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View Full Version : What QoL changes would you like to see in a remaster?


onmove_broke
02-14-2026, 01:37 PM
It seems like remastering games is all the rage and I would not be opposed to EQ getting a remaster if it was done correctly by a competent group of people and not purple haired freaks.

So what , if any, QoL changes would you like to see in a remaster? I would love to see bottle necks removed from the game where one person could hold down the camp forever like Stormfeather or Hate minis.

I would also like to see some dungeons get adjusted to make them more viable, like the loot tables in say Runnyeye or CT etc.

BradZax
02-14-2026, 02:12 PM
Thj

feniin
02-14-2026, 02:33 PM
So what , if any, QoL changes would you like to see in a remaster? I would love to see bottle necks removed from the game where one person could hold down the camp forever like Stormfeather or Hate minis.


Bottlenecks are what makes (this version of) this game so engaging and re-playable. You should not have equal access to every item in the game if you're not willing to put in the same amount of time and effort as the next person.

Rygar
02-14-2026, 03:23 PM
Single 12 slot backpack for inventory , allow a wrist pouch and belt pouch and that is it.

Immersion is broken visualizing an enchanter or rogue fighting with 8 backpacks on their body

Belambic
02-14-2026, 03:43 PM
The raid interface would be nice

Kaia
02-14-2026, 04:02 PM
The charm of EQ isn't in pristine graphics or streamlined gameplay, it’s in the friction.

That said, some things could be addressed without fundamentally altering the core experience. The bottlenecks you mentioned – Stormfeather, Hate – are valid points. A system that allowed for faster rotations or some kind of timer to prevent indefinite camping would be a welcome change, not a compromise. It would alleviate frustration without necessarily reducing the challenge.

Runnyeye and CT loot tables… yeah, those could use a look. Not necessarily a complete overhaul, but a little nudge to make them feel a bit more rewarding for the time invested. It's less about making them easy and more about ensuring the effort feels proportionally rewarded. A little more variety in drops would be good too.

Beyond that, I’d be cautious about sweeping changes. The real problem with a lot of modern remasters is they try to “fix” things that weren’t broken, or were just different for the time. Things like a more robust in-game map would be nice, though. Something beyond the basic representations.

It's a delicate balance. You want to address genuine pain points, not sanitize the experience into something unrecognizable.

druidbob
02-14-2026, 04:11 PM
Single 12 slot backpack for inventory , allow a wrist pouch and belt pouch and that is it.

Immersion is broken visualizing an enchanter or rogue fighting with 8 backpacks on their body

Just imagine you are playing in a Rob Liefeld comic.

Belambic
02-14-2026, 07:08 PM
Single 12 slot backpack for inventory , allow a wrist pouch and belt pouch and that is it.

Immersion is broken visualizing an enchanter or rogue fighting with 8 backpacks on their body
You can roleplay that for yourself, you don't need to inconvenience everyone else to do that.

loramin
02-14-2026, 07:17 PM
Just imagine you are playing in a Rob Liefeld comic.

https://static0.srcdn.com/wordpress/wp-content/uploads/wm/2023/09/rob-liefeld-character-the-pouch-in-bloodstrike-comic.jpg?q=50&fit=crop&w=825&dpr=1.5

aaezil
02-14-2026, 08:29 PM
I would refuse to play that unless it was coded by someone with purple hair

BradZax
02-14-2026, 10:50 PM
Single 12 slot backpack for inventory , allow a wrist pouch and belt pouch and that is it.

Immersion is broken visualizing an enchanter or rogue fighting with 8 backpacks on their body

Eq survival extraction mode.

Sadre Spinegnawer
02-15-2026, 09:56 AM
https://i.imgur.com/LhzrYnH.jpeg