0 Teams
There are really people who actually enjoy team based PvP? I thought that's what all the new cookie-cutter MMO's have gone to because 90% of the population cannot hack true world PvP combat. Sheesh, now folks are literally BEGGING for it?
Guild politics very often drive end-game experiences and Rallos Zek had it right from the start, just Verant/SOE paid zero attention to the fact that Rallos even existed from beta right on through to retail. The fact that you could death touch almost any INT caster with Ice Comet before PvP spell reduction was just a complete farce and huge lack of foresight from the dev team. Anyway, what i'm trying to say is that people argue and guilds are no different. One simple event can trigger a wave of defections from a poorly lead guild and being locked into preset teams removes all ability to enjoy this completely player-driven aspect of the game.
Blue server has to cry over who engaged a mob first. That just seems ridiculous to me. Whoever is best equipped to take it down should get that chance. We need more PvP population, not another way to divide the community. Different strokes, for different folks.
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