Project 1999

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-   -   Does AC do anything on this server??? (/forums/showthread.php?t=53238)

mimixownzall 11-01-2011 12:40 AM

If the VZTZ crowd would just leave the discussion and debates and testing to the real people, these forums would be a lot more helpful.

Lazortag 11-01-2011 12:45 AM

Quote:

Originally Posted by Amuk (Post 451000)
I'm a mini ship from one of the protoss carriers, and cast is the mothership.

They're called Interceptors, NOOB.

MakeYouMad 11-01-2011 12:48 AM

Quote:

Originally Posted by PVPBetaChamps (Post 450969)
There is 0 info to be gained from these retarded "logs". Please fucking learn how to parse information and present it in a way that is somewhat fucking coherent.

If Mimix's math is right, the wizard in cloth mitigated damage better than the rogue with much higher *real* AC. This is something you wouldn't see even with a small sample size on EQ live.

The real question is, is Null putting in these bogus VZTZ mechanics in place of legit P99 ones on purpose? I was under the impression P99 had already reverse engineered all the important melee combat formulas.

There was a patch that reduced the effectiveness of AC in EQ live PvP, so worst case scenario, if they were missing this information, you could parse the effectiveness of mitigation on the Zek server, then adjust it to compensate for the percent AC was lowered by.

I might do this parse myself. I just don't feel much purpose in doing so if Null is going to alter every mechanic on the server on purpose to create his vision of EQ PvP without caring how normal EQ is supposed to work.


Quote:

Originally Posted by Silikten (Post 450995)
I also thought that AC lowers the max hit cap

No, it's a damage interval 20 system, higher AC only adjusts how often each number occurs. It shifts the distribution pattern downwards.

Doors 11-01-2011 12:51 AM

Quote:

Originally Posted by MakeYouMad (Post 451013)
The real question is, is Null putting in these bogus VZTZ mechanics in place of legit P99 ones on purpose?

Seriously loling right now. Its a conspiracy man, it has to be.

http://images.memegenerator.net/inst...0x/9416101.jpg

Diggles 11-01-2011 12:56 AM

Quote:

Originally Posted by Amuk (Post 451000)
I'm a mini ship from one of the protoss carriers, and cast is the mothership.

pretty good analogy because motherships are fucking terrible

gloinz 11-01-2011 01:35 AM

Quote:

Originally Posted by Doors (Post 451018)
Seriously loling right now. Its a conspiracy man, it has to be.

http://images.memegenerator.net/inst...0x/9416101.jpg


http://t3.gstatic.com/images?q=tbn:A...wryhIHyoPYisJQ

Bkab 11-01-2011 04:05 AM

haha sprinkles banned, makeyoumad up next.

Darksinga 11-01-2011 05:22 AM

Quote:

Originally Posted by Amuk (Post 450996)
I'm personally tired of the crying. This servers pretty fucking good judging from the event, and felt more classic then any emu I've played on. Expecting shit to be 100% perfect after a month of beta, with 100 different opinions people quoting shit from horrible first person opinion threads from 2001. People need to shut the fuck up, especially this Wehrmacht fucker and just go with it, post bugs on the pvp bug forum with good parses and statistical evidence. Character A with this weapon and this much str/attack against etc etc backing it all up with screenshots and large sample sizes because holy shit, EQ is a fucking RNG based game. It's the reason these types of games are barely considered competitive because of the random nature of how shit can go down.

I don't know if this is coherent, but some of the fucking faggot nerds on this forum need to take a step back and realise some shit won't be exactly how your memory of a 12 year old game is.

Typical response from the guy who's hoping/praying AC will remain broken for a boost on his "pvp event winning rogue" *cough*

But back to the topic,

Just from the two logs I can see that it's seriously messed up. The trade off on some classes, like a bard, is your HPs are freakin low but you get to wear plate to boost your AC.

Yeah you could release the server and fix it later, I won't complain because I want to try some winter mmorpgs and more time on R99 the better, but this needs some real looking at.

I don't want this to be another vztz where ac is practically void.

Lovely 11-01-2011 05:46 AM

Well when we did these tests we tested a lot more then these screenshots. What we noticed was that AC didn't seem to change the damage on the hits that actually landed. If you have 400 AC or 700 AC it seem to be hit for about the same numbers. However AC makes the person MISS a lot more that's what it seems to do. If you don't count dodge/riposte/parry etc you'll see a shitloads of more misses on the people with HIGH AC.

Lovely 11-01-2011 06:05 AM

Quote:

Originally Posted by PVPBetaChamps (Post 450969)
There is 0 info to be gained from these retarded "logs". Please fucking learn how to parse information and present it in a way that is somewhat fucking coherent.


edit: this was meant for Lovely's thread, but fuck it I'm leaving it to piss off wehr

How about you people that don't even play on the beta stfu and go hide in a corner? I'm not trying to post some perfect logs that shows exactly how things are. But when I notice something being a bit strange on beta then ill test it out a little and if it still seem strange then ill take some screenshots and post it here and if the Developers or other players think that the numbers seem to be off then we can just hope that the Developers look into it and test it themselves. (which they have done so far on every point that the peoplez on the FORUMZ have made)

If they think the numbers like this are fine, then fine. If not then we get a little tweak to the system.


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