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View Full Version : Ok, can anyone explain the experience table on the wiki?


Treefall
01-15-2025, 10:46 PM
I feel like it looks self explanatory.

https://wiki.project1999.com/Experience_table

But I don't know if I understand.

For example level 1:
Level: 1 multiplier; xp to complete 1,000; 75 xp per kill of this level monster, makes sense so ~14 whites, less yellows.

Where I am starting to get confused the more I look at it is the multipliers. I have a char at level 54 and a char at 55 currently. Some things I've read on the web say 54 and 59 are worse than 55-58 (individually) but it sure doesn't look like that on this chart, and I am not sure I felt that on my char after hitting 55.

So what exactly does the multiplier mean, and why would people say that 54 is harder than 55 when it takes 4 million less experience points? Or were they just wrong?

Multiplier at 54 is 1.9 versus 2.1 at 55.

With that said, when I know a mobs con this chart seems fairly accurate (at 54) with how many blues at a given level it takes to make 1%.

Swish
01-15-2025, 11:02 PM
The table was pulled from EQ stratics (an old site from back in the day). Have they got that implemented exactly here? Maybe? Maybe its close but not exact.

I'm sure you know already but its worth typing out for anyone who doesn't...

Racial penalties/bonuses...

Halfling 5% bonus
Barbarian 5% penalty
Ogre 15% penalty
Troll/Iksar 20% penalty

That'll skew the numbers a little if you're one of those.

(Before the hybrid XP penalty removal which doesn't exist currently on P99... a fun piece of trivia is you can level two halfling warriors to 60 in the time it would take you to level one iksar or troll SK :p )

Treefall
01-15-2025, 11:40 PM
The table was pulled from EQ stratics (an old site from back in the day). Have they got that implemented exactly here? Maybe? Maybe its close but not exact.

I'm sure you know already but its worth typing out for anyone who doesn't...

Racial penalties/bonuses...

Halfling 5% bonus
Barbarian 5% penalty
Ogre 15% penalty
Troll/Iksar 20% penalty

That'll skew the numbers a little if you're one of those.

(Before the hybrid XP penalty removal which doesn't exist currently on P99... a fun piece of trivia is you can level two halfling warriors to 60 in the time it would take you to level one iksar or troll SK :p )

I appreciate that insight, and yeah I am aware of racial (and formerly) class penalties/bonuses. Also aware of ZEM (I was comparing 54 on my class with no bonus or penalty in a zone currently thought to be 100 ZEM).

I guess I am truly curious what the multiplier piece means, is it more xp per mob killed to offset the increase in xp per level, whereby 54 and 59 are leaps and bounds harder?

What exactly does the multiplier do/mean?

Keebz
01-16-2025, 12:09 AM
a fun piece of trivia is you can level two halfling warriors to 60 in the time it would take you to level one iksar or troll SK

Only true if it was solo xp. In groups exp is divided equitably such that those with penalties get proportionally more exp. This is so everyone in the group levels at the same speed.

Duik
01-16-2025, 02:00 AM
Only true if it was solo xp. In groups exp is divided equitably such that those with penalties get proportionally more exp. This is so everyone in the group levels at the same speed.

That was not my understanding. That would mean everyone in the group was "paying" for the supposed racial/class advantages. That makes no sense to me. I have been known to be wrong though.

If true that would be why peeps hated grouping wiff shadow knigh trolls etc.

I thort it was mob xp was split according to lvls within the group. So 6 20 lvl chars all get 1/6th of the mobs exp.

Also heard it was based on the total xp of the various charcters. A lvl 20 troll/shd has something like 168% more total xp than a lvl 20 human warrior. Trl/shd gets that much more xp than the hum/war. Or something like that.

Keebz
01-16-2025, 01:03 PM
Also heard it was based on the total xp of the various charcters. A lvl 20 troll/shd has something like 168% more total xp than a lvl 20 human warrior. Trl/shd gets that much more xp than the hum/war. Or something like that.

That's the mechanics of it more or less. The phrasing of the penalties and the way they work in practice is slightly mismatched.

At the end of the day a group with troll/sk only needs to be about 10% more efficient than the group with the human/war to make up for the penalty, which isn't far fetched given the on demand aggro, snares, regen and stats bonuses. Also keep in mind all casters, shamans, monks, and fatty warriors come with a (smaller) penalty as well, so the delta isn't as high.

Where the penalties really hurt is the non-tank hybrids, like ranger and bard. If the ranger is tanking the same math applies but if they are just taking a dps slot over a rogue and auto-attacking? Then you're taking a 7% hit. A poorly played bard can equally tax you. If they provide some critical function—rooting, mezzing, mana-regen—it can be worth it.

Tldr; if you need a replacement tank for your classic group, a hybrid tank is great. But try to avoid the group with 2 rangers and a bard.

cd288
01-16-2025, 01:23 PM
Also heard it was based on the total xp of the various charcters. A lvl 20 troll/shd has something like 168% more total xp than a lvl 20 human warrior. Trl/shd gets that much more xp than the hum/war. Or something like that.

Correct. So those with penalties get more XP and people within the group level at roughly the same speed.

Vivitron
01-16-2025, 01:57 PM
That was not my understanding. That would mean everyone in the group was "paying" for the supposed racial/class advantages. That makes no sense to me. I have been known to be wrong though.

If true that would be why peeps hated grouping wiff shadow knigh trolls etc.

I thort it was mob xp was split according to lvls within the group. So 6 20 lvl chars all get 1/6th of the mobs exp.

Also heard it was based on the total xp of the various charcters. A lvl 20 troll/shd has something like 168% more total xp than a lvl 20 human warrior. Trl/shd gets that much more xp than the hum/war. Or something like that.

It changes on the Jan 2001 patch. Before that the troll/shd takes a larger share of group xp, afterwards it doesn't. https://www.project1999.com/forums/showthread.php?t=211758

Treefall
01-16-2025, 02:12 PM
So does anyone have insight into what the multipliers mean?

cd288
01-16-2025, 05:18 PM
So does anyone have insight into what the multipliers mean?

Not sure on the multipliers but IIRC a couple years back I was using an experience calculator I found online and from what I could tell it was pretty accurate (I think I just googled P99 Green Experience Calculator). Might be out of date now though, I feel like it was during the hybrid penalty era.

Keebz
01-16-2025, 09:51 PM
If you click on the link ("old archive here") in the wiki, it will take you to a snapshot of the original site where it explains all the numbers and even allows you to see what exp is required for each class/race combination.

Treefall
01-17-2025, 12:06 AM
If you click on the link ("old archive here") in the wiki, it will take you to a snapshot of the original site where it explains all the numbers and even allows you to see what exp is required for each class/race combination.

Thank you so much!

It makes sense to me now, that has the added option of seeing the old multipliers, but it also shows that in fact 54 is easier than 55, but 54 is a big jump then they are all equal to 59 where the jump repeats before a drop.

Appreciate it!

Goregasmic
01-17-2025, 11:15 AM
I feel like it looks self explanatory.

https://wiki.project1999.com/Experience_table

But I don't know if I understand.

For example level 1:
Level: 1 multiplier; xp to complete 1,000; 75 xp per kill of this level monster, makes sense so ~14 whites, less yellows.

Where I am starting to get confused the more I look at it is the multipliers. I have a char at level 54 and a char at 55 currently. Some things I've read on the web say 54 and 59 are worse than 55-58 (individually) but it sure doesn't look like that on this chart, and I am not sure I felt that on my char after hitting 55.

So what exactly does the multiplier mean, and why would people say that 54 is harder than 55 when it takes 4 million less experience points? Or were they just wrong?

Multiplier at 54 is 1.9 versus 2.1 at 55.

With that said, when I know a mobs con this chart seems fairly accurate (at 54) with how many blues at a given level it takes to make 1%.

I'm 55 right now.

55 is longer than 54. 54 feels worse because 50-53 are relatively easy but 54 feels like hitting a wall. 54 is a hell level and 55 feels slightly worse but by the time you're 55 you got used to 54 sucking so bad. It is a bit more of a linear progression until you hit 59. Then you hit a comically stupid wall, not sure why they thought those hell levels were a good idea it just makes the leveling process feel worse than it should.

Swish
01-19-2025, 04:39 PM
..not sure why they thought those hell levels were a good idea it just makes the leveling process feel worse than it should.

It would suck to get to 59 and cancel a subscription, if they can bleed you for another $9.89 a month to get that last level done they'll do it :D

On the upside there's always that sense of achievement hitting 60, it's a huge mountain and shouldn't feel like you walked in casually (imo).

Goregasmic
01-19-2025, 06:44 PM
It would suck to get to 59 and cancel a subscription, if they can bleed you for another $9.89 a month to get that last level done they'll do it :D

On the upside there's always that sense of achievement hitting 60, it's a huge mountain and shouldn't feel like you walked in casually (imo).

I'm not against the length of the grind itself, as in total exp needed but the concept of hell level in itself is a bit ridiculous, should have been more linear just like any other game out there.

... but then again classic is gonna classic but when you're 39 years old and you just killed 7272782 pyre golems to get to 55 and you know you'll need 6266628883883 to get to 56, I kinda think less of myself for going through that ridiculous ordeal knowingly.

Swish
01-20-2025, 03:28 PM
59-60 doesn't feel so bad if you're grouped with friends and enjoying it. Versus suffering at LCY forever in a pick up group.

What makes it better for us versus classic is at least you can see progress every 1% over squinting at the bar like... "did it move? I think it moved"

cd288
01-23-2025, 05:28 PM
Would love if they smoothed the EXP requirements out across levels since I think in the past the EQ devs stated it was more of a glitch than anything else and hell levels were never intended. Which was why back in the day the devs smoothed out the requirements across a level range

AarikTZ
01-27-2025, 12:52 AM
So does anyone have insight into what the multipliers mean?

glancing at the wayback link and doing some quick analysis, the multiplier is associated with "hell" levels, and does 2 things:

1. Applied to the cumulative increase of exp required for each level after lv1 (e.g. lv2-29 cumulatively increase by 6000exp, lv31-34 cumulatively increase by 6600)
2. Applied on the TOTAL exp earned as an additional exp requirement for "Hell" levels (over and above the normal cumulative progression outlined in #1)

example - lv29 to 30 requires 2,437,000 exp. Lv30 goes up by the expected by 174,000 PLUS another 2,700,000 (10% on the total exp req for lv30) for an increase of 2,874,000 from the prior level.
2874000+2437000=5311000, which is the required exp to get to 31

there's some circular logic going on with the hell lv math, and i honestly dont want to deep dive it, but TLDR is that it just tells you how much the gaps between levels widen in terms of additional exp (with extreme application for Hell levels)

Zuranthium
02-14-2025, 02:36 PM
That was not my understanding. That would mean everyone in the group was "paying" for the supposed racial/class advantages.

This is part of why Rangers dropped drastically in popularity during Kunark era. It became common knowledge about the hybrid exp penalty and how they took more exp from the group. The class was already mediocre at that point, and then causing the group a penalty on top of it was yikes.

Castle2.0
02-14-2025, 04:30 PM
It is incorrect starting at 51 or 52.