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View Full Version : Only classic channeling and charm rates can save us


azxten
11-27-2024, 09:51 PM
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Reiwa
11-27-2024, 11:18 PM
EnchanterQuest has run its course in the EQemu community.

The next 'big thing' will be whichever codeset rids us of this malady.

Reiwa
11-27-2024, 11:19 PM
Winter's Roar had it right decades ago but we weren't ready for it yet.

Wakanda
11-28-2024, 07:32 AM
i dont feel like channeling is classic ngl, but i could be out of touch :p it feels like basically whenever a mob is hitting me i have a 85% chance of getting the spell off anyways at high level

in real eq i remember if a mob was hitting me I just didnt cast period :p i think that was part of why pet classes was way more op than now

like i dont think you would see clerics solo'ing stuff the way they do now because i did play the class and remember how it was like yeah i can get one nuke off and then root breaks and i just die lol

maybe this version of the game is more fun tho

hard to say because the game was so much more active in 99 to the point where the idea of a cleric having to solo would be lol

PatChapp
11-28-2024, 09:54 AM
Enchanter stuff has gotten much more annoying since the pacify duration nerf
I feel like this was more impactful than a charm nerf honestly.
Death rate on a couple high level camps have become pretty excessive

Rygar
11-28-2024, 06:41 PM
You need to fix title. You forget every caster has far excessive "Luclin" levels of mana. There should also be anti-twink code on preventing +mana items from granting too much mana.

https://www.project1999.com/forums/showthread.php?t=284177&highlight=Mana%2Acap

Charm fix, channel fix + mana cap fix would bring glorious levels of immersion

zelld52
11-29-2024, 12:29 PM
channeling was already nerfed. in 2021 as an ogre shaman, i could max shrink and put my back to a corner and literally never get interrupted.

ninja patch happened maybe early 2022 and it nerfed channeling. now it feels more like classic

loramin
11-29-2024, 02:04 PM
Charm fix, channel fix + mana cap fix would bring glorious levels of immersion

Keebz
11-29-2024, 03:51 PM
The great lull nerf is also coming. It will be bitter sweet, but classic.

shovelquest
11-29-2024, 04:30 PM
Reminder we proved in classic 8min max duration charms was a thing.

cd288
11-30-2024, 01:27 PM
lol OP is such a loser

Danth
11-30-2024, 03:21 PM
The great lull nerf is also coming. It will be bitter sweet, but classic.

If so, little overdue. We've been trying to get them to fix lull for going on 15 years to no effect.

bcbrown
12-02-2024, 03:22 AM
I only fight underwater because I want to experience classic channeling

Eisai
12-02-2024, 08:08 AM
ROFL

THIS!

NopeNopeNopeNope
12-02-2024, 12:02 PM
What was the lull/pacify nerf? Haven’t played in a while but it will affect me if I ever do

PatChapp
12-02-2024, 09:41 PM
What was the lull/pacify nerf? Haven’t played in a while but it will affect me if I ever do

Currently pacify is 2mins
.
I understand the plan is to make it 7 mins again,but with a greatly increased resist rate

Could be fun,I had one bad run with 5 crit resists in 7 casts. If that becomes the norm it'll basically be unusable.

Ciderpress
12-03-2024, 10:59 AM
AE paci (wake of tranquility) is still 7 min duration, but it has a much higher mana cost and a much longer re-use cooldown which you can't skip with a top slot GCD reset.

Sometimes you get lucky though, and it actually hits 3-4 mobs you want to all be pacied, and it doesn't get resisted. In those rare cases it's actually more mana efficient and quicker than regular paci.

More often than not though, it's a headache and you get unpredictable crit resists on mobs you didn't even know you were gonna hit.

NopeNopeNopeNope
12-03-2024, 11:45 AM
Ima be honest because I don’t play anymore and really don’t care, but I can’t recall ever getting a pacify crit resist in what felt like hundreds and hundreds of casts. But that mighta been because I always went after low-ish blues and had 255 cha

I do hear that pacify crit resists are dangerous if not death. Gotta be fast on that aoe stun as the group comes and hope your absorb holds through the bash

Ciderpress
12-03-2024, 11:57 AM
Yeah at 255cha on mobs at least ten levels below you crit resists are relatively rare. Parts of seb\chardok\velks though its basically a guarantee.

I only rolled my enc last year, having never played the class before and I kinda embrace the dying at this point haha.

Eisai
12-03-2024, 12:04 PM
Regarding aoe pacify, how can you tell which mobs it landed on when they have the same name? I only use it to bomb a feigned cluster when harmony isn't available or when the mobs are too high level for single target pacify (aoe has a higher max level)

Ciderpress
12-03-2024, 12:13 PM
Regarding aoe pacify, how can you tell which mobs it landed on when they have the same name? I only use it to bomb a feigned cluster when harmony isn't available or when the mobs are too high level for single target pacify (aoe has a higher max level)

You'll get a message for each mob it landed on (assuming it wasn't resisted on that mob).

So if you cast it on a cluster of 3 mobs named 'an orc', you'll see the 'an orc looks less aggressive' message 3 times in a row, if it lands on all of them.

Ciderpress
12-03-2024, 12:14 PM
If one of the three resists, yeah there's no real way to tell which one of them resisted it though unfortunately.

Vivitron
12-03-2024, 12:40 PM
Regarding aoe pacify, how can you tell which mobs it landed on when they have the same name? I only use it to bomb a feigned cluster when harmony isn't available or when the mobs are too high level for single target pacify (aoe has a higher max level)

The target always seems to get the first message. Not sure how to distinguish the other two if there are 3 of the same name though.