Project 1999

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-   -   Game Mechanics: Dartain the Lost (/forums/showthread.php?t=158557)

pasi 07-23-2014 09:18 PM

As always, I've got more stuff if you need it. For now though, this seems to be sufficient information for not implementing Aegiral's comments.

Daldaen 07-23-2014 09:20 PM

No way to snare either in your quotes.

I still see no quotes about him being slowable, snareable or rootable...

That is clearly not enough information. That is more information in favor of my bug report. No stuns, fantastic. He also mentions no Snares.... AKA very MR.

pasi 07-23-2014 09:23 PM

I'm not the one making the positive claim here relative to the default of EQ mobs.

You really do need to look at the source of your evidence though, man. For all of us.

If we would just go by anything that was posted in 2001, you'd have shit implemented like Tola eating corpses via Everlore posts.

pasi 07-23-2014 09:26 PM

With that said, you did find out that he drops 2 items. Props to that.

Daldaen 07-23-2014 09:34 PM

Everlore posts are pretty notorious for being horribly inaccurate on wild claims like that.

But dude... find me ONE post of someone in era saying they stuck a slow, snare or root. The posts you have are of players who actually killed the mob. Not the Everlore posts of level 20's giving their opinions on level 55 dragons.

I'm impressed that you find a french website about that guy though. Vetting 12-13 year old posters is pretty rough

pasi 07-23-2014 09:41 PM

Again, it is YOU looking to implement a change to the server based on a level 50-52 paladins statement of
Quote:

Yes, almost fully Magic Resistant
on a level 55 mob.

The onus of proof is not on me in this situation.

Implementing changes based on this level of evidence would set a very bad standard, don't you agree?

Daldaen 07-23-2014 10:07 PM

Not at all. Especially since as I've stated many times before, it MAKES SENSE.

Many mobs were magic immune to prevent slows. We didn't have that code on P99 and the 2nd most powerful mob in the Hole one could reasonably assume was immune to slow like many bosses were.

Not to mention the things Alunova adds in addition regarding there being notes of MR in the mobs coding.

However I will search for more evidence to slake your lust. Really this isn't a large change other than for a level 60 ench/shaman who solos it, as Alunova stated. A group's experience with the mob will not shift much at all.

Daldaen 07-23-2014 10:10 PM

Found an interesting map atleast:

https://web.archive.org/web/20010624...Hole_Tower.gif

Not that its needed but:

July 2001

Quote:

We got two withered leather tunics off the same mob - Dartain the Lost, I think. I swapped my ulthork tunic for it right away and have never looked back. It is *very nice*.

Just wish it didn't look like ordinary leather...

Scrubosaur 07-23-2014 10:20 PM

So sounds like the guy was a low level paladin trying to stun a higher level mob that already has some MR. There was obviously no Malo or Tashanian since no one was high enough level. Probably need some more research before this guy is labeled as "nearly immune". If he was a mob that is traditionally more resistant to magic based spells I would make the leap but he isn't a golem or something known to be more MR.

pasi 07-23-2014 10:31 PM

Quote:

Many mobs were magic immune to prevent slows.
I agree with this.

Quote:

If you get bored of killing revenants, you can invis undead down to the crypt below (west courtyard just inside undead tower gate) and kill dartain the lost. He's 55 I think, dark blue to 65 before the xp changes. Make sure you kill the roaming wanderer the ducks into the crypt within the crypt. If you fight him in the far west corner in the courtyard, the other undead in the area will pact him nonstop and make for a longish fight. (Tho this was before destroy undead. It probably doesn't matter if you can kill him in less than a minute with chain nukes.)
From the perspective of a solo 65 cleric. So, there are an additional 5 levels at play here. This cleric does mention chain nuking down Dartain. These nukes are of course, magic. 5 levels did not allow you to cast a spell of a certain class on a mob that was resistant to that class. If you need evidence of the prior statement, you can refer to The Slow Guide which was also written from the perspective of a level 65. You can see that NPCs resistant to a school at 60 were still resistant to that school at 65.

So, that should be pretty clear that he is not fully magic resistant.

Now, is he more MR than the usual level 55 named? On this server, he currently is. Part of that is being a caster (Shield) and part of that is that he frequently wears a tunic and NPCs appear to receive the stats from their inventory.

So, the question is whether or not he should be more MR than he already is. So far, the only evidence in this direction is that of a level 52 or below paladin attempting to stun and root an unstunnable red-con NPC. To further complicate this,
1) we have no idea on whether or not the NPC was tashed/malad/dispelled/etc.
2) the paladin uses the word "almost" with MR
3) We don't know if the paladin was aware the NPC was flagged unstunnable prior to his remarks.

I would hope all this yields the conclusion (while welcoming new information as it comes) that no resist changes should be implemented at this time.

What seems legit though is that he should drop 2 items.


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