View Full Version : Anyone else not getting interrupted from bashes?
wuanahto
07-14-2025, 02:05 PM
like im casting fireball and got bashed and casting didnt even stop
on another character im singing songs of my people constantly and got bashed, still sang
i got a little too cocky on my druid trying to call down thunder on four enemies but they got too close and 3 bashes hit me and still casted
WarpathEQ
07-15-2025, 10:29 AM
Yeah channeling is broken and way OP on P99 compared to what it was on live, well documented on the forums.
Wakanda
07-15-2025, 11:27 AM
This was one of the first things I noticed on P99. I made a Cleric just because Gnome Clerics are cool. I didn't plan on playing to high level, but accidentally did. I felt virtually unkillable because even in the most dangerous dungeons anytime I got aggro I could easily root the mob and step away.
I didn't have that experience at all when I tried to level a cleric back in 1999. I got one good nuke in as my pull / opener, and after that I was basically reduced to melee because of interrupts.
I also don't think root is classic. Does no one else remember how common it was to see Druids running around kiting with snare and stinging swarm? My next door neighbor was one of those Druids. I remember when I was in his room I asked him why he doesn't just root the mob, and he showed me why. Root broke every 2 seconds. It was easier to just snare, run way ahead, sit and med etc.
In both of those instances I think TLPs are a little more accurate. Root is borderline useless on TLP for any serious CC, and you get interrupted way more when mobs are whooping yall ass. I did some hardcore serious solo'ing as a Cleric on Pre-Kunark TLP for fun. I learned really quick that it was way harder to get casts off, and that root was not a legitimate reliable form of CC, but was more like a short duration defensive cool down at best.
I still had an easier time solo'ing as a Cleric on TLPs because of the Bane line, and the fact that they buffed the hell out of the anti-undead line of spells to the point where a Cleric in Lower Guk can out DPS a lot of DPS classes, lol.
loramin
07-15-2025, 11:31 AM
Yeah channeling is broken and way OP on P99 compared to what it was on live, well documented on the forums.
http://i.imgur.com/spBZKhz.gif
Yumyums Inmahtumtums
07-15-2025, 02:25 PM
I'm going to turn my FPS down tonight and report back. I read the documentation page and I'm not convinced this isn't related to the much-higher FPS we all play at now, especially compared to live.
I too remember constantly getting interrupted, even on regular hits. That being said, playing at ~10FPS (or sometimes 10 SPF) always imparted a lingering 'sliding' mechanic on bashes and hits, which seems far more potent a reason why you wouldn't channel. If you have a computer that stutters, you'll get the same effect.
I don't know enough of the internals to say definitively, but I want to test a lower FPS and find out. All of the Z-axis movement is governed by FPS (levitate drop/raise, fall damage) and can be exploited for gain. It stands to reason that X and Y were governed by the same rules. In fact, it seems more likely considering the Z-axis check on spell casting is disabled.
Why disable a check on one plane when you can write a separate and independent code for the other axis'? Most likely, you'd do it because they're governed by the same rules, but you don't want unique and complex code.
Easy >>> Good.
loramin
07-15-2025, 02:29 PM
I'm going to turn my FPS down tonight and report back. I read the documentation page and I'm not convinced this isn't related to the much-higher FPS we all play at now, especially compared to live.
I too remember constantly getting interrupted, even on regular hits. That being said, playing at ~10FPS (or sometimes 10 SPF) always imparted a lingering 'sliding' mechanic on bashes and hits, which seems far more potent a reason why you wouldn't channel. If you have a computer that stutters, you'll get the same effect.
I don't know enough of the internals to say definitively, but I want to test a lower FPS and find out. All of the Z-axis movement is governed by FPS (levitate drop/raise, fall damage) and can be exploited for gain. It stands to reason that X and Y were governed by the same rules. In fact, it seems more likely considering the Z-axis check on spell casting is disabled.
Why disable a check on one plane when you can write a separate and independent code for the other axis'? Most likely, you'd do it because they're governed by the same rules, but you don't want unique and complex code.
Easy >>> Good.
Interesting idea. Very curious to hear your findings Yum.
WarpathEQ
07-15-2025, 03:01 PM
I'm going to turn my FPS down tonight and report back. I read the documentation page and I'm not convinced this isn't related to the much-higher FPS we all play at now, especially compared to live.
I too remember constantly getting interrupted, even on regular hits. That being said, playing at ~10FPS (or sometimes 10 SPF) always imparted a lingering 'sliding' mechanic on bashes and hits, which seems far more potent a reason why you wouldn't channel. If you have a computer that stutters, you'll get the same effect.
I don't know enough of the internals to say definitively, but I want to test a lower FPS and find out. All of the Z-axis movement is governed by FPS (levitate drop/raise, fall damage) and can be exploited for gain. It stands to reason that X and Y were governed by the same rules. In fact, it seems more likely considering the Z-axis check on spell casting is disabled.
Why disable a check on one plane when you can write a separate and independent code for the other axis'? Most likely, you'd do it because they're governed by the same rules, but you don't want unique and complex code.
Easy >>> Good.
Fair point, I live in an old home where internet routing is less than ideal. Sometimes when I'm playing I have to deal with some pretty high pings (300-500) and it makes it significantly harder with that much input/output delay to play a caster effectively so there could be a component of that.
At the same time there were reports from Quarm that channeling works completely different there and in line with classic.
wuanahto
07-15-2025, 04:33 PM
nm bashing is stopping casting now
azxten
07-22-2025, 06:38 PM
Channeling master here...
A bash won't interrupt but a stun will, mobs bashing don't always stun. No clue if that is classic. Probably not and used to always stun. A bash without stun is treated as a normal hit which has a chance to interrupt.
Having lower FPS does result in being interrupted more as the client lags results in you moving slightly more per hit. The interrupt chance is based partially on distance moved.
That said, channeling is still way OP here. I haven't even played here for for a couple years or something and I know it's still OP because that is how they want it.
It's a shame because P99 would be a lot more fun if it wasn't made easy like this. Classic EQ was intentionally made difficult for solo players to force social gaming. I remember green launch you just joined a group with an enchanter and let them carry you.
The enchanter is never dealing with aggro problems, it's all easy for them, they don't even need you in the group. Easy channeling, easy lulls, easy charm, fast exp, the list goes on. Everyone pretend an SK with disease cloud could snap aggro from an Enchanter that just charmed and mezzed 10 mobs. Pretend all your memories of Enchanters yelling at people for breaking mez early and running in circles draining healer mana were made up and just bad players. Really killed the experience and staff doesn't want to change it. All documented in the bug report forums with tons of evidence.
The staff doesn't consider any of this to be playing EQ is my take. They only consider raiding to be "playing EQ" so they seem to put their thumbs on the scale to help people level faster with less chance of messy CRs and exp loss in order to quickly stack raid rosters for whatever reason. At max level the experience is close to classic but they ignore that letting everyone easily get to max level is not classic.
Which is also funny because then they bitch about all the petitions coming out of raiding, root dragons, etc. Meanwhile back in reality if they implemented classic rule sets they wouldn't have 90% of the server at max level all competing for one dragon immediately after launch but this is how they want it.
Drueric
07-22-2025, 06:42 PM
I have noticed since Ive been back that shield bash no longer consistently stun enemy. It still does but seem to be a very low chance. Yet another inexplicable p99 change/nerf
Drueric
07-22-2025, 06:45 PM
Yet mobs still stun you with the same or higher frequency than ever.
Drueric
07-22-2025, 06:50 PM
Yeah channeling is broken and way OP on P99 compared to what it was on live, well documented on the forums.
OP for who? The player? Or do you mean caster mobs who always regain concentration.
azxten
07-22-2025, 10:38 PM
OP for who? The player? Or do you mean caster mobs who always regain concentration.
Both. This is the odd state of P99. Players are OP and the staff, instead of fixing the major issues that are well documented and explain why players are OP, they make odd tweaks to the NPCs to make them more powerful.
This is how P99 settled on the bizarre bastardized non classic mechanics it has now. Players interrupting casters too easy? Don't fix the bugs that make players OP and would then make this balanced, instead make it so NPCs can't be interrupted so easy.
I think it's pretty obvious at this point that Daybreak broke P99. Whatever it is in the "agreement" I'm sure they're also not allowed to talk about it. P99 is probably kept alive by Daybreak to avoid someone else who is outside their legal jurisdiction from creating a better emulator.
Ciderpress
07-23-2025, 04:14 PM
Not really related but I always wondered: Is the DD component of some spells weighed more heavily when determing if it breaks a root than melee hits?
On my shaman, if a mob is rooted and I cast a dot on it, the DD component will break the root like 70% of the time. But if a hasted rogue or monk goes up and starts wailing on that same rooted mob, they can fight it until it's dead without root breaking.
Seems like spell DD is coded to break root much more often, but is that classic? I have no clue, just food for thought.
Zuranthium
07-23-2025, 04:24 PM
Melee hits aren't supposed to have any chance of breaking root, just damage spells.
loramin
07-23-2025, 05:04 PM
Both. This is the odd state of P99. Players are OP and the staff, instead of fixing the major issues that are well documented and explain why players are OP, they make odd tweaks to the NPCs to make them more powerful.
This is how P99 settled on the bizarre bastardized non classic mechanics it has now. Players interrupting casters too easy? Don't fix the bugs that make players OP and would then make this balanced, instead make it so NPCs can't be interrupted so easy.
I think it's pretty obvious at this point that Daybreak broke P99. Whatever it is in the "agreement" I'm sure they're also not allowed to talk about it. P99 is probably kept alive by Daybreak to avoid someone else who is outside their legal jurisdiction from creating a better emulator.
I agree with larger swaths of what you've written, but I think claiming "Daybreak broke P99" is a bit hyperbolic.
By all accounts, P99 is at least 90% like classic EQ. Even if the Daybreak agreement somehow said "P99 can't get more classic" (which I rather doubt) ... being stuck at 90% certainly doesn't equate to "broken".
Ciderpress
07-23-2025, 08:41 PM
Melee hits aren't supposed to have any chance of breaking root, just damage spells.
See that's interesting because logically it seems like they should. Melee hits are often way higher damage values than my stupid lvl 9 dot hitting for 10 damage and breaking root. Although that mechanic kinda makes dots with no DD component more desirable, like druid dots. I guess they balance eachother.
The whole root mobs to cheese agro thing I don't remember from classic at all, was that based on hard evidence? Tons of people played warriors and were very proud of their taunt and weapon aggro abilities, even though somebody can just toss a root on the mob? Is that one of those things most people just didn't know about but is confirmed classic? Seems kinda lame.
Ciderpress
07-23-2025, 08:43 PM
If somebody has way more threat into a mob than somebody else, and they're both within melee range but one person is just slightly closer, and the mob attacks the low threat guy just because it's rooted that doesn't make any sense logically; the mob should still be more pissed at the guy with more threat who it can still reach to hit.
Zuranthium
07-23-2025, 09:03 PM
It's classic, most people just didn't realize it. A few reasons why it wasn't obvious very quickly:
1.) With the available camera angles back then, people were naturally fighting at max melee range instead of pressing up close against a MOB
2.) Groups were regularly fighting yellow/red cons as their normal leveling routine; root becomes harder to consistently land/stick
3.) Spells inherently got resisted more or faded quicker back then, and Druid/Ranger root for awhile had a higher chance of breaking right away, because the damage component of the spell hit after the root portion (which is also part of the reason why Wooly Spider Silk Net (https://wiki.project1999.com/Wooly_Spider_Silk_Net) wasn't getting abused back then, in addition to people simply not knowing about item recharging...which was never a game function the devs wanted for these items)
Swish
07-23-2025, 11:21 PM
Whatever happened to diminishing returns? That 3rd/4th root wouldn't last long at all...
Zuranthium
07-23-2025, 11:48 PM
Whatever happened to diminishing returns? That 3rd/4th root wouldn't last long at all...
Hmm, I don't recall that being a mechanic. Any links to logs or dev chat about it?
Swish
07-24-2025, 12:14 AM
Trying to find evidence of it seems difficult.
Was it a dream? It was real to me. Anyone else remember this on live back in the day?
Drueric
07-24-2025, 01:35 AM
Im thinking daybreak deal is making p99 stuck where it is, no resets, no wipes. Only nerfs. And no talking about it, because the devs have been completely silent for years now. No one knows whats going on.
tunne
07-24-2025, 02:07 AM
im singing songs of my people
sing one now
azxten
07-24-2025, 02:52 AM
I agree with larger swaths of what you've written, but I think claiming "Daybreak broke P99" is a bit hyperbolic.
By all accounts, P99 is at least 90% like classic EQ. Even if the Daybreak agreement somehow said "P99 can't get more classic" (which I rather doubt) ... being stuck at 90% certainly doesn't equate to "broken".
My immersion is ruined.
It's classic, most people just didn't realize it.
No. I've been down this road enough times. It is provably not classic. Feel free to review the bug report forum.
Im thinking daybreak deal is making p99 stuck where it is, no resets, no wipes. Only nerfs. And no talking about it, because the devs have been completely silent for years now. No one knows whats going on.
I think it is something like this. If I had to make a realistic guess the agreement limited P99 in some way that just killed the devs motivation. They wanted to do XYZ things and Daybreak said no, you will never do that, ever. The devs realizing they could never modify the client or do whatever changes it was they wanted to do in order to realize "the vision" just stopped caring. So they put in a bit of effort to keep things moving but the passion is gone forever.
Like you put 10 years into a project then a corporation takes a big steamy dump on it and tells you to keep on adjusting vendor muffin quantities as much as you want as long as you never touch the client side code again.
loramin
07-24-2025, 11:12 AM
Im thinking daybreak deal is making p99 stuck where it is, no resets, no wipes. Only nerfs. And no talking about it, because the devs have been completely silent for years now. No one knows whats going on.
I think it is something like this. If I had to make a realistic guess the agreement limited P99 in some way that just killed the devs motivation. They wanted to do XYZ things and Daybreak said no, you will never do that, ever. The devs realizing they could never modify the client or do whatever changes it was they wanted to do in order to realize "the vision" just stopped caring.
Ok I can understand the noob making these claims, but Azxten you have a join date of 2010. You know the P99 devs have been slow since long before the Daybreak agreement: Velious took so long no one believed it would ever arrive, and Green (1.0) took so long it was considered to be a myth ... even though it (ostensibly) was the point of the entire project!
It's reasonable to be frustrated by their slowness and lack of transparency, but to blame it on Daybreak is to ignore P99 history.
Drueric
07-24-2025, 12:10 PM
Ok I can understand the noob making these claims, but Azxten you have a join date of 2010. You know the P99 devs have been slow since long before the Daybreak agreement: Velious took so long no one believed it would ever arrive, and Green (1.0) took so long it was considered to be a myth ... even though it (ostensibly) was the point of the entire project!
It's reasonable to be frustrated by their slowness and lack of transparency, but to blame it on Daybreak is to ignore P99 history.
They are claims dumbass. This is the second time you said stuff about that is false.
Drueric
07-24-2025, 12:11 PM
Are NOT claims I mean... no editing...
Zuranthium
07-24-2025, 12:41 PM
It is probably not classic.
Root proximity aggro is absolutely classic. I was constantly instructing people on how to do it back then.
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