PDA

View Full Version : My encounter with Slidein


Phildorex
04-19-2026, 02:03 AM
I have a 21 enchanter, Lewit. I was hunting gargoyles in OOT. Everything was going fine. Later, a level 40 wizard shows up named Slidein, from Lineage. He is quadding the specs.

I killed a gargoyle but had to take some hits to keep my pet alive. I went back to the little tree in the corner of the island to bandage myself. While bandaging, Slidein pulls a quad of specs right on top of me, and they instakill me.

Why would anyone pull a quad of specs right on top of another player, someone who is sitting in the "safe spot" in the corner of the island? At best, it's reckless and shows a complete lack of respect for other players.

I waited for at least an apology, but received nothing. I messaged him, and he decided to berate me and accuse me of intentionally messing up his quad in violation of the PnP rules. Pretty much every tell he send was rude and insulting. I had my swear filter on, so I didn't get all of his brilliance.

I told him I have screenshots and would post them. He encouraged me to post them and explain what happened. I've never posted in Rants and Flames before.

As you can see, I had just killed a gargoyle and was bandaging myself. You can see him casting then his specs attack me. My pet, a chanter sword pet, only attacks a mob after it hits me first, as you can see. I cannot offensively attack a mob with the pet. Following are all of our exchanges plus a screenshot that shows I died at the tree that's a safe spot on that island.

I am a member of "No Time to Rez", a permadeath guild. So, because of this reckless and obnoxious player, I have to delete my character due to no fault of my own. Back to square one.

Ekco
04-19-2026, 02:38 AM
5 star RnF post

-5 stars for neither player knowing how undead aggro works.

Phildorex
04-19-2026, 02:55 AM
I started bandaging before he pulled the specs right on top of me. Each bandage takes several seconds. I was in a safe spot. Please enlighten me - what did I do wrong to cause my death?

The specs aggroed to me, so clearly he was mistaken about them ignoring me unless I did something to them.

Is there any scenario where Slidein isn't 100 percent at fault?

OriginalContentGuy
04-19-2026, 03:05 AM
All I can think to say even though Slidein clearly ignorant is sorry you don't got time to rez.

Ekco
04-19-2026, 03:12 AM
i don't think there is a safe way to kite spectres if a lower level player is doing gargs, same way spectres or sand giants pulled near docks would always stop to smoke people sitting or standing there before resuming chasing the person that initially pulled them

Ekco
04-19-2026, 03:12 AM
in oasis*

usmcjdking
04-19-2026, 11:01 AM
I need to know what happened between Steamfont and zoning into GFay,

This is the missing piece.

but yeah you got trained

chillybob
04-19-2026, 12:43 PM
OP got social aggro'd to the face and met his first p99 schizophrenic... well done

RIP LEWIT

Phildorex
04-19-2026, 05:04 PM
I need to know what happened between Steamfont and zoning into GFay,

This is the missing piece.

but yeah you got trained

After dying, my gnome went back to bind point in Steamfont. I think I sent him a one word tell "why?" upon dying. He didn't respond.

I was running back to the BB docks, so I immediately zoned to LFay then GFay. I sent the 2nd tell when I zoned to GFay, and that's when he first responded. Our entire conversation is in the post.

Swish
04-20-2026, 06:05 AM
Chillogan did this to me on the Oasis spectres once, I haven't forgotten.

tycohunden
04-20-2026, 08:36 AM
Who even quads spectres! You quad dorfs in BB dammit! To 49! Don’t worry, that wizard will never get myga blood with that game sence. Spectres are there for melee classes or derpy ass shamans

sammoHung
04-20-2026, 08:55 AM
Lineage is trash. They claim to be casual friendly - but they are chock full of the same ilk of no-life, antisocial people as the other "big" raid guilds.

Sorry about your reroll, OP. The only way to avoid assholes in this game is by not playing.

Good post, though. I will treat Sildein with the respect he deserves, anytime I see him.

kjs86z2
04-20-2026, 09:01 AM
Finally a RnF that truly delivers.

I guarantee he saw your guild tag and deliberately attempted to kill you.

Next time hide your guild tag.

10/10 tho.

Tann
04-20-2026, 09:28 AM
/guildstatus "players name"

no one can hide!

cd288
04-20-2026, 10:00 AM
Slidein is clearly a newb and talking out his ass. The annoying part about the OOT camp is if someone is out there killing gargoyles and you want to quad the specs you have to be aware of their location at all times because your kite will get disrupted if you accidentally drag the specs within aggro range of that person sitting to med, etc.

Technically he's the one who broke the rules by training you unless you deliberately put yourself in range of his kite in order to mess with it (which it seems you did not).

kjs86z2
04-20-2026, 11:40 AM
If I was doing a permadeath run it sure as hell wouldn't involve being in that zone.

cd288
04-20-2026, 11:59 AM
I've always thought permadeath shouldn't count deaths that result from blatant griefing like this. Should be fault of your own/groupmates. Blatant training shouldn't count.

Phildorex
04-20-2026, 09:37 PM
Technically he's the one who broke the rules by training you unless you deliberately put yourself in range of his kite in order to mess with it (which it seems you did not).

I'll address this strange possibility that I intentionally killed off my character, which I took weeks to level up and would have to delete after dying, just so I could inconvenience him:

The corner of the island with the little tree is where I sat between pulls. When Slidein showed up, he sat right behind me, so he was fully aware this was the spot I was sitting in.

When he first showed up, I killed a few gargs while he was medding, then I left for about 10 minutes to sell to vendors and drop some weight.

I came back the the exact same spot, and he was finishing a quad when I got back. While he sat at the tree medding, I killed 3 more gargs, pulling each one to that same area - right in front of him - he saw all 3 fights and apparently started his quad as I wrapped up fight #3. The specs that he pulled on top of me were literally the first quad he did after I returned. He knew I was there.

Either he is extremely stupid and doesn't know that specs will kill people in range (which is possible from his responses), or he intentionally killed me. This was literally his first opportunity to kill me.

As I said - best case scenario is that he is reckless and hates other players.

Phildorex
04-20-2026, 10:16 PM
There's something else I notice when I revisit Slidein's tells. He was using a staff of temperate staff. Lower element is not an AE spell. Level 40 is too low to single pull a spec - you cast at one, and the other three will all aggro immediately. It would have been very difficult for him to single out each spec and use the staff on it - they all look the same. Of the four specs he pulled on top of me, clearly two were attacking me - the pet communications reveal that. He only had aggro on one, two tops. The rest were social.

He's either REALLY stupid, or this was intentional.

deathusurper
04-21-2026, 09:06 AM
Slidein sounds like a jerk.

WarpathEQ
04-21-2026, 09:56 AM
You know what they say...Stupid is as stupid does

kjs86z2
04-21-2026, 10:50 AM
I'd prob call that death a mulligan man.

You haven't deleted yet, right?

At least take all the plat / gear off.

cd288
04-21-2026, 12:12 PM
There's something else I notice when I revisit Slidein's tells. He was using a staff of temperate staff. Lower element is not an AE spell. Level 40 is too low to single pull a spec - you cast at one, and the other three will all aggro immediately. It would have been very difficult for him to single out each spec and use the staff on it - they all look the same. Of the four specs he pulled on top of me, clearly two were attacking me - the pet communications reveal that. He only had aggro on one, two tops. The rest were social.

He's either REALLY stupid, or this was intentional.

Doesn't seem to be a reason for it to be intentional. Seems like he just doesn't understand aggros mechanics for the Spectres and how they will attack the person sitting/bandaging if pulled past them within aggro range, before returning to attack him.

It's odd he made it this far without understanding the game's mechanics.

sammoHung
04-21-2026, 12:28 PM
It's odd he made it this far without understanding the game's mechanics.

That's a lot of players these days. Instead of exploring on their own, they pull up the wiki for the "Soandso's wizard kiting guide" and just follow it to a T.

Sadre Spinegnawer
04-21-2026, 02:15 PM
Nice day in the park?

Not if you play an enchanter. Tried to rest once after a game of Frolf, gang of Shadow Men came at me from clear across the park.

Post just proves enchanter sit aggro is real.

Zuranthium
04-21-2026, 04:56 PM
You deserved to die and things like this are what make the game alive. EQ is supposed to be a dangerous world where something wild might happen at any given time. Stop whining.

You should have been paying attention to your surroundings, and probably should have been sitting at the water's edge. If you can't see that a bunch of specters are coming your direction, and moreover if you don't move in response, that's your fault.

Phildorex
04-21-2026, 08:15 PM
You deserved to die and things like this are what make the game alive. EQ is supposed to be a dangerous world where something wild might happen at any given time. Stop whining.

You should have been paying attention to your surroundings, and probably should have been sitting at the water's edge. If you can't see that a bunch of specters are coming your direction, and moreover if you don't move in response, that's your fault.

If I'm driving on the highway and a drunk driver crosses the line and kills me, that's my fault.

WarpathEQ
04-22-2026, 09:28 AM
The more I think about this the more impressed I am that there were 2 people in OOT trying to kill on spectre isle at the same time in the year 2026

Ekco
04-22-2026, 10:29 AM
2 people in OOT
drama being posted in RnF

shit's lookin up fam

Yumyums Inmahtumtums
04-22-2026, 02:56 PM
we're so fucking back

kjs86z2
04-22-2026, 03:11 PM
You deserved to die and things like this are what make the game alive. EQ is supposed to be a dangerous world where something wild might happen at any given time. Stop whining.

You should have been paying attention to your surroundings, and probably should have been sitting at the water's edge. If you can't see that a bunch of specters are coming your direction, and moreover if you don't move in response, that's your fault.

uh huh

so this logic applies to the raid scene too?

get off the tracks, amirite?

(you may be the winner of dumbest poster left on this forum)

Zuranthium
04-22-2026, 11:57 PM
so this logic applies to the raid scene too?

You shouldn't use the word logic when your brain isn't capable of processing high level thought.

The policy should be the same there, although raids are obviously a different environment, and since the playerbase cares more about pixel farming than playing an actual game, obviously there is an urge to have more structure within the raid scene, as compared to the gameplay than can be expected when exping in a random outdoor zone.

If I'm driving on the highway and a drunk driver crosses the line and kills me, that's my fault.

Everquest isn't a public service road with lines on it. It's an open world game and anyone is allowed to move within the space however they want. Sure, if someone is nonstop going out of their way to follow you around and pull MOBs on top of you, then you'd have a case. Anything else is you as a player failing in some way, if you get aggroed.

Awareness and movement are the basis of what makes someone a good player in a game like this. Unless you are purposefully AFKing (which is an inherent risk), you should be looking at your surroundings at all times and reacting quickly. It's not hard to see MOBs moving towards you in an open area. If you didn't bother to look around and just sit there while MOBs are coming towards you, that's your mistake as a player.

If this game was coded correctly and operated as it was intended, then monsters should be unpredictably spawning and attacking players anyway. Players running MOBs around in a given area and changing the "expected" pathing is simply another facet of a living game world that should already exist in the first place.

OriginalContentGuy
04-23-2026, 08:20 AM
uh huh

so this logic applies to the raid scene too?

get off the tracks, amirite?

Yeah like he can afford tracks.

sammoHung
04-23-2026, 08:20 AM
Everquest isn't a public service road with lines on it. It's an open world game and anyone is allowed to move within the space however they want. Sure, if someone is nonstop going out of their way to follow you around and pull MOBs on top of you, then you'd have a case. Anything else is you as a player failing in some way, if you get aggroed.

Lots of bullshit followed this - but a train is defined as when a player moves a mob off of their spawn and drags it across another player and the mob aggros the player.

So take the rest of your longwinded big-brained nonsense TFO here. It was a train.

Yumyums Inmahtumtums
04-23-2026, 09:05 AM
Not a train.

A shitty situation with a general lack of awareness on all parts.

But not a train.

sammoHung
04-23-2026, 09:35 AM
Not a train.

A shitty situation with a general lack of awareness on all parts.

But not a train.

Most definitely was a train.

Was it intentional? Doesn't sound like it.

But intention does not define a train. A train is when mobs are dragged off of their spawn and across the path of another player, and aggro the player.

This is cut and dry. The difference in the PnP is they rule against INTENTIONAL trains.

kjs86z2
04-23-2026, 10:03 AM
Zuranthium is a lolcow

Neno
04-23-2026, 10:37 AM
Most definitely was a train.

Was it intentional? Doesn't sound like it.

But intention does not define a train. A train is when mobs are dragged off of their spawn and across the path of another player, and aggro the player.

This is cut and dry. The difference in the PnP is they rule against INTENTIONAL trains.

You can train your kite over someone, but that doesn't make the kite a train.

kjs86z2
04-23-2026, 10:44 AM
trains are fine til someone dies

WarpathEQ
04-23-2026, 11:16 AM
The best part of all of this is I don't think either of these players know about 3rd person view. Pretty sure they are both playing exclusively in first person and have no clue what's going on.

sammoHung
04-23-2026, 12:25 PM
You can train your kite over someone, but that doesn't make the kite a train.

A kite is a train once it crosses paths with another player and gets that player aggro.

Any time you bring mobs off of their spawn and across another player and that player gets aggro, it's a train. Doesn't matter if its a kite, you're taking them for a walk, or they are stalking you because they saw your bikini pictures on Instagram.

Moving mobs off their spawn and causing them to aggro other players is a train.

WarpathEQ
04-23-2026, 02:57 PM
A kite is a train once it crosses paths with another player and gets that player aggro.

Any time you bring mobs off of their spawn and across another player and that player gets aggro, it's a train. Doesn't matter if its a kite, you're taking them for a walk, or they are stalking you because they saw your bikini pictures on Instagram.

Moving mobs off their spawn and causing them to aggro other players is a train.

Historically this is not at all how a train has been defined. Otherwise people could exploit this to convert 100% of any kites that occur in the game into trains and weaponize it to elicit punishments for kiters.

sammoHung
04-23-2026, 03:04 PM
Historically this is not at all how a train has been defined. Otherwise people could exploit this to convert 100% of any kites that occur in the game into trains and weaponize it to elicit punishments for kiters.

This IS, historically, how trains have been treated.

If you move a mob off of its spawn, you are responsible for its behavior after the fact.

That's why when you kite something, you have to put aggro into it, so that someone can't mess it up by sitting in its path.

This is simple shit, I can't believe how many posters on here are out of the loop on how the mechanics work and how the rules work.

sammoHung
04-23-2026, 03:08 PM
Maybe I'm the only person around here that was threatened with suspension for pulling with an Eye of zomm - because someone came along and sat in the mobs path towards me and then petitioned me when they got killed.

And that's how the GM at the time broke it down to me, almost word for word.

"If you move a mob off of its spawn, its now your responsibility to make sure it doesnt kill an innocent bystander on its way to you"

WarpathEQ
04-23-2026, 03:16 PM
That's why when you kite something, you have to put aggro into it, so that someone can't mess it up by sitting in its path.

This is simple shit, I can't believe how many posters on here are out of the loop on how the mechanics work and how the rules work.

Slidein confirmed. Funny how your logic follows the exact logic of the target of the thread and yet here were are 5 pages deep in a rant and flame about it.

That may be your belief but in the multiple years that I've been here I have yet to see one outcome of a kite align with your definition. Putting agro into a mob doesn't 100% equate to it ignoring people sitting in its path. Just like getting low health doesn't 100% equate to pulling a mob off a tank. There are thresholds.

If your perspective is that everyone else is out of the loop at some point you have to look at the loop and understand that you are the common denominator.

OriginalContentGuy
04-23-2026, 04:17 PM
Well I mean in a wrong way you're right.

Rygar
04-23-2026, 05:01 PM
Entirely possible they aggroed you because you were bandaging, which a mob maybe adds to their hate list as they view it as 'heal agro' and then since you were low health you got low-hp agro. Perhaps a P99 glitch or classic, not sure if anyone can test.

If you had full health and he ran them over perhaps nothing would have happened. Could be ruled as accidental

Zuranthium
04-24-2026, 01:22 AM
If you move a mob off of its spawn, you are responsible for its behavior after the fact.

Absolutely not. What a stupid idea.

Each player is responsible for their OWN positioning and safety. If you are sitting in the path of a MOB as it walks around or as it is chasing another player, THAT IS YOUR FAULT. Move your ass out of the way. Pay attention. React to your surroundings. Engage with the game. The game is not supposed to be "sit in a safe spot and kill a static MOB with no risk".

If you are in any zone with a MOB that can aggro you, then inherently you are at risk. That risk should be much higher than what it currently is, but unfortunately this game is stuck with poorly coded MOBs, so the playerbase isn't being challenged like they should be. MOBs pathing "unexpectedly" as a result of them chasing another player - that is simply how the game should always be anyway. Nobody is entitled to a safe spot in Everquest, and needing to constantly move around and adapt is supposed to be a primary aspect of the gameplay.

OriginalContentGuy
04-24-2026, 07:17 AM
Wait we are still talking about pixels right? Because I agree with Zuran's last post strongly and not just because it's written in complete sentences with effort towards consistency.

OriginalContentGuy
04-24-2026, 07:18 AM
Sam I missed you saying that and since you are up mornings hola but respectfully that's whack.

OriginalContentGuy
04-24-2026, 07:20 AM
Is this still a controversy that OP would resolve? If not hoocars filed under vegetables.

kjs86z2
04-24-2026, 12:10 PM
Absolutely not. What a stupid idea.

Each player is responsible for their OWN positioning and safety. If you are sitting in the path of a MOB as it walks around or as it is chasing another player, THAT IS YOUR FAULT. Move your ass out of the way. Pay attention. React to your surroundings. Engage with the game. The game is not supposed to be "sit in a safe spot and kill a static MOB with no risk".

If you are in any zone with a MOB that can aggro you, then inherently you are at risk. That risk should be much higher than what it currently is, but unfortunately this game is stuck with poorly coded MOBs, so the playerbase isn't being challenged like they should be. MOBs pathing "unexpectedly" as a result of them chasing another player - that is simply how the game should always be anyway. Nobody is entitled to a safe spot in Everquest, and needing to constantly move around and adapt is supposed to be a primary aspect of the gameplay.

thats not how p99 works buddy

you are bad

Wayward
04-26-2026, 08:24 AM
Absolutely not. What a stupid idea.

Each player is responsible for their OWN positioning and safety. If you are sitting in the path of a MOB as it walks around or as it is chasing another player, THAT IS YOUR FAULT. Move your ass out of the way. Pay attention. React to your surroundings. Engage with the game. The game is not supposed to be "sit in a safe spot and kill a static MOB with no risk".

If you are in any zone with a MOB that can aggro you, then inherently you are at risk. That risk should be much higher than what it currently is, but unfortunately this game is stuck with poorly coded MOBs, so the playerbase isn't being challenged like they should be. MOBs pathing "unexpectedly" as a result of them chasing another player - that is simply how the game should always be anyway. Nobody is entitled to a safe spot in Everquest, and needing to constantly move around and adapt is supposed to be a primary aspect of the gameplay.

LQCU36pkH7c