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Jimjam
09-27-2024, 08:04 AM
During the classic era, an AC hardcap system was used - ie once your character accumulated a certain amount of worn AC there would be zero benefit to equipping any more.

P99 doesn't use this system. I'll try to cut a long story short, but the mob database doesn't scale to that hardcap well, it is a herculean task to review every database entry and reassign values that would work with the harcap, so a softcap system is used to produce a more classic player experience. Fair enough.
https://www.project1999.com/forums/showpost.php?p=1424908&postcount=13



However, there does seem to be one issue which is extensively reported. I'll give a few examples with condensed 'quotes':

"AC does not work on rangers. Past about 120-130 worn AC the stat does not a thing"

https://www.project1999.com/forums/showpost.php?p=3539527&postcount=5

Issue corroborated by other posters:

"a 1350 displayed AC ranger and a 1000ac displayed ranger take identical damage."
https://www.project1999.com/forums/showpost.php?p=3543111&postcount=42

I wondered whether both rangers simply had reached a point of diminishing returns on AC; the mob's atk was already squelched so the extra displayed AC didn't really do much. This idea was refuted by the following claim:

"Shamans with identical AC take 15 or 20% less damage than rangers give or take."
https://www.project1999.com/forums/showpost.php?p=3543111&postcount=42

It seems there may be an issue in how ranger AC is handled.

I wonder whether they improperly have a low worn softcap and 0/impoverished return after cap? or even a negative return after cap?

Is this working as intended? I don't believe rangers should be tanking worse than shamans (perhaps the shamans are using cripple debuff when they are taking hits??). Certainly I feel the issue is worth investigation.

Awsten_Tx
10-09-2024, 09:27 AM
Any movement on this, would be wildly disappointing if a priest can tank better than hybrid.

sogundordor
11-21-2024, 07:13 AM
I have a main ranger, i check my log of being hit by Geonids in WL
logs have 2 parts, solo killing geonids at lv60 with ec tunnel gear about 998 and now with kael armor and self buff 1168ac
Data from GamParse:
With tunnel gear 998ac
3/2022
Geonid average hit 58 from 32932hp
12/2022
Geonid average hit 56 from 29398hp
1/2023
Geonid average hit 58 from 32251hp
*average hit 57.37dmg

With Kael Armor ac self buff 1168ac
11/2024
Geonids average hit 54 from 28748hp

*ac difference
1168-998=170 (+17%)
*hit difference
54-57.37=-3.37(-5.9%)

Awsten_Tx
11-21-2024, 08:38 AM
I think the question is ranger versus say shaman or rogue. Ie other chain classes.

sogundordor
02-02-2025, 02:14 PM
I have a main ranger, i check my log of being hit by Geonids in WL
logs have 2 parts, solo killing geonids at lv60 with ec tunnel gear about 998 and now with kael armor and self buff 1168ac
Data from GamParse:
With tunnel gear 998ac
3/2022
Geonid average hit 58 from 32932hp
12/2022
Geonid average hit 56 from 29398hp
1/2023
Geonid average hit 58 from 32251hp
*average hit 57.37dmg

With Kael Armor ac self buff 1168ac
11/2024
Geonids average hit 54 from 28748hp

*ac difference
1168-998=170 (+17%)
*hit difference
54-57.37=-3.37(-5.9%)

I was wrong, i continue to parse killing geonids, i have the following result
the last data is 63 kills (91478hp) at 1332ac
Geonids are not good for parsing, they have 4-5 level difference

https://1drv.ms/i/c/e103ff814df802df/IQR6-FS_ogfBT4Y7zIWj0rtoAaXsPuWIMotXqXyUMv_whJA?width=1 024

Jimjam
02-02-2025, 03:25 PM
Lol, imagine if rangers have a cap on AC, which when surpassed gives a negative return! Don't go over 1250AC guys!