PDA

View Full Version : Solo-Named spot for lvl 46 ench (money + exp)


Nedala
02-23-2025, 08:53 AM
Im looking for a good solo named - camp i could do as lvl 46 ench that gives good items to sell for money but also gives exp. Anyone have a good spot for me?

Nedala
02-23-2025, 10:14 AM
Suggestion for like lvl 50+ are also welcome so i know where to go in the future.

zelld52
02-23-2025, 10:24 AM
Best money from charming at your level will come from vendor drops like gems while exping. The good gems don’t really drop until 50+

But CoM is my go to for 46+ charming. All melee, lots of mobs in zone. At 50+ you can head to moat / upper floors and there’s gem drops.


50 is a decent level for the frenzied ghoul / king in lower guk, but the exp might be really slow.

loramin
02-23-2025, 11:53 AM
If you just want plat, https://wiki.project1999.com/Treasure%20Hunting%20Guide. For XP check out https://wiki.project1999.com/Per-Level_Hunting_Guide. If you want both, check both, but dig a little.

On the treasure one I think Grobb is your best bet: I even wrote a guide (https://wiki.project1999.com/Hunting_in_Grobb) for it, but the short version is that each guard is blue and drops 10p of loot, and an Enchanter you can then turn around and sell the loot in the same zone.

There's also the classic Ice Giants (who drop coin), and if you don't mind murdering the nice little otter people Cobalt Scar can be good too (they drop gems).

When I plug in 46 Enchanter into the per-level guide I see ... well, Grobb again :) But also both the Mercenary Camp in Eastern Wastes, and outside Karnor's, will probably be good XP with some plat (though not as much as Grobb, Ice Giants, or CS).

Goregasmic
02-23-2025, 01:28 PM
45-51 you can mass murder the CS wyverns. They have 0MR and drop velious gems/hides. The XP is stellar. I would advise against the otters, you're too low and you have to calm the entire camp before pulling. Then if you crit fail you get a bunch of them barreling down on you with sow and haste. I tried them at 54 and it wasn't worth the hassle. Good standing with COV faction is a big big plus though, not KOS and you can sell in skyshrine at dubious with faction buff. You'll have to kill the drake for the key.

Wyverns probably aren't the best money but it still probably be the best you got so far. You could probably get better money in Lguk but for less exp and more hassle. Basement frogs drop gems and most of the named loot vendors well. You could try for a TBB but terrible exp. I think frenzy will be too hard. Its only 4 mobs but at like 55 I was getting a lot of resists on lulls and charm/root often broke early.

You could probably solo around the moat in COM or temple but the rare loot is worth like 50pp in EC. At 50-52 or so I'd move out. Past that point 2nd floor is great in a duo but a major hassle solo.

At 52, polish your biggest set of balls and go get level 55 at HS entrance/basement. Not the greatest loot but probably the best exp by a long shot.

That will set you up for velks frenzy at 55, which is where you will start raking in good money from drops. 4 named that drop stuff ranging from 500pp to 4000pp. Geos are good too apparently but haven't tried them yet.

At 58 it opens a whole lot of doors with bedlam. You can start sebilis or try HS wings. Some of the harder KC stuff too. Find a zone you like or something that fits your style.

Nedala
02-23-2025, 05:35 PM
Thanks to both: I will probably try grobb and wyverns. Where exactly in CS can i find the wyverns?

shovelquest
02-23-2025, 05:42 PM
yea thats a tough level range for good EXP and loot, even before velious its like, guk or that ugly armor from the hole ent people like the stats of.

Grimlust666
02-23-2025, 07:24 PM
Troll guards until 51. Do frenzy in velks till 58. Get bedlam and do BM to 60. Tons of plat, easy exp.

Goregasmic
02-24-2025, 09:52 AM
Thanks to both: I will probably try grobb and wyverns. Where exactly in CS can i find the wyverns?

They're all along the top of the ridge, hard to miss, it isnt a big zone and there aren't that many points of interests.

Nedala
02-24-2025, 10:05 AM
Troll guards until 51. Do frenzy in velks till 58. Get bedlam and do BM to 60. Tons of plat, easy exp.


what is BM please? ty

Goregasmic
02-24-2025, 10:13 AM
what is BM please? ty

Broodmother/broodmaster, named spiders in the basement. From what I've seen lately no one but chanters go there so it is laid back.

luzbel
02-24-2025, 10:16 AM
assasin at Lguk

zelld52
02-24-2025, 10:53 AM
Hole entrance will be really good 49+. Stellar exp for the level, lots of vendor gem drops and loam encrusted.

If a named spawns, don’t try it. They are up to level 49

Wilshire
02-24-2025, 11:28 AM
In Live, I actually soloed the frenzied ghoul room in LGuk using a charm strategy at around that level.

I did it with a necro though (using the charm undead spell that they get), but a chanter should be able to do the same thing since you can both charm and mez. Actually, chanter mez is better than the necro's, so you should have an easier time with it.

I'll let someone who knows chanters better tell you how to do it, but I'd think you could use your AE mez to lock down the whole room so your charmed pet only has to fight one mob at a time.

With the necro, I basically used Numb the Dead to lock down the mobs, charmed one of the mobs and used it as a pet, then mezzed as necessary to ensure that my pet would stay alive but hurt enough that I could kill it myself at the end. Chanter has better spells than necro, so you should be able to do it too.

Rare drop is FBSS, which sells for a lot to anyone who has a tank toon. You do have to spend some time in /auction to do this though.

Other options for you are Siren's Grotto or Cobalt Scar, but you probably want to wait until you're in your 50s to try those. Skyfire maybe too, but those mobs are pretty resistant.

PatChapp
02-24-2025, 12:31 PM
In Live, I actually soloed the frenzied ghoul room in LGuk using a charm strategy at around that level.

I did it with a necro though (using the charm undead spell that they get), but a chanter should be able to do the same thing since you can both charm and mez. Actually, chanter mez is better than the necro's, so you should have an easier time with it.

I'll let someone who knows chanters better tell you how to do it, but I'd think you could use your AE mez to lock down the whole room so your charmed pet only has to fight one mob at a time.

With the necro, I basically used Numb the Dead to lock down the mobs, charmed one of the mobs and used it as a pet, then mezzed as necessary to ensure that my pet would stay alive but hurt enough that I could kill it myself at the end. Chanter has better spells than necro, so you should be able to do it too.

Rare drop is FBSS, which sells for a lot to anyone who has a tank toon. You do have to spend some time in /auction to do this though.

Other options for you are Siren's Grotto or Cobalt Scar, but you probably want to wait until you're in your 50s to try those. Skyfire maybe too, but those mobs are pretty resistant.

I wouldn't do frenzy solo until 49 on an enchanter on p99. But it's a good spot at that point,the belt is very rare and not worth a ton anymore.

Sirens on an enchanter is a level 60 zone,OP do no wreck your sirens faction,being factioned makes sirens a great plat farm zone but level 60 only

kjs86z2
02-24-2025, 12:41 PM
dont worry about plat til you can safely do NG in seb / frenzy in velk

Goregasmic
02-24-2025, 01:15 PM
dont worry about plat til you can safely do NG in seb / frenzy in velk

How is NG nowadays? Doing Frenzy right now at 57 and it is nearly perma camped. Last time I went to seb it was empty but I was too low. I just want a spot with an easy setup where I can log in, exp an hour or two and log out. Thought about Geos but they're lower than half the stuff in frenzy. HS wings are too much of a hassle for small play sessions.

I read about KC basement and SolB efreeti trash?


Oh and for the record the loot is shit but 52-56 HS is hard to beat exp wise. Compared to frenzy the fights take like half as long but they start greening at 57 IIRC. Velks since ench are non kos is much safer and mostly hassle free, great loot but mobs have like 9k hp, those are looooong fights.

kjs86z2
02-24-2025, 01:43 PM
How is NG nowadays? Doing Frenzy right now at 57 and it is nearly perma camped. Last time I went to seb it was empty but I was too low. I just want a spot with an easy setup where I can log in, exp an hour or two and log out. Thought about Geos but they're lower than half the stuff in frenzy. HS wings are too much of a hassle for small play sessions.

I read about KC basement and SolB efreeti trash?


Oh and for the record the loot is shit but 52-56 HS is hard to beat exp wise. Compared to frenzy the fights take like half as long but they start greening at 57 IIRC. Velks since ench are non kos is much safer and mostly hassle free, great loot but mobs have like 9k hp, those are looooong fights.

ng is classic af - best part is its 95% vendor gems...hammer out, sell, gate back and keep going

itll never make you rich but its a great blend of xp and money

im sure people are still camping it today

Goregasmic
02-24-2025, 02:04 PM
Yeah I know, on live I did 52-60 solo with my shaman in ng/disco and it was a blast and I remember it was good money. The velious plate stuff also vendors well. Random drops is cool too, I remember getting the haste belt of a krup.

Frenzy is fun but almost everything is lore so you have to manage that and selling stuff in EC. Just being able to vendor stuff is nice.

Wilshire
02-25-2025, 10:30 AM
Yeah I know, on live I did 52-60 solo with my shaman in ng/disco and it was a blast and I remember it was good money. The velious plate stuff also vendors well. Random drops is cool too, I remember getting the haste belt of a krup.

Frenzy is fun but almost everything is lore so you have to manage that and selling stuff in EC. Just being able to vendor stuff is nice.

I was going to ask about a place like Skyfire, basically farming mobs there for the spells (CS/WW would be another option for this). All of those spells sell for at least a couple hundred in EC and they're not lore, so you could just get a couple bags full then go and auction them off.

I'm not sure how easily a chanter could do those zones though. The mobs tend to be pretty resistant. Also, that's definitely not a level 46 zone... probably best to wait until 50s.

If all you want is a couple pp to a vendor per kill, what about killing guards? I'm not sure what race you are, but if you don't care about dwarf faction, there's a pair of guards at a hut in BB near the GFay zone in. You could probably just use charm strategies to fight them. Should be a couple plat to a vendor per kill.

Kugbok
02-25-2025, 11:24 AM
Im looking for a good solo named - camp i could do as lvl 46 ench that gives good items to sell for money but also gives exp. Anyone have a good spot for me?

I killed Spectres in oot from 44-47. Good plat and steady XP. (They drop Bronze Scythe's that sell for 4pp and Scythe's that sell for 12pp. They also drop vendor gems and other sellables. I think I made about 3kpp out there) You can bind on the sisters Island and sell to the vendor there.

Definitely don't go to Grobb, especially while I am there :P

My plan is Grobb til 49, then hit The Hole until 51.

PatChapp
02-25-2025, 11:31 AM
I killed Spectres in oot from 44-47. Good plat and steady XP.

Definitely don't go to Grobb, especially while I am there :P

My plan is Grobb til 49, then hit The Hole until 51.

Grobbs good all the way until 54
If you ever plan on doing the enchanter epic,you may want to keep your hole faction
While still possible,it is much much easier to get to both kindle and polzjyn or however it's spelled while your still factioned.
With earth elemental illusion + collaboration you can walk right past anything but the ghosts.
I did it while kos,and solo. But pretty hard to paci down even at 60

shovelquest
02-25-2025, 04:28 PM
I think at 46 A Drolvarg Captain is fun challenge in KC if that 2nd floor area is open for chanter to solo.

When you get that routine down and nobody else is pulling those mobs it's an EXP mill for enchanter.

AT 46 it should be blue-yellow cons up there. And easy to escape if things go wrong if you keep lev up.

Nedala
02-25-2025, 04:32 PM
i'm 49 now: grobb is decent. Wyverns: well im KOS, the drakes are a pain kinda, but managable to avoid i guess. biggest pain are quad-kiting druids :D

Wonder if i can solo WL geos yet?

PatChapp
02-25-2025, 05:03 PM
i'm 49 now: grobb is decent. Wyverns: well im KOS, the drakes are a pain kinda, but managable to avoid i guess. biggest pain are quad-kiting druids :D

Wonder if i can solo WL geos yet?

No they're better at like, 54+. Need some levels on them

Nedala
02-25-2025, 05:47 PM
OK...do you think 50 ench and necro could duo them? and what about disco and ng in seb: at what lvl could i solo? and what lvl could we duo?

PatChapp
02-25-2025, 06:15 PM
OK...do you think 50 ench and necro could duo them? and what about disco and ng in seb: at what lvl could i solo? and what lvl could we duo?

You probably could duo them, but I don't think it'd be worth it until you get into that 55+ range. A higher level shaman or 2 will ruin your day
I actually duod a lot of geos with a necro. Torch/hasted geo pet,and he would bring them in and root them. With a tepid slow the pet could churn 4 or 5 before you need to swap out to another. Necro is a good duo partner here.

Same for seb. Ng is beat 56+,if not 58 with bedlam. It's a great spot for spell money,lazy xp.

Disco has lower level frogs,but more density

Goregasmic
02-25-2025, 06:24 PM
I think at 46 A Drolvarg Captain is fun challenge in KC if that 2nd floor area is open for chanter to solo.

When you get that routine down and nobody else is pulling those mobs it's an EXP mill for enchanter.

KC is great except for all the people. I was there a couple of weeks ago and between LCY/RCY and a handful of people at entrance, the captain area is often empty. A couple of time I got myself a pet and I couldn't find anything to throw it at. Gave up on the zone. Unless you can go deeper it is often crowded.

Geos are 44-48, at 49 it is most likely a waste of time.

I'd start looking at HS. It is pretty much THE necro duo zone. Basement/ent mobs are 42-46. Maybe a little rough at 50 but as a duo it is safer.

loramin
02-25-2025, 07:18 PM
Wonder if i can solo WL geos yet?

No they're better at like, 54+. Need some levels on them

While this is correct, the tar goos in the caves next to the geonids are a bit lower level (40-44), and they also drop gems, just less frequently.

They used to be bugged and behaved strangely, but I think I saw that the dev team fixed them awhile back (I just haven't had a character of the right level to bring back there since).

Goregasmic
02-25-2025, 07:43 PM
While this is correct, the tar goos in the caves next to the geonids are a bit lower level (40-44), and they also drop gems, just less frequently.

They used to be bugged and behaved strangely, but I think I saw that the dev team fixed them awhile back (I just haven't had a character of the right level to bring back there since).

Killed like 30 of them 3 months ago. They have some... peculiar behaviors but nothing crazy. I can't vouch for the exp at 50 but I'd say they'd be worth trying.

loramin
02-25-2025, 08:25 PM
Killed like 30 of them 3 months ago. They have some... peculiar behaviors but nothing crazy. I can't vouch for the exp at 50 but I'd say they'd be worth trying.

The live ones had peculiar behavior too: when the main goo dies, it spawns several "mini goos" on the corpse of the main goo. The mini-goos were a lot weaker (IIRC light blue or green), and they despawned after awhile.

Here the spawned goos weren't classic because they were as tough as the main goo, and didn't despawn ... but again I believe this was fixed, as the ticket (https://www.project1999.com/forums/showthread.php?t=395001&highlight=wakening+lands) was closed awhile ago.

DeathsSilkyMist
02-25-2025, 09:39 PM
While this is correct, the tar goos in the caves next to the geonids are a bit lower level (40-44), and they also drop gems, just less frequently.

They used to be bugged and behaved strangely, but I think I saw that the dev team fixed them awhile back (I just haven't had a character of the right level to bring back there since).

Goos are indeed good XP while still providing decent loot. They spawn two smaller goos on death that are easy to kill, so you get 2x chances at loot. Soloed these from 55 to 57 or so on my SK a few years ago.

Goregasmic
02-26-2025, 09:41 AM
The live ones had peculiar behavior too: when the main goo dies, it spawns several "mini goos" on the corpse of the main goo. The mini-goos were a lot weaker (IIRC light blue or green), and they despawned after awhile.

Here the spawned goos weren't classic because they were as tough as the main goo, and didn't despawn ... but again I believe this was fixed, as the ticket (https://www.project1999.com/forums/showthread.php?t=395001&highlight=wakening+lands) was closed awhile ago.

I updated their entry december 1st 2024:

"Explodes into two smaller, lower level goos upon death. The smaller goos have around 3k HP and have the same max hit but are significantly lower level. If you solo with a pet, when the smaller goos pop they will ignore the pet and go straight for the caster even if you're out of aggro range and the pet is standing over them. Be ready to CC. I've seen baby goos hang out in odd spots so the reset mechanism wasn't very clear once the big goo split."


Zumaik's quads for like 224 and it took him a while to chip at the smaller goos. They hit hard too but since they're lower level they miss more. They're no joke though, even in your mid 50s as a caster, with a max hit in the 100s they'll wear you down quickly. I slowed the big goo but didn't need to slow the smaller ones when split.

At first I tried to charm and pit them against each other and I gated some when overwhelmed, came back and they didn't come for me. IIRC they're super aggressive and social though.

Didn't mess in WL much on live so I have no experience with them from back then.

I might go play with the geos soon. If I bind in the area I'll try to see if the goos reset and how long it takes.

zelld52
02-26-2025, 10:21 AM
WL has a terrible ZEM but the gems maybe worth it?

I duod with a 56 ranger on my 55 shaman at geonids in WL. It took us 10 kills to get 1% exp.

We went to city of mist and were getting nearly twice that

Goregasmic
02-26-2025, 10:37 AM
WL has a terrible ZEM but the gems maybe worth it?

I duod with a 56 ranger on my 55 shaman at geonids in WL. It took us 10 kills to get 1% exp.

We went to city of mist and were getting nearly twice that

The loot in COM is terrible though and getting to the rampart is annoying. Once there as a duo they could do good, lots of mobs. Almost everyone I've seen doing the ramparts ended up wiping though so you have to be extra careful when breaking and not overextending yourself.

cd288
02-26-2025, 02:08 PM
Feel like it depends on the duo re: your risk point.

An Enchanter duo is not going to wipe if the Ench knows what they are doing. Enchanters solo there all the time.

Nedala
02-27-2025, 10:14 AM
i guess i gotta try com then if geos exp is that bad. and HS later on.

zelld52
02-27-2025, 10:42 AM
Com isn’t terrible plat either. There are vendor gem drops, although rarer than geos. And all melee too, so root works

kjs86z2
02-27-2025, 12:19 PM
just join a raid guild, pilot cleric bots, acquire dkp, and sell droppables

then you can take your enc wherever you want