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-   -   How could we make EQ PVP fun? (/forums/showthread.php?t=385812)

Twochain 06-01-2021 01:42 PM

How could we make EQ PVP fun?
 
EverQuest pvp is pretty awful.

Jousting is lame

Some classes are just completely OP compared to others.

Some classes are completely worthless in PVP

The mechanics are dumb. There is a sliver of skill involved.

But it could be fun with some changes.

What unclassic changes would you do to make PVP more fun?

My suggestion? In EQOA, the ps2 version of EQ, classes could move while casting, although they would be forced to walk. PVPing (Dueling) in that game was actually a lot of fun. I think that would make a decent difference in making it more fun.

Other suggestions?

-Spawn at zoneline in zone you die in if killed via PVP
-Automatic grace periods in non raid zones
-Experience gained for kills
-Nerfs/Buffs (Bard spells easier to resist? Ranger nerf? What else would need to get nerfed/buffed)
-Casting classes can move at walk speed while casting (as mentioned)
-Bigger hit boxes for auto attacks to mitigate the need for jousting/giving people with better connections an advantage(Good change imo)
-Cancel Magic spell line pvp nerfed?

What are your suggestions to making EQ pvp not lame?

I played red the first day it was released and quickly realized how boring it would be. I'd love to play on the server but the current iteration of EQ PVP is just completely unappealing. Along with the population of 12 (Which we could fix if we made it fun!)

indiscriminate_hater 06-01-2021 01:45 PM

My suggestion is to not PVP

Mblake1981 06-01-2021 01:46 PM

You can't. PVP in EQ is literally an afterthought. The Cracked! documentary is where I got that from. The team was shy of the Ultima Online approach.

EQ is a PVE game, you can tell because of the fantasy world the game takes place in. PVP games don't usually have that.

DAOC or Shadowbane are examples. Popular in their day but name me a single dungeon in them or town name.

Twochain 06-01-2021 01:51 PM

Quote:

Originally Posted by indiscriminate_hater (Post 3316008)
My suggestion is to not PVP

Yeah I don't really, except to flex sometimes.

Everyone a gangsta until you get triple attacked for 750


Your saying there is NOTHING that could be done to make it more appealing? Even if we could change things?

Nocht 06-01-2021 02:02 PM

Quote:

Originally Posted by Twochain (Post 3316004)
Other suggestions?

-Spawn at zoneline in zone you die in if killed via PVP
-Automatic grace periods in non raid zones
-Experience gained for kills
-Nerfs/Buffs (Bard spells easier to resist? Ranger nerf? What else would need to get nerfed/buffed)
-Casting classes can move at walk speed while casting (as mentioned)
-Bigger hit boxes for auto attacks to mitigate the need for jousting/giving people with better connections an advantage(Good change imo)
-Cancel Magic spell line pvp nerfed?

The changes you are asking for already exist. Its called World of Warcraft. I know this isn't the answer you were looking for. Sorry.

Nexii 06-01-2021 02:07 PM

Casting while moving would be too powerful. Melee would have no chance. Melee do have the advantage in Velious gear.

You should have to stand to cast. The bigger issue is that it's way too easy to interrupt. It's nothing like interrupt in PvE

Twochain 06-01-2021 02:08 PM

Quote:

Originally Posted by Nocht (Post 3316028)
The changes you are asking for already exist. Its called World of Warcraft. I know this isn't the answer you were looking for. Sorry.

That's also boring, albeit more fun than EQ pvp. Marginally though.

Twochain 06-01-2021 02:09 PM

Quote:

Originally Posted by Nexii (Post 3316032)
Casting while moving would be too powerful. Melee would have no chance. Melee do have the advantage in Velious gear.

You should have to stand to cast. The bigger issue is that it's way too easy to interrupt. It's nothing like interrupt in PvE

EQOA was walk speed, so you would still be able to melee anybody casting. The real advantage i guess would be rooting your opponent and being able to cast on them while creating distance from yourselves.

starkind 06-01-2021 02:18 PM

Use WoW as a template but don't pander to people bitching about balance.

Wow arena/battle field maps and warmode is pretty good. Also everyone should just get a basic set of normalized stats per their class in pvp. So basically it only comes down to teamwork, level, class, skill, and abilities.

starkind 06-01-2021 02:22 PM

Also the one thing that was lazy that wow did was make city guards have a million hp and perma snare people.. npc guards should have the same pvp stats or only very slightly better, cities should only be relatively safe, not a complete safe haven. They went to far at the end if BFA.


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