Project 1999

Project 1999 (/forums/index.php)
-   Resolved Issues (/forums/forumdisplay.php?f=14)
-   -   Game Mechanics: Feign death and spells (/forums/showthread.php?t=53444)

Treats 11-03-2011 07:01 PM

Quote:

Originally Posted by Rais (Post 453576)
No mention of resists, but does mention corners and splitting casters due to LoS. Does this mean Line of Sight also blocks spells during this time frame now?

NPC's will still finish their current cast if you run around a corner. This tactic allowed you time to feign without worrying about the NPC's starting another cast and breaking it. They had to have you in their Line of Sight to begin another spell.

NPC starts cast
NPC starts cast
Monk runs around corner
NPC spell hits Monk
NPC spell hits Monk
NPC's run after Monk to get Line of Sight again (Cannot cast)
Monk feigns

It's going to be very difficult to find any evidence without that message (You are no longer feigning death because a spell hit you). There is just no way to tell from a log what the monk is doing without it.

I've tried searching through here without any luck but there are a lot of old posts regarding feign death:

http://groups.google.com/group/alt.g...rch+this+group

This was included in the last patch also by Rogean. Maybe he has some better evidence than me, I don't know.

Quote:

Rogean: Mob AE's hitting a Feign Death player will no longer add them to the aggro list. (It will still break FD)

Pudge 11-05-2011 03:43 AM

"wait for it to hit you" is not the same as "even if you resist a spell your feign will break"

"wait for it to hit you" even implies that you will be HIT; that they expect you will not resist the spell. likely the ppl the guide/info is for have 0 resists. ppl rarely stacked resists on blue servers. and it's easier to instruct noobs to wait for the spell to hit before flopping, as opposed to explaining the actual mechanics

Vohl 04-29-2012 02:16 AM

Resisted spells did break FD for the first few years of EQ. The only NPC spells that did not break FD were dispels, which stripped buffs as normal, but left FD intact.

Szeth 04-30-2012 01:37 PM

The above posted is what I have seen in multiple months playing on a live eq server locked at 10/28/2002.

Treats 07-04-2012 01:41 PM

Quote:

Originally Posted by Vohl (Post 633077)
Resisted spells did break FD for the first few years of EQ. The only NPC spells that did not break FD were dispels, which stripped buffs as normal, but left FD intact.

Bumping this.

The quote above is exactly how it should work.

Dispels were not classified as detrimental spells therefore they would not break the Feign.

Examples of non damage spells that would break the Feign even if resisted:

Malo
Tash
Slow
etc

Treats 08-05-2012 04:32 AM

Monthly bump

Treats 08-16-2012 04:37 AM

Quote:

Well.. when a caster is casting a spell (ie in the procces of casting) .
they will not stop casting if you feighn successfully, so when the spell
hits.. it knocks you out of FD, this goes for any casting NPC, you have to
time FD to fall in between the spell cast , this can be hard if you are
being attacked multiple casters...

hope this helps

Ronda W

Revalation Shadowheart 51 necro goddess! =) Luclin
Huyen Superstar 45 Monk(ey) Girl ! Luclin
Quote:

As mentioned already, you probably feigned while the casters were busy
casting on you. Once they finish casting and the spell hits you, you're
no longer feigned and mobs will begin bonking you once again. That's why
monk pullers aren't really effective in areas with heavy caster
concentration. Chardok comes to mind.
https://groups.google.com/forum/?fro...d0JM%5B1-25%5D

Tried searching the EQClerics forum for info on what would happen if you resisted a spell while you were sitting (or meditating with the spell book open) but no luck there.

Similar mechanic as if you were sitting and any type of spell hit you (resisted or not) you would automatically stand.

If you were not KoS to the mob (being hit with an AE or resisting it) you would still stand but you would not be put on the aggro list (fixed in a previous patch).

Nerosys 08-16-2012 11:34 AM

Quote:

Originally Posted by Treats (Post 679508)
Bumping this.

The quote above is exactly how it should work.

Dispels were not classified as detrimental spells therefore they would not break the Feign.

Examples of non damage spells that would break the Feign even if resisted:

Malo
Tash
Slow
etc

I played a monk from Kunark through to PoP and at no time was my FD broken by a resisted spell it was part of pulling strat nothing you say will convince me otherwise as it is incorrect.

Treats 08-16-2012 01:23 PM

Quote:

Originally Posted by Nerosys (Post 708033)
I played a monk from Kunark through to PoP and at no time was my FD broken by a resisted spell it was part of pulling strat nothing you say will convince me otherwise as it is incorrect.

This message was added sometime during Luclin...

Quote:

[Fri Apr 26 03:03:24 2002] Varanuss rises chaotically into the air.
[Fri Apr 26 03:03:24 2002] Gabekn rises chaotically into the air.
[Fri Apr 26 03:03:24 2002] You are no longer feigning death, because a spell hit you.
[Fri Apr 26 03:03:24 2002] You experience chaotic weightlessness. You have taken 220 points of damage.
http://www.erollisimarr.com/forum/showthread.php?t=3993

From EQEmu also in the beginning stages:

Code:

if (spells[spell_id].goodEffect == 0 && this->IsClient() && this->CastToClient()->GetFeigned()) {
                this->CastToClient()->Message(MT_Shout,"You are no longer feigning death because a spell hit you!");
                this->CastToClient()->SetFeigned(false);
        }

http://www.eqemulator.org/forums/showthread.php?t=3568

Bolded the important parts from a Feign Death guide on the old Castersrealm that was made before or around the launch of Velious:

Quote:

Introduction

There are three classes in the game which can use the feign death ability. Monks, Necromancers and Shadow Knights. Monks have feign death as an actual skill, whereas Necromancers and Shadow Knights must use a spell. Necromancers receive the spell at Level 16 and Shadow Knights at 30. It is arguably the most useful ability in the game, providing not only a way to save valuable experience from dying, but also as a way of separating groups of monsters when fighting.

General Description

Feign death is the ability to fool mobs into believing that you are dead when you are actually still alive. This is very useful when close to death and aren't near a zone. You can merely feign death and the mobs will forget you. It is not however fool proof and feign death has two ways of failing.

The most typical way is when you receive the message '<player1> has fallen to the ground'. This signifies that you have not feigned successfully, and the mob(s) will treat you as an alive enemy and carry on attacking.

The other cause of feign death failing was originally thought of as a bug but turned out to be Verant's way of showing 'nothing is certain'. What happens is just before you go to feign death the mob launches an attack, whether through casting or melee, and as you feign the mob registers that you are dead, but it does not pull back on its swing or stop casting. The result of which is that it still hits you on the floor. Upon learning that even though are "dead" you do in fact take damage, they are smart enough to realize you are still alive and they will restart their attack. The only way around this is timing, you have to try time your feign just after the mobs finishes its attack. There is no you can skill raise which can affect this.

There is also in the case of Shadow Knights and Necromancers the fact that you may not be able to cast the spell. This may be due to attacks interrupting your spell or through fizzling. This is not a feign death fail as such, as you haven't actually fallen. To avoid this from happening try to make sure that your magical skills are maxed out at all levels.

In the case of Monks the higher your feign death skill the more likely you are to be successful in your attempt to fool them. For Necromancers and Shadow Knights your Abjuration and Channelling skills are the determining factor.

Other Techniques for Success

Monks in general will find that once they are maxed in skill they will have few problems pulling off a feign, unless they are being bombarded by spells which will still hit you when on the floor. The best idea in this case is to try distance your self out of their casting range before feigning, or to time your feign after the last spell and before the casting begins on the next one. Once the casting has started you will be hit unless someone manages to interrupt the monster.

Shadow Knights and Necromancers will often need much more space to pull off a feign as they have to wait for casting time and the possibility of interruption. The easiest way to stop interrupts is to find a corner and lodge yourself firmly there so that the mobs will not move you when they attack. You can also use the monsters themselves as a 'brake' by running into them. This solves the common mistake of casting before you come to a stand still and being interrupted before even being hit.
http://web.archive.org/web/200012180...eign_death.asp

Treats 09-19-2012 07:59 AM

Another bump I guess.

Resisted spells should also break Sneak/Hide:

Quote:

[Wed Mar 21 20:03:04 2007] You resist the Swarmfiend's Scream spell!
[Wed Mar 21 20:03:04 2007] You are no longer hidden.
[Wed Mar 21 20:03:04 2007] You stop sneaking.
[Wed Mar 21 20:03:04 2007] Roll spins across the ground.
[Wed Mar 21 20:03:04 2007] Brynwen spins across the ground.
[Wed Mar 21 20:03:05 2007] Jobtik begins to cast a spell.
[Wed Mar 21 20:03:08 2007] Loner begins to cast a spell.
[Wed Mar 21 20:03:09 2007] You tell your raid, 'ITS HERE'
[Wed Mar 21 20:03:12 2007] Jobtik begins to cast a spell.
[Wed Mar 21 20:03:14 2007] You tell your raid, 'IN THE MIDST'
[Wed Mar 21 20:03:16 2007] Brynwen begins to cast a spell.
[Wed Mar 21 20:03:17 2007] Netherbian Swarmfiend goes on a WILD RAMPAGE!
Quote:

Sneak/Hide needs a few fixes. What needs to change about the skill is the fact that it won’t cross zone lines, and won’t cross logout/login. This really does need to be fixed; either by a low to moderate cost AA, or simply just fixing rogue invis to work like other classes. Since we are supposedly the stealthiest class, it doesn’t seem right that resisted AE’s and DD’s break sneak/hide. I also desire sneak/hide to work on mounts, simply because other classes fixed duration invisibilities also work on horses. Since I’m not going to give backstab it’s own listing, have this work on horseback as well. Warriors can kick on horses, unless I’m mistaken, why can’t we backstab? And please, finally allow us to sneak/hide at full speed underwater. And extra please, fix the bug where bard invis overwrites sneak/hide.
http://www.eqring.com/Netherbian.txt

http://thesafehouse.org/forums/showthread.php?t=9061


All times are GMT -4. The time now is 01:45 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.