Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   NEW 99 SERVER!!!! YESSS (/forums/showthread.php?t=121053)

Weekapaug 09-05-2013 01:59 PM

Quote:

Originally Posted by Zuranthium (Post 1102493)
Also, saying my posts are like empty religious propaganda is laughable; you never reply to any of the points being made. You just blindly keep repeating "no that won't ever work". You don't understand game design, nor game balance. You're just mad about the server not being exactly classic, out of some kind of unfounded fear that it will be like a random Emu.

I have replied, repeatedly, in detail to everything you two have proposed. You just don't like the replies. You are so busy repeating your little mantras about how great your idiotic proposals that you apparently don't read anything anyone has said here. I did, however, skip replying to the other guys thing about trying to tweak the ruleset to keep the r99 griefers from doing whatever....I'm a freaking bluebie, but if pvp on the pvp server is what you two are concerned with then I'll let the pathetic retardation of that stand on it's own. lol You numbskulls actually think you are going to keep people from greifing on a pvp server and it's ridiculous. What's even more ridiculous is that you bandy this bullshit about with a straight face in these matter-of-fact statements of yours.

You can't force team balance. It will not happen. Ever. Not with your ridiculous proposal, his, or any other. Team balance NEVER exists in any game that has PvP teams in any semblence of an open world. It's not that I don't understand what you are trying to do. It's that I understand that what you are trying to do won't work. From first hand experience in every pvp game I've ever played, including EQ.

With every little tweak that goes in with a ruleset there is at least one other, usually more, unintended consequece that usually just makes things worse. And with EQ, specificly, you take it further from the actual game, making people less likely to want to play it. I don't know how many other ways I can fucking it explain it to you before you will finally grasp that. Players simply aren't going to be corralled into what it is that you want with this, and they aren't going to play a server that has customization up the wazoo. Even in games where they tweak things dynamicly over time, it STILL never works out with balanced teams. NEVER. Just the fact that you can't seem get your head around that shows how clueless you are.

I say again, go play a game that has instanced battlegrounds where blubie poons who want to be handheld through conditional pvp will be happy. Leave this server to those of us who enjoy real EQ, not masturbated EMU rulesets, and a challenge.

Vexenu 09-05-2013 02:40 PM

Quote:

Originally Posted by Weekapaug (Post 1102658)
I have replied, repeatedly, in detail to everything you two have proposed. You just don't like the replies. You are so busy repeating your little mantras about how great your idiotic proposals that you apparently don't read anything anyone has said here. I did, however, skip replying to the other guys thing about trying to tweak the ruleset to keep the r99 griefers from doing whatever....I'm a freaking bluebie, but if pvp on the pvp server is what you two are concerned with then I'll let the pathetic retardation of that stand on it's own. lol You numbskulls actually think you are going to keep people from greifing on a pvp server and it's ridiculous. What's even more ridiculous is that you bandy this bullshit about with a straight face in these matter-of-fact statements of yours.

You can't force team balance. It will not happen. Ever. Not with your ridiculous proposal, his, or any other. Team balance NEVER exists in any game that has PvP teams in any semblence of an open world. It's not that I don't understand what you are trying to do. It's that I understand that what you are trying to do won't work. From first hand experience in every pvp game I've ever played, including EQ.

With every little tweak that goes in with a ruleset there is at least one other, usually more, unintended consequece that usually just makes things worse. And with EQ, specificly, you take it further from the actual game, making people less likely to want to play it. I don't know how many other ways I can fucking it explain it to you before you will finally grasp that. Players simply aren't going to be corralled into what it is that you want with this, and they aren't going to play a server that has customization up the wazoo. Even in games where they tweak things dynamicly over time, it STILL never works out with balanced teams. NEVER. Just the fact that you can't seem get your head around that shows how clueless you are.

I say again, go play a game that has instanced battlegrounds where blubie poons who want to be handheld through conditional pvp will be happy. Leave this server to those of us who enjoy real EQ, not masturbated EMU rulesets, and a challenge.

"Customization up the wazoo" is the inclusion of ONE additional item to the game, which is essentially identical to an existing item and simply made available to players on all teams?

You can't be serious. You are honestly an extremely silly and angry person. I just can't take you seriously, and can't imagine anyone else who reads your posts can either.

The simple fact that you're oblivious to the need to protect the new server from intentional Red player griefing means you're completely out to lunch. Then you also have this bizarre view that a deeply flawed ruleset should be replicated exactly and that no human being could possibly improve on it, despite the devs clearly stating their intention to implement some kind of custom ruleset. Please, just stop posting on this topic. You have nothing to offer beyond your blind adherence to classic at all costs. You would literally be better off just posting "NOT CLASSIC" in giant font, because at least then you wouldn't come across as so angry and unhinged.

Good luck resolving whatever ongoing personal problems are clearly bleeding over into your posting.

Bohab 09-05-2013 02:50 PM

imo save the resources for a 2nd (non-fresh) blue transfer server for when Velious hits and all these fully geared quitters come back to the game for new pixels bloating the population.

Weekapaug 09-05-2013 02:52 PM

The simple fact that you are so oblivious that you think you CAN means YOU'RE out to lunch. There will always be greifing on every PvP server no matter what you try to do to prevent it. The teams are there to balance it out.

I know this is going to come as a shock to you fellas, but getting to pvp is why people play on a pvp server, even if it's unbalanced. It's rarely, if ever, balanced. Some of the best fights are fending off higher levels who think they are going to bag you easy. I've experienced that in both EQ and EQ2 pvp as well as in rvr in DAoC. Arbitrary level limit caps that you dreampt up aren't needed. Even at the same level, classes are so out of balance, in 1 vs 1 pvp one player often has a decisive advantage anyway. That's all part of the challenge of playing EQ pvp.

No, just angry with you two. You guys set me off when you started making blanket matter-of-fact statements in this and every other thread about how "perfect" your rulesets are, how "popular" they are, etc. It's ridiculous. And as someone who has actually played EQ PvP, warts and all, and loved it, I find it offensive.

phacemeltar 09-05-2013 02:58 PM

Quote:

Originally Posted by Weekapaug (Post 1102754)

No, just angry with you two. You guys set me off when you started making blanket matter-of-fact statements in this and every other thread about how "perfect" your rulesets are, how "popular" they are, etc. It's ridiculous.

yea they are some nubs, i made this thread to post my idea. now its turned into these guys trying to recreate an extinct server. IMO the new 99 server should not be a clone of an old server, but something new.

Weekapaug 09-05-2013 03:03 PM

Oh, and do a search here on these forums or any other EQ forums you can find and see how many people found the SZ ruleset to be "deeply flawed."

Because you two are the first I've ever seen. I, frankly, have a hard time believing either of you even played there.

Deli 09-05-2013 03:17 PM

Someone please remind me what the hammer even is?

HippoNipple 09-05-2013 03:17 PM

Quote:

Originally Posted by Weekapaug (Post 1100933)
It's probably urban legend but I've always heard that in early development EQ was originally going to limit who could group with who based on certain teams, light and dark, whathave you. The languages were in place to go with this, and common tongue was added later when they scrapped it.

Sounds like World of Warcraft.

HippoNipple 09-05-2013 03:32 PM

I read a couple posts and Vexenu is correct. Also, this server starts without Kunark so Velious will be far out.

OT Hammer is very important.

Allowing the evil team to attack each other is something that would help. It will allow for the FFA players to enjoy the server while giving people that are scared to join a PvP server with no friends an option (neutral/good).

The bonus to stats at the beginning I am on the fence about. The server will probably be deity focused so races have a choice of what team to be on. If you gave bonuses to everyone except ogres/trolls you would have classes overpowered in different areas like barbarian rogues or erudite casters. If it was bonuses to just neutral/good deity then the dark elf casters would be gimped.

Vexenu 09-05-2013 03:39 PM

Quote:

Originally Posted by Weekapaug (Post 1102773)
Oh, and do a search here on these forums or any other EQ forums you can find and see how many people found the SZ ruleset to be "deeply flawed."

Because you two are the first I've ever seen. I, frankly, have a hard time believing either of you even played there.

I played on SZ as Spinfusor, Iksar Monk of <Da Bashin' Iggles>, and anyone who played on SZ during the classic era would most likely remember that name. I was the only Monk ranked on the PvP leaderboards for quite awhile and got most of those kills solo and in my 40s, without the help of an epic, Fungi or a T-staff. I say that not to brag (truly that would be a rather pathetic thing to brag about all these years later) but to simply establish that I have a pretty strong understanding of EQ PvP. I would prefer my ideas stand on their own merit rather than attempt to impress people with my EQ PvP e-credentials from over a decade ago, but since you doubt my bona fides, there you go.

And yes, as much as I enjoyed SZ I must admit the ruleset was deeply flawed. The server suffered due to the lack of team balance. The entire Good team was basically a running joke to the rest of the server, and Neutrals faced significant disadvantages to the power of the Evil team. As much fun as SZ was, it could have been better, and my hope is that any new server that attempted to resurrect SZ would make the small adjustments needed to improve SZ's rules.

And really, I'm not claiming my suggested ruleset is perfect. But I've certainly put a lot of thought into it. I didn't just pull it out of my ass one day. I didn't just decided to propose putting in an FV hammer because I thought it sounded cool, and that goes for the other changes I proposed as well. They are all there for one, simple reason: to attempt to create a more balanced distribution among the teams, measuring both by total team population and among the subset of hardcore, endgame focused players.

There is only one chance to launch a new PvP Teams server, so the devs have to get it right. Red 99 suffered an awful launch made worse by organized griefing, and the server never recovered. We're in a different environment now than we were when SZ was launched on live. Using the same formula from back in the day would produce different results today due to much greater player knowledge, free accounts, etc... In order to produce even something as good as classic SZ, you would therefore need some small degree of modifications. The vanilla ruleset would simply have its weaknesses exploited by griefers and powergamers, and the server would fail hard. I don't want to see that happen, because with a few simple tweaks, the SZ ruleset could be revived to produce an awesome server all these years later.


All times are GMT -4. The time now is 12:41 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.