PDA

View Full Version : a new server would be terrible


zelld52
12-04-2023, 09:04 AM
and definitely not classic.

was it classic for everyone to rush to level 34 to farm manastones? guises?

most people didnt know those items existed in 1999.

how many people out there did the same thing on Wuarm as they did on Greeen and are planning to do the same on the next p99 server?

god i hope they dont make a new p99. if you want that experience, theres always TLP.

maxtorps
12-04-2023, 09:23 AM
I'm neither here nor there on a new server... I mean, there was blue, then there was green, right? Although I see your point about all these existing players just creating accounts on a new server to be the first to do something.. which is also the point of competitive gaming.
I hear of calls to server merge too and I suppose that's to alleviate the user profile issue and the degree of top heaviness.
But, and it's only ,my opinion, after years and years of hearing about new servers being the panacea of all the world's ill's, I personally think ongoing recruitment of new players TO the game will be of greater benefit.
And that's a huge challenge given the age of the game. I do think the FTP quality will be a greater draw as pennies become tighter. Or maybe that's just me.

magnetaress
12-04-2023, 09:24 AM
A new red with chanters nerfed and channeling fixed and bowquest nerfed and clickies unnerfed would be fun. Also perma legacy. And item loot.

Kohedron
12-04-2023, 10:04 AM
You're screeching about a new server, yet playing on the new server

Okay I guess

magnetaress
12-04-2023, 11:38 AM
i'm playing on quarm its awesome

Zendir
12-04-2023, 12:01 PM
and definitely not classic.

was it classic for everyone to rush to level 34 to farm manastones? guises?

most people didnt know those items existed in 1999.

how many people out there did the same thing on Wuarm as they did on Greeen and are planning to do the same on the next p99 server?

god i hope they dont make a new p99. if you want that experience, theres always TLP.

Then dont play on it.. There, solved your problem

Rager and Quitter
12-04-2023, 12:37 PM
If it's not something I personally like then no one should be able to do it.

eqravenprince
12-04-2023, 05:15 PM
I like pre kunark and pre planes EQ the best! Even on a server up to velious, I still spend 99% of my time in classic zones that are available day 1 of a server.

Evia
12-04-2023, 07:06 PM
Imagine this...

P99 type server...
Single box only
But when you log in..
Everything is the same world, but different
All the same spells we remember
Just given to different classes
Maybe at different lvls
Racial faction changed
Allies and enemies different than before
Class and race combos different
Named mob placement changed
What they dropped changed
Ect

This kind of server would be fun because it would be like experiencing the wonder and mystery of the game all over again. I think more old mmos should attempt this. It'd be successful I think.

aaezil
12-04-2023, 11:40 PM
A new red with chanters nerfed and channeling fixed and bowquest nerfed and clickies unnerfed would be fun. Also perma legacy. And item loot.

There already is a red and nobody plays it. So no.

Pootle
12-05-2023, 07:45 AM
I hear of calls to server merge too and I suppose that's to alleviate the user profile issue and the degree of top heaviness.

Wouldn't merging the servers double the top heaviness, not alleviate it???

maxtorps
12-05-2023, 08:50 AM
Wouldn't merging the servers double the top heaviness, not alleviate it???

Probably. I'm not saying that reasoning is correct and I'm not calling for it. Precisely the opposite. This is why I would be more inclined to look at attracting new players to keep the churn going. But with no revenue stream other than donations, then the effort and expense made attracting new players has to be appropriate to the reward gained. I feel, by and large, that effort has to be down to us. Word of mouth is as cheap as chips and very effective.

I mean, there's loads of discussion on this. Look at the TLP's in live. They all end up being top heavy, guiding the "new" players up the levels until instanced raid content is reached, then after a while they open up a new server.

The only thing in question there is how much revenue is generated in live by actually attracting new players vs how many are old players rolling alts on new servers and simply maintaining their subscription. Either way, it's a lucrative revenue stream for a twenty odd year old game.

I guess it boils down to maintaining interest. Whatever way it is done, it needs to match the circumstances. Wasn't green meant to merge with blue then a new green server launched? (I'm not sure on this, as I'm new) If so, I think you have P99's attraction model there.

Grimmway
12-05-2023, 02:49 PM
How bout a new server, and at character creation, every Level 1 receives:

1 Box of AbuKar
1 Manastone
1 Guise of the Deceiver

All problems solved, no?

</sarcasm>

JDFriend99
12-05-2023, 07:40 PM
How bout a new server, and at character creation, every Level 1 receives:

1 Box of AbuKar
1 Manastone
1 Guise of the Deceiver

All problems solved, no?

</sarcasm>

Best suggestion i've come across yet. Problem solved it would be.

Zendir
12-05-2023, 08:53 PM
How bout a new server, and at character creation, every Level 1 receives:

1 Box of AbuKar
1 Manastone
1 Guise of the Deceiver

All problems solved, no?

</sarcasm>

You forgot a full set of Rubi

Wayward
12-05-2023, 09:59 PM
Best suggestion i've come across yet. Problem solved it would be.


Then it’s just a rush to 50, and get ready for Kunark for the Fungi Staff

magnetaress
12-06-2023, 09:15 AM
There are like literally 3 new servers on the TAKP client, eqreturns and eqarchives

g-d bless

Valakut
12-06-2023, 09:35 AM
edge lords are gonna keep edging regardless if the server is new or old. its the price to be paid until those with social anxiety realize the real best in slot is the relationships you make along the way.

Trelaboon
12-06-2023, 11:31 AM
and definitely not classic.

was it classic for everyone to rush to level 34 to farm manastones? guises?

most people didnt know those items existed in 1999.

how many people out there did the same thing on Wuarm as they did on Greeen and are planning to do the same on the next p99 server?

god i hope they dont make a new p99. if you want that experience, theres always TLP.

I don't want a new server to farm guises and manastones. In fact I wouldn't even bother (i'd probably main a Rogue, so guise is pointless). I just think the most fun there is to be had on a server is early on. Merge green and blue and make green 2.0

Rager and Quitter
12-06-2023, 12:33 PM
I can't even imagine how much time you'd have to sink into P99 to have that many level 60s all with epics. Goodness fuck.

magnetaress
12-06-2023, 12:54 PM
edge lords are gonna keep edging regardless if the server is new or old. its the price to be paid until those with social anxiety realize the real best in slot is the relationships you make along the way.

New server is edgiest tho and some ppl like that a lot

magnetaress
12-06-2023, 12:55 PM
How bout a new server, and at character creation, every Level 1 receives:

1 Box of AbuKar
1 Manastone
1 Guise of the Deceiver

All problems solved, no?

</sarcasm>

This is how it should be. you get 1 set per account tho not per char

magnetaress
12-06-2023, 12:55 PM
This is how it should be. you get 1 set per account tho not per char

and items dont ever drop i game, but u can get them from an NPC casino

Trelaboon
12-06-2023, 02:32 PM
I can't even imagine how much time you'd have to sink into P99 to have that many level 60s all with epics. Goodness fuck.

Lol not as much as you’d think. I’ve been on server since it opened, so that’s a little over 14 years. That’s like a level 60 every 2 years, and I raid fairly minimally. Mostly have spent my time just making alts lol.

cd288
12-06-2023, 04:21 PM
and definitely not classic.

was it classic for everyone to rush to level 34 to farm manastones? guises?

most people didnt know those items existed in 1999.

how many people out there did the same thing on Wuarm as they did on Greeen and are planning to do the same on the next p99 server?

god i hope they dont make a new p99. if you want that experience, theres always TLP.

Just ignore this dude. All he does is come here and periodically post whiney threads. Low quality trolling

Trexller
12-06-2023, 10:56 PM
well, in a moment of boredom i rolled a toon on Quarm today

you definitely wouldn't see this on any P99 server, ever.

https://i.imgur.com/8IzkVfE.png

Rader
12-07-2023, 12:38 AM
well, in a moment of boredom i rolled a toon on Quarm today

you definitely wouldn't see this on any P99 server, ever.

https://i.imgur.com/8IzkVfE.png

Is this supposed to be evidence for Quarm being superior?

Bisonzabi
12-07-2023, 03:57 AM
Nothing is classic as long as you have knowledge of the game by that logic OP

maxtorps
12-07-2023, 04:49 AM
well, in a moment of boredom i rolled a toon on Quarm today

you definitely wouldn't see this on any P99 server, ever.

https://i.imgur.com/8IzkVfE.png

Good.

Jimjam
12-07-2023, 05:55 AM
This is how it should be. you get 1 set per account tho not per char

Have a legacy /claim for each account. That way every is guaranteed their 1, but there is also the scarcity of not every character on an account will have it.

magnetaress
12-07-2023, 09:23 AM
Have a legacy /claim for each account. That way every is guaranteed their 1, but there is also the scarcity of not every character on an account will have it.

perfection :D

Kohedron
12-07-2023, 09:43 AM
Have a legacy /claim for each account. That way every is guaranteed their 1, but there is also the scarcity of not every character on an account will have it.
Oh my god, that's just crazy enough to work!

Oh yeah that's right, people will just make 100 accounts and do the exact same thing they were doing.

This actually accomplishes exactly nothing

And don't say anything about IP's or MAC's, those are just as easy to get around

Jimjam
12-07-2023, 09:47 AM
Oh my god, that's just crazy enough to work!

Oh yeah that's right, people will just make 100 accounts and do the exact same thing they were doing.

This actually accomplishes exactly nothing

And don't say anything about IP's or MAC's, those are just as easy to get around

Thats part of the design. It allows Castle 2.0 to still create a huge stockpile of stones as is his wont while letting normies that barely care about legacy check that box and move on.

aussenseiter
12-07-2023, 09:54 AM
people will just make 100 accounts and do the exact same thing they were doing.

Only 10 allowed.

Kohedron
12-07-2023, 11:50 AM
Only 10 allowed.

Yeah because I'm sure everyone follows this rule.

Wow you guys are pretty impressive with the redacted bad takes

plexx88
12-07-2023, 12:14 PM
Or release a server capped at Luclin.

aussenseiter
12-07-2023, 12:39 PM
Yeah because I'm sure everyone follows this rule.

Wow you guys are pretty impressive with the redacted bad takes

Sorry, wrong forum. :o

mycoolrausch
12-08-2023, 11:16 PM
I think it's weird to run a timelocked server with once ever legacy items. In live those legacy items became less relevant with every expansion (eye of zomm nerfed in luclin, all/all dark elf illusion in alchemy, manastone does nothing when you have 100k+ mana pools, etc etc etc), but that doesn't happen on a timelocked server forever stuck in the classic era.

If i was running one i'd bring em back for a couple weeks every 3 years or so, the timeline the classic trilogy existed. So they're rare and expensive but not unobtainable.

But I don't so it is what it is.

Evia
12-08-2023, 11:34 PM
I think it's weird to run a timelocked server with once ever legacy items. In live those legacy items became less relevant with every expansion (eye of zomm nerfed in luclin, all/all dark elf illusion in alchemy, manastone does nothing when you have 100k+ mana pools, etc etc etc), but that doesn't happen on a timelocked server forever stuck in the classic era.

If i was running one i'd bring em back for a couple weeks every 3 years or so, the timeline the classic trilogy existed. So they're rare and expensive but not unobtainable.

But I don't so it is what it is.

That's not a bad idea actually

magnetaress
12-08-2023, 11:38 PM
Or release a server capped at Luclin.

Dunno this is where I would end a server tho. Maybe give pop AA's or something, would that be too powerful?

aussenseiter
12-08-2023, 11:53 PM
Dunno this is where I would end a server tho. Maybe give pop AA's or something, would that be too powerful?

Imagine being trapped in Luclin with Greenmist and iksar monk/necro/shaman bracers skullcaps and hammers forever.

magnetaress
12-09-2023, 12:17 AM
Well I would itemiz the game ddifferently )

cd288
12-11-2023, 11:54 AM
That's not a bad idea actually

Yeahd does sound kinda cool. Especially if you randomized it and just said "certain mobs in certain zones have a chance to drop it" and let people try to go out and find where it's dropping

Nostalgiabait
02-18-2024, 09:03 AM
This is all making me feel fortunate I got to play during the Golden Age of MMOs - after the implementation of 3D graphical interfaces, but before every last detail of everything was spoiled on the Internet in beta.

It was just you and whatever friends you could make during your adventure, trying to figure out a world of mystery and wonder.

I'd be baffled as to how to reproduce that experience today.

magnetaress
02-18-2024, 02:19 PM
New red would be awesome. Especially if they merge old red green and blue into one.

Ennewi
02-18-2024, 02:53 PM
"Toxic" in everquest just means a thing happened and I don't like it.

Officially, for EQ, it's considered as inappropriate behavior/being in violation of the Rules of Conduct.

I'm not sure what version of everquest people remember where all the raid guilds totally got along and were full of fine upstanding gentlemen. It never existed.

There are archived forum threads where multiple classic guilds openly rotated planar zones and only the occasional disagreement/misunderstanding took place which was quickly resolved by leadership. While not a PVE utopia, it existed.

The only example of behavior in an mmo where I think "toxic" is actually the right word for it was vanilla UO, where people would grief with the sole intent of driving you off the server for good. You just can't really do stuff like that in EQ.

Phaezed-Reality, Greengrocer, Sinful Desires (https://imgur.com/a/xaU7wN8), <Holocaust>, whatshisface who DDOSed the server for weeks/months.

https://i.imgur.com/RqB0akG.png

Ciderpress
02-18-2024, 05:19 PM
Right, I'm talking about right now though. People *still* call the raid scene on p99 "toxic", even though it is relatively non-toxic compared to the examples you're citing. So yeah, I guess it has some utility if you reserve it only for the most extreme exceptions.

DDoS attacks are obviously against the rules btw, my point about UO is that it was completely within the mechanics of the game and specifically not against the rules to grief people off the server. It should have been, because that game was ruined by the introduction of trammel\felucia which was essentially instancing for UO.

Toxicity is better than instancing if you're a p99-minded dude is all I'm saying.

Castle2.0
02-27-2024, 02:59 PM
I'm sorry you didn't get a manastone.

Better luck next server.

mismiso
03-03-2024, 09:28 AM
no

caveslug
03-03-2024, 11:33 AM
This is all making me feel fortunate I got to play during the Golden Age of MMOs - after the implementation of 3D graphical interfaces, but before every last detail of everything was spoiled on the Internet in beta.

It was just you and whatever friends you could make during your adventure, trying to figure out a world of mystery and wonder.

I'd be baffled as to how to reproduce that experience today.

All the stuff was still spoiled in beta, it's just far fewer people playing back then.
Not to mention in a lot of cases, you had closed beta's. With NDA's in place about the information, so you really had to dig to find the info on social groups.

cd288
03-04-2024, 01:21 PM
All the stuff was still spoiled in beta, it's just far fewer people playing back then.
Not to mention in a lot of cases, you had closed beta's. With NDA's in place about the information, so you really had to dig to find the info on social groups.

All seems like an exaggeration.

There was so much shit that wasn't known in beta. Like tons of stuff, especially around mechanics etc. The stuff that was discovered during beta changed in some cases at launch as well. The stuff that was discovered and didn't change wasn't extremely widely known because the internet resources just weren't out there as much upon launch.

caveslug
03-04-2024, 02:18 PM
All seems like an exaggeration.

There was so much shit that wasn't known in beta. Like tons of stuff, especially around mechanics etc. The stuff that was discovered during beta changed in some cases at launch as well. The stuff that was discovered and didn't change wasn't extremely widely known because the internet resources just weren't out there as much upon launch.


With a smaller player base, and harder to find the spoiler. Doesn't take away that spoilers could be found if you cared or looked for them, even in closed beta's with nda's. Or the fact content is spoiled the day of release, for anyone coming to the game after.

Having a small handful of people in a 20+ year old game, rushing items and money.
Doesn't take away that the same thing happens 5-10-15-20 years later, by more people in expansions or other games with larger player base.

People have rose tinted glasses, if you think this didn't happen before.

cd288
03-04-2024, 02:42 PM
With a smaller player base, and harder to find the spoiler. Doesn't take away that spoilers could be found if you cared or looked for them, even in closed beta's with nda's. Or the fact content is spoiled the day of release, for anyone coming to the game after.

Having a small handful of people in a 20+ year old game, rushing items and money.
Doesn't take away that the same thing happens 5-10-15-20 years later, by more people in expansions or other games with larger player base.

People have rose tinted glasses, if you think this didn't happen before.

Think you missed the overall point. The point wasn't that there were a very small number of players who knew some drops or leveling locations (although they didn't know all of them obviously). The point is that like 95%+ of the players (even a ton that participated in beta because a lot didn't progress hugely far during the beta) didn't know very much at all, and the internet resources weren't really there, so the game was basically a fresh launch with very minimal knowledge for everyone and therefore it was an enjoyable experience.

Who cares that random person A knew about JBoots or manastones for example. At launch in 1999 the world was new, unknown, and mostly unexplored even for a lot of people who played in the Beta.

Jimjam
03-05-2024, 01:59 AM
There is so much stuff on p99 that isn’t documented nor public knowledge (or went under the radar for a decade). Those are p99 exclusive mechanics, but I have no doubt live had equivalent undiscovered jank.