View Full Version : Vulak/Ring War idea
baue1446
06-05-2024, 09:24 AM
Instead of the drastic Meta change that happened with the racing. Could we just make these 2 events not winnable by the same guild twice in a row? Like if a guild wins vulak/ring war one week they are ineligible for it the week after?
Because it seems like no one is happy cept the guild on top. During the races Kingdom won vulak every time. GG was upset. Now its back to normal an GG wins Vulak every time. Kingdom unhappy.
There is no fair way to do this but this whole one guild repeating the same output is kind of annoying. I added ring war because those rolls are getting super crazy and less guilds there would just be nice.
WarpathEQ
06-05-2024, 09:41 AM
I assumed this thread was another form of GG propaganda throwing their tears at every channel of communication the server staff might see in a further attempt to influence the metas in their favor.
Forums get nuked next?
DeathsSilkyMist
06-05-2024, 09:55 AM
Blue server did try this idea already for ToV. This included Vulak. Only difference was a guild could get two kills in a row. Then the guild would generally skip the next spawn, unless the mob was somehow uncontested for a long enough period:
https://project1999.com/forums/showthread.php?t=382116
But it is no longer in practice.
Toxigen
06-05-2024, 10:23 AM
bag limits are fucking stupid and is the only reason Riot is still alive today
unroot 'em and bring back 1 hour lockouts and your problems are gone
also bring back Sirken-esque raid petition handling where guilds get vacations more often for stupid bullshit
DeathsSilkyMist
06-05-2024, 11:35 AM
bag limits are fucking stupid and is the only reason Riot is still alive today
unroot 'em and bring back 1 hour lockouts and your problems are gone
also bring back Sirken-esque raid petition handling where guilds get vacations more often for stupid bullshit
I do agree. I don't like bag limits, and I do wish dragons were unrooted again.
Small guilds had a better chance at getting kills when you pulled to ToV ent, and could push the mobs. All the extra fluff and rules still usually end up helping the big guilds, as you need more numbers to get a kill.
This obviously defeats the purpose of creating rules to give smaller guilds a chance.
cd288
06-05-2024, 11:46 AM
Pulling to entrance is dumb. It's basically saying you're giving charity to smaller guilds by allowing them to cheese things in order to do content that they might otherwise not be able to accomplish
DeathsSilkyMist
06-05-2024, 12:29 PM
Pulling to entrance is dumb. It's basically saying you're giving charity to smaller guilds by allowing them to cheese things in order to do content that they might otherwise not be able to accomplish
Bag limits and rotations are charity.
Pulling to entrance is different, because the small guilds have to compete with everybody else. If they get the kill, it is because they were skilled enough to do it, pull-wise and kill-wise.
Giving everybody a skill-based competitive method for getting a kill makes the most sense to me. I liked seeing Aftermath, Riot, Azure Guard, and Kittens in ToV every week. There was a lot of competition for kills when you had the top two competitive rading guilds and the top two casual guilds going head-to-head.
I believe a "sorry you don't got" message is due.
Also Startrek original series is lame as fuck. Lame is my wheelhouse though so it's all good.
Toxigen
06-05-2024, 12:56 PM
Bag limits and rotations are charity.
Pulling to entrance is different, because the small guilds have to compete with everybody else. If they get the kill, it is because they were skilled enough to do it, pull-wise and kill-wise.
Giving everybody a skill-based competitive method for getting a kill makes the most sense to me. I liked seeing Aftermath, Riot, Azure Guard, and Kittens in ToV every week. There was a lot of competition for kills when you had the top two competitive rading guilds and the top two casual guilds going head-to-head.
the key is 1 hour lockout on FTE
pick your target wisely, there be merbs in window
Philistine
06-05-2024, 01:33 PM
I feel like the skill argument is overblown. Is there skill involved in EQ? Of course. But the actions per minute needed to complete the "high skill" aspects of the game is really low compared to games where skill is really the focus.
Just like the current meta requires a certain amount of mass to be competitive (achieving and maintaining that mass is part of the competition, btw), it also requires a certain amount of willingness to sweat repops. Dragons being unrooted doesn't mean Kittens, Sanctum, or TSS are suddenly going to sock 16 hour windows, it will just make the game easier for small guilds who are willing to sock them. Why should that advantage be gifted to guilds who are failing to compete on recruitment?
Toxigen
06-05-2024, 01:54 PM
oh and while im at it: no CSR vp
https://www.project1999.com/forums/showthread.php?t=117238
cd288
06-05-2024, 02:28 PM
Bag limits and rotations are charity.
Pulling to entrance is different, because the small guilds have to compete with everybody else. If they get the kill, it is because they were skilled enough to do it, pull-wise and kill-wise.
Giving everybody a skill-based competitive method for getting a kill makes the most sense to me. I liked seeing Aftermath, Riot, Azure Guard, and Kittens in ToV every week. There was a lot of competition for kills when you had the top two competitive rading guilds and the top two casual guilds going head-to-head.
I feel like you see 3-4 guilds in ToV on quakes, at least on Blue
WarpathEQ
06-05-2024, 04:14 PM
I feel like the skill argument is overblown. Is there skill involved in EQ? Of course. But the actions per minute needed to complete the "high skill" aspects of the game is really low compared to games where skill is really the focus.
Just like the current meta requires a certain amount of mass to be competitive (achieving and maintaining that mass is part of the competition, btw), it also requires a certain amount of willingness to sweat repops. Dragons being unrooted doesn't mean Kittens, Sanctum, or TSS are suddenly going to sock 16 hour windows, it will just make the game easier for small guilds who are willing to sock them. Why should that advantage be gifted to guilds who are failing to compete on recruitment?
Confirmed GG.
cd288
06-05-2024, 05:30 PM
I feel like the skill argument is overblown. Is there skill involved in EQ? Of course. But the actions per minute needed to complete the "high skill" aspects of the game is really low compared to games where skill is really the focus.
Just like the current meta requires a certain amount of mass to be competitive (achieving and maintaining that mass is part of the competition, btw), it also requires a certain amount of willingness to sweat repops. Dragons being unrooted doesn't mean Kittens, Sanctum, or TSS are suddenly going to sock 16 hour windows, it will just make the game easier for small guilds who are willing to sock them. Why should that advantage be gifted to guilds who are failing to compete on recruitment?
Who's going to break it to this guy that the big guilds are all socking 16 hour windows
Swish
06-05-2024, 07:05 PM
Not seeing much warder loot in this thread.
So a 16 hr window is like say the spawn is 3 weeks (for example) +/- 16hrs?
Went a raiding back in the early 2k's with Southern Armada on Prexus, but only if i was already logged in and keen with the time to spare.
Never actually got the batphone thing. I mean i get it just had other more important stuff to do.
I still had fun though.
Philistine
06-06-2024, 12:23 AM
Who's going to break it to this guy that the big guilds are all socking 16 hour windows
This is part of my point, so it seems we agree!
Philistine
06-06-2024, 12:24 AM
So a 16 hr window is like say the spawn is 3 weeks (for example) +/- 16hrs?
Went a raiding back in the early 2k's with Southern Armada on Prexus, but only if i was already logged in and keen with the time to spare.
Never actually got the batphone thing. I mean i get it just had other more important stuff to do.
I still had fun though.
A 16 hour window is spawn time +/- 8 hours.
Philistine
06-06-2024, 12:10 PM
Thank you.
Math is hard.
No worries and agreed, lol
sajbert
06-06-2024, 05:48 PM
"we're better at this fabricated way of determining who gets the kill" "you other people want free handouts"
- Spergteam
Trexller
06-06-2024, 07:18 PM
Like everything else, they should just roll for it
Or
PvP - each side presents a champion, winner gets the mobs.
Toxigen
06-07-2024, 10:06 AM
Like everything else, they should just roll for it
Or
PvP - each side presents a champion, winner gets the mobs.
Would love to see a couple / few weeks where all raid zones are pvp enabled throughout the year.
They'll never do it, though...too many low T slack jawed carebears
Trexller
06-07-2024, 01:38 PM
Id go spectate raids if they used duels to determine mob rights
Could start a new era with a robust gambling community
Rimitto
06-08-2024, 05:29 PM
bring back ninja looting.
all problems solved.
Trexller
06-08-2024, 10:19 PM
Rimitto is a chat bot
Nibblewitz
06-08-2024, 10:32 PM
So Green is entering the bag limits phase of the endgame already. They better merge soon or they'll have three dead servers.
Rimitto
06-09-2024, 11:58 AM
Rimitto is a chat bot
Prove it, beep :rolleyes:
Toxigen
06-09-2024, 05:18 PM
So Green is entering the bag limits phase of the endgame already. They better merge soon or they'll have three dead servers.
lmao
Trexller
06-09-2024, 11:34 PM
Prove it, beep :rolleyes:
type these characters as shown below:
https://www.tsohost.com/assets/uploads/blog/capcha.jpeg
then answer, "what object would this image show if the puzzle were solved"
https://cdn.theatlantic.com/thumbor/ZgiNWjddQfVcxdAmU-tB_EHm2qE=/0x0:3000x1688/960x540/media/img/mt/2023/11/captcha_dead/original.jpg
cd288
06-10-2024, 10:15 AM
Would love to see a couple / few weeks where all raid zones are pvp enabled throughout the year.
They'll never do it, though...too many low T slack jawed carebears
They'll never do it because there's already a PVP server
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