View Full Version : Enchanters animation user
Rumham
05-24-2026, 11:32 PM
Why do I see so many enchanter using animation like they are some pet class mage. You are a charm master why even use a pet that isn’t charm unless killing fodder. You shouldn’t even be an enchanter and no self respecting will even want a C2 from you. I see these enchanter and they are the same one to say how their charm always breaks and it’s so hard and risky when really it’s just a fish in a bucket you’ll never miss if you even look for half a second. Ugh I just get sick to see these enchanters using animations. Tell me you don’t enchanter without telling me you don’t charm lol like the TikTok’s/memes
Rumham
05-24-2026, 11:34 PM
Also don’t get me wrong I dk t even care if you are good at charming and just die a loy… take your deaths and be a charming enchanter don’t summon an animation. This isn’t about skill it’s about using your skills
Tethler
05-25-2026, 03:14 AM
So, you be clear. You came here to complain about other people who are playing the game in a way that you deem to be suboptimal...when it doesn't affect you whatsoever? Is that right?
Rumham
05-25-2026, 04:48 AM
It’s way bigger because like for the example of right now I can show that I can’t find a group because everyone probably thinks I’ll summon an animation and just buff them with clarity like a bard singing one song so guess that is the point it hurts me getting groups in the name of enchanters and you are basically a one song bard if you use the animation
DeathsSilkyMist
05-25-2026, 10:10 AM
It’s way bigger because like for the example of right now I can show that I can’t find a group because everyone probably thinks I’ll summon an animation and just buff them with clarity like a bard singing one song so guess that is the point it hurts me getting groups in the name of enchanters and you are basically a one song bard if you use the animation
If someone wants to solo, it doesn't matter if they charm or use animations. They won't group with you in both scenarios.
I understand why Enchanters are lazy, and use their animation. Soloing via charming is more effort than soloing on a different class like Monk. Sometimes people just want the easier Monk experience on their Enchanter.
This is like complaining about a twinked Monk soloing, because it is easy to do.
I do get your annoyance at not finding a group, but the animation line of spells is not to blame.
Tethler
05-25-2026, 10:20 AM
Is this guy really complaining that it's hard to find a group as an enchanter? Jfc
Rumham
05-25-2026, 01:02 PM
Maybe you check my lfg post where not one reply for almost 20 hours (thanks animation users) or even how I’ve been looking for guild post since level 51 (53 now). I’d say the proof is the pudding here… animation users have destroyed the past reality of easy groups and easy guild for enchanter. Have you played an enchanter recent? Maybe you’re living in the way they were viewed in the past
Swish
05-25-2026, 10:49 PM
Same goes for those low effort necros, you give them a group in KC where there's multiple undead to pick from...an undead pet menu right before your eyes. Nah bro I'm summoning a 49 pet and I might or might not remember to send it each fight lmaooo
Pootle
05-26-2026, 04:18 AM
Wait, so it's other players fault that you cannot get a group or a guild... riiiight.
Hannibal
05-26-2026, 06:19 PM
I feel like maybe I'm missing something. The argument is you can't group because a chanter uses an animation when solo'ing.
An Animation only attacks when you get hit. Every chanter I've played with either charms or summons nothing at all because they're busy buffing/debuffing/CC everything. No one summons an Animation in a group and tries to get whacked that I've ever played with, and I've been around for awhile.
I feel like the animation is simply for solo'ing and only so you can deal with trash etc. If I saw a chanter IN A GROUP with an animation, then I'd be concerned, but not when solo'ing. Different playstyles are greatly supported here. I'd hate to only use a single part of the toolkit for ANY given class. I mean, my druid can charm things and quad, but I still enjoy root rotting the most in this game. Just a nice relaxing stream of DoTs to control.
DeathsSilkyMist
05-26-2026, 08:48 PM
I feel like maybe I'm missing something.
...
No one summons an Animation in a group and tries to get whacked that I've ever played with, and I've been around for awhile.
I agree. I've never seen this myself. But OP is on Green I think, so maybe people do things different over there.
Jimjam
05-27-2026, 03:19 AM
I feel like maybe I'm missing something. The argument is you can't group because a chanter uses an animation when solo'ing.
An Animation only attacks when you get hit. Every chanter I've played with either charms or summons nothing at all because they're busy buffing/debuffing/CC everything. No one summons an Animation in a group and tries to get whacked that I've ever played with, and I've been around for awhile.
I feel like the animation is simply for solo'ing and only so you can deal with trash etc. If I saw a chanter IN A GROUP with an animation, then I'd be concerned, but not when solo'ing. Different playstyles are greatly supported here. I'd hate to only use a single part of the toolkit for ANY given class. I mean, my druid can charm things and quad, but I still enjoy root rotting the most in this game. Just a nice relaxing stream of DoTs to control.
Animation knows taunt, so it can work a bit like an automatic root - for whatever reason mob hits you, ani steps up, you get on with your day while group kills main mob in like 10sec then turns to assist the distraction ani.
Also while levelling up a lot of encs like to mess around with ani in group - if there is a war tank it is likely the main target is rooted anyway so enc can get a few +def skills hopping in to trigger the ani.
chillybob
05-27-2026, 10:35 AM
OP sounds mad cuz bad.
Wayward
05-27-2026, 11:36 AM
Every chanter I've played with either charms or summons nothing at all because they're busy buffing/debuffing/CC everything. No one summons an Animation in a group and tries to get whacked that I've ever played with, and I've been around for awhile.
You have not played with enough enchanters, then. Some enchanters summon animations (most at low level), but I've even grouped with some 50+ enchanters that just rock an animation.
I agree, however, that the animations best use-case is when clearing low-level trash at a high level. Using the level 55 pet with Dual wield + boon + feedback actually works well in places like Droga.
cd288
05-27-2026, 02:11 PM
I agree. I've never seen this myself. But OP is on Green I think, so maybe people do things different over there.
OP is baiting and all of you are biting
Ennewi
05-27-2026, 03:37 PM
You cast your line.
You caught something...
OP is baiting and all of you are biting
OP is a drunk with zero impulse control.
Literally OP Rum.
Ennewi
05-27-2026, 07:20 PM
You spill your beer while bringing in your line.
TomisFeline
06-01-2026, 04:22 PM
There is a time and a place for enchanter animation, including Zumaiks.
It’s another tool in a big tool belt, and for some solo semi afk camps the best option as it requires the least attention.
The only active (as in not afk for 25 mins then killing) camp I’m aware of (that a level 60 may need to spend time at) where it is the preferred option over charm is droga trash farming.
deviltiger
06-01-2026, 11:11 PM
Playing through EQ for the first time. Went with enchanter and mostly play solo. I don't feel comfortable charming while in a group until I've had more practice as I've died plenty of times to charm breaks.
BradZax
06-02-2026, 01:28 AM
Playing through EQ for the first time. Went with enchanter and mostly play solo. I don't feel comfortable charming while in a group until I've had more practice as I've died plenty of times to charm breaks.
That is awesome! There is a ton of strategy you can dig through on these forums, and it's an incredibly unique gameplay experience that is super challenging and rewarding to master!
BradZax
06-02-2026, 01:30 AM
If you haven't watched Tecmos Deception the old school dudes videos on youtube, give them all a watch, he taught literally everyone on p99 how to play enchanter.
Before him it was an elite skill only cool people knew about.
AjkvG2zGcIg
Goregasmic
06-02-2026, 06:59 AM
There's plenty of reasons to use it and plenty of reasons not to. You just have to know when.
A good example I see is a lot of people sweating over the ghost of kindle kill, charming a possibly 54 undead with lots of MR and lulling the whole room and all.
You can summon an animation in the corridor and pull her with a crit fail lull, she's on a different faction. Zumaiks will handle her if you stop her from CHing.
Use it when it makes sense. And if someone wants to use it when it doesn't, who cares.
DeathsSilkyMist
06-02-2026, 12:20 PM
There's plenty of reasons to use it and plenty of reasons not to. You just have to know when.
A good example I see is a lot of people sweating over the ghost of kindle kill, charming a possibly 54 undead with lots of MR and lulling the whole room and all.
You can summon an animation in the corridor and pull her with a crit fail lull, she's on a different faction. Zumaiks will handle her if you stop her from CHing.
Use it when it makes sense. And if someone wants to use it when it doesn't, who cares.
Indeed. People underestimate the power of these kinds of pets. Enchanter Animation and Shaman Doggo aren't as powerful as a Mage or Necro pet, but Enchanters and Shamans have utility to make up for this. Slow by iteself is a huge boost to pet survivability.
https://youtu.be/umuVBewCNgY?si=KSx0wS_K5U700DQ5
Shaman Doggo can tank a Cliff Golem for the entire fight. Zumaik's is stronger than Shaman Doggo. You can't easily control it, but Enchanters can control everything else.
branamil
06-02-2026, 12:52 PM
You can use it for various things like killing Felia Goldwing, farming low level dungeons, or XP groups before your 20s. If you're in an XP group with your animation after 30 then it's next to useless.
TomisFeline
06-03-2026, 09:50 AM
There's plenty of reasons to use it and plenty of reasons not to. You just have to know when.
A good example I see is a lot of people sweating over the ghost of kindle kill, charming a possibly 54 undead with lots of MR and lulling the whole room and all.
You can summon an animation in the corridor and pull her with a crit fail lull, she's on a different faction. Zumaiks will handle her if you stop her from CHing.
Use it when it makes sense. And if someone wants to use it when it doesn't, who cares.
secret tip, don't tell anyone, but you can land lull on her from outside the undead tower. There is a spot you can stand on top of the building that you go in to to start climbing tower where you have 0 adds.
from there, you could run around and get her pulled even further away with 0 adds...
but all the solo instructions on GoK talk about going up the tower to that tiny hallway
WarpathEQ
06-03-2026, 11:08 AM
I just assume if a chanter is grouping then they don't have the capability of charming successfully/safely and therefore at best case is going to use their animation in group.
And as pointed out animation is better dps/tankier than a shaman pet so its pretty legit for tanking slowed mobs. A lot you could do for 1 on 1 fights where a chanter is normally not as ideal of a class due to lack of charm options compared to a necro/shaman.
cd288
06-03-2026, 11:52 AM
I just assume if a chanter is grouping then they don't have the capability of charming successfully/safely and therefore at best case is going to use their animation in group.
And as pointed out animation is better dps/tankier than a shaman pet so its pretty legit for tanking slowed mobs. A lot you could do for 1 on 1 fights where a chanter is normally not as ideal of a class due to lack of charm options compared to a necro/shaman.
On my Ench I would group occasionally when I wanted a break from charm killing. I mostly soloed because my goal with the Ench was to use it to EXP in places I'd never really done before, including very random out of the way places such as the Yetis in TD. But occasionally I would group to mix it up and would happily charm a mob for DPS.
Grouping on an Ench is just more annoying as an adult because I have other obligations where I may need to go AFK. And going AFK as the Ench in a group is kinda difficult. Need to kill the charmed pet and then you're not available to CC, mana regen, slow, etc. while you're gone so it hampers your group mates.
Busher
06-04-2026, 03:09 PM
I've got a 60 Enc on blue (Goliath) and just came back last winter with a younger clone on green who just dinged 38. I've used my animation when soloing at times and like cd288 just said, it's nice to take a break, go afk, and just not having to think about charm breaks.
I've had a ton of fun with them in places like the Kings Room in Lower Guk. A Zumaik's with Boon of Garou and 2 Deadwood Staves is no slouch.
Cecily
06-05-2026, 04:18 PM
If you haven't watched Tecmos Deception the old school dudes videos on youtube, give them all a watch, he taught literally everyone on p99 how to play enchanter.
Before him it was an elite skill only cool people knew about.
How hard is it to cast VoG?
BradZax
06-05-2026, 06:07 PM
How hard is it to cast VoG?
Remember when everyone thought enchanter was a 'group' class?
Busher
06-06-2026, 08:05 AM
Remember when everyone thought enchanter was a 'group' class?
Funny you should say that. I was just reading the description of Enchanters on the Wiki's class page. There's no mention of soloing and it actually seems to insinuate they need to group.
WarpathEQ
06-09-2026, 01:04 PM
In fairness they likely were and live and there's a decent chance they return to being a group class in future state of P99 once the classic resists and channeling overhauls occur as charming could become significantly more dangerous.
onmove_broke
06-11-2026, 01:32 PM
Same goes for those low effort necros, you give them a group in KC where there's multiple undead to pick from...an undead pet menu right before your eyes. Nah bro I'm summoning a 49 pet and I might or might not remember to send it each fight lmaooo
I only charm in KC if I have buffs. Half the time nobody in my group wants to give me HP buffs.
cd288
06-11-2026, 02:44 PM
In fairness they likely were and live and there's a decent chance they return to being a group class in future state of P99 once the classic resists and channeling overhauls occur as charming could become significantly more dangerous.
I don't really see the channeling fix as a problem for a competent Enchanter. If you are paying attention, you can easily stun (or low-level root if that is your preference) a mob before it can whack you. Then your low-level mez, then re-charm before it can wake up. Any competent Enchanter isn't getting hit, so their experience regardless of the status of channeling should be roughly similar.
For that matter, Necros are fear-kiting/root rotting. Wizards are quad kiting. Mages are nuking while their pets have aggro. Doesn't seem like the channeling change will have a ton of impact on them either (if they are paying attention and playing competently).
Where I'm most interested to see the impact is with Shamans. Ogres have FSI, but an interrupt in channeling doesn't count as a stun right? So are Shamans going to have a decently harder time?
Jimjam
06-11-2026, 02:50 PM
I don't really see the channeling fix as a problem for a competent Enchanter. If you are paying attention, you can easily stun (or low-level root if that is your preference) a mob before it can whack you. Then your low-level mez, then re-charm before it can wake up. Any competent Enchanter isn't getting hit, so their experience regardless of the status of channeling should be roughly similar.
For that matter, Necros are fear-kiting/root rotting. Wizards are quad kiting. Mages are nuking while their pets have aggro. Doesn't seem like the channeling change will have a ton of impact on them either (if they are paying attention and playing competently).
Where I'm most interested to see the impact is with Shamans. Ogres have FSI, but an interrupt in channeling doesn't count as a stun right? So are Shamans going to have a decently harder time?
Idk. It is pretty easy to cast spells between slowed attacks. Can often kite thanks to sow to land the initial debuffs.
Cramped, remote indoor camps could become more problematic?
Goregasmic
06-11-2026, 03:14 PM
I don't really see the channeling fix as a problem for a competent Enchanter. If you are paying attention, you can easily stun (or low-level root if that is your preference) a mob before it can whack you. Then your low-level mez, then re-charm before it can wake up. Any competent Enchanter isn't getting hit, so their experience regardless of the status of channeling should be roughly similar.
For summoners or cramped spaces you're often sitting on your pet. If you torch + haste it is already hard enough to recover. Lull crit fails can be utter chaos real quick too. I don't think it will lower the ceiling for ench but it will introduce even more RNG. Sometimes I had a crit fail on 3 krups and managed to recover after an interrupt or 2, might have been dead with the adjustment.
Wayward
06-11-2026, 04:28 PM
Where I'm most interested to see the impact is with Shamans. Ogres have FSI, but an interrupt in channeling doesn't count as a stun right? So are Shamans going to have a decently harder time?
FSI already doesn't stop interrupts from regular attacks. You can be Ogre, Fully shrink, with back in corner and regular melee attacks still have a chance to interrupt spells.
Necro charming will get really fuxxed by channeling "fix." Screaming Terror is the only real CC necros have for a broken-charm pet (as its not worth keeping low level root on spell bar) And Screaming Terror is 2.5s cast.
Goregasmic
06-11-2026, 07:24 PM
I don't really see the channeling fix as a problem for a competent Enchanter. If you are paying attention, you can easily stun (or low-level root if that is your preference) a mob before it can whack you. Then your low-level mez, then re-charm before it can wake up. Any competent Enchanter isn't getting hit, so their experience regardless of the status of channeling should be roughly similar.
For summoners or cramped spaces you're often sitting on your pet. If you torch + haste it is already hard enough to recover. Lull crit fails can be utter chaos real quick too. I don't think it will lower the ceiling for ench but it will introduce even more RNG. Sometimes I had a crit fail on 3 krups and managed to recover after an interrupt or 2, might have been dead with the adjustment.
Goregasmic
06-11-2026, 07:25 PM
Oops, weird double post sorry.
DeathsSilkyMist
06-11-2026, 11:42 PM
Where I'm most interested to see the impact is with Shamans. Ogres have FSI, but an interrupt in channeling doesn't count as a stun right? So are Shamans going to have a decently harder time?
Shamans won't be affected too much, as they usually fight mobs that they can slow. A mob with 75% slow swings every 7 seconds if I remember right. Torpor is a 6 second cast.
Shamans may need to time their spells a bit more carefully post-slow, but that is about it.
Pre-slow will probably need a pet more often. The strategy would be to send in pet first (with Torpor on a harder mob) so you can malo/slow the mob while it is distracted by the pet.
Turgurs is a 3 second cast, so you can max range cast it before getting hit if you have the space.
Some fights that are in tight spaces and aren't pet friendly, like Frenzied Broodling in Velks, may end up being harder to pull off, depending on how extreme the channeling adjustments are.
Zuranthium
06-12-2026, 01:59 AM
I don't really see the channeling fix as a problem for a competent Enchanter. If you are paying attention, you can easily stun (or low-level root if that is your preference) a mob before it can whack you. Then your low-level mez. Any competent Enchanter isn't getting hit
Stun/root/mez will always resist 3% of the time, or 11% of the time if you aren't 11 levels higher than the target. And of course, Charm itself is going to be breaking more often. The best case scenario of 3% chance per tick means charm will break every 2.2 minutes on average. Trying to charm anything that isn't at least 11 levels lower is going to become an exercise in futility if you want to keep it as a dedicated pet - it will break every 30 seconds on average.
Having a hasted, dual-wielding pet is going to result in a lot more Enchanter deaths.
Sadly, this will also nerf Druids. I wish that wasn't the case. Their pets are less problematic and it doesn't make sense for Druid charm to be breaking in the first place, as Druids are friends of animals and their magic is using the power of nature, not mental domination.
Goregasmic
06-12-2026, 06:50 AM
Sadly, this will also nerf Druids. I wish that wasn't the case. Their pets are less problematic and it doesn't make sense for Druid charm to be breaking in the first place, as Druids are friends of animals and their magic is using the power of nature, not mental domination.
LOOOOOL after your eternal anti chanter crusade, the control master class with half their gear focused around it, I hope your 89cha druid gets his face eaten by the kael dire wolves!
Jimjam
06-12-2026, 07:52 AM
Stun/root/mez will always resist 3% of the time, or 11% of the time if you aren't 11 levels higher than the target. And of course, Charm itself is going to be breaking more often. The best case scenario of 3% chance per tick means charm will break every 2.2 minutes on average. Trying to charm anything that isn't at least 11 levels lower is going to become an exercise in futility if you want to keep it as a dedicated pet - it will break every 30 seconds on average.
Having a hasted, dual-wielding pet is going to result in a lot more Enchanter deaths.
Sadly, this will also nerf Druids. I wish that wasn't the case. Their pets are less problematic and it doesn't make sense for Druid charm to be breaking in the first place, as Druids are friends of animals and their magic is using the power of nature, not mental domination.
I’ve always felt druid charm should have a high chance to memblur on break. If you’re pitting bears on bears though… well the charm break bear would immediately decide to assist the one which has aggro on the druid. That seems fair and narratively justified.
Busher
06-12-2026, 07:54 AM
LOOOOOL after your eternal anti chanter crusade, the control master class with half their gear focused around it, I hope your 89cha druid gets his face eaten by the kael dire wolves!
Since when did charisma affect druid charms?
Wayward
06-12-2026, 09:19 AM
Since when did charisma affect druid charms?
nooooo not this discussion again.
Rumham
06-12-2026, 10:59 AM
You guys are not out there grouping if you don’t see all these animation enchanters. If you join a group you bring your charming to it, grouping is not a time to relax and do less… they are not there to make things easy while you one song bard it. They invited an enchanter for the dps and buffs not your brainless animation then you slink away to solo with charm? What a scum bucket if you think that’s how to do things. Go roll a mage if you don’t want to charm, stop brining a bad name to enchanters. I can’t even work on my epic because some brainless animation user needs to sos their animation.. what a joke.
Cecily
06-12-2026, 12:52 PM
Since when did charisma affect druid charms?
It's an actual new player. Shh. You'll frighten it if you call it out.
BradZax
06-12-2026, 12:54 PM
it doesn't make sense for Druid charm to be breaking in the first place, as Druids are friends of animals and their magic is using the power of nature, not mental domination.
Cecily
06-12-2026, 01:01 PM
I'm literally ok with enchanters just being buff bots / CC in groups. Thank you.
BradZax
06-12-2026, 01:49 PM
I'm literally ok with enchanters just being buff bots / CC in groups. Thank you.
Would have made p99 an entirely different experience.
Also get rid of topor.
I often wonder what it would be like here if these two classes we're never able to do what they were able to do.
DeathsSilkyMist
06-12-2026, 02:00 PM
You guys are not out there grouping if you don’t see all these animation enchanters. If you join a group you bring your charming to it, grouping is not a time to relax and do less… they are not there to make things easy while you one song bard it. They invited an enchanter for the dps and buffs not your brainless animation then you slink away to solo with charm? What a scum bucket if you think that’s how to do things. Go roll a mage if you don’t want to charm, stop brining a bad name to enchanters. I can’t even work on my epic because some brainless animation user needs to sos their animation.. what a joke.
Most content is easy with a group. This is especially true in 2026, when most players are twinked to the gills and know the game mechanics like the back of their hands.
Your group usually doesn't need high DPS output to be efficient. Velious raid content was beaten with Kunark gear. The majority of content in the game was not balanced around the idea that all melee players would have easy access to a 34% haste item, high ratio weapons, and lots of +HP gear.
A 6 player XP group at docks in the hole doesn't need a charmed pet, it just makes things more complicated. Charmed pets are best for low player count difficult content, like duoing Fungi King. But those kinds of groups are less likely to be random players getting together. They are more likely to be static groups or friends.
Rumham
06-12-2026, 04:29 PM
“Lannfear level 35 enchanter” - enough said. Animation enchanters like you have ruined your own chance of finding groups, you won’t ruin mine. Real enchanter talking here and I don’t need your feedback on my fungi renting. That’s why there are posts about people dislike you misty - a whole thread. Maybe you should try to charm because it’s the only chance for your weak soul companion
Reiwa
06-12-2026, 04:35 PM
DSM is an acquired taste, like gin.
DeathsSilkyMist
06-12-2026, 04:45 PM
“Lannfear level 35 enchanter” - enough said. Animation enchanters like you have ruined your own chance of finding groups, you won’t ruin mine. Real enchanter talking here and I don’t need your feedback on my fungi renting. That’s why there are posts about people dislike you misty - a whole thread. Maybe you should try to charm because it’s the only chance for your weak soul companion
As you can see, Rumham just ignores what people say. Instead, they immediately default to the Argument from Authority fallacy, and personal attacks.
This is probably the real reason why you cannot get groups.
Zuranthium
06-12-2026, 07:01 PM
Would have made p99 an entirely different experience.
Also get rid of torpor.
I often wonder what it would be like here if these two classes were never able to do what they were able to do.
It makes people want to group more and it makes high level groups more dependent on Clerics (aka, how things were during classic EQ, since there were very few Torpor Shaman around; Torpor also originally drained mana on the target during Kunark era). Clerics having a stranglehold like that isn't a good thing though; I think Shaman should get a mini-Torpor at Level 44, in a better designed version of EQ (and high level Druid healing should be better).
Casters being nerfed in general means it's harder to farm items, which therefore also "nerfs" melee characters in a way, as they are more dependent on gear than casters.
Mages (and Necros) become more valuable when people aren't charming and when it's harder to gear a melee character. Ironically for this thread, it also makes Enchanter animation pets more worthwhile.
Charming will still be very strong, but it will become less viable to haste the pet when soloing in tight quarters or in a group that isn't assisting with pet breaks. It's also going to be harder to find a viable charm pet, because of the 11 level gap that will be necessary.
cd288
06-15-2026, 09:52 AM
Stun/root/mez will always resist 3% of the time, or 11% of the time if you aren't 11 levels higher than the target. And of course, Charm itself is going to be breaking more often. The best case scenario of 3% chance per tick means charm will break every 2.2 minutes on average. Trying to charm anything that isn't at least 11 levels lower is going to become an exercise in futility if you want to keep it as a dedicated pet - it will break every 30 seconds on average.
Having a hasted, dual-wielding pet is going to result in a lot more Enchanter deaths.
Sadly, this will also nerf Druids. I wish that wasn't the case. Their pets are less problematic and it doesn't make sense for Druid charm to be breaking in the first place, as Druids are friends of animals and their magic is using the power of nature, not mental domination.
Why would charm be breaking more often? Channeling effects your chance to get interrupted when being hit while casting. It doesn't affect spell duration to my knowledge.
Also, I didn't know the stuns were resistible (except obviously for unstunnable mobs). I guess I am just absurdly lucky but I have never had a stunnable mob resist a stun one time, not even kidding.
Wayward
06-15-2026, 11:17 AM
Why would charm be breaking more often? Channeling effects your chance to get interrupted when being hit while casting. It doesn't affect spell duration to my knowledge.
Also, I didn't know the stuns were resistible (except obviously for unstunnable mobs). I guess I am just absurdly lucky but I have never had a stunnable mob resist a stun one time, not even kidding.
It sucks a big one. Happens mostly on mobs 51+. Nothing left to do but cry when the level 54 rock golem in the Hole crit resists pacify, then resists both stuns.
Zuranthium
06-15-2026, 06:10 PM
Why would charm be breaking more often? Also, I didn't know the stuns were resistible (except obviously for unstunnable mobs). I guess I am just absurdly lucky but I have never had a stunnable mob resist a stun one time, not even kidding.
The entire resist system on p99 is wrong and easymode compared to Classic Everquest (https://www.project1999.com/forums/showthread.php?t=434049&page=2)
All non-damage spells are supposed to resist 3% of the time at minimum, except Tash, and it's 11% of the time at minimum if you're not 11 levels higher than the target. This also applies to tick saves (although I slightly misspoke earlier, as it's a 50% chance for Charm to check for the tick save, although it's 6% minimum chance of resist for Charm tick saves, so still the same 3% minimum for the best case scenario).
Best case scenario with Charm is going to be that it breaks every 2.2 minutes on average and then 6% of the time on every charm break you will get a resist on either your stun or mez. Then on top of that, root will not be a guaranteed hold on the target you're trying to kill and most worthwhile targets will be resisting your spells at an 11% minimum rate, and if they summon you might be interrupted on even trying to cast your stun/mez, since channeling should fail more often.
“Lannfear level 35 enchanter” - enough said. Animation enchanters like you have ruined your own chance of finding groups, you won’t ruin mine. Real enchanter talking here and I don’t need your feedback on my fungi renting. That’s why there are posts about people dislike you misty - a whole thread. Maybe you should try to charm because it’s the only chance for your weak soul companion
Lol. Fippy.
cd288
06-16-2026, 10:14 AM
The entire resist system on p99 is wrong and easymode compared to Classic Everquest (https://www.project1999.com/forums/showthread.php?t=434049&page=2)
All non-damage spells are supposed to resist 3% of the time at minimum, except Tash, and it's 11% of the time at minimum if you're not 11 levels higher than the target. This also applies to tick saves (although I slightly misspoke earlier, as it's a 50% chance for Charm to check for the tick save, although it's 6% minimum chance of resist for Charm tick saves, so still the same 3% minimum for the best case scenario).
Best case scenario with Charm is going to be that it breaks every 2.2 minutes on average and then 6% of the time on every charm break you will get a resist on either your stun or mez. Then on top of that, root will not be a guaranteed hold on the target you're trying to kill and most worthwhile targets will be resisting your spells at an 11% minimum rate, and if they summon you might be interrupted on even trying to cast your stun/mez, since channeling should fail more often.
I'm confused. Is there a thread where the staff has said they think the evidence in that post is definitive and they are making changes?
Because the link you provided just appears to be you making the same argument you are here, without any staff feedback. Unless I missed a post by Nilbog or something in that thread, which I admittedly did not flip through closely.
Zuranthium
06-16-2026, 07:16 PM
The info was recognized as accurate by staff over a year ago and Nilbog is working on changes as time permits and has stated he wants multiple changes ready for the next patch.
Reiwa
06-16-2026, 09:50 PM
Now that's what I call TorvenQuest
cd288
06-17-2026, 09:45 AM
The info was recognized as accurate by staff over a year ago and Nilbog is working on changes as time permits and has stated he wants multiple changes ready for the next patch.
Thanks. Could you provide a link to that?
Sadre Spinegnawer
06-17-2026, 10:38 AM
Enchanter charm is an additive nerf.
A subtractive nerf is where you downgrade something overpowered, as with the mosscovered twig.
An additive nerf -- aka as all modern mmo's -- is where you upgrade something to be overpowered.
Enchanters should not be charming pets within an exp group, it should be too dicey and only if the group agrees a corpse run is acceptable does one hear of it.
We can't replicate lag, LD, and other devils, for example charisma only helping on vendors, but the class as is, is ruined if you enjoyed classic. It's not a rational class, as it stands.
Enchanters here and on live = A Mosscovered Queef, that will never be fixed b/c it is fun to meta-gamers.
DeathsSilkyMist
06-17-2026, 10:45 PM
We can't replicate lag, LD, and other devils.
The devs could do this if they wanted to.
If you try to buy an item from a merchant, for example, the server could simply delay processing that request by 200ms, so it takes longer for the purchase to appear on your client.
You could even have a simple randomized timer that kicks you from the server to simulate LD.
But people would probably rage quit if they did that lol.
Goregasmic
06-25-2026, 07:11 AM
The devs could do this if they wanted to.
If you try to buy an item from a merchant, for example, the server could simply delay processing that request by 200ms, so it takes longer for the purchase to appear on your client.
You could even have a simple randomized timer that kicks you from the server to simulate LD.
But people would probably rage quit if they did that lol.
Yeah I'd rage because my connection was stable back then so NOT CLASSIC.
Also, the last VT kill was duo'd with animations. Sucks to suck OP.
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