Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   NEW 99 SERVER!!!! YESSS (/forums/showthread.php?t=121053)

SamwiseRed 09-06-2013 02:36 PM

3 teams or get the fuck out. 2 teams is another terrible idea usually presented by people who have no pvp experience. look at red99. its been 2 teams for almost 2 years. Nilly vs not nilly. its not been that great. server was always thriving when it was 3 teams before such as nilly vs ff vs holo. an odd number of teams is needed to balance this shit.

phacemeltar 09-06-2013 02:42 PM

i would like there to be new factions for pvp, which players can choose.. i.e. Team Nilbog, Sirken's Heroes, Rogean's Mercenaries... you get to choose which team you are on at a certain level and each team gets their own private chat channel. Or you can choose to not join a team at all and just FFA everyone. Also with guild war enabled.

Weekapaug 09-06-2013 03:24 PM

Quote:

Originally Posted by SamwiseRed (Post 1104138)
3 teams or get the fuck out. 2 teams is another terrible idea usually presented by people who have no pvp experience. look at red99. its been 2 teams for almost 2 years. Nilly vs not nilly. its not been that great. server was always thriving when it was 3 teams before such as nilly vs ff vs holo. an odd number of teams is needed to balance this shit.

I agree, but after the first couple of weeks on SZ good was basicly a non-issue and it was basicly 2 teams anyway. It was pretty much Evil vs Neut after that. Without taking the server to disneyland, how do you really balance 3 teams?

SamwiseRed 09-06-2013 03:38 PM

how do you balance 2? aika has 5 teams. the dominating team is not allowed to have an alliance, the other 4 teams can ally with 1 other. so basically it goes something like this

team 1 - dominant

team 2 and 4 allies

team 3 and 5 allies

alliances are formed and broken as the dominant team (nation) is always changing.

this is how is "should" work on sz where the 2 smaller teams kinda leave each other alone and concentrate on the current zerg. does that happen? yes and no but trust me 2 teams is just asking for failure. server fun when more than one team is competiting, even if that other team is weak as hell.

jcmtg 09-06-2013 03:48 PM

Quote:

Originally Posted by Vandy (Post 1100823)
This is the rule set I'm supporting. With a few minor changes such as No Variance and a staggered spawn time so mobs can't be locked into a time slot. i.e Spawn Time of 3.2 days instead of 3 days will stagger the mob 4 hours every spawn.


If you support that ruleset and have ideas for it I suggest posting in that particular thread so that the devs know what you want.

+1 to this. Staggered non variance raid mobs.

More classic ruleset (SZ)

porigromus 09-06-2013 03:48 PM

Quote:

Originally Posted by phacemeltar (Post 1104150)
i would like there to be new factions for pvp, which players can choose.. i.e. Team Nilbog, Sirken's Heroes, Rogean's Mercenaries... you get to choose which team you are on at a certain level and each team gets their own private chat channel. Or you can choose to not join a team at all and just FFA everyone. Also with guild war enabled.

How would this be any different than it is now on red99? Everyone would just choose to be on the winning team because any race or class would be able. It would be worse actually, it is a permanent decision.

Weekapaug 09-06-2013 03:54 PM

Quote:

Originally Posted by SamwiseRed (Post 1104276)
how do you balance 2? aika has 5 teams. the dominating team is not allowed to have an alliance, the other 4 teams can ally with 1 other. so basically it goes something like this

team 1 - dominant

team 2 and 4 allies

team 3 and 5 allies

alliances are formed and broken as the dominant team (nation) is always changing.

this is how is "should" work on sz where the 2 smaller teams kinda leave each other alone and concentrate on the current zerg. does that happen? yes and no but trust me 2 teams is just asking for failure. server fun when more than one team is competiting, even if that other team is weak as hell.

That's kind of what happened on SZ live, but what mostly happened was most goods gave up and either left or re-rolled neutral or evil.

Without giving it a close look, I guess you could break evil's dietys into 2 teams for a total of 4. And maybe 2 for neut too for a total of 5. You have to be careful how you do it, though, because every team needs wizards and clerics. And, arguably, shaman's and rangers (assuming track is the same as it is here). Really, every team needs every class except for necros, which are clearly evil...SKs and Pallys break down appropriately, too.

Vexenu 09-06-2013 04:19 PM

But now you get into the problem of population. Five teams would be too many for the population to support. Three teams is really the most you could get away with, just like SZ. And since three teams is the best you can realistically do, that's why I think it's worth playing with the ruleset a little to try to ensure as much balance between those teams as you reasonably can without totally shitting all over the classic feel of the server. This is why I like changes that are largely behind the scenes, because they allow for differences but still preserve mostly the same "feel" and aesthetic of classic.

phacemeltar 09-06-2013 04:25 PM

see: http://www.project1999.org/forums/sh...d.php?t=121312

feanan 09-06-2013 05:22 PM

Yeah, five teams is too many. that will be like 5 teams of 10 each.

Should go for 3 teams, that way you'll have at least 15 per team.

Oh, wait, I forget, you think this team pvp server is going to really draw them in.

bahahahaha


All times are GMT -4. The time now is 06:03 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.