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View Full Version : Grouping is almost never worth it if you are good at this game, lol.


Wakanda
08-25-2024, 02:39 AM
Some hyperbole there. When Green was new there wasn't enough camps to sustain solo game-play for a lot of non premiere classes. But if you are playing a Shaman, Necromancer, Magician, Enchanter etc. you are almost always gimping yourself severely by joining a group.

Not just in terms of experience, but also in terms of loot. Also just way more chill to sit back and casually AFK farm with a beer in one hand, and a freedom flag in the other (lmao).

Do y'all know what I mean though? Like it triggers me when people are my best friend when they need an Enchanter/Shaman, but then I don't exist when they already have one. But then they expect me to drop what I'm doing to come and suddenly have to work really hard just to cut my experience by about 90% and get no loot to come carry their group.

I'm just keeping it real. Supporting a group for the love of the game. I do that a lot of times. But don't expect these groups to love you back.

Wakanda
08-25-2024, 02:44 AM
But then they expect me to drop what I'm doing to come and suddenly have to work really hard just to cut my experience by about 90% and get no loot to come carry their group.

Lot of grammar issues that I can't fix here (no edits). Like okay, you're suddenly my best friend again, and it turns out your group just lost it's enchancter. Like it feels super fake and annoying. Like it's almost never worth it for me at this point to come and carry these people so I can get little to no exp/loot when I can just solo and get way more for way less effort.

It also offends me that these people are so unknowledgeable that they don't realize you can never have enough Enchanters. Like I literally solo 4 of the camps in the zone, and their group is struggling to do just one of those camps.

I consider grouping on an Enchanter to be a community service, but these folks treat it like a privilige that they are entitled to for being born with slanted ears. Nun-ungh baby girl.

Wakanda
08-25-2024, 02:58 AM
Maybe enchanter should have a huge penalty for solo'ing, but get normal exp when grouped lol

i was just trying to think of what the solution is

it feels like punishing myself to group with people, but most of the time i do it to be nice and for the love of the game and to keep it alive, bug dizzang as hell, yaw

Jimjam
08-25-2024, 03:14 AM
It’s an rpg mmo. Being good at this game isn’t monopolising pixels. It is being able to hang / vibe with other players and do so in a way in which they would like to do so again.

Troxx
08-25-2024, 06:32 AM
It’s an rpg mmo. Being good at this game isn’t monopolising pixels. It is being able to hang / vibe with other players and do so in a way in which they would like to do so again.

^ that

most of the 'best times' I've had in this game have been in groups

Duik
08-25-2024, 08:32 AM
Just make an emu server on ya lappy and juat solo to ya hearts content. Never have to encounter anotger human. Like ever.
Or play red.

Ciderpress
08-25-2024, 08:36 AM
I play an enchanter and a rogue, both of whom I consider "mains". I almost entirely solo on my chanter, and sometimes raid when a chanter is really needed for a raid. But it's like 90% solo, which gets crushingly boring and lonely, so when I need a break from enc I just play my rogue for a couple weeks, who basically must group to gain xp in the high 50s.

So I ping-pong between a super antisocial class and a nearly group-only class to keep my elf time balanced.

loramin
08-25-2024, 11:02 AM
Maybe enchanter should have a huge penalty for solo'ing, but get normal exp when grouped lol

Or ... and hear me out here, because I know the idea is crazy ... Nilbog could actually implement classic EQ mechanics, instead of deliberately changing them to make Enchanters unclassic solo gods.

Look, anyone who played on classic knew Enchanters as a group class that could solo, but with high risk. Nilbog has unclassicly lowered the risk here, and for the entirety of this server he's chosen to ignore that P99 Enchanters don't match classic ones.

One simple example is channeling. There is a mountain of evidence that channeling failed far, far more often on live. If you can't channel a stun while being hit, Enchanter soloing is a lot less viable.

And channeling is just one factor. So no, what we need isn't any custom solution ... what we need is to remove the custom code, and just implement the classic stuff that our researchers already spent (wasted?) a great deal of their personal time to uncover.

loramin
08-25-2024, 11:08 AM
P.S. Fixing channeling would also make other classes want to group more. Nilbog could literally change a single variable in the code (the channeling resist rate) and make P99 feel far more classic overnight.

Ciderpress
08-25-2024, 11:14 AM
As usual "classic" = loramin's personal memory lol

loramin
08-25-2024, 11:30 AM
You're absolutely right Ciderpress, just my memories ... and, you know, all the evidence (https://www.project1999.com/forums/showthread.php?t=395675) (submitted over three years ago) ... eg. forum posts from live EQ devs, who (after breaking channeling in a 2006 patch) explained key details of how the mechanic worked.

Namsaknoi
08-25-2024, 12:19 PM
I am with loramin on this one, 'You regain your concentration and continue your casting' message was a luxury, not the standard.

And to add to that, resists are broken here, broken in a sense that is more 'playable', on live 200+ resists would make you pretty much immune to that line of spells except unresistables, while NPCs resisted players spells far far more often, with timed spells like root, charm, mez far more likely resist and/or break every tick. Yes, that would make it nearly impossible to farm things anything above lguk with a chanter, but that was what it was on live, that would also make many caster and ae raid mobs far less effective, but it was what it was on live.

AC/atk is kind of broken here too, if corrected, then it would make most raid mobs even more trivial, like how on live 80+ players with BIS/near BIS gears would absolutely cream an AoW, whereas on P99 there is still some sort of challenge. Would make well geared monk and warrior better solo/duo farmers which may or may not be good for P99 if corrected to 'classic'.

Jimjam
08-25-2024, 01:03 PM
SPELL COMMENTS
NO BRAINER 35 TO 47 IF YOU DONT' GET BORED..., By Telish (1/28/2001)

1) Go to oasis, get sowed, put air elemental up 2) Pull 4 specs, as they approach the shoreline charm one, make sure it's not in the water when you cast it... 3) Specs will cast wimpy DD lifetap on you, your pet will get pissed and attack the other 3 specs... 4) Watch your pet's health, when he's at 1/5 health or a bit less, cast invis, run yer ass off making sure your 4 specs (three full health one almost dead) are in a tight group... 5) Pick a full health spec and charm it, he'll get pissed at the 2 other full heatlh specs when they cast wimpy DDs on you, and so they fight.. 6) Your 1/5 health spec will still be coming after you. Root him, nuke him, leave his corpse for later... 7) Check your new pets health, he should be dying up pretty nice by now.. Invis to break charm.. 8) Rinse Repeat Also: Always dispense clarity to the zone, specially if you need sows etc, it may get annoying but you'll never be slow or low hit points... Also: You will go crazy doing this, especially during hell levels.. Get yer lazy self out of oasis and go do lower guk or something.. This is a piss poor strategy to levelling in my opinion -- tho very fast. Enchanters are meant for groups... A good enchanter, specially at high levels, is almost always the difference between life and death in the high level dungeons.. Oh yeah, and always use charm, not the upgrades... Doesn't last as long, but it lasts long enuff for what you are doing.. You wont be able to get the other upgrades off by the time your spec is in range and the spell hits.. This you can kite the spec and charm without it ever so much as scratching you... If you call getting doubled for 96 a scratch... Telish Khaotic 50 ench VZ

I was browsing old charm threads on archive.org and found this post, which is in era, and seems to say at 28th Jan 2001 charm spells weren't subject to level caps (like how in the first few expansions stuns weren't). Certainly by 2002 stun caps were put in.

https://web.archive.org/web/20010911115134/http://eq.castersrealm.com/spells/spelldescriptions.asp?Id=38&Page=2

Obviously always take players' reported experiences with a pinch of salt, but an interesting mix of opinions on this page as to whether or not charm is worth it, and how to strategize it.

Naethyn
08-25-2024, 01:15 PM
It’s a good recruitment tool.

Ciderpress
08-25-2024, 01:17 PM
You're absolutely right Ciderpress, just my memories ... and, you know, all the evidence (https://www.project1999.com/forums/showthread.php?t=395675) (submitted over three years ago) ... eg. forum posts from live EQ devs, who (after breaking channeling in a 2006 patch) explained key details of how the mechanic worked.

So, presumably nilbog, after making many many changes based on evidence, arbitrarily decided not to make this one.... why?

Cause he personally plays an enchanter on his own server and likes it being easier?

Couldn't it be more likely that during actual classic, people didn't fully understand what their chosen class was capable of, and now 20 years later they do?

I'm not claiming all the values are perfect and correct, but you seem to have some degree of paranoia that the main devs here are working against you, rather than just not being satisfied with the provided evidence?

I also don't really see channeling almost always working as being hugely game breaking. Encs die all the time on p99, especially when trying to do risky and bold things. They might not die as much as you'd like, I suppose?

PatChapp
08-25-2024, 01:48 PM
We die plenty. I died 12 times today trying to cycle a single mob,unsuccessfully.
Granted she is lvl 61 and in a terrible spot, but still. Sometimes I can do her first try,but rng kills enchanters.

Ciderpress
08-25-2024, 02:34 PM
Channeling isn't gonna save anyone when your pet eats your rune and bedlam and kills you faster than it takes to get a stun off. And it's not like it *never* fails here, it fails more than people think based on this non-troversy.

loramin
08-25-2024, 03:36 PM
I'm not claiming all the values are perfect and correct, but you seem to have some degree of paranoia that the main devs here are working against you, rather than just not being satisfied with the provided evidence?

I also don't really see channeling almost always working as being hugely game breaking. Encs die all the time on p99, especially when trying to do risky and bold things. They might not die as much as you'd like, I suppose?

Look, I've played a Shaman to 60 here and on live: the experience is amazingly, incredibly, close. I had access to a 60 Druid on live too, and he played just like my P99 Druid. The same is true for every other class I've played, or played with ... save one.

Both here and on live Shaman were solo/grouping class. Necros and Druids were primarily solo classes, while Warriors and Clerics were mainly grouping classes. Every class has the same fundamental role both here and on live ... except for Enchanters.

Me pointing out that on live, Enchanters were a primarily grouping class that could solo, and here they are almost exclusively a solo class, is not paranoia. Neither is me linking evidence (that people smarter and harder working than me have uncovered) which explains at least part of why they are unclassic here.

loramin
08-25-2024, 03:45 PM
We die plenty.

And it's not like it *never* fails here, it fails more than people think based on this non-troversy.

I have a very simple metric, for any emulator. If I'm judging (say) a Street Fighter 2 emulator, I don't watch a million dragon punches, and try to calculate whether they do the same damage as in the original.

Instead, I just watch people playing Ryu, and see if they use dragon punch. If the play the emulator a lot and stop using dragon punch, I know something is wrong with the emulator, because in the original game people who played Ryu a lot did use dragon punch.

Similarly here I'm not saying "Enchanters need to die 20% more" or anything. I'm just saying "people playing Ryu in our emulator aren't dragon punching" ... ie. "Enchanters in our emulator aren't grouping" ... and that is undeniably unclassic. I can find you a mountain of posts about Enchanters grouping in a million classic sources.

branamil
08-26-2024, 01:00 AM
9 times out of 10 trying hard in grouping isn't worth it. You just get to the finish like 3.5% faster in a dead game anyways. And all you're really doing is picking up the slack of some diabetic house wife who AFKs to throw hot dogs in a pot of boiling water for her little piglet's "dinner".

Zuranthium
08-26-2024, 02:34 AM
It may not be worth it for faster leveling or loot gain sometimes, but grouping is the essence of the game. It's what creates the memories that matter most. Frieren: Beyond Journey's End has been an inspiring pro-grouping piece of media that everyone should watch.

Although, LOL, I wish there was some kind of way for a game to accurately rate how good of a group member someone is, and have that score by viewable by everyone else. Then people could sort themselves into more appropriate groups.

So, presumably nilbog, after making many many changes based on evidence, arbitrarily decided not to make this one.... why? I'm not claiming all the values are perfect and correct, but

I don't get why you're talking. Charm, Lull, and Channeling are all proven to be coded very incorrectly on p99 compared to Classic EQ. Why it hasn't been fixed yet is irrelevant. It's wrong.

Toxigen
08-26-2024, 10:09 AM
need reds group bonus imo

i prefer duos and trios over solo, just because its fun / chill to hang with peeps

TheIrateTurk
08-27-2024, 12:16 PM
I have a very simple metric, for any emulator. If I'm judging (say) a Street Fighter 2 emulator, I don't watch a million dragon punches, and try to calculate whether they do the same damage as in the original.

Instead, I just watch people playing Ryu, and see if they use dragon punch. If the play the emulator a lot and stop using dragon punch, I know something is wrong with the emulator, because in the original game people who played Ryu a lot did use dragon punch.

Similarly here I'm not saying "Enchanters need to die 20% more" or anything. I'm just saying "people playing Ryu in our emulator aren't dragon punching" ... ie. "Enchanters in our emulator aren't grouping" ... and that is undeniably unclassic. I can find you a mountain of posts about Enchanters grouping in a million classic sources.
Weebs pick Ryu.

loramin
08-27-2024, 01:05 PM
Weebs pick Ryu.

LOL I was a Blanka player myself (which I'm sure was a terrible choice). I picked Ryu's dragon punch as a common frame of reference.

And just like a Street Fighter II emulator where no one dragon punches, a classic EverQuest emulator where grouping is unpopular can't be an accurate emulator:

grouping is the essence of the game

Now look, some stuff is environmental and outside Nilbog's control. We're all older now for instance, and adults (wanting shorter sessions) are more likely to solo. We all have internet connections that last, so we can solo without fear of dying from link death. And so on.

But there are also environmental factors that are in Nilbog's control, both classic code fixes and "unclassic" things like the 25 mob AoE limit (which made this place feel so much more classic). As cider noted, he has done an amazing job with this emulator. In almost all respects, despite whatever has changed in past 25 years, it still feels almost exactly like EQ did in '99-'01.

Zura, myself, and others, are just pointing out some key things that still aren't classic ... because Nilbog has converted us all into classic-ists! I swear, I didn't give a fig about classic when I came here years ago, but Nilbog sold me on it.

Now that he has, we're just trying to "sell" his own vision back to him, and advocate for making P99 even more classic. Imagine how great it would be if you could have Green, but just with a few tweaks that made it fun to group again!

TheIrateTurk
08-27-2024, 01:35 PM
I will go as far as to say that Ryu was maybe the first weeb filter. Think about it. Initially identical characters Ken and Ryu, and there were two so that people could pick the most popular character as there was no technology for mirror matches.

People who picked Ryu were basically the protoweebs

Jimjam
08-27-2024, 02:04 PM
Initially identical characters Ken and Ryu, and there were two so that people could pick the most popular character as there was no technology for mirror matches.

Down R up L y b

Unlocked mirror matches (on snes, atleast). Blue Guile (pronounced like French Will), blue Blanca (“Bianca”), pink Chun Li (don’t remember our nick name for this one).


Oh and Ken differed to Ryu in that his judo roll included more rotations. Cos he is showy. LORE.

Jimjam
08-27-2024, 02:11 PM
Wait maybe the blqnka was yellow with that code? Can’t remember.

loramin
08-27-2024, 02:13 PM
It's been ages, but I remember Blanka's alternate color being blue.

TheIrateTurk
08-27-2024, 02:17 PM
I was talking about the arcades. By the time it was on the Snes, Championship Edition was in the arcades.

Jimjam
08-27-2024, 02:35 PM
It's been ages, but I remember Blanka's alternate color being blue.

Maybe. The WW alt palettes were sometimes different to CE/Turbo/NCs IIRC

I like how the bright colour palettes and various backgrounds kinda shared vibes with vanilla eq art.

TheIrateTurk
08-27-2024, 03:11 PM
The point is I made a groundbreaking revelation that Ryu pickers were the first weebs and you fools are derailing this.

Jimjam
08-27-2024, 11:29 PM
It is a thread about lack of benefit of grouping. Sorry we derailed your derail.

shovelquest
08-28-2024, 12:21 AM
I love grouping, but then I remember I have to find a replacement when I want to log off.

Hard pass.

loramin
08-28-2024, 01:01 AM
I love grouping, but then I remember I have to find a replacement when I want to log off.

Hard pass.

Is this a P99 thing, or just etiquette from live? Because while it's certainly a nice courtesy, I don't think I can remember ever being in a group on P99 where I was expected to find my own replacement.

Zuranthium
08-28-2024, 01:07 AM
LOL, why would you have to find a replacement. Just say before you have to go.

shovelquest
08-28-2024, 01:48 AM
Is this a P99 thing, or just etiquette from live? Because while it's certainly a nice courtesy, I don't think I can remember ever being in a group on P99 where I was expected to find my own replacement.

Yeah it's a live thing.

It's actually quite easy but sometimes you have to wait like FIVE MINUETS for a rep, and I'm totally impatient when I want to get offline :p

Jimjam
08-28-2024, 04:21 AM
I’ll let you know if I have a time I’ll be gone by. I’ll send put feelers, but i’m not overstaying on p99 cos there are no other xxxi troll warriorettes to replace me.

GardylooGubbins
08-28-2024, 01:45 PM
My experience on live was that it was always the group leader's responsibility to replace members who leave.

Toxigen
08-28-2024, 03:03 PM
for any melee, adding a shaman is going to be way better than solo

(bards arent melees gtfo)

TheIrateTurk
08-28-2024, 07:11 PM
you play until you can't play. you communicate with the group about your intentions ahead of time and if you can get someone to replace you, that's great

TheIrateTurk
08-28-2024, 07:11 PM
this is boring the street fighter weeb thing was groundbreaking. we can argue about elves ad nauseum

shovelquest
08-28-2024, 08:57 PM
everyone including myself can see right through you when you say, "I gotta go, I couldnt find a rep"

Insomnia
08-29-2024, 01:55 PM
Ive been playing a paladin alt lately, 100% solo and hes lvl35. I feel I can easily solo up to low or mid 50s and I do not have any form of regen items. Just some decent gear and haste. Ill continue to ignore group invites until its absolutely needed.

loramin
08-29-2024, 02:05 PM
Ive been playing a paladin alt lately, 100% solo and hes lvl35. I feel I can easily solo up to low or mid 50s and I do not have any form of regen items. Just some decent gear and haste. Ill continue to ignore group invites until its absolutely needed.

https://i.imgur.com/qfr6lWP.png

Tann
08-29-2024, 03:09 PM
P.S. Fixing channeling would also make other classes want to group more. Nilbog could literally change a single variable in the code (the channeling resist rate) and make P99 feel far more classic overnight.

I hope I'm not out of line when I say that, based on a statement like this, that you probably have no idea how programming works.

Also, posting in another "nerf enchanters" thread! Perhaps someone can take the open source takp client and remove enchanters entirely cause they remember enc only buffing and crowd controlling. Instead we could have a slash command for a pink wisp to appear and give brain buffs and haste. I'd suggest "/crack" for simplicity. After buffing the player and mezzing an add, it'll shout "oh what a lovely tea party" and poof.

loramin
08-31-2024, 01:54 PM
I hope I'm not out of line when I say that, based on a statement like this, that you probably have no idea how programming works.

Yeah, it's not like I'm a professional programmer (and former university programming instructor) or anything :rolleyes:

Of course it could be that simple:

- float channelRate = 0.9;
+ float channelRate = 0.85;

It's entirely possible (not to mention likely) that there is a constant variable in the P99 code, which is multiplied by a randomly-generated number between 0 and 1, and the result determines whether you succeed or fail at channeling. That's just how you give anything, in any game, an X% chance of success.

But also ... of course it might be more complex. I never claimed to have seen the P99 code (or even the stock EQ Emu code), nor was I submitting a pull request ... I was just making a casual claim in a forum comment.

Evia
08-31-2024, 01:57 PM
I like grouping for the dynamic of it. I love having everyone having a defined role and everyone relying on one another to perform that role well. I also love the comradery of helping pals complete quests and camp items. Basically I think a lot of the magic of this game is in the socializing and the multiplayer aspect and its a shame that we have gotten to the point where the exp numbers are more valuable than the adventure itself.

cd288
09-03-2024, 10:23 AM
It’s an rpg mmo. Being good at this game isn’t monopolising pixels. It is being able to hang / vibe with other players and do so in a way in which they would like to do so again.

Plus if the group is chain pulling rapidly without a break I would bet there are times where your exp is higher per hour (at least at higher levels and in eras with no exp penalty) than it is soloing.

Naethyn
09-03-2024, 10:29 AM
If you're 54 don't group with 59's and if you're 59 group with 54's.

zelld52
09-03-2024, 11:47 AM
i agree with OP, especially as an iksar monk.

spend 100% of the time pulling nonstop. dont bother to roll on gems, because it takes 20 group kills for 1% exp. do this for hours, get 5% exp total. tired af. no loot. no time to talk because pulling constantly

cd288
09-03-2024, 01:54 PM
Yeah, it's not like I'm a professional programmer (and former university programming instructor) or anything :rolleyes:

Of course it could be that simple:



It's entirely possible (not to mention likely) that there is a constant variable in the P99 code, which is multiplied by a randomly-generated number between 0 and 1, and the result determines whether you succeed or fail at channeling. That's just how you give anything, in any game, an X% chance of success.

But also ... of course it might be more complex. I never claimed to have seen the P99 code (or even the stock EQ Emu code), nor was I submitting a pull request ... I was just making a casual claim in a forum comment.

Loramin can you just go create a megathread for your Enchanter opinions? Feels like anytime Enchanter is mentioned in any way whatsoever in any thread you just start doing this. I feel like you could go make your own post about it and just contain your pontificating to there rather than bringing it up elsewhere.

loramin
09-03-2024, 02:07 PM
Loramin can you just go create a megathread for your Enchanter opinions? Feels like anytime Enchanter is mentioned in any way whatsoever in any thread you just start doing this. I feel like you could go make your own post about it and just contain your pontificating to there rather than bringing it up elsewhere.

:rolleyes:

cd288
09-03-2024, 02:19 PM
i agree with OP, especially as an iksar monk.

spend 100% of the time pulling nonstop. dont bother to roll on gems, because it takes 20 group kills for 1% exp. do this for hours, get 5% exp total. tired af. no loot. no time to talk because pulling constantly

That's fair. If you're expected to pull I can understand how grouping would seem way less fun. Chain pulling nonstop isn't the most fun activity

Bardp1999
09-03-2024, 02:42 PM
Soloing always sucks - Duo or Trio is a win

enjchanter
09-06-2024, 12:34 PM
I only really like to join a group if i plan to be afk or playing a different game but still want to make some easy progress on something in eq

Infectious
09-06-2024, 05:11 PM
I only really like to join a group if i plan to be afk or playing a different game but still want to make some easy progress on something in eq

You were a scrub everytime you played, don't act like you were half afk lol

enjchanter
09-06-2024, 05:14 PM
You were a scrub everytime you played, don't act like you were half afk lol

I'll take "Someone I never grouped with in my life for 100" Alex

grims
09-15-2024, 05:03 AM
I can solo and get xp really well etc, I play an mmo for the social experience / to banter so I group even if it gets my to my xp goals slower.

Swish
09-16-2024, 08:46 PM
brb guys, gotta smoke a bowl for 10 minutes... mana song is on though, we good right?

Toxigen
09-17-2024, 08:52 AM
brb guys, gotta smoke a bowl for 10 minutes... mana song is on though, we good right?

yup
c u in 37 mins

Naethyn
09-17-2024, 01:39 PM
I join groups with raid equipped low level alts as a recruitment tool and it works.

Swish
09-17-2024, 09:25 PM
yup
c u in 37 mins

or the minute after I get kicked out of the group hehheheh

BigChief
10-16-2024, 01:10 AM
The game is supposed to be fun, there is no winning, it is all in the journey.

Solo grinding is worth nothing but a wasted life.

shovelquest
10-16-2024, 01:15 AM
Solo grinding is worth nothing but a wasted life.

https://i.imgur.com/0RIcMgZ.png

WarpathEQ
10-16-2024, 11:55 AM
TLDR thread. I just assume if an enchanter is grouping that they suck at the game.

Lifebar
10-18-2024, 11:02 AM
Grinding in groups is my favorite part :(

cd288
10-21-2024, 10:21 AM
Grinding in groups is my favorite part :(

And that's great. I solo a decent amount, but more by necessity. I agree with you, getting a fun group and grinding for a few hours, cracking a couple beers, makes EQ way more fun.

Sadre Spinegnawer
10-23-2024, 12:27 PM
TLDR thread. I just assume if an enchanter is grouping that they suck at the game.

Depends on what the enchanter thinks the game is. That's a fact. I blast Donna Summer and get real.

https://i.imgur.com/L690ce7.jpeg

cd288
10-23-2024, 02:40 PM
TLDR thread. I just assume if an enchanter is grouping that they suck at the game.

Unless they're doing really hard/complicated solo loot camps then I would argue grouping is more difficult than soloing purely from the number of things you need to manage (i.e., crowd control when someone inevitably pulls a shit ton of mobs and monitoring that throughout the fight, charm breaks, keeping buffs and debuffs up, etc.).

Jimjam
10-23-2024, 03:57 PM
Unless they're doing really hard/complicated solo loot camps then I would argue grouping is more difficult than soloing purely from the number of things you need to manage (i.e., crowd control when someone inevitably pulls a shit ton of mobs and monitoring that throughout the fight, charm breaks, keeping buffs and debuffs up, etc.).

Ah, so it is more dynamic?

Barik
10-23-2024, 04:59 PM
the game is over 20 years old, you're playing the same elf sim over and over and over. Even if you're a lummox. You'll eventually learn to analytically become more efficient, however then your getting away from the whole point of a MMO and what Everquest represent initially. Everybody takes/does/play how they want out of their enjoyment.

Wakanda
10-25-2024, 04:45 AM
Unless they're doing really hard/complicated solo loot camps then I would argue grouping is more difficult than soloing purely from the number of things you need to manage (i.e., crowd control when someone inevitably pulls a shit ton of mobs and monitoring that throughout the fight, charm breaks, keeping buffs and debuffs up, etc.).

This is kind of true

I stop turning LFG on as much but will always group if I’m asked because I like to see other people enjoying the game and feel like having an enc group greatly helps, but when I solo it’s super chill for most camps, can even go afk. With most groups when I play enc I really am constantly oom, people still chain pulling mobs, I don’t have mana for haste or slow, if charm breaks, I’m prob going to die, and I’m struggling to mez the 4 mobs this dude just pulled even though I just told him haste wmp or 5m, obvsly I ain’t got a rune up, even if I wanted to go afk I couldn’t :)

It feels so intense, meanwhile I solo, play at my own pace, mostly sit down and meditate, watch YouTube, and exp and loots is better

Which again it’s a social game so I do try to play with other ppl, and I actually get a lot of help from other ppl, complete strangers help me with potg and stuff all the time but when I made op I was triggered becus ppl I always help seem to be taking advantage of me :mad:

cd288
10-28-2024, 10:09 AM
This is kind of true

I stop turning LFG on as much but will always group if I’m asked because I like to see other people enjoying the game and feel like having an enc group greatly helps, but when I solo it’s super chill for most camps, can even go afk. With most groups when I play enc I really am constantly oom, people still chain pulling mobs, I don’t have mana for haste or slow, if charm breaks, I’m prob going to die, and I’m struggling to mez the 4 mobs this dude just pulled even though I just told him haste wmp or 5m, obvsly I ain’t got a rune up, even if I wanted to go afk I couldn’t :)

It feels so intense, meanwhile I solo, play at my own pace, mostly sit down and meditate, watch YouTube, and exp and loots is better

Which again it’s a social game so I do try to play with other ppl, and I actually get a lot of help from other ppl, complete strangers help me with potg and stuff all the time but when I made op I was triggered becus ppl I always help seem to be taking advantage of me :mad:

Yeah I would say I group more with guildies than randoms these days for the latter reason. It's more chill, people aren't trying to take advantage of each other or yell at each other if someone makes a mistake. People are more flexible on zone/camp, etc.

NopeNopeNopeNope
10-29-2024, 11:31 PM
Solo 4 life

Drueric
11-10-2024, 10:49 AM
Grouping is always better, assuming the people behind the other keyboards arent total morons.

Swish
11-10-2024, 04:52 PM
Grouping is always better, assuming the people behind the other keyboards arent total morons.

this

NopeNopeNopeNope
11-11-2024, 05:10 PM
Grouping is always better, assuming the people behind the other keyboards arent total morons.

Duik
11-11-2024, 05:35 PM
NopeNopeNope. That meme is why I need to work alone in an airconditioned forklift. It is basically a diesel powered dual wielding 2h piercer. Well that is what I imagine I am. A diesel powered centaur knight.
I need to pass the drug test AND I know I cant work well with others if I do.

spoil
11-11-2024, 11:16 PM
I haven't been in a full exp group in a long time, but a duo/small group is fun. It's also good to help people if they're on a bad solo class or not well-geared. Or it's nice if you can share some knowledge without being pushy about it. I have a couple 60 enchanters and spend most of my time in EQ playing them, so I've been able to give a few tips to newer chanters the times I was lucky enough to group with them. But I definitely wouldn't say grouping is always better, more interesting for sure -- not many funny stories about playing solo where everything goes smoothly.

enjchanter
11-12-2024, 02:58 PM
The only classes I want to play in a group don get invited to anything besides LCY groups