you can't stop people from camping out as close to trak as possible until you just move everyone on the server to the same spot. i really don't think logging out is a huge problem except on VS and Trakanon. virtually every other mob has a large % of people moving to the raid from a difference place.
having mobs spawn only via server repop would change the game too much. a mix of single mob spawns and repops suits everyone better, imo. tracking sucks for that one guy who is tracking the mob but his sacrifice improves the experience for his guild tremendously. people camp exp mobs for their rare spawns/drops and that has always been a part of EQ
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Well as I have stated before I think EQ is just not designed to deal with two raid forces in the same zone. It's always going to about training stuff away and there isn't a lot that can be done about this other without substantial changes to game mechanics. However, I think the issue is particularly severe in the Plane of Fear because of the way Cazic summons the zone. I remember when I was in VD we had like 10 zone desyncs in a row when zerging him with 75 players and 100+ mobs being summoned and that Botnet trying to hunt him down when he was at 5% or something.
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circumventing the zone summon mechanic is the primary reason for this, not the leapfrogging. rushed engages with lots of people (ie on a repop) where the kites aren't being done properly create lag. when both guilds are managing things the correct way, it doesn't. ct is probably the most enjoyable raid when it's being contested and i don't see a reason to change that