View Full Version : Stop Ninja Nerfing Mage Pets
Drueric
07-09-2025, 06:33 AM
As the title says. I know what ya did....
magnetaress
07-09-2025, 07:39 AM
Sorry for your loss. 🙏☸
PatChapp
07-09-2025, 09:09 AM
What'd they do this time. My dumb mages pet still seems to generate the same freekp when I log in for batphones and click pet attack
Zuranthium
07-09-2025, 05:13 PM
What'd they do this time.
They're probably talking about the recent change that screwed up pet attack range. It may have been non-classic before (too long) but the change also made it non-classic (much too short).
Findlyn
07-09-2025, 07:11 PM
Oh, was this the change to stop the pet tracking? If so, sucks but people exploiting things ruins it for everyone else who wasnt. Maybe the offending parties that are constantly doing things should be banned, but without 100% confirmation to people who dont come around to get it they get to stick around
Swish
07-09-2025, 07:16 PM
Can I get a COTH?
Drueric
07-09-2025, 11:43 PM
Im not talking about things that are publically known through patch notes.
Drueric
07-09-2025, 11:44 PM
But the pet attack range change may be a factor in other things that were not intended.
Eagish
07-10-2025, 03:05 PM
Oh my, what's happened?
zelld52
07-10-2025, 03:19 PM
Oh my, what's happened?
Just like with the Poison/Disease DoT threat generation - the devs slightly overcompensated for /pet attack range. Now, the attack range is much less than what seems reasonable.
Foxplay
07-10-2025, 03:20 PM
Just like with the Poison/Disease DoT threat generation - the devs slightly overcompensated for /pet attack range. Now, the attack range is much less than what seems reasonable.
In terms of their hitbox? or in terms of how close they need to be to the target to accept the command?
zelld52
07-10-2025, 03:31 PM
In terms of their hitbox? or in terms of how close they need to be to the target to accept the command?
seems they have to be pretty dang close to the mob to accept the attack command
Foxplay
07-10-2025, 03:37 PM
seems they have to be pretty dang close to the mob to accept the attack command
Big oooof I don't really have much love for even my own mage... but that was one of the few good things about playing / leveling one, could just sit in one spot and order the pet around and clear a whole room without having to move much
Eagish
07-10-2025, 03:39 PM
Oi, that sucks! I haven't played my mage in a while, but I agree one of the best things about it was I could tag a mob and send the pet in as it approached so the pet had a few chances to grab aggro before the mob could get to me. Or just sit on the hill medding and send the pet to start the fight.
Drueric
07-10-2025, 05:21 PM
It could just be anecdotal, but it seem that pets cast their spells less often than before.
Ennewi
07-12-2025, 01:50 PM
Magicians just the most recent nerfs. Unclassic or less than classic.
Monks: Sneak pulling
Shadow Knights: Disease cloud, lifetaps
Necromancers: Lifetaps
Bards: Song/proc aggro
Pet and melee classes: Push interrupt
Probably forgetting a couple others. Le sigh.
What else?
Ennewi
07-12-2025, 01:50 PM
Warriors: Clicky recharge nerfs
loramin
07-12-2025, 02:16 PM
What else?
https://wiki.project1999.com/Non-Classic_Compendium
Foxplay
07-12-2025, 04:45 PM
Warriors: Clicky recharge nerfs
King Gragnar is suffering... please end his suffering and un-nerf the other clicky hate gen items lol
Ciderpress
07-12-2025, 06:36 PM
I don't really mind the pet tracking nerf, but it could be implemented differently.
Pet tracking was kind of always cheese because the pet just tells you that the mob is up by saying "attacking so and so", but then it just sits there. It's clearly an unintended bug by the original devs, it's not like it runs accross the zone to actually attack the mob, so it's sort of a nonsense "mechanic." Plus it diminishes the value of the actual tracking skill.
Instead, leave the range at which it will run off and attack the mob the same as it was before, and just nerf the range at which it relays a "attacking so and so" message.
Taydris
07-14-2025, 08:04 PM
I don't really mind the pet tracking nerf, but it could be implemented differently.
Pet tracking was kind of always cheese because the pet just tells you that the mob is up by saying "attacking so and so", but then it just sits there. It's clearly an unintended bug by the original devs, it's not like it runs accross the zone to actually attack the mob, so it's sort of a nonsense "mechanic." Plus it diminishes the value of the actual tracking skill.
Instead, leave the range at which it will run off and attack the mob the same as it was before, and just nerf the range at which it relays a "attacking so and so" message.
It's really funny how easy it was to fix this issue without fucking up the pet attack range. Lol
WarpathEQ
07-15-2025, 10:50 AM
I've personally noticed no difference in the range from which my pet will engage, guess I spend too much time fighting in close quarters.
Jimjam
07-15-2025, 12:18 PM
I've personally noticed no difference in the range from which my pet will engage, guess I spend too much time fighting in close quarters.
I just checked in on my mage, and honestly it feels longer than I remember on my necromancer pre-velious on Tallon Zek.
Taydris
07-17-2025, 02:03 AM
I just checked in on my mage, and honestly it feels longer than I remember on my necromancer pre-velious on Tallon Zek.
The main issue is this: When pet is at or near maximum range he will go to run in, but refuse to cross a certain line (pacing back and forth across the line until you move him physically forward to his target). It is resulting in
Trains from fleeing mobs,
accidental KSes,
non-responsive pets,
stuck pets, etc.
It was really easy to just remove to message output unless the target was within range, but instead now half the time I go to send my pet down a hall at something it just runs in place in front of me and gets stuck until I tell it to back down.
JayDee
07-22-2025, 04:47 AM
When the server first started, a level 39 fire pet could almost solo a specter. Now I wonder if a low 50s pet could do the same. Mages have been nerfed so many times since then its comical
Drueric
07-22-2025, 07:41 AM
A lvl 39 fire pet with buffs and usual gear/weapons SHOULD be able to solo a spectre. Never tried it myself tho. Just by virtue of being higher level than a specter alone it should be able to win vs 1.
I dont know why mage pets have been nerfed so much on P99, but frankly its absurd. necros can fear kite nonstop, enchanters can charm pets way stronger than a mage pet of the same level, and also never run out of mana, this in the context of actually fight mobs that give real exp.
Where does that leave mages. Our pets can handle high green, light blue mobs 1v1 Anything higher and the pet requires help. Which is fine, but you dont see necros and enchanters seitting for 3-5 min between a fights with dark blues.
The range thing is so fking annoying now. Enemy mob is 30 feet away. Sorry master, I am unable to attack that target....
Are the devs going to see this? are they going to listen and revert all these mage pet nerfs? No they will not. You know they wont.
And what about mages?
Drueric
07-22-2025, 07:45 AM
And its not just our pets, our nukes are nerfed too. Back in live classic, I would fire a lava bolt without a target and watch it fly all the way across a zone til it went out of clip range. And if there was an enemy in the path of that bolt, it would hit and do damage. All the bolt spells did that.
Bolt spells still have a long range, (But not that long) and I dont think u can cast them without a target now.
Drueric
07-22-2025, 07:46 AM
This was still true before kunark, before velious, after velius, and even in luclin. P99 have fucked mages.
Drueric
07-22-2025, 07:49 AM
And lets not even talk about our epics...
And its not just our pets, our nukes are nerfed too. Back in live classic, I would fire a lava bolt without a target and watch it fly all the way across a zone til it went out of clip range. And if there was an enemy in the path of that bolt, it would hit and do damage. All the bolt spells did that.
Bolt spells still have a long range, (But not that long) and I dont think u can cast them without a target now.
Don't forget they "appeared" to do double damage if the mob was on a hill.
-Mcoy
Snaggles
07-22-2025, 12:19 PM
It could just be anecdotal, but it seem that pets cast their spells less often than before.
A lvl 39 fire pet with buffs and usual gear/weapons SHOULD be able to solo a spectre. Never tried it myself tho. Just by virtue of being higher level than a specter alone it should be able to win vs 1.
I dont know why mage pets have been nerfed so much on P99, but frankly its absurd. necros can fear kite nonstop, enchanters can charm pets way stronger than a mage pet of the same level, and also never run out of mana, this in the context of actually fight mobs that give real exp.
Where does that leave mages. Our pets can handle high green, light blue mobs 1v1 Anything higher and the pet requires help. Which is fine, but you dont see necros and enchanters seitting for 3-5 min between a fights with dark blues.
The range thing is so fking annoying now. Enemy mob is 30 feet away. Sorry master, I am unable to attack that target....
Are the devs going to see this? are they going to listen and revert all these mage pet nerfs? No they will not. You know they wont.
And what about mages?
And it’s not just our pets, our nukes are nerfed too. Back in live classic, I would fire a lava bolt without a target and watch it fly all the way across a zone til it went out of clip range. And if there was an enemy in the path of that bolt, it would hit and do damage. All the bolt spells did that.
Bolt spells still have a long range, (But not that long) and I dont think u can cast them without a target now.
And lets not even talk about our epics...
You have done a lot of research in the first 39 levels of playing a class. :D
zelld52
07-22-2025, 01:05 PM
Pets were always underpowered in the original game (not p99) because they didn't want pet classes to have an unfair advantage
Zuranthium
07-22-2025, 01:41 PM
Pets were not underpowered in classic EQ, lol. They do become relatively less powerful compared to melee classes with each expansion, but that's just because of how overpowered they were pre-Kunark.
cd288
07-22-2025, 02:09 PM
And its not just our pets, our nukes are nerfed too. Back in live classic, I would fire a lava bolt without a target and watch it fly all the way across a zone til it went out of clip range. And if there was an enemy in the path of that bolt, it would hit and do damage. All the bolt spells did that.
Bolt spells still have a long range, (But not that long) and I dont think u can cast them without a target now.
Bolt spells seem totally fine as is
Drueric
07-22-2025, 04:00 PM
You have done a lot of research in the first 39 levels of playing a class. :D
Uh yea man, I have played a main mage back in classic live up to 80 or whatever the cap was back then...
Drueric
07-22-2025, 04:02 PM
Bolt spells seem totally fine as is
Of course, im not complaining about how they function now, just pointing out that they were nerfed by p99.
Botten
07-22-2025, 07:03 PM
What is a Magician?
/who all Magician
There are 0 players
real problem is the class name, the definition of Magician is literally a Enchanter
i assume Conjurer is trademarked by DnD or belongs to Tolkien or someshit.
Drueric
07-23-2025, 02:27 AM
I think I just figured out why they nerfed mages so hard.... One of the devs plays on red and got their asses repeatedly handed to them by mages in pvp so they keep nerfing mages to remove any advantage they have in pvp.. Yeah. Thats gotta be it. What else could it be...
That is one Salty Sea Shanty.
azeth
07-23-2025, 11:03 AM
real problem is the class name, the definition of Magician is literally a Enchanter
i assume Conjurer is trademarked by DnD or belongs to Tolkien or someshit.
Id argue Tim the Enchanter was a Sorcerer, too
zelld52
07-23-2025, 11:09 AM
Id argue Tim the Enchanter was a Sorcerer, too
Tim: "I'm an Enchanter."
You: You look like a Sorcerer.
what kind of bigot would miss-class a man who clearly states his preferred class description?
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