View Full Version : Training Skills
book-of-loathing
10-18-2024, 08:21 AM
A few starting guides recommended spending a training point in sense heading, and I've done so. I have more training points to use though, and If I remember back a couple of decades I get more training points each level. I also remember spending these on my necromancer related skills. I don't see guides suggesting which skills to get to what at each level. Maybe I'm overlooking the text or I'm thinking about it wrong.
What do I spend these points on? Thanks!
PatChapp
10-18-2024, 08:34 AM
Their mostly useless,train the minimum in new skills and they go up fine on their own.
If you want to do research rather than just buy the spells,that's a good use
If you want to do any trade skill,putting 20 into them to get started helps. Trade skills are for masochists on p99
book-of-loathing
10-18-2024, 08:54 AM
Thanks, Pat. I figured tailoring would be good for me to make some much needed bags. Heck, if trades are so tough in p99 maybe bags could net me some real pp.
PatChapp
10-18-2024, 09:35 AM
The hq hides sell pretty easy,so that alone is a decent source of plat
Once your level 14ish you can camp shralok packs pretty easily for some good starter bags
loramin
10-18-2024, 12:35 PM
Thanks, Pat. I figured tailoring would be good for me to make some much needed bags. Heck, if trades are so tough in p99 maybe bags could net me some real pp.
It's the other way around: tradeskills are tough on P99 because all the competition has driven prices down.
Tradeskill-made goods were already mostly inferior to dropped goods, even in classic EQ ... but because P99 servers have been up for an unclassicaly long time, there's a whole lot more "competition" from them.
Also, since there's been so many other tradeskillers (and even the ones that have stopped playing still have their bags, jewelry, etc. floating around in the economy) you'll have a lot more direct competitio.
But of course, you can still make 10-slot backpacks or whatever for yourself. It won't probably won't be as efficient as earning the plat to buy them and then purchasing them in the EC Tunnnel, but this is a game and you should do what's fun :)
book-of-loathing
10-18-2024, 02:37 PM
Oh, that's a very detailed explanation. Yeah, I'd rather not go through the trades if the economy is strong enough to utilize at my level. Any good advice for earning plat at lvl 4 necro for bags or shall I just grind till level 12 to 14 for the above great advise regarding the mob that drops the better bags?
loramin
10-18-2024, 03:41 PM
My advice is that it's almost always faster/more efficient to focus on leveling, and just get whatever gear/bags/plat you happen to earn while XPing, instead of spending time at low levels focusing on plat. If you get 10 levels you will earn plat noticeably faster, but if you instead get even +50 Int in gear in that same time, I truly don't think you'll level noticeably faster.
That is especially true for casters, because they could basically wear their starting robes until 30 (40+?) as long as they buy their (relevant) new spells. If you focus on XP and sell whatever you pick up along the way, you should have enough for both spells and bags.
But that being said, it's a game: do what's fun :) Also, at around level 13 (maybe even 12 as a necro?) you can kill the guy who drops https://wiki.project1999.com/Shralok_Pack (during the daytime) in nearby Kithicor for both XP and a great bag.
Rader
10-18-2024, 05:02 PM
A few starting guides recommended spending a training point in sense heading, and I've done so. I have more training points to use though, and If I remember back a couple of decades I get more training points each level. I also remember spending these on my necromancer related skills. I don't see guides suggesting which skills to get to what at each level. Maybe I'm overlooking the text or I'm thinking about it wrong.
What do I spend these points on? Thanks!
Some skills absolutely require spending a point at the trainer to get that skill, like Riposte
Train Sense Heading, since despite having access to the activity button you cannot skill up at all until you get to skill level 1 with the trainer
Research can be an efficient use since there are times when it is cheaper to train rather than burn materials with failures
Some skills take a long time to skill up at the very beginning and it can save time to train up a bit at the start
Besides that, use them as you wish no right or wrong way to do it, and it really doesn't matter all that much if you "screw up"
Jimjam
10-18-2024, 05:37 PM
Sense Heading, since despite having access to the activity button you cannot skill up at all until you get to skill level 1 with the trainer
Very good post, but one tiny technicality - it is possible to skill up sense heading from zero… it is just the chance for it to happen is so tiny it takes about 30 levels of smashing it on refresh before it actually does.
Definitely worth putting a point or two in to get a (sense) head(ing) start.
My favourite things to dump points into are tailoring to 21 (handy for processing silks, turning ruined pelts into armor to vendor or wear on melee, basic bags (not the backpack) and a few other oddball purposes) and bind wound (not so necessary for decent self healers).
If you spend at least a point or so most skills raise quick on p99.
loramin
10-18-2024, 05:56 PM
it is just the chance for it to happen is so tiny it takes about 30 levels of smashing it on refresh before it actually does.
Pro tip: don't smash anything :).
Instead, bind a key you use all the time (eg. the "Left" arrow key) to trigger your 10th hotkey slot ... and then put sense heading in that slot. If you do that, you'll automatically level the skill up without a thought.
Personally I prefer to make a macro that does both /loc and /doability 1 (Sense Heading is my first ability). That way if I ever die unexpectedly, I'll have the loc of the last place I turned left (which is usually close to my corpse).
Goregasmic
10-22-2024, 12:12 PM
IIRC sense heading starts to take off around 20 so I dump 21 points into it.
Stuff like bind wound goes up fast so it isnt needed. Fishing also sucks even if it is 200 so not really worth it.
Tradeskill it depends on which. Blacksmith you'll need the metal bits/bonings/studs anyway so don't bother. For other ones the time saved might be worth it to you.
Research is a good one in my opinion. The spells you need aren't always available when you need them (I got feedback at 54 on my ench...) so for self reliance it can be worth it. Just skill up on combines and drop a bunch of points when you got the mats for the next tier. It isn't like research mats sell for anything significant anyway, biggest draw back is inv/bank space.
Giving a small boost to a new weapon skill is also worth it as far as I am concerned because starting from zero is annoying and it can take a very long time to raise.
WarpathEQ
10-22-2024, 12:23 PM
Yeah general rule of thumb is put 1 point into everything so you can skill it up as you use it in the world. I even put one point into all the languages because it unlocks more over time just so I could in theory level up a variety of languages even though those are basically useless in EQ.
You'll have a lot of excess training points. I usually use them to get started on a tradeskills if I need to level one up for completion of a quest. I think the base tradeskills you can only use points up to lvl 21 some class specific ones can go higher (I remember doing rogue poison making to like 100 or whatever the class guide said on the wiki).
As pointed out tradeskills aren't really a money maker on P99. I only do what I need to make quest combines trivial (even then a lot of those can be purchased for MQ) or class specific skills like rogue poison making, alchemy, or jewelcrafting are actually worth it. Those are worth leveling and can at least breakeven if not be cash flow positive. Alchemy is the only trade skill to date I've used to make a profit and even then it was really just a break even until the high end potions (stinging wort potions specifically)
book-of-loathing
10-22-2024, 01:33 PM
One thing that I wish someone would have told me to train was Meditate at level 4. Just in case someone is reading this in the future and wants to know what to train.
I still have a ton of points I haven't spent. I guess I'll ignore them because I think training also costs coin.
WarpathEQ
10-22-2024, 03:36 PM
One thing that I wish someone would have told me to train was Meditate at level 4. Just in case someone is reading this in the future and wants to know what to train.
I still have a ton of points I haven't spent. I guess I'll ignore them because I think training also costs coin.
Yeah really good point, I keep the wiki page open for whatever class of character I'm playing. On the wiki there will be a chart for what level you are able to train skills that aren't available at lvl 1, generally these higher level skills are the most useful so be aware and make arrangements to travel to your nearest guildmaster when you ding the applicable level.
Also a variety of skills are broken in game where it looks like you can put points into them but you're actually still below the required level to do so and the game will eat your points with no benefit. Again reference the Wiki for clarity on what level you can start to train various skills.
Jimjam
10-22-2024, 04:57 PM
One thing that I wish someone would have told me to train was Meditate at level 4. Just in case someone is reading this in the future and wants to know what to train.
I still have a ton of points I haven't spent. I guess I'll ignore them because I think training also costs coin.
or level 8 for priests. IDK for hybrids.
there is a bug for non-magi that it appears able for training earlier than what it should do.
book-of-loathing
10-23-2024, 08:59 PM
Also, at around level 13 (maybe even 12 as a necro?) you can kill the guy who drops https://wiki.project1999.com/Shralok_Pack (during the daytime) in nearby Kithicor for both XP and a great bag.
Uh, did the gods see your suggestion and smite me just as I have reached level 12? So now that this bag isn't available in Kithicor... any bag advice? Medicine bags just got nerfed too.
loramin
10-24-2024, 11:26 AM
Personally I'd just stick to store-bought backpacks, but if you want fancier ones ... https://wiki.project1999.com/Bags
Goregasmic
10-25-2024, 01:01 PM
QUOTE=book-of-loathing;3704497]One thing that I wish someone would have told me to train was Meditate at level 4. [/QUOTE]
Yeah I think I accidently skipped dodge on my enchanter until much later on. When I start a new toon I make a small list of what to learn at which level.
Jimjam
10-25-2024, 01:09 PM
I always skip dodge and parry on characters that can later learn riposte.
Sorry, clerics!
book-of-loathing
10-25-2024, 01:34 PM
QUOTE=book-of-loathing;3704497]One thing that I wish someone would have told me to train was Meditate at level 4.
Yeah I think I accidently skipped dodge on my enchanter until much later on. When I start a new toon I make a small list of what to learn at which level.[/QUOTE]
You uh... got that list handy?
Also, do I need to train dodge?
Jimjam
10-25-2024, 02:58 PM
https://wiki.project1999.com/Necromancer#Skills
Welcome to our world.
edit: dodge is unlocked @ 22 for casters
book-of-loathing
10-25-2024, 04:05 PM
https://wiki.project1999.com/Necromancer#Skills
Welcome to our world.
edit: dodge is unlocked @ 22 for casters
So simple yet so helpful. I don't think I understood that chart until now, thank you.
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