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Posts Made By:
Thalassinus
Forum:
Blue Trading Hub
09-26-2010, 02:25 AM
Replies:
1
WTB
Glowing Black Stone
Views:
615
Posted By
Thalassinus
^
^
Forum:
Blue Trading Hub
09-25-2010, 11:10 AM
Replies:
1
WTB
Glowing Black Stone
Views:
615
Posted By
Thalassinus
Glowing Black Stone
Looking to pay ~6k. Message me here or Valsyn in game.
Thanks.
Forum:
Technical Discussion
09-17-2010, 04:44 PM
Replies:
2
Ice Comet Animation
Views:
947
Posted By
Thalassinus
Doh...
Doh...
Forum:
Technical Discussion
09-17-2010, 09:37 AM
Replies:
2
Ice Comet Animation
Views:
947
Posted By
Thalassinus
Ice Comet Animation
I seem to remember that back in the day Ice Comet looked like a big ice ball falling on a target and shattering, whereas now it's your basic frost shock animation. Am I remembering it wrong or is...
Forum:
Blue Server Chat
09-12-2010, 02:07 PM
Replies:
24
ATTENTION: Upper Guk is *down*
Views:
4,008
Posted By
Thalassinus
Same here, happened as I zoned into Upper Guk...
Same here, happened as I zoned into Upper Guk from the swamp. Can't login now, I get the "You have been disconnected" screen.
Forum:
Blue Trading Hub
09-11-2010, 10:00 PM
Replies:
2
WTB
Fishbone Earring
Views:
921
Posted By
Thalassinus
^
^
Forum:
Blue Trading Hub
09-09-2010, 06:50 PM
Replies:
2
WTB
Fishbone Earring
Views:
921
Posted By
Thalassinus
^
^
Forum:
Blue Trading Hub
09-08-2010, 06:26 PM
Replies:
2
WTB
Fishbone Earring
Views:
921
Posted By
Thalassinus
Fishbone Earring
WTB Fishbone Earring. Message me here or Valsyn in game.
Thanks.
Forum:
Technical Discussion
06-13-2010, 11:42 AM
Replies:
33
Classic UI 1999
Views:
8,929
Posted By
Thalassinus
The file in the first post should work,...
The file in the first post should work, EQUI_classic.zip. See the readme.txt inside for installation and my post above to change the animation to your class. I haven't confirmed it with anyone else...
Forum:
Technical Discussion
06-12-2010, 04:08 AM
Replies:
33
Classic UI 1999
Views:
8,929
Posted By
Thalassinus
Changing Animations
Excellent UI.
This worked for me to change the Necro animation using the animation numbers given earlier in this thread: change the "A_ClassAnim11" to "A_ClassAnimXX" (XX = new number) in the...
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