View Full Version : horrible strategy theorycrafting thread
CrazyPro
04-16-2026, 03:22 AM
Flop under Cazic Thule, trade him a ton of -PR gear and then have suicide rogues run in with the 1.7 minute blind poison periodically to keep him running around and then just have an army of rangers bow him down while avoiding the giant roving ball of death.
Solo Zlandicar by running over phase spider traps over and over again to create a giant death ball of hundreds of spiders, then have all of those spiders attacking a necro EoT pet that is also fighting zlandicar so it will constantly get shadow stepped and since NPCs treat shadow step as a gate and NPCs regen 20% of their HP when they gate, you have an invincible pet.
Make a few dozen level 60 ranger bots for people to pilot and set up an aggro waterfall bump chain on AoW and kill him with no heals
Line up like 50 level 60 ogre warriors with max ATK buffs and weighted axes to furious disc chain literally every tank n spank fight to death
Instantly kill vindi with 100 giantsbane wizards
Instantly kill vulak with 500 dragonbane wizards
Kill AoW by corpse cannoning him with a swarm of level 5s bound at the WL ZL to keep him occupied forever and then have a ton of pets dps him and have the level 5s immediately put a punch into him upon respawning to keep AoW off of the pets forever until he dies
plonkster
04-16-2026, 03:46 AM
have a naked gnome wizard with enchanter dmg shield solo melee vindi while twenty million rogues chain bind wound the wizard
collect loot right before the thermal death of the universe
TheBlob
04-16-2026, 10:09 AM
Flop under Cazic Thule, trade him a ton of -PR gear and then have suicide rogues run in with the 1.7 minute blind poison periodically to keep him running around and then just have an army of rangers bow him down while avoiding the giant roving ball of death.
I have not experimented with this, but I thought you needed to charm a mob in order for it to equip the equipment you gave it. Does Feign Death play a role in this strategy or is it just to avoid dying and you can actually give equipment to any non-KoS mob and it will equip it?
kjs86z2
04-16-2026, 10:50 AM
does green kite vulak guards in trips room w/ wizards and a couple enchanters on goalie duty?
OriginalContentGuy
04-16-2026, 11:26 AM
does green kite vulak guards in trips room w/ wizards and a couple enchanters on goalie duty?
It's a safe bet that we get what you're asking although imagine how that sentence looks to a person who can read and speaks perfect English but isn't an elf nerd.
Hey man I'll sling blade with ya I don't give a fuuck mhm
red_demonman
04-16-2026, 11:48 AM
Use an army of mage/necro bots to defeat bee island.
iykyk
WarpathEQ
04-16-2026, 11:54 AM
I have not experimented with this, but I thought you needed to charm a mob in order for it to equip the equipment you gave it. Does Feign Death play a role in this strategy or is it just to avoid dying and you can actually give equipment to any non-KoS mob and it will equip it?
It doesn't work on every mob, quest NPCs will take items given as quest inventory and only human-like models will equip items (i.e. no dragons). But yes, there are NPCs you can equip items on without charming
WarpathEQ
04-16-2026, 11:55 AM
does green kite vulak guards in trips room w/ wizards and a couple enchanters on goalie duty?
Larger raid forces do. Smaller ones pre-kill or kite in vulak's room.
Jimjam
04-16-2026, 12:22 PM
Moving a 2h weapon out of primary, putting it somewhere safe, swapping a 1h weapon to secondary in case dual wield passes it’s check, unequipping that item, getting the 2h back on cursor and into primary before missing a primary swing or an opportunity to 2h riposte an enemy attack.
kjs86z2
04-16-2026, 01:22 PM
Larger raid forces do. Smaller ones pre-kill or kite in vulak's room.
how do smaller raid forces get vulak when there is a large one there competing?
CrazyPro
04-16-2026, 02:51 PM
I have not experimented with this, but I thought you needed to charm a mob in order for it to equip the equipment you gave it. Does Feign Death play a role in this strategy or is it just to avoid dying and you can actually give equipment to any non-KoS mob and it will equip it?
It’s kinda wacky, some mobs only equip when charmed, other mobs will equip even if you’re KoS. You can slow Tunare by trading her a ton of -MR gear, she will equip it. I have given CT fishing poles several times in the past and he equips them. Someone gave Vindi an earthen blade once and he was proccing haste on himself. Some mobs, like skeletons, straight up never equip items you give to them uncharmed even if you use an enchanter faction spell. Non-charmed mobs will not drop items you give to them, but they will noticeably equip and utilize them.
WarpathEQ
04-16-2026, 03:43 PM
how do smaller raid forces get vulak when there is a large one there competing?
If its competitive FTE on quake/natural then generally the hero kite (1 kiter that kites all the guards in vulak's room)
CrazyPro
04-16-2026, 03:44 PM
If its competitive FTE on quake/natural then generally the hero kite (1 kiter that kites all the guards in vulak's room)
Only one raid guild does this and they're definitely not a small guild.
WarpathEQ
04-16-2026, 03:53 PM
I mean 50 person vulak vs. 120 person vulak. You can put whatever label you want on it. One guild does it repeatedly and effectively. Other guilds have attempted with less consistency/success and its really the only currently viable strat if you aren't the zerg guild on either server
Rumor is GG is working on an......interesting......strategy. Probably a good one for this thread.
sammoHung
04-16-2026, 04:24 PM
Here's a theoryquesting bad strat.
Have 130 people in a raid force in ToV.
CrazyPro
04-16-2026, 04:41 PM
I mean 50 person vulak vs. 120 person vulak. You can put whatever label you want on it. One guild does it repeatedly and effectively. Other guilds have attempted with less consistency/success and its really the only currently viable strat if you aren't the zerg guild on either server
Rumor is GG is working on an......interesting......strategy. Probably a good one for this thread.
I think I have a screenshot of Kingdom having 150 people in zone during one of their Vulak engages but okay. The hero kite only removes like 15 roles from the sheet? Everyone else is just there to punch the thing.
GG stole my genius shower thought strat of furious disc bumping the vulak guards down with max ATK buffs on ogre warriors with weighted axes. I hope it works, I've waited far too long for someone to actually pursue that strat.
sammoHung
04-17-2026, 10:21 AM
I think I have a screenshot of Kingdom having 150 people in zone during one of their Vulak engages but okay.
No you don't. Kingdom barely has 150 active members. Maybe 90 was the highest raid force I've ever seen with Kingdom. Still absurd, but stop you literal child.
Castle is such trash. Guild's been around since Green started, and didn't enter the competitive raid scene until 2-3 years ago and becoming the zerg guild of the server.
Before that they were still killing Severilous.
kjs86z2
04-17-2026, 11:28 AM
If its competitive FTE on quake/natural then generally the hero kite (1 kiter that kites all the guards in vulak's room)
How does 1 person put enough aggro into all the guards?
sammoHung
04-17-2026, 12:16 PM
How does 1 person put enough aggro into all the guards?
They are aggro-linked to Vulak. So You keep fluxing Vulak and carefully maintain the balance so you don't out-aggro the tank and get summoned
CrazyPro
04-17-2026, 03:27 PM
No you don't. Kingdom barely has 150 active members. Maybe 90 was the highest raid force I've ever seen with Kingdom. Still absurd, but stop you literal child.
Castle is such trash. Guild's been around since Green started, and didn't enter the competitive raid scene until 2-3 years ago and becoming the zerg guild of the server.
Before that they were still killing Severilous.
I remember wiping on gore 10 times in a row with 70 people, all of the sub-55s had to sit out on a little hill until they were called in midway through the fight because they just couldn't handle the AEs.
After months of banging our heads against Gorenaire we finally killed her and got double white scales.
It's been a wild ride joining this silly casual guild at level 4 that paid dkp to do fire giants and now getting all of the phat lewtz on the server.
Having 80 people show up doesn't win mobs, people filling critical roles does. You can have 100 rogues, 100 clerics, and an endless supply of warriors but no real playmakers and you'll get leapfrogged by another guild quadding their entire raid force across the zone to jump you and take your mob.
sammoHung
04-17-2026, 04:12 PM
I remember wiping on gore 10 times in a row with 70 people, all of the sub-55s had to sit out on a little hill until they were called in midway through the fight because they just couldn't handle the AEs.
well to be honest, Gore is a really tough encounter.
CrazyPro
04-17-2026, 05:09 PM
well to be honest, Gore is a really tough encounter.
Now she goes from 100% -> 0% in 5 seconds
Wizard spam is OP in Kunark
WarpathEQ
04-21-2026, 10:01 AM
I think I have a screenshot of Kingdom having 150 people in zone during one of their Vulak engages but okay. The hero kite only removes like 15 roles from the sheet? Everyone else is just there to punch the thing.
GG stole my genius shower thought strat of furious disc bumping the vulak guards down with max ATK buffs on ogre warriors with weighted axes. I hope it works, I've waited far too long for someone to actually pursue that strat.
It makes it that much better that you're claiming to be the theorycrafter behind one of the dumbest ideas the server has ever heard
sammoHung
04-21-2026, 10:53 AM
Now she goes from 100% -> 0% in 5 seconds
Wizard spam is OP in Kunark
Well yeah, 6 years past the Kunark release when every guild has an army of wizard bots.
But in era, Gore is a tough fight.
kjs86z2
04-21-2026, 10:53 AM
They are aggro-linked to Vulak. So You keep fluxing Vulak and carefully maintain the balance so you don't out-aggro the tank and get summoned
Wow, thats like the end-all giga version of guard kite. Sounds super risky tho.
We used to just assign 1 wiz to each guard and run circles in trips. An enchanter or two out in the hall for goalie just in case.
WarpathEQ
04-21-2026, 11:17 AM
As Crazy pointed out in the most ironic zergy way is that assigning wizard kiters to each guard and the infrastructure of that strat roughly doubles the required engage force which only really works for the zerg guild on each server.
P.S. that's not how the single kiter strat actually works
sammoHung
04-21-2026, 12:30 PM
As Crazy pointed out in the most ironic zergy way is that assigning wizard kiters to each guard
such is the castle way
CrazyPro
04-21-2026, 03:55 PM
It makes it that much better that you're claiming to be the theorycrafter behind one of the dumbest ideas the server has ever heard
I randomly thought of it 2 years ago and jokingly mentioned it once in a discord that GG doesn't has access to because I thought it sounded funny. I knew immediately what they were doing when they first tested the strat out during a vulak lockout and I was struck with great joy, for Brad had spread my divine revelation to others as well.
I did end up making a rough timeline of events to math out if it was even possible a few days ago and they have enough time to get a full engage force with a slow team down by the time all of the guards are dead, with only 2 ranger bumps initially and then 6 mages cothing.
Issue is they don't have the people so it's not looking like it's going to happen. I want them to pull it off one time just because it's funny.
Jimjam
04-21-2026, 04:16 PM
GG did a naked bind rush from respawn on Sontalak and won.
Quite entertaining just wave after wave of PCs spawning, landing a couple of melee rounds and dieing just to do the same again.
It worked so fair play.
sammoHung
04-21-2026, 04:20 PM
heres the most horrible strategy:
Lets pull everything possible to the zone line and kill it there. This way everyone in your guild outside of the 10 people who pull regularly will never see the rest of the zone, and only experience the entrance
CrazyPro
04-21-2026, 04:26 PM
heres the most horrible strategy:
Lets pull everything possible to the zone line and kill it there. This way everyone in your guild outside of the 10 people who pull regularly will never see the rest of the zone, and only experience the entrance
Unroot ToV
Jimjam
04-21-2026, 04:51 PM
Unroot ToV
You just reset the clock.
kjs86z2
04-22-2026, 03:13 PM
Unroot ToV
well said games dead
Castle2.0
04-25-2026, 08:41 PM
Duo kill Nagafen.
60 necro with EoT pet once they get fear immunity.
Corpse endless CHeal scythes. Necro stays FD so they don't get banised... 52 cleric with double DA and idol ready just in case spams scythes.
Castle2.0
04-25-2026, 08:42 PM
Tank anything with 216 rangers. Endless cycle of weaponshield while all the others bow.
BradZax
04-25-2026, 11:36 PM
Tank anything with 216 rangers. Endless cycle of weaponshield while all the others bow.
I think that is 39 minuets of weaponshield, is this a viable strat?
Castle2.0
04-27-2026, 07:30 PM
20 sec on Jan 09, 2001 patch so it's 72 minutes.
druidbob
04-27-2026, 09:27 PM
450 wizards casting dragon bane to one shot Vulak.
BradZax
04-27-2026, 09:55 PM
20 sec on Jan 09, 2001 patch so it's 72 minutes.
Why is this not a real strategy??
Castle2.0
04-28-2026, 12:40 AM
Why is this not a real strategy??
Because 216 people you can reliably zerg down anything with a traditional tank/spank setup. Who wants to level 216 60 rangers?
Castle2.0
04-28-2026, 12:44 AM
12 wizards, 1 tank, few clerics, easy Vindi at ZL. This is an actual strategy. 8 giant's bane per wizard. No other melee so rampage doesn't matter. All clerics on hero tank.
Wizards wait for aggro to build up for 1 bane, then zone. Come back in 1 bane, then zone. Come back in 2 banes then zone, come back in 2 more banes then zone, come back in 2 more banes for kill.
12 wizards, 1 tank, few clerics, easy Vindi at ZL. This is an actual strategy. 8 giant's bane per wizard. No other melee so rampage doesn't matter. All clerics on hero tank.
Wizards wait for aggro to build up for 1 bane, then zone. Come back in 1 bane, then zone. Come back in 2 banes then zone, come back in 2 more banes then zone, come back in 2 more banes for kill.
This was done, I believe with even less wizards. There was an event recently where the objective was to kill Vindi with as small a crew as possible. Someone who knows better can chime in and say how many it took. (I think it was like 4-6 or something)
WarpathEQ
04-28-2026, 12:11 PM
Imagine using vindi strats that take 15+ people in 2026
CrazyPro
04-28-2026, 01:44 PM
This was done, I believe with even less wizards. There was an event recently where the objective was to kill Vindi with as small a crew as possible. Someone who knows better can chime in and say how many it took. (I think it was like 4-6 or something)
Nah, the event was for the most efficient vindi kill possible, least people in the least time. Winner was like 18 people shredding him down in under a minute.
WarpathEQ
04-28-2026, 03:02 PM
Nah, the event was for the most efficient vindi kill possible, least people in the least time. Winner was like 18 people shredding him down in under a minute.
There have been multiple, the one he is referring to (first time it was done I believe) was just lowest number on the encounter log. It was a single wizard that did all the DPS I don't recall what other support toons they had on the encounter but it was only a few toons total. Probably 2 pets and a cleric to hold agro while the wizard left zone to manastone.
CrazyPro
04-28-2026, 07:18 PM
There have been multiple, the one he is referring to (first time it was done I believe) was just lowest number on the encounter log. It was a single wizard that did all the DPS I don't recall what other support toons they had on the encounter but it was only a few toons total. Probably 2 pets and a cleric to hold agro while the wizard left zone to manastone.
I know which one your talking about, GG did it with 1 warrior, 2 clerics, and a wizard, I think.
Castle2.0
04-29-2026, 01:20 PM
This was done, I believe with even less wizards. There was an event recently where the objective was to kill Vindi with as small a crew as possible. Someone who knows better can chime in and say how many it took. (I think it was like 4-6 or something)
Yes, if they suicide to refresh mana or other creative ways like porting to WC, smashing manastone + healpots, then gating back.
BradZax
04-29-2026, 01:23 PM
Because 216 people you can reliably zerg down anything with a traditional tank/spank setup. Who wants to level 216 60 rangers?
well based on thos enumbers it sounds like idk what with 40-60 youd have enough :cool:
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