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View Full Version : “Removed items levelling guide”


Tobius
11-27-2025, 06:21 AM
Hey y'all. I missed green 1,

How did the list work if you were the right level showed to ass/sup you got it?

If the list was longer than like 12 hours and you went to bed you lost your place? Or would the list be long enough you could sleep and not reach 1.
Could being in a less played timezone help?

Did most people who wanted one get one?

How long did people habe to get these items? A week a month? A year?

And is there any kinda guide or checklist on like how to level with a view to scooping these items in mind?

Like either by lowest level npc who drops an item or prioritising the items removed first?
Tips like not killing live frogs for ease of access into dead side etc?

The wiki has legacy items but lumped together the removed nerfed and retroactive nerfs all together.

I'd take a stab at making something myself I've already picked a class and race I'll enjoy.

sajbert
11-27-2025, 03:11 PM
You needed to meet minimum level requirement which in Classic could take a significant amount of time for Manastone and Guise, weeks or even months.

Then you needed to get to the camp, typically not difficult with minimal help. Then you would /list and be placed in queue. Every few minutes a box would appear and you needed to type in a code from that box and you got no confirmation if the code was right. Missed two or three tries and you'd get booted from the list. I can't recall if disconnect would get you booted from the list. Then the people there would clear placeholder spawns until the named one did and only sometimes it would drop the item in question which then could only be looted by the person first in line. It could be streaky, e.g. some people waited 12 hrs for JBoots and others 48hrs. In more compeitive camps like Manastone some players are said to have waited 4 days or even more. The only way anyone could realistically do this is through cheating or account sharing. Sitting for that long at age 40+ poses significant risk of venous thrombosis and death. If /list didn't kill anyone yet it can be expected to should it return.

Tobius
11-27-2025, 04:20 PM
Why were people queueing for Jboots? You can just get them later lmao.

Limited time stuff I get though.

sajbert
11-27-2025, 04:35 PM
Why were people queueing for Jboots? You can just get them later lmao.

Limited time stuff I get though.
No other way to get them at the time and it was a fairly long time before AC-camp opened up and 5k plat was a significant amount of cash early on and possibly will be even more so the case on any fresh server after Hill Giant spawn nerf. I doubt most expected to stay up for 24+ hours either, but RNG could be cruel at times. In a sense AC is no different in OoT, sometimes you get it first spawn and sometimes it takes ages.

WarpathEQ
12-02-2025, 01:02 PM
IIRC jboots dropped off a mob then were changed to a quest so people were probably after the legacy kill mob loot jboots versus waiting for quest implimentation/camping the AC.

If lists worked similar to current then there is a geo fence associate with the list and if you leave (or go LD, ect) there is a 15 minute timer that starts counting down, when it reaches 0 you're auto re-moved from the list. Time inside the geo-fence will restore the 15 minute timer (I think it was something like you get 1 second back for every 6 seconds in camp or something).

sammoHung
12-02-2025, 01:39 PM
IIRC jboots dropped off a mob then were changed to a quest so people were probably after the legacy kill mob loot jboots versus waiting for quest implimentation/camping the AC.

If lists worked similar to current then there is a geo fence associate with the list and if you leave (or go LD, ect) there is a 15 minute timer that starts counting down, when it reaches 0 you're auto re-moved from the list. Time inside the geo-fence will restore the 15 minute timer (I think it was something like you get 1 second back for every 6 seconds in camp or something).

And there's some really broken versions of this - the worst being bloodgill marauder in LOIO. You are not in LoS of the marauder in the /list range - and unless you have track / pet track - you have to exit the /list range to even see if he's up. (not sure if /target works)

Still remember the scumbag Pigmartyr of <Castle> who swam out to LOIO just as I was killing Marauder and put himself on /list so it locked me out of the loot I just spent 2 hours camping.

WarpathEQ
12-02-2025, 03:41 PM
And there's some really broken versions of this - the worst being bloodgill marauder in LOIO. You are not in LoS of the marauder in the /list range - and unless you have track / pet track - you have to exit the /list range to even see if he's up. (not sure if /target works)

Still remember the scumbag Pigmartyr of <Castle> who swam out to LOIO just as I was killing Marauder and put himself on /list so it locked me out of the loot I just spent 2 hours camping.

My favorite broken version (so glad they removed it from /list) was the camping pained soul, completely leave the zone to go kill trakanon on a batphone, get DKP/loot and gate back to pained soul within 15 minutes and the /list literally held the camp for you when the rules didn't even recognize it as your camp for leaving the zone. Used to get pretty fired up standing there waiting to take over the camp, guy in front of me leaves, I start killing the PH, and he comes back ahead of me on the list.

I'm sure its probably one of those things that if you petitioned CSR probably would have intervened but meh

shovelquest
12-02-2025, 03:52 PM
My least favorite update in everquest history was moving boots from najina to stupid ass dumb ass open world spawns.