View Full Version : Why no pre-fear capped server?
Namsaknoi
09-23-2024, 02:14 PM
Sorry for this 2-star attention seeking thread which would never happen, and made to fit RnF, but I was always fascinated by pre-fear and pre-Kunark content as I started during Kunark, and on P99 I used to play on blue and blue server chat seem much slower than here so I am posting here.
Can you please help to add or correct any information and knowledge I have below? I got them from past experience, scouring bits and pieces online, and also while playing P99.
Beta - 1997 Nov to 1999 Mar - 16 months
- 56kbps modem was starting to become more common, but 4.8kbps to 14.4kbps was probably the standard
- Small population of players
- Concept of 'Beta-testing' was already quite alien to many people back then, at least not for public to try as there weren't many online games
- Probably no raid scene and no concept of it, but guilds were starting to form
- Full of bugs
- Items, spells, quests, NPCs and zones were still being added and tweaked
- Vox and Nagafen was never expected to be killed and no loot table, never did during beta
- Megalodon existed in Lake of Rathtear for sometime, but was extremely buggy and was warping everywhere on the island, never killed and probably no loot table and eventually removed during the beta
- No Leviathan (of OOT), never existed
- Similar story with Mayong Mistmoore, and became mostly GM event GM controlled character later on
- Nothing else notable during beta?
Release, to Kunark release - 1999 Mar to 2000 Apr - 14 months
- 56kbps modem is now mainstream, some had ISDN, and even smaller group of people reach 1/10 mbps if they play from college/company/institution network
- First quarter was pre-fear, eventually Fires of Heaven killed Vox and forced Vox and Nagafen to be itemized, and quickly forcing developer to create PoF
- Up to this point, loot was definitely not in minds of the developers, Short Short of Ykesha, Flowing Black Silk Sash, Rubicite/Fine Plate/Mithril would be BIS or near-BIS, chain or below had crap for gear, not many people reached 50, majority of people had very little game information and found leveling extremely difficult
- Second quarter was just addition of Plane of Fear, itemization of Kedge Keep (or was with PoH patch in third quarter)
- Third quarter was big change, no more Rubicite but Temple of Solusek Ro and mid-level class armor quests to make of for Rubicite armor, along with few other Sol Ro quests. Probably pre-buff Robe of the Lost Circle, Hero Bracers and pre-buff Burning Rapier quests appeared during this time. Addition of Plane of Hate. Journeyman's boots is now quested item instead of a drop. No more Manastone. No more Guise of the Deceiver but replaced with Mask of Deception.
- Fourth quarter more changes, Plane of Sky, already had mid-upper Kunark-level gear drops pre-buff and had difficulty of high end Kunark but was eventually beaten just before Kunark was released, Paineel also added, thus Erudite SK and Necromancer, and their relevant quests, Splitpaw revamp, Kerra Island, with quests like Kerran Toy
Namsaknoi
09-23-2024, 02:26 PM
Oh and also important is that up to then, people played on 19" or smaller CRT monitors and 640 x 480 VGA or less, no 800 x 600 SVGA until Velious even if your computer was capable of higher, and the play screen was even smaller, like 320 x 240, or 1/4 of the screen, while the rest of the screen filled with the template and buttons. You had no other options. You meditated with book until level 35 and had to manually check time to time to see if your group was in trouble or not. That also includes chat and combat log, which was not customizable.
Toxigen
09-23-2024, 02:47 PM
cool story
Jimjam
09-23-2024, 03:09 PM
I just want to pick up on how you mention Vox/Naggy were unitemised at release as they weren't really anticipated to be killed so easily/frequently.
Something I really hate about early EQ is just how dropped in Naggy/Vox are.
Don't get me wrong - I love the cave art of Naggy in the Solusek dungeons, at Vox's claw marks through permafrost and her factioned little goblins.
However, beyond that, those dragons just don't seem to exist among the wider EQ world.
No one talks of them, no written legends, rumours, organisations explicitly keeping an eye on their activities. The dragons just don't feel part of the world. They feel thrown in.
Sadly, it was one of the aspects that made EQ feel gamey, instead of the wider simulated world it often felt.
cd288
09-23-2024, 03:11 PM
Overall I think this is accurate, but not sure I would say that not many people reached 50 out of the total population of players. It certainly took people longer than it would today, but there were a solid number of level 50s by the time PoF came out.
I thought Megaladon (or other massive lake NPC) was never in beta and was just a rumor or otherwise there were stray references in code etc. that indicated they had thought about putting one in there and never did. Mayong Mistmoore existed as a standard NPC during Beta?
I also don't recall no 800 x 600 till Velious. Pretty sure I was playing on that resolution in Kunark as it had been around for a few years by then. You could still see chat/combat text while meditating with spellbook btw (not sure if that last sentence was you saying you couldn't).
cd288
09-23-2024, 03:17 PM
Also, don't think it's true that Vox/Nagafen were never intended to be killed. I think you are mixing that up with the Sleeper.
What they didn't expect were for raids to become much larger sized and for Vox/Nagafen to be killed as easily as they were as quickly as they were. They thought they'd designed them as much tougher encounters and quickly realized that these guilds were bringing like 30+ people to the encounter. You can see them talk about it in some post-EQ interviews.
wuanahto
09-23-2024, 03:38 PM
yeah i can go for some max agro cap banishing from zone stuff. say 48 people max able to agro cazic thule the god. anyone else who gets on the agro list RANDOM people get teleported out
its nu-classic
it enforces working together
fear is a small zone so it should banish people to a non popular camp in the cazic thule zone
Dolalin
09-23-2024, 04:51 PM
Pretty much everyone had a 28.8 modem by late 1997. Certainly by 1998. People were junking 14.4's even back in 95/96.
Dolalin
09-23-2024, 04:57 PM
I found most early patch notes off the Beta CD. They are here:
https://wiki.project1999.com/Beta_Patch_Notes
Other classic notes are here, I think this is complete:
https://wiki.project1999.com/Patch_Notes#Core_Classic_Era
No one talks of them, no written legends, rumours, organisations explicitly keeping an eye on their activities. The dragons just don't feel part of the world. They feel thrown in.
There are some, the dwarf in rathe mountains that turns the scales into a BP/Cloak for example come to mind. i forget the quest text i assume it's pretty decent though.
Jimjam
09-23-2024, 05:52 PM
There are some, the dwarf in rathe mountains that turns the scales into a BP/Cloak for example come to mind. i forget the quest text i assume it's pretty decent though.
Fuck. I should have remembered that one. I did it on my dwarf berserker on the euroskum server. I wore it all of about 5 mins!
Fuck. I should have remembered that one. I did it on my dwarf berserker on the euroskum server. I wore it all of about 5 mins!
I went and looked at the quest text, it's not very good and it's even an example of your point of it being shoehorned in
shovelquest
09-23-2024, 06:52 PM
I just want to pick up on how you mention Vox/Naggy were unitemised at release as they weren't really anticipated to be killed so easily/frequently.
Something I really hate about early EQ is just how dropped in Naggy/Vox are.
Don't get me wrong - I love the cave art of Naggy in the Solusek dungeons, at Vox's claw marks through permafrost and her factioned little goblins.
However, beyond that, those dragons just don't seem to exist among the wider EQ world.
No one talks of them, no written legends, rumours, organisations explicitly keeping an eye on their activities. The dragons just don't feel part of the world. They feel thrown in.
Sadly, it was one of the aspects that made EQ feel gamey, instead of the wider simulated world it often felt.
I thought there was a big story about them being in love, and like vox being trapped idk something like that?
yeah, there is an entire storyline about Vox and Naggy getting kicked out of the Ring of Scale because their kid is the sleeper, Mayong was involved in helping them for his own ends also that's why you get + Ring of Scale faction for killing mobs in mistmoore.
loramin
09-23-2024, 07:08 PM
I'm not sure they are the parents of Kerafym; I think Dozekar might actually be Kerafym's dad (it's mother is unknown), and the reason he was cursed was because he bred with another type of dragon.
At least according to our wiki, Vox/Nagafe wanted to breed a second Kerafym, but that plan was thwarted and they were banished.
Vox, the frost dragon, was banished from the Claws of Veeshan for plotting with Lord Nagafen to breed another prismatic dragon like Kerafyrm.
The fire dragon Nagafen lives in exile from all dragonkind due to a plot with Lady Vox to create another prismatic dragon similar to Kerafyrm.
There is also a long quest involving the two in EQ2: https://loreofnorrath.wordpress.com/2013/12/12/nagafen-text/
yeah my bad i remembered it wrong, they wanted their own prismatic they could control
Now we come to yet spoken of Lady Vox and Lord Nagafen, which for whatever reason, they decided to mate and create another Kerafyrm and actually thought that they maybe able to control it. They were discovered and banished from The Ring of Scale, when they reached Antonica, Nagafen Lord built a underground tunnel into his castle which he leaved and hunted at his leisure. Once again they made plans to mate, but this time Veeshan intervened herself, she destroyed the only exit and Lady Vox and Lord Nagafen were separated and have yet to mate.
Jimjam
09-23-2024, 07:27 PM
I'm not sure they are the parents of Kerafym; I think Dozekar might actually be Kerafym's dad (it's mother is unknown), and the reason he was cursed was because he bred with another type of dragon.
At least according to our wiki, Vox/Nagafe wanted to breed a second Kerafym, but that plan was thwarted and they were banished.
There is also a long quest involving the two in EQ2: https://loreofnorrath.wordpress.com/2013/12/12/nagafen-text/
Honestly, that storyline always felt like retcon/speculation/fan theory to me.
it becomes an argument about what was inspired by the actual DnD campaign of Bill Trost and that other dude and what they wrote afterwards at that point.
like it's no big secret where the idea for Kunark came from.
https://i.imgur.com/aFbW5QH.jpeg
Namsaknoi
09-23-2024, 10:16 PM
Regarding first Vox kill and no loot:
https://www.project1999.com/forums/showthread.php?p=3407389&nojs=1
Another old thread regarding guilds of the time that give some more view of what was happening during this time:
https://www.project1999.com/forums/showthread.php?t=77903
shovelquest
09-24-2024, 03:24 AM
I want those items so I can roleplay Im the person that got them.
Namsaknoi
09-24-2024, 08:19 AM
Megalodon and more confirmation that Vox didn't have loot:
https://www.project1999.com/forums/showthread.php?t=136158
cd288
09-24-2024, 10:07 AM
Megalodon and more confirmation that Vox didn't have loot:
https://www.project1999.com/forums/showthread.php?t=136158
On Megaladon, check the Allakahazam link on the post you just linked. "This mob is a part of the new shaman epic from the OoW expansion."
On Vox, I'm not disputing Vox didn't have loot. They hadn't gotten around to deciding on her loot table. I was just saying that she and Naggy were never intended as unkillable mobs...the devs always thought they'd be killed just not as quickly as they were. The Sleeper was the one that SOE legitimately thought would never get killed.
Bardp1999
09-24-2024, 10:52 AM
Didnt read - but with Lord Nagafen being the server boss, it would get quite old very quickly
Namsaknoi
09-24-2024, 11:53 AM
On Megaladon, check the Allakahazam link on the post you just linked. "This mob is a part of the new shaman epic from the OoW expansion."
On Vox, I'm not disputing Vox didn't have loot. They hadn't gotten around to deciding on her loot table. I was just saying that she and Naggy were never intended as unkillable mobs...the devs always thought they'd be killed just not as quickly as they were. The Sleeper was the one that SOE legitimately thought would never get killed.
Some people on that post are mentioning about the original beta Megalodon in Lake Rathetear, which was just an oversized shark and had really bad pathing issues and was removed before live. The rest of the posts are either confused or adding in about the epic 1.5 Ancient Megalodon and its loot.
Yep I'm not saying Vox or Nagefen was never intended to be killed either, like the sleeper, just that it was killed faster than devs expected it to be and the first one did not have loot and they had to come up with loot table.
Namsaknoi
09-24-2024, 12:46 PM
Were black sapphire and blue diamond something that were added later? Almost sure I saw patch note regarding blue diamond being added later during second half of Kunark, around time when the rest of epic (in addition to paladin) were added. I'm not sure if black sapphire was added with it during that patch or before, or has always existed.
cd288
09-24-2024, 01:34 PM
Yep I'm not saying Vox or Nagefen was never intended to be killed either, like the sleeper, just that it was killed faster than devs expected it to be and the first one did not have loot and they had to come up with loot table.
Got it maybe I misread your post. I'd also note that the planes were in development well before Vox/Naggy were first killed. It wasn't their deaths that prompted the devs to think more "raid" type content was needed.
loramin
09-24-2024, 01:37 PM
Were black sapphire and blue diamond something that were added later? Almost sure I saw patch note regarding blue diamond being added later during second half of Kunark, around time when the rest of epic (in addition to paladin) were added. I'm not sure if black sapphire was added with it during that patch or before, or has always existed.
I vaguely remember this too, but there's no https://wiki.project1999.com/Patch%20Notes mentioning it ... although Verant liked to keep tradeskill recipes a big secret, so that doesn't prove anything.
I did find an old Wayback Machine cut of EQ Traders, supposedly from 1999, that shows both gems existing: https://web.archive.org/web/19991128141942/http://eqtraders.com/. Interestingly, they claim that there was no recipes for blue diamonds ... but also, that page mentions enchanted velium, which clearly didn't exist in 1999 ... so I think it's actually a later archive, and Wayback is just confused about dates.
But the fact that (by Velious) the tradeskill addicts on that site (and on Caster's Realm, the Enchanter site) hadn't yet figured out the recipes for Blue Diamonds at least strongly suggests that they were added in late Kunark.
cd288
09-24-2024, 01:38 PM
Were black sapphire and blue diamond something that were added later? Almost sure I saw patch note regarding blue diamond being added later during second half of Kunark, around time when the rest of epic (in addition to paladin) were added. I'm not sure if black sapphire was added with it during that patch or before, or has always existed.
Meaning could people craft things with them? unsure about blue diamond but certain black sapphire jewelry is craftable pre-Kunark.
shovelquest
09-24-2024, 02:26 PM
I wish there was a lodi shark in rathe
Namsaknoi
09-24-2024, 08:09 PM
I vaguely remember this too, but there's no https://wiki.project1999.com/Patch%20Notes mentioning it ... although Verant liked to keep tradeskill recipes a big secret, so that doesn't prove anything.
I did find an old Wayback Machine cut of EQ Traders, supposedly from 1999, that shows both gems existing: https://web.archive.org/web/19991128141942/http://eqtraders.com/. Interestingly, they claim that there was no recipes for blue diamonds ... but also, that page mentions enchanted velium, which clearly didn't exist in 1999 ... so I think it's actually a later archive, and Wayback is just confused about dates.
But the fact that (by Velious) the tradeskill addicts on that site (and on Caster's Realm, the Enchanter site) hadn't yet figured out the recipes for Blue Diamonds at least strongly suggests that they were added in late Kunark.
Got it maybe I misread your post. I'd also note that the planes were in development well before Vox/Naggy were first killed. It wasn't their deaths that prompted the devs to think more "raid" type content was needed.
Meaning could people craft things with them? unsure about blue diamond but certain black sapphire jewelry is craftable pre-Kunark.
Nice, thanks for these, yes I think so too, I just did a quick search and looks like black sapphire is also used for that Vox white scale cloak quest, and yes I just can't find that patch note regarding blue diamond, I will try to post the link if I manage to find it somewhere
Sadre Spinegnawer
09-25-2024, 03:47 PM
Overall I think this is accurate, but not sure I would say that not many people reached 50 out of the total population of players. It certainly took people longer than it would today, but there were a solid number of level 50s by the time PoF came out.
I thought Megaladon (or other massive lake NPC) was never in beta and was just a rumor or otherwise there were stray references in code etc. that indicated they had thought about putting one in there and never did. Mayong Mistmoore existed as a standard NPC during Beta?
I also don't recall no 800 x 600 till Velious. Pretty sure I was playing on that resolution in Kunark as it had been around for a few years by then. You could still see chat/combat text while meditating with spellbook btw (not sure if that last sentence was you saying you couldn't).
Two major diffs. During first year:
1) There were way more players than hardcore players, the ratio was probably 100:1. Honestly, maybe larger. This is the opposite of today, and also the opposite of the past 2 decades more or less on this IP.
2) The hit status of EQ created a fast crop of servers. There were two waves of servers if I remember correctly. So those on the first wave servers, that's the initial hardcore population. A server like Quellious was second wave and had a diff growth curve simply b/c they had to homegrow hardcore more or less from scratch. No char transfers yet.
Rygar
09-26-2024, 12:30 AM
You can't exactly recapture the magic. I do remember doing the Langseax quest literally 15 times before getting my Langseax of the Wolves and I thought I was the dopest warrior to ever walk Norrath. But even on a refresh server most probably wouldn't bother.
I think the only thing at this point that will come close to recapturing the original spirit is a full on 'season of discovery' similar to WoW. You would literally have a custom server with potentially different mechanics, spawn locs or even spawn dynamics (static locations change? what? no camping rares? mobs have a chance to spawn on top of you the longer you engage?), different items / spells / effects.
It would not be classic, but there would be no wiki and I think it would be amazing. Rumors would abound and mechanics would be misunderstood.
Sadly, for an emulator probably too much client limitations since it can't be altered, and P99 does not have the dev power for it.
Jimjam
09-26-2024, 02:18 AM
But even on a refresh server most probably wouldn't bother.
Dude, as far as I could tell I was the only person doing this quest on Quarm despite it being a DOPE weapon easily attainable at 20 (just get a necro XPing in the area to kite the kill).
Was a little sad about that, ngl!
Sadre Spinegnawer
09-26-2024, 09:43 AM
You can't exactly recapture the magic. I do remember doing the Langseax quest literally 15 times before getting my Langseax of the Wolves and I thought I was the dopest warrior to ever walk Norrath. But even on a refresh server most probably wouldn't bother.
I think the only thing at this point that will come close to recapturing the original spirit is a full on 'season of discovery' similar to WoW. You would literally have a custom server with potentially different mechanics, spawn locs or even spawn dynamics (static locations change? what? no camping rares? mobs have a chance to spawn on top of you the longer you engage?), different items / spells / effects.
It would not be classic, but there would be no wiki and I think it would be amazing. Rumors would abound and mechanics would be misunderstood.
Sadly, for an emulator probably too much client limitations since it can't be altered, and P99 does not have the dev power for it.
No tweak can "surprise" me about this entire property. I am betting I am far and away the norm.
Far and Away was when Tom and Nicole fell in love.
The Oklahoma Land Rush movie never depicts the fact, as all those white folk sprinted and tore into Oklahoma, Native American faces already in Oklahoma were saying, "Damn, this is just like what will happen to the Palestinians in 1948!" Apt analogy, I agree, but I would say, it's all in how you play that shitty hand. Tribes owned it. Palestinians, not so much.
I. Still. Believe.
https://i.imgur.com/hJLBv25.jpg
Elijah850
09-26-2024, 08:18 PM
[QUOTE=loramin;3701423]I'm not sure they are the parents of Kerafym; I think Dozekar might actually be Kerafym's dad (it's mother is unknown), and the reason he was cursed was because he bred with another type of dragon.
At least according to our wiki, Vox/Nagafe wanted to breed a second Kerafym, but that plan was thwarted and they were banished.
Kerafyrm was the first prismatic dragon, the offspring of an unknown fire dragon and an unknown ice dragon. Lord Nagafen and Lady Vox sought to give birth to a prismatic dragon that they could control. For their temerity, they were forever locked away inside their respective lands. thats from https://eq2.fandom.com/wiki/Kerafyrm_(Lore)
Elijah850
09-26-2024, 08:28 PM
Found this. I'm just ready for Green 2.0 so Castle2.0 can try to break his own "records" :D
I. Veeshan Chronicals
It is told, in the legend of an age long past, relayed from generation to generation of the old civilizations, the history of life on Norrath began with the Dragon God Veeshan. What elements of this recounting are accurate cannot be fully surmized, as there are many versions of the tale, but it is generally accepted throughout the annals of history that the broader themes and aspects are undeniable.
In the beginning of history on Norrath, the Mother Wyrm, Great God Veeshan, marked the land with her talons, creating the three gigantic crevices on the continent Velious that are known as the Scars of Veeshan (The magic she placed here prevents the Continent from melting). By this method, Veeshan claimed Norrath as spawning ground for her kin. Veeshan's first two broodlings on Norrath were a red drakeling, and a white one. Thus, dragonkind were the first inhabitants and the most ancient race of Norrath. It is told that Veeshan left soon afterward to claim other worlds in the same manner, and over the course of the ages lesser gods came to create the other races on Norrath, known to dragons as the "second generations."
II. Kildrukaun and The Council of Elders
When Norrath was set upon by the intrusion of the lesser gods, the dragons determined to create a Council of Elders to ensure the supremecy of dragonkind over the younger races of Norrath. While many in the council were content to live seperate from and in peace with this "second generation," they still believed that Norrath belonged rightfully to dragons alone, by the will of Veeshan. Still, there were others who could not suffer peaceful coexistence of any sort, and longed for the destruction or enslavement of the younger races. The history of the Council of Elders is shrouded in secrecy and ancient ritual, and little is known for certain of their order.
What is known, is that at some point in history a drake named Kildrukaun was appointed Arch Priest of Veeshan through divine rite and ceremony. Kildrukaun, though a being of great wisdom and calm heart for regard of his own people, still held a powerful hatred for the second generation, desiring their complete annihilation. His first decree was to condemn the unification of souls between dragons whose elemental influences were of opposition. It was of his belief, and thus the belief of the council, that such a union was against Veeshan's will and would have dire consequences upon the entire dragon nation. As fate would have it, it would be only a matter of time before this decree was broken.
Two young dragons of opposite elemental powers - one of fire (Dozekar "The Cursed"), the other of ice (Un-known) - fell in love. They bequested the Council of Elders for permission to mate, and made appeal to Kildrukaun himself. Hearing of their plight, Kildrukaun was quick to dismiss any blessing and forbade them from ever fulfilling their desires. The two dragons were disheartened by the event, but for them the choice was clear - they would defy the wisdom of the council to be together, whatever consequence it might bring.
III. Kerafyrm and Kildrukaun's Prophecy
The two secretly fled to an unknown, isolated corner of Norrath. There, they bound their souls in a sacred union unique to dragonkind, and hatched the first prismatic dragon. They named their hatchling Kerafyrm, which means 'almighty son' in the ancient tongue of the dragons. When knowledge of this event came to the council, the two star crossed lovers were punished by death (Dozekar Was cursed to Die and be Reborn as a trial within the Temple of Veeshan for all eternity).
Kildrukaun, however, took pity on their child, and came to look upon the prismatic's creation as that of Veeshan's will. Inspired and intrigued by Kerafyrm's existence, yet wary of the consequences, Kildrukaun undertook personal governence of raising the young drakeling. Throughout Karafyrm's childhood and adolescence, Kildrukaun never interacted with the prismatic dragon, but served as the dictator behind his mentors. Eventually, Karafyrm rose to a power unseen within any dragon of his still fledgling age.
During this time, the dragon nation had split into two seperate factions of opposing power - The Ring of Scale, who fled the dragon continent Velious and took up residence in Kunark (Only to War and be shatterered by the Iksar)- and The Claws of Veeshan, the original order and council of dragonkind.
It was known that Kildrukaun was furious with the division and he strongly believed that it was Veeshan's will for the dragon nations to reunite once again, lest they become as weak and pitiful as the second generation. Kildrukaun prophesized that Karafyrm would lead The Claws of Veeshan in a great civil war against The Ring of Scale that would reunite the factions and fulfill Veeshan's will, Kunark would be the battlefield. Kerafyrm was known as the Prophetic Savior - a champion of the Claws of Veeshan whose destiny had yet to be filled.
However, the council dismissed Kildrukaun's prophecy, exclaiming that although they must find a way to bring the Ring of Scale back under the wing of the elder council, they could not wage a war and abandon the threat of the giants of Kael Drakkal. Kildrukaun was furious, although he did not confront the council directly. Over the passing centuries, he swayed three of the council elders to his side and personally oversaw Kerafyrm's final stages of growth.
IV. The Sleeper
When he was ready, Kerafyrm quickly ascended through the ranks of the Claws of Veeshan, eventually becoming their most powerful general. He led several successful campaigns against the rising threat of the giants of Kael and his influence grew among the elders of the council. However, something dark grew within him -- his bite became venomous and his talon ruthless in its command over his troops and allies. Eventually, his dominion and influence was nothing short of a monstrous creature of pure malignant hatred and an unrivaled lust for destruction and chaos.
The Council of Elders had no choice but to order Kerafyrm's destruction - a ruling that Kildrukaun was present to hear. Kildrukaun, always tactful and cautious, decieved the council by conding this action. Shortly thereafter, Kildrukaun and the council elders whom the arch priest had managed to sway with his charismatic diplomacy flew to Kerafyrm, where the five of them made preparations for the inevitable war to come.
Although short lived, the war between Kerafyrm's legions and those of the Claws of Veeshan was a near crippling blow to the survival of the elder dragon council upon Velious. Kerafyrm's legions were severely outnumbered by those of the elder council, but time and time again they displayed their awesome strength and power. Eventually, Kerafyrm was restrained and taken to what would be his place of indefinite slumber.
The circumstances of Kerafyrm's defeat and imprisonment are a somewhat vague issue. The story has been relayed differently throughout the ages and depending upon whom you ask. Some believe that Veeshan herself briefly returned to Norrath to Sort the issue herself. Although there is little evidence to suggest that Veeshan ever did return to Norrath, it is conceivable to many scholars that it would have taken the powers of the Goddess to subdue a creature as destructive as Kerafyrm, and if ever she needed a reason to return, this would probably have been it. Still, it is more likely that this legend is the result of mistelling the story through the ages, and references that are interpretted to mean "Veeshan the Goddess" actually mean "The Claws of Veeshan."
In any case, it would have been a magnificient propoganda ploy by the council of The Claws of Veeshan to bring the aspect of divine intervention into this affair. It was, after all, the council who allowed Kerafyrm's continued existence, who were fooled and betrayed by Kildrukaun, and ultimately were responsible for the war and the creation of one of the most destructive and dangerous elements known to Norrath. To relay Kerafyrm's creation as something that was out of their control, and the subject of divine providence and prophecy, would maintain the image of untarnishability that many held in regard to the council.
The most likely scenario is this: The legions of the Claws of Veeshan outnumbered Kerafyrm significantly enough to subdue him, but could not destroy him. Therefore, they placed him in a tomb and held him prisoner with powerful magic, and banished Nagafen and Vox to their respective lairs of Lavastorm and Permafrost. The council appointed four powerful dragons of seperate elemental influence to guard Kerafyrm, and instituted a selective breeding program to produce replacement warders over the ages. Meanwhile, Kildrukaun and the other traitorous elders who had aided Kerafyrm in his war fled Velious to unknown locations, awaiting the return of their master.
Henceforth, Kerafyrm was known as "The Sleeper," and the subject of much secrecy and sacred legend among the dragons.
Jimjam
09-27-2024, 01:56 AM
I don’t buy Naggy/Vox being prisoners.
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