View Full Version : EQ superstitions thread
Kich867
12-28-2025, 06:58 PM
What are the things you know for sure aren't true but you still believe in as it relates to EQ?
Going first:
Night time lasts longer than day time.
Moving closer to an enemy improves my hit chance.
Enemies are less likely to get hit while fleeing.
Root seems to understand when it would be a bad time if it broke early and aggressively chooses to do so at that time.
Every time I see like 3-4 misses in a row I nudge a little closer like it'll do something.
Jimjam
12-28-2025, 07:46 PM
Holding down and B increases the chance of charm sticking.
Rygar
12-28-2025, 08:41 PM
Enemies are less likely to get hit while fleeing
This is objectively true. Greater chance your client isn't synced with server position so the mob runs out of range of your melee.
Example: mob walking into a tree and appears stationary, yet is really walking off in the distance.
Kich867
12-28-2025, 08:45 PM
This is objectively true. Greater chance your client isn't synced with server position so the mob runs out of range of your melee.
Example: mob walking into a tree and appears stationary, yet is really walking off in the distance.
Oh I just meant, I feel like when I chase an enemy low on life, that's the moment I miss like 40 times in a row and they walk into something and aggro it and everything goes to shit XD. Definitely the funkiness of desync but, I mean like, I'm in range, I just swear I miss more when something is running and it leads to some bullshit.
Swish
12-29-2025, 05:16 AM
Oh I just meant, I feel like when I chase an enemy low on life, that's the moment I miss like 40 times in a row and they walk into something and aggro it and everything goes to shit XD. Definitely the funkiness of desync but, I mean like, I'm in range, I just swear I miss more when something is running and it leads to some bullshit.
Pets definitely do this to troll their owners.
Jimjam
12-29-2025, 05:38 AM
Oh I just meant, I feel like when I chase an enemy low on life, that's the moment I miss like 40 times in a row and they walk into something and aggro it and everything goes to shit XD. Definitely the funkiness of desync but, I mean like, I'm in range, I just swear I miss more when something is running and it leads to some bullshit.
I like to strafe alongside fleeing mobs. It seems to keep my character’s location / facing better synched to the fleeing mob’s hitzone chasing.
Dogz_SS
12-29-2025, 01:35 PM
If you miss the monster more than three times in a row, turn auto attack off and back and whilst adjusting your position relative to the monster slightly and you will have a better chance to hit.
kjs86z2
12-29-2025, 02:14 PM
charm is going to break at the worst moment, always
FrugalRacer
12-29-2025, 04:07 PM
Following tradeskill recipes exactly. I always put ingredients in the forge/oven/etc. in the exact order they are listed.
TheBlob
12-29-2025, 05:43 PM
Feign Death has a lower chance to succeed if are being hit as you fall down, so to maximize your chances you need to turn auto attack off (not a superstition according to the wiki), wait until the next hit and then back off a bit and Feign Death.
GardylooGubbins
12-29-2025, 05:51 PM
Griffin spawns in EC are tied to number of players <20 in zone. The more players, the higher the spawn rate.
Guesty07
12-29-2025, 06:20 PM
I still to this day don't like swimming in lake rathe because of the monster down there
Ennewi
12-29-2025, 06:28 PM
After a failed tradeskill combine, reusing any returned component/ingredient, such as a bottle when brewing, will increase the chances of another fail.
TheBlob
12-29-2025, 09:22 PM
Also, not sure if a superstition or not, but with tradeskills level up it feels like they do not happen randomly, but more in a sequentially grouped together manner (if that makes sense), so if you have a skill up, continue combining because there are more coming up in the next couple of combines.
CrazyPro
12-29-2025, 10:58 PM
Feign Death has a lower chance to succeed if are being hit as you fall down, so to maximize your chances you need to turn auto attack off (not a superstition according to the wiki), wait until the next hit and then back off a bit and Feign Death.
Feign death straight up never works if you use it while auto attack is on, this is a real thing. You gotta make a macro to /attack off and then flop.
Following tradeskill recipes exactly. I always put ingredients in the forge/oven/etc. in the exact order they are listed.
Did this religously.
Defo worked...
Also who has combined a bunch of stuff in a toolbox when they used to be light or cheap (dont recall the reason we used em)?
kjs86z2
12-30-2025, 09:47 AM
Feign Death has a lower chance to succeed if are being hit as you fall down, so to maximize your chances you need to turn auto attack off (not a superstition according to the wiki), wait until the next hit and then back off a bit and Feign Death.
this isnt superstition at all, at least turning off attack part
Snaggles
12-30-2025, 11:57 AM
Much of this game is dogma guised as fact. Most of my annoyances are from class bias/blanket statements rather than disclaimers per encounter or backed by parses.
Belambic
12-30-2025, 12:55 PM
In ancient times of Everquest, it was thought Agility was a stat that actually made a difference in how much damage you'd take. After extensive testing it was shown to not have any effect whatsoever, yet the myth persisted. It made Black Pearls very valuable at one time.
They eventually admitted it was true, and fixed it. I'm not sure in what era it was fixed though.
Yumyums Inmahtumtums
12-30-2025, 01:18 PM
Sitting on top of a spawn location would keep the mob from spawning.
Goregasmic
12-30-2025, 02:44 PM
Also, not sure if a superstition or not, but with tradeskills level up it feels like they do not happen randomly, but more in a sequentially grouped together manner (if that makes sense), so if you have a skill up, continue combining because there are more coming up in the next couple of combines.
I think that's the kind of thing you'll do so much that sooner or later you'll see every scenario happen, so if you're looking for a particular one then you'll end up finding it. Prone to confirmation bias. Also, early in the tradeskill the odds of succeeding are quite high so not unusual to streak, statistically.
In ancient times of Everquest, it was thought Agility was a stat that actually made a difference in how much damage you'd take. After extensive testing it was shown to not have any effect whatsoever, yet the myth persisted. It made Black Pearls very valuable at one time.
They eventually admitted it was true, and fixed it. I'm not sure in what era it was fixed though.
It works on p99, IIRC 255agi is equivalent to +32 defense or something like that. It is nice but not really worth pursuing in general.
Jimjam
12-30-2025, 05:26 PM
32 defence is like the difference between ranger and knight avoidance, isn't it not it?
Goregasmic
12-30-2025, 07:53 PM
32 defence is like the difference between ranger and knight avoidance, isn't it not it?
Something like that.
But if you need to get ~180 agi to tank somewhat better you'll suffer greatly in all other areas, notably AC and HP which will ironically most likely not let you tank better. Unless you can get it from buffs of course.
Dajeeem
12-31-2025, 03:23 AM
necromances benifeted from lower charisma for spells such as charm and lull VS undead
necromances benifeted from lower charisma for spells such as charm and lull VS undead
Gotta be true. Some necro armors had neg cha...
druidbob
12-31-2025, 09:08 AM
Casting wake of Karana to end the rain in a zone will cause it to immediately start raining in adifferent random zone.
OriginalContentGuy
12-31-2025, 02:29 PM
Once upon a time in 2021 someone who claimed to be Xanthro, who was able to leverage game mechanics to enter the secret GM room in Plane of Mischief for the first time in known history and also get Medris killed and myself were talking.
I asked him if he had any teachable ways to do luck manipulation.
He said:
[Mon Oct 18 20:23:23 2021] Fcards tells you, 'yeah'
[Mon Oct 18 20:23:34 2021] Fcards tells you, 'thru clicky cncels and clickiy'
[Mon Oct 18 20:23:42 2021] Fcards tells you, 'i proc at will on my shm'
[Mon Oct 18 20:23:54 2021] You told Fcards, 'im taking that in'
[Mon Oct 18 20:24:32 2021] Fcards tells you, 'cliclky spam with 3 or more intsa will get you into the proc zone'
[Mon Oct 18 20:24:49 2021] You told Fcards, 'with for example a shrunken gob earring?'
[Mon Oct 18 20:24:56 2021] Fcards tells you, 'yah'
[Mon Oct 18 20:25:03 2021] You told Fcards, 'i happen to have one on me'
[Mon Oct 18 20:25:07 2021] Fcards tells you, 'but ut works best to go one then another then another back to 1'
[Mon Oct 18 20:25:23 2021] Fcards tells you, 'like earring boots something'
OriginalContentGuy
12-31-2025, 06:13 PM
Shitty Shaman Solos Stomples Shittily Sans Strings
Crappy pictures attached
Did you manage to finish this fight then? Call me an empiricist brother but the video seems to end before you did the thing!
sammoHung
12-31-2025, 07:43 PM
Gotta be true. Some necro armors had neg cha...
I always heard it helped with Fear duration. I suppose you could program some sort of mechanic that looks at player charisma and adds it to the spell-break roll, weighted alongside the mobs MR... but it seems unlikely
chillybob
01-05-2026, 02:51 AM
Casting wake of Karana to end the rain in a zone will cause it to immediately start raining in adifferent random zone.
i like this one
sinnycool
01-06-2026, 09:51 AM
The "about to level" mechanic.
If you close to leveling or just leveled everything will go wrong.
The thing you been fighting for hours will now feel like an undercon, it will resist more, run straight to its friends, a
Pather you never saw suddenly shows up etc.
I swear the game trying to prevent the ding
red_demonman
01-06-2026, 10:01 AM
Killing all of the bunnies in Eastern Wastes causes an uber bunny avenger to spawn and come murder you.
Jimjam
01-06-2026, 10:35 AM
Killing all of the bunnies in Eastern Wastes causes an uber bunny avenger to spawn and come murder you.
but it drops the lucky rabbit foot!
sammoHung
01-06-2026, 11:51 AM
The "about to level" mechanic.
If you close to leveling or just leveled everything will go wrong.
The thing you been fighting for hours will now feel like an undercon, it will resist more, run straight to its friends, a
Pather you never saw suddenly shows up etc.
I swear the game trying to prevent the ding
I think this is actually a thing - but not coded into game mechanics - rather a psychological trick we play on ourselves.
Scene: You've been grinding for 2 hours straight. You had 20% left of level 55 when you started, and now you're at 95%. So close you can taste it. You are getting weary, but things have been going smoothly. So you take slightly more risks. Play a little more hurriedly. A little less focused. Almost there.
That's when your charm breaks. And when it does, your root also breaks. But you were hurrying so you didn't cast Manaskin before you started this fight. You also haven't stopped in 30 minutes so you're low on mana and far from full HP. You aren't quite as focused because of the long session - so you don't stop moving completely before trying to cast a stun on your hasted pet. Spell is interrupted. Can't get a cast off. You die.
I've noticed that at the end of my sessions, especially when I was trying to ding before I logged - that's when the turmoil happened. It's easy to attribute it to the game's secret mechanic of ramping up the difficulty when you're close to ding -- but I posit it's a shared experience that many people have - we take more risks in end of level situations like this. And more risks == more things going wrong.
Nevertheless, your original sentiment hits so very close to home.
Lifebar
01-07-2026, 09:59 AM
There are unfound, hidden zones.
cd288
01-07-2026, 11:25 AM
Don't recall feeling this way on live back in the day necessarily, but my P99 conspiracy theory is that certain things are coded to ensure that the rate of the event happening remains around its standard percentage chance of occurrence over a period of time.
The simplest example being when you're killing the same mob over and over for an hour or so, and then randomly you get one where the RNG is just awful for you (high spell resist rate, landing more attacks on you and a lot are at the top end of their damage range etc.), just to bring everything closer to what the code says it should be if your RNG has been in your favor too much over the past hour.
sammoHung
01-07-2026, 11:46 AM
Don't recall feeling this way on live back in the day necessarily, but my P99 conspiracy theory is that certain things are coded to ensure that the rate of the event happening remains around its standard percentage chance of occurrence over a period of time.
The simplest example being when you're killing the same mob over and over for an hour or so, and then randomly you get one where the RNG is just awful for you (high spell resist rate, landing more attacks on you and a lot are at the top end of their damage range etc.), just to bring everything closer to what the code says it should be if your RNG has been in your favor too much over the past hour.
I think this also is coded as part of loot. Spent a long time in the crypt in Seb and sure enough it took about 30-40 hours before a Hiero had a cloak.
sinnycool
01-23-2026, 09:56 AM
Another thing ive noticed is if i take the time to put all my buffs on b4 a fight vs just winging it with no buffs....it feels like the buffed fight always goes worse
Mortdecai99
01-23-2026, 11:32 AM
I think this is actually a thing - but not coded into game mechanics - rather a psychological trick we play on ourselves.
I've noticed that at the end of my sessions, especially when I was trying to ding before I logged - that's when the turmoil happened. It's easy to attribute it to the game's secret mechanic of ramping up the difficulty when you're close to ding -- but I posit it's a shared experience that many people have - we take more risks in end of level situations like this. And more risks == more things going wrong.
Nevertheless, your original sentiment hits so very close to home.
enchanters don't get manaskin. totally unrealistic scenario.
Swish
01-23-2026, 11:47 AM
There's a hidden stat affecting things like charm break. Two enchanters with exactly the same level/gear/etc but one seems to have inherently worse luck than the other.
Rygar
01-23-2026, 04:53 PM
There's a hidden stat affecting things like charm break. Two enchanters with exactly the same level/gear/etc but one seems to have inherently worse luck than the other.
This is because certain races have an inmate charm bonus. You need to keep your illusion to the proper races that can dominate the mob best (trolls/ogres better vs. Frogloks, Barbarians get less breaks on gnolls, gnomes vs. kobolds, etc).
A GM has given me inside info on this
BradZax
01-23-2026, 05:09 PM
I had a superstition that if I only rolled on gear I wanted, rather than every time someone asks the group to random for something... that id win more items i wanted than lose them.
I doubt it worked because that's all I remember of this superstition, not that it worked.
sammoHung
01-26-2026, 01:10 PM
enchanters don't get manaskin. totally unrealistic scenario.
Necromancers do you potato brain
Mortdecai99
01-26-2026, 05:51 PM
Necromancers do you potato brain
Mmm potato
fuhdlo
02-13-2026, 08:37 PM
My hit rate is higher if I take the high ground
druidbob
02-14-2026, 02:59 PM
I remember back on live someone told me that humans had a bonus to faction gains and I believed that all the way until velious when the armor quests made me realize it was false. Would have been a cool racial feature if true.
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