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View Full Version : Can the devs put a variance spawn on... any npc?


wuanahto
07-05-2025, 03:29 AM
Think they ever thought about putting in variance spawns on popular solo exp camps?
imagine if the bards had a 2.5 minute variance. or hhk guards and nobles, the chick outside of the pofear portal, gornit, grik, the chicks in surefall

would the world be a better place?

Ekco
07-05-2025, 03:33 AM
https://i.imgur.com/9YEVIEP.gif

Duik
07-05-2025, 06:39 AM
Yes. But dont announce it. Then watch the gina timer users explode.

Ciderpress
07-05-2025, 10:09 AM
Dunno but bards should be banned from swarming in dreadlands. Just since the beginning of bonus xp I've died three times while soloing around KC walls due to bards sucking and dying and then their retarded swarm paths back and either jumps me while I'm fighting or I get killed while afk. This only happens if there's a bard in zone, otherwise it's completely safe.

Zuranthium
07-05-2025, 01:21 PM
would the world be a better place?

Yep. Spawn and aggro variance for everything in game, including MOB's spawning in greater numbers and difficulty (but without their level increasing) depending on the amount of players in an area. Creates more excitement and provides constant content no matter how crowded an area becomes, but crowded places will be less efficient to hunt in because of that increased MOB difficulty.

This only happens if there's a bard in zone, otherwise it's completely safe.

The game should never be completely safe. Especially a place like Dreadlands.

wuanahto
07-05-2025, 02:57 PM
and everfrost giants

Sadre Spinegnawer
07-05-2025, 03:50 PM
This topic must be in the air. I was visiting my brother last week and he manages a shift at an elder care facility, mostly ambulant clients, and we were sitting at the nurses station right across from the pleasant dayroom, which was filled with tables, filled with chatty old ladies and a few chatty or at least still breathing, old men.

Some were playing board games, or knitting.

But I asked him, if you put a live p99 2d zone map in the middle of those tables, with lights on the map that turn red when a mob is dead, could you rig a button for each old lady to hit whenever the mood strikes them, or they need a nurse, that would add old lady variance to mob spawn rates on an emu server?

He said he didn't see any reason why not.

shovelquest
07-05-2025, 03:52 PM
Actually I think that sounds like the first realistic idea yet.

wuanahto
07-05-2025, 07:21 PM
But I asked him, if you put a live p99 2d zone map in the middle of those tables, with lights on the map that turn red when a mob is dead, could you rig a button for each old lady to hit whenever the mood strikes them, or they need a nurse, that would add old lady variance to mob spawn rates on an emu server?

i read this twice and i still dont get it
does the button spawn or despawn it? or do the old women kill and the old men spawn?
whats stopping your elderly brother from spawning all the time just for you

tunne
07-06-2025, 06:01 AM
Dunno but bards should be banned from swarming in dreadlands. Just since the beginning of bonus xp I've died three times while soloing around KC walls due to bards sucking and dying and then their retarded swarm paths back and either jumps me while I'm fighting or I get killed while afk. This only happens if there's a bard in zone, otherwise it's completely safe.

Bards mess up swarms all day. Dying is not something you should be doing in DL 26 years into the mix. Something is not adding up.

Sadre Spinegnawer
07-06-2025, 03:35 PM
i read this twice and i still dont get it
does the button spawn or despawn it? or do the old women kill and the old men spawn?
whats stopping your elderly brother from spawning all the time just for you

My brother could hit the buttons but he can't control 3 dozen elderly women from doing what they please. It's pretty laughable. There's a reason the nurses station isn't in the dayroom. That's their turf, he says.

Anyway, the buttons don't "control" the spawns, they add old lady variance. They can opt to set the button how they wish. That changes as the day progresses. It's not chaos, it's just like watching a "stubborn river" if that makes sense.

cd288
07-07-2025, 11:19 AM
Bards mess up swarms all day. Dying is not something you should be doing in DL 26 years into the mix. Something is not adding up.

Depends on where the Bard is swarming. If they're swarming up by the walls in "safer" areas and then die to the swarm, those mobs can path path back along places that are normally safe to AFK in. You don't know how that pathing works in 2025?

Ciderpress
07-07-2025, 09:34 PM
Bards mess up swarms all day. Dying is not something you should be doing in DL 26 years into the mix. Something is not adding up.

They pull mobs from all around KC, if they die or zone or whatever, those mobs reset to wherever they spawn, which is all around KC. And they just walk through the walls.

Something not adding up indeed.

Pootle
07-08-2025, 03:44 AM
places that are normally safe to AFK in.

I think i am seeing the issue here...

Ciderpress
07-08-2025, 06:46 PM
Sure you might think the EC tunnel is safe but sometimes people train mobs into it, so it's not safe really and you should never feel like you can afk there.

Oh wait just don't pull mobs into the tunnel, and also don't swarm in DL.

Zuranthium
07-08-2025, 08:02 PM
That kind of thinking is what killed the MMORPG genre. The game isn't supposed to be safe. NPC's should actually be hunting players down sometimes. It shouldn't even be completely safe to be AFKing in the middle of your hometown, because scripted city invasions should be a thing and cause monsters to come flooding in occasionally.

Duik
07-08-2025, 08:46 PM
That kind of thinking is what killed the MMORPG genre. The game isn't supposed to be safe. NPC's should actually be hunting players down sometimes. It shouldn't even be completely safe to be AFKing in the middle of your hometown, because scripted city invasions should be a thing and cause monsters to come flooding in occasionally.

Obligatory "Sir, This is a Wendys!"
I think you are after a different game. Or make said server. Im almost certain it is simple... Everyone will swarm to your server and almost never complain ot is "Wrong".

Good Luck.

Rygar
07-08-2025, 10:37 PM
If they can put it on one they can put it on anything. How 'easily' this can be done/implement may be another matter.

Fun fact: Classic EQ had variance on all mobs that were over 2hrs to repop. Some kind of formula that scaled based on the spawn time, which is why longer spawns have bigger windows. There is a bug report on it

Rygar
07-08-2025, 10:40 PM
Another thing is 'spawn clusters' are a thing, even on live today. Zones such as dreadlands and newbie yards can never be completely empty. If the game designates 3 mobs as a specific cluster, and all 3 are dead, they instantly repop.

Is basically limited to outdoor zones that aren't dungeons.

shovelquest
07-09-2025, 04:29 AM
That kind of thinking is what killed the MMORPG genre. The game isn't supposed to be safe. NPC's should actually be hunting players down sometimes. It shouldn't even be completely safe to be AFKing in the middle of your hometown, because scripted city invasions should be a thing and cause monsters to come flooding in occasionally.

would be awesome if there was a quest that would make an assassin NPC spawn somewhere near you randomly and you had to fight it or it would kill you. Then when you complete the next step of the quest it stops.

Duik
07-09-2025, 05:33 AM
would be awesome if there was a quest that would make an assassin NPC spawn somewhere near you randomly and you had to fight it or it would kill you. Then when you complete the next step of the quest it stops.

There is. It's called Red.

Sadre Spinegnawer
07-09-2025, 09:42 AM
would be awesome if there was a quest that would make an assassin NPC spawn somewhere near you randomly and you had to fight it or it would kill you. Then when you complete the next step of the quest it stops.

Let people roll a Nino. No need for npc spawns. Only spell a Nino has is a gate to all quest npc zones. Non-aggro, can't kill him but he can kill you.

Tell me this is a bad idea, with a straight face.
https://i.imgur.com/gCbakus.jpg

shovelquest
07-09-2025, 12:44 PM
You do a quest, and are awarded 1 million plat. But as soon as you turn it in, a snared NPC spawns and walks towards you, and he will walk towards you always, and be able to respawn and respawn at zone lines, and if he ever gets to you, and deals 1 damage, your character is deleted.

https://www.reddit.com/r/WouldYouRather/comments/4rru2q/wyr_take_10_million_to_have_a_deadly_snail_slowly/

Wakanda
07-10-2025, 12:08 PM
Think they ever thought about putting in variance spawns on popular solo exp camps?
imagine if the bards had a 2.5 minute variance. or hhk guards and nobles, the chick outside of the pofear portal, gornit, grik, the chicks in surefall

would the world be a better place?

IDK what variance means, but the chick outside the PoF portal already randomly spawns into a really tough version of herself fairly regularly. On two separate characters I ran into the random tough spawn that was so rough I had to log onto a higher level necromancer to kill her. I think I made a thread or two about it before.

Ciderpress
07-10-2025, 02:10 PM
That kind of thinking is what killed the MMORPG genre. The game isn't supposed to be safe. NPC's should actually be hunting players down sometimes. It shouldn't even be completely safe to be AFKing in the middle of your hometown, because scripted city invasions should be a thing and cause monsters to come flooding in occasionally.

See I do agree with this in principle, but I'm not a fan of griefing and what I'm talking about is player behavior. Bards know (or should) that swarming can easily result in other people dying if they screw up. They have the insanely overpowered ability to swarm kite, but they often wield it like a kid who found his dad's gun (to quote jeff goldblum in jp), which is to say irresponsibly. MMO's ultimately need players, and getting killed while afk by a dropped swarm makes people log out.