View Full Version : After Velious
Gwence
08-16-2011, 06:31 PM
You all are focusing on Vah shir and the lore associated with them (which wasn't all that bad imo) and you're overlooking the lore associated with Lcea Katta and Katta Castellum and the relationship with The Combine and Sanctus Seru.
That storyline was pretty damn cool
jarshale
08-16-2011, 06:40 PM
You all are focusing on Vah shir and the lore associated with them (which wasn't all that bad imo) and you're overlooking the lore associated with Lcea Katta and Katta Castellum and the relationship with The Combine and Sanctus Seru.
That storyline was pretty damn cool
it kinda was tbh
porigromus
08-16-2011, 07:15 PM
Id be fine with luclin if there was no nexus , no bazaar and no aliens :)
Oh and no classic models eww
I would be fine with Luclin if there was no moon, cats, aliens, bazaar, beastlords, Luclin zones, nexus, new models .. oh didn't I forget anything :)
Things that would be neat on a custom server are things that would just tweak the game some. More possibilities:
- Tweak classes - try to come up with unique ways for classes to be able to all solo a dark blue
examples:
Warriors (tweak abilities to each have additional buffs/debuffs such as maybe disarm could also debuff the mobs AC or slams could have a % chance of proccing a haste for a 5 secs etc, increase warrior damage but not drastic, make the warrior abilities provide greater agro, disarm, slam, kick etc
Cleric (Make them tougher toe to toe since they wear plate, maybe a little lower than the warrior's modifiers, up their dps a little bit in melee, increase damage spells dps)
Rogue (This would be a tough one to try to figure out a way for them to solo dark blues without turning them into a tank class, hmmm maybe one of their abilities would fear a monster for a duration and another would add a snare affect. People may not agree but increase their dps also, This way the rogue could fear kite solo. Remember all would be adjusted to dark blues for solo, a white would most likely kill you.
Those are just some examples, I am sure each class could be allowed to solo some in fun ways. I think there should an increased hp/mana regen out of combat when setting. Maybe more like 1 minute to regen to full or maybe 2mins? I think maybe xp should be increased x2. I wouldn't change travel, that makes the world feel huge and is needed. I would remove xp penalties from races/classes and dramatically increase group xp to where solo isn't the most attractive option. I think a full group should get more xp than if you are soloing.
Hmmm what else? Custom AAs would be fun. What would you do? This is all just for fun because I doubt any of this would happen!
Juugox2
08-16-2011, 07:18 PM
beastlords ftw and aa ftw
Ulivar
08-16-2011, 07:25 PM
Cleric (Make them tougher toe to toe since they wear plate, maybe a little lower than the warrior's modifiers, up their dps a little bit in melee, increase damage spells dps)
luclin did actually try to do this, gave clerics the summoned hammer that had insane proc rate, gave clerics bash, and i think thats when they got the hammer pet also can't comment on the rest as i was playing a clr then thats the only reason i know :)
insertname
08-16-2011, 11:01 PM
Camping the VT key. And VT itself. But this will rid the realms of the uberguilds poopsocking Trakanon at least =P.
[/LIST][/QUOTE]
poopsocking n
Defacating into a sock in order to avoid having to get up from your computer to use the toilet. Often utilized when playing online role playing games.
wtf? dude....
SyanideGas
08-16-2011, 11:06 PM
Thinking about what happens after Velious is already depressing lmao
Yinikren
08-17-2011, 01:01 PM
Imo I think we should roll to luclin, but either have no AA's, or increase the XP multiplier for them so they come faster. AA's without a cap is what made EQ an elitist grindfest. I liked Luclin raiding.
Nytewind TP
08-17-2011, 01:19 PM
Ending at SoL sounds good even with the weird alien crap.
garyogburn
08-17-2011, 02:43 PM
Imo I think we should roll to luclin, but either have no AA's, or increase the XP multiplier for them so they come faster. AA's without a cap is what made EQ an elitist grindfest. I liked Luclin raiding.
And the endless gear grind wasnt exactly the same thing?
Yinikren
08-17-2011, 04:30 PM
The gear grind didn't stop people getting groups. AA's, or lack thereof, did. Especially with our fine community. Another thing to note is that the gear jump from velious to luclin was not that high. You can do all of luclin in velious gear which, ideally, has been farmed for a year or so before release. PoP doubled the available hp on gear.
azeth
08-17-2011, 05:24 PM
. You can do all of luclin in velious gear.
That is until you need to attack Emp Ssra and you're unable to do damage :p
just sayin
edit: how badass was the ssra tooth summoning pouch that dropped from the skeles in ssra? i fucking loved that toy.
Mardur
08-17-2011, 05:32 PM
You can skip Ssra/Seru bane weapons.
garyogburn
08-17-2011, 05:33 PM
The gear grind didn't stop people getting groups. AA's, or lack thereof, did. Especially with our fine community. Another thing to note is that the gear jump from velious to luclin was not that high. You can do all of luclin in velious gear which, ideally, has been farmed for a year or so before release. PoP doubled the available hp on gear.
Last I checked, rangers, wizards, and druids at least have a difficult time of finding groups due to their lack of group usefulness. AAs fixed that!
And something tells me if you are a warrior 50+ trying to keep aggro with Axe of the iron black, you wont find groups either. So yes, there are plenty of situations where gear will hold you back from getting groups, especially if you are melee.
It seems you are talking about PoP+ content, because from what I remember, nobody was turned away in a group because they didnt have sufficient AAs. Unless, again, it was a class who needed the AAs to become a viable alternative to another monk/rog/enc etc.
azeth
08-17-2011, 05:34 PM
You can skip Ssra/Seru bane weapons.
We skipped Seru weaps, do tell on how to skip Ssra?
gnOme
08-17-2011, 05:46 PM
The gear grind didn't stop people getting groups. AA's, or lack thereof, did. Especially with our fine community. Another thing to note is that the gear jump from velious to luclin was not that high. You can do all of luclin in velious gear which, ideally, has been farmed for a year or so before release. PoP doubled the available hp on gear.
Actually most of VT gear was on par or close to PoP era gear.....most people just never got a chance to see it pre-PoP
no luclin. no aa's.
i just want AoE modrod, that is all.
gnomishfirework
08-18-2011, 11:38 AM
AAs (unique AAs)
Zones that have open pvp and raid bosses. (zones need to have at least two zone ins)
This is just an idea for a custom zone, but I like it. Is a labyrinth and you zone into it randomly. so a group will get split up. Would have amazing drops for group content.
Make vanilla and some kunark raid mobs spawn more frequently (epic boss mobs especially).
Nothing. Mission accomplished. Good job all. Start a new server for custom content or whatever.
hedbonker
08-18-2011, 12:52 PM
I think once the sleeper is awakened and AoW is on farm status, the ability for a player to progress their character will be key to retaining an audience here. That being said, the addition of AAs to allow folks to continue to progress would be nice. Obviously, content would have to be added to allow folks to leverage that progression. Now, that being said, it might be prudent to leave this server as-is for folks that want to just to the classic thru velious progression / grind.
It might be prudent to create another server with the additional content and allow full character 'move' for folks that want to continue past Velious.
nilbog
08-18-2011, 01:00 PM
it might be prudent to leave this server as-is for folks that want to just to the classic thru velious progression / grind.
It might be prudent to create another server with the additional content and allow full character 'move' for folks that want to continue past Velious.
http://www.teresasundholm.com/webprojects/Mist_capstone_site/images/correct_img.jpg
Gwence
08-18-2011, 01:53 PM
I like where your head is at nilbog.
Goraxx
08-18-2011, 02:02 PM
They could clone the server once Velious is fully implemented and do custom content on the cloned server. So at least the people who want up to velious can stay here, and others can have luclin and maybe pop with a difference.
I love the classic era, but there were parts of luclin and pop I liked.
Maybe for Luclin keep the transporters and nexus in. Just take away the bazaar and stupid cats.
For planes, remove PoK and have wizard druid ports to certain planes. Or maybe planes can be reached by going via other current zones on Norrath.
Messianic
08-18-2011, 02:15 PM
http://www.teresasundholm.com/webprojects/Mist_capstone_site/images/correct_img.jpg
Win.
Gwence
08-18-2011, 02:42 PM
people talk big now but they'd all play luclin and beyond in its original format
Nytewind TP
08-18-2011, 03:07 PM
All in all this thread is for not, it's up to the DEVs and God who determines if we go past Velious... *shrug*
Arillious
08-18-2011, 04:33 PM
There has to be some kind of progression in PVE to keep people around. Adding at least some form of pvp to the blue server would make things interesting as well.
mokfarg
08-18-2011, 06:10 PM
http://www.teresasundholm.com/webprojects/Mist_capstone_site/images/correct_img.jpg
Perfect!
mokfarg
08-18-2011, 06:12 PM
people talk big now but they'd all play luclin and beyond in its original format
Even though that stupid garbage made me quite originally the first time around? You may want to rethink betting on that.
Even though that stupid garbage made me quite originally the first time around? You may want to rethink betting on that.
Eventually people will get bored of Velious. It will take quite a long time with how much there is to do, but it will eventually happen.
monicacouty7
08-18-2011, 08:09 PM
very nice share thanks....
sacrilegium
09-09-2011, 09:03 AM
Alien Cats on a moon? I think that is some goofy shit.
Actually they're evolved Kerrans, they're Norrathian cats on the moon.
acid_reflux
09-09-2011, 09:21 AM
I did not like the new race. I liked beastlord though. I liked bazaar. I did not like vex thal until mage alt mules were permanent parked beyond line of site. However I enjoyed pretty much everything else about it. It didn't bother me that it was like a sci-f/fantasy hybrid perversion. But I wont clamor to have that expansion or anything beyond it.
Luclin was the active expansion when I started. Its velious I want to play through. Then ill be done... I have made level 4!!! Mabe ill be level 5 next week. Don't be rushing for new content. Go play live if you want new...
bakkily
09-09-2011, 11:59 AM
just doing a bump on this to keep this thread going, this was started i think last summer about this time, i just say keep it classic, for instance, the drops of items in luclin/pop were hell of alot better then velious, custom zones could be made, ive talked with rogean about this, actually designing new zones to fit with the criteria of the eq lore/storyline ect
i want to make a big post, but time for work is nearing, so i figure later ill type it up
Snaggles
09-09-2011, 04:28 PM
Doing anything but the expansions to the end of Velious would be worse than when Alderaan had the shit blown out of it.
IMHO if you want to become a writer, don't re-write something that's been done. Make something new.
Shards of Dalaya did that already...
"I gotta idea! Let's take the game people know and love and fill Rivervale with deathtouching mobs!"
/wrists
Runningfish
09-09-2011, 04:39 PM
The amount of people that want luclin actually amazes me.. Luclin is the last thing this server needs.
Nytewind TP
09-09-2011, 04:50 PM
The amount of people that want luclin actually amazes me.. Luclin is the last thing this server needs.
People dont want Luclin, they want the items & AA's that came along with it. If the gear & AAs were available in an expansion called "Frying Dog Shit of Norrath" then everyone would love it. Doesn't matter what the next expansion is.
Runningfish
09-09-2011, 05:10 PM
People dont want Luclin, they want the items & AA's that came along with it. If the gear & AAs were available in an expansion called "Frying Dog Shit of Norrath" then everyone would love it. Doesn't matter what the next expansion is.
I agree, however just saying luclin is taking the easy way out. There are other ways to implement more gear and possibly AA's. I've heard that it was officially stated that after velious we would be getting custom content. I don't know if that's true but to me if the content is good that would be the best approach. Instead of just saying luclin these people could be giving idea's for interesting content
after AOW, tunare, vulak die..
best idea: wipe it clean & restart the server !!!
Gwence
09-09-2011, 05:29 PM
I agree, however just saying luclin is taking the easy way out. There are other ways to implement more gear and possibly AA's. I've heard that it was officially stated that after velious we would be getting custom content. I don't know if that's true but to me if the content is good that would be the best approach. Instead of just saying luclin these people could be giving idea's for interesting content
People have, the idea for interesting content is called Luclin.
Kika Maslyaka
09-09-2011, 05:30 PM
quality custom server +1 ;)
Snaggles
09-09-2011, 06:16 PM
How about waking the Sleeper wipes the server?
That will keep people from pissing in the community bowl of Cheerios.
Rainflush
09-09-2011, 06:19 PM
People have, the idea for shit content is called Luclin.
Hobby
09-09-2011, 06:53 PM
I agree, however just saying luclin is taking the easy way out. There are other ways to implement more gear and possibly AA's. I've heard that it was officially stated that after velious we would be getting custom content. I don't know if that's true but to me if the content is good that would be the best approach. Instead of just saying luclin these people could be giving idea's for interesting content
I forgot who mentioned it, either nilbog or rogean, but it wasn't an "official statement". More-so an idea.
Ziggy
09-09-2011, 08:09 PM
luclin, with no bazaar. (at least dont make bot traders or a 'safezone')
mokfarg
09-09-2011, 09:34 PM
I think they could do a lot to give high level players something to do other than ruin the server with luclin (yuck) or adding weird misplaced zones that doesn't fit in (SoD).
My idea is to borrow a few ideas from current games to prolong the gaming experience.
1. Custom AAs - Make it take alot of XP to even get one, to get all almost impossible
2. Daily Kill Quest - Maybe a already existing NPC in every town would have some daily quest you can do once daily to build a faction that allows to purchase of custom items that are not insane.
3. Different versions of raids, created in an instance - This is a idea taken from Diablo. Instance the raid zones, when you enter there are different varieties of possible scenarios but the zone is still the same zone. The developers could go wild and make custom scripts and mob behavior. You may zone in and frogloks have destroyed the previous raid boss and a froglok king has taken his place. There could be dialog!
4. Customize the classes - Devs could change the classes how they envision a druid, rogue, warrior, shaman etc should have been. Everquest 2.0?
5. Solo content - Maybe all classes could be viable at soloing in some creative fashion for when you are unable to locate a group. I think along with making each class viable, they could also make dungeon mobs and mobs in popular camps "elites" that would not be able to be soloed but would take a full group.
The mobs that could be soloed would be the random wondering zone monsters. Also with this change, group xp would give more xp than solo.
6. Up the out of combat regen of mana/health
7. Shady Dealer in EC tunnel setup as an auctioneer like in WoW
8. Mentor system, higher level players could join lower player level groups in a mentor system like other MMOs. Their level would be made the same as the group level. The higher level player would gain more AA xp than by grouping at their current level or soloing.
These are just mostly ideas taken from other games that would be interesting in Everquest Trilogy 2.0. I think it would be fun to improve the game without distorting the world, characters etc.
Kika Maslyaka
09-09-2011, 09:43 PM
/hands mokfarg Kevlar vest
The purists are coming for you. DUCK :D
Titanuk
09-09-2011, 10:12 PM
PVP:
(totally different experience to lvl up with pvp, so i can see people rerolling, and it takes way longer to lvl so people would be occupied for a long time)
- Guild wars. Either plain ole regular GW, or something like special guild wars where if your guild gets flagged by your guild leader, then your guild is at war with every other guild on the server which is also flagged in the same way.
- Possibly in the form of reds being able to group with blues to lvl, so its not such a pain in the ass to go red.
- Project M (name?) Possibly players being able to control monsters in events, something like an orc raid on Freeport, spider infestation in Erudin. This could also be NPC mobs but just trying to throw ideas out there.
-------------------
- Custom events like the Halloween 2001 one, with custom mobs and custom loot.
this
I think they could do a lot to give high level players something to do other than ruin the server with luclin (yuck) or adding weird misplaced zones that doesn't fit in (SoD).
My idea is to borrow a few ideas from current games to prolong the gaming experience.
1. Custom AAs - Make it take alot of XP to even get one, to get all almost impossible
2. Daily Kill Quest - Maybe a already existing NPC in every town would have some daily quest you can do once daily to build a faction that allows to purchase of custom items that are not insane.
3. Different versions of raids, created in an instance - This is a idea taken from Diablo. Instance the raid zones, when you enter there are different varieties of possible scenarios but the zone is still the same zone. The developers could go wild and make custom scripts and mob behavior. You may zone in and frogloks have destroyed the previous raid boss and a froglok king has taken his place. There could be dialog!
4. Customize the classes - Devs could change the classes how they envision a druid, rogue, warrior, shaman etc should have been. Everquest 2.0?
5. Solo content - Maybe all classes could be viable at soloing in some creative fashion for when you are unable to locate a group. I think along with making each class viable, they could also make dungeon mobs and mobs in popular camps "elites" that would not be able to be soloed but would take a full group.
The mobs that could be soloed would be the random wondering zone monsters. Also with this change, group xp would give more xp than solo.
6. Up the out of combat regen of mana/health
7. Shady Dealer in EC tunnel setup as an auctioneer like in WoW
8. Mentor system, higher level players could join lower player level groups in a mentor system like other MMOs. Their level would be made the same as the group level. The higher level player would gain more AA xp than by grouping at their current level or soloing.
These are just mostly ideas taken from other games that would be interesting in Everquest Trilogy 2.0. I think it would be fun to improve the game without distorting the world, characters etc.
There is so much wrong in these suggestions I don't know where to start. The reason this server exists is because we want classic Everquest and not wowquest.
Roonskee
09-09-2011, 11:09 PM
I think they could do a lot to give high level players something to do other than ruin the server with luclin (yuck) or adding weird misplaced zones that doesn't fit in (SoD).
My idea is to borrow a few ideas from current games to prolong the gaming experience.
1. Custom AAs - Make it take alot of XP to even get one, to get all almost impossible
2. Daily Kill Quest - Maybe a already existing NPC in every town would have some daily quest you can do once daily to build a faction that allows to purchase of custom items that are not insane.
3. Different versions of raids, created in an instance - This is a idea taken from Diablo. Instance the raid zones, when you enter there are different varieties of possible scenarios but the zone is still the same zone. The developers could go wild and make custom scripts and mob behavior. You may zone in and frogloks have destroyed the previous raid boss and a froglok king has taken his place. There could be dialog!
4. Customize the classes - Devs could change the classes how they envision a druid, rogue, warrior, shaman etc should have been. Everquest 2.0?
5. Solo content - Maybe all classes could be viable at soloing in some creative fashion for when you are unable to locate a group. I think along with making each class viable, they could also make dungeon mobs and mobs in popular camps "elites" that would not be able to be soloed but would take a full group.
The mobs that could be soloed would be the random wondering zone monsters. Also with this change, group xp would give more xp than solo.
6. Up the out of combat regen of mana/health
7. Shady Dealer in EC tunnel setup as an auctioneer like in WoW
8. Mentor system, higher level players could join lower player level groups in a mentor system like other MMOs. Their level would be made the same as the group level. The higher level player would gain more AA xp than by grouping at their current level or soloing.
These are just mostly ideas taken from other games that would be interesting in Everquest Trilogy 2.0. I think it would be fun to improve the game without distorting the world, characters etc.
sounds like wow. noty man
Sickle
09-09-2011, 11:22 PM
I never liked the idea of AA... main reason I quit live. I understand the whole needing to xp for something reasoning, but I think should be much harder to gain AA if implemented.
dusk883
09-09-2011, 11:28 PM
WIPE IT CLEAN
mokfarg
09-09-2011, 11:45 PM
sounds like wow. noty man
Just ideas ;) I already admitted I borrowed most of the from other games or modified them for my vision. I think WoW got a lot right and a lot wrong. Travel was too easy in WoW, solo was the focus not grouping.
I think of WoW and some of EQ merged together would be fabulous! Grouping should be the most viable way to level.
Just ideas ;) I already admitted I borrowed most of the from other games or modified them for my vision. I think WoW got a lot right and a lot wrong. Travel was too easy in WoW, solo was the focus not grouping.
I think of WoW and some of EQ merged together would be fabulous! Grouping should be the most viable way to level.
WoW got 0 right for my playstyle. If this server wasn't around I wouldn't play any MMoRPGs anymore. They are all screwed up because of WoW.
Hoggen
09-10-2011, 12:21 AM
About the only things I really hated about later expansions were instances and alternate currencies. By the time I quit there were like six or seven currencies that only worked on merchants in a particular expansion, and they were all useless before you even finished the expansion. I didn't like instances because at the time I liked competition. I guess I don't care so much about it now.
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