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Secrets
08-01-2023, 08:36 PM
With the release of The Al'Kabor Project's completed code and move to open source, I'd like to do what I had originally envisioned for EQMac years ago - a one box, PoP progression server which would eventually stop there.

As the EQMac (Al'Kabor) server is now preserved for its fans for all time, it's time to actually continue that dream.

Main Ruleset

Time-Locked Progression Server:
6 Months of Classic
6 Months of Kunark
6 Months of Velious
6 Months of Luclin
Planes of Power is the final expansion

One-Box Policy, enforced by IP & manual CSR intervention.
2002-era combat formulas, accurate to Planes of Power.
Listed both on a private loginserver and The Al'Kabor Project's public loginserver.
MGBs at level 1, and other 'TAKP-like' features are enabled selectively.
Selective Clientside Quality of Life - Mouse Wheel Camera, Buff Timers, Auto-Stand on Cast. Additional QOL may be added in the future.
P99 style camp, KS'ing, and training rules.
Raid rules TBD - may try rotating some ideas!
The 20% Experience Bonus present on TAKProject is enabled here.
We are using the same group experience rules as June 2003 EverQuest, with one exception - a 6th will not reduce your experience gain
The Planes of Power Monk AC nerf is not present here.
Plane of Knowledge can be ported into during any era, but Knowledge books are not present in any town. The Plane of Knowledge scrolls will be added to one of the level appropriate druid and wizard portal merchants that normally sell planar ports for Wizards.


Optional Rulesets

These three rulesets may be toggled on independently or all at once at Level 1 at any Priest of Discord.

The process of doing so resets your character and all of its data to as if it had just spawned in the game world, and prevents future ruleset toggling.


Self Found

This is a gametype that restricts interactions with standard ruleset players. This is more akin to a "Group Self Found / Group Ironman" ruleset if enabled by itself. The following restrictions are imposed:

You cannot group or raid with players who are not also playing the Self Found ruleset.
You cannot be buffed or healed by other players whom are outside of your experience credit range.
You cannot trade with other players whom are outside of your experience credit range.
You cannot purchase items from merchants that aren't already on the merchant.
You cannot loot items that were handed to an NPC by a player off of the NPC's corpse.
You cannot sell or buy items in The Bazaar.
You cannot pick up dropped items on the ground that are dropped by other players. Standard ground spawns do not apply to this rule.
You cannot loot items from 'opened' corpses. You must receive initial experience credit per the ruleset to loot the item(s) you wish to loot.
You cannot loot items from corpses of mobs you weren't in group or raid experience credit range of.
You must engage a creature at 100% HP to receive experience or loot for yourself, your group or your raid, and deal at least 50% of the mob's health in damage to receive experience. NOTE: Normal damage rules additionally apply to the target for experience credit. The NPC regenerating to 100% HP will reset this flag.



Solo Only


This is a gametype that restricts interactions with all other players, including other ruleset players. The restrictions here override the restrictions in Self Found if they would conflict. This is akin to a "Solo Self Found / Ironman" ruleset found in other games. The following restrictions are imposed:

You cannot group or raid with other players.
You cannot be buffed or healed by other players.
You cannot trade with other players.
You cannot purchase items from merchants that aren't already on the merchant.
You cannot loot items that were handed to an NPC by a player off of the NPC's corpse.
You cannot sell or buy items from The Bazaar.
You cannot pick up dropped items on the ground that are dropped by other players. Standard ground spawns do not apply to this rule.
You must engage a creature at 100% HP to receive experience or loot for yourself and deal at least 50% of the mob's health in damage to receive experience. Normal damage rules additionally apply to the target for experience credit. The NPC regenerating to 100% HP will reset this flag.
You cannot loot items from 'opened' corpses. You must receive initial credit per the ruleset to loot the item(s) you wish to loot.


Hardcore


This is a gametype that will result in permanent deletion of your character upon your first death above the item loss level. This is also known as a "Permadeath" ruleset found in other games. There are no restrictions like the rulesets above have, but this may be toggled on in addition to the above two rulesets. NOTE: Characters who have hit a milestone under the hardcore ruleset that die will be broadcast to the entire server. Their corpse will remain in the game world after they die for the normal amount per their level. There will be no character recovery after a death, except in the case of server failure, where we will systematically restore the character(s) affected.


We plan on hosting a testing period and will be wiping the server on release.


Come join us on Discord! Website coming soon.

https://discord.gg/3nDQ9AkUz8


Some in-dev videos:

olfEoLxgDhY

Sv0OPe1I7Lo


Hope to see you on PQ!

mcoy
08-01-2023, 08:43 PM
It's really neat that you've coded in the different "modes" via the PoD. Interesting era choice, lots of neat things happening. Can't wait to see additional details!

-Mcoy

Insomnia
08-01-2023, 09:00 PM
While im not interested in the other modes of gameplay, im fucking hyped for a PoP era server with the scroll wheel option! lol Count me in

Evia
08-01-2023, 09:04 PM
Other modes of game play don't interest me much either, but i can see it adding some spice to the experience after another 20 years.

Looking forward to this server. 6 months per expansion sounds glorious!! Ppl rush this game too much in 2023 so I'm stoked for 2 years of a ride before final xpac.

loramin
08-01-2023, 09:27 PM
https://www.memecreator.org/static/images/memes/5216979.jpg

Can't wait Secrets!

Secrets
08-02-2023, 12:10 AM
Sounds amazing! Are you married to PoP as the end of life or would you consider Gates and/or Omens if the server voted for it?

I love PoP era but Omens era is almost as awesome imo.

There's Wayfarer's Haven if you want Gates and Omens.
I actually have no desire to go beyond PoP - plus the TAKP client doesn't support LDON or LoY.

In theory, we could add both LDON, LoY and GoD to the client via dll injection. But I'm honestly not enthused about GoD, plus Planes is sort of 'pushing it' already in terms of what I'm comfortable with.

aussenseiter
08-02-2023, 12:29 AM
Is this server launch or a beta test?

I really hope I can play now!

Homesteaded
08-02-2023, 01:33 AM
Is this server launch or a beta test?

I really hope I can play now!

Currently in open beta, wipe after beta.

Jimjam
08-02-2023, 02:28 AM
Repped

Tethler
08-02-2023, 03:11 AM
Eyyyyy! PoP locked no boxing server is pretty much my Everquest dream!

Are we talking months, or years before launch?

Ardok
08-02-2023, 09:26 AM
For this I'll def take the faction hit from my wife idgaf, ty secrets for the work you're putting in <3

u_lock
08-02-2023, 09:52 AM
I was literally hoping you would pick this up, Secrets!

Evia
08-02-2023, 09:56 AM
I got myself all signed up and added to the discord.
Awaiting any and all news!
On a related topic, what classes are great in this era of EQ? Is it true knights can solo dragons with the right aas?

Awsten_Tx
08-02-2023, 10:18 AM
Are the archery mechanics going to be classic or p99?

Trexller
08-02-2023, 10:40 AM
https://i.kym-cdn.com/photos/images/original/000/541/029/9a1.jpg

Botten
08-02-2023, 11:33 AM
curious if you charm a mob and add items -> camp out the charm -> then have the other player kill said mob is a means to transfer items.

boppinlok
08-02-2023, 11:35 AM
Nice!

Trexller
08-02-2023, 11:54 AM
curious if you charm a mob and add items -> camp out the charm -> then have the other player kill said mob is a means to transfer items.

* You cannot loot items that were handed to an NPC by a player off of the NPC's corpse.

https://www.project1999.com/forums/showthread.php?t=421838&page=3

Trexller
08-02-2023, 11:55 AM
Eyyyyy! PoP locked no boxing server is pretty much my Everquest dream!

Are we talking months, or years before launch?

nearly everything is already done for this project, so the only thing preventing a timely release is politics.

Toxigen
08-02-2023, 12:03 PM
Awesome work, liked and subscribed.

I'll 100% play this. My only EQ experience has been P99 so I'd love to see what comes after Velious.

Origen
08-02-2023, 12:20 PM
I always thought people were too harsh on Luclin and PoP, but I wasn't into raiding when they were new and I still ain't now. I liked the moon, it was interesting.

Will totally try this, I've missed AA. I had a lot of fun accruing AA on SoD.

Walex
08-02-2023, 01:20 PM
On a related topic, what classes are great in this era of EQ? Is it true knights can solo dragons with the right aas?

Enchanters (surprise!) are super powerful as their charm pets only get more insane. Nothing will be better exp than a group with a charm pet.

Druids get a form of CH in Luclin that generates 0 threat and also gets upgraded in PoP so they become very capable healers while retaining all the utility they're classically known for.

Beastlords won't be available until Luclin but they're quite strong all-around too. They get slows, can take a hit pretty well and are very good DPS with their pets. Plus they can cast Spiritual Purity and Paragon of Spirits (AA) for extra mana regen.

Magicians finally get to replace their epic pet in PoP but only marginally. Mainly because the epic pet is stuck at level 46 or whatever and has a hard time going toe-to-toe with PoP stuff.

Shamans lose their ability to solo like they do here after Velious; mobs start hitting harder, have more HP and Torpor doesn't get upgraded. They do get Quiesence but it's really just torpor without the snare component and can't really keep up.

In PoP they mostly do away with the "everything above level 52 will summon" thing and it goes back to mostly being named NPCs and a few others. So kite classes are much more free to solo in more places.

Speaking to what's killable vs not, pretty much anything worth raiding on P99 today is incredibly weak by comparison (as you would expect). Gore/Sev/Tal/Fay are trio-able in Luclin by anyone with halfway decent gear (bard resists trivialize them). Raid-geared characters can trio Trakanon and Yelinak in Luclin. PoP makes it even worse. On TAKP Sev has been soloed by a bard, Gore has been soloed by a ranger. Even Trakanon has been soloed by a druid. Just last night we 1-grouped the ring10 war. I'm not aware of knights soloing Kunark dragons on TAKP but it sure sounds possible.

Allishia
08-02-2023, 01:39 PM
Neat! I'll probably try it too, mouse scroll means a lot, was most aggravating thing about takp besides the multiple boxing

Foxplay
08-02-2023, 01:43 PM
Remind us when the server fully launches. Ill play a ranger and chase that headshot / endless quiver / AM3 dream

Secrets
08-02-2023, 01:50 PM
nearly everything is already done for this project, so the only thing preventing a timely release is politics.

That and actually restricting a few quests, implementing classic CT, and having enough time so people can take off work for the launch.

Landroval
08-02-2023, 01:53 PM
Enchanters (surprise!) are super powerful as their charm pets only get more insane. Nothing will be better exp than a group with a charm pet.

Druids get a form of CH in Luclin that generates 0 threat and also gets upgraded in PoP so they become very capable healers while retaining all the utility they're classically known for.

Beastlords won't be available until Luclin but they're quite strong all-around too. They get slows, can take a hit pretty well and are very good DPS with their pets. Plus they can cast Spiritual Purity and Paragon of Spirits (AA) for extra mana regen.

Magicians finally get to replace their epic pet in PoP but only marginally. Mainly because the epic pet is stuck at level 46 or whatever and has a hard time going toe-to-toe with PoP stuff.

Shamans lose their ability to solo like they do here after Velious; mobs start hitting harder, have more HP and Torpor doesn't get upgraded. They do get Quiesence but it's really just torpor without the snare component and can't really keep up.

In PoP they mostly do away with the "everything above level 52 will summon" thing and it goes back to mostly being named NPCs and a few others. So kite classes are much more free to solo in more places.

Speaking to what's killable vs not, pretty much anything worth raiding on P99 today is incredibly weak by comparison (as you would expect). Gore/Sev/Tal/Fay are trio-able in Luclin by anyone with halfway decent gear (bard resists trivialize them). Raid-geared characters can trio Trakanon and Yelinak in Luclin. PoP makes it even worse. On TAKP Sev has been soloed by a bard, Gore has been soloed by a ranger. Even Trakanon has been soloed by a druid. Just last night we 1-grouped the ring10 war. I'm not aware of knights soloing Kunark dragons on TAKP but it sure sounds possible.


Three wizards and a bard quadding at tables is better exp than any charm group can muster in POP.

You're wrong.

Lune
08-02-2023, 02:04 PM
Viable rangers, gimped monks, and beastlords oh my!

Loved Luclin, but then I wasn't raiding.

Will newbie class armor be in from the get-go or is that pegged to Luclin/PoP era progression?

Trexller
08-02-2023, 02:06 PM
Viable rangers, gimped monks, and beastlords oh my!

Loved Luclin, but then I wasn't raiding

Project Quarm will not have the monk AC penalty

Lune
08-02-2023, 02:09 PM
Always thought that was a Luclin era penalty, not PoP. Oh well. Monks being bullshit OP doesn't affect the game all that much except it sucks that much more playing a knight or warr

loramin
08-02-2023, 02:13 PM
Shamans lose their ability to solo like they do here after Velious; mobs start hitting harder, have more HP and Torpor doesn't get upgraded. They do get Quiesence but it's really just torpor without the snare component and can't really keep up.

This is not true: I soloed a ton with my Shaman in Luclin (and in LoY). I have vivid memories of solo farming those grimlok critters in some Luclin zone with a funnny name, just as a for instance.

Landroval
08-02-2023, 02:16 PM
Essentially none of what he says is true. Without a bard dedicated to mezzing a charmpet, hasted charmpet grinding is riddled with frequent deaths, and even with one it's still a common occurence

wuanahto
08-02-2023, 02:18 PM
uneasy about splitting the playerbase a third time
but i am excited about rangers being useful
but not excited about fighting over that 10/16 bow in ntov

Walex
08-02-2023, 02:21 PM
Three wizards and a bard quadding at tables is better exp than any charm group can muster in POP.

You're wrong.

Thanks for your input. Tables exp is certainly comparable to a charm pet down at depth 3 in Plane of Water but a quad group suffers from downtime while the puller rounds up the mobs, and then needing to single-kill everything that respawns as a caster since they can't be bunched for quadding. I've done both of these quite a bit (four wizards, actually) and can confirm that Plane of Water comes out slightly ahead.

All bets are off if you add an enchanter to a tables group anyway, though. PoP doesn't see any targeted AE upgrades for wizards so they're stuck using their Level 51 pillar of frost. An enchanter pet or two will easily pull ahead.

Walex
08-02-2023, 02:22 PM
Essentially none of what he says is true. Without a bard dedicated to mezzing a charmpet, hasted charmpet grinding is riddled with frequent deaths, and even with one it's still a common occurence

Not true. git gud, learn 2 charm

Landroval
08-02-2023, 02:24 PM
Thanks for your input. Tables exp is certainly comparable to a charm pet down at depth 3 in Plane of Water but a quad group suffers from downtime while the puller rounds up the mobs, and then needing to single-kill everything that respawns as a caster since they can't be bunched for quadding. I've done both of these quite a bit (four wizards, actually) and can confirm that Plane of Water comes out slightly ahead.

All bets are off if you add an enchanter to a tables group anyway, though. PoP doesn't see any targeted AE upgrades for wizards so they're stuck using their Level 51 pillar of frost. An enchanter pet or two will easily pull ahead.


There is no downtime. I do it on takp all the time. I just rotate the wizard with the highest mana to be agro holder.

The exp is by far the best available, and even moreso if you out of group the bard and add another wiz or two.

Three wizards at Fishlord also out-xp a charm setup, which requires a dedicated bard per charmpet.

Three wizards can also indefinitely stunlock mobs if synchronized properly, which can entirely trivial the Xegony event, and any other content with lvl 64 mobs. You can even weave draughts in between the stuns essentially losing no efficiency from Draught spam.

At tables, I can generally clear 8 quads per repop and clear out all the "always caster/chaplain" PHes sparsely spawned in the 28 mob rotation netting about 39 to 41 kills per repop at C2.

Walex
08-02-2023, 02:24 PM
Viable rangers, gimped monks, and beastlords oh my!


Oh yeah i can't believe i forgot about rangers. EQ and AM3 are incredibly good. Rangers pew pewing is very high DPS and low aggro. They compete with wizards and rogues for DPS whilst generating very little threat. Love rangers!

Trexller
08-02-2023, 02:30 PM
uneasy about splitting the playerbase a third time
but i am excited about rangers being useful
but not excited about fighting over that 10/16 bow in ntov

Project Quarm isn't going to just split the player base, it's going to decimate it.

For years all we heard was, "I'd be into TAKP if it was a single box server"

TAKP has actual code and database that verant used, P99 is all guess work. The experience on TAKP has the feel of the era. TAKP game mechanics actually work as they did on live.

PQ will have QOL features that neither takp or p99 has, and none of the arbitrary personal preference changes that the p99 devs have made.

This is alot bigger than the P99 green launch. Green/Blue will have no choice but to be merged together due to the lack of players.

Literally everyone is going to get going on PQ. I guarantee you that guilds are already being formed, and that hundreds of people are furiously planning their class/leveling strategy. TAKP itself is going to see increased numbers, as players work to verify mechanics and database info, so as to best plan for their new life on single box TAKP.

Devs had a decade to try out this or that on emulators, the public has had a decade to rant or flame about whatever game issue, Secrets seems to have taken all this into account when planning a new server.

What he's described so far is a true-to-form era-accurate server with a "what the players want" approach.

This is gonna be the crowning achievement of EQ Emulators.

https://steamuserimages-a.akamaihd.net/ugc/856096476630726277/984254C301FEC656825CA5C31F9071B32A25A54A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Landroval
08-02-2023, 02:32 PM
Not true. git gud, learn 2 charm

Theory vs reality. Do you play on TAKP? Or do you just seethecope on the forums?

Walex
08-02-2023, 02:33 PM
This is not true: I soloed a ton with my Shaman in Luclin (and in LoY). I have vivid memories of solo farming those grimlok critters in some Luclin zone with a funnny name, just as a for instance.

Sorry I must have misspoke. I didn't mean that Shamans cant solo anything. Any class can solo with enough work or patience. I just meant their ability to solo much better than most other classes like here on P99 ends, mostly due to their heals not keeping up with the new generation of mobs.

Landroval
08-02-2023, 02:35 PM
Project Quarm isn't going to just split the player base, it's going to decimate it.

For years all we heard was, "I'd be into TAKP if it was a single box server"

TAKP has actual code and database that verant used, P99 is all guess work. The experience on TAKP has the feel of the era. TAKP game mechanics actually work as they did on live.

PQ will have QOL features that neither takp or p99 has, and none of the arbitrary personal preference changes that the p99 devs have made.

This is alot bigger than the P99 green launch. Green/Blue will have no choice but to be merged together due to the lack of players.

Literally everyone is going to get going on PQ. I guarantee you that guilds are already being formed, and that hundreds of people are furiously planning their class/leveling strategy. TAKP itself is going to see increased numbers, as players work to verify mechanics and database info, so as to best plan for their new life on single box TAKP.

Devs had a decade to try out this or that on emulators, the public has had a decade to rant or flame about whatever game issue, Secrets seems to have taken all this into account when planning a new server.

What he's described so far is a true-to-form era-accurate server with a "what the players want" approach.

This is gonna be the crowning achievement of EQ Emulators.

https://steamuserimages-a.akamaihd.net/ugc/856096476630726277/984254C301FEC656825CA5C31F9071B32A25A54A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false


Yeah the resist code is much more likened to the reality of the content as well. You don't have to bring a bard shaman and chanter to Fungi King just to land a slow, because of devs unclassicly jacking the mob resists through the roof to protect the inflow of marquise loot.

Is PQ go na have the retarded "starting lines" and arbitrary bullshit p99 invokes as normative raid etiquette?

Walex
08-02-2023, 02:39 PM
Theory vs reality. Do you play on TAKP? Or do you just seethecope on the forums?

I play there. quite a bit, actually! I have two enchanters, and i regularly charm down there without a bard. I admit it's tricky to get the hang of, but absolutely doable. Anyway, I didn't mean to derail this thread, I was just trying to help out by offering some insight from someone who has been on TAKP a while and experienced the high-end content. I love the idea of this new server and I hope it takes off. PoP really is the golden era of EQ imo.

If you want to debate this more we can totally do that in PMs. Or you can join me for a grind session down at the Fishlord :)

Evia
08-02-2023, 02:42 PM
How are Rogues in PoP? Still among top dps?

Landroval
08-02-2023, 02:46 PM
How are Rogues in PoP? Still among top dps?

They're about 85% of a wizard with POTime weaponry with both having AA capped, but there are some anti-wizard mechanics on certain raid mobs allowing them to pull ahead on those ones, and are about 90% of ranger DPS with a bow on fights where ranged is feasible.

Walex
08-02-2023, 02:46 PM
How are Rogues in PoP? Still among top dps?

Yes indeed! Rogue DPS is terrific and the best sustained DPS around. Rangers with Trueshot or a wizard going hard will still beat them, though.

Edit: Here's a post from Torven (one of the TAKP developers) where he set up some parses on a dev server. Some of what he did wasn't completely 100% optimal (like using dagger of distraction instead of hammer of the timeweaver on the rogue, or 30% vs 35% fire damage focus on the wizard) but it should give you a very good idea: https://www.takproject.net/forums/index.php?threads/open-discussion-about-archery-and-corners.12390/page-9#post-69973

Blayde
08-02-2023, 02:48 PM
question for anyone who's played on TAKP, how is the sound? is it bugged like p99 (awful fades, repeats, missing audio) or is it an improvement? Maybe unpopular opinion, but the eq soundtrack is one of my favorite things about the game.

Trexller
08-02-2023, 02:50 PM
How are Rogues in PoP? Still among top dps?

among yeah, but they don't dominate melee dps to the degree that rogues do on P99.

Trexller
08-02-2023, 02:51 PM
question for anyone who's played on TAKP, how is the sound? is it bugged like p99 (awful fades, repeats, missing audio) or is it an improvement? Maybe unpopular opinion, but the eq soundtrack is one of my favorite things about the game.

sound is much more consistent, nearly perfect

another thing is dynamic lighting which works properly on takp and is a disaster on p99.

Blayde
08-02-2023, 02:54 PM
Damn, this is really shaping up to be a perfect server for EQ, PoP is my favorite era + boxing rules + less buggy.. this might be absolute gold.

now if only I could find time to play consistently (*mental anguish*).

Seducio
08-02-2023, 02:57 PM
I'm all for any new server that offers something former EQ players can get on board with. There might be some underestimation of what is required on the CSR side of things to actually maintain the server ruleset as Secrets has proposed. Many volunteers may be required and managing that team is a hassle that devs typically don't like to do.

I have seen p99 devs and TAKP devs adequately address these CSR concerns on their servers. Most of the other servers I tried out have left a lot to be desired CSR wise.

If CSR isn't figured out, this server could go the route of other hyped out new servers in that it has a incredibly high initial population that peters out if CSR isn't handled well.

Good luck on Project Quarm and hopefully all the lessons learned along the way can lead to a success.

Blayde
08-02-2023, 03:01 PM
I'm all for any new server that offers something former EQ players can get on board with. There might be some underestimation of what is required on the CSR side of things to actually maintain the server ruleset as Secrets has proposed. Many volunteers may be required and managing that team is a hassle that devs typically don't like to do.

I have seen p99 devs and TAKP devs adequately address these CSR concerns on their servers. Most of the other servers I tried out have left a lot to be desired CSR wise.

If CSR isn't figured out, this server could go the route of other hyped out new servers in that it has a incredibly high initial population that peters out if CSR isn't handled well.

Good luck on Project Quarm and hopefully all the lessons learned along the way can lead to a success.

I was thinking this exact same thing. Hopefully OP will use this initial hype ( I'm sure discord is swamped currently ) to recruit some guides. And even senior guides to manage them.

But I'm in total agreement that CSR concerns might be the most important - make or break part of the puzzle.

Trexller
08-02-2023, 03:03 PM
secrets and co. aren't amateurs. CSR has to be pretty low on their list of worries.

over the years they have spent more time working on eq projects than the original eq devs did back in the 90s

Project Quarm has to be the reason that P99 devs haven't said jack shit about the future of P99.

One major thing in the EQ EMU dev community is that they don't step on each others toes, that's just dumb.

The EQ EMU dev community would have known months before TAKP released their code and DB, so this explains why there is not even relatively recent info on P99's future.

PQ will launch, most likely within a couple months, and then well into that project, a P99 green 2.0 will be announced (If there is even any player base left on Project 1999)

PQ is the project that the entire EQ EMU community wanted, but no one was able to produce.

Seducio
08-02-2023, 03:11 PM
Nobody is calling anyone an amateur. I have great respect for Secrets and have personally told Secrets that. Instead I was suggesting what the pattern is as to why other servers haven't made it.

Being a dev, Rog or Nil, vs being Menden, managing a CSR team, are two different skill sets.

Secrets needs a Menden, at the very least, to get keep things going.

Trexller
08-02-2023, 03:13 PM
Secrets needs a Menden, at the very least, to get keep things going.

Given his work on takp, ive got more faith in Secrets than Nilbog, Rogean and Menden combined.

Seducio
08-02-2023, 03:16 PM
If I were a p99 dev I wouldn't be worried about PQ unless PQ figures CSR out.

The rest of what you wrote with regard to why p99 devs are radio silent. I don't agree with your analysis. They aren't worried about PQ like you claim. The rationale that makes most sense to me is that they have no need to communicate with us because of how popular their project is.

They don't have a desire to grow P1999 into something bigger than they can manage.

Evia
08-02-2023, 03:16 PM
They're about 85% of a wizard with POTime weaponry with both having AA capped, but there are some anti-wizard mechanics on certain raid mobs allowing them to pull ahead on those ones, and are about 90% of ranger DPS with a bow on fights where ranged is feasible.


So in general, is it
1)wiz
2)ranger
3)rogue
4)monk
? For top dps?

And do bards get bandolier and/or melody macro? I don't recall what era that came out.
Are warriors the only viable raid tanks still? Or do knights begin to be reliable raid tanks as well?
And what epic 1.0 items are still used at the end of a pop timeline? Just clerics and bard?

Walex
08-02-2023, 03:26 PM
So in general, is it
1)wiz
2)ranger
3)rogue
4)monk
? For top dps?

And do bards get bandolier and/or melody macro? I don't recall what era that came out.
Are warriors the only viable raid tanks still? Or do knights begin to be reliable raid tanks as well?
And what epic 1.0 items are still used at the end of a pop timeline? Just clerics and bard?

There is no bandolier or /melody. Maybe Secrets would be willing to add that stuff but it's out of era.

Warriors are still top dogs for tanking raid stuff. But PoP (and to a lesser degree Luclin) adds encounters with moving parts like offtanking, mezzing adds, etc, and knights are still used for that. And in a group setting knights are still king with their aggro snap abilities which warriors lack.

Cleric 1.0 will always be useful.
Bard epic is useful all the way up until plane of time when it finally gets replaced. PoP adds armor slots that have instrument modifiers on them removing the need to always hold the epic.
The click from the wizard epic is also always useful for the mana regen component, unless you're grouped with a beastlord as their mana regen is superior and doesn't stack with the epic.

Seducio
08-02-2023, 03:27 PM
Given his work on takp, ive got more faith in Secrets than Nilbog, Rogean and Menden combined.

The three people you claimed to have less faith in than OP have created the most popular EQ emu server available in the world. All for free.

You have nearly six thousand posts on their forums. You have been here for over a decade. Your actions speak louder than your words.

I don't believe you.

aussenseiter
08-02-2023, 03:30 PM
2)ranger


Will arrow wall glitch be fixed for PQ?

Trexller
08-02-2023, 03:57 PM
The three people you claimed to have less faith in than OP have created the most popular EQ emu server available in the world. All for free.

You have nearly six thousand posts on their forums. You have been here for over a decade. Your actions speak louder than your words.

I don't believe you.

ok, then don't lol

has nothing to do with me personally

not gonna play that game in this thread.

come find me in others

Seducio
08-02-2023, 04:08 PM
ok, then don't lol

has nothing to do with me personally

not gonna play that game in this thread.

come find me in others

Not a game. Just calling out your specific disingenuousness which is most likely a character trait. I don't plan to find you anywhere. Persona non-grata.

All that is an aside from my initial point which you haven't even thought about and dismissed in an edited post. CSR.

I wish Project Quarm and Secrets all the best on the project. I'm interested myself. The new server will rise and fall depending on how well they do CSR.

Naethyn
08-02-2023, 04:40 PM
This sounds amazing. Will I be able to fish in sleepers tomb?

Landroval
08-02-2023, 04:42 PM
So in general, is it
1)wiz
2)ranger
3)rogue
4)monk
? For top dps?

And do bards get bandolier and/or melody macro? I don't recall what era that came out.
Are warriors the only viable raid tanks still? Or do knights begin to be reliable raid tanks as well?
And what epic 1.0 items are still used at the end of a pop timeline? Just clerics and bard?

The MT generally outdamages monks due to the ripostes but yeah

No bandolier (added in GoD), no melody

Blayde
08-02-2023, 04:55 PM
ok another random question, maybe someone can answer. Will there be soul binders? I feel like the solo flag option would be rough without npc soul binding. I don't remember what expansion pack soul binders were added to the game.

Landroval
08-02-2023, 05:02 PM
ok another random question, maybe someone can answer. Will there be soul binders? I feel like the solo flag option would be rough without npc soul binding. I don't remember what expansion pack soul binders were added to the game.

There in on TAKP before POP launched; don't think all of them though. For example I don't think the South Ro soulbinder is in

Blayde
08-02-2023, 05:11 PM
There in on TAKP before POP launched; don't think all of them though. For example I don't think the South Ro soulbinder is in

ah yes!, most excellent.

cd288
08-02-2023, 05:21 PM
This sounds awesome.

Only thing that's a bit of a turnoff is this: "Plane of Knowledge can be ported into during any era, but Knowledge books are not present in any town. The Plane of Knowledge scrolls will be added to one of the level appropriate druid and wizard portal merchants that normally sell planar ports for Wizards."

When are we expecting open beta to be over?

Evia
08-02-2023, 05:23 PM
Yeah I wanna make sure I choose the right class. With AA's and 2 more expansions worth of content, I'll have my hands full leveling just one character. Idk if I wanna go with something I know I'll like but have played to death, or if I want to try something totally new this time around.

Lune
08-02-2023, 05:29 PM
Yeah I wanna make sure I choose the right class. With AA's and 2 more expansions worth of content, I'll have my hands full leveling just one character. Idk if I wanna go with something I know I'll like but have played to death, or if I want to try something totally new this time around.

Same deal with me, ranger is my absolute favorite class to play and I relish being able to play them Luclin-PoP, but having played three different 50+ rangers on P99 alone and two 50+ TLP rangers, I just don't think I could stomach another 6 months each of classic and Kunark rangering. Will probably end up being a twink or alt for me.

Blayde
08-02-2023, 05:30 PM
"Plane of Knowledge can be ported into during any era, but Knowledge books are not present in any town."

hmm, I read this as knowledge books wont be present in any town (before PoP release). Then at PoP release they will be added?

Maybe I read this wrong.

Evia
08-02-2023, 05:34 PM
"Plane of Knowledge can be ported into during any era, but Knowledge books are not present in any town."

hmm, I read this as knowledge books wont be present in any town (before PoP release). Then at PoP release they will be added?

Maybe I read this wrong.


PoP books are the worst part about PoP. If Secrets left them out and forced players to get a wiz/dru to port you, or you have to wait at spires, he would be a legend! This server would literally be perfect at that point.

Ports out of PoK to cities/towns should still work. Just no books to port yourself back. This would keep the druid and wiz porting economy still alive and well! Granted they'd primarily just be porting to pok over and over....but still! We wouldn't lose the dial a port small businesses.

....but sadly this is all likely a pipe dream as I'm sure the books are going to be in once PoP launches.

Trexller
08-02-2023, 05:56 PM
on TAKP the PoK books were in-game at least as early as luclin

aussenseiter
08-02-2023, 05:57 PM
on TAKP the PoK books were in-game at least as early as luclin

From the start iirc. Though some did vanish occasionally.

jolanar
08-02-2023, 06:12 PM
I am going to play the everliving shit out of this.

Tormmac
08-02-2023, 06:33 PM
incredible idea *but* why only 6 months per expansion? i feel like kunark being too short on green was a mistake... either way if its single box and policed i am 100% there supporting it! appreciate the effort!!!!

Landroval
08-02-2023, 07:18 PM
Kunark sucks for non-melee.

Tormmac
08-02-2023, 07:45 PM
Kunark sucks for non-melee.

shamans/necros/encs/bards are gods???

Landroval
08-02-2023, 09:53 PM
Without needing raid gear. The expansion is complete trash for raid itemization. Melee see an exponential increase in functional power over group itemization. Casters are 10% more mana and HP and no base power increases.

Furthermore, "raiding" consists of sinking hundreds of hours for that 10% boost so that they can prebuff and sit there while melee get priority on Coths. It's a retarded waste of time.

Ghost of Starman
08-02-2023, 10:05 PM
What's the legacy item policy? Will guise / manastone etc drop in era? If so, when and for how long?

Secrets
08-03-2023, 12:15 AM
PoP books are the worst part about PoP. If Secrets left them out and forced players to get a wiz/dru to port you, or you have to wait at spires, he would be a legend! This server would literally be perfect at that point.

Ports out of PoK to cities/towns should still work. Just no books to port yourself back. This would keep the druid and wiz porting economy still alive and well! Granted they'd primarily just be porting to pok over and over....but still! We wouldn't lose the dial a port small businesses.

....but sadly this is all likely a pipe dream as I'm sure the books are going to be in once PoP launches.


We're actually going back on the PoP book idea and...

Nexus and PoP will be available at the proper expansions. Not on launch.
Soulbinders will be removed on launch too.

Secrets
08-03-2023, 12:16 AM
incredible idea *but* why only 6 months per expansion? i feel like kunark being too short on green was a mistake... either way if its single box and policed i am 100% there supporting it! appreciate the effort!!!!

I'd like people to get to Luclin sooner than later. P99 has had Velious for a long time.

Secrets
08-03-2023, 12:32 AM
I'm all for any new server that offers something former EQ players can get on board with. There might be some underestimation of what is required on the CSR side of things to actually maintain the server ruleset as Secrets has proposed. Many volunteers may be required and managing that team is a hassle that devs typically don't like to do.

I have seen p99 devs and TAKP devs adequately address these CSR concerns on their servers. Most of the other servers I tried out have left a lot to be desired CSR wise.

If CSR isn't figured out, this server could go the route of other hyped out new servers in that it has a incredibly high initial population that peters out if CSR isn't handled well.

Good luck on Project Quarm and hopefully all the lessons learned along the way can lead to a success.

I'm going to be VERY picky about which CSRs we pick. Everything will be logged and audited fairly often. CSRs will only have access to investigate and recommend action, and temporarily act.

Permanent decisions are likely going to be put in front of my face, and we'll act on those once they're queued up. They'll likely only involve decisions like training, kill stealing, camp disputes, etc.

As for other CSR stuff:

There won't be an item reimbursement policy, and corpses won't be able to be recovered by a CSR. If we want to change that, it'll likely be automated - like Shadowrest-esque. In classic, I'm inclined to allow corpses to rot without a way to recover them. But come Luclin or PoP, I think we can revisit that.

Jimjam
08-03-2023, 12:39 AM
I believe in you Secrets! Thanks for working on these awesome server concepts.

Landroval
08-03-2023, 01:25 AM
We're actually going back on the PoP book idea and...

Nexus and PoP will be available at the proper expansions. Not on launch.
Soulbinders will be removed on launch too.

Careful that doesn't break the classical tradeskilling paths per era.

Homesteaded
08-03-2023, 07:53 AM
Legacy items? Will they be in for launch and removed along the timeline?

Old_PVP
08-03-2023, 08:57 AM
Will this be the death of P99?!?:eek:

btravis1990
08-03-2023, 09:48 AM
This is so exciting!! Beast lords!!

What about class and race xp penalties? Are those active in era or removed?

Blayde
08-03-2023, 10:49 AM
Is there anywhere online where we can get news about the server? I'd like to keep an eye on it to see how it goes. I'd love to play, but cant because.. life reasons. So I'll probably play at one of the later expansion releases. I assume at some point there will eventually be a forum, or website with basic news / updates? Discord isn't really ideal for this purpose.

Freakish
08-03-2023, 10:59 AM
How are raids handled in luclin and pop? Is there dz instances or is everything fought for in open world?

Jimjam
08-03-2023, 11:18 AM
How are raids handled in luclin and pop? Is there dz instances or is everything fought for in open world?

It is kinda weird.

Some of the stuff is instance like (only you and your pals are let in) but only 1 of those ‘instances’ happen at a time.

PoTimeB eventually became an instance proper iirc.

Quarm is cool - all the gods do a fusion into a world dragon and you chop off its heads one by one.

Homesteaded
08-03-2023, 11:29 AM
What's most exciting to me is to see how the emu crowd with a 1 box server revolutionizes PoP raiding tactics. Maybe I'm naive but the things you see on p99 push the limits, most other server I've been on don't seem to do that the same way you see on p99.

Naethyn
08-03-2023, 11:32 AM
https://www.youtube.com/watch?v=XXUw9MGURo0

What a hero. Legit super excited for this.

radda
08-03-2023, 12:02 PM
Essentially none of what he says is true. Without a bard dedicated to mezzing a charmpet, hasted charmpet grinding is riddled with frequent deaths, and even with one it's still a common occurence

sorry you don't got enchanter skills

Walex
08-03-2023, 12:06 PM
How are raids handled in luclin and pop? Is there dz instances or is everything fought for in open world?

Everything is fought in open world. TAKP has no true instances and the client doesn't support them either.

Plane of Time is the only exception but it has a form of "pseudo" instancing. The zone itself is static, but it only admits 1 raid at a time (up to 60 characters). The zone remembers how much progress the members of that raid made (for example if they cleared phases 1-3 during their raid), then when they return a day or two later they can pick up where they left off.

In the meantime, another guild could enter the zone at a different time, and ALSO clear phases 1-3. So no racing for respawns but also no concurrent raids.

Rang
08-03-2023, 12:11 PM
will there be any pbaoe mob limitation like in p99? these types of xp tactics are extremely common on tlps in zones like the deep for instance.

Landroval
08-03-2023, 01:13 PM
sorry you don't got enchanter skills

I have a chanter with high AA count and server-led TLP servers as a chanter several times as well. Quit being retarded. How's that chanter charming working out for you in PoTime, buffbot?

Old_PVP
08-03-2023, 02:23 PM
This is gonna be the crowning achievement of EQ Emulators.


Really liking the idea of some optional modes like hardcore to spice things up!

shoestring
08-03-2023, 02:32 PM
I've fully AAd five enchanters here cause it's so nice to charm. Sucks running out of friend's enchanters to level up, need more!

Charming is obviously faster as a trio, and also in a group with a good puller (you easily run out of mobs to kill), and far more accessible since it can be done in much more zones: you can charm in nightmare, valor, storms, tactics, BoT, fire, water, etc.

But tables is nice for a bit of a variety mix. With good quick pulls it's about the samey same as a decent charm group, but you can play a different composition of classes. You can do some pet killing or wiz quadding there with your non-ench composition of classes.

Tables main downside is that it's very busy so it's not always available, whereas you can find plenty of spots to charm stuff.

Either way, PoP exp is very good and there are places you can get both exp and loot which is a very good change from the awful exp in Luclin. PoP has lots of very nice exp spots with great group loot drops and of course ornate armor molds. Best expansion for sure!

mycoolrausch
08-03-2023, 02:41 PM
Sorry if this was covered somewhere, but how does timeline progression work? Will spells such as eye of zomm start out in their classic forms, or post luclin form? (It was changed to not aggro)

I know sometime around luclin/pop clerics got a 50% rez at much earlier level, wizard nukes were retuned to be more efficient at all levels etc. Are these changes all in at launch or do they come on a timeline?

Worry
08-03-2023, 02:49 PM
I will be a day one for this server.

radda
08-03-2023, 04:05 PM
I have a chanter with high AA count and server-led TLP servers as a chanter several times as well. Quit being retarded. How's that chanter charming working out for you in PoTime, buffbot?

wouldn't you like to know?
Youre gonna have to kill Quarm first before we can talk about it.

MaCtastic
08-03-2023, 05:15 PM
PQ will have QOL features that neither takp or p99 has, and none of the arbitrary personal preference changes that the p99 devs have made.


/melody please

Faxi
08-03-2023, 06:44 PM
YESSSSSSSS!!!!

thank you, this is my dream...
been wishing for a 1 box PoP for a long long time. And so have about 20 of my p99 guildees. Almost every night we talk about how great a 1box PoP would be so we were all freaking out in Discord over Project Quarm. Preparing our bodies for this. Thank you very much CANT WAIT. ready to drop all my p99 bank to a commonlands noob :D

CAVEAT: PLEASE DONT GO CRAZY WITH QOL. WE LIKE IT ROUGH AND HARD

Secrets
08-03-2023, 06:45 PM
pretty sure Secrets said it would be a 25 mob limit

25 mob limit, imposed on NPCs also leash fairly quickly per TAKP rules. Chardok AOEing would not be possible due to the short leash range in itself, or at least made very hard.

There's an AE cap imposed on the TAKP side that honestly works just as well without preventing. Mobs will occasionally teleport or leash past that cap. It's set to 80 for most outdoor zones.

Honestly, I don't think it's as big as a deal as people think because resists work properly here. It's near impossible to AOE until PoP effectively, especially similar level targets.

Landroval
08-03-2023, 08:10 PM
25 mob limit, imposed on NPCs also leash fairly quickly per TAKP rules. Chardok AOEing would not be possible due to the short leash range in itself, or at least made very hard.

There's an AE cap imposed on the TAKP side that honestly works just as well without preventing. Mobs will occasionally teleport or leash past that cap. It's set to 80 for most outdoor zones.

Honestly, I don't think it's as big as a deal as people think because resists work properly here. It's near impossible to AOE until PoP effectively, especially similar level targets.

In HOH it's 8 mobs for the teleport on top of you feature. Happens pretty often when I'm octokite PLing recruits.

Torven
08-04-2023, 01:07 AM
Sony put a pull limit of 10 in HoH early into PoP because bards were getting stupid amounts of exp there. On AK the pathing in the zone was atrocious. I set TAKP's limit to 15.

Regarding resists: TAKP's resist system is modeled off of the resist revamp that occurred late into Luclin, which is mostly what is still used on Live. A Sony dev posted pseudocode of it a decade ago and I parsed a ton of logs so it's quite accurate. It is however more forgiving than classic to Velious era resists in most cases, not harsher. I've no clue on the specifics of p99's implementation so I can't say how it compares to p99. Classic era resist logic is high on my wishlist of things I'd like to know.

AoEing on TAKP is very doable. Most common NPCs will stop resisting spells when you're 9 levels above them and AoE groups in Fungus Grove were common in Luclin on TAKP which is appropriate.

Lune
08-04-2023, 01:18 AM
Strong memories of my wizard getting many resists on dark blues back on live which then proceeded to hand my 12 year old ass to me. P99 I feel landing on dark blues is pretty damn consistent

Though maybe the resists just felt more powerful as it was Rallos Zek and I was staying naked out of the safety of my items, gimping my mana pool...

GraveD
08-04-2023, 07:26 AM
Strong memories of my wizard getting many resists on dark blues back on live which then proceeded to hand my 12 year old ass to me. P99 I feel landing on dark blues is pretty damn consistent

Though maybe the resists just felt more powerful as it was Rallos Zek and I was staying naked out of the safety of my items, gimping my mana pool...

Just wait until you guys see how slow levelling up skills (spell schools, weapons, defence, etc.) really was :p

BigPlays
08-04-2023, 10:08 AM
PK/Training rules ugh...You'd save a lot of time just allowing this.

Toxigen
08-04-2023, 10:51 AM
Time to give Sirken a call.

booter
08-04-2023, 02:52 PM
Time to give Sirken a call.

so he can play favorites again? lol

Sadre Spinegnawer
08-04-2023, 05:05 PM
So can 250 people kill and get flagged re: RZTW or not? Whole server could move through content as one.

As One.

Ekco
08-04-2023, 06:54 PM
got to level 16. i couldn't adapt to the takp client from using titanium all these years. was nice to see the actual classic boat again though.

hopefully someone eventually throws up a eqemu server using takp database or p99 one goes public someday

Lune
08-04-2023, 07:09 PM
Is TAKP client like the TLP one? Wasn't that bad

Ekco
08-04-2023, 07:34 PM
not sure what the TLP one is, takp is like the client from 2002, lunclin/pop era one

aussenseiter
08-04-2023, 07:51 PM
not sure what the TLP one is, takp is like the client from 2002, lunclin/pop era one

It is or is very close to the Platinum client.

aka Dalaya back in the day

Ekco
08-04-2023, 08:35 PM
ah, all i know is it just doesn't feel right. i know takp got their combat formulas from packet captures off the al'kabor server or whatever but i was getting spell interrupted 100% of the time, couldn't even face tank a willowisp in erud's crossing at lvl 16

Lune
08-04-2023, 08:46 PM
^ sounds like my Wiz experience on classic live; P99 definitely errs a bit too far toward channeling casts, at lower levels at least.

branamil
08-04-2023, 09:53 PM
open source is the only ethical way to rip off someone else's content like p99 has done to daybreak. Why haven't they gone open source so bugs would actually get fixed?

wuanahto
08-04-2023, 10:40 PM
I seen over-moderation slowly kill off many third party servers, from tribes2 to WoW.

Castle2.0
08-04-2023, 10:41 PM
Can play on PC or must be mac?

Castle2.0
08-04-2023, 10:42 PM
Also, manastone in at launch or nah? This is obvs the deciding factor.

A Macintosh can be bought. A manastone cannot.

Ekco
08-04-2023, 11:07 PM
^ sounds like my Wiz experience on classic live; P99 definitely errs a bit too far toward channeling casts, at lower levels at least.

yeah i'm not talking about it compared to p99, it too easy here. they overcorrected in the wrong direction is what i'm saying. I'm sure it's accurate to 2002 al'kabor server just not actual classic, like i literally couldn't get a 2nd spell to channel with 80 skill at lvl 16 versus a lvl 11 wisp

i spent so much time on that island it's like only thing i confidently remember after 23 years and it ez pz by 16 if you don't get a add

insert shit's not classic Swish gif here

aussenseiter
08-04-2023, 11:09 PM
Also, manastone in at launch or nah? This is obvs the deciding factor.

A Macintosh can be bought. A manastone cannot.

I think they said legacy items will be in for a time.

Huge turnoff. It's gonna get real stupid real quick on there.

Torven
08-05-2023, 03:10 AM
yeah i'm not talking about it compared to p99, it too easy here. they overcorrected in the wrong direction is what i'm saying. I'm sure it's accurate to 2002 al'kabor server just not actual classic, like i literally couldn't get a 2nd spell to channel with 80 skill at lvl 16 versus a lvl 11 wisp

I just made a level 16 wizard to test this. I was able to kill wisps easily even by starting the fight by punching them first. I did get channels even when I was hit.

TAKP's channeling logic was based off of a client decompile. (credit to Mackal for the decompile) It's possible the implementation is imperfect but the core logic seems accurate to me, which is this: your chance to channel is a value of channeling skill + player level and it must beat a random number from 1 to 390. There is a minimum 10% chance to channel and there is a bonus if the spell is more than 5 levels under your current level. This roll is done for every hit against you and you must win every roll during the cast. If you get pushed more than 1 unit from your starting position you will interrupt as well.

The channeling skill just doesn't work very frequently at low levels. Also if you neglect your defense skill you're gonna have a bad time because that's where your avoidance comes from. (also get at least 75 agi)

TAKP's combat formulas don't come from packet sniffing btw. Our combat logic was pieced together from several sources which include a handful of leaks from Sony developers, client decompiles, and shit ton of log parsing on Live servers using many different custom log parsing tools/scripts with some detective work to separate the modern stuff from the old stuff and fitting them all together. Much of it is precise but some of it must be approximated, like NPC statistics. A lot of NPCs were parsed on Live over half a decade for stats.

Ekco
08-05-2023, 03:48 AM
idk its definitely not classic, i face tanked and actually played and leveled up to lvl 16, had only like 15 defense skill ups and max channel and was stun locked by a wisp. that's literally broken.

people been talking about defense skill and other combat things in ooc for 2 days it's not just me with the problem.

like i literally had to adapt to just casting lvl 12 and 8 nukes with faster cast times over flame shock at 16 because you can't cast it in-between a combat round. don't remember having to worry about defense/channel or jacking up agi just to level in the teens it just naturally progressed so something is wonky with skillups/combat anyone and literally everyone in the guk group last night who got level 10+ noticed it.

Ekco
08-05-2023, 05:00 AM
87 agi
85 channeling
10 defense...

literally Everquest: Prepare to Die edition. because somehow from just playing normally i only managed 10 skillups in defense so i get bashed 100% of time, like i need to delevel back to around lvl 8 to even tank stuff long enough to fix this.
https://i.imgur.com/8i1p4B2.png
https://i.imgur.com/TVLiwEj.png

Jimjam
08-05-2023, 05:34 AM
I think they said legacy items will be in for a time.

Huge turnoff. It's gonna get real stupid real quick on there.

100%. Brings out the worst behaviour.

radda
08-05-2023, 08:01 AM
aww, game to hard????

Duik
08-05-2023, 09:10 AM
Not a wiz, but druid early on.
DS was my main damage when engaged. Always had spikeskin AND thorn DS on.
Main tecnique was a snare + dots + dd with some "druid tanking" with DS as main damage.
Defence ramped up slowly sure.
But repeated chanelling through XP blue mob hits was rare in 2000 jan - may with a mix of tattered and friend twinked key pieces. Bone chipped wrist. Gob chest ancient croc legs etc.

It sucked. If was hard. You died. But when you won. Fuck yeah.

TL;DR
If its hard and peeps complain (about lack of skill ups etc) It's prolly on target.
Also. Dont like it. Make ya own.

Duik
08-05-2023, 09:16 AM
Also, manastone in at launch or nah? This is obvs the deciding factor.

A Macintosh can be bought. A manastone cannot.

Castle + Manastone. Almost obligatory.
Lolocaust.
Takp server accepts win clients. Ya just canny steal them.
Yoy get the "Not stealing" concept right?

Duik
08-05-2023, 09:17 AM
TRIPLE MADZ POST#!#
ZMFG.

Duik
08-05-2023, 09:19 AM
I seen over-moderation slowly kill off many third party servers, from tribes2 to WoW.

Moderation, but only in moderation.
Got it.

aussenseiter
08-05-2023, 09:21 AM
idk its definitely not classic, i face tanked and actually played and leveled up to lvl 16, had only like 15 defense skill ups and max channel and was stun locked by a wisp. that's literally broken.

people been talking about defense skill and other combat things in ooc for 2 days it's not just me with the problem.

like i literally had to adapt to just casting lvl 12 and 8 nukes with faster cast times over flame shock at 16 because you can't cast it in-between a combat round. don't remember having to worry about defense/channel or jacking up agi just to level in the teens it just naturally progressed so something is wonky with skillups/combat anyone and literally everyone in the guk group last night who got level 10+ noticed it.

Whether it is or isn't, you can level past it so quickly that it doesn't really matter.

Fix your defense though. Fight a light blue or higher pet in an arena.

Lune
08-05-2023, 10:18 AM
idk its definitely not classic, i face tanked and actually played and leveled up to lvl 16, had only like 15 defense skill ups and max channel and was stun locked by a wisp. that's literally broken.

people been talking about defense skill and other combat things in ooc for 2 days it's not just me with the problem.

like i literally had to adapt to just casting lvl 12 and 8 nukes with faster cast times over flame shock at 16 because you can't cast it in-between a combat round. don't remember having to worry about defense/channel or jacking up agi just to level in the teens it just naturally progressed so something is wonky with skillups/combat anyone and literally everyone in the guk group last night who got level 10+ noticed it.

I dunno man, this really sounds like my experience on live. I remember doing that as well, having to cast fast nukes I could finish between rounds, and then root nuking well into the 20's. By the time I quit my Wiz his def was also abysmal from all the root nuking in spite of getting flattened numerous times. Root nuked because I just couldn't facetank shit and survive. Stun lock doesn't sound right though

Homesteaded
08-05-2023, 11:26 AM
They posted today that NPC bash rate is 100%, will be fixed.

Insomnia
08-05-2023, 11:35 AM
Can we please get this server rolling soon lol. Been longing for this for years

Secrets
08-05-2023, 04:01 PM
They posted today that NPC bash rate is 100%, will be fixed.

Not 100%. It's not a bug.

Here's the formula. It matches logs Torven has (and actually, Torven was the one who wrote this formula)

// this is precise for the vast majority of NPCs
// at some point around level 61, base stun chance goes from 45 to 40. not sure why
int stun_chance = 45;
int defenderLevel = defender->GetLevel();
int levelDiff = GetLevel() - defenderLevel;

if (GetLevel() > 60)
stun_chance = 40;

if (levelDiff < 0)
{
stun_chance -= levelDiff * levelDiff / 2;
}
else
{
stun_chance += levelDiff * levelDiff / 2;
}
if (stun_chance < 2)
stun_chance = 2;

if (defender->IsNPC() && defenderLevel > RuleI(Spells, BaseImmunityLevel))
stun_chance = 0;

if (stun_chance && zone->random.Roll(stun_chance))
{
Log(Logs::Detail, Logs::Combat, "Stun passed, checking resists. Was %d chance.", stun_chance);

int stun_resist = 0;

if (defender->IsClient())
{
stun_resist = defender->aabonuses.StunResist; // Stalwart Endurance AA
}

if (defender->GetBaseRace() == OGRE && !BehindMob(defender, GetX(), GetY())) // should this work if the ogre is illusioned?
{
Log(Logs::Detail, Logs::Combat, "Frontal stun resisted because, Ogre.");
}
else
{
if (stun_resist && zone->random.Roll(stun_resist))
{
defender->Message_StringID(MT_DefaultText, AVOID_STUN);
Log(Logs::Detail, Logs::Combat, "Stun Resisted. %d chance.", stun_resist);
}
else
{
Log(Logs::Detail, Logs::Combat, "Stunned. %d resist chance.", stun_resist);
defender->Stun(2000, this); // bash/kick stun is always 2 seconds
}
}
}
else
{
Log(Logs::Detail, Logs::Combat, "Stun failed. %d chance.", stun_chance);

// This is a crude approximation of interrupt chance based on old EQ log parses
int interruptChance = 100;

if (IsNPC() && !IsPet())
{
if (GetLevel() < defenderLevel)
interruptChance = 80; // Daybreak recently confirmed this 80% chance
}
else if (defender->IsNPC())
{
int levelDiff = GetLevel() - defenderLevel;

interruptChance += levelDiff * 10;

if (defenderLevel > 65 && interruptChance > 0)
interruptChance = 2;
else if (defenderLevel > 55)
interruptChance /= 2;
else if (defenderLevel > 50)
interruptChance = 3 * interruptChance / 4;
}

Log(Logs::Detail, Logs::Combat, "Non-stunning bash/kick interrupt roll: chance = %i", interruptChance);

if (zone->random.Roll(interruptChance))
{
if (IsValidSpell(defender->casting_spell_id) && !spells[defender->casting_spell_id].uninterruptable)
{
Log(Logs::Detail, Logs::Combat, "Non-stunning bash/kick successfully interrupted spell");
defender->InterruptSpell(SPELL_UNKNOWN, true);
}
}
}


And here's the flee stun code. This was taken again from various logs, and additionally happens on Live:

// 3 second flee stun check. NPCs can stun players who are running away from them. 10% chance on hit
if (spell_id == SPELL_UNKNOWN && damage > 0 && other && other->IsNPC() && !other->IsPet() && other->GetLevel() > 4 && EQ::skills::IsMeleeWeaponSkill(attack_skill))
{
if (animation > 0 && zone->random.Roll(10) && other->BehindMob(this, other->GetX(), other->GetY()))
{
int stun_resist = aabonuses.StunResist;

if (!stun_resist || zone->random.Roll(100 - stun_resist))
{
if (CombatRange(other, 0.0f, false, true)) {
Log(Logs::Detail, Logs::Combat, "3 second flee stun sucessful");
Stun(3000, other);
}
}
else
{
Log(Logs::Detail, Logs::Combat, "Stun Resisted. %d chance.", stun_resist);
Message_StringID(MT_DefaultText, AVOID_STUN);
}
}
}

Secrets
08-05-2023, 04:04 PM
yeah i'm not talking about it compared to p99, it too easy here. they overcorrected in the wrong direction is what i'm saying. I'm sure it's accurate to 2002 al'kabor server just not actual classic, like i literally couldn't get a 2nd spell to channel with 80 skill at lvl 16 versus a lvl 11 wisp

i spent so much time on that island it's like only thing i confidently remember after 23 years and it ez pz by 16 if you don't get a add

insert shit's not classic Swish gif here

This is the formula for channeling:

else if (!spells[spell_id].uninterruptable) // not bard, check movement
{
// special case - this item can be cast while moving, by any player, not just bards
if ((IsClient() && ((slot == CastingSlot::Item)) && inventory_slot != 0xFFFFFFFF) &&
CastToClient()->GetItemIDAt(inventory_slot) == 28906 /* Bracelet of the Shadow Hive */)
{
Log(Logs::Detail, Logs::Spells, "Casting from clicky item %s. Allowing cast while moving.", CastToClient()->GetInv()[inventory_slot]->GetItem()->Name);
}
// if has been attacked, or moved while casting, try to channel
else if (attacked_count > 0 || GetX() != GetSpellX() || GetY() != GetSpellY())
{
uint16 channel_chance = 0;

if (IsClient())
{
// this is fairly accurate (but not perfect) and based on decompiles

// client is holding down forward movement key or no skill
if (animation > 0 || GetSkill(EQ::skills::SkillChanneling) == 0)
{
InterruptSpell();
return;
}

float distance_moved, d_x, d_y;
if (GetX() != GetSpellX() || GetY() != GetSpellY())
{
d_x = std::abs(std::abs(GetX()) - std::abs(GetSpellX()));
d_y = std::abs(std::abs(GetY()) - std::abs(GetSpellY()));
if (d_x > 1.00001f || d_y > 1.00001f)
{
InterruptSpell();
return;
}
}
if (attacked_count == 0)
attacked_count = 1;

uint16 bonus_chance = 0;
uint16 spell_level = spells[spell_id].classes[GetClass() - 1];
uint16 roll = 0;
uint16 loops = 0;

do {
roll = zone->random.Int(1, 390);
if (!IsFromItem && aabonuses.ChannelChanceSpells)
{
roll = (100 - aabonuses.ChannelChanceSpells) * roll / 100;
}

if (GetLevel() > (spell_level + 5))
bonus_chance = 3 * (GetLevel() - spell_level) + 35;

channel_chance = GetSkill(EQ::skills::SkillChanneling) + GetLevel() + bonus_chance;
if (channel_chance > 370)
channel_chance = 370;

Log(Logs::Detail, Logs::Spells, "Checking Interruption: spell x: %f spell y: %f cur x: %f cur y: %f channelchance %f channeling skill %d\n", GetSpellX(), GetSpellY(), GetX(), GetY(), channel_chance, GetSkill(EQ::skills::SkillChanneling));

if (roll > channel_chance && roll >= 39)
{
Log(Logs::Detail, Logs::Spells, "Casting of %d canceled: interrupted.", spell_id);
InterruptSpell(SPELL_UNKNOWN, true);
return;
}

loops++;
} while (loops < attacked_count);

regain_conc = true;
}
else
{
// NPCs don't use channeling skill (says Rashere circa 2006) or fail spells from push
// this is an extremely crude approximation but based on AK log greps of a handful of NPCs

// hit NPCs typically don't even regain concentration and just finish casts
int roll = 30;
if (GetLevel() > 70)
roll = 10;
else if (GetLevel() > 30)
roll = 20;

// this spell id range is hardcoded to not be interruptable.
// this was determined from a client decompile. credit: Mackal
if (IsNPC() && spell_id >= 859 && spell_id <= 1023)
roll = 0;

if (zone->random.Roll(roll))
{
// caster NPCs have an extremely high regains rate; almost 100% at high levels
roll = zone->random.Int(1, 390);

// AK logs show some warrior NPCs (e.g. Tallon Zek) not regaining concentration; maybe NPCs used channeling skill in 2002 but not 2006? shrug
if (GetClass() == WARRIOR || GetClass() == ROGUE || GetClass() == MONK)
roll = 0;

if (roll > ((GetLevel() < 51 ? 325 : 225) - GetLevel() * 3)) // not how Sony did it; replace this if you find data/evidence/leaks
regain_conc = true;
else
{
Log(Logs::Detail, Logs::Spells, "Casting of %d canceled: interrupted.", spell_id);
InterruptSpell(SPELL_UNKNOWN, true);
return;
}
}
}

if (regain_conc)
{
Message_StringID(CC_User_Spells, REGAIN_AND_CONTINUE);
uint16 textcolor = IsNPC() ? CC_User_Default : CC_User_Spells;
entity_list.MessageClose_StringID(this, true, 200, textcolor, OTHER_REGAIN_CAST, this->GetCleanName());
}
} // mob was hit or moved from start of cast loc
} // class != bard

Most was taken from client decompiles. Part of the server is in the client itself, so we are accurately able to verify how stuff worked.

You should see the amount of stuff Torven had to go through to make sure this information was all correct.

This is mostly a case of EQ actually being this hard in classic, but people wanting it to feel a specific way. P99 is full of inaccuracies that basically give you the feel of classic, though arguably their content / zone populations are much better at least for classic. (for now.)

Naethyn
08-05-2023, 04:10 PM
Love the open source proofs. A new age of classic everquest is coming.

Torven
08-05-2023, 04:48 PM
He has the defense skill of a level 2 at level 16. Of course he's not going to tank well.

Defense being hard to raise if you neglect it is a very, very well known phenomenon and is entirely accurate. Our skill-up difficulty values are pulled from the client. If you don't keep up with raising the skill then it becomes very hard to raise because it can only raise on a successful miss. If the skill is near zero then mobs will almost never miss you if your skill is super low and you keep leveling. The math on avoidance is precise.

In fact I always tell new players that they absolutely need to tank level 1 mobs to max defensive skill once they hit level 4 otherwise they'll outpace their skill and won't be able to raise it without arena visits. On severs with experience bonuses you'll notice this more because you out-level your skillup rate. Quarm has the 20% bonus on at least.

Incidentally the cast time on the level 16 nuke is 2.5 seconds and NPC attack delays at low levels is 3 seconds.

Elrood
08-05-2023, 04:52 PM
You'll need a Mac to play on this server?

Sadre Spinegnawer
08-05-2023, 05:40 PM
Love the open source proofs. A new age of classic everquest is coming.

https://i.imgur.com/ESUmKEh.jpg

Tormmac
08-05-2023, 07:20 PM
im a level 10 mage with capped defense no with my pet tanking most hits, no idea how people arent skilling it up

Ekco
08-05-2023, 07:56 PM
im a level 10 mage with capped defense no with my pet tanking most hits, no idea how people arent skilling it up

xp bonus + whatever the al'kabor formulas are for luclin/PoP era, aren't classic. it'd be impossible to only have 10 def skill unless it was a crushbone belt/pad leveled twink alt.

i was even THE tank for a crushbone ent group trio cause i was highest level and had some luclin quest newbie armor. they can post all the code snippets they want, its still fucked.

hope this helps.

shoestring
08-06-2023, 09:38 PM
must be awful to be that bad at EverQuest, sorry to hear Ekco

Evia
08-06-2023, 09:55 PM
You forgot to hope that helps

Swish
08-06-2023, 10:51 PM
You'll need a Mac to play on this server?

No sir!

Ekco
08-07-2023, 12:33 AM
must be awful to be that bad at EverQuest, sorry to hear Ekco

it's alright, Steam approved the refund.

f2pelerin1182
08-07-2023, 04:34 AM
Wow I couldn't be more excited for this!

There's gonna me so much stuff that's new for me - Green was my first experience of EQ and I had so much fun.

I can't wait, thanks to everyone involved in the project and I wish you all the best!

Deathrydar
08-07-2023, 07:43 AM
So if I do not choose to participate in the optional rulesets of Self Found, Solo Only or Hardcore, will there just be "regular/normal" where players can just play the game normally and interact with each other normally? Or are the only choices going to be those three optional playsets?

Tormmac
08-07-2023, 08:07 AM
So if I do not choose to participate in the optional rulesets of Self Found, Solo Only or Hardcore, will there just be "regular/normal" where players can just play the game normally and interact with each other normally? Or are the only choices going to be those three optional playsets?

default is normal gameplay, the optional rulesets are just that, optional

Deathrydar
08-07-2023, 08:17 AM
Project Quarm isn't going to just split the player base, it's going to decimate it.

It will definitely do a number on the population, but it will not decimate it:

1. Most of the players that will jump ship are those that like to move fast and did so with P99 already so they haven't really played the game outside of raiding and selling in the tunnel for a while. There are still plenty of purists, myself included, that love the game for the game itself and don't care about raiding and end game content as much as playing for the player interaction.

2. Since it is only a single character progression unlocked era server; those that want to play an Iksar will have to wait six months after release to play on the server, and those that wish to play a Vah Shir (although I cannot imagine what would drive such a wish) or a Beastlord will have to wait a whopping 18 months after release to play. Those people probably already aren't playing on P99 or, if they are, they will stay on P99 to wait out that time frame, so it won't affect the population anyway.

I would expect a huge exodus of players at launch of this server, as hype always generates hype, but some will be back after they out level the content and have to wait for the next expansion and players that want to play toons only available in later expansions, will have to wait as well. If you combine that with the players that will not leave, or plan to play on both servers, Project 1999 may need to combine the Blue and Green servers, but it will carry on and have a healthy population! :)

Splade
08-07-2023, 12:07 PM
Super super excited for this- Ive been searching for a p99 alternate for awhile now and recently tried TAKP but this sounds like a dream!

Zutizutzut
08-07-2023, 12:33 PM
This is the server I've been wanting for years. A couple of little things I'd like to see also:

1) Compass that gets more reliable as your sense heading goes up.
2) Some solution to item transfers other than boxing to remove the need for ground dropping or trusting strangers. (I'm still scarred from when I first joined server, farmed 5 full backpacks of bone chips farmed in like 60 hours to make my riches, only to have them poof during bad ground drop/disconnect).

I love the removal of the PoK books from cities. This was my only problem with PoP. Books hurt porting classes and removed a lot of dependency between players.

Deathrydar
08-07-2023, 01:02 PM
This is the server I've been wanting for years. A couple of little things I'd like to see also:

1) Compass that gets more reliable as your sense heading goes up.
2) Some solution to item transfers other than boxing to remove the need for ground dropping or trusting strangers. (I'm still scarred from when I first joined server, farmed 5 full backpacks of bone chips farmed in like 60 hours to make my riches, only to have them poof during bad ground drop/disconnect)..

They have a game for you with all this- It's called WOW.

Evia
08-07-2023, 01:12 PM
This is the server I've been wanting for years. A couple of little things I'd like to see also:

1) Compass that gets more reliable as your sense heading goes up.
2) Some solution to item transfers other than boxing to remove the need for ground dropping or trusting strangers. (I'm still scarred from when I first joined server, farmed 5 full backpacks of bone chips farmed in like 60 hours to make my riches, only to have them poof during bad ground drop/disconnect).

I love the removal of the PoK books from cities. This was my only problem with PoP. Books hurt porting classes and removed a lot of dependency between players.


Thats harsh man! Reminds me of the time I ground dropping a fungi tunic + full suit twink gear and going LD during the character exchange. Logging in to find your bag poofed. Rage quit and log in a few days later to find the fungi on the chest of your character. So either I actually forgot to put the tunic in the bag, or the eq gods felt bad for me.

Still lost like 20k in other miscellaneous twink items, but not my prized tunic!

Secrets
08-07-2023, 02:04 PM
they can post all the code snippets they want, its still fucked.

hope this helps.

Well, you're not wrong. As a way to remediate this issue, we removed the AK bonus and removed the PoP experience bonuses until mid-Planes of Power.

The Velious-era experience bonus for grouping will be enabled, however. (4% per player, up to 20%)

Trexller
08-07-2023, 02:12 PM
oh c'mon

ppl are gonna whine and piss and moan until every feature that makes TAKP better is removed

then it's gonna be P99

leave the xp bonus and PoK books in-game, why is it so important that we are all beholden to wizard/druids for transpo? We've already had years of that back on live and a decade of it on P99

its nearly impossible to make a "purist classic eq" server so why not just make one that's fun to play?

ya'll did such a great job with TAKP, that's what has everyone so excited for PQ

please don't pull a Nilbog on what is already perfect

Jimjam
08-07-2023, 02:47 PM
Honestly I don’t get the insistence that ports are this super social and unifying experience thanks to a couple of tells and sharing a group for 20 seconds.

They are either immemorable or leaves parties frustrated with being messed about with wait times. As I’m the common element to those experiences maybe I am just the asshole.

Also books only really link newbie zones. They aren’t that helpful for moving around relevant content like most of velious, much of kunark, basically all of luclin, etc.

Naethyn
08-07-2023, 02:49 PM
Dial a port is a unifying force here. It doesn't exist when books exist.

Trexller
08-07-2023, 03:13 PM
Dial a port is a unifying force here. It doesn't exist when books exist.

DAP works on P99 so well because they are the only means of transpo, and even with books enabled they are still needed for alot of places.

like Jimjam said ports aren't a major social element of the game

ports are an unreliable hassle that is needed to go and pursue the social elements of the game

unsunghero
08-07-2023, 05:03 PM
Thats harsh man! Reminds me of the time I ground dropping a fungi tunic + full suit twink gear and going LD during the character exchange. Logging in to find your bag poofed. Rage quit and log in a few days later to find the fungi on the chest of your character. So either I actually forgot to put the tunic in the bag, or the eq gods felt bad for me.

Still lost like 20k in other miscellaneous twink items, but not my prized tunic!

Wow man that suuuuucks

Swish
08-07-2023, 06:11 PM
For anyone unsure, if you have TAKP installed you can pick PQ from the server select screen.

aussenseiter
08-07-2023, 07:06 PM
oh c'mon

ppl are gonna whine and piss and moan until every feature that makes TAKP better is removed

then it's gonna be P99

leave the xp bonus and PoK books in-game, why is it so important that we are all beholden to wizard/druids for transpo? We've already had years of that back on live and a decade of it on P99

its nearly impossible to make a "purist classic eq" server so why not just make one that's fun to play?

ya'll did such a great job with TAKP, that's what has everyone so excited for PQ

please don't pull a Nilbog on what is already perfect

The xp bonus being gone is bad for the player, but very good for the server.

tristantio
08-07-2023, 08:19 PM
I'm excited!

Evia
08-07-2023, 09:40 PM
oh c'mon

ppl are gonna whine and piss and moan until every feature that makes TAKP better is removed

then it's gonna be P99

leave the xp bonus and PoK books in-game, why is it so important that we are all beholden to wizard/druids for transpo? We've already had years of that back on live and a decade of it on P99

its nearly impossible to make a "purist classic eq" server so why not just make one that's fun to play?

ya'll did such a great job with TAKP, that's what has everyone so excited for PQ

please don't pull a Nilbog on what is already perfect

I agree with the overall sentiment here that we shouldn’t bog this new project down with requests until we ultimately ruin it…. But I’m just saying the one negative from eq post velious was the pok books decimating player interaction, as well as shrinking the worlds size and depth with insta click teleports. Most can agree this to be the case, no? That to me and many others IS unfun. Im just suggesting that, in my very humble opinion, Eq post velious would be better served trying to preserve the social etiquette and spirit of EverQuest by keeping these aspects of the game intact when starting the server. That doesn’t necessary mean we remove pok books in response…I’m just highlighting the elephant in the room from a p99 player’s perspective.


Obviously I don’t expect Secrets and Co to cater to my requests, I’m merely making a suggestion as a passionate fan of the game.
I’m not trying to annoy or step on anyones toes as I only want the best for this server and it’s fan base.


Very happy Secrets is even undertaking this project, so I’m not trying to come across as ungrateful! Super excited for the server regardless of the QoL choices they make!


If i don’t enjoy it I always have p99.

Bisonzabi
08-07-2023, 10:47 PM
Ports to Luclin and PoK along with an official hub were inevitable. The bigger a world becomes, the more spread out servers will become, Verant/SoE knew this even before SoL's release by even acknowledging the importance of the Freeport area was to the playerbase as a defacto hub hence why RoK/SoV had entry points in its backyards along with exits from endgame zones like Plane of Sky and Veeshans Peak.

And outside of ports; The biggest issue with SoL is that it was a half baked expansion with many zones feeling barren or pointless. Had they took time with SoL and maybe waited another year to iron out not just the zone designs, mobs, and even the revamp player models, I think that expansion would've been better remembered.

unsunghero
08-07-2023, 11:04 PM
For anyone unsure, if you have TAKP installed you can pick PQ from the server select screen.

Pass

I’ve only still been in velious twice ever

Never seen Lguk

Never seen mistmoore

Never seen sebilis or KC

Never seen velks, or crystal caverns

Or HS

Or any of the other planes

So when it comes to seeing a new expansion….on green

Homesteaded
08-07-2023, 11:41 PM
Yes please let’s keep Druid’s and wizards being taxi cabs. It’s so engaging to dial an Uber port. Druids and Wizards are a lot more useful in PoP and transforming them into useful classes is an improvement over niche raid nukers or port/PL bots.

Swish
08-07-2023, 11:58 PM
Pass

I’ve only still been in velious twice ever

Never seen Lguk

Never seen mistmoore

Never seen sebilis or KC

Never seen velks, or crystal caverns

Or HS

Or any of the other planes

So when it comes to seeing a new expansion….on green

How have you never been to Mistmoore?? :confused:

Evia
08-08-2023, 12:34 AM
Pass

I’ve only still been in velious twice ever

Never seen Lguk

Never seen mistmoore

Never seen sebilis or KC

Never seen velks, or crystal caverns

Or HS

Or any of the other planes

So when it comes to seeing a new expansion….on green

No Lower Guk or Sebilis?! Those are among the best dungeons in EQ!

Landroval
08-08-2023, 02:40 AM
Ports to Luclin and PoK along with an official hub were inevitable. The bigger a world becomes, the more spread out servers will become, Verant/SoE knew this even before SoL's release by even acknowledging the importance of the Freeport area was to the playerbase as a defacto hub hence why RoK/SoV had entry points in its backyards along with exits from endgame zones like Plane of Sky and Veeshans Peak.

And outside of ports; The biggest issue with SoL is that it was a half baked expansion with many zones feeling barren or pointless. Had they took time with SoL and maybe waited another year to iron out not just the zone designs, mobs, and even the revamp player models, I think that expansion would've been better remembered.


SoL was an attempt to develop an expansion that had exp-able content from lvl 1 to lvl 60. The reason you categorize the majority of the zones as "useless" is simply because you were leveled past them by the time it came out, and because the lower 2/3rds of exp zones contained within the expansion are tuned to a higher difficulty than their respective counterparts in classic, kunark, and velious; they were attempting to avoid the mistake of creating an expansion that only suited the 30+ crowd like they did with velious.

And more zones doesn't mean the player base is spread out more. Once the server opens POP, POP will essentially house 90% of the player base 90% of the time, with classic kunark and velious zones being something you speed run through to get to 46 to zone into POTranq.

After the level 65 expansion rollout; with POP, then the launch of ykesha LDON GoD OoW DoN and DoDH and PoR expansions this constitutes 8 expansions in a row without low level content, the dev team reexplored this concept of a comprehensive expansion again with the launch of TSS, which offered a comprehensive expansion suitable for leveling from 1 to 75 within.

Admittedly, TSS was far more effective than Luclin at accomplishing this aim; providing an exp-accellerated-zem expansion conducive to lvl 1 to lvl-cap gameplay with challenging content even against twink characters at low levels; the biggest reason Luclin didn't become the defacto 1-60 grinding expacs is because the ZEMs weren't boosted enough past Paludal Caverns in the leveling arc to compensate for the increase in difficulty, but the intention was to provide a comprehensive expansion for all levels; the player base's tendency toward following the path of least resistance in experience grinding wasn't foreseen.

Jimjam
08-08-2023, 03:39 AM
TSS WAS THE REAL EQ 2!

It took a long while to give it a go, but yeah it was actually fun to play through with a friend.

Toxigen
08-08-2023, 08:32 AM
Pass

I’ve only still been in velious twice ever

Never seen Lguk

Never seen mistmoore

Never seen sebilis or KC

Never seen velks, or crystal caverns

Or HS

Or any of the other planes

So when it comes to seeing a new expansion….on green


And all this as a 57 enchanter? lol

Venkmen
08-08-2023, 11:44 AM
Love this idea, and will definitely be playing this. I wish the server was going to LDoN. I loved the extra group content that LDoN added as that was always my favored game play type (yes I raided at the top end of EQ even, but my favorite times were in a group).

If the player based asked for it, would going up to LDoN be an option once was PoP launched? I'm playing this regardless, but ending at LDoN would be Nirvana for me.

Thanks for all the work getting this amazing environment for us EQ fanatics!

Castle2.0
08-08-2023, 12:09 PM
Paludal Caverns was super. Some other low to mid level zones were fresh, but hard to explore. I just remember Lightcrawlers being a menace.

The war in the zone near the cat city was a very cool concept with great loot.

But mob HP increase was a little too insane.

At least I played on FV when Luclin released. My twinks were super twinks =)

unsunghero
08-08-2023, 12:34 PM
And all this as a 57 enchanter? lol

Ya it’s hazy, but if I recall I went gfay->BB->Kaesora? (The dungeon in lavastorm)->SolA->FV (I always loved FV for some reason)->SolB->Emerald Jungle/zone with Karnor’s castle (just killed the dolvargs outside)->CoM->Burning woods/Chardok

unsunghero
08-08-2023, 12:41 PM
^
Oh ya and somewhere in there I did a shitload of bandits in one of the karanas and split paw gnolls outside splitpaw in a diff karana

Jimjam
08-08-2023, 03:02 PM
I think you mean Nanjina for the zone before Sol A and Dreadlands for the zone which contains Karnor’s castle.

Faxi
08-08-2023, 09:01 PM
Luclin and Planes of Power has amazing raids - raids with real mechanics over just tank + 8 cleric ch macro. Super excited for Project Quarm.

Another great thing to remember is all the "small guild" events they designed. The Grimling War, Fungus Grove Caller event, Khati Sha in Acrylia Caverns, Radir and Tawro in Umbral Planes. Working on VT shards! Bane weapons! Plane of Justice events! PoP flagging! I do hope Quarm starts out with piggyback rule for Elemental Planes though. But ya, was a great era for smaller guilds to have fun.

Bisonzabi
08-08-2023, 09:04 PM
SoL was an attempt to develop an expansion that had exp-able content from lvl 1 to lvl 60.
Kunark also catered to that level range but the zones were much more thought out.
The reason you categorize the majority of the zones as "useless" is simply because you were leveled past them by the time it came out,
No, I'm calling them useless on a game design perspective. Everything from overland zone designs, layout, mob placement and reasoning for why mobs being in specific zones and lack of factions tied to many. Lot of these zones could've easily been merged together like Marus Seru and Mons Letalis (someone got way too experimental with zone naming) much in the same way Dreadlands in Kunark had three different landscape biomes. And who said I was leveled past them?
and because the lower 2/3rds of exp zones contained within the expansion are tuned to a higher difficulty than their respective counterparts in classic, kunark, and velious; they were attempting to avoid the mistake of creating an expansion that only suited the 30+ crowd like they did with velious.
Velious itself was also catering to a higher difficulty even at the midlevels This is another problem with SoL: There was no levelcap when it was pretty obvious that there needed to be since the endgame was not made for Level 60 and the raid scene was fucked. Love him or hate him; Tigoles blogposts of SoL's raid scene in early 2002 are to EQ to what Cicero's writings are to the late Roman Republic when looking at it in hindsight.
And more zones doesn't mean the player base is spread out more.
Yes it does and this is a problem every MMO has to address as time goes on when introducing new content and how to streamline player movement, especially if there are multiple starting zones. PoK unironically saved many older zones in terms of their relevancy.
Once the server opens POP, POP will essentially house 90% of the player base 90% of the time, with classic kunark and velious zones being something you speed run through to get to 46 to zone into POTranq.
Meanwhile the remaining trying to level will try and be LFG at only optimal camping places and with SoL's only noteworthy xp camps being Paladul and Echo Caverns and maybe Griegs End. Btw this thinned out playerbase outside of endgame is one of the major problems EQ1 had in 03-04 and onward, especially when WoW (and to a minor extent EQ2) came out. Before and after November 2004 was like night and day. And are you sure it's not 90.5%?

And I need to stress I don't hate the concept of the expansion pack and I did like a lot of the zones that I felt were more well thought out (the subterranean zones for example), but it was clearly rushed out with a lot of issues tacked on which did indeed sully the reputation of the developers and the game itself. Amazing how they introduced new armor texture packs in Velious and then trashed the variety with the new models at the time.

unsunghero
08-09-2023, 12:26 AM
I think you mean Nanjina for the zone before Sol A and Dreadlands for the zone which contains Karnor’s castle.

Najena! Yea that place was cool, I combed the hell out of there. I just stumbled onto it because I thought lavastorm looked cool

And yea Dreadlands that’s it, I keep getting that and OT mixed up

shoestring
08-09-2023, 02:29 AM
Khati Sha in Acrylia Caverns
acrylia revamp is out of era

we have the original v.10 Acrylia Caverns with the Ring of Fire, and only 3 working inner Acrylia events (after an extremely tedious Hollow Acrylia Obelisk key that has to be done per each player along with the Grimling War, unless you do it once and /corpse exploit across the wall)

you cannot get past the lava bridge since the inner AC events are unfinished, and Khati Sha mob doesn't exist

Rager and Quitter
08-09-2023, 09:29 AM
What's the timeline for a release on something like this? 2024? 2025? I'd like to have this up and going long before I hit the nursing home so I have something to do every day.

Toxigen
08-09-2023, 09:31 AM
What's the timeline for a release on something like this? 2024? 2025? I'd like to have this up and going long before I hit the nursing home so I have something to do every day.

Supposedly this fall but we'll see.

Barik
08-09-2023, 02:19 PM
Welp I've built up enough faction from my wife, time to take a hit.

Secondly, how are we going to be logging onto this server ? through TAKP client or ?

Dolalin
08-09-2023, 04:37 PM
This is interesting.

Baler
08-09-2023, 08:05 PM
This is where I will be playing.
If any of my old friends/pals want to swing by and say hello.

loramin
08-09-2023, 08:54 PM
Naive question: I assume I need a separate EQ installation to run TakP/Quarm?

If so, can I copy my P99 directory and patch it with the TakP stuff, or do I need to start with a fresh Titanium install?

aussenseiter
08-09-2023, 09:29 PM
Naive question: I assume I need a separate EQ installation to run TakP/Quarm?

If so, can I copy my P99 directory and patch it with the TakP stuff, or do I need to start with a fresh Titanium install?

No titanium at all. TAKP and Q use a modified platinum client.

Rager and Quitter
08-09-2023, 10:38 PM
I feel like I remember getting the TAKP client from them. Not 100% sure though.

Delfofthebla
08-09-2023, 11:05 PM
Well, you're not wrong. As a way to remediate this issue, we removed the AK bonus and removed the PoP experience bonuses until mid-Planes of Power.

The Velious-era experience bonus for grouping will be enabled, however. (4% per player, up to 20%)

You beautiful son of a bitch that's what I like to hear.

Trexller
08-09-2023, 11:41 PM
Welp I've built up enough faction from my wife, time to take a hit.

Secondly, how are we going to be logging onto this server ? through TAKP client or ?

iirc if you have TAKP installed (can get it from their website) then you will be able to log into Project Quarm from the EQEMU server select

Secrets also made a cross-platform (windows or mac) standalone client launcher that works on TAKP

chances are that or something like it will also log you into PQ

unroot
08-10-2023, 06:27 AM
who else will be trying hardcore?

hit me up on discord

-tofat

Dolalin
08-10-2023, 07:59 AM
Well, you're not wrong. As a way to remediate this issue, we removed the AK bonus and removed the PoP experience bonuses until mid-Planes of Power.

The Velious-era experience bonus for grouping will be enabled, however. (4% per player, up to 20%)

If you're after fully classic ZEMs, I compiled a list here based on extensive research:

https://www.project1999.com/forums/showpost.php?p=3044130&postcount=24

There was also a special ZEM from levels 1-6 of 100, no matter your zone:

https://www.project1999.com/forums/showpost.php?p=3041444&postcount=1

cd288
08-10-2023, 02:01 PM
My question is, were the claims posted about this guy, his servers, and his anti cheat in RnF valid in any way? If so, that gives me pause on the server.

Naethyn
08-10-2023, 02:04 PM
Anyone willing to code by copy pasting assembly memory addresses is pretty special. That special comes a long with whatever else lead him to this path. In any result its going to be amazing.

evilwizard
08-10-2023, 02:37 PM
My question is, were the claims posted about this guy, his servers, and his anti cheat in RnF valid in any way? If so, that gives me pause on the server.

I can't remember all of the specifics, but Secrets had a tallon zek-ish era pvp server that was pretty popular quite a few years back. I personally had a 60 gnome wizard, and they could crit. It was fun as hell.

Then some drama happened and he/she shut the server down. A bunch of people called secrets some pretty heinous shit, which is on par with eq nerds, and that was the end of it all. Didn't realize they were even still around.

enjchanter
08-10-2023, 07:23 PM
When is release

Vexenu
08-10-2023, 09:09 PM
Can anyone summarize the major differences between the TAKP client/EQMac and the P199 client/P1999 "Classic" experience?

For example, I know the lack of mouse scroll is a thing. But how about DoT tick messages? Pet windows? Night blindness for Humans/Erudites/Barbs? Things like that. Also, will the post-classic adjustments to Classic be present from day 1? Primarily thinking about spells and quests in this regard.

Can we expect the classes on Quarm to play pretty much identically to how they do on P1999 (at least during the Classic-Velious era), or are the differences between the two enough to produce noticeable changes in balance/feel?

spoil
08-11-2023, 12:53 AM
^also do clickies reset the gcd and does the top spell slot work the same way as on p99?

Castle2.0
08-11-2023, 12:17 PM
Do pets zone and stay "in state" when you log out and log back in?

Didn't see a mention of that.

Origen
08-11-2023, 12:30 PM
Only if you feed them whole bitcoins

Rager and Quitter
08-11-2023, 03:41 PM
Only if you feed them whole bitcoins

Shoot, I just sent my last Bitcoin to another Nigerian prince. A lot of their royalty uses Bitcoins apparently.

Rager and Quitter
08-11-2023, 08:00 PM
I hope Secrets and the devs take a much, much less-tolerant-of-bullshit approach to the Play Nice Policy. Having played on TAKP, they don't fuck around. If you're an asshole player, you're gone. End of story, and I like that.

As a very, very considerate and helpful player, I've never been petitioned against, I've helped people get set up on camps they died in so they can keep camping it, and I always go out of my way to help other people have a good experience playing, and it's long fucking overdue to get the assholes out of the game who walk all over everyone else, and treat other players like speedbumps, and have maxed level petitionquest skills. I hope the ban hammer is absolutely flying around like Blessed Hammer in Diablo 2. /rant

Trexller
08-11-2023, 08:14 PM
I hope Secrets and the devs take a much, much less-tolerant-of-bullshit approach to the Play Nice Policy. Having played on TAKP, they don't fuck around. If you're an asshole player, you're gone. End of story, and I like that.

As a very, very considerate and helpful player, I've never been petitioned against, I've helped people get set up on camps they died in so they can keep camping it, and I always go out of my way to help other people have a good experience playing, and it's long fucking overdue to get the assholes out of the game who walk all over everyone else, and treat other players like speedbumps, and have maxed level petitionquest skills. I hope the ban hammer is absolutely flying around like Blessed Hammer in Diablo 2. /rant

this is gonna be heavily dependent on whether or not staff can join raid guilds, and whether or not staff will police each other.

p99 staff in p99 guilds was a huge mistake from the beginning, with p99 staff turning a blind eye to other p99 staff being bad actors on the server, and drafting server legislation that specifically favors themselves.

the conflict of interest is just wayyy too big if a GM is also in a raid guild, or frankly able to play on the server at all

Rager and Quitter
08-11-2023, 08:58 PM
this is gonna be heavily dependent on whether or not staff can join raid guilds, and whether or not staff will police each other.

p99 staff in p99 guilds was a huge mistake from the beginning, with p99 staff turning a blind eye to other p99 staff being bad actors on the server, and drafting server legislation that specifically favors themselves.

the conflict of interest is just wayyy too big if a GM is also in a raid guild, or frankly able to play on the server at all

That's fair. If I were running a server, I would definitely want to play EQ. I wonder if there's a way they can play still?

Woodark
08-12-2023, 12:12 AM
this is gonna be heavily dependent on whether or not staff can join raid guilds, and whether or not staff will police each other.

p99 staff in p99 guilds was a huge mistake from the beginning, with p99 staff turning a blind eye to other p99 staff being bad actors on the server, and drafting server legislation that specifically favors themselves.

the conflict of interest is just wayyy too big if a GM is also in a raid guild, or frankly able to play on the server at all

Yep...

Knuckle
08-12-2023, 10:22 AM
Even during PoP exp 1-60 is still a solid grind. I think someone mentioned XP is signficantly accelerated, but I remember a no-life summer my junior year of high school where Stromm Launched and I feel like it still ended up taking me almost all summer to hit 63 on my rogue by the time school started back up senior year. I was leveling on my rogue in all the hot spots with high xp the whole way, did highpass 20-50 pretty much and still a lot of hours.

aussenseiter
08-12-2023, 12:01 PM
Lol Quarm is gonna be FTE

https://gifrific.com/wp-content/uploads/2012/07/Jerry-Seinfeld-No-Thanks-and-Leave.gif

Worry
08-12-2023, 12:08 PM
Even during PoP exp 1-60 is still a solid grind. I think someone mentioned XP is signficantly accelerated, but I remember a no-life summer my junior year of high school where Stromm Launched and I feel like it still ended up taking me almost all summer to hit 63 on my rogue by the time school started back up senior year. I was leveling on my rogue in all the hot spots with high xp the whole way, did highpass 20-50 pretty much and still a lot of hours. Luclin is for sure still a grind, PoP probably just seems a lot shorter because books make traveling almost non-existent.

PDX0621
08-12-2023, 11:30 PM
Luclin is for sure still a grind, PoP probably just seems a lot shorter because books make traveling almost non-existent.

Bruh...


Plane of Knowledge can be ported into during any era, but Knowledge books are not present in any town. The Plane of Knowledge scrolls will be added to one of the level appropriate druid and wizard portal merchants that normally sell planar ports for Wizards.

garyogburn
08-13-2023, 09:35 PM
Subcribed. I look forward to watching your career with great interest, Project Quarm.

Gugg
08-14-2023, 11:05 AM
It's easy to get SIM cards to get around the IP rules.

Homesteaded
08-14-2023, 11:16 AM
Lol Quarm is gonna be FTE

https://gifrific.com/wp-content/uploads/2012/07/Jerry-Seinfeld-No-Thanks-and-Leave.gif

Doubtful. Rotations are more likely. FTE for early expansion kills, rotations when enough guilds come together.

Faxi
08-14-2023, 03:34 PM
lol tried the beta.... not good. plays like a 30fps, hacky, half baked imitation Evequest. the truebox PoP emu dream has died again. /cry

Toxigen
08-14-2023, 03:43 PM
Uthgaard is on board.

Secrets
08-14-2023, 05:07 PM
Lol Quarm is gonna be FTE

https://gifrific.com/wp-content/uploads/2012/07/Jerry-Seinfeld-No-Thanks-and-Leave.gif

We're launching with the FTE system from P99. I expect to iterate on it, or remove it VERY quickly.

Ideally my goal would be raid rotations.

As others have mentioned, the server has changed drastically since the OP since there's been a lot of interest in the server.

There's a lot of era locking that is done now that I didn't originally plan to do. More focused on a P99-style experience.

Secrets
08-14-2023, 05:09 PM
lol tried the beta.... not good. plays like a 30fps, hacky, half baked imitation Evequest. the truebox PoP emu dream has died again. /cry

Well I'm sorry - I've worked on this for a total of 2 weeks since TAKP released open source, just about. We're working as quickly as we can, but also, TAKP folks have played with this same client with the same issues since 2014 and without mouse wheel. If they can get over it, you can too.

We're going to be adjusting some of this stuff so it's less frame dependent, doubtful it'll be in for launch. If that sucks for you, play on P99. It'll be here when it's fixed up to your standards.

Secrets
08-14-2023, 05:11 PM
If you're after fully classic ZEMs, I compiled a list here based on extensive research:

https://www.project1999.com/forums/showpost.php?p=3044130&postcount=24

There was also a special ZEM from levels 1-6 of 100, no matter your zone:

https://www.project1999.com/forums/showpost.php?p=3041444&postcount=1

Thanks for this btw. The folks internally have been reviewing the info so we can 'get this right' for the right eras on launch and such.

Secrets
08-14-2023, 05:16 PM
It's easy to get SIM cards to get around the IP rules.

The IP limit is so that folks don't easily get in with second characters. I'm not a moron and I know VPNs exist. Some folks even may need VPNs to play.

It's plenty obvious when the druid you have on autofollow 99% of the time suddenly becomes active after a GM shows themselves as you quickly rush to get your wife to move the character in circles after rehearsing it.

That's why our GMs will literally be invis and find these people with undeniable evidence, confront them, and then send them on their way (out of the damn window, ideally)

Deathrydar
08-15-2023, 07:44 AM
It's plenty obvious when the druid you have on autofollow 99% of the time suddenly becomes active after a GM shows themselves as you quickly rush to get your wife to move the character in circles after rehearsing it.


LOL @ your assumption that someone that boxes characters can get a wife.

Landroval
08-15-2023, 09:51 AM
Pass on p99 mechanical clone.

Lammy
08-15-2023, 04:39 PM
Already ate a ban on their discord server for inquiring about Uthgaards past GM behavior - Staff still has the tolerance of toddlers a decade later - should have a promising future.

Homesteaded
08-15-2023, 04:45 PM
Already ate a ban on their discord server for inquiring about Uthgaards past GM behavior - Staff still has the tolerance of toddlers a decade later - should have a promising future.

"Inquiring"

Move along troll.

Lammy
08-15-2023, 04:55 PM
Trolling? Nah, trying to find out if the server is worth investing years of time into given the devs past inability to tolerate.

I asked Secrets about his past - he respectfully said he has grown as a person.

I asked Uthgaard if he's done doxxing patrons IRL - They banned me.


Take that as you will. But imagine what they'll do with your toons if they don't like something you say or do.

Rager and Quitter
08-15-2023, 06:07 PM
Trolling? Nah, trying to find out if the server is worth investing years of time into given the devs past inability to tolerate.

I asked Secrets about his past - he respectfully said he has grown as a person.

I asked Uthgaard if he's done doxxing patrons IRL - They banned me.


Take that as you will. But imagine what they'll do with your toons if they don't like something you say or do.

I can with absolute assurance tell you that no video game is " worth investing years of time into".

getsome
08-15-2023, 06:29 PM
Trolling? Nah, trying to find out if the server is worth investing years of time into given the devs past inability to tolerate.

I asked Secrets about his past - he respectfully said he has grown as a person.

I asked Uthgaard if he's done doxxing patrons IRL - They banned me.


Take that as you will. But imagine what they'll do with your toons if they don't like something you say or do.

I remember Uthgaard's P99 EC tunnel meltdown. Then his dismissal. He power tripped and got tossed pretty fast. Uthgaard went as far as to call the employer of a P99 player who he was disgruntled with. Loose cannon, but u get what u pay for.

Homesteaded
08-15-2023, 10:03 PM
I remember Uthgaard's P99 EC tunnel meltdown. Then his dismissal. He power tripped and got tossed pretty fast. Uthgaard went as far as to call the employer of a P99 player who he was disgruntled with. Loose cannon, but u get what u pay for.

How many guild banks did you liquidate?

Evia
08-15-2023, 10:46 PM
How many guild banks did you liquidate?

It was a hard time of the year

unsunghero
08-15-2023, 11:08 PM
Uthgaard went as far as to call the employer of a P99 player who he was disgruntled with

Fuckin yikes if true

That's restraining order time

Homesteaded
08-15-2023, 11:18 PM
It was a hard time of the year

Down fishing year, whaddya gonna do?

Cyber Ninja
08-15-2023, 11:24 PM
LOL @ your assumption that someone that boxes characters can get a wife.

Oh shoot Deathrydar is here?! We used to talk on Eqclassic, my name was something like Excalibur. You and Xarpolis were the best. He was also buddies with Brael, basically the most famous shadowknight and all around great guy too. (I'm just a Brael fan since I was a kid)

Not sure if I'm joining this server, but it's just really cool to see you're still alive and kicking with a sense of humor to boot! :D

Ripqozko
08-15-2023, 11:51 PM
Well if they are getting uthgaard they may as well get Derubael and get a full line up of rejected p99 csr, that'll surely work out.

Dirkus
08-16-2023, 07:48 AM
It worked for p99.

Sivaeb
08-16-2023, 07:51 AM
how does one get in on this? what files to download?

Toxigen
08-16-2023, 08:36 AM
Uthgaard went as far as to call the employer of a P99 player who he was disgruntled with.

ummm...i think you've got your stories mixed up bud

Trexller
08-16-2023, 08:45 AM
ummm...i think you've got your stories mixed up bud

yeah wasn't it Rogean who did that?

Lammy
08-16-2023, 09:45 AM
This was a separate incident. Maybe not so public because authorities were involved.

Homesteaded
08-16-2023, 10:04 AM
This was a separate incident. Maybe not so public because authorities were involved.

Sorry you got banned from an elf simulator BETA discord server for being a jerk.

Lune
08-16-2023, 12:50 PM
Well if they are getting uthgaard they may as well get Derubael and get a full line up of rejected p99 csr, that'll surely work out.

I support this decision for no other reason than hilarity will ensue as it did on P99

Uthgaard is a character

Allishia
08-16-2023, 03:09 PM
Sorry you got banned from an elf simulator BETA discord server for being a jerk.

That's not nice, kerby is great person and player /nod

Lune
08-16-2023, 04:37 PM
yeah wasn't it Rogean who did that?

They called Rogean's employer, that I know for sure, but both things may have happened.

Getsome was around before I was. Think I started just before the paymelinda stuff

Trexller
08-16-2023, 04:53 PM
someone posted a youtube remix of the voicemail left with that employer...

50 dkp to whoever finds it

Swish
08-16-2023, 07:17 PM
I never had an issue with Uthgaard, he did some fun events.

Evia
08-16-2023, 08:43 PM
I tried to get it to work..
But when I load in the game, all my text are just white bars. So i cant read anything. The load screen was also a giant white background which I don't think was correct. Idk how to solve the graphics issue? I ran the voodoo app that came bundled in.

radda
08-17-2023, 03:47 PM
I can with absolute assurance tell you that no video game is " worth investing years of time into".

says the rager and quitter

aussenseiter
08-17-2023, 04:00 PM
I tried to get it to work..
But when I load in the game, all my text are just white bars. So i cant read anything. The load screen was also a giant white background which I don't think was correct. Idk how to solve the graphics issue? I ran the voodoo app that came bundled in.

Get rid of the voodoo d3d8 something. Or get a different version of voodoo.

https://wiki.takp.info/index.php/Getting_Started_on_Windows#Issues_running_the_game

Knuckle
08-17-2023, 04:34 PM
I’ll play only if Sirken also gets a redemption arc as GM

BigPlays
08-17-2023, 09:56 PM
Any chance of a pvp server in the future?