View Full Version : TMO Exploiting Pathing? Any Punishment for TMO?
username1337
03-16-2012, 10:14 PM
see thread: http://www.project1999.org/forums/showthread.php?t=68664
So purposely exploiting pathing has long been a punishable offense - why was TMO allowed to get away with it? I realize Amelinda put up a bunch of NPCs to inform people where not to fight - but she isn't going to punish the guild for using that spot as an exploit to pathing?
Discuss.
Autotune
03-16-2012, 11:06 PM
see thread: http://www.project1999.org/forums/showthread.php?t=68664
So purposely exploiting pathing has long been a punishable offense - why was TMO allowed to get away with it? I realize Amelinda put up a bunch of NPCs to inform people where not to fight - but she isn't going to punish the guild for using that spot as an exploit to pathing?
Discuss.
haha, this is A+. Excellent example of failed reading comprehension.
Amelinda
03-17-2012, 12:08 AM
There is a very big difference between exploiting pathing and doing things that trivialize content.
I made it public because this doesn't apply only to TMO. This applies to VD and it applies to anyone else who happens to zone in and want to kill VP dragons.
Harrison
03-17-2012, 12:44 AM
The trick is to cheat with as many people as possible. Pretty much makes you immune.
Daldaen
03-17-2012, 12:58 AM
There is a very big difference between exploiting pathing and doing things that trivialize content.
I made it public because this doesn't apply only to TMO. This applies to VD and it applies to anyone else who happens to zone in and want to kill VP dragons.
Isn't an exploit in a game generally used to describe a bug or design oversight that developers did not anticipate, that players use to gain an unfair advantage?
Bug, mobs pathing through walls to get up there usually with no adds. Check
Design intent, trash/adds are supposed to be part of the challenge of the zone however using this location you can ignore much of the challenge they bring. Check
Using this location versus other locations on the floor takes out the possibility of roamers etc. Check
I'm curious how this is such a big difference from an exploit? Not that exploits here seem to be a big deal, they intentionally put back in Multi-Questing and Item Recharging via coding changing, and those are themselves exploiting original developer intent.
India
03-17-2012, 01:05 AM
Isn't an exploit in a game generally used to describe a bug or design oversight that developers did not anticipate, that players use to gain an unfair advantage?
Bug, mobs pathing through walls to get up there usually with no adds. Check
Design intent, trash/adds are supposed to be part of the challenge of the zone however using this location you can ignore much of the challenge they bring. Check
Using this location versus other locations on the floor takes out the possibility of roamers etc. Check
I'm curious how this is such a big difference from an exploit? Not that exploits here seem to be a big deal, they intentionally put back in Multi-Questing and Item Recharging via coding changing, and those are themselves exploiting original developer intent.
I see where you're going with this!! The MEM-BLUR exploit that has been ignored time and time and time again - CHECK
Feign
03-17-2012, 01:05 AM
There is no competition for TMO why the fuck would anyone care if they are cheating anyways? VD hasn't killed a mob since 2010.
username1337
03-17-2012, 01:06 AM
There is a very big difference between exploiting pathing and doing things that trivialize content.
I made it public because this doesn't apply only to TMO. This applies to VD and it applies to anyone else who happens to zone in and want to kill VP dragons.
Sorry what is the difference between "exploiting pathing" and doing things that "trivialize content" - the difference is definitely not apparent. Where is the line that separates the two? You can "trivialize content" by "exploiting pathing" but the reason that "exploiting pathing" is a bannable offense is because it "trivializes content"
I definitely think it would do all players a service to have a specific thread regarding the rules with an array of examples for each rule to highlight specific cases of what constitutes an infractions. Thus when players call other players out - we can all have the same reference text of the rules so we can say things like "Players violated Rule #4-A subsection c, with a minimum punishment of 1 week ban and maximum of 1 month"
username1337
03-17-2012, 01:08 AM
Otherwise it's just arbitrary decisions by GMs, which is not necessarily bad but we all have to acknowledge that an informal system like that causes a lot of human-error related problems. If we had a more formal framework to all work under then policing would be much easier.
username1337
03-17-2012, 01:09 AM
I also suggest creating a running thread of all players/guilds who have received punishment by GMs and for violating what rule that way everybody is aware of the type of things players are punished for.
Alarti0001
03-17-2012, 01:38 AM
I also suggest creating a running thread of all players/guilds who have received punishment by GMs and for violating what rule that way everybody is aware of the type of things players are punished for.
as an addendum to the above post i recommend outing all anonymous trolls
Flunklesnarkin
03-17-2012, 01:43 AM
might be an anonymous troll but it is a good idea... (although this latest incident isn't exploiting)
It would serve two purposes..
It would let the community know which characters are being used by exploiters
and it would show that GM's are actively working on enforcing the rules.
The second part would probably be a bigger help... just showing who exploits really isn't going to affect many folks..
easy enough to reroll / trade plat for a new account if somebody was really worried about their good name.
Frieza_Prexus
03-17-2012, 01:49 AM
Point of information: Mobs do not come with adds because of how hide works. As far as we are aware, hide pulling is not under any sort of GM interdiction.
The TMO VP pull spot is convenient solely as a means to evade VD. Well, and the view I suppose. The optimal pull spot is near Nexona. It's got a convenient zone out nearby, and no nearby mobs.
Also, often times the dragons come via the pathing nodes. Other times, they warp. Warping dragons are actually more dangerous as they pop on top of the tank and can often AE the clerics or get stuck on a pillar. An excellent example of Druushk behaving normally is here: http://www.youtube.com/watch?v=1TG0USiACG0&feature=player_embedded He pathed down below and was pulled up to the ledge. Preferably, we'd like for all dragons to behave that way. It'd make the positioning far more predictable and would keep us from having to camp because half our clerics died to a warping dragon.
Autotune
03-17-2012, 02:30 AM
Isn't an exploit in a game generally used to describe a bug or design oversight that developers did not anticipate, that players use to gain an unfair advantage?
Bug, mobs pathing through walls to get up there usually with no adds. Check
Design intent, trash/adds are supposed to be part of the challenge of the zone however using this location you can ignore much of the challenge they bring. Check
Using this location versus other locations on the floor takes out the possibility of roamers etc. Check
I'm curious how this is such a big difference from an exploit? Not that exploits here seem to be a big deal, they intentionally put back in Multi-Questing and Item Recharging via coding changing, and those are themselves exploiting original developer intent.
the mobs don't come single because they path through the walls idiot.
Autotune
03-17-2012, 02:49 AM
ON completely serious note.
That spot is not different than the many other locations that we use, except that we have a smaller area to hide casters for the AE than normally. (from a guild vs dragon standpoint)
All the named dragons we kill without another guild will be add free, regardless of where we set up camp. (unless we are forced by GMs to pull adds with our dragons)
So unless the trivialize content is in reference to Vesica Dei as being content that we trivialized, I don't see it.
Every so often when we would pull a dragon in our other spots, they would path through the walls to our camp, sometimes after a wipe they would path back through the wall.
Both have been reported within the first month of VP being open.
So, if the dragons coming single is being considered trivializing content, does this mean we can no longer use hide pulling? As that is the reason they come single and not the pathing (the excuse given).
Daliant17447
03-17-2012, 05:42 AM
http://i.imgur.com/f45qv.jpg
problem solved
Paumad
03-17-2012, 08:07 AM
lmao
CallnOutTheNubs
03-17-2012, 10:46 AM
The trick is to cheat with as many people as possible. Pretty much makes you immune.
Its the truth and this is why the server is full of cheaters/exploiters cause they know you wont ban amass of them and its fucking stupid
This is what we legitimate players need to compete with /shrug
Faywind
03-17-2012, 10:56 AM
Its the truth and this is why the server is full of cheaters/exploiters cause they know you wont ban amass of them and its fucking stupid
This is what we legitimate players need to compete with /shrug
this
Loly Taa
03-17-2012, 11:01 AM
this
Gosh I love it when the RnF trolls act like they actually play on this server.
username1337
03-17-2012, 03:10 PM
Its the truth and this is why the server is full of cheaters/exploiters cause they know you wont ban amass of them and its fucking stupid
This is what we legitimate players need to compete with /shrug
this
username1337
03-17-2012, 03:11 PM
Time to start an occupy P1999 movement?
Lulz Sect
03-17-2012, 03:11 PM
thanks for beta testing
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