View Full Version : Spells: Low level Enchanter spells pulling too much aggro
Hangerbaby
11-19-2011, 11:50 PM
Me and my brother have been grouping together on the new red server, and we've encountered some aggro issues with enchanter. No matter how many spells I cast to pull, if he casts one, all aggro goes to him. Regardless of how much damage I do to the mob initially.
Working as intended?
pickled_heretic
11-20-2011, 05:16 PM
i don't know if it's working like it did during classic or not. however, i doubt it is going to be changed any time soon. my recommendation to you is to mem root and never take it off your spell bar until you are much higher lvl ...
Smoker
11-22-2011, 09:12 PM
Enc's always got a lot of agro, I think more then any other caster spell. Some other spells were worse like the clr stuns.. forget the names now, it's been too many years. Enc nukes and AoE tash were the worst for enc's. Mez was always a pain unless you had a good taunter or some other form of tank with high dps to snap back the agro when they break mez. Some type of memblur can help with that though.
Root works if your both casters and fighting a melee mob, but most the time root breaks from a DD.
At a later level, 40+ ish, you can forget about enc nukes.. you'll do more damage throwing your shoes at the mob.
Saying that, the agro is a "little" higher on this server. To get the rough feeling of live back in pre Kunark or during Kunark it needs only slightly reduced.
Vermicelli
11-25-2011, 02:51 AM
You've got to take into consideration which spells you are casting versus which spells your brother is casting. For instance, if you were a Shadow Knight casting Disease Cloud, your brother would probably never get aggro. Same with a Paladin doing blind and stuns, or a Ranger doing snare and flame lick. If you are primarily nuking the target like with a Wizard or Mage, you won't be generating much aggro in comparison with Enchanter spells like Tashan (magic resist debuff), Languid Pace (Enchanter slow), and mez which super aggravate a mob as well as the Enchanter nuke line which includes a stun effect. If you are piling Damage Over Time on the mob, well, you're gonna have to wait Over Time to generate your aggro.
Enchanters, if not soloing, definitely do best in a group where there is someone to manage the aggro and take the heat off the chanter. As already mentioned, Root is a good tool when all else fails, though a good understanding of how each class contributes to the mob's hate list is also important. Interestingly, Tepid Deeds (the second Enc slow learned at L24) causes less aggro than either Languid Pace or Shiftless Deeds, which are the first and third slows respectively.
Smoker
11-29-2011, 04:58 AM
In my last reply to this I mentioned agro is a little high. I might have to change that to, sometimes very high.
Was in a full grp last night in UGuk. Using Ench nuke "Sanity Warp" on a mob that I hadnt mezzed or cast anything on. Mob was being tanked by a pally, with a monk doing some nice dps. I waited for 50% and cast, got agro. Another mob, waited to 25-30% before cast, got agro. I put the nuke away and reloaded haste instead to indirectly do dmg.
If it's the mob or the spell that was pulling the agro is hard to say.
Grambo58
02-03-2012, 04:20 PM
There is definitely something wrong with the aggro. I played enchanters into their 40's on multiple servers pre PoP. Back then at any level, I could mez, then weaken and slow, and then my tank could break the mez and tank the mob. Now, I can't even cast 1 enfeeblement on a mob that is already being tanked.
I was in befallen with my necro friend last night. He would tank with pet, DoT, and I would wait till 50% and then just try to weaken the mob to help. Instant aggro and his pet and he could not get aggro off until i died. We were both level 10 at the time.
And I would like to respectfully disagree with a few of Vermicelli's points.
1. If a paladin is blinding, then he does not take the aggro away from the enchanter. The mob must attack the closest person to him until blind wears off, regardless of aggro.
2.Tashan was never a high aggro spell. It is the only thing I would ever pull with in the old days. My pet ALWAYS would take taunt off of me after a tashan... but not now. I would pull to the group with tashan, let the mob hit me 1 time, let my pet and friends deal with the mob, and I would take off to find another mob.
3. And Verm is saying that enchanters are best in a group where they have someone to manage the aggro.... but in the old days, it was the enchanter that managed the aggro.
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