Project 1999

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-   -   Players will always compete for raid mobs; the point of contention is the rules (/forums/showthread.php?t=117311)

Volibear 08-04-2013 05:15 PM

People made a server with these rules. It is called the sleeper server and failed horribly. Believe it or not TMO loses mobs all the time when guilds put the effort into it.

Sarius 08-04-2013 05:21 PM

I think the only rule change that is necessay is to somehow disallow camping within X vicinity of raid mob spawn points. This will certainly help more guilds get more targets

finalgrunt 08-04-2013 05:21 PM

Sorry to tell you this, but you're wasting your time.

TMO won't share with the server, staff doesn't mind part of their player base going full retard with their project.

Try playing other games, it's refreshing ;)

Splorf22 08-04-2013 05:22 PM

Quote:

Originally Posted by Volibear (Post 1060775)
People made a server with these rules. It is called the sleeper server and failed horribly. Believe it or not TMO loses mobs all the time when guilds put the effort into it.

Nice, now we have a great example of the logical fallacies that I have been complaining about.

I don't think you even read my post.

Quote:

Originally Posted by finalgrunt
Sorry to tell you this, but you're wasting your time.

TMO won't share with the server, staff doesn't mind part of their player base going full retard with their project.

Try playing other games, it's refreshing

I don't think you read my post either.

Volibear 08-04-2013 05:27 PM

Quote:

Originally Posted by Splorf22 (Post 1060789)
Nice, now we have a great example of the logical fallacies that I have been complaining about.

I don't think you even read my post.



I don't think you read my post either.

My point is they are other servers with alternate rule sets and they don't work. People want a classic server and got it. Nothing needs to be changed.

Tiggles 08-04-2013 05:27 PM

Quote:

Originally Posted by Splorf22 (Post 1060789)
Nice, now we have a great example of the logical fallacies that I have been complaining about.

I don't think you even read my post.



I don't think you read my post either.

If TMO didn't have a monopoly on VP how would purchased all your gear like you do now?

carli 08-04-2013 05:35 PM

Splorf don't be trolled by them.

Your post makes a lot of sense and I really like some of those suggestions. Hopefully some of the more literate players agree and maybe some project managers will not turn a blind eye to the raid scene anymore. I can only imagine how difficult it must be to be for smaller guilds who want to kill some raid mobs with skill and tactics but by the time you set something up .. everything has been zerged down in 60 seconds ><

Splorf22 08-04-2013 05:41 PM

Quote:

Originally Posted by Volibear (Post 1060793)
My point is they are other servers with alternate rule sets and they don't work. People want a classic server and got it. Nothing needs to be changed.

Are you seriously claiming the failure of The Sleeper was a result of their raid policies and had nothing to do with the fact the used the same (horribly buggy) code base that P1999 started from over 5 years ago and has been gradually improving?

Quote:

Originally Posted by Tiggles
If TMO didn't have a monopoly on VP how would purchased all your gear like you do now?

If the raid scene rules weren't so fucking retarded, I might actually participate!

In any case both of you are completely missing the point of my post. I don't care who gets the pixels. This isn't an anti-TMO post. My point is that the the way players compete for raid mobs on this server is fucking retarded, and I would like it changed to something that has more to do with skill and less to do with tracking, training, and being on call 24/7.

Galvatar 08-04-2013 05:41 PM

Quote:

Originally Posted by Tiggles (Post 1060794)
If TMO didn't have a monopoly on VP how would purchased all your gear like you do now?

Maybe if you didn't cockblock the rest of the server on VP keys he'd be able to bring some pals and get it himself.

Thulack 08-04-2013 05:42 PM

Quote:

Originally Posted by Volibear (Post 1060793)
My point is they are other servers with alternate rule sets and they don't work. People want a classic server and got it. Nothing needs to be changed.

What part about variance is classic again?


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