| Daldaen |
07-08-2015 03:59 PM |
Quote:
Originally Posted by milsorgen
(Post 1968270)
Lowering the barriers to travel is one of the great fuckups of MMOs in general if you ask me.
|
Meh. When exploring a new location/expansion/game, I agree. Exploring a new dungeon, traveling across a new continent etc. After the newness wears off and the immersion decreases, running across West Karana for the 15th time really loses its allure and becomes a time sink more than anything else. You just auto run and hope you don't hit a tree while you make yourself food...
However when I started back in 1999, I fondly remember my run from Qeynos to Kelethin at level 9 on my Druid. One of the most exciting experiences in the game for me no doubt. 15 years on, I made that run again on my Druid at a later level I think, but after that with a few level 60s and some random other Alts, running around zones I've explored every corner of just isn't fun. Killing stuff, doing quests, grouping and raiding are what's fun now that I've finished exploring EQ.
One of EQs greatest fuckups was the spreadsheetization of quests and itemization. Nothing was unique when I quit. There were 4-5 Mercenary kill X mob quests per zone and 3-6 Partisan "lore" quests per zone and they all felt void of life. Little to no figuring them out was involved. The itemization since around SoF onwards was horrid. They standardized focus items so you didn't have to look at that, you maxed all stats, resists and mod2s innately without caring. The power difference between randomly picking gear from raids and selecting the BIS gear was negligible.
|