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View Full Version : Im a RIOT member, please MERGE for more COMPETITION!


Zwieback
06-20-2023, 08:22 AM
Even my mother when cleaning up my room and serving me food says I look bored af.
I than shout at her and call her a b....
Dear GMs I beg you!
Otherwise I need to look for a job - nonono I cant - my mule still needs that vindi bp.

p l e a s e !

Rager and Quitter
06-20-2023, 04:58 PM
Well this post is fuckin stupid.

Ekco
06-20-2023, 05:28 PM
I'm honestly surprised enough people still need loot to create a competitive environment still. haven't they been doing weekly repops for like a year+ now

Ooloo
06-20-2023, 06:05 PM
Getting people to like you and not think you're a giant dickhead is the ultimate competition

Bardp1999
06-20-2023, 06:36 PM
P99 is the most fun on a full server (not talking raiding, talking normal people playing nostalgically)

Blue has 450 people online and Green 850 right now, those are not good numbers

cd288
06-21-2023, 11:22 AM
This is an intriguing post considering didn't Riot need to suck it up and bury their pride/dignity to allow Vanquish members to re-join in order to be able to consistently compete?

From what I heard KWSM was eating their lunch for quite awhile until they had one bad quake.

Toxigen
06-21-2023, 12:44 PM
Bag limits kept Riot alive. Hope this helps.

Praxcthius
06-21-2023, 03:38 PM
Toxigen, remember riot pulled out the coup de grace by getting their members in as guides. They won vanq lost.

Klazdaxthun

SantagarBrax
06-21-2023, 07:18 PM
The essence and nature of this game is competitive and cooperative, at all levels from soloing, grouping, through raiding. Interaction is key in this Project, just as it is within all mmo's.

There's no denying it yet people still try to advocate for some bastardized hybrid template beyond simple meritocracy and interaction. Project 1999 would be a ghost town without competition and interaction, just like all the other emulators in existence.

@Ekco - Yes, Quake meta only devalues this entire Project and hastens its doom by rewarding all the instant gratification folks. They're incapable of "looking down the road" towards the eventual end of said road. Menden seems fine maintaining this course of action based upon past comments and current actions.

@Klaz - There's a reason why the military moves a recently promoted NCO from his team and former buddies in the lower enlisted bracket instead of leaving him there "in charge".

We're all just pissing in the wind anyways. It's not like customer service rep's nor admin care what we think about any of this. Sit back and enjoy the ride. /popcorn

SantagarBrax
06-21-2023, 07:26 PM
It's not like customer service rep's nor admin care what we think about any of this.

Unless you have a @Speaker role in the UN, I should add.

Bagavan
06-22-2023, 07:59 AM
Toxigen, remember riot pulled out the coup de grace by getting their members in as guides. They won vanq lost.

Klazdaxthun

Sad but true :( Just a matter of time before Blue is a ghost town.

cd288
06-22-2023, 09:55 AM
The essence and nature of this game is competitive and cooperative, at all levels from soloing, grouping, through raiding. Interaction is key in this Project, just as it is within all mmo's.

There's no denying it yet people still try to advocate for some bastardized hybrid template beyond simple meritocracy and interaction. Project 1999 would be a ghost town without competition and interaction, just like all the other emulators in existence.

@Ekco - Yes, Quake meta only devalues this entire Project and hastens its doom by rewarding all the instant gratification folks. They're incapable of "looking down the road" towards the eventual end of said road. Menden seems fine maintaining this course of action based upon past comments and current actions.

@Klaz - There's a reason why the military moves a recently promoted NCO from his team and former buddies in the lower enlisted bracket instead of leaving him there "in charge".

We're all just pissing in the wind anyways. It's not like customer service rep's nor admin care what we think about any of this. Sit back and enjoy the ride. /popcorn

Quake meta is fine. At least it gives more raiding opportunities which is fun. Sitting around waiting for a 24 hour window is boring af. It's much more fun when everything pops at once and everyone is scrambling and strategizing what to hit and when.

Toxigen
06-22-2023, 10:48 AM
FTE lockouts and races to unrooted dragons would revert the need for zerg. Let some playmakers do their thing with smaller groups of elf pals.

Fuck bag limits, fuck drafts, fuck your new socialist Woke99 meta...bunch of lollygagging cuckbois circle-jerking themselves into oblivion...you did this to yourselves by embracing this nonsense.

RIP blue (I haven't logged in for over a year).

enjchanter
06-22-2023, 10:52 AM
you guys need instanced raiding so badly

Fammaden
06-22-2023, 11:22 AM
Green server loves the quake and draft meta and they have proven far more influential than Riot, Vanquish, or the entire blue server. Hope that helps.

Pint
06-22-2023, 05:20 PM
Blue rotation please

Sadre Spinegnawer
06-22-2023, 06:29 PM
If Pint in I'm in
you guys need instanced raiding so badly

But that ignores Sad but true :( Just a matter of time before Blue is a ghost town.

How many servers is p99 running in bluebie mode? 3?
https://i.imgur.com/j4TCuUT.jpg

Insanity laughs under pressure we break

Why can't we give merge one more chance?
Why can't we give a merge at least one chance?
Why can't we give merge, give merge, be merge, love merge, make merge, do merge? Why not merge?

Is merge such an old-fashioned word cuz merge dares you
To care for the people not logged in
But who would be
If only something would happen
Like Velious at launch!
Lvl 60 playtime cap!
Then you get to become

A marked runner

A marked runner

New server

https://i.imgur.com/CrHgjws.jpg

Ghost of Starman
06-23-2023, 01:19 AM
you guys need instanced raiding so badly

I would totally start playing again if that were to happen, both for the salty tears from all the sweaty neckbeards that have literally ruined their lives in order to poopsock and pixel block a dead game, and also because I'm an actual adult with responsibilities, a actual life, and interested outside of 20 year old MMOs, so being able to schedule raid nights with my buddies without NEET nerds around sounds like a blast.

xdrcfrx
06-23-2023, 09:18 AM
the "riot won by getting members in as guides we just need fte lockouts to revive competition" coping narrative is peak lol.

vanq lost because it was a toxic cesspool of personalities and eventually once the pixel flow slowed down most people couldn't justify remaining in such a miserable group.

even bigger lol is all the former vanq. stans declaring the server is dead. the server is fine, you all just lost because your glorious leader abandoned you all to fuck off to green. bonus points is he places none of the responsibility on his own shoulders, and blames the members for his failures of leadership.

you hate to see it.

Trexller
06-23-2023, 10:54 AM
There are no bad teams, Only Bad Leaders.

ljqra3BcqWM

Arvan
06-23-2023, 12:28 PM
FTE lockouts and races to unrooted dragons would revert the need for zerg. Let some playmakers do their thing with smaller groups of elf pals.

Fuck bag limits, fuck drafts, fuck your new socialist Woke99 meta...bunch of lollygagging cuckbois circle-jerking themselves into oblivion...you did this to yourselves by embracing this nonsense.

RIP blue (I haven't logged in for over a year).

Thank god no one has to deal with you in game anymore lmao

Lysander
06-23-2023, 03:59 PM
I thought this post was a troll then I looked at OP's post history and I realized that it was serious.

Sad....

Ekco
06-23-2023, 05:40 PM
then I looked at OP's post history and I realized that it was serious.

Sad....

i'm still trying to figure out who he is ever since he made an entire thread about me.

vanq monk obv from post history but.. yeah.

Zwieback
06-25-2023, 05:58 PM
I know what YOU did last summer. RMT!!!!!!
i'm still trying to figure out who he is ever since he made an entire thread about me.

vanq monk obv from post history but.. yeah.

cd288
06-26-2023, 11:59 AM
Thank god no one has to deal with you in game anymore lmao

It's also ironic because he was kicked from all the raiding guilds. So he can't even raid and he sits here bitching about raiding changes. Loser

cd288
06-26-2023, 12:02 PM
I would totally start playing again if that were to happen, both for the salty tears from all the sweaty neckbeards that have literally ruined their lives in order to poopsock and pixel block a dead game, and also because I'm an actual adult with responsibilities, a actual life, and interested outside of 20 year old MMOs, so being able to schedule raid nights with my buddies without NEET nerds around sounds like a blast.

Instanced raiding in the classic era would be so terrible IMO. Honestly, EQ raiding isn't that exciting or complex, at least not until like PoP where things got much cooler. As a result, part of what makes it actually interesting is the non-instanced aspect...knowing that you need to make sure these pulls are perfect and that you get those mobs down in time, and that you get your raid force to the right location and organized, before the other guild shows up to try to snipe. Knowing that if you wipe on that dragon, you are probably done raiding for the evening, at least for the valuable stuff. Strategizing on where to go and when during a quake to try and end around the other guilds.

If it were noninstanced classic raiding would honestly be so terrible and monotonous. The only thing that keeps it fresh at all is the competition.

mycoolrausch
06-27-2023, 03:22 PM
The essence and nature of this game is competitive and cooperative, at all levels from soloing, grouping, through raiding. Interaction is key in this Project, just as it is within all mmo's.

There's no denying it yet people still try to advocate for some bastardized hybrid template beyond simple meritocracy and interaction. Project 1999 would be a ghost town without competition and interaction, just like all the other emulators in existence.

@Ekco - Yes, Quake meta only devalues this entire Project and hastens its doom by rewarding all the instant gratification folks. They're incapable of "looking down the road" towards the eventual end of said road. Menden seems fine maintaining this course of action based upon past comments and current actions.

@Klaz - There's a reason why the military moves a recently promoted NCO from his team and former buddies in the lower enlisted bracket instead of leaving him there "in charge".

We're all just pissing in the wind anyways. It's not like customer service rep's nor admin care what we think about any of this. Sit back and enjoy the ride. /popcorn

In actual everquest, sold in a box and played by paying subscribers, there were new tiers of content released every year, so the most hardcore, to the most casual, had new content every year, just in the case of casuals it was several years and tiers below the cutting edge.

That's opposed to a raid rules only form of perma velious p99 where you'd have 1 guild (maybe 2) killing all the content across every expansion in the game within minutes of it popping, and everyone else having nothing to do. I don't know why you think that could work as a server.

Trexller
06-27-2023, 08:25 PM
https://i.imgur.com/EdvEOxS.png

Ekco
06-27-2023, 09:29 PM
https://i.imgur.com/EdvEOxS.png

staying in a bad marriage (guild) for the kids (raid loot) is worth it.

Swish
06-27-2023, 11:11 PM
staying in a bad marriage (guild) for the kids (raid loot) is worth it.

It really isn't. Go outside.

Ekco
06-27-2023, 11:58 PM
It really isn't. Go outside.

it's 105 in Texas, skin cancer and heat exhaustion is no joke. the outside can go fuck itself.

https://th.bing.com/th/id/OIP.u4IjJpGbns6fJUfdh-c3bAHaE7?pid=ImgDet&rs=1

SantagarBrax
06-28-2023, 12:40 AM
In actual everquest, sold in a box and played by paying subscribers, there were new tiers of content released every year, so the most hardcore, to the most casual, had new content every year, just in the case of casuals it was several years and tiers below the cutting edge.

This is far from the the truth. I was there from a week after launch in '99 - '06.

Luclin didn't have a lot of content for "casuals". Most were still in velious / kunark era with a few still in Classic at launch. There's a phenomenon described as "catching the train while it's going somewhere", and this was true in Everquest before zones/expansions became ghost towns. There's a finite amount of time before even casual players suffer beyond repair.

Luclin brought in the bazaar, killing the Gfay/EC markets, and port scions diminished druid/wizard classes. Yes, it was "better" for a lot of people because they didn't have to sit there and manually sell items. However, it removed that crucial human interaction. Paludal Caverns was implemented and no one ever leveled anywhere else from 1-20 in all of the previous expansions, thus killing any sense of adventure in the previous and future timelines for all lowbies/mids. This is the expansion where the cracks started to appear, yet for raiders it wasn't a big deal.

PoP didn't really have anything for the casual players outside of Bastion of Thunder. Add in port stones to completely remove druids/wizards from porting, etc. Adventuring for casuals was essentially killed.

LoY had a few QoL improvements (shared bank), a few spells, and another component that was detrimental towards human interaction again, the LFG tool. LoY is when we all knew "something was wrong" as the expansion dropped in 4 months after PoP launch. No one really went there on Xegony, it was always a ghost town. /who all friends went the way of the dodo bird as you just hit the LFG tool if you didn't find anything in guild chat. True friendships were sacrificed for expediency and a few minutes of time.

LDoN was probably the first expansion aimed at bringing the "casual" player back into the fold and it wasn't all fun and sunshine either. Instancing, implemented. Players stopped communicating with each other during those runs. They'd que up the instance, maybe toss a hello out there in the first couple weeks of release, then they stopped doing that altogether after a month while continuing to complete the missions.. over and over again. It sucked donkey balls, yet we had to do it for the augments. Cracks widened into fissures from all perspectives outside of the hardcore raiders.

GoD released Feb., 2004 - 0 casual content and this was the last chance for "casuals" on Live and too broken for raiders, solidifying the plummet from the top for Everquest Live, never to recover again in the same magical capacity it once dominated.

OoW released Sept., 2004 - meh, not a casual oriented expansion and had to give the raiders something to do. The last true gasp of Live.

Wow release Nov., 2004

That's opposed to a raid rules only form of perma velious p99 where you'd have 1 guild (maybe 2) killing all the content across every expansion in the game within minutes of it popping, and everyone else having nothing to do. I don't know why you think that could work as a server.

It did work.

This was the natural order of a time locked emulator until Galach implemented bag limits. Historically, P99 had two competing top guilds. Guild #1 was on top, while Guild #2 was hungrier and coming for them until they eventually became the top guild.

No one ever told any "casual" guilds that they couldn't participate. No one was stopping them. All they needed was the will and ambition to do it. Instead, they misconstrued everything they've ever heard about raiding into the most negative aspects their minds could conjure up: "poops socking, 16 hour windows, toxicity, etc". They just had to try and they would find success. Instead, it was easier to make excuses and continue the charade "it's too hard". As a result, members from casual guilds would leave to raiding guilds to seek the opportunity at gear and an experience they possibly missed out on during Live. Rinse and repeat, yet no longer...

Here comes the draft, which limits human interaction as a whole to only which humans you wish to interact with, and we see the rise of instancing all over again and reminiscent of the downfall of Live. Evidence of further disruption to the natural cycle of a time locked emulator increases. Players from casual guilds no longer have to leave their guilds to raid or acquire raid gear.

Add in quake meta: devalues and disrespects everyone's time and sacrifices put forth for the entirety of the project, does the same for all items, and further propels this Project towards its doom.

Some individuals have expressed their "fun and enjoyment" with the current setup. I suspect those same individuals are the ones incapable of stepping back to view the larger picture and they're the same individuals that have always made excuses of why they refused to try in the past. The death of meritocracy is celebrated, history and traditions along with the longevity of Project 1999 be damned.

Perhaps, Rogbog are tired of running this project and are simply winding it down via these methods. If that's the case, then that's the case.

Long rant complete. :)

For those incoming "TLDR" folks, continue worshipping the God of Illiteracy and believing your status is somehow increased from it. We all know who you are already and there's no need to remind everyone.

Croco
06-28-2023, 02:41 AM
There were plenty of things in luclin and pop for casuals. Obviously not as much as Classic/Kunark but arguably just as much if not more than Velious.

Btw your "natural order" can go fuck itself.

unroot
06-28-2023, 09:02 AM
This is far from the the truth. I was there from a week after launch in '99 - '06.

Luclin didn't have a lot of content for "casuals". Most were still in velious / kunark era with a few still in Classic at launch. There's a phenomenon described as "catching the train while it's going somewhere", and this was true in Everquest before zones/expansions became ghost towns. There's a finite amount of time before even casual players suffer beyond repair.

Luclin brought in the bazaar, killing the Gfay/EC markets, and port scions diminished druid/wizard classes. Yes, it was "better" for a lot of people because they didn't have to sit there and manually sell items. However, it removed that crucial human interaction. Paludal Caverns was implemented and no one ever leveled anywhere else from 1-20 in all of the previous expansions, thus killing any sense of adventure in the previous and future timelines for all lowbies/mids. This is the expansion where the cracks started to appear, yet for raiders it wasn't a big deal.

PoP didn't really have anything for the casual players outside of Bastion of Thunder. Add in port stones to completely remove druids/wizards from porting, etc. Adventuring for casuals was essentially killed.

LoY had a few QoL improvements (shared bank), a few spells, and another component that was detrimental towards human interaction again, the LFG tool. LoY is when we all knew "something was wrong" as the expansion dropped in 4 months after PoP launch. No one really went there on Xegony, it was always a ghost town. /who all friends went the way of the dodo bird as you just hit the LFG tool if you didn't find anything in guild chat. True friendships were sacrificed for expediency and a few minutes of time.

LDoN was probably the first expansion aimed at bringing the "casual" player back into the fold and it wasn't all fun and sunshine either. Instancing, implemented. Players stopped communicating with each other during those runs. They'd que up the instance, maybe toss a hello out there in the first couple weeks of release, then they stopped doing that altogether after a month while continuing to complete the missions.. over and over again. It sucked donkey balls, yet we had to do it for the augments. Cracks widened into fissures from all perspectives outside of the hardcore raiders.

GoD released Feb., 2004 - 0 casual content and this was the last chance for "casuals" on Live and too broken for raiders, solidifying the plummet from the top for Everquest Live, never to recover again in the same magical capacity it once dominated.

OoW released Sept., 2004 - meh, not a casual oriented expansion and had to give the raiders something to do. The last true gasp of Live.

Wow release Nov., 2004



It did work.

This was the natural order of a time locked emulator until Galach implemented bag limits. Historically, P99 had two competing top guilds. Guild #1 was on top, while Guild #2 was hungrier and coming for them until they eventually became the top guild.

No one ever told any "casual" guilds that they couldn't participate. No one was stopping them. All they needed was the will and ambition to do it. Instead, they misconstrued everything they've ever heard about raiding into the most negative aspects their minds could conjure up: "poops socking, 16 hour windows, toxicity, etc". They just had to try and they would find success. Instead, it was easier to make excuses and continue the charade "it's too hard". As a result, members from casual guilds would leave to raiding guilds to seek the opportunity at gear and an experience they possibly missed out on during Live. Rinse and repeat, yet no longer...

Here comes the draft, which limits human interaction as a whole to only which humans you wish to interact with, and we see the rise of instancing all over again and reminiscent of the downfall of Live. Evidence of further disruption to the natural cycle of a time locked emulator increases. Players from casual guilds no longer have to leave their guilds to raid or acquire raid gear.

Add in quake meta: devalues and disrespects everyone's time and sacrifices put forth for the entirety of the project, does the same for all items, and further propels this Project towards its doom.

Some individuals have expressed their "fun and enjoyment" with the current setup. I suspect those same individuals are the ones incapable of stepping back to view the larger picture and they're the same individuals that have always made excuses of why they refused to try in the past. The death of meritocracy is celebrated, history and traditions along with the longevity of Project 1999 be damned.

Perhaps, Rogbog are tired of running this project and are simply winding it down via these methods. If that's the case, then that's the case.

Long rant complete. :)

For those incoming "TLDR" folks, continue worshipping the God of Illiteracy and believing your status is somehow increased from it. We all know who you are already and there's no need to remind everyone.

pretty sad that the most competition the #2 guild on the server can provide right now is to *sometimes* kill bis mobs, that aren't vulak, during quakes

0 contested natural spawns

and yet, the folks who want to talk in blue-gen all day long are satisfied with the state of the game

Toxigen
06-28-2023, 09:06 AM
blue gen discord is the armpit of p99

bunch of twats in there circle-jerking themselves into shitter oblivion

unroot
06-28-2023, 09:17 AM
blue gen discord is the armpit of p99

bunch of twats in there circle-jerking themselves into shitter oblivion

and it's also where gms source their understanding of the game

Rager and Quitter
06-28-2023, 09:28 AM
It's clear that far too many people are far too invested in this "game". This idea that time and effort are disrespected by giving others a chance to experience content that have normal lives proves those people are hopelessly addicted and see pixels and boss killing as some sort of achievement. One day these servers will disappear, and if you feel even a shred of anything beyond "Bummer, well I guess I'll go do something else," then you need to seriously re-evaluate your life.

cd288
06-28-2023, 10:59 AM
Sant I think you kind of missed their point. They weren't saying that expansions like Luclin added raid content for casuals. They were saying that because the hardcore guilds moved on to the new expansion's raid content, the casual guilds were then able to easily access and kill raid content from the prior expansions.

This is generally true. And it wasn't that bad for the casual guilds because expansions were regularly released. So you might be doing the content a little late, but it was still challenging and fun and not as monopolized as when the current game state was that expansion. It didn't happen instantly overnight (ex. for awhile people were still raiding ToV when Luclin came out), but eventually that's how things shook out.

xdrcfrx
06-28-2023, 12:47 PM
pretty sad that the most competition the #2 guild on the server can provide right now is to *sometimes* kill bis mobs, that aren't vulak, during quakes

0 contested natural spawns

and yet, the folks who want to talk in blue-gen all day long are satisfied with the state of the game


Why is the #2 guild obligated to live up to your expectation of what they should be doing? Go build a crew and supplant them if it means that much to you.

mycoolrausch
06-28-2023, 03:25 PM
This is far from the the truth. I was there from a week after launch in '99 - '06.

Luclin didn't have a lot of content for "casuals". Most were still in velious / kunark era with a few still in Classic at launch.

yes because that content was up for casuals, because the sweatlords were busy with the cutting edge luclin+ content which outclasses stuff like VP dragons (which dies on respawn to unclassic perma parked toons on p99) and most of velious. And so on with each new expansion up the ladder, leaving tiers of progression for every stage of player, exactly like i said.




It did work.

This was the natural order of a time locked emulator until Galach implemented bag limits. Historically, P99 had two competing top guilds. Guild #1 was on top, while Guild #2 was hungrier and coming for them until they eventually became the top guild.



It worked historically when the majority of the server was leveling their toons and alts and gearing them with the pure casual content (HoT, Sky, etc) so didn't care what was happening with the raid content. Dynamics change. The average player on blue today has multiple level 60s with full HoT gear, the only thing left for them to do is raid, so they need raid content, this is only obvious. Being forced to join the one guild with a monopoly on FTErs is the least appealing way to distribute raid content because it gatekeeps how it's all distributed by ~20 people, kills guild diversity, and all around drives the population down.

As low pop as blue is today im trying to imagine what it would be like if the server had stopped quaking, didn't draft, and never did bag limits. 200-300 active raiders in vanq logging in for dkp. every other guild dead. Probably mobs like drusella on the vanq dkp farm. maybe a single sky/hot casual guild survives. yikes.

cd288
06-28-2023, 04:12 PM
pretty sad that the most competition the #2 guild on the server can provide right now is to *sometimes* kill bis mobs, that aren't vulak, during quakes

0 contested natural spawns

and yet, the folks who want to talk in blue-gen all day long are satisfied with the state of the game

This is a confusing comment. Kittens is prob #2 now I would say and as far as I'm aware they contest non-quake pops all the time.

SantagarBrax
06-28-2023, 05:24 PM
yes because that content was up for casuals, because the sweatlords were busy with the cutting edge luclin+ content which outclasses stuff like VP dragons (which dies on respawn to unclassic perma parked toons on p99) and most of velious. And so on with each new expansion up the ladder, leaving tiers of progression for every stage of player, exactly like i said.

Ahh, you meant "casual raiding" and I agree with this statement completely. I am referring to casual content outside of raiding.

@CD288 Thank you for clarifying

With that being said, everyone who signed up for Project 1999 knew at the time, and ever since joining the community, that it was time locked into Velious..two expansions only. Everyone accepted this immutable fact. It was accepted then, yet it's no longer accepted.

Why not?

Why does Project 1999 have to change because your lives have changed?

It worked historically when the majority of the server was leveling their toons and alts and gearing them with the pure casual content (HoT, Sky, etc) so didn't care what was happening with the raid content. Dynamics change. The average player on blue today has multiple level 60s with full HoT gear, the only thing left for them to do is raid, so they need raid content, this is only obvious. Being forced to join the one guild with a monopoly on FTErs is the least appealing way to distribute raid content because it gatekeeps how it's all distributed by ~20 people, kills guild diversity, and all around drives the population down.

Great, you agree that the dynamics have changed this late into the project and everyone now has enough gear to be able to compete for targets. Before, that was one of the excuses. That's what "they" have left to do with their time, experience the adrenaline rush of unforeseen experiences that human interaction breeds via the competition.

"..a monopoly on FTE'ers.." This is a ridiculous statement and yet another goal post moving excuse on why any casual guild can't put in the time and effort, spread out amongst each other, to accomplish the task. You know, teamwork? Do you actually believe people started off as great FTE'ers? Everyone has to learn to crawl before they can walk, then run. How about just popping in and watching, like everyone else learned to do, then analyzing the data in order to be successful? Do some test runs, repetition, and become that next "Great FTE'er". None of you "casual raiding" guilds even tried to do that and only made excuses on why you wouldn't, circling inside your own echo chambers (guild chat) to the point where you convinced yourselves it wasn't even worth mentioning, let alone the effort. You'd rather tear down what you don't understand instead of building up to it.

Hell, I've personally offered to train anyone on this Server to help start the process. Not one person took me up on that offer, so I resorted to making videos on YT to help. Several people have contacted me in game to tell me "thank you, I learned just now from watching some of your videos!" I've never told anyone "no" when asked for anything in this game. I want to see more competition because that's more human interaction and the entire premise of an MMO.

As low pop as blue is today im trying to imagine what it would be like if the server had stopped quaking, didn't draft, and never did bag limits. 200-300 active raiders in vanq logging in for dkp. every other guild dead. Probably mobs like drusella on the vanq dkp farm. maybe a single sky/hot casual guild survives. yikes.

I never said "stop quaking", only the "Quake meta" of every 5-10 days. The server would be fine, just as it always was. You're not brand new here, your account shows 2014. Maybe you took some breaks over the years, which we all have and are indisputably beneficial, yet that's no excuse to continue making excuses. All I hear that you and casual guilds are somehow continuously being "victims". It's a tired old cliche at this point. Guilds change, people change, motivations change, etc. That change was forcibly removed replaced with this static environment we now participate in. It won't last. It can't last if this Project is to remain attractive.

..This idea that time and effort are disrespected by giving others a chance to experience content that have normal lives proves those people are hopelessly addicted and see pixels and boss killing as some sort of achievement...

You've always had "a chance". You and those that think like you just never took it, made up excuses, then moved the goal post of excuses like you continue to do to this day. I firmly believe you would do just fine as long as you guys learned to work as a team and stop making excuses. Your "normal lives" shouldn't impact the essence and nature of this Project. You adapt to it, not the other way around.

You still don't understand my point and where I'm coming from. It has nothing to do with the pixels and everything to do in which the manner it is obtained. That's where the magic lies in this entire Project. As I've stated before, no one remembers whose 46 monk alt looted an Abashii's. Everyone remembers the challenges of the competition, overcoming the adversity, the up's and down's in between those, and finally the moment of success or failure. These momentous events are what resound at the tops of our memories.

That's why we do it. Otherwise, this Project wouldn't have any appeal at all, especially this late into Project's life.

Stop stripping the human interactions and inconceivable, yet brilliant, interactions will occur...even 23+ Years into this "elf-sim".

There's still Life here, stop killing it by going against the natural order of the Project.

o7,

Unchained

SantagarBrax
06-28-2023, 05:40 PM
For what it's worth, I'm not completely opposed to the draft or smaller guilds experiencing content within their own circle of friends and family. However, I think it should be limited towards not affecting the overall human interaction of the entire Project in any meaningful way. I believe we've exceeded that point by far with the combination of drafts and quake meta.

xdrcfrx
06-28-2023, 07:45 PM
quake meta is fun.

don't worry, eventually riot will buckled under the internal strain of having a system designed to encourage activity that's being applied in a context where a lot of that activity is useless make work. when they split, maybe one of the two resulting orgs won't have you blacklisted and you'll be able to sock raid mobs to your heart's content.

Ripqozko
06-28-2023, 08:24 PM
https://www.project1999.com/forums/showthread.php?t=406515&highlight=bully

Pint
06-28-2023, 08:28 PM
Rotate blue

Croco
06-28-2023, 08:57 PM
With that being said, everyone who signed up for Project 1999 knew at the time, and ever since joining the community, that it was time locked into Velious..two expansions only. Everyone accepted this immutable fact. It was accepted then, yet it's no longer accepted.

Why not?

Why does Project 1999 have to change because your lives have changed?

When a TON of us started playing on this server it was the only party in town. There were no other options. Certainly no options with anywhere near the population. The vast majority of those players have become so addicted and so encased in the sunk cost fallacy that they can't bear the thought of trying another (read: better) server. Instead they want the server to change, if only slightly, so they continue to play on a server they don't actually like or enjoy anymore because the thought of leaving their characters behind is too much for them to bear.

That desire isn't unreasonable. Even Rogean was playing and raiding PoP on Aradune not that long ago rather than play this abandonware.

SantagarBrax
06-30-2023, 04:27 AM
quake meta is fun.

don't worry, eventually riot will buckled under the internal strain of having a system designed to encourage activity that's being applied in a context where a lot of that activity is useless make work. when they split, maybe one of the two resulting orgs won't have you blacklisted and you'll be able to sock raid mobs to your heart's content.

Blacklisted? Sounds racist. Blacklisted for what? I apologized for that one and only train on vulak immediately after it happened.

Arvan
06-30-2023, 05:04 AM
Spoiler alert: it wasn’t the last time disrespected :(

cd288
07-05-2023, 11:34 AM
For what it's worth, I'm not completely opposed to the draft or smaller guilds experiencing content within their own circle of friends and family. However, I think it should be limited towards not affecting the overall human interaction of the entire Project in any meaningful way. I believe we've exceeded that point by far with the combination of drafts and quake meta.

You just don't like the quake meta because it means your guild can't monopolize every single spawn by no-lifing P99. There are still occasional pop days where you're able to do this, and server resets tended to happen on live back in the day at the same rate P99 is quaking things. So it's classic.

SantagarBrax
07-05-2023, 04:54 PM
@Arvan it sure the fuck was. Reiterating: It's amazing how profound a simple statement and conviction can be.

You're welcome

Ripqozko
07-05-2023, 05:47 PM
@Arvan it sure the fuck was. Reiterating: It's amazing how profound a simple statement and conviction can be.

You're welcome

To bad you didn't have the conviction to stand up to your Bully and not get on your knees and ask to rejoin VQ

Pint
07-06-2023, 11:19 AM
Rotate blue

cd288
07-06-2023, 12:12 PM
To bad you didn't have the conviction to stand up to your Bully and not get on your knees and ask to rejoin VQ

Yeah TBH I agree with that. Why go back to the people that were assholes and kicked you out? Go join another guild and help contest against your old one.

SantagarBrax
07-07-2023, 02:21 PM
Meaningful change comes from within. I didn't have to do anything abnormal to facilitate it... and here we are.

You're welcome

Ripqozko
07-07-2023, 02:29 PM
Meaningful change comes from within. I didn't have to do anything abnormal to facilitate it... and here we are.

You're welcome

What guild are ya in now?

CheopisIV
07-10-2023, 08:47 AM
What guild are ya in now?

He appears and hangs out with a bunch of guilds on their raids. Just kinda ghosting around hoping someone might tag him it seems. /shrug

cd288
07-10-2023, 10:30 AM
Meaningful change comes from within. I didn't have to do anything abnormal to facilitate it... and here we are.

You're welcome

Meaningful change = totally allowing someone to mistreat you and then just accepting it and re-joining their guild because you're so addicted to 1999 internet pixels? That sounds like the exact opposite of meaningful personal change. Stand up for yourself, have some dignity!

Viscere
07-18-2023, 04:21 AM
Merging will only happen once a new server is planned.

No new server is planned at the moment

yw

Toxigen
07-18-2023, 08:49 AM
Merging will only happen once a new server is planned.

No new server is planned at the moment

yw

but le baguette

Lifebar
07-18-2023, 09:00 AM
Rotate blue

Class R coming back. A-Team will get epics.

Toxigen
07-18-2023, 09:05 AM
BDA returns

Toxigen
07-18-2023, 02:22 PM
https://i.imgur.com/QuNpD4s.jpg

Tormmac
07-19-2023, 09:44 PM
velious is just an objectively inferior expansion to be stuck on, the game was 10x better on year 5 of kunark on blue than whatever the f*ck is going on with green

Lune
07-30-2023, 05:59 PM
velious is just an objectively inferior expansion to be stuck on, the game was 10x better on year 5 of kunark on blue than whatever the f*ck is going on with green

I miss that era too, fun shit

knotme
07-31-2023, 08:39 AM
It's clear that far too many people are far too invested in this "game". This idea that time and effort are disrespected by giving others a chance to experience content that have normal lives proves those people are hopelessly addicted and see pixels and boss killing as some sort of achievement. One day these servers will disappear, and if you feel even a shred of anything beyond "Bummer, well I guess I'll go do something else," then you need to seriously re-evaluate your life.

Spot on. Can't trust addicts! There is a difference between an addict and a player.

Pint
07-31-2023, 12:48 PM
Class R coming back. A-Team will get epics.

They'll need a new slogan, maybe A-Team will get vulaks

Lune
07-31-2023, 02:44 PM
Damn Rogean, if it's that 'unreliable' hardware you mentioned a few times in recent years that's in some way influencing whether you are merging the servers, let me know and I'll write you a check lol