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More evidence points to 600 range than 1000. So when I update to add the addition 24 sec chase after dmg, will drop range to 600.
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How will this function with mobs that give FTE Messages Haynar?
If I pull a mob, say... Klandicar to the Siren's Grotto zoneline, and I outdistance him the 600'. He then proceeds to chase for 24 seconds and when still not in range, he resets to his bind, but he keeps me on his hatelist. Will a new player aggroing Klandicar generate a new FTE message since he is technically resetting without "aggro" (even though he remembers the first player who is now out of range... he isn't actively pursuing him). |
If there is no way for the mob to give a new FTE message while it still remembers a player outside of its chase radius, maybe set it to forget that player after 24 seconds? Dunno if there is a way you could set this to just a handful of mobs with FTE flags or not.
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On eqlive they forget at 30 sec if beyond chase range.
Current way would mess up FTE. Going to try and work out 24 and 30 sec part later. It may have to follow eqlive closer. Otherwise it will mess up the FTE BS games. |
From my recent play experiences:
I've noticed that mobs that fall under a raid NPC title (i.e. changed to takes an army to defeat!) leash at a much longer range than NPCs. With EQ live now, you can see when NPCs assist and go on your aggro list with the extended target tracker. I was joking around pulling Zlandicar through Chetaris to test if Zlandicar was still social with Jaled Dar (an abomination of Lore!). Zlandicar chased me from a very long range. The chetaris that assisted him would be on my extended target list for a short while and then leash. This could possibly be explained that primary aggro targets (in other words, mob that you specifically aggroed, not something that is assisting an NPC) leash at this range. I'll have to test that. For the record, I think the above change would be a terrible change for the server, but it is what I'm seeing. I can upload some videos later. |
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To clarify:
That observed behavior would be raid mobs leashing at a larger distance than non-raid mobs. This is what I have observed in testing Velious on live. That is the change I think would be terrible. I fail to see how that change would make raid mobs easier. If anything, that makes them far easier to pull. Also, what are you using to gauge distance to target? SEQ? |
Feels like this change will open up exploits with FTE after a wipe, poor GM's
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(on live servers)
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