View Full Version : Cleric or Paladin on Green
Leorus
08-04-2024, 04:33 PM
I'm just getting back into Everquest and Project 1999 after a long hiatus. I love grouping and playing a Paladin or Cleric. How in demand are Clerics & Paladins in groups and raids while leveling and at end game?
Cheers
Elizondo
08-04-2024, 08:59 PM
I'm just getting back into Everquest and Project 1999 after a long hiatus. I love grouping and playing a Paladin or Cleric. How in demand are Clerics & Paladins in groups and raids while leveling and at end game?
Cheers
They both basically press 1 button during raid fights and buff people. Paladins get to tank trash sometimes if they are geared, but you are really just there to cast one buff and heal rogues during fights
Play what you want to be immersed in. Role play a little. Have fun.
grims
08-05-2024, 02:33 AM
Cleric imo every raiding guild needs them. Leveling wise they can act like a paladin pretty effective early on too haha.
Late leveling pairing with an enchanter you can level fairly quickly / find groups pretty well but obv your solo is not the best (pala or cleric in that regard though)
Rimitto
08-05-2024, 02:53 AM
I'm gonna pop a curve ball on this and say wizard.
It feels like there are "too many" clerics on the server right now.
Every single raid guild has literal throngs of cleric bots ready for any of their members to pick up and play. I don't think it's an issue of "needing more clerics" at this point.
The same couldn't be said of DPS though, which is why I suggest wizard.
I've seen quite a few paladins, lots of monks, but the spellcasters seem to be dwindling far more than others.
I'd say if you're stuck on the choice between paladin and cleric, go paladin.
Jimjam
08-05-2024, 03:28 AM
Wizard isn’t a dps class.
sajbert
08-05-2024, 09:52 AM
Ignore Rimotto, he's just shitposting.
Both Cleric and Paladin are fine for grouping but you'll have an easier time with a Cleric finding groups I should think and having gate is just great overall.
Super geared pala can solo some plat camps, otherwise even worse soloer than cleric.
Toxigen
08-05-2024, 09:55 AM
Two totally different experiences.
I'd say cleric though. Can group with literally anybody and can always use an extra one raiding.
Acquire DKP and use it on your paladin mega twink alt after you're "done" with cleric.
Ivory
08-05-2024, 10:33 AM
Cleric...BUT play it as a paladin. It's a TON of fun (especially pre-50, when you can easily main tank).
Pre 20 you are just as good as a paladin in terms of tanking + damage. And after that your buffs + damage spells mean you can still pull your own.
Toxigen
08-05-2024, 10:45 AM
Cleric...BUT play it as a paladin. It's a TON of fun (especially pre-50, when you can easily main tank).
Pre 20 you are just as good as a paladin in terms of tanking + damage. And after that your buffs + damage spells mean you can still pull your own.
no, just no
find an enchanter to duo with
Solist
08-05-2024, 11:55 AM
Cleric.
Max charisma + gear for charisma.
MVP build is human innoruuk or gnome bertoxx. I like gnome for vall vision. I like human for snare. Both can wear BiS robe.
Approach every single situation with the mindset of 'what can I do, so that I do not need to cast a heal'. Cleric's greatest strength is in the tools they have to not need to heal. Healing is inefficient in EQ. Clerics are the best class at the least efficient thing to do. Stopping damage from happening is in every single situation far more efficient than healing it. Pacify, Root, Atone, Stun, (and dare I say fear) are tools you have that stop damage from happening. You're also one of the easiest classes to stack AC on and have a pair of DA's, so being that person taking the risk play is pretty survivable.
Then get 60 and be bored because 'press 1 when it is time' is your life.
Make new cleric, repeat process.
Solist
08-05-2024, 12:01 PM
Cleric.
Max charisma + gear for charisma.
MVP build is human innoruuk or gnome bertoxx. I like gnome for vall vision. I like human for snare. Both can wear BiS robe.
Approach every single situation with the mindset of 'what can I do, so that I do not need to cast a heal'. Cleric's greatest strength is in the tools they have to not need to heal. Healing is inefficient in EQ. Clerics are the best class at the least efficient thing to do. Stopping damage from happening is in every single situation far more efficient than healing it. Pacify, Root, Atone, Stun, (and dare I say fear) are tools you have that stop damage from happening. You're also one of the easiest classes to stack AC on and have a pair of DA's, so being that person taking the risk play is pretty survivable.
Then get 60 and be bored because 'press 1 when it is time' is your life.
Make new cleric, repeat process.
Solist
08-05-2024, 12:05 PM
Also be prepared to play with the hoardes of terrible enchanters on p99.
Who wont let you do the same job they do; with the same spell; with an order of magnitude more survivability; while allowing them to freecast what they do best.
Or the ridiculous amount of monks that want to do 0dps, earning 0 xp collecting mobs in xp groups to then be CC'd that you can do while bringing in singles while they have 100% uptime on the only thing they bring to a group (dps).
bla bla bla
sajbert
08-05-2024, 02:30 PM
Cleric.
Max charisma + gear for charisma.
MVP build is human innoruuk or gnome bertoxx. I like gnome for vall vision. I like human for snare. Both can wear BiS robe.
Seconding that charisma is the way to go.
However why Bertoxx for a Cleric? Just ruins otherwise good faction (including being non-KOS in the hole). My main beef with gnome are the shitty stats, including poor charisma.
Solist
08-05-2024, 04:47 PM
Doesn’t ruin any factions except brell and the hole. Which is largely irrelevant. I’m free to move throughout the hole without issue with 220cha at 60 let alone with a pot or buff. Bertox ain’t hated everywhere. Human inny probably most accessible faction race combo in game tho.
Bertoxx for mana free aggro clicky which is a handy pulling item when you have chance of bolt LOS with ragefire bracer. Only lose 6cha swapping a neck out compared to 11 or 13 on a wrist whatever matchless is. Just a 9th spell gem mainly though is all. Cumbersome having dispel or strike memmed.
Swish
08-06-2024, 01:00 AM
Clerics are great, go cleric!
cd288
08-06-2024, 10:14 AM
human Inny a pain in the ass walking around Qeynos lol
Solist
08-06-2024, 01:45 PM
Reasons to ever go to qeynos.
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22. Maybe solo some specs on a new server at around 46ish and sell PSD's.
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25. Make toon. Leave.
Balimon
08-06-2024, 04:30 PM
Cleric.
Max charisma + gear for charisma.
MVP build is human innoruuk or gnome bertoxx. I like gnome for vall vision. I like human for snare. Both can wear BiS robe.
Approach every single situation with the mindset of 'what can I do, so that I do not need to cast a heal'. Cleric's greatest strength is in the tools they have to not need to heal. Healing is inefficient in EQ. Clerics are the best class at the least efficient thing to do. Stopping damage from happening is in every single situation far more efficient than healing it. Pacify, Root, Atone, Stun, (and dare I say fear) are tools you have that stop damage from happening. You're also one of the easiest classes to stack AC on and have a pair of DA's, so being that person taking the risk play is pretty survivable.
Then get 60 and be bored because 'press 1 when it is time' is your life.
Make new cleric, repeat process.
Solist would you recommend full cha on a fresh green server day 1 start cleric as well? Been thinking about that lately and can't decide on how to mix the two stats.
sajbert
08-06-2024, 04:52 PM
If you go a low wis class like gnome with all cha you'll struggle for mana in Classic. I doubt it'd affect grouping but soloing could suck, for instance not sure you'd have the mana to nail specters at relevant levels. Soloing in guk would be a lot harder too if not impossible, unless maybe you could get your hands on a Dawnfire.
To me cha at day 1 seems worth any possible struggle though if you go the distance and get guise and firepot bind for a main character cleric.
Elizondo
08-06-2024, 09:14 PM
High Elf Max Charisma is the way to go (Cleric)
Zuranthium
08-06-2024, 11:25 PM
If you go a low wis class like gnome with all cha you'll struggle for mana in Classic
This high Charisma path is overrated IMO. First of all, much of the time you can just do the Root + camp play to get through an area. Secondly, Lull is never guaranteed when trying to break/move through a difficult area, so you can't fully rely on it. If you're not bound somewhere close or don't have an available rez, then you really need to be able to "beat" the content with just Root. Lull is therefore just a time-saving measure for doing content you're already capable of.
Third, the difference in Lull crit resist rate with +20 Charisma is like 4% at most; just 1% when you later max out the softcap with great gear. So what's more worthwhile, that or being able to cast more spells in a single timeframe because of having 20 more Wisdom. I would rather have the highest amount of mana, to be able to increase my chance of living through a hard pull. That's when bad deaths will occur, whereas most of the time with Lull it should only be getting used if a camp is "doable" in the first place. Fourth, in the most high power scenario of playing with an Enchanter, they should be the one using Lull, so that you can rez them as needed - they can't rez you.
Elizondo
08-07-2024, 01:31 AM
This high Charisma path is overrated IMO. First of all, much of the time you can just do the Root + camp play to get through an area. Secondly, Lull is never guaranteed when trying to break/move through a difficult area, so you can't fully rely on it. If you're not bound somewhere close or don't have an available rez, then you really need to be able to "beat" the content with just Root. Lull is therefore just a time-saving measure for doing content you're already capable of.
Third, the difference in Lull crit resist rate with +20 Charisma is like 4% at most; just 1% when you later max out the softcap with great gear. So what's more worthwhile, that or being able to cast more spells in a single timeframe because of having 20 more Wisdom. I would rather have the highest amount of mana, to be able to increase my chance of living through a hard pull. That's when bad deaths will occur, whereas most of the time with Lull it should only be getting used if a camp is "doable" in the first place. Fourth, in the most high power scenario of playing with an Enchanter, they should be the one using Lull, so that you can rez them as needed - they can't rez you.
CHA is King >
High Elf BIS Cleric
Cleric always does the lulling because they have DA
Zuranthium
08-07-2024, 03:19 AM
DA doesn't really matter. What matters is if you can beat the room without Lulling or not. If you're dependent on Lull to do content, then it has to be the Enchanter, so the Cleric can rez them on the crit failure and then you keep going. Otherwise you now have to waste time running back with the dead Cleric, which might even mean needing to stop for the night if there's no port available.
Jimjam
08-07-2024, 04:11 AM
Consider pocket clerics.
Solist
08-07-2024, 10:07 AM
Cleric always does the lull.
Always.
Cleric survives a critical fail far better with more Hp and more AC, and ability to DA while calmly discussing a plan. Enchanter is free to cast as he pleases to CC.
Enchanter lull fail means panic enchanter channeling and panic healing. Or stun command and pull aggro off enchanter anyway. Back to step 1 but with less time and less hitpoints.
For critical setups you have a corpse and cleric rezbox on self during lulls. Recorpse every 3 hrs. It’s far faster to recover from a rezbox acceptance to clear aggro with a FM enchanter than it is to Rez an enchanter. Camps like duo chardok king and queen, duo emp, duo drusellar back in the Kunark days farming necks etc.
Toxigen
08-07-2024, 10:17 AM
This high Charisma path is overrated IMO. First of all, much of the time you can just do the Root + camp play to get through an area. Secondly, Lull is never guaranteed when trying to break/move through a difficult area, so you can't fully rely on it. If you're not bound somewhere close or don't have an available rez, then you really need to be able to "beat" the content with just Root. Lull is therefore just a time-saving measure for doing content you're already capable of.
Third, the difference in Lull crit resist rate with +20 Charisma is like 4% at most; just 1% when you later max out the softcap with great gear. So what's more worthwhile, that or being able to cast more spells in a single timeframe because of having 20 more Wisdom. I would rather have the highest amount of mana, to be able to increase my chance of living through a hard pull. That's when bad deaths will occur, whereas most of the time with Lull it should only be getting used if a camp is "doable" in the first place. Fourth, in the most high power scenario of playing with an Enchanter, they should be the one using Lull, so that you can rez them as needed - they can't rez you.
how to say "im bad at eq" without saying "im bad at eq"
Jimjam
08-07-2024, 10:33 AM
Obviously on crit resist lull you cast fear bomb, gate out, pull the plug and go to the bar. Come back an hour or two later and sell rezzes.
Zuranthium
08-07-2024, 12:28 PM
how to say "im bad at eq" without saying "im bad at eq"
How to say you're wrong and ignorant, thinking that farming a server for many years with a million alts and modern tech is real EQ, and not even understanding that Lull is non-classic in the first place on p99.
Cleric survives a critical fail far better with more Hp and more AC, and ability to DA while calmly discussing a plan. Enchanter is free to cast as he pleases to CC.
You need to already have a plan beforehand. You don't formulate a plan in the 18 seconds of DA being up. The Enchanter is already free to cast all the same. The Cleric can immediately take the aggro as soon as the Lull fails if you're trying to fight.
You don't "survive" at all if you couldn't handle a camp without Lull working. You can either do it or you can't. You need to be prepared for crit fail happening. The plan should be: if crit fail happens in any encounter where you can't safely win, then you just let the Enchanter die and rez them.
For critical setups you have a corpse and cleric rezbox on self during lulls. Recorpse every 3 hrs.
You can't just "have a corpse" sitting there any given time. Having a corpse means you needed to die already, aka you wasted a bunch of time getting back to the camp. It's highly possible that a naked Cleric won't even be able to get back to the camp on their own. That means the Enchanter needs to go help the Cleric get back to the corpse...which means you've now forfeited the camp.
Toxigen
08-07-2024, 12:49 PM
lmao this guy is a clown
Vexenu
08-07-2024, 12:53 PM
Easy/low risk lull: either Enchanter or Cleric lulls, more based on convenience than risk avoidance
Moderately/seriously risky lull: Cleric lulls, prepares to DA as Enchanter cleans up adds
Extremely risky lull: Enchanter lulls and Cleric stays back ready to rez
You could get crazy with shit like Cleric corpsing and casting a self rez box but let's be honest, it's rarely worth going to that trouble and it's not realistic to assume it as a common strategy.
Toxigen
08-07-2024, 03:30 PM
Every spaz kittens tagged dude you drag down there and rez just fucking yeets off and dies as they cant handle being told to not move.
lmao this was a great post and then this at the end made it 10/10
Zuranthium
08-07-2024, 07:44 PM
Sometimes I think he is trolling...but yikes.
Yikes to your frequent bad takes and misinfo. You completely failed to address the points I wrote, because you are wrong and have no argument.
Factually, if you don't want to risk dying, you can not Lull an otherwise unwinnable camp with a Cleric. The risk is extremely relevant if ever playing the game without port bots and alts stacked everywhere, aka anybody who is new to a server or simply wants to play in their own way. Death will frequently mean wasting a LONG time getting back to camp or outright losing the camp.
No other clerics were running around lguk soloing all nameds, not even most duo's were. Alts stacked with guises etc as you could solo that shit late at night while no people had a list toon in zone.
You benefited from playing late at night. Not because you were doing anything special. Any other Cleric who knows what they're doing can do the same thing with -20 Charisma, +20 Wisdom. You don't magically have all your Lulls working with +20 Charisma. All you're getting is a 4% increased chance, while having less mana to work with for the harder pulls. There are definitely times you died from Lull failing, and who knows how many of those times you would have lived if you had more mana.
Made a shitload of plat just being mobile enough to get through CT, guk, solb, sola etc for rezzes that others couldn't.
Again, 20 CHA doesn't suddenly make it possible to move through those places with no risk. You will still fail at times and any other Cleric with decent CHA can potentially do the same thing.
This is why it's sometimes better to use Root + camp if you're a new char without a GCD clicky, particularly in actual Classic EQ when Lull was resisted a lot more and Channeling was less effective. When you open with Root you're gaining more time, instead of starting to cast Root after the Lull failed, while MOBs are rushing at you. Even with a GCD clicky there's still a bit of delay.
Lull is a gamble, and in actual classic it would essentially never work for trying to dungeon crawl through non-green cons. You'd pretty much always get a crit failure after 1 room at most. That's why people back in the day were so envious of Druids/Rangers using Harmony in the zones where they could - because it actually worked.
The Guk example is not too relevant for playing p99 right now either. Sure when Green launched it was highly lucrative to just live there. Bind at the zoneline and reduce the downside of dying. But in Velious it's ideal to bind in Plane of Mischief (hard to access the zone otherwise + quick access to other Velious zones), and you generally don't want to be changing that bind. Or in Kunark era when you're bound at the pots you probably won't want to give that up, and it's always a significant run during Kunark era to get back to most dungeons, since you can't port directly to EJ or SF.
Elizondo
08-07-2024, 09:19 PM
Oh also since the 7min pacify stealth ninja patch shortly after green launched, mana free Donals pacify is massive compared to an enchanter using 80% mana to pac a whole room sometimes.
The days of calm spam long gone mostly.
This is a great point
Pally soothe arms are also legit
It's laughably OP to have click free pacify spells. That bracer still sells for 8-9k on Green. It's that good.
Rimitto
08-09-2024, 10:10 AM
Wizard isn’t a dps class.
the hell it's not? :confused:
literally what the hell else do they do?
pretty sure you're screwing with me on this one cause, if the forums really don't think wizards are dps, then just.... dammmmmmmmnnn
site needs to be purged with fire, wizard fire. :rolleyes:
Insaiyan
08-09-2024, 10:24 AM
Imagine being a newer player trying to discern this thread.
Jimjam
08-09-2024, 12:05 PM
the hell it's not? :confused:
literally what the hell else do they do?
pretty sure you're screwing with me on this one cause, if the forums really don't think wizards are dps, then just.... dammmmmmmmnnn
site needs to be purged with fire, wizard fire. :rolleyes:
I have a wizard. Fairly recently hit 60 so I remember at least some of the grind. However, do understand I am a terrible wizard player. Rincewind. Take my anecdotes with salt.
Wizards aren’t dps. They aren’t much tbh. Their best spell is root, but have a couple of tactical stuns loaded too. Snare and harvest I keep memmed. A damage absorb is helpful. Maybe mem one nuke. The last slot is flavour - eyeball, maybe rain. Sometimes I even load the top up ds if there is no competing buffs. Basically wizards are bottom tier CC BUT they still do that better than dps.
Why aren’t they dps? Dps is a measure of sustained damage and the damage they can do vs medtime is not good. With bard, c2 and potG that isn’t the case neither is it the case in AoE groups, but those are exceptional circumstances. Not even nuke robe or a mana free pet will help tbh.
But what about their big fast casting nukes? Well, wizards do okay at instantaneous damage or bursts, but I don’t consider this dps. This is more like something they can do every 15 mins or so if you have been frugal with mana. It can be very helpful, but it isn’t really dps. It is just CC by elimination.
Anyway, thats how I see wizard in a groupcontext. On a raid boss they can dps okay, but I’ve found melee kill bosses fine so it is better to save mana for TL to pivot fast to next boss (i’m most likely to raid if i have free time and it is a quake).
Ymmv
Edit: i also wanted to throw in a hot take cos imo suggesting wiz in a clr vs pal thread is in itself an irrelevant hottake.
Toxigen
08-09-2024, 12:39 PM
I have a wizard. Fairly recently hit 60 so I remember at least some of the grind. However, do understand I am a terrible wizard player. Rincewind. Take my anecdotes with salt.
Wizards aren’t dps. They aren’t much tbh. Their best spell is root, but have a couple of tactical stuns loaded too. Snare and harvest I keep memmed. A damage absorb is helpful. Maybe mem one nuke. The last slot is flavour - eyeball, maybe rain. Sometimes I even load the top up ds if there is no competing buffs. Basically wizards are bottom tier CC BUT they still do that better than dps.
Why aren’t they dps? Dps is a measure of sustained damage and the damage they can do vs medtime is not good. With bard, c2 and potG that isn’t the case neither is it the case in AoE groups, but those are exceptional circumstances. Not even nuke robe or a mana free pet will help tbh.
But what about their big fast casting nukes? Well, wizards do okay at instantaneous damage or bursts, but I don’t consider this dps. This is more like something they can do every 15 mins or so if you have been frugal with mana. It can be very helpful, but it isn’t really dps. It is just CC by elimination.
Anyway, thats how I see wizard in a groupcontext. On a raid boss they can dps okay, but I’ve found melee kill bosses fine so it is better to save mana for TL to pivot fast to next boss (i’m most likely to raid if i have free time and it is a quake).
Ymmv
Edit: i also wanted to throw in a hot take cos imo suggesting wiz in a clr vs pal thread is in itself an irrelevant hottake.
Nah their best spell is TL Box.
And:
oFVDtDY1xlQ
Jimjam
08-09-2024, 12:54 PM
Not used TL much in groups, but tldr I did agree TL is their best raid spell.
Rimitto
08-10-2024, 02:03 AM
I have a wizard. Fairly recently hit 60 so I remember at least some of the grind. However, do understand I am a terrible wizard player. Rincewind. Take my anecdotes with salt.
Wizards aren’t dps. They aren’t much tbh. Their best spell is root, but have a couple of tactical stuns loaded too. Snare and harvest I keep memmed. A damage absorb is helpful. Maybe mem one nuke. The last slot is flavour - eyeball, maybe rain. Sometimes I even load the top up ds if there is no competing buffs. Basically wizards are bottom tier CC BUT they still do that better than dps.
Why aren’t they dps? Dps is a measure of sustained damage and the damage they can do vs medtime is not good. With bard, c2 and potG that isn’t the case neither is it the case in AoE groups, but those are exceptional circumstances. Not even nuke robe or a mana free pet will help tbh.
But what about their big fast casting nukes? Well, wizards do okay at instantaneous damage or bursts, but I don’t consider this dps. This is more like something they can do every 15 mins or so if you have been frugal with mana. It can be very helpful, but it isn’t really dps. It is just CC by elimination.
Anyway, thats how I see wizard in a groupcontext. On a raid boss they can dps okay, but I’ve found melee kill bosses fine so it is better to save mana for TL to pivot fast to next boss (i’m most likely to raid if i have free time and it is a quake).
Ymmv
Edit: i also wanted to throw in a hot take cos imo suggesting wiz in a clr vs pal thread is in itself an irrelevant hottake.
okay so you're saying wizard is a sucky dps... but my point is that it's not a healing role, it's not a puller, it's definitely not a tank, it's barely crowd control I guess?
I honestly don't know wizard all that much, other than that they have a lot of nukes, and AOE nukes, and some teleport spells. That screams DPS to me. Maybe elemental DPS, but DPS is still DPS, even if it's shitty DPS.
I know they get that 2k dmg anti-dragon spell at 60 too.
besides, I did say if they were going to choose between cleric and paladin, to go paladin. Everyone else is just latching onto the fact that I said there weren't enough wizards.
Didnt read The Bots response yet. This aughta be good though.
They are nothing. In the new meta where EVERYTHING is measured and re-measured.
Sustained dps is nought. Caveat: in the new meta.
Original eq before min/max wiz was a finisher in groups. Well timed stuns for casters. Snare/root (depending on lvl) Dont pull agro was the biggest strat. Porting for an IRL friend group was cake before DaP and such.
Please dont learn Rimitto. You are hilarious as you are.
Zuranthium
08-10-2024, 06:41 AM
Why do you respond to every single post they make with this same tired "bot" thing? It's a useless waste of space and more annoying than what they're writing. You actually sound like more of a bot at this point.
I honestly don't know wizard all that much, other than that they have a lot of nukes, and AOE nukes, and some teleport spells. That screams DPS to me.
Wizards peak at Level 12 for nuking. You can kill high Blue cons in 7 seconds at that level, with a total of 3 spells cast.
Fast forward to Level 60, it takes 7 seconds to cast your best nuke and you only do like 15% HP to a Level 50 MOB on average. And against a higher blue con? Don't even try to use anything except an inefficient low damage Lure spell, everything else just gets resisted too much. You can't even use your best Lure against most things in Velious either, since it's Ice based and they just laugh at it.
The class needs a major rework to function as it's supposed to. At Level 60, something like a 5 second cast unresistible 4,000 damage nuke that costs 800 mana. Just don't let it work vs raid targets, and perhaps impose some other usage limit. That way burst damage can be meaningful again and the Wizard can have a more respectable sustained DPS, while still being considerably less than a well geared melee.
Toxigen
08-10-2024, 10:00 AM
Rim and Zura are fighting for the worst poster on elfsim forums title.
hatterene
08-10-2024, 12:08 PM
Both are equally terrible
Zuranthium
08-10-2024, 12:11 PM
Rim and Zura are fighting for the worst poster on elfsim forums title.
You and Riqueefko already have that on lock.
Rimitto
08-10-2024, 06:33 PM
Rim and Zura are fighting for the worst poster on elfsim forums title.
dwarfsim*
I'm also not fighting, it's called conversing.
Fighting is what you do when someone shoots at you to silence your views.
Toxigen
08-12-2024, 09:33 AM
You and Riqueefko already have that on lock.
Nah the difference is Rip and I post correct advice.
You and Rim post in delusional states of bad.
Zuranthium
08-12-2024, 02:09 PM
Nah the difference is Rip and I post correct advice.
No, you frequently post wrong and/or tunnel-visioned shit. You have zero better knowledge about the game and beyond that you're constantly writing useless, toxic posts. You've already been warned by a mod. Keep going and I'll start gathering up your abusive posts and submit them, and then you'll be out of here.
Toxigen
08-12-2024, 02:16 PM
No, you frequently post wrong and/or tunnel-visioned shit. You have zero better knowledge about the game and beyond that you're constantly writing useless, toxic posts. You've already been warned by a mod. Keep going and I'll start gathering up your abusive posts and submit them, and then you'll be out of here.
show us on the doll where he touched you
Danth
08-12-2024, 02:28 PM
No, you frequently post wrong and/or tunnel-visioned shit.
We're all wrong sometimes, him, me, you, all of us. Too big and broad a game for any of us to know everything. That's why we can learn from each other and these forum discussions can make us all better as players.
Zuranthium
08-12-2024, 03:10 PM
That's why we can learn from each other and these forum discussions
Ideally, but clowns like Toxicant aren't interested in discussions. They just want an outlet to unload and puff up their feathers. No matter how wrong they are or the validity of what someone else says, it's their mantra to shit on anything they can't comprehend or that differs in the slightest from their viewpoint. Conservative brains have difficulty processing foreign ideas.
You can always tell who these types of people are when they blurt out "hope that helps" after writing something blatantly useless and antagonistic. Waste of forum space.
Zuranthium
08-13-2024, 04:42 AM
He is infinitely better at this game, and understand it significantly more than you.
Nope. The opposite. You have zero basis for trying to say this too. Keep being mad about the countless times I've proven you wrong.
Toxigen
08-13-2024, 12:07 PM
Nope. The opposite. You have zero basis for trying to say this too. Keep being mad about the countless times I've proven you wrong.
lmao thats rich
Zuranthium
08-13-2024, 03:38 PM
Another empty response. Typical. Neither of you can come up with a single thing to argue your supposed point. In this thread alone I'm still waiting for a coherent rebuttal to any of the numerous mechanics issues (https://www.project1999.com/forums/showpost.php?p=3695654&postcount=35p) that I detailed.
Also, the non-Classic-ness of Lull spells on P99 needs to be fixed. Here is a thread with evidence to post in about that: https://www.project1999.com/forums/showthread.php?p=3696425#post3696425
Zuranthium
08-14-2024, 01:24 AM
LMAO, more clueless talk with zero response to the points that continue to prove you wrong. There's nothing you've done in this game that I (and plenty of other people, surely) can't do equal or better. Get that through your head. You tried to blab so much about thinking you're special because of supposedly leveling fast; I would easily outlevel you in a structured race.
Have you ever even played any real game competitively? I highly doubt it from the way you talk, thinking your simple EQ "achievements" denote any real level skill, when it's nothing unique or challenging. I'd love to see you play Cleric in Guild Wars. Bet you'd never learn how to follow damage properly or manage your energy or time skills ideally against shutdown. Even just in EQ, I can already see your lack of understanding about positioning and timing, particularly with the way you keep parading around an unclassic mechanic as if that's how the game is supposed to be or as if it's the inherent best method.
Toxigen
08-14-2024, 08:17 AM
zura flailing
fortior
08-16-2024, 07:19 PM
If you’re so good why did red lose to blue AND green in test of tactics
no, just no
find an enchanter to duo with
he didn't say playing cleric as a tank was the most efficient. He said it was fun. A lot of people play this game for fun, not to just race to 60 and log the toon off at the next raid target.
zura flailing
you're both cringe-inducing.
LMAO, more clueless talk with zero response to the points that continue to prove you wrong. There's nothing you've done in this game that I (and plenty of other people, surely) can't do equal or better. Get that through your head. You tried to blab so much about thinking you're special because of supposedly leveling fast; I would easily outlevel you in a structured race.
Have you ever even played any real game competitively? I highly doubt it from the way you talk, thinking your simple EQ "achievements" denote any real level skill, when it's nothing unique or challenging. I'd love to see you play Cleric in Guild Wars. Bet you'd never learn how to follow damage properly or manage your energy or time skills ideally against shutdown. Even just in EQ, I can already see your lack of understanding about positioning and timing, particularly with the way you keep parading around an unclassic mechanic as if that's how the game is supposed to be or as if it's the inherent best method.
lol @ guildwars
Zuranthium
08-17-2024, 01:24 PM
If you’re so good why did red lose to blue AND green in test of tactics
That has nothing to do with me or the discussion and this isn't true either, Red beat Blue: https://docs.google.com/spreadsheets/d/1ByzvYYBTeNuML_hcLdzt8CYzQ0EHSf4bDOqYeu-Fhf8/edit?gid=1761931055#gid=1761931055
I don't know who that team is anyway. The best geared Red players stopped playing long ago. The event was also originally supposed to be in 2019 and the GM's at the time hilariously said they wouldn't move chars for the event (!?!), and then it took 3 years to happen.
lol @ guildwars
Why are you lol-ing at the best PvP game in existence.
That has nothing to do with me or the discussion and this isn't true either, Red beat Blue: https://docs.google.com/spreadsheets/d/1ByzvYYBTeNuML_hcLdzt8CYzQ0EHSf4bDOqYeu-Fhf8/edit?gid=1761931055#gid=1761931055
I don't know who that team is anyway. The best geared Red players stopped playing long ago. The event was also originally supposed to be in 2019 and the GM's at the time hilariously said they wouldn't move chars for the event (!?!), and then it took 3 years to happen.
Why are you lol-ing at the best PvP game in existence.
because it's not
and it was corny as hell. There's a reason it's sequel went in another direction entirely and was literally just a halfassed wow clone
cd288
09-03-2024, 01:55 PM
Best PvP game ever was classic Planetside 1. Sorry not sorry
Toxigen
09-04-2024, 09:07 AM
Best PvP game ever was classic Planetside 1. Sorry not sorry
this...i had so much fun...easily top 3 gaming experiences of all time
shout out to my old homies in Ghosts of the Revolution - best outfit ever
was ran like a damn military
cd288
09-04-2024, 01:23 PM
this...i had so much fun...easily top 3 gaming experiences of all time
shout out to my old homies in Ghosts of the Revolution - best outfit ever
was ran like a damn military
Yup it's probably tied with classic EQ as favorite gaming experiences ever. I was pumped for PS 2 and then so disappointed when it was so much more twitchy/Call of Duty like. I know there is a classic Planetside project out there but not sure if it ever got traction.
Elizondo
09-04-2024, 11:21 PM
this...i had so much fun...easily top 3 gaming experiences of all time
shout out to my old homies in Ghosts of the Revolution - best outfit ever
was ran like a damn military
"Fabulous!"
If you know, you know
Zuranthium
09-05-2024, 01:03 AM
because it's not and it was corny as hell
Guild Wars 1 is the best PvP game, trying to call it corny makes no sense. There's immense depth to the build making, team coordination, and individual play. The combat pacing is the best I've ever seen in an MMO, and there aren't a million ridiculous effects cluttering the screen like in most MMO's now, nor a bunch of hotbars or constant spam abilities, nor characters cartoonishly rolling and jumping all over the place. It was influenced by Everquest in having an Enchanter-esque class and each character having 8 abilities. Very much like Magic the Gathering in that way, you're building a deck with 8 chars per team and 8 skills each. Being a "cleric/healer" in this game is better than in any other game too.
If GW1 had come out later when video recording was better and twitch was a thing, and if it had been managed better, then it would've been huge. It deserves to have the success that League of Legends instead got.
There's a reason it's sequel went in another direction entirely and was literally just a halfassed wow clone
They went in "another direction" to make more money. Guild Wars 2 is a much dumber and more spammy/cluttered game, and you're contradicting yourself by saying it was a halfassed wow clone; clearly they didn't go in a better direction if you're saying that. Also, as much as I dislike GW2 (in part because it hurt GW1), it wasn't a WoW clone.
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