View Full Version : Level 55+ spells farming for druid
TheBlob
05-30-2025, 09:52 AM
Hello!
My druid recently reached level 55 and I like to solo a lot and discover new places to farm. I was wondering if any mob soloable with this class had any chance of dropping level 55+ spells.
I have a hazy memory of reading somewhere that Gorgul Paclock in Burning Wood could drop them, but I cannot find the info again anywhere, so I'm wondering if I dreamt it.
Cheers :)
kjs86z2
05-30-2025, 12:03 PM
55+ is stuff like skyfire wurms, juggs, etc
best you're gonna be able to do is chardok which is 51-54 iirc
TheBlob
05-30-2025, 01:28 PM
Any mobs in Chardok that drop level 55+ spells and who a druid (maybe not 55) could reach and solo?
Vivitron
05-30-2025, 03:28 PM
Any mobs in Chardok that drop level 55+ spells and who a druid (maybe not 55) could reach and solo?
The nameds can definitely drop 55+ spells; this guy linked below has some videos druid soloing them (at 60 with faction). I don't know what spells the easier mobs drop or don't drop.
https://www.youtube.com/watch?v=SVSs1fy933Y
Tewaz
05-31-2025, 12:10 PM
To answer your original questions: 55+ spells won't drop from the common mobs you can kill. Spells are basically locked to mob level. Translation for that is higher level mobs drop higher level spells.
The issue with 55+ spells is the mobs that drop them are usually level 51 or higher. Meaning they will summon you once their health drops below 97% and they will keep summoning every 10 seconds until their health improves or they are tanked.
These type of mobs are very difficult to kill without either a slow on them or a tank/pet, making them pretty difficult for a druid to solo.
There are two spots where this law isn't 100% though. Chardok and Velk's Labyrinth have some 50+ mobs that don't summon that could drop you the spell.
Honestly though, spells are rare drops on gigantic drop tables of items. The odds of you farming your 55+ spells off mobs in chardok is very very low.
TheBlob
06-01-2025, 03:14 PM
I really don't mind camping something a long time. Do we have a list of mobs 51+ that don't summon?
PatChapp
06-01-2025, 03:34 PM
I really don't mind camping something a long time. Do we have a list of mobs 51+ that don't summon?
I think just chardok nameds and some stuff in west wastes for non summoning high level stuff.
Spells in chardok are very very rare. 2 or 3 spells in hundreds of kills rare.
Not counting royals,which aren't readily that soloable and do summon
DeathsSilkyMist
06-01-2025, 03:40 PM
Yeah grinding your own spells solo is not really worth it for 55+ spells. It's faster to just farm the plat for the spells.
51-54 spells are common enough, and conversion quests exist for some classes at least.
If you really want to get your own spells, the better way would be to get a group together to do things like Guardian Wurms or Juggs.
Tewaz
06-01-2025, 07:30 PM
I really don't mind camping something a long time. Do we have a list of mobs 51+ that don't summon?
Go to Chardok. You will probably hit max exp into level 60 and still not have a single spell you're after.
TheBlob
06-04-2025, 03:24 PM
Chardok it will be (when I'm higher level), then!
PatChapp, do the non-summoning level 55+ in WW have any chance of dropping level 55+ spells?
Tewaz, your answer really made me laugh hahaha
Concerning Juggs or Guardian wurms, can a single group kill them? With my RL friends, we have:
Player 1: Paladin, Necro, Bard, Ranger or Wizard
Player 2: Druid, Warrior or Enchanter
Player 3: Magician, Druid, Cleric or Monk
Player 4 (doesn't play that much so won't be around every time): Cleric
Can any combination of toons owned by Player 1, 2 and 3 (maybe 4) handle Juggs or Guardian Wurms?
Also, I just realized I posted in the Caster forum, when it should be in the priest forum. How do I move a thread?
Thanks for the answer everyone!
WarpathEQ
06-04-2025, 04:17 PM
Best place I could think of is the skyfire named cycle, I know those mobs can drop 55+ spells and aren't that tough.
Groups routinely kill juggs and G-wurms so that's a definite yes and the 2 most common places people go to spell farm. Tank, healer, and DPS can definitely handle these camps as a trio if geared/skilled well enough.
PatChapp
06-04-2025, 05:09 PM
Chardok it will be (when I'm higher level), then!
PatChapp, do the non-summoning level 55+ in WW have any chance of dropping level 55+ spells?
Tewaz, your answer really made me laugh hahaha
Concerning Juggs or Guardian wurms, can a single group kill them? With my RL friends, we have:
Player 1: Paladin, Necro, Bard, Ranger or Wizard
Player 2: Druid, Warrior or Enchanter
Player 3: Magician, Druid, Cleric or Monk
Player 4 (doesn't play that much so won't be around every time): Cleric
Can any combination of toons owned by Player 1, 2 and 3 (maybe 4) handle Juggs or Guardian Wurms?
Also, I just realized I posted in the Caster forum, when it should be in the priest forum. How do I move a thread?
Thanks for the answer everyone!
For
Gwurms
You need harmony there at least to break the camp,after that enchanter cleric works. Enchanter has to be 59/60,preferably 60 or going to be many many slow resists.
More traditional group works at juggs,but you'll need access to the camp via coth. Raid guilds should have a coth mage you can use for this. A lvl 59/60slower makes juggs really easy,need a good fd splitter. If you're going to do prot and tola,you'll want some high level melee. If you get in a good cycle,prot and tola is one of the best spell farms in the game,but they are 3hr spawns and difficult
kjs86z2
06-05-2025, 08:33 AM
gwurms are a lot harder than juggs, but not as bad if you die
for juggs:
if you could get player 4 to let you use his cleric, run cleric / monk / enchanter - keep player 3 cleric parked at coth spot in case of all out wipe
although if you guys are all under leveled/geared itll still be tough
should be easy enough to find a coth to poop mountain, fk around and find out
DeathsSilkyMist
06-05-2025, 11:18 AM
For
Gwurms
You need harmony there at least to break the camp
If you give the zone a heads up beforehand, you can break the camp by pulling all of them, and rooting two of the three as you run away. This will stagger the mobs. Then run to zoneline, come back, and pick off the lone mob pathing back to spawn point. I've done this on my Shaman before. Takes longer, but is totally doable.
Goregasmic
06-05-2025, 11:43 AM
There are two spots where this law isn't 100% though. Chardok and Velk's Labyrinth have some 50+ mobs that don't summon that could drop you the spell.
In velks you have to hit at least basement or castle for the kunark era spells to drop IIRC, which aren't very druid friendly. The spiders up to frenzy and even upper dogs will only drop velious junk spells. Except maybe some named dogs but a druid can't split those and they summon. Chardok is a better bet.
Vivitron
06-05-2025, 02:38 PM
I think getting a group together for gwurms/juggs is a more realistic path to looting some of your 55+ spells than druid chardok solo. You will still go a long time without seeing particular spells, but you should see spell drops much much more regularly.
As other's have said those chardok spell drops are more of a "they do drop spells" situation than a "this is an effective way to farm spells" situation. On top of that I think it's also more of a "druids can kill it" situation and not a "druids are the right class to farm it" situation.
I don't remember seeing kunark spells in velks. I've mostly done lower dogs and entrance. I don't remember seeing anything 51+ not summon there either.
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