Project 1999

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-   -   Game Mechanics: Lazy Mobs Kunark / Velious (/forums/showthread.php?t=155722)

Ikon 12-02-2016 02:49 PM

Quote:

Originally Posted by vouss (Post 2414832)
working as intended move to resolved please

Not working as in classic though and thats what this server is about, classic vanilla, kunark and velious. If a dev pops in and says they have no plans to change it then I'll move, or if you can link a post to that effect. Otherwise I'll leave it and perhaps theý'll give it another look. Especially if there will be a green server it'd be a shame not to have the core classic elements and this is a core classic mechanic for kunark and vel.

Daldaen 01-04-2017 04:56 PM

This will be the 2017 bug post of the year. You heard it here first. Haynar doing big things.

Ikon 01-04-2017 06:05 PM

Quote:

Originally Posted by Daldaen (Post 2436520)
This will be the 2017 bug post of the year. You heard it here first. Haynar doing big things.

Yay.

Haynar 01-04-2017 06:09 PM

Yep. Should be doable soon.

This may be up there at top of my list.

Ikon 01-04-2017 06:26 PM

Quote:

Originally Posted by Haynar (Post 2436577)
Yep. Should be doable soon.

This may be up there at top of my list.

I love you.

P.S Corpses are still 7 days regardless of whether your online or not. Online decay was -7 hours of the 7 days per 1 hour online. 7 days if not online. :)

Haynar 01-04-2017 06:41 PM

Quote:

Originally Posted by Ikon (Post 2436597)
I love you.

P.S Corpses are still 7 days regardless of whether your online or not. Online decay was -7 hours of the 7 days per 1 hour online. 7 days if not online. :)

I have not worked on that part of code. Not sure.

H

Crom 01-04-2017 08:27 PM

how would this work if I put a snare or a dot on a mob..as long as the effect is on it should keep the aggro even with lazy since else I could just super dot a summoning mob , gate out of range wait till mob is dead and just finish it since this lazy thing would prevent a mob from attacking/summoning me or ?

Daldaen 01-04-2017 08:36 PM

It is almost impossible to outdistance a mob 600' in less than the 10s summon refresh.

The only scenario I can think of is gating across a zone. In which case I believe the de-aggro/forget would occur. It would be as though the mob is unaggroed and go into fast-regen mode.

Raev 01-04-2017 09:15 PM

The funniest part about this will be A/A trying to resurrect train pulls. There is absolutely no way that anyone will accept actually clearing. 600 units is quite a bit, and I'm guessing that the solution will involve a lot of POM bound Necromancers with DA and TL boxes.

Caiu 01-04-2017 09:32 PM

600 units is the distance from Aary to the eashen steps roughly. No this will not be hard to defeat at all until the removal of binding in ToV. Please implement both changes at the same time for an actual challenge.


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