View Full Version : Do you guys remember when people used to group in Emerald Jungle?
Wakanda
08-18-2024, 02:31 AM
I was just running to City of Mist for the first time in a long time and had a flashback of groups grouping outside of CoM the same way they group up around KC in DL for the first time in 20+ years.
https://i.imgur.com/6z7SiAT.png
https://i.imgur.com/pKJ1WEQ.png
Like I genuinely forgot that was a thing. I remember City of Mist was seen as a really dangerous place. Getting some Wu Sticks was pretty easy, but the zone itself was so hard that Jade Reavers were probably the most expensive item on my server, and most of us avoided go in :mad:
Does anyone else remember this?
Ciderpress
08-19-2024, 01:22 PM
I avoided CoM almost entirely in-era because EJ just felt like a death trap (didn't help my PC at the time could barely render the kunark zones, running through EJ was a laggy nightmare.
I certainly believe it though cause I remember people grouping for xp on all the ghosts and shit around seb quite often. Probably how the PS placeholder was found (if some dev didn't spill the beans on it that is).
shovelquest
08-19-2024, 03:30 PM
I remember when I got lost in the woods outside kelthin and I cried IRL.
loramin
08-19-2024, 03:45 PM
I remember when I got lost in the woods outside kelthin and I cried IRL.
Not sure if I actually cried IRL or not, but I definitely had a similar experience in Everfrost when I first started.
I was so upset ... over losing a corpse with a noobie tunic, noobie club, and like 5 silver. I eventually found it, but I probably could have leveled a couple times over in the time I wasted :D
Ciderpress
08-19-2024, 05:08 PM
Well the good thing about early classic was that /consent allowed other people to fully loot your corpse, and then helpfully return your items to you and totally not just keep them.
(not surprised that was coded out in about a month)
Swish
08-19-2024, 05:40 PM
I think Emerald Jungle might be right next to Dagnor's Cauldron for "hey, lets go and XP here" lol
shovelquest
08-19-2024, 08:02 PM
Not sure if I actually cried IRL or not, but I definitely had a similar experience in Everfrost when I first started.
I was so upset ... over losing a corpse with a noobie tunic, noobie club, and like 5 silver. I eventually found it, but I probably could have leveled a couple times over in the time I wasted :D
God I love everquest.
Troxx
08-19-2024, 08:19 PM
I pointed a RL friend towards p99 a month or 2 ago. Completely new to EQ. Helped him install the files. He insisted on being an Erudite necromancer. I did help move him to WFP to be around other people and gave him like 50 plat. I did show him how to get to his guild area for spells but he mostly was set loose on Norrath. I told him the game was brutal compared to modern games. He very much wanted to try it on his own and see how it went.
For a few weeks, periodically at work he would tell me epic tales of his deeds in the scary wilderness of the east commonlands …
Blind at night. Losing more xp to death than to killls. Getting lost. Being jumped by pumas … and mummies … and lions. Picking a fight with a snake and barely winning only to die to poison. Spending 3 hours trying to find his corpse.
3 weeks in he was still level 5, mostly naked, and having epic adventures.
I don’t think he ever even found the tunnel before work/life got busy and he stopped logging in.
Took me right back to late 1999 and early 2000.
Zuranthium
08-19-2024, 09:27 PM
I didn't hang out around City of Mist back then, but it makes sense that some people would group up outside. Servers were crowded and less was known, people would just find a relatively safe spot and start pulling if there was something to exp on. There were definitely groups sometimes on the path to Unrest in Dagnor's, at the little huts.
Well the good thing about early classic was that /consent allowed other people to fully loot your corpse, and then helpfully return your items to you and totally not just keep them.
(not surprised that was coded out in about a month)
Heh, being able to loot someone else's corpse didn't get removed for over a year. But people trying to find their corpse was often the bigger hurdle! Bards were so loved for being able to do that.
shovelquest
08-19-2024, 09:41 PM
Wow I forgot the trust falls with /consent.
How did we survive 99, wow!
Also great story Troxx, that brings me way back!
booter
08-20-2024, 12:15 PM
I remember when I got lost in the woods outside kelthin and I cried IRL.
14 year old me getting lost in gfay, running around wildly with an orc pawn and decaying skeleton hitting me, seeing a platform with a torch high above me come into view :o
shovelquest
08-20-2024, 02:50 PM
14 year old me getting lost in gfay, running around wildly with an orc pawn and decaying skeleton hitting me, seeing a platform with a torch high above me come into view :o
https://i.imgur.com/cthNFhr.png
Ciderpress
08-20-2024, 06:08 PM
being able to loot someone else's corpse didn't get removed for over a year. But people trying to find their corpse was often the bigger hurdle! Bards were so loved for being able to do that.
Over a year would mean you could still do that in kunark which you absolutely could not. I distinctly remember people being mad when they removed it because people I came to EQ with from UO couldn't scam people out of all their loot anymore.
You might be thinking of one of the pvp servers where item loot and the degree to which it was allowed was constantly changing.
Zuranthium
08-20-2024, 06:17 PM
Over a year would mean you could still do that in kunark which you absolutely could not
Patch history:
JULY 20, 2000
/Consent no longer gives other players permission to loot your corpse. Instead, it only gives them the ability to drag your corpse using the /corpse command. This change is due to player request stemming from number of customer service issues raised by some players who were using /consent as a way to steal the belongings of other players. The change will eliminate those concerns and make the game more enjoyable for all of those involved.
Having some nice player offer me a nice weapon and i say im broke so he says ill make you a deal. Type /d
What a dummy. The guards didnt even help...
MilanderTruewield
08-20-2024, 11:30 PM
I remember during Kunark/early Velious when outside of KC was camped to the point that my group was set up in one of the ruins off of the pad that KC sits on, out in the field a bit. That was an exciting group with the roamers :D
Rygar
08-21-2024, 12:38 AM
Patch history:
JULY 20, 2000
/Consent no longer gives other players permission to loot your corpse. Instead, it only gives them the ability to drag your corpse using the /corpse command. This change is due to player request stemming from number of customer service issues raised by some players who were using /consent as a way to steal the belongings of other players. The change will eliminate those concerns and make the game more enjoyable for all of those involved.
The funny thing is a guildwar allowed you to loot an enemy guild's corpse if you killed them. At that point was probably limited to zek rules (1 item not bagged, all plat. Couldn't loot primary/secondary slot)
I remember during Kunark/early Velious when outside of KC was camped to the point that my group was set up in one of the ruins off of the pad that KC sits on, out in the field a bit. That was an exciting group with the roamers :D
Done that for sure. Also thinking mobs didnt see through walls etc. Hilarious
shovelquest
08-21-2024, 01:55 AM
I remember in mistmoore that the pond hill was camped, the nook over on the other side of the tower had a camp, and the canyon had a camp.
Like, every day and night those 3 spots had a group at them... but I can't imagine that we just that bad and slow back then? That those camps of like 5 or 6 mobs was enough for each group?
Zuranthium
08-21-2024, 03:18 AM
It wasn't "enough" for most groups, but these areas were simply overcrowded because of server populations and people not knowing enough about the game. Players were also more interested in chatting and roleplaying during the downtime, so some didn't mind.
I usually always tried to find something more to pull or outright move the group though. Like when a group would ask me to come join the 2-treant camp in South Karana, I'd be like "let's take a few minute run to the East Karana druid ring, there's way more there". Also, those druids used to not have faction hits.
I remember HK Goblins being 3-4 camps. Usually it was split between the floors, but occasionally someone would split the top camp into two camps with the backside area being its own camp.
I legit remember being in a full group and being on the camp2 and we have 4 spawns...4! and nobody complained. we we're all so grateful to be in the group lol.
Ciderpress
08-21-2024, 04:16 PM
Patch history:
JULY 20, 2000
/Consent no longer gives other players permission to loot your corpse. Instead, it only gives them the ability to drag your corpse using the /corpse command. This change is due to player request stemming from number of customer service issues raised by some players who were using /consent as a way to steal the belongings of other players. The change will eliminate those concerns and make the game more enjoyable for all of those involved.
Where is this from? I know they released patch notes at the time but who curated and stored them for view today? Maybe it's just wrong? July 1999 would make way more sense.
They went out of their way to make pvp consensual specifically because people complained about the full open loot in ultima online so much, who was their only competitor at the time. People were stealing other people's shit using /consent on day 1, seems like it would have been a major complaint immediately.
If it was really over a year then wow that's not what I remember at all.
loramin
08-21-2024, 04:48 PM
Not sure where Zuranthium got his quote from, but our wiki has a fairly complete (if not fully formatted) collection of patch notes (https://wiki.project1999.com/Patch_Notes).
As you can see here (https://wiki.project1999.com/Patch_Notes#July_20.2C_2000), that patch was an official one, although it wasn't in Allakhazam's collection (I, or whoever did that particular patch note, got it from a Japanese site that also collected patch notes: http://www.tski.co.jp/baldio/patch/20000720.html).
Zuranthium
08-21-2024, 05:22 PM
Where is this from? Maybe it's just wrong? July 1999 would make way more sense.
The baldio patch history is completely accurate. July 20, 2000 is the correct date.
I distinctly remember /consented corpses being lootable throughout pre-Kunark, because it was happening throughout the school year, September 1999 and onward.
I too recall the /consent thing changing and i started in jan 2000. Never got ripped off personally but heard it happened.
Ciderpress
08-22-2024, 12:45 AM
The baldio patch history is completely accurate. July 20, 2000 is the correct date.
I distinctly remember /consented corpses being lootable throughout pre-Kunark, because it was happening throughout the school year, September 1999 and onward.
I can't really argue with patch notes if they're accurate, but again it's just second hand text now. And "lootable throughout pre-kunark" would mean April of 2000 at the latest, not July.
BigPlays
08-22-2024, 10:30 AM
I remember in mistmoore that the pond hill was camped, the nook over on the other side of the tower had a camp, and the canyon had a camp.
Like, every day and night those 3 spots had a group at them... but I can't imagine that we just that bad and slow back then? That those camps of like 5 or 6 mobs was enough for each group?
As someone who camped in MM back in the day, my best weapon was a combine sword on my bard. I remember getting dual EBW's and thought I was a badass.
Zuranthium
08-22-2024, 11:01 AM
"lootable throughout pre-kunark" would mean April of 2000 at the latest, not July.
I never said that was the cutoff date, just that it was definitely active throughout that period. I remember being at school pre-summer of 2000 and having days where I worried about my items being taken, because of consenting my corpse and needing to log off before the people I consented could drag it up from the depths of Lguk.
Balimon
09-02-2024, 11:13 PM
I can't really argue with patch notes if they're accurate, but again it's just second hand text now. And "lootable throughout pre-kunark" would mean April of 2000 at the latest, not July.
You could still loot others corpses in early Kunark, I know this because my computer couldn't handle Kunark zones and I died in dreadlands after getting ported in and could barely move once I got close to the trees towards KC. I couldn't CR myself so I consented my friends and had them loot my gear for me. Lost a bag with something no drop in it, but it was a solid plan otherwise. Those friggin Kunark trees killed my computer, had to upgrade just to play.
cd288
09-03-2024, 10:46 AM
I remember during Kunark/early Velious when outside of KC was camped to the point that my group was set up in one of the ruins off of the pad that KC sits on, out in the field a bit. That was an exciting group with the roamers :D
Yeah I remember for whatever reason groups used to post up in those square ruins to the west of KC. I think people just didn't know the roamer pathing and thought that those places were fully safe because they were enclosed by four crumbling walls. I remember camping/pulling to groups there quite a lot. DL was so scary to me in the early days of Kunark...running through with invis/lev/sow on a 40s warrior which was my main at that point, hoping that the buffs didn't happen to wear off lol
cd288
09-03-2024, 10:49 AM
I remember in mistmoore that the pond hill was camped, the nook over on the other side of the tower had a camp, and the canyon had a camp.
Like, every day and night those 3 spots had a group at them... but I can't imagine that we just that bad and slow back then? That those camps of like 5 or 6 mobs was enough for each group?
You think that's bad, I remember full groups camping a single SK Gnoll spire and just trying to grab wandering mobs here and there whenever they happened to walk into view.
I also remember groups thinking that the lowest level member of a group took the largest share of the exp (as we now know, it's the exact opposite). So they'd refuse to invite people sometimes if they were toward the end of the EXP-receiving level range.
ScottBerta
09-03-2024, 08:48 PM
Dalnir was the first zone on live where I was overwhelmed.
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