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youre better off doin dmg with that than trading off for low dps weps that might proc once every other fight. procs are just too unreliable to depend on when mobs have low hp |
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are the wakizashi of the frozen skies in game yet ? remember those being pretty beast
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Sounds good. I will get rid of my other weapon set then and trade the items for gear for my alt I guess. My brother is going to start playing, so I will have another class I may have to equip depending on what he rolls.
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Hard to out aggro rogues and monks when your doing Paladin dps. Class is broken.
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i never have aggro issues with willsapper
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Like the others said, if you want to tank end game raiding mobs, roll warrior. If you want to have snap aggro and be a boss in group content, roll sk/paladin.
Honestly man, play what makes you happy. You will not enjoy this game playing what is the best or what others want you to play. If you do choose to play a warrior, your aggro issues will get better in time and as you level and get more dex gear. This weapon procs at lvl 1 for a warrior and is amazing aggro, just be careful because its a blind and you can't step out of melee range during the blindness. http://wiki.project1999.com/Wrapped_..._Serpent_Spine |
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I think SK/pal is easier to play early for sure, fwiw; even in kinda junky gear you can hold aggro, unlike warriors who have to itemize for it. Early warrior play can be very frustrating, especially if you are in groups that have no idea how to manage their aggro. Knights can also solo without heavy investitures in gear, especially SKs who can fear kite. Nobody will ever tap on you to tank a Velious top end mob, though, if you are anything but a warrior. So if that's your goal, roll one and prepare to invest in some weaponry. |
Enchanters prefer paly over sk cus no dots for Agro means if they want something mez'd it gets mez'd
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