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Fazlazen
11-03-2011, 09:58 AM
When FDed, if a harmful NPC spell is casted on you, FD should break, whether you resist the spell or not. This makes it that if you pull a pack of mob trying to split it and one of the mob starts casting a spell, you need to wait for this mob to finish his casting before FDing.

Currently, FD doesnt break if you resist the spell. It isnt working as it should.

I will try to find some info on monklybusiness or evilgamer when I have more time.

Nebi
11-03-2011, 10:36 AM
I dont remember monks fd braking on resisted casts.

Treats
11-03-2011, 01:27 PM
Fazslazen is right. It shouldn't matter if an NPC hits you with a spell or you resist it, it should always break Feign Death. This was changed to no aggro on a resist later on in live, Post Planes of Power I think. Just a quick search on Monkly Business:

Also, being hit by a detremental spell (nuke, debuff, DoT...) while in FD will cause your FD to be broken and every mob realizes that you are faking it. This can be caused by 1) hitting FD after caster started spell, or 2) AoE spells targeted in your area that affect you. Benificial spells NO LONGER break FD (although they used to) but detremental ones still do.

http://test.monkly-business.net/forums/showthread.php?p=49476

Szeth
11-03-2011, 01:36 PM
The above quote says being HIT by a detrimental spell will cause it to fail.

It makes no mention of resists, at least not in the same post you quoted from.

Mardur
11-03-2011, 02:02 PM
Unless it was changed super-classic, resists don't break FD. This is why smart monks focused on resist gear primarily.

disco
11-03-2011, 03:00 PM
yeah I don't remember FD breaking on resists..

Fazlazen
11-03-2011, 03:16 PM
http://test.monkly-business.net/forums/showthread.php?t=8810&highlight=feign+death+%26amp%3B+spells

<a name="sns4"></a>Q: What breaks a successful Feign?



A: Two things will break a sucessful feign: (1) getting hit by any spell except a dispell, beneficial or harmful, including AEs, and (2) moving. There are lots of things that could make you move while FD -- steep slopes, accidentally right-clicking on a corpse (and thereby looting it) when you're trying to con a mob, or finishing a bandage all count as movement.



I kind of didn't want to post this because I feel the answer is somewhat wrong. I do not remember beneficial spells breaking FD in Kunark/Velious/Luclin. I have however not played the game since Luclin was the last expansion out, so my memory could be off.

Szeth
11-03-2011, 03:23 PM
Again that post above uses the term "hit" by a spell. If your spell is unsuccessful did you then "miss"?

Also, I think dispels break feign here but I could be wrong.

Fazlazen
11-03-2011, 03:27 PM
but it also says that ANY SPELLS would break the FD...or are you implying that a CH doesnt hit you ?

As to your "hit" vs "miss" argument, I think the spell still hits you, whether you resist it or not. I think the spell misses you when the spell is interrupted, for various possible reasons, i.e. out of range, bash, etc. This is my interpretation of what the quoted posters mean when they say "hit".

Treats
11-03-2011, 03:44 PM
Several links, most importantly one from the SOE official board:

http://forums.station.sony.com/eq/posts/list.m?start=15&topic_id=66741

My test situation:

Fight with a Tae Ew justicar x2 at near Cazic Thule's Entrance.

My sample test:

Pushed Death Peace Hot-Key after justicar's cast begin.
a Tae Ew justicar casted Wrath(cast time 3.5sec) many times.

Log: (my time zone is asian, not fake log)

[Tue Sep 21 20:33:10 2004] a Tae Ew justicar begins to cast a spell.
[Tue Sep 21 20:33:10 2004] a Tae Ew justicar begins to cast a spell.
[Tue Sep 21 20:33:11 2004] You begin casting Death Peace.
[Tue Sep 21 20:33:13 2004] A Tae Ew justicar feels a bit dispelled.
[Tue Sep 21 20:33:13 2004] You are no longer feigning death, because a spell hit you.
[Tue Sep 21 20:33:14 2004] You resist the Wrath spell!
[Tue Sep 21 20:33:22 2004] a Tae Ew justicar begins to cast a spell.
[Tue Sep 21 20:33:23 2004] A Tae Ew justicar hits YOU for 9 points of damage.
[Tue Sep 21 20:33:25 2004] You resist the Wrath spell!
[Tue Sep 21 20:33:26 2004] a Tae Ew justicar begins to cast a spell.
[Tue Sep 21 20:33:29 2004] You resist the Wrath spell!
[Tue Sep 21 20:33:34 2004] a Tae Ew justicar begins to cast a spell.
[Tue Sep 21 20:33:36 2004] You begin casting Death Peace.
[Tue Sep 21 20:33:36 2004] A Tae Ew justicar hits YOU for 36 points of damage.
[Tue Sep 21 20:33:36 2004] You regain your concentration and continue your casting.
[Tue Sep 21 20:33:37 2004] You are no longer feigning death, because a spell hit you.
[Tue Sep 21 20:33:37 2004] You resist the Wrath spell!
[Tue Sep 21 20:33:39 2004] a Tae Ew justicar says 'Errrrrr. Die, soft skin!'
[Tue Sep 21 20:33:42 2004] A Tae Ew justicar hits YOU for 36 points of damage.
[Tue Sep 21 20:33:51 2004] A Tae Ew justicar hits YOU for 3 points of damage.
[Tue Sep 21 20:33:58 2004] a Tae Ew justicar begins to cast a spell.
[Tue Sep 21 20:33:59 2004] You begin casting Death Peace.
[Tue Sep 21 20:34:01 2004] You are no longer feigning death, because a spell hit you.
[Tue Sep 21 20:34:01 2004] You resist the Wrath spell!
[Tue Sep 21 20:34:02 2004] a Tae Ew justicar says 'Errrrrr. Die, soft skin!'
[Tue Sep 21 20:34:03 2004] A Tae Ew justicar hits YOU for 3 points of damage.
[Tue Sep 21 20:34:09 2004] You punch a Tae Ew justicar for 19 points of damage.
[Tue Sep 21 20:34:10 2004] a Tae Ew justicar begins to cast a spell.
[Tue Sep 21 20:34:14 2004] You resist the Wrath spell!
[Tue Sep 21 20:34:14 2004] a Tae Ew justicar begins to cast a spell.

http://webcache.googleusercontent.com/search?q=cache:EE3TsLs7LP8J:www.realfek.com/forums/viewtopic.php%3Ff%3D3%26t%3D4895%26start%3D30+%22y ou+are+no+longer+feigning+death+because+a+spell+hi t+you%22&cd=15&hl=en&ct=clnk&gl=us

http://www.monkly-business.net/forums/showthread.php?t=10441

http://www.eqnecro.net/board/viewtopic.php?printertopic=1&t=1566&postdays=0&postorder=asc&start=0&finish_rel=-10000

Pudge
11-03-2011, 04:07 PM
sorry but this is wrong. maybe it was that way in 2004, 2005, or 2006, but i played classic through velious and remember being very relieved when i resisted a nuke after FDing. i don't know about monk FD but this is how casted fd worked.

Rais
11-03-2011, 04:10 PM
I fail to see how stuff in 2004, equates to stuff to pre 2004. I searched all the links you have posted, and they all have

[Fri Sep 22 20:49:39 2006] You are no longer feigning death, because a spell hit you.

[Thu Jan 19 20:16:07 2006] You are no longer feigning death, because a spell hit you.
And those messages were never in the game till after Kunark for sure.


And accroding to the first post in Treats link

Author:
KwanX [ Sat Sep 24, 2005 10:06 pm ] #1
Post subject: FD and Spell Resist
Post number: #1
Some months ago, a patch was made that made FD fail wether you resist the spell or not...Major Bummer..I must have bugged this 30+ times with no reply/response.

Low and behold DoD comes out and we have the "willful death" aa that gives you a chance to stay FD when you resist a spell.

I think is pretty lame that they take away something and then sell it back as aa's...

any thoughts?

So sometime after before 2005 a patch was put in to make spells even resisted break FD. Thank you for clearing up the issue Treats

Pudge
11-03-2011, 04:19 PM
treats, from your own link at http://www.eqnecro.net/board/viewtopic.php?printertopic=1&t=1566&postdays=0&postorder=asc&start=0&finish_rel=-10000:

FD and Spell Resist
Page 1 of 1
Author: KwanX [ Sat Sep 24, 2005 10:06 pm ] #1
Post subject: FD and Spell Resist
Post number: #1
Some months ago, a patch was made that made FD fail wether you resist the spell or not...Major Bummer..I must have bugged this 30+ times with no reply/response.

Low and behold DoD comes out and we have the "willful death" aa that gives you a chance to stay FD when you resist a spell.

I think is pretty lame that they take away something and then sell it back as aa's...

any thoughts?
------------------------------------------------------------------------------------------------------

stop tryina gimp my class dawg


edit: o i see i was already beaten to it. good work

Treats
11-03-2011, 04:22 PM
I fail to see how stuff in 2004, equates to stuff to pre 2004. I searched all the links you have posted, and they all have




And those messages were never in the game till after Kunark for sure.


And accroding to the first post in Treats link



So sometime after before 2005 a patch was put in to make spells even resisted break FD. Thank you for clearing up the issue Treats

Did you happen to read that whole thread? That post was made ONE YEAR and SEVEN MONTHS after Gates of Discord was released. Obviously it is not correct.

STONEWALL description:

Each rank in this ability gives monks an increasing chance for their feigned deaths to not be revealed by spells cast upon them. At higher ranks, monks become immune to feign breaking on a resisted spell, and have a good chance of feigning through a spell that successfully hits them.

Rais
11-03-2011, 04:38 PM
Yes I did read the thread. I also see that you are posting information 2005+. I simply pointed out the entire post that led to the thread disagreed with the topic/bug here.

I see many people saying the AAs were added during an expansion, after a way of spells landing on someone FD changed.

Tell me when this message was put in, and I'm pretty sure we can pin point a patch that changed the way FD worked vs resisted spells.

[Fri Sep 22 20:49:39 2006] You are no longer feigning death, because a spell hit you.

And EQ changed the mechanics of spells/abilities before Expansions, to add AA abilities. This isn't new. So seeing your own links arguing this very fact only makes me think that FD not breaking on spell resist is working correctly.

Szeth
11-03-2011, 04:42 PM
Hi-Five Rais, we won one for the good guys!

Treats
11-03-2011, 05:36 PM
Tell me when this message was put in, and I'm pretty sure we can pin point a patch that changed the way FD worked vs resisted spells.

[Fri Sep 22 20:49:39 2006] You are no longer feigning death, because a spell hit you.

And EQ changed the mechanics of spells/abilities before Expansions, to add AA abilities. This isn't new. So seeing your own links arguing this very fact only makes me think that FD not breaking on spell resist is working correctly.

http://www.monkly-business.net/forums/showthread.php?t=8879

when i fd, either to use it in a evade type way, fd to split or fd to save my life i...



always turn off auto attack!



esspecially when im tryin to fd off a mob because i caused to much agro <img src=http://www.ezboard.com/intl/aenglish/images/emoticons/frown.gif ALT=":(">



for me, it seems if i fd while attacking.. i fd good but there still scowling.. my only guess is i hit them while doin the FD.



every time i have a successful FD while not attacking, it works =]



also, if your being casted on by an npc.. fd AFTER the spell hits you, takes practice.. and may take a few times to do, if there chain casting or youve got 2+ caster types on you.



if you fd and a spell lands on you, fd will be broke.. youll get that message about how your no longer feigned.



turn off auto attack -> wait for like a split second -> fd

wait for spell to land on you -> fd



works for me!

Luclin Expansion. BEFORE the new UI was implemented. Find something on Monkly Business where it says you have a chance of your Feign Death not breaking on a successful spell resist.

Rais
11-03-2011, 06:06 PM
if you fd and a spell lands on you, fd will be broke.. youll get that message about how your no longer feigned.

I'm guessing you're using that as part of your line of thinking that FD should break if resist a spell? Or just adding in that according to that post on 12-15-2001 that someone mentions when you are no longer feigned? That post itself says when a spell hit, not resisted.

I know when Healing a Monk while FD would cause agro if mobs were still in agro range of a monk. They changed it so beneficial spells, wouldn't break FD. As for finding anything about resisting a spell, I can't find anywhere till 2005 or so.

So we go back to the link you posted to the person mentioning in 2006, about a patch being put in and changing FD and resisting a spell as the only evidence found.
As for :
Luclin Expansion. BEFORE the new UI was implemented. Find something on Monkly Business where it says you have a chance of your Feign Death not breaking on a successful spell resist.

I've looked at all the links in this thread, and looked on my own. I can't find anything. So I will go by what the guidelines are in trying to report a bug.

Just a reminder:

While a lot of you have been contributing a lot of bugs recently, which is awesome, we have a high standard of accuracy / evidence. While we don't need a congressional hearing about every bug fix, throwing us a link to something definitive from a waybacked site is the most helpful thing you can do, other than pointing our attention to the bug itself. It helps us make the change with confidence that we're doing the right thing.


I have only seen evidence though one of your links in pointing out that FD was changed with resists from a few people, nothing else was really mentioned. I'll keep digging though.

Fazlazen
11-03-2011, 06:13 PM
2005 ? Check out these 2 posts:

from http://test.monkly-business.net/forums/showthread.php?t=775&highlight=spell+resist+%26amp%3B+feign+death




1. Better PoP AAs, please! Dual wield counterpart to ferocity or maybe Stalwart Endurance. Something to do with FD would be nicer, like reduced feign failure rate or spells (resisted, or chance on unresisted) not breaking feign. Hand to hand mastery is something we'd like to see as well.




For me, the MAIN area to look at is in our POP AA, as I've mentioned before. We get 3, other classes are getting 5-6. We get 1 mostly useless one, 1 that is sort of useful in surviving pulling, and one that increases damage somewhat. Where's our really interesting and useful ones? Hell, where's some of the ones warriors get? How about a POP AA that is the dual wield counterpart to Ferocity? I mean, we get dual wield before anyone else, we get more max skill points in it per level than anyone else, why SHOULDN'T there be an AA for it? How about getting the one warriors get, Stalwart Endurance, which lets you resist stuns, no matter which direction. How much would it help pulling if you could resist half the stuns from the mobs beating on you? Or heck, how about *ANY* AA's that have anything to do with our true class defining ability, Feign Death? How about an AA to lower our feign fail rate, even by a small percentage? How about one that at least gives us a chance to maintain feign if we're hit by a spell we resist? Hell, dream of dreams, how about a AA that gives us even a 10% chance to stay feigned on a spell we DON'T resist?



from http://test.monkly-business.net/forums/showthread.php?t=8621&highlight=spell+resist+%26amp%3B+feign+death




Feign Tips:



Always turn off your auto attack before you Feign.

Wait for an enemy caster’s spell to hit you before you Feign.

Use walls and line-of-sight to help split up multiple casters.

Teach your healer / buffer / bard when it's ok to cast on you. Lots of times a Song, Heal, or Buff cast on you right as or after you feign can cause all the creatures on you to go after the caster of the spell.

Make sure YOU are the only one pulling. Two pullers not working together can cause lots of trouble.

Know what your group can handle. Sometimes it's ok to bring more than one back.

Make sure you know everyone's mana status, especially Healers.

Make sure your Healers know if you have Mend recycled or not. You will have to use it sometimes on a pull that's not going well.

Instill Doubt – Level 18, skill cap (level +1) * 5

Rais
11-03-2011, 06:31 PM
Only guide I can find that is before Planes of Power that all your links show.

http://web.archive.org/web/20000407203935/http://thedojo.extropian.org/skills/feignguide.php3


04-07-2000 Only mentions
Wait for an enemy casters spell to hit you before you Feign
Use walls and line-of-sight to help split up multiple casters

No mention of resists, but does mention corners and splitting casters due to LoS. Does this mean Line of Sight also blocks spells during this time frame now?

Treats
11-03-2011, 07:01 PM
No mention of resists, but does mention corners and splitting casters due to LoS. Does this mean Line of Sight also blocks spells during this time frame now?

NPC's will still finish their current cast if you run around a corner. This tactic allowed you time to feign without worrying about the NPC's starting another cast and breaking it. They had to have you in their Line of Sight to begin another spell.

NPC starts cast
NPC starts cast
Monk runs around corner
NPC spell hits Monk
NPC spell hits Monk
NPC's run after Monk to get Line of Sight again (Cannot cast)
Monk feigns

It's going to be very difficult to find any evidence without that message (You are no longer feigning death because a spell hit you). There is just no way to tell from a log what the monk is doing without it.

I've tried searching through here without any luck but there are a lot of old posts regarding feign death:

http://groups.google.com/group/alt.games.everquest/search?group=alt.games.everquest&q=feign&qt_g=Search+this+group

This was included in the last patch also by Rogean. Maybe he has some better evidence than me, I don't know.

Rogean: Mob AE's hitting a Feign Death player will no longer add them to the aggro list. (It will still break FD)

Pudge
11-05-2011, 03:43 AM
"wait for it to hit you" is not the same as "even if you resist a spell your feign will break"

"wait for it to hit you" even implies that you will be HIT; that they expect you will not resist the spell. likely the ppl the guide/info is for have 0 resists. ppl rarely stacked resists on blue servers. and it's easier to instruct noobs to wait for the spell to hit before flopping, as opposed to explaining the actual mechanics

Vohl
04-29-2012, 02:16 AM
Resisted spells did break FD for the first few years of EQ. The only NPC spells that did not break FD were dispels, which stripped buffs as normal, but left FD intact.

Szeth
04-30-2012, 01:37 PM
The above posted is what I have seen in multiple months playing on a live eq server locked at 10/28/2002.

Treats
07-04-2012, 01:41 PM
Resisted spells did break FD for the first few years of EQ. The only NPC spells that did not break FD were dispels, which stripped buffs as normal, but left FD intact.

Bumping this.

The quote above is exactly how it should work.

Dispels were not classified as detrimental spells therefore they would not break the Feign.

Examples of non damage spells that would break the Feign even if resisted:

Malo
Tash
Slow
etc

Treats
08-05-2012, 04:32 AM
Monthly bump

Treats
08-16-2012, 04:37 AM
Well.. when a caster is casting a spell (ie in the procces of casting) .
they will not stop casting if you feighn successfully, so when the spell
hits.. it knocks you out of FD, this goes for any casting NPC, you have to
time FD to fall in between the spell cast , this can be hard if you are
being attacked multiple casters...

hope this helps

Ronda W

Revalation Shadowheart 51 necro goddess! =) Luclin
Huyen Superstar 45 Monk(ey) Girl ! Luclin

As mentioned already, you probably feigned while the casters were busy
casting on you. Once they finish casting and the spell hits you, you're
no longer feigned and mobs will begin bonking you once again. That's why
monk pullers aren't really effective in areas with heavy caster
concentration. Chardok comes to mind.

https://groups.google.com/forum/?fromgroups#!topic/alt.games.everquest/Uh_l3DLd0JM%5B1-25%5D

Tried searching the EQClerics forum for info on what would happen if you resisted a spell while you were sitting (or meditating with the spell book open) but no luck there.

Similar mechanic as if you were sitting and any type of spell hit you (resisted or not) you would automatically stand.

If you were not KoS to the mob (being hit with an AE or resisting it) you would still stand but you would not be put on the aggro list (fixed in a previous patch).

Nerosys
08-16-2012, 11:34 AM
Bumping this.

The quote above is exactly how it should work.

Dispels were not classified as detrimental spells therefore they would not break the Feign.

Examples of non damage spells that would break the Feign even if resisted:

Malo
Tash
Slow
etc

I played a monk from Kunark through to PoP and at no time was my FD broken by a resisted spell it was part of pulling strat nothing you say will convince me otherwise as it is incorrect.

Treats
08-16-2012, 01:23 PM
I played a monk from Kunark through to PoP and at no time was my FD broken by a resisted spell it was part of pulling strat nothing you say will convince me otherwise as it is incorrect.

This message was added sometime during Luclin...

[Fri Apr 26 03:03:24 2002] Varanuss rises chaotically into the air.
[Fri Apr 26 03:03:24 2002] Gabekn rises chaotically into the air.
[Fri Apr 26 03:03:24 2002] You are no longer feigning death, because a spell hit you.
[Fri Apr 26 03:03:24 2002] You experience chaotic weightlessness. You have taken 220 points of damage.

http://www.erollisimarr.com/forum/showthread.php?t=3993

From EQEmu also in the beginning stages:

if (spells[spell_id].goodEffect == 0 &amp;&amp; this->IsClient() &amp;&amp; this->CastToClient()->GetFeigned()) {
this->CastToClient()->Message(MT_Shout,"You are no longer feigning death because a spell hit you!");
this->CastToClient()->SetFeigned(false);
}

http://www.eqemulator.org/forums/showthread.php?t=3568

Bolded the important parts from a Feign Death guide on the old Castersrealm that was made before or around the launch of Velious:

Introduction

There are three classes in the game which can use the feign death ability. Monks, Necromancers and Shadow Knights. Monks have feign death as an actual skill, whereas Necromancers and Shadow Knights must use a spell. Necromancers receive the spell at Level 16 and Shadow Knights at 30. It is arguably the most useful ability in the game, providing not only a way to save valuable experience from dying, but also as a way of separating groups of monsters when fighting.

General Description

Feign death is the ability to fool mobs into believing that you are dead when you are actually still alive. This is very useful when close to death and aren't near a zone. You can merely feign death and the mobs will forget you. It is not however fool proof and feign death has two ways of failing.

The most typical way is when you receive the message '<player1> has fallen to the ground'. This signifies that you have not feigned successfully, and the mob(s) will treat you as an alive enemy and carry on attacking.

The other cause of feign death failing was originally thought of as a bug but turned out to be Verant's way of showing 'nothing is certain'. What happens is just before you go to feign death the mob launches an attack, whether through casting or melee, and as you feign the mob registers that you are dead, but it does not pull back on its swing or stop casting. The result of which is that it still hits you on the floor. Upon learning that even though are "dead" you do in fact take damage, they are smart enough to realize you are still alive and they will restart their attack. The only way around this is timing, you have to try time your feign just after the mobs finishes its attack. There is no you can skill raise which can affect this.

There is also in the case of Shadow Knights and Necromancers the fact that you may not be able to cast the spell. This may be due to attacks interrupting your spell or through fizzling. This is not a feign death fail as such, as you haven't actually fallen. To avoid this from happening try to make sure that your magical skills are maxed out at all levels.

In the case of Monks the higher your feign death skill the more likely you are to be successful in your attempt to fool them. For Necromancers and Shadow Knights your Abjuration and Channelling skills are the determining factor.

Other Techniques for Success

Monks in general will find that once they are maxed in skill they will have few problems pulling off a feign, unless they are being bombarded by spells which will still hit you when on the floor. The best idea in this case is to try distance your self out of their casting range before feigning, or to time your feign after the last spell and before the casting begins on the next one. Once the casting has started you will be hit unless someone manages to interrupt the monster.

Shadow Knights and Necromancers will often need much more space to pull off a feign as they have to wait for casting time and the possibility of interruption. The easiest way to stop interrupts is to find a corner and lodge yourself firmly there so that the mobs will not move you when they attack. You can also use the monsters themselves as a 'brake' by running into them. This solves the common mistake of casting before you come to a stand still and being interrupted before even being hit.

http://web.archive.org/web/200012180458/http://eq.castersrealm.com/editorials/feign_death.asp

Treats
09-19-2012, 07:59 AM
Another bump I guess.

Resisted spells should also break Sneak/Hide:

[Wed Mar 21 20:03:04 2007] You resist the Swarmfiend's Scream spell!
[Wed Mar 21 20:03:04 2007] You are no longer hidden.
[Wed Mar 21 20:03:04 2007] You stop sneaking.
[Wed Mar 21 20:03:04 2007] Roll spins across the ground.
[Wed Mar 21 20:03:04 2007] Brynwen spins across the ground.
[Wed Mar 21 20:03:05 2007] Jobtik begins to cast a spell.
[Wed Mar 21 20:03:08 2007] Loner begins to cast a spell.
[Wed Mar 21 20:03:09 2007] You tell your raid, 'ITS HERE'
[Wed Mar 21 20:03:12 2007] Jobtik begins to cast a spell.
[Wed Mar 21 20:03:14 2007] You tell your raid, 'IN THE MIDST'
[Wed Mar 21 20:03:16 2007] Brynwen begins to cast a spell.
[Wed Mar 21 20:03:17 2007] Netherbian Swarmfiend goes on a WILD RAMPAGE!

Sneak/Hide needs a few fixes. What needs to change about the skill is the fact that it won’t cross zone lines, and won’t cross logout/login. This really does need to be fixed; either by a low to moderate cost AA, or simply just fixing rogue invis to work like other classes. Since we are supposedly the stealthiest class, it doesn’t seem right that resisted AE’s and DD’s break sneak/hide. I also desire sneak/hide to work on mounts, simply because other classes fixed duration invisibilities also work on horses. Since I’m not going to give backstab it’s own listing, have this work on horseback as well. Warriors can kick on horses, unless I’m mistaken, why can’t we backstab? And please, finally allow us to sneak/hide at full speed underwater. And extra please, fix the bug where bard invis overwrites sneak/hide.

http://www.eqring.com/Netherbian.txt

http://thesafehouse.org/forums/showthread.php?t=9061

Nirgon
09-19-2012, 10:32 AM
Yes absolutely a resist should still break your FD.

Sinder
09-19-2012, 03:14 PM
sadly i agree that FD should without question be broken by any negative spell. that guide however is wrong about broken from beneficial spells like a heal... getting healed while FD was always possible iirc. heres a link to the stonewall AA which was really only necessary because even resisted spells broke fd.

http://everquest.allakhazam.com/wiki/EQ:Stonewall

this AA was added during GoD exp

kanras
09-22-2012, 06:02 PM
Early POP thread:

http://test.monkly-business.net/forums/showthread.php?t=775

1. Better PoP AAs, please! Dual wield counterpart to ferocity or maybe Stalwart Endurance. Something to do with FD would be nicer, like reduced feign failure rate or spells (resisted, or chance on unresisted) not breaking feign. Hand to hand mastery is something we'd like to see as well.

Or heck, how about *ANY* AA's that have anything to do with our true class defining ability, Feign Death? How about an AA to lower our feign fail rate, even by a small percentage? How about one that at least gives us a chance to maintain feign if we're hit by a spell we resist?

Emphasis mine. Second quote is from Arlos (LOS monk), and pretty much seals it for me that this needs to change unless someone has a good earlier source.

kanras
09-22-2012, 10:09 PM
Fixed, pending update.

Treats
09-23-2012, 08:17 AM
Spell Resists breaking Sneak/Hide as well then?

Nirgon
09-24-2012, 11:00 AM
Spot on with the spell resist breaking FD. Jolly good.

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