Project 1999

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-   -   Game Mechanics: Lazy Mobs Kunark / Velious (/forums/showthread.php?t=155722)

Buhbuh 02-13-2017 03:13 PM

Quote:

Originally Posted by teija (Post 2467584)
Haynar, I am not disputing that this change should of happened, but a few other things should of been fixed before this to make it an acceptable transition for our raid scene.
http://www.project1999.com/forums/sh...d.php?t=205328
and
http://www.project1999.com/forums/sh...d.php?t=257344

Also while we are on the "mob agro" subject I have been bumping this post for 3 years without even a dev response.
http://www.project1999.com/forums/sh...d.php?t=139980

Vyemm's hp value also isn't classic, if you're really following the letter of the law.

http://everquest.allakhazam.com/db/npc.html?id=6565

Somehow, I think we go by the "spirit of classic" with some fixes and the strict letter of the law on others.

Erati 02-13-2017 03:16 PM

ty Haynar for looking into DA aggro dump

ty ty ty

Daldaen 02-13-2017 03:19 PM

Quote:

Originally Posted by Haynar (Post 2467620)
I don't do mob pathing. So not sure about "safe spots" for CotH.

Faction hits on drakes? I don't do those either. No clue what that has to do with putting in other mechanics.

DA functionality? Sure I can fix that.

Now this "acceptable transition" concept. You are joking right? I need the permission from raiders before working on long overdue changes? Shut the front door. Funniest thing I have heard in ages. LMFAO!!!

H

The first two are things for content devs like Alunova, Telin or Nilbog.

Basically there's a Drake or two in NToV that path through the Doubles and Triplets hallways that shouldn't exist until after Luclin launch. Lots of posts/evidence suggesting there were safe locations to camp or CoTH to here due to those mobs not existing, and some QQ threads complaining about them when they were added in.

The faction thing is basically that the values used on P99 don't match up with the values Live currently shows. The P99 values have been proven to have much higher negative faction hits than the Live values. Since exact values didn't exists pre-2012 on Live, its best to just assume that the Live values are the correct ones, they just need to be applied to a lot of mobs and I assume that's time consuming.

The DA code fix though would be great. For too long has DA existed without the aggro dump.

Izmael 02-13-2017 03:26 PM

Quote:

Originally Posted by khanable (Post 2467578)
Look, people have posted proof and the devs accepted it. No one gives a shit about your word.

Post proof or stop posting.

I'm sorry you seem unable to defend a point of view without resorting to insults.

Maybe you should just shut the fuck up?

Dillian 02-13-2017 03:28 PM

thats nice calling the people idiots. the same lot of idiots of which some do donate. Are they idiots cause the donate too?

khanable 02-13-2017 03:52 PM

ya'll naysayers should read this:

https://groups.google.com/forum/#!searchin/alt.games.everquest/mob$20forgets|sort:relevance/alt.games.everquest/fPoRO8vXO5M/8JqsNiWdOdUJ

khanable 02-13-2017 04:38 PM

Here's another for the naysayers

https://groups.google.com/forum/#!searchin/alt.games.everquest/mob$20forgets|sort:relevance/alt.games.everquest/s6xyqIIQ3BI/YIWAsHwx6rEJ

Izmael 02-18-2017 05:35 AM

Some more input on mob leashing:
https://forums.daybreakgames.com/eq/.../#post-3506837

"Long ago Kunark mobs did this while mobs in vanilla zones did not. It was possible to hold a long range bow and hit monsters outside of aggro range in Kunark. At some point I think it became the standard but I'd have to check again. Not aware of specific changes made."

Looks like everyone / most people agree on the fact that vanilla zones should not have leashing, Kunark zones should, and Velious - unsure.

fastboy21 02-18-2017 08:05 AM

Quote:

Originally Posted by Izmael (Post 2470968)
Some more input on mob leashing:
https://forums.daybreakgames.com/eq/.../#post-3506837

"Long ago Kunark mobs did this while mobs in vanilla zones did not. It was possible to hold a long range bow and hit monsters outside of aggro range in Kunark. At some point I think it became the standard but I'd have to check again. Not aware of specific changes made."

Looks like everyone / most people agree on the fact that vanilla zones should not have leashing, Kunark zones should, and Velious - unsure.

I recall a dev telling me once at a fanfaire that mobs in vanilla did have a lazy aggro radius, but that it was so big that it was rarely if ever noticed by players in most situations.

Its not evidence, but its a specific conversation I recall with someone that would have been in the know on this stuff.

khanable 02-18-2017 09:04 AM

The two links I posted (velious era and kunark era) both had someone have an example of it working in classic zones. One of the links had someone say more or less what you just said, fastboy. It may have been that "kunark and velious" was a misunderstanding by the players.


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