View Full Version : Claiming a camp
Beatitudes
07-07-2025, 02:06 PM
My evil toons hunt guards. Elfs,woodelves and dwarfs. When bags are full, I gate, sell and come back. Takes 3 to 5 mins. Do I give up the camp if someone comes in while I am selling? Most of the time I am back with no repops.
zelld52
07-07-2025, 02:28 PM
If I found someone at the camp I had previous claim to before I left the zone, I'd ask. "Hey, would you be okay splitting this camp? I just ran to vendor to empty bags, but I'd like to stay here."
cd288
07-07-2025, 02:50 PM
The technical rule is if you leave the zone at all then you forfeit the camp. If you go somewhere in the same zone to vendor, and you're back before the respawn, then the camp is still yours.
sajbert
07-07-2025, 04:49 PM
If you leave zone or log = forfeit.
If you gate into same zone = possibly forfeit
If you leave spawns up for long = forfeit
In outdoor zones you can only hold one spawn if someone wants to challenge you.
Swish
07-07-2025, 06:50 PM
Yep you've got to maintain a physical presence. If someone is staring at the guards who are about to repop with the intent of killing them it's now their camp if you were in the next zone selling.
Hadden is another example of this. Long timer spawn, people say they're camping him and will respond with "hadden" on a CC, but also want to wander around and do the Pyzjn placeholders.
If someone wants to turn up and sit at Hadden while you're doing cartwheels around the zone its now their camp.
In all cases (sadly) your best defense in a dispute is video evidence. Have OBS installed and running.
shovelquest
07-08-2025, 12:38 AM
I think ideally we can get DSM Zuranth & Samhot to weigh in here.
Goregasmic
07-08-2025, 06:50 AM
Best you can do is manage inventory to minimize the number of times you have to go sell.
Personally, in that situation if you're back before repops it is pretty obvious you're holding the camp and I'd go elsewhere but if some asshat wants to play elf law you're SOL.
Tewaz
07-08-2025, 10:09 AM
Outdoor zone has a single mob camp rule.
So, if you are camping a large number of guards, a person can petition to have you split the camp with them.
marquisxxx
07-08-2025, 10:44 AM
Or pay lowbies to sell for you.
WarpathEQ
07-08-2025, 03:13 PM
Technically leaving the zone is a camp forfeit, in dungeon zones even leaving line of sight can be. With that said if the camp is 100% dead, and you're back before anything repops then there is also nothing available for anyone else to claim the camp with. I treat coming back as an open but contested camp, whoever FTEs/kills the first repop claims the camp.
Also if there are multiple people around (i.e. spectres in feerrott) it can be common place to just let people know you're running to vendor and coming right back. They will usually have your back if someone else comes along with a fresh CC or looking for a spot.
Goregasmic
07-08-2025, 07:39 PM
Technically leaving the zone is a camp forfeit, in dungeon zones even leaving line of sight can be.
Depends on the camp, devs said sometimes it is ok to be close but out of LOS if it is impractical to be right there. I think this is mostly to remove any excuse for being anywhere else or holding multiple camps if contested.
Most players are usually understanding or will give you a warning and some zones even have player conventions but as I've learned this week, if you're not there you have no claim so it is always a risk.
zelld52
07-09-2025, 10:55 AM
Like 3 of the responders here follow the spirit of the policies on this server. Everyone else likes to LawyerQuest over the semantics
Goregasmic
07-09-2025, 11:02 AM
Like 3 of the responders here follow the spirit of the policies on this server. Everyone else likes to LawyerQuest over the semantics
Yeah it isn't as cutthroat but if someone decides to be a dick, server rules prevail.
WarpathEQ
07-09-2025, 04:15 PM
Worth acknowledging that you can expect camp ediquette to work different during exp bonus weekends than normal. Like you said normally people in chardok are a small community and kinda work together to not trip over each other. I would 100% expect that not to be the case anytime a bonus is active so I would just always adjust and assume the worst.
Its why I made a joke in another thread about the irony that I actually end up gaining less exp during bonus days than normal because camps actually become contested.
Snaggles
07-10-2025, 05:34 AM
If you are grinding city guards and can’t sell it’s best to make a lvl 1 alt and drop xfer the vendor stuff. You can buy gems and xfer those back. It’s still vacating the zone but you can pick and choose your moments easier, like at the end of your grind session.
When quadding suits I did my best never to leave to sell even when bound there on the wiz. The risk wasn’t worth the reward if I knew people were nipping at my heels for the camp.
Like 3 of the responders here follow the spirit of the policies on this server. Everyone else likes to LawyerQuest over the semantics
Technically rules/laws are not semantics. People just don’t often deal with the consequences because it’s awkward to hold prior to account.
Goregasmic
07-10-2025, 06:14 AM
Worth acknowledging that you can expect camp ediquette to work different during exp bonus weekends than normal. Like you said normally people in chardok are a small community and kinda work together to not trip over each other. I would 100% expect that not to be the case anytime a bonus is active so I would just always adjust and assume the worst.
Its why I made a joke in another thread about the irony that I actually end up gaining less exp during bonus days than normal because camps actually become contested.
I was in chardok this weekend and it isn't wasn't that bad! Bit more people than usual but room for everyone. But yeah it is late in the server's life, could have been different earlier. But recently I did see zones like KC be a warzone on exp bonus weekends
I did spend bonus weekends running from camp to camp because everything is taken and settling for a sketchy camp then dying and ending the double xp bonus weekend with less exp than when I started though. I dreaded them for a while and prepared a plan B, C, D, E just in case everything was taken...
vales
07-10-2025, 11:24 AM
is the nybright sister camp still yours if you sell at the vendor inside the zone and make it back before respawns?
loramin
07-10-2025, 11:39 AM
is the nybright sister camp still yours if you sell at the vendor inside the zone and make it back before respawns?
Yes. Again, the standard is "die, zone, camp, or fail to engage respawns in a reasonable amount of time" (and what you described involves none of those things).
EDIT: But keep in mind that the general rule for outside zones is that you can only camp a single spawn point, so technically you are only guaranteed a single sister when you return.
Gathmuredin
07-12-2025, 12:40 AM
Speaking of Camps, there is a guy telling people he has all the Unrest Courtyard camped.
Is that a thing? Seems a bit much even if he is trying to get PL'd. If nothing else it's a Friday night. lol
https://cdn.discordapp.com/attachments/1105873337797845094/1393451473865805986/Screenshot_2025-07-11.png?ex=68733850&is=6871e6d0&hm=621a434058decc281dd2b28085c55b611d9ef46ef0724ba 85179b57a7cf7094e&
zelld52
07-14-2025, 08:56 AM
Speaking of Camps, there is a guy telling people he has all the Unrest Courtyard camped.
Is that a thing? Seems a bit much even if he is trying to get PL'd. If nothing else it's a Friday night. lol
https://cdn.discordapp.com/attachments/1105873337797845094/1393451473865805986/Screenshot_2025-07-11.png?ex=68733850&is=6871e6d0&hm=621a434058decc281dd2b28085c55b611d9ef46ef0724ba 85179b57a7cf7094e&
No it's not a thing.
I want to help by translating what sweaty mouthbreathers would say:
"It's an outdoor zone" - This is wrong. This applies to zones where there is a 6:40 respawn. Unrest has a much lengthier respawn than this. There are technically camps in Unrest because of this. (Main Room, Fireplace Room, Basement, Basement Pit, etc)
However, you can claim a portion of the courtyard for your own. Left, Right, or Back.
At this point in the server timeline, go somewhere else other than Unrest. I know groups go there, but it's one of the worst zones to level in. It takes 10 minutes to run there, there are very few actual spawn points (compared to other zones in same level range)
I suggest Permafrost instead of Unrest. Not only is it empty - but if you're going to run a long distance to get to an exp spot like Unrest, might as well run to Permafrost. It's got a higher ZEM, it's got LEAGUES more spawn points than Unrest - and the goblins drop bricks of ore which sell for a pretty penny. Perma can also take you to around level 30 before you have to change locs.
Goregasmic
07-14-2025, 10:12 AM
I suggest Permafrost instead of Unrest. Not only is it empty - but if you're going to run a long distance to get to an exp spot like Unrest, might as well run to Permafrost. It's got a higher ZEM, it's got LEAGUES more spawn points than Unrest - and the goblins drop bricks of ore which sell for a pretty penny. Perma can also take you to around level 30 before you have to change locs.
At what level can you start soloing in perma and is there a vendor that will sell to evil races nearby?
zelld52
07-14-2025, 11:18 AM
At what level can you start soloing in perma and is there a vendor that will sell to evil races nearby?
Depending on gear, between 15-20. The entrance goblins are as low as level 11. It's a pretty straight-forward and easy solo / small group between the entrance and archaeologist from 15-25+. It starts to get a bit dicey 25+ because you have to go inside the caves, where there are alot of priests that heal through walls.
Unfortunately, I don't remember any vendors that will sell to evil. The Barbarian Shaman spell vendor is nearby the Perma zoneline, but he's on Halas faction
loramin
07-14-2025, 11:29 AM
Depending on gear, between 15-20. The entrance goblins are as low as level 11. It's a pretty straight-forward and easy solo / small group between the entrance and archaeologist from 15-25+. It starts to get a bit dicey 25+ because you have to go inside the caves, where there are alot of priests that heal through walls.
Unfortunately, I don't remember any vendors that will sell to evil. The Barbarian Shaman spell vendor is nearby the Perma zoneline, but he's on Halas faction
Yeah, I don't believe there are any evil vendors in Halas or Evefrost (or Permafrost or Blackburrow). I don't think there's one in Qeynos Hills either, so you're probably looking at running to West Karana or Qeynos (Sewers?).
Of course, another option would just be to stop off at Blackburrow on the way and murder a ton of gnolls (keeping their teeth (https://wiki.project1999.com/Gnoll_Bounty)). A level fifteen could kill gnolls up top fairly quickly, but if it were me I'd head there at level ten or eleven.
Blackburrow is a really great dungeon to do before Permafrost anyway, and it's reasonably safe once you learn it, as long as you stay on the surface or close to the exit tunnel. Once you've spent a few levels there you should no longer be KOS, and then turning in the teeth you've saved might even raise you another faction level beyond that (so you can sell your permafrost loot outside Halas for even more).
Goregasmic
07-14-2025, 02:51 PM
Yeah I made an innoruuk DE cleric and she's 10 already. Was doing befallen until 12 ish then planned to move to unrest. Blackburrow gets slow at 11 IIRC, I'd have to spend a lot of time in there just to go sell.
Permafrost looked like a great spot to level last I checked but might be simpler to do 12-40 in unrest or stay in befallen and move to najena around 15 then mistmore early/mid 20s. Befallen and najena are about as busy as permafrost but I can sell in neriak. She's somewhat twinked (girdle of rapidity, GCM awaiting a devastator, hp/mana gear) so so far I'm just meleeing stuff down so undead or not, doesn't really matter. Not sure how long it will last though.
Sorry for sort of hijacking the thread.
Zuranthium
07-14-2025, 05:38 PM
Yeah I made an innoruuk DE cleric and she's 10 already.
I also made a daughter in 2015! They grow up so fast.
kjs86z2
07-15-2025, 10:04 AM
call the most prestigious elf lawyers in all of p99
WarpathEQ
07-15-2025, 11:16 AM
Can confirm Permafrost is big struggle for Evil toons vendor options, as mentioned the only vendor in EF won't sell to you without some factioning, you have to do a mix of pelts of the newbie polar bears, bracers off the orcs, and eventually gnoll fangs once you can turn them in to get your faction fixed in order to vendor or access the town. Even then the bank in halas is one of the worst faction scenarios in the game having 3-4 different and challenging to improve factions in the same room, at best there is a path to get non-kos to gaurds and high enough to vendor but even after all that I still had to run all the way to qeynos (and invis, and pay close attention to the pathing wizard GM that was still kos just to bank. Fortunately I experienced all this from a shaman so I atleast was able to use alchemy as a seudo bank to turn the coin into 10 dose potions and consolidate the inventory space.
Add to it that Halas gaurds are KOS to wolf form, so you also don't have a viable tool to work around being kos to get those initial hits.
loramin
07-15-2025, 11:33 AM
Yeah, I think Permafrost is best for twinks who don't care about loot, and just want a really good ZEM. Bring plenty of food/drink :)
Goregasmic
07-15-2025, 12:00 PM
Yeah. Unrest/mistmoore situation isn't a ton better for evil, you can sell at druid rings IIRC but you can't bank anywhere in faydwer.
Might just hang out in befallen/najena longer than I expected but if you wanted to group, you're basically SOL with those two until you move to COM.
DeathsSilkyMist
07-15-2025, 12:06 PM
Yeah. Unrest/mistmoore situation isn't a ton better for evil, you can sell at druid rings IIRC but you can't bank anywhere in faydwer.
Might just hang out in befallen/najena longer than I expected but if you wanted to group, you're basically SOL with those two until you move to COM.
Yeah the BB druid rings works for selling. That merchant sells to everyone.
You can invis into kelethin and bank on the outside through the window. This works on the banker farthest back in the hut. I do that on my monk. It's far enough away from the patroling guards, so you won't get agro.
You can also bank in Kaladim, as the banker is in a cubby. Just hug the wall to avoid LoS. But if you aren't careful you'll get backstabbed by the rogue trainers lol. At least one of them wanders past the door, and will agro through the door while passing by if I remember right. You need to be sure you aren't in direct line of sight to the door, and be as far away from the door as you can.
Goregasmic
07-15-2025, 01:30 PM
Good to know. I guess I'd have to carry two ring of shadows and make a dwarf who can recharge them. Or find a vendor where I could convert currency into gems.
But at this point if I want to sell permafrost blocks I could ground xfer them to a barbarian mule and sell them. Sounds like a bigger hassle than it's worth but last time I went there I made like 1k per haul so after 10 levels in there you'd probably get some decent money.
But now that I think about it, wouldn't Sol A be essentially permafrost without the extra steps or it is a bit rougher?
zelld52
07-15-2025, 01:36 PM
Good to know. I guess I'd have to carry two ring of shadows and make a dwarf who can recharge them. Or find a vendor where I could convert currency into gems.
But at this point if I want to sell permafrost blocks I could ground xfer them to a barbarian mule and sell them. Sounds like a bigger hassle than it's worth but last time I went there I made like 1k per haul so after 10 levels in there you'd probably get some decent money.
But now that I think about it, wouldn't Sol A be essentially permafrost without the extra steps or it is a bit rougher?
Yeah, Sol A is similar to perma, just slightly higher level. Rough to start there before level 25 or so, where Perma you can start around level 15.
I've done Sol A> Sol B from 25-60 on 3 toons now, and I can't recommend it enough
loramin
07-15-2025, 01:59 PM
But now that I think about it, wouldn't Sol A be essentially permafrost without the extra steps or it is a bit rougher?
Nobody knows the ZEMs (and I've been lazy about starting "Project ZEM" to determine them), but I get the (subjective) sense that Perma's ZEM is significantly better than Sol A's.
I could be wrong, but I haven't heard anyone say that the bear pits XP has dropped recently, and that camp is universally recognized as crazy good XP (and you get the same ZEM for bears as for the goblins).
zelld52
07-15-2025, 02:41 PM
I could be wrong, but I haven't heard anyone say that the bear pits XP has dropped recently, and that camp is universally recognized as crazy good XP (and you get the same ZEM for bears as for the goblins).
It has, sadly. I levelled 2 shaman there. First shaman was 2021, when Perma had the (reportedly) highest ZEM in the game. At Level 59 I was getting 1% per 4 bears.
2nd Shaman (levelled in 2024) was much slower. About 10 bears per 1%.
Goregasmic
07-15-2025, 02:46 PM
Yeah, Sol A is similar to perma, just slightly higher level. Rough to start there before level 25 or so, where Perma you can start around level 15.
I've done Sol A> Sol B from 25-60 on 3 toons now, and I can't recommend it enough
Yeah the mob list in perma is jacked but it seems like lowest level goblin is level 11 while in solA it is 18. Perma has 144% bonus compared to the 119% of sol A, so doing 15-25 there seems to be a good choice before going to the other anyway (if those are remotely accurate). 144% would remain highest in game IIRC, even kedge is at 139%.
I know the monk treadmill is basically 1-20 kurns, 20-40 sol A, 40-60 sol B, don't see why it wouldn't work for other classes. Splitting/lulling sure does help a lot though.
zelld52
07-15-2025, 02:51 PM
I know the monk treadmill is basically 1-20 kurns, 20-40 sol A, 40-60 sol B, don't see why it wouldn't work for other classes. Splitting/lulling sure does help a lot though.
Yep - the exact path I followed on my monk. But there's lots of packs of multiples in Sol A - using corners and FD to split mobs was crucial to being successful in both zones. There's also alot of shaman in Sol A, and while their heals don't mean much to a monk, rogue, warrior, ranger - for a cleric DPSing, it makes for long fights.
cd288
07-16-2025, 11:50 AM
It has, sadly. I levelled 2 shaman there. First shaman was 2021, when Perma had the (reportedly) highest ZEM in the game. At Level 59 I was getting 1% per 4 bears.
2nd Shaman (levelled in 2024) was much slower. About 10 bears per 1%.
Was there a racial difference on the Shamans
zelld52
07-16-2025, 12:07 PM
Was there a racial difference on the Shamans
I thought this, perhaps - but only of 5% (Ogre to Troll)
I did , however - head there on my 59 Druid to check, and noticed 1% from every roughly 8 kills (1 clear of bottom pit) on Druid.
It could very well be that my Ogre sham in 2021 had very good luck with high level spawns on the bears - but I tested for about 20% exp on both the new (Troll) Sham and Druid - and it took ~210 (25-26 rounds of killing all 8 bears in lower) kills to get 20% of 59 on shaman, and ~160 (20 rounds of all 8 bears) to get 20% of 59 on Druid.
Compared to my first Shaman, who was able to get 2%+ per round of 8 bears. (Only requiring about 10 rounds to get 20% in 59)
cd288
07-16-2025, 02:32 PM
Hmm I don't recall the staff ever posting a negative adjustment to Perma did they? Maybe I'm misremembering though.
They don't tell us what the ZEMs are specifically but they do tell us if they reduce or increase a ZEM in general
zelld52
07-16-2025, 03:10 PM
Hmm I don't recall the staff ever posting a negative adjustment to Perma did they? Maybe I'm misremembering though.
They don't tell us what the ZEMs are specifically but they do tell us if they reduce or increase a ZEM in general
Last change was November 2001 (shortly after I dinged 60 on my first Shaman)
https://www.project1999.com/forums/showthread.php?t=394926
WarpathEQ
07-16-2025, 04:09 PM
Yeah the mob list in perma is jacked but it seems like lowest level goblin is level 11 while in solA it is 18. Perma has 144% bonus compared to the 119% of sol A, so doing 15-25 there seems to be a good choice before going to the other anyway (if those are remotely accurate). 144% would remain highest in game IIRC, even kedge is at 139%.
I know the monk treadmill is basically 1-20 kurns, 20-40 sol A, 40-60 sol B, don't see why it wouldn't work for other classes. Splitting/lulling sure does help a lot though.
Think we're all pretty confident at this point that the posted ZEMs are not true to reality
Goregasmic
07-16-2025, 07:16 PM
Think we're all pretty confident at this point that the posted ZEMs are not true to reality
True percentage doesn't really matter anyway, as long as you can get a general idea of how zones do against each other.
I feel like pace/density might skew ZEM perception though.
zelld52
07-17-2025, 09:02 AM
True percentage doesn't really matter anyway, as long as you can get a general idea of how zones do against each other.
I feel like pace/density might skew ZEM perception though.
Yah, that's why places like Perma and Sol A are so good - they are JAM PACKED with mobs. Despite somewhere like Unrest reportedly having a high ZEM - there are like 30 total mobs inside the house on the first two floors.
Goregasmic
07-17-2025, 11:40 AM
Yah, that's why places like Perma and Sol A are so good - they are JAM PACKED with mobs. Despite somewhere like Unrest reportedly having a high ZEM - there are like 30 total mobs inside the house on the first two floors.
Or like why KC and HS have the same zem but KC is known to be hot trash and HS very good. KC is good exp but if your puller can only reel in 20 mobs an hour, your exp bar won't be moving much while HS is mostly empty.
Swish
07-17-2025, 08:47 PM
Or like why KC and HS have the same zem but KC is known to be hot trash and HS very good. KC is good exp but if your puller can only reel in 20 mobs an hour, your exp bar won't be moving much while HS is mostly empty.
Your average HS mob is higher than most of the KC trash though isn't it?
zelld52
07-18-2025, 08:48 AM
Your average HS mob is higher than most of the KC trash though isn't it?
I think it's pretty close, depending on the camp. Basement in KC is around the same average level as HS West iirc.
Goregasmic
07-18-2025, 09:44 AM
Your average HS mob is higher than most of the KC trash though isn't it?
HS ent/basement is 42-46. North is 42-47.
KC some stuff is around 40-44 at entrance/CYs but past that almost everything is higher than HS. The issue with KC is 2-3 solid groups with good pullers can basically empty the zone.
South/east are a whole lot harder but much less accessible, different category in my opinion, you don't go there with a PUG.
kjs86z2
07-18-2025, 10:59 AM
thats why hands is the best camp in KC
you can steal mobs from basement, LCY, jail, etc
cd288
07-21-2025, 10:22 AM
thats why hands is the best camp in KC
you can steal mobs from basement, LCY, jail, etc
If you have a puller with beads you can steal mobs from basically every other camp from whatever camp you're in, it's kind of hilarious
marquisxxx
07-21-2025, 10:54 AM
If you have a puller with beads you can steal mobs from basically every other camp from whatever camp you're in, it's kind of hilarious
Is this "Classic"? I really don't know, just curious.
loramin
07-21-2025, 11:49 AM
Is this "Classic"? I really don't know, just curious.
Having more than 0.01% of the server equipped with beads? No, it's wildly unclassic.
zelld52
07-21-2025, 12:02 PM
I didn't even know Beads were a thing until P99. Same with lots of stuff, actually.
Y'know what else isn't classic? Links in chat channels. Bring back REAL EC auctions for Green 2.0.
"Selling 3 bags at T1. Open trade to see what's inside"
cd288
07-21-2025, 02:22 PM
I knew what beads "were", as did a lot of people, but I don't think that a lot of people fully appreciated what you could do with the eye.
Like, IIRC in classic it was just viewed as a kind of cool gimmick that could be useful in some situations for exploring. I don't think it was viewed as such a hugely useful pulling tool, especially not in terms of how hugely useful it is for things like breaking into HoT etc., until later on.
Goregasmic
07-23-2025, 06:38 AM
Minor uses but in HS beads let you drain harmtouchies. Also lets you go through locked doors I'd imagine. For a soloing melee it opens a good zone that would otherwise be annoying.
Tewaz
07-23-2025, 11:15 AM
Unless they change Eye of Zomm aggro mechanic, not having beads just means you carry a ton of probes. It works the same, just another tedious, annoying thing to recharge.
zelld52
07-23-2025, 11:17 AM
Unless they change Eye of Zomm aggro mechanic, not having beads just means you carry a ton of probes. It works the same, just another tedious, annoying thing to recharge.
yah but sometimes it takes like 10-15+ eyeballs to split high level stuff - thats 2-3 fully charged probes. not to mention things like NToV where the monks cast their eyeballs dozens and dozens of times per raid.
Goregasmic
07-26-2025, 10:30 AM
yah but sometimes it takes like 10-15+ eyeballs to split high level stuff - thats 2-3 fully charged probes. not to mention things like NToV where the monks cast their eyeballs dozens and dozens of times per raid.
Yeah it is mostly a bag space thing because it would take like 30 000 eyeballs to get your money worth if you paid 275k for beads, which means burning through 6000 stalking probes.
If you also use eye to trigger epic and OT hammer I can see someone burning through that on a main.
Camulet
02-17-2026, 12:01 PM
What’s the deal if someone is permanently camping Hadden? I’ve been trying for weeks to camp as need eb item and the same Druid Kerasha is there always, I’ve checked a lot and they appear to perma camp it for plat. But they must either 2box or it’s a group of people who take shifts as they’re there 24/7 as far as I can tell.
I’m getting desperate and am getting to the point where I’m thinking of just killing him when he pops.
Do I have any options? Or will the GM side with them despite it going against the spirit of EQ?
DeathsSilkyMist
02-17-2026, 01:02 PM
What’s the deal if someone is permanently camping Hadden? I’ve been trying for weeks to camp as need eb item and the same Druid Kerasha is there always, I’ve checked a lot and they appear to perma camp it for plat. But they must either 2box or it’s a group of people who take shifts as they’re there 24/7 as far as I can tell.
I’m getting desperate and am getting to the point where I’m thinking of just killing him when he pops.
Do I have any options? Or will the GM side with them despite it going against the spirit of EQ?
Hadden is a 6 hour respawn I think, so statistically there is a good chance someone is camping him while you are trying to do the same. There isn't much to be done, unless you catch them breaking the rules somehow.
Fishbone earring is like 2k max. It'll be faster just to farm the plat and buy it. Hadden camp is boring anyway, I've done it before.
Don't steal the pop. You'll be the one who gets punished. 2k is not worth getting punished.
kjs86z2
02-17-2026, 01:14 PM
What’s the deal if someone is permanently camping Hadden? I’ve been trying for weeks to camp as need eb item and the same Druid Kerasha is there always, I’ve checked a lot and they appear to perma camp it for plat. But they must either 2box or it’s a group of people who take shifts as they’re there 24/7 as far as I can tell.
I’m getting desperate and am getting to the point where I’m thinking of just killing him when he pops.
Do I have any options? Or will the GM side with them despite it going against the spirit of EQ?
spend an hour or two at NG on your enchanter alt and buy it
Kich867
02-17-2026, 02:31 PM
What’s the deal if someone is permanently camping Hadden? I’ve been trying for weeks to camp as need eb item and the same Druid Kerasha is there always, I’ve checked a lot and they appear to perma camp it for plat. But they must either 2box or it’s a group of people who take shifts as they’re there 24/7 as far as I can tell.
I’m getting desperate and am getting to the point where I’m thinking of just killing him when he pops.
Do I have any options? Or will the GM side with them despite it going against the spirit of EQ?
I mean why not just petition them? If they appear to be camping 24/7 a GM will be able to determine if they're AFK or botting or something.
Wilshire
02-17-2026, 03:24 PM
My evil toons hunt guards. Elfs,woodelves and dwarfs. When bags are full, I gate, sell and come back. Takes 3 to 5 mins. Do I give up the camp if someone comes in while I am selling? Most of the time I am back with no repops.
The official rules are that you can only claim ONE guard. Not one group of guards. You can't claim all of the guards in ButcherBlock all at once as your camp.
What you can do is to clear the guards at one of the huts. Then your toon pretty much has to sit there and engage the moment that the guard repops. If you leave the spot for any reason, the official rule is that yes, you do give up the camp.
With that said, it's pretty unlikely that anyone will challenge you unless there's a repop. If you want to keep the camp, it's pretty much on you to figure out how to sell without your toon needing to physically leave the spot. If it were me, while hunting guards, I'd ask a low-level player to sell for me. There are always newbies around where guards are. If you've got 50 plat worth of loot, I can guarantee that someone will be willing to go sell it, and give you 40 plat from the proceeds.
If you come back and there's someone standing there clearly ready to engage when the guard repops (i.e. they've already summoned their pet and are sitting there medding), they'd probably win an argument if you tried to get the GM involved. You should probably work out a solution with them rather than getting the GM involved. For example, if there's two guards at that hut/tower, you each decide to kill one of them. Or if there are other guard spawns in the zone (BB has a bunch, if you want to kill dwarves), then you go to one of the other ones.
cd288
02-17-2026, 03:56 PM
I mean why not just petition them? If they appear to be camping 24/7 a GM will be able to determine if they're AFK or botting or something.
Tough to know from OP's post. It could be that this person is setting the 6 hour respawn timer and logging in a bit in advance and isn't there the entire time. Maybe OP should try logging in with like 5 hours to go (if he hasn't tried already) and see if the camp is open.
Goregasmic
02-17-2026, 04:54 PM
If it isn't a /list camp and your mob is down I guess you can just do whatever between pops.
You can always manage to be there on pop and give a couple minutes to the guy and if he doesn't make a move you take it.
Yeah, if someone is camping a single spawn and maintaining a presence: there's not much to do but ask them if they plan on leaving soon? Or, if Hadden spawns and drops the earring I would assume the player would need to leave to sell the earring.
Either way, I agree with the other posters that the Hadden camp is most definitely not worth the effort. In the time it takes to farm an earring, you could travel to 20 different places and farm plat through vendor trash or other tunnel items, and then buy the earring.
loramin
02-17-2026, 06:29 PM
Don't forget, there is a rule that you have to give up your camp once you get your item.
With Hadden it can be hard to tell (no pole could mean an earring or not), but if the monopolist does loot a (lore) earring, they will have to zone to bank it (or die to corpse it), so unless they have 2 boxes going and can bring another toon to pick it up (obviously another violation) then you can take the camp at that point, and be fully compliant with the rules.
Goregasmic
02-17-2026, 07:18 PM
Don't forget, there is a rule that you have to give up your camp once you get your item.
With Hadden it can be hard to tell (no pole could mean an earring or not), but if the monopolist does loot a (lore) earring, they will have to zone to bank it (or die to corpse it), so unless they have 2 boxes going and can bring another toon to pick it up (obviously another violation) then you can take the camp at that point, and be fully compliant with the rules.
I remember seeing the 1 item rule but is that for every camp or for the more specific camps? Like it applies well to single lore items or /list stuff but lets say I'm doing frenzied broodling, couldn't I just get infinite silver chitin wristbands if I felt like doing a 72h marathon? Never seen anyone elf lawyer that one for more traditional camps. What if we're a group, are we only entitled to 6? And what if someone leaves and gets replaced? It becomes basically unenforceable.
loramin
02-17-2026, 09:38 PM
I remember seeing the 1 item rule but is that for every camp or for the more specific camps? Like it applies well to single lore items or /list stuff but lets say I'm doing frenzied broodling, couldn't I just get infinite silver chitin wristbands if I felt like doing a 72h marathon? Never seen anyone elf lawyer that one for more traditional camps. What if we're a group, are we only entitled to 6? And what if someone leaves and gets replaced? It becomes basically unenforceable.
We both remember the one item rule, but it appears the staff either removed it, (perhaps because it's hard to enforce?) or it's in one of those "extra" (non-Play Nice Policies) places.
All I could find in the PnP proper is wording that strongly implies the old rule, but doesn't explicitly say it ... notice how they keep saying "placeholder", never "the mob you want":
That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off.
We're definitely in elf lawyer territory here: that reads to me like killing non-placeholders doesn't actually let you keep the camp. However, I kind of doubt a GM would interpret it that way, so (like many things) there's no way for a player to know until someone has a test case with an actual GM and reports back.
Handing off camps is similar: I see nothing in the PnP that says you can give a camp to Fred, even if Bob was sitting there waiting for it ... but P99 precedent directly contradicts that, as GMs have let guilds monopolize camps (seemingly in violation of the PnP) many times before.
Goregasmic
02-17-2026, 09:58 PM
I typed p99 camp rules in google and that was first result for me:
https://wiki.project1999.com/Camp_Rules
Very last paragraph:
Something else important to note about handing off camps - in particular, popular ones, but this applies to any camp that becomes contested. If you are solo camping, once you attain the item you were waiting for (an AC ring, for example) you are done camping that mob. The person coming to take the camp had better be prepared at this point in order to come eliminate the very next placeholder spawn in order to "stake his claim" on the mob. You cannot work wacky corpse lines on lore items in order to grab multiple items in the same "camp session" if there are others waiting to take the camp. Please be aware that we reserve the right to apply this same ruling to any camp if we deem it necessary, including camps with multiple players.
Quote dated to 2014 but yeah, the PNP says no rule to hand off camp unless you make a list then you have to honor it.
So for hadden I guess you can hold it indefinitely if someome comes to pick up the earrings you get, as long as you don't die/zone/log. I guess selling LRs is the same deal, someone picks it up and you can stay there. I think that is/was the deal with drusella or Stormfeather.
Belambic
02-17-2026, 11:14 PM
Unless the person has really bad luck, how can they camp for the fishbone earring? It's lore and unless they're boxing, they can't really stay for more than one at a time. Once they leave to sell it, they'd lose the camp, right?
DeathsSilkyMist
02-18-2026, 01:45 AM
Unless the person has really bad luck, how can they camp for the fishbone earring? It's lore and unless they're boxing, they can't really stay for more than one at a time. Once they leave to sell it, they'd lose the camp, right?
Assuming they aren't boxing, this player could be working with another player. Basically Player A camps Hadden, and player B picks up the lore item and puts it on a mule for selling in EC. Player A continues to camp Hadden. Since it is a 6 hour respawn, Player B has plenty of time to pick up the earring.
This is how the shiny brass idol camp has worked for a long time.
I would just buy the earring. Since the earring doesn't drop every time, this camp is at best like 150pp per hour if you get an earring every other spawn on average. Camping guards is generally more plat per hour than that. Honestly Hadden isn't a very good camp money-wise, but it's easy I guess.
Goregasmic
02-18-2026, 09:28 AM
Or he could just do a ground xfer to an alt parked there, it takes like a minute and no one would ever know. The person contesting would still have to stare at the camper for days.
Belambic
02-18-2026, 09:47 AM
Is Hadden considered a FTE camp?
Jimjam
02-18-2026, 09:55 AM
Yes, Hadden is primarily For The Earring.
Belambic
02-18-2026, 10:39 AM
FTE - First To Engage
Jimjam
02-18-2026, 10:41 AM
FTE - First To Engage
No, engagement rings are usually on the finger not the ear.
DeathsSilkyMist
02-18-2026, 11:23 AM
Is Hadden considered a FTE camp?
No, do not try to steal hadden when he pops if someone else is camping him.
Belambic
02-18-2026, 11:48 AM
That's why I asked, many such camps out there that are FTE, so I wasn't sure on this one.
Belambic
02-18-2026, 11:55 AM
BTW, the server rules state that Hadden is a FTE camp.
Open Outdoor Zones can be anything from Western Wastes, Karanas or West Commons. There are no staff recognized camps for this zone type outside of single spawn points. Examples of single spawn types might be Ocean of Tears Ancient Cyclops, Iceclad Ocean Stormfeather, or Qeynos Hills Hadden. Though, any single spawn point can be claimed, that is the only spawn you can hunt (if being contested). If you are to claim this point you must get aggro/First to Encounter (FTE) within a reasonable amount of time.
DeathsSilkyMist
02-18-2026, 12:02 PM
BTW, the server rules state that Hadden is a FTE camp.
Ancient Cyclops and Stormfeather operate on a list basis. You cannot simply run in and steal them on pop if other players are there.
When they talk about "agro/FTE in a reasonable amount of time", they just mean you could take Hadden if the current player camping hadden leaves him up for like 5 minutes.
So if you are really that desparate, you could check to see if the player leaves Hadden up for 5 minutes or more before killing. If you go down that route, be sure to record the situation with OBS so you can show a GM how long hadden was up after pop.
Belambic
02-18-2026, 12:07 PM
Oh, I agree, but just pointing out that you aren't camp stealing if you get the FTE if the camper is taking his own sweet time in engaging.
DeathsSilkyMist
02-18-2026, 12:22 PM
Oh, I agree, but just pointing out that you aren't camp stealing if you get the FTE if the camper is taking his own sweet time in engaging.
Just be aware you may need to do some elf lawyering if you get petitioned on. If a GM does show up, the ruling may not go in your favor.
Personally I wouldn't risk getting punished over a 1.8k plat item. You could just farm the plat for it in a shorter period of time than waiting 18 hours for an earring if you get unlucky.
Jimjam
02-18-2026, 12:24 PM
BTW, the server rules state that Hadden is a FTE camp.
As I understand your quote shows claiming a spawn is FTE, which implies once it is claimed, it is no longer open to FTE... i.e. you get to keep it until you get the item or give up.
DeathsSilkyMist
02-18-2026, 12:33 PM
As I understand your quote shows claiming a spawn is FTE, which implies once it is claimed, it is no longer open to FTE... i.e. you get to keep it until you get the item or give up.
Generally speaking once you claim the camp, it's yours. But the wording in there does allow someone to take the camp if you are AFK while a pop has occured, and you haven't killed the mob in a reasonable amount of time, like 5 minutes.
As an example, I got the Stormfeather map piece for my SK because of this. While I was waiting in line (I was like 3rd in line), a quake happened. SF popped, but everyone was AFK. I killed SF and locked the corpse until the last 30 seconds of it decaying. I was messaging the first player in line, but they were AFK. So I got the map piece.
loramin
02-18-2026, 12:38 PM
I typed p99 camp rules in google and that was first result for me:
https://wiki.project1999.com/Camp_Rules
Very last paragraph:
Quote dated to 2014 but yeah, the PNP says no rule to hand off camp unless you make a list then you have to honor it.
So for hadden I guess you can hold it indefinitely if someome comes to pick up the earrings you get, as long as you don't die/zone/log. I guess selling LRs is the same deal, someone picks it up and you can stay there. I think that is/was the deal with drusella or Stormfeather.
/sigh I must be getting old, because I wrote that page!
But yeah, as a past GM ruling it falls into quasi-elf law. GMs do try to rule similarly to past GMs, but they aren't strictly bound to do so. Until someone tries to petition, there's no way to know how the staff will rule.
It certainly seems to fit the spirit of the place to say that once you get your item, it's time to move on ... but that spirit certainly hasn't influenced every GM ruling here.
sammoHung
02-18-2026, 01:18 PM
Ancient Cyclops and Stormfeather operate on a list basis. You cannot simply run in and steal them on pop if other players are there.
And the state of the server is such that there is one no-lifer who camps Stormfeather 24/7 and sells Loot Rights.
And there is Hyphydruidboy / Snakpacc who sits at OOT AC all day every day.
I got all 4 of my Stormfeather's on server resets. Perks of having a simple PC with fast internet and living close to server locations.
DeathsSilkyMist
02-18-2026, 02:03 PM
And the state of the server is such that there is one no-lifer who camps Stormfeather 24/7 and sells Loot Rights.
And there is Hyphydruidboy / Snakpacc who sits at OOT AC all day every day.
I got all 4 of my Stormfeather's on server resets. Perks of having a simple PC with fast internet and living close to server locations.
That's how non-instanced games work. Spoils go to the players with the longest neckbeards. That's why getting the item feels so good, you beat everyone else. It is also why instanced games generally feel hollow. Everybody gets the same loot with little to no friction.
Goregasmic
02-18-2026, 02:16 PM
BTW, the server rules state that Hadden is a FTE camp.
Open Outdoor Zones can be anything from Western Wastes, Karanas or West Commons. There are no staff recognized camps for this zone type outside of single spawn points. Examples of single spawn types might be Ocean of Tears Ancient Cyclops, Iceclad Ocean Stormfeather, or Qeynos Hills Hadden.
The examples are single spawn points thus considered camps. I think they mean more like you can't claim quillmane and the such because they're not single spawn points. You can announce the zone you're trying to spawn quillmane but if some guy just zones in and stumbles on her it remains FTE.
bcbrown
02-18-2026, 07:36 PM
What’s the deal if someone is permanently camping Hadden? I’ve been trying for weeks to camp as need eb item and the same Druid Kerasha is there always, I’ve checked a lot and they appear to perma camp it for plat. But they must either 2box or it’s a group of people who take shifts as they’re there 24/7 as far as I can tell.
I’m getting desperate and am getting to the point where I’m thinking of just killing him when he pops.
Do I have any options? Or will the GM side with them despite it going against the spirit of EQ?
No one's there right now, btw.
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