Project 1999

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-   -   Ancient Cyclops in Sro (/forums/showthread.php?t=166418)

Wrench 09-26-2014 04:17 PM

Quote:

Originally Posted by Tuffpuppy (Post 1627529)
This is one of the dumbest rulings I've heard on on these servers. If that wizard was alone he wasn't going to kill the AC, there's no reason to give this guy anything. PetitionQuest rules again, ain't classic.

it does seem like there should be a rule in place for this kind of thing

if you dont contest that it was your fte, via tells, shout, or continued damage, you dont get the loot reversed

sulpher01 09-26-2014 04:27 PM

Quote:

Originally Posted by Wrench (Post 1627534)
it does seem like there should be a rule in place for this kind of thing

if you dont contest that it was your fte, via tells, shout, or continued damage, you dont get the loot reversed

He did contest it, by petitioning.. lol

Quote:

Originally Posted by Thana8088 (Post 1627377)
In the past, GMs have stated (to me, first-hand) that "outdoor zones have no camps", so it's purely First To Engage (FTE).

Truly sucks, and I'm sorry for your misfortune.

This servers so funny.. rules change depending on which gm you get.

Sancta 09-26-2014 04:30 PM

Quote:

Originally Posted by Crawdad (Post 1627512)
Hmm, had good experiences with Meltan.

You know I'm not trying to slander his name. According to the rules he got it fair and square. I just personally think it should be considered camp since because of the method it takes to spawn the AC.

baalzy 09-26-2014 04:32 PM

The big difference here (and it's spelled out in the stickied rules) is that the AC in SRO is no longer a 100% static pop.

It may pop under the same conditions (kill X ph during Y time) but it doesn't pop in the exact same spot (even if it's a small area, it's not the same spot). This classifies it as a 'roaming' mob and it's not subject to claimed camp rules.

rollin5k 09-26-2014 04:37 PM

First ac of the night is totally random.it either spawns or spawns a ph in a random spot in the dez. So no you didn't spawn it unless you killed the first ph then i think it has a chance to spawn again right before 8 am. but gotta find that random ph right away

Sancta 09-26-2014 04:57 PM

Quote:

Originally Posted by rollin5k (Post 1627549)
First ac of the night is totally random.it either spawns or spawns a ph in a random spot in the dez. So no you didn't spawn it unless you killed the first ph then i think it has a chance to spawn again right before 8 am. but gotta find that random ph right away

It totally isn't though, I was getting the exact PH's at the exact 30.66 timer that's stated on the post:

http://cdn.project1999.com/forums/sh...d.php?t=129564

You can even see the developer saying that it was changed to that and a subsequent patch note in January where the update happened.

The only thing that's random is the location, which makes it a FFA spawn. The location isn't even all across the desert, I was finding the PH in specific 6 or 7 spots right in the same area.

rollin5k 09-26-2014 05:07 PM

Nope

rollin5k 09-26-2014 05:11 PM

That 30 min spawn might still be there. But it doesn't matterif you dance naked in you're tinfoil hat , when night comes he spawns in the dez in a random spot or doesn't spawn and spawns a ph

Derubael 09-26-2014 05:36 PM

Non-static spawns in outdoor zones, for the most part, are always FTE. This includes the AC in SRo. "Non-static" means it spawns in a random location.

The exception to this rule is that any mob can be camped so long as you are on the spawn and ready to engage the moment it spawns.

Yes, the AC still spawns on a timer, but it's location is no longer static (it spawns in a random location). This holds true for mobs like Quillmane and Pzijninin (however you spell that damn necro's name).

All of that being said, you can absolutely camp outdoor mobs. Great examples of this are the orc camps in EC or the dervish camps in North Ro. Both can be camped, and are outdoors. The CSR staff no longer makes any attempt to 'define' camps. We assess disputes on a per-case basis, and will outline boundaries for groups where necessary. For the most part, we attempt to stay consistent with player recognized camps.

We do reserve the right to assign you to wherever we feel is best for the current situation. We will always make every attempt to assign mobs in a way that makes sense and is in-line with player expectations. That being said, as always, if you feel you are being treated unfairly, PM Lead-CSR GM Sirken regarding your dispute. If your issue is with Sirken, PM Rogean or Nilbog.

We've instructed our Guides to use their best judgement when dealing with camp disputes. They've also been told that if they arrive at a dispute and find one player to be harassing the opposing party, acting excessively rude, or arguing with CSR-staff, to remove that player from the camp. If both parties are acting like ass-hats, you might both be removed from the camp (while rare, this has definitely happened). Two-wrongs don't make a right, and just because you feel someone stole your camp doesn't mean you can start acting like a child who had his candy taken away!

Byrjun 09-26-2014 05:45 PM

Quote:

Originally Posted by Derubael (Post 1627596)
Yes, the AC still spawns on a timer, but it's location is no longer static (it spawns in a random location). This holds true for mobs like Quillmane and Pzijninin (however you spell that damn necro's name).

I feel like this statement is just opening up new issues. Quillmane is 100% campable. The way 99% of people do it is to have 1 person sit at each spawn point while another person spawns Quillmane. Saying that Quillmane is FTE is just going to get assholes to compete with people already sitting at the spawn point. If Quillmane is FTE you might as well make the frenzied ghoul or King Tranix FTE.


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