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Also. FYI. In a dungeon, the chase distance is actual pathing distance. Not straight line distance. It is not a simple mechanic to reproduce. More data is needed for raid mobs. So it will likely require several updates. Then people will exploit mechanics. Get banned. Making more changes needed. It is such fun, trying to predict what FTE exploit is next.
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I'm pretty sure Lazy aggro went in after Luclin was released.
This breaks a fundamental mechanic that contributes setting classic EQ apart from most/all comparable MMORPG out there. Please consider restricting lazy aggro to relevant zones such as ToV. <3 |
^ prove it
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It's something that has been added WAY past Luclin release. |
That's not proof
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So saying your memory is more correct than posts from that era isn't proof. |
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