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Originally Posted by heartbrand
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... people equating timesinks with difficulty. Timesinks aren't difficult.
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RL is a timesink which a lot of people have trouble playing. Timesinks can certainly be difficult as time itself is one of the only things you can't purchase.
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Did you love VT because it had all dem trash mobs you had to spend hours and hours clearing, sure was "difficult" amirite? No, it was fucking awful. I'd much rather spend hours banging my head against the wall on a difficult raid mob as I try to figure out the encounter than do so against trivial trash mobs just to get to the raid mob.
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A good aspect of a sandbox environment is that no one made you go to VT. If you want to waste your time, then you go right ahead.
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I guess it's a matter of preference. I like to play games to actually get to play.
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This philosophy was what originally separated pre-wow mmorpg players from console gamers.
Quote:
Originally Posted by heartbrand
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EQ was @ it's peak during PoP, it died because 1) WoW came out and 2) 72 man raids being reduced to 54 man raids 3) GoD raping everyone who wasn't in a cutting edge end game guild with full plane of time gear, aka 95% of their sub base
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EQ was at its peak during PoP because cheap computers could be purchased at your local Walmart and broadband internet was available to everyone. There are a lot of people, including myself, which saw it (PoP) as a bellowing swan song for EQ. I played the WoW beta when it was released in 2004. It was fully released in December, shortly after EQ released Omens of War in September. Wow was a better game at release than the last expansions leading up to Omens of War and EQ2 at release.