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View Full Version : What have been the biggest nerfs?


solidious77
01-03-2026, 07:57 AM
The last time I really dug into P99 was on the Blue server several years ago after Velious dropped. I'm curious, what are some of the big (or small) nerfs that happened over the last decade? Anything really notable?

Are there any that you really agree or disagree with? Not trying to stir up contention, just healthy conversation :)

Jimjam
01-03-2026, 08:43 AM
Battle bandaging 💪

Tethler
01-03-2026, 10:58 AM
sneak pulling nerf
dot damage ticks in combat log
buff timers

There are more, but i miss those the most

Cecily
01-03-2026, 01:56 PM
First they came for the MAPs and that was fine.

Putrefied Corpse
01-03-2026, 02:27 PM
I once said I'd quit when they nerfed spell sets and here I am over 10 years later.

Keebz
01-03-2026, 03:48 PM
Rooted Dragons
SoulFire clicks are PAL only

Swish
01-03-2026, 10:33 PM
/pet feign was fun... you could have your pet laying down between pulls.

wuanahto
01-04-2026, 01:51 AM
chisel

druidbob
01-04-2026, 12:50 PM
Life tap was a big one imo. Also the item recharge nerfs turned so much raid gear into trash.

solidious77
01-04-2026, 01:24 PM
I remember an invis pull exploit that was good they fixed long ago. If someone used any long cast like Mrylokar's gauntlets, meanwhile someone else casts invis on them just after, by the time the cancel magic lands on target, the rog is invis, and it would only aggro the one mob

Ennewi
01-04-2026, 06:12 PM
Disease Cloud aggro. Bard song and proc aggro. Sneak pulling. Push interrupt.

sammoHung
01-05-2026, 04:06 PM
Push interrupt. Solo Killing a spectral curate in KC 5x before it dies because they have enough mana for 4 C Heals.

kjs86z2
01-05-2026, 04:24 PM
Rooted dragons

Ennewi
01-05-2026, 04:50 PM
Night blindness too. It's pretty close to how I remember it being in classic. No qualms whatsoever.

Vivitron
01-05-2026, 05:39 PM
Disease Cloud aggro. Bard song and proc aggro. Sneak pulling. Push interrupt.

Bard song aggro isn't the biggest impact on the game overall but now that I have a geared bard it's the one I lament the most.

Ennewi
01-05-2026, 06:37 PM
Bard song aggro isn't the biggest impact on the game overall but now that I have a geared bard it's the one I lament the most.

Oh for sure, and in certain situations it's sort of a buff to the class. That said, it's hard to think of another case where one class has been so gutted of its OG design. Monks and sneak pull/push interrupt maybe?

solidious77
01-12-2026, 06:51 PM
Midnight Mallet, puppet strings, and Prayer of Healing have casting time now and crazy buyback costs. I'm sure there are more too. That is a new big change though

Also I see that Holgresh Elder Beads act as a pet now, so necro can't lifetap at will.

solidious77
01-12-2026, 06:51 PM
Prayers of Life*

Danth
01-12-2026, 07:19 PM
Oh for sure, and in certain situations it's sort of a buff to the class. That said, it's hard to think of another case where one class has been so gutted of its OG design. Monks and sneak pull/push interrupt maybe?

I'd gladly sign a petition to restore song (and other spell) aggro to its rightful place but the song target limit that was on "green" early on, instead made permanent.

aaezil
01-13-2026, 03:15 AM
Everything fun a warrior used to be able to do :(

Rygar
01-13-2026, 12:02 PM
Channeling fix that is pending update. Going to wreck chanter solo god status

sammoHung
01-13-2026, 12:07 PM
Channeling fix that is pending update. Going to wreck chanter solo god status

Shaman, too. And Necro. Really, anyone who relies on surviving a few rounds of hits to get casts off and can't kite mobs to create distance in dungeons.

kjs86z2
01-13-2026, 01:41 PM
no more solo gods

Hannibal
01-13-2026, 06:19 PM
I main a druid and the DoT ticks were just awful to see go away. New players don't even get to know the exact damage numbers they're dealing and when. I loved seeing the text scroll by with 5 lines of DoT damage :D It just felt good, I saw NO UPSIDE to their removal. I wish they'd only nerf things that gave issues.

I also miss the colored targeting rings at mobs' feet.

sammoHung
01-14-2026, 10:42 AM
I main a druid and the DoT ticks were just awful to see go away. New players don't even get to know the exact damage numbers they're dealing and when. I loved seeing the text scroll by with 5 lines of DoT damage :D It just felt good, I saw NO UPSIDE to their removal. I wish they'd only nerf things that gave issues.

I also miss the colored targeting rings at mobs' feet.

THe DoT damage would be nice - but to be extremely pedantic --- neither of those were classic. Actually, most of the "nerfs" people listed weren't nerfs as much as devs trying to hit closer to the classic target. Some actual nerfs:

Rooted Dragons
Push Interrupt for mobs
Resistable lifetaps

Rygar
01-14-2026, 01:17 PM
THe DoT damage would be nice - but to be extremely pedantic --- neither of those were classic. Actually, most of the "nerfs" people listed weren't nerfs as much as devs trying to hit closer to the classic target. Some actual nerfs:

Rooted Dragons
Push Interrupt for mobs
Resistable lifetaps

Push to interrupt was never classic on mobs. Even during Luclin we could never interrupt those damn phinny seahorse heals without a well timed bash. On p99 the push values are borked anyways where a single monk pushes mobs across the map.

You are spot on with the other 2. Just unroot and ban trash training / zone pulls. MarioKart ToV pulls were an abomination.

Lifetap nerf seems like the biggest mistake ever. Could have just added a cast time to Ivandyr Hoop and been done with it, along with super high recharge cost. Part of me feels like they maybe wanted that item to be used for solo "save your ass" situations, but when the fix went live and nerfed entire classes spell sets it should have been revised.

sammoHung
01-14-2026, 01:36 PM
Push to interrupt was never classic on mobs. Even during Luclin we could never interrupt those damn phinny seahorse heals without a well timed bash. On p99 the push values are borked anyways where a single monk pushes mobs across the map.


It's been so long I can't remember, but I have foggy memories of fighting mobs in Velious era 25 years ago and the standard operating procedure was to move to the side of the mob when they started casting to push them. You had to push them laterally for it to work, but it didn't work if you pushed them backwards / forwards

Rygar
01-15-2026, 01:14 PM
It's been so long I can't remember, but I have foggy memories of fighting mobs in Velious era 25 years ago and the standard operating procedure was to move to the side of the mob when they started casting to push them. You had to push them laterally for it to work, but it didn't work if you pushed them backwards / forwards

So many unknowns, I don't doubt people believed that but was it true? I recall melee in the side not to interrupt casting, but because we didn't want to push a mob over the tank. I recall doing statue during Luclin/PoP and it was a much longer flight than I was used to. They were corner tanking it and took a very long time, but mob did eventually get on top of tank and there was fear of it flipping during enrage.

auura
01-19-2026, 03:18 PM
Surprised it hasn't been mentioned. Mages pet agro was heavily nerfed to avoid mage armies.

The classic mechanic is that if all a mage does is chain cast pets and buff the pet, the mage never generates agro beyond the initial default agro. So, if that mage resummons a pet and sends it on the mob, the pet will immediately take agro from the mage. Well-timed pet back-offs would allow a mage to chain pets to kill mobs that could summon. Mobs that couldn't summon were much more relaxed fights.

Here, mages build agro simply from their pet doing damage, such that each resummoned pet takes longer and longer to pull agro. This is manageable with earth pet until mobs begin to summon.

It just exacerbates mages' utter obsolescence once Kunark launches.

Gustoo
02-23-2026, 05:31 PM
Mages should also get full exp from pet kills.

And mages suck so they should make this back to classic I don't know why a mage needs more harm than their total lack of CC already does to them

And the money nerf to hill giants sucks big time too as that was a chill life.

Swish
02-24-2026, 12:45 AM
Mages should also get full exp from pet kills.

And mages suck so they should make this back to classic I don't know why a mage needs more harm than their total lack of CC already does to them

And the money nerf to hill giants sucks big time too as that was a chill life.

If you like mages doing great things try a TLP

Muggens
02-28-2026, 01:49 PM
Is the deal with daybreak that they cant deviate at all from "classic" EQ, even QoL stuff? The old talk about custom content is long gone I guess, but some tweaks would at least entice some old players back, maybe?

Drueric
03-02-2026, 12:11 AM
P99 nerfed mage pets. And bolt spells.

Swish
03-02-2026, 04:37 AM
Is the deal with daybreak that they cant deviate at all from "classic" EQ, even QoL stuff? The old talk about custom content is long gone I guess, but some tweaks would at least entice some old players back, maybe?

If there's even a sniff of p99 turning into THJ I think it would get shut down. What tweaks would you make?

"In the spirit of classic" emulated WoW enthusiasts put a lot of time into making extra quests and even altering zones to make way for new quest lines/NPCs/etc. I don't think that would be okay here and more importantly I don't think Rog/Bog would want to do it.

Muggens
03-03-2026, 06:54 AM
If there's even a sniff of p99 turning into THJ I think it would get shut down. What tweaks would you make?

"In the spirit of classic" emulated WoW enthusiasts put a lot of time into making extra quests and even altering zones to make way for new quest lines/NPCs/etc. I don't think that would be okay here and more importantly I don't think Rog/Bog would want to do it.

Hi Swish. Ah no Im not thinking about making P99 into THJ, more like introducing DoT timers back again and small QoL stuff like that. Maybe tune EXP gains up 10%? Let magicians gain full exp on pet kill etc. Nothing that will game break classic.

I seem to remember the point of the green server was a cycling fresh server that eventually merges with Blue after some time. So we got a fresh server every once in a while, and Blue stays as the chronicler of adventurers past. Green could be 100% classic as far as P99 goes, and Blue COULD have some small QoL stuff

Kruel
03-03-2026, 10:08 AM
Playing as a necro since 2011 here.

Biggest one was into Kunark they nerfed lifetap. Necros were AMAZING to play on raids. We can go under a mob and chain lifetap. Keeps us healed and did great damage. Just so much fun to play a necro.

Second one was rooted dragons. I get it... we were pulling all mobs to the entrance of TOV and spanking them there. Nobody really got to see the zone. But it was nice to clear all dragons in a hour haha.

Jimjam
03-03-2026, 10:13 AM
Really want unresistible Lifetap back.

Sure, it is OP and makes powerful necromancers, spectre NPCs (and to a lesser extent SKs) even more powerful in it's classic iteration (and honestly, I don't know why the classic devs decided lifetap should be largely irresistible), but thats just how classic p99 should be.

magnetaress
03-03-2026, 12:24 PM
Mages

BradZax
03-03-2026, 01:14 PM
Really want unresistible Lifetap back.

Sure, it is OP and makes powerful necromancers, spectre NPCs (and to a lesser extent SKs) even more powerful in it's classic iteration (and honestly, I don't know why the classic devs decided lifetap should be largely irresistible), but thats just how classic p99 should be.

i think it had something to do with the healing element causing it to be unresistible.

sammoHung
03-03-2026, 01:45 PM
i think it had something to do with the healing element causing it to be unresistible.

https://wiki.project1999.com/Ivandyr's_Hoop

It's because of this. Used to be rechargeable. So you could equip toons with these and if you spam 6 charges its 900 dmg instantly per toon spamming it.

BradZax
03-03-2026, 01:48 PM
https://wiki.project1999.com/Ivandyr's_Hoop

It's because of this. Used to be rechargeable. So you could equip toons with these and if you spam 6 charges its 900 dmg instantly per toon spamming it.

I was speaking to why life tap was originally un resistible in the game on live.

Wakanda
03-05-2026, 03:39 AM
This is probably not a huge nerf to most people, but it's something I am curious about.

Does anyone know why CB belts are nerfed? Was there some type of gimmick I didn't know about? Because even DF belts, which don't seem to be nerfed.... aren't super powerful or sought after.

Also I remember a time period on Green where they nerfed the AC drops in OOT or something? If I recall it felt pretty dramatic at the time.

I'm also not sure, but I'm assuming that they nerfed Magician summoned weapons at some point because I can remember a time period where EVERYONE was using them on their pets / charmed pets, and now I never see them. That may have just been a timeline update / green being new thing though.

Hideousclaw
03-09-2026, 04:31 PM
This is probably not a huge nerf to most people, but it's something I am curious about.

Does anyone know why CB belts are nerfed? Was there some type of gimmick I didn't know about? Because even DF belts, which don't seem to be nerfed.... aren't super powerful or sought after.

Also I remember a time period on Green where they nerfed the AC drops in OOT or something? If I recall it felt pretty dramatic at the time.

I'm also not sure, but I'm assuming that they nerfed Magician summoned weapons at some point because I can remember a time period where EVERYONE was using them on their pets / charmed pets, and now I never see them. That may have just been a timeline update / green being new thing though.

iirc they nerfed most all quest XP when green timeline was nearing Kunark launch because people were corpsing/banking a shit ton of like Gnoll scrolls or some shit and were gonna level the 1st lvl 60 via them and then they never looked back

cd288
03-09-2026, 05:27 PM
iirc they nerfed most all quest XP when green timeline was nearing Kunark launch because people were corpsing/banking a shit ton of like Gnoll scrolls or some shit and were gonna level the 1st lvl 60 via them and then they never looked back

They were nerfed well before that because their XP values were apparently proven to not be classic.

Castle2.0
03-11-2026, 12:38 AM
Red Wood Wands. Check the #1 DPS during Vanilla link in my signature to see what I mean. Since nerf, it can never be done again. I will forever be #1 DPS in Vanilla. yay.

Belambic
03-11-2026, 12:11 PM
Moss covered twig
https://wiki.project1999.com/Mosscovered_Twig

Mosscovered Branch
https://wiki.project1999.com/Mosscovered_Branch

1H blunt to 2H and nerfing the DPS at the same time.

Nuggie
03-15-2026, 03:51 PM
Is the deal with daybreak that they cant deviate at all from "classic" EQ, even QoL stuff? The old talk about custom content is long gone I guess, but some tweaks would at least entice some old players back, maybe?

I believe Rog is under NDA for this, but I believe the agreement is something like, "Do not open any more servers, do not allow a cashflow stream to be generated, or we will serve a C&D"

sammoHung
03-16-2026, 03:57 PM
I believe Rog is under NDA for this, but I believe the agreement is something like, "Do not open any more servers, do not allow a cashflow stream to be generated, or we will serve a C&D"

The P99 Agreement was posted, and it explicitly says that everything must be released as it was.

In addition: Daybreak drafted an agreement with ALL EqEmu operators after the whole THJ debacle,

7. All EQEmulator gameplay must remain exactly the same as the original EverQuest game. You shall not add, alter, or introduce any scripts, plug-ins, artwork, maps, assets, or other materials that change, extend, or replace the original EverQuest gameplay experiences, rules, mechanics, character traits, artwork, or strategies. Notwithstanding the foregoing, you are permitted to make minor changes or additions to add custom content (e.g., a new NPC, a new quest, a holiday event, etc.) provided that (i) you do not materially alter the difficulty of the game or fundamental gameplay mechanics, and (ii) by adding such custom content you agree to enforce a lower player cap as specified in Section 9, below.

9. Each EQEmulator game shall be operated as a single server with a population cap, such that the number of concurrent users playing on the server at any given time shall not exceed eight hundred (800); provided, however, in the event you add custom content in accordance with section 7, above, the enforced player cap shall be four hundred (400).


Minus the player cap portion, I think it's the same thing that Rogean agreed to.

Foxplay
03-16-2026, 04:41 PM
Bards not being allowed to play their class in half the zones of the game

Duik
03-16-2026, 05:41 PM
Bards not being allowed to play their class in half the zones of the game

They can still play, they just cant fuck it for everyone else while swarming, oops I mean playing.

Jimjam
03-17-2026, 04:17 AM
They can still play, they just cant fuck it for everyone else while swarming, oops I mean playing.

afaik swarming didn't even become how the class was played until Plane of Fire? Dulak's Harbour? So from a classic perspective (which I know diverges from a p1999 perspective) the post to which you reply (for me) land disingenously (but again, I get we are playing p99, not classic).

P99 needs to have some fake position update lag to make kiting more classic. The way the server works here it feels like the server and client are too well insync, so you don't get those random hits when a mob is trailing a few feet out of melee range from you due to random desyncs.

loramin
03-17-2026, 10:26 AM
afaik swarming didn't even become how the class was played until Plane of Fire? Dulak's Harbour? So from a classic perspective (which I know diverges from a p1999 perspective) the post to which you reply (for me) land disingenously (but again, I get we are playing p99, not classic).

P99 needs to have some fake position update lag to make kiting more classic. The way the server works here it feels like the server and client are too well insync, so you don't get those random hits when a mob is trailing a few feet out of melee range from you due to random desyncs.

I 99% agree with this post, and I agree we need more classic potential for things to go wrong here (it's unclassically easy).

However, swarming was a thing. As early as Velious or maybe early Luclin, I had a Bard friend IRL. I distinctly remember being at his house and him showing me this crazy new technique in OT that the forums had taught him.

So it certainly wasn't how most bards played (most players didn't read the forums!) ... but at least it existed in classic.

PDX0621
03-31-2026, 11:31 PM
Luclin models RIP :(

Wakanda
04-01-2026, 07:15 AM
As a rogue main I will swear that Rogues were NEVER able to backstab from the front or without a group :p I was THE rogue on our server. I tried this so many times I can't even tell yall. Meanwhile P99ers will tell me this was always a thing. There is THESAFEHOUSE posts about this technique btw.