View Full Version : Ok I’m officially ready for a new PVP server
gradyk
03-10-2023, 06:00 PM
I played some blue. I played green now for over 3 years + off and on. It’s at the end of timeline
It’s time for a new PVP server (teams??). I need something new to satisfy the p99 cravings!! Can’t wait for the mayhem those first couple weeks. Balance and make it friendly enough even for neutrals and I think it would be a blast.
Where can I donate to this cause? Let’s goooo
wuanahto
03-10-2023, 06:06 PM
People just do not want to pvp. Even with all the special treatment Red gets people just dont wanna even to go for.
pvp is so crap and unwanted even on the eqlive servers there is only one pvp server and while you have to pay to transfer to another server, transferring to Zek is free. and cmon man, even if teams did go live you know everyone will be evil and treat it as a regular server. EVERYBODY will be a de(female)/ogre/troll
gradyk
03-10-2023, 06:10 PM
Brother in arms
Please don’t kill my vibes! Rallos zek was some of the best mmo pvp I’ve ever played. There seems to be a ton of interest in the forums by the amount of threads. A population of 300-500 would be great especially in classic timeline.
Trexller
03-10-2023, 06:25 PM
There aren't 400 people in the entire world who would full time play a classic PVP red server.
I feel like the hardcore everquest PVP players should make their own emulator, there is so much software out there that any halfway smart nerds could make a patchwork server stitched together from pieces of software other EMUs used and made public.
Good News! They already did that
Bad News! Nobody plays them
gradyk
03-10-2023, 06:39 PM
People are so hungry for a new server that I would bet on it a new pvp server would have great population. Especially if they waited on the green 2.0 for awhile
Tormmac
03-10-2023, 06:56 PM
red had a population over 500 for years, it died same reason blue died, everyone who cared had maxed out characters, just wipe it
DeliciousHalflings
03-10-2023, 09:31 PM
Fuck EQ PvP. It's for people too stupid to understand the mechanics are fucking awful.
gradyk
03-10-2023, 09:47 PM
Fuck EQ PvP. It's for people too stupid to understand the mechanics are fucking awful.
dont think you would be a good candidate then! GL on green 2.0 sir
Trexller
03-10-2023, 09:56 PM
I'm serious classic EQ PVP needs to be its own project.
p99 devs aren't going to fix/balance shit for red 99, ever.
If you guys got your shit together and came up with a legitimate dev team, you could have everything you want, if you're professional about it and convey a solid realistic vision, the P99 staff will help you.
instead, you constantly beg and whine for people to build a project that they want nothing to do with.
Fuck EQ PvP. It's for people too stupid to understand the mechanics are fucking awful.
^ also this, if you people really wanna play PVP in a fantasy elf sim, why wouldn't you go do that in a game that did it better?
gradyk
03-10-2023, 10:05 PM
I'm serious classic EQ PVP needs to be its own project.
p99 devs aren't going to fix/balance shit for red 99, ever.
If you guys got your shit together and came up with a legitimate dev team, you could have everything you want, if you're professional about it and convey a solid realistic vision, the P99 staff will help you.
instead, you constantly beg and whine for people to build a project that they want nothing to do with.
^ also this, if you people really wanna play PVP in a fantasy elf sim, why wouldn't you go do that in a game that did it better?
Wow you know the p99 devs personally? Ask them if they didnt care why they made a red server please. Thanks brother!
Trexller
03-10-2023, 10:14 PM
Wow you know the p99 devs personally? Ask them if they didnt care why they made a red server please. Thanks brother!
all they basically did in 2009 was copy and paste blue then toggle pvp=true
if p99 staff really wanted a healthy red server, then they would fuckin fix it, wouldn't they?
https://i.imgur.com/zoKFMYe.png
gradyk
03-10-2023, 10:25 PM
all they basically did in 2009 was copy and paste blue then toggle pvp=true
if p99 staff really wanted a healthy red server, then they would fuckin fix it, wouldn't they?
https://i.imgur.com/zoKFMYe.png
You're always welcome in my PvP group good sir! Happy hunting to you
Fammaden
03-11-2023, 07:42 AM
Move thread to red rants n flames.
DeliciousHalflings
03-11-2023, 10:54 AM
dont think you would be a good candidate then! GL on green 2.0 sir
Stop shitting up the Green forum with your PvP garbage. EQ PvP is second in uselessness only to the people that keep whining for it. Fuck off. No one wants a new PVP server when the first was a complete and utter fucking failure. The devs put a LOT of effort into making it happen after years of bitching from the inbred community (PvPers have gotta be inbred...no other way to explain the simple mindedness), and then NO ONE FUCKING PLAYED ON IT BECAUSE EQ PVP IS AWFUL!! The ONLY time PvP wasn't a complete waste of time for everyone involved was the BotB tournament. That's it. So shut up about it. It isnt fucking happening.
DeliciousHalflings
03-11-2023, 10:56 AM
all they basically did in 2009 was copy and paste blue then toggle pvp=true
if p99 staff really wanted a healthy red server, then they would fuckin fix it, wouldn't they?
https://i.imgur.com/zoKFMYe.png
No, they didn't. They spent MONTHS adjusting spells and the like, looting corpses, changing how plugging works, etc. Stop the bullshit and just accept EQ PvP is garbage. They did everything possible to make you morons happy, and still NO ONE PLAYS RED because it sucks.
gradyk
03-11-2023, 11:28 AM
No, they didn't. They spent MONTHS adjusting spells and the like, looting corpses, changing how plugging works, etc. Stop the bullshit and just accept EQ PvP is garbage. They did everything possible to make you morons happy, and still NO ONE PLAYS RED because it sucks.
*grabs notebook* delicioushalflings for certain not into EQ PvP. Noted sir! Move along. Have a great weekend sir.
Fammaden
03-11-2023, 03:06 PM
He's not wrong.
Bockscar
03-11-2023, 07:37 PM
Red was doomed from the start because it was launched with a broken, idiotic custom resist system, and no enforcement of the rules whatsoever, leaving it open for the VZTZ Holocaust aspergers crew to just destroy the server from the start via all-day training of their enemies. Simple as. The server could have been thriving to this day if not for the fact that the staff made no effort to enforce the rules that they themselves had put in there. Red99 had like 600 players at first, but when the Holocaust-types realized that nobody was going to interfere when they broke the rules, they made a concerted effort to train the server to death until there was nobody else left, and then they farmed dragons for ten years. Well done, much strong, such PvP.
Trexller
03-11-2023, 07:40 PM
classic EQ PVP needs to be its own project.
Fammaden
03-11-2023, 09:31 PM
Red was doomed from the start
Stopped reading right there, true statement.
Swish
03-11-2023, 10:24 PM
There's a select few on the forums that hate red so much they'll talk about it 24/7.
gradyk
03-12-2023, 10:13 AM
yeah sheesh i noticed theres 5-6 of them lol.
PvP Teams would work if done right. Casuals would have to be catered to.
Gustoo
03-12-2023, 11:57 AM
It’s obvious that anyone who vehemently hates eq pvp just can’t handle the stress of things they can’t control like 1990s AI that stands in front of a tent and waits for you to kill it.
EQ pvp adds value to like 30% more items in the game due to their use in pvp cases, resist gear becomes important, self buffs and team composition becomes important. Solo becomes a different type of risk when it comes to holding valuable camps ETC
Basically it takes a fairly straight forward easy to win with 24 years of knowledge game and turns it into a dynamic player focused environment.
Some people just like to stroll around in their imagination collecting riches.
I like to stroll around in my imagination collecting riches and actually having to keep my eyes open and hit / enter all the time and make sure my buffs have a lot of time left on them.
To each his own. The claims that no one likes pvp are very unfounded.
DeliciousHalflings
03-12-2023, 12:03 PM
To each his own. The claims that no one likes pvp are very unfounded.
No one worth a damn, anyway. If it were remotely balanced? Sure, it could work. But, the PvP community has a strong reputation for being straight up trash.
Vexenu
03-12-2023, 09:07 PM
Even with a strong ruleset in place, I think you'd have to sweeten the pot a little to bring in a good amount of players. A successful new Red server would need several hundred PvE players to migrate over from Blue/Green and stay for the long term. They would need an incentive to do so. Something like:
- Legacy items (manastone, beads, etc...) never phased out and continue to drop for duration of server's life
- Large XP bonus that scales up with group members
- Significantly reduced XP loss on normal death (i.e. -75%) and 0% loss on a PvP death
- No item loot, coin loot only from even level range PvP kill
- Juiced raid mob loot tables to drop better/more gear
- Restore some previously removed, out of era quality of life features (i.e. DoT ticks)
- Shortie race hybrids
Basically, just give PvE players a reason to stick it out there by making the PvP server also attractive for PvE in a way that Blue and Green are not.
pink grapefruit
03-12-2023, 09:11 PM
No one worth a damn, anyway. If it were remotely balanced? Sure, it could work. But, the PvP community has a strong reputation for being straight up trash.
We're all elf nerds approaching middle age here, friend. There's no need for all the weird pvp player hate.
Rader
03-12-2023, 09:27 PM
Even with a strong ruleset in place, I think you'd have to sweeten the pot a little to bring in a good amount of players. A successful new Red server would need several hundred PvE players to migrate over from Blue/Green and stay for the long term. They would need an incentive to do so. Something like:
- Legacy items (manastone, beads, etc...) never phased out and continue to drop for duration of server's life
- Large XP bonus that scales up with group members
- Significantly reduced XP loss on normal death (i.e. -75%) and 0% loss on a PvP death
- No item loot, coin loot only from even level range PvP kill
- Juiced raid mob loot tables to drop better/more gear
- Restore some previously removed, out of era quality of life features (i.e. DoT ticks)
- Shortie race hybrids
Basically, just give PvE players a reason to stick it out there by making the PvP server also attractive for PvE in a way that Blue and Green are not.
to add, put in something to make it a bit of a challenge for the griefers, have a random chance for some kind of "law enforcement intervention" if a higher level player attacks another in a very narrow set of zones, mainly, within city walls such as Qeynos, Felwithe, Rivervale, etc. This could be either a Scion hitting for 20k damage, or just high level guards, or maybe just a immediate faction hit to scowling with that zone. Something that still allows for the griefing but gives them a more worthy opponent. These new mobs would give no xp and drop no loot if they are bested in combat.
Vexenu
03-12-2023, 09:46 PM
to add, put in something to make it a bit of a challenge for the griefers, have a random chance for some kind of "law enforcement intervention" if a higher level player attacks another in a very narrow set of zones, mainly, within city walls such as Qeynos, Felwithe, Rivervale, etc. This could be either a Scion hitting for 20k damage, or just high level guards, or maybe just a immediate faction hit to scowling with that zone. Something that still allows for the griefing but gives them a more worthy opponent. These new mobs would give no xp and drop no loot if they are bested in combat.
Having more high level guards on team factions spread throughout newbie zones would probably be a really nice feature, especially if the server is SZ style with no level range PvP (and there are very good arguments for this ruleset).
I think you'd also just need some very dedicated and fair-minded GMs, especially early on in the server's life, who would basically make it their job to grief the griefers off the server, and promote a more healthy PvP climate. Like, "Oh ok, you want to take your high level character and do nothing but camp the enemy newbie zone for hours at a time. Oh wow, it's a shame you keep getting death touched!" Ideally you'd want a server where the Teams act to protect their players against each other, but there's always shitheads who want to ruin everyone else's experience in any way possible, just for the hell of it. And you'd want to minimize the impact those types of players can have, because just a handful of them can drive away hundreds of other potential long-term players.
Gustoo
03-12-2023, 10:34 PM
These bluebie ideas for a pvp server are OK but bordering on the kinda wrong think that created the original p99 red launch rule set in addition to minimal experimentation with rule set during the long beta phase.
To get people to play you can just say they can have the chance to go to the museum server of their choice at the end, either blue or original red (hopefully they do some fixes to original red so it gets SOME population like changing the ruleset to whatever red 2.0 has
That way you can be sure your toons won’t be wasted time sink if the server goes belly
Up since red 1 hasn’t inspired a lot of confidence.
Other than that you just need a rational ruleset like regular rallos rules or Nilbog reasonably balanced 2 team configuration, which would be the best safe way to have item loot enabled pvp which is a requirement to make pvp worth doing when a would be griefer is around.
Because I think item loot is better than no level limit which is the other option for making being a low level PK less attractive.
Item loot makes it risky
No level range makes it pointless because now anyone with a high lvl can log in to unrest and kill you.
I know you guys are eskerd of item loot but it’s quite nice. Droppable gear isn’t too expensive because it trades hands easily. It’s a good economy. And you can try to ambush PKs and be a good guy and have a reason NOt to level past 20 or whatever.
pink grapefruit
03-12-2023, 11:37 PM
These bluebie ideas for a pvp server are OK but bordering on the kinda wrong think that created the original p99 red launch rule set in addition to minimal experimentation with rule set during the long beta phase.
To get people to play you can just say they can have the chance to go to the museum server of their choice at the end, either blue or original red (hopefully they do some fixes to original red so it gets SOME population like changing the ruleset to whatever red 2.0 has
That way you can be sure your toons won’t be wasted time sink if the server goes belly
Up since red 1 hasn’t inspired a lot of confidence.
Other than that you just need a rational ruleset like regular rallos rules or Nilbog reasonably balanced 2 team configuration, which would be the best safe way to have item loot enabled pvp which is a requirement to make pvp worth doing when a would be griefer is around.
Because I think item loot is better than no level limit which is the other option for making being a low level PK less attractive.
Item loot makes it risky
No level range makes it pointless because now anyone with a high lvl can log in to unrest and kill you.
I know you guys are eskerd of item loot but it’s quite nice. Droppable gear isn’t too expensive because it trades hands easily. It’s a good economy. And you can try to ambush PKs and be a good guy and have a reason NOt to level past 20 or whatever.
The teams Nilbog proposed (like a decade ago now??) still make me feel weird af bc they're so nonsensical in terms of RP. The classic teams from live, whether racial or deity-based, at least made some sense.
Item loot is maybe why RZ evolved over time to be a largely anti-PK server, and if we want to win the bluebies over I think a good way to do that would be to make as much of the playerbase anti-PK as possible. Item loot could possibly work?
Bockscar
03-13-2023, 12:09 AM
Race or deity teams just don't work because of the inherent imbalance. You could only have race based teams if cross teaming is possible and that's a shitshow in its own right. Is absolutely crucial that every team has access to all classes, otherwise the team with the best classes just wins by default. Which team do you think won SZ? Spoiler: not the two teams that were unable to summon corpses, FD and rez to save a wipe, or feed mana to clerics. Turns out that druids, paladins and rangers just ain't very important. TZ and VZ had cross teaming so their team dynamics were irrelevant. No team based server ever really functioned properly.
Bockscar
03-13-2023, 12:18 AM
Item loot is out of the question as well. Nobody will play on a server where every time you get ganked, you lose your best item. At best, people will bag their shit instead of fighting back, or just play naked, in which case item loot serves no purpose; or, more likely, they would avoid PvP altogether. People talk about RZ as if it was the Pinnacle of PvP, but in reality it was the PVP server where the majority of players were against PvP. It was a joke that people now harbour inaccurate nostalgic memories of. The reality is that item loot created a server of cowards and wannabes who liked to say that they played on a PvP server, but avoided PvP any time there was any chance that they might lose.
pink grapefruit
03-13-2023, 12:27 AM
Race or deity teams just don't work because of the inherent imbalance. You could only have race based teams if cross teaming is possible and that's a shitshow in its own right. Is absolutely crucial that every team has access to all classes, otherwise the team with the best classes just wins by default. Which team do you think won SZ? Spoiler: not the two teams that were unable to summon corpses or feed mana to clerics. TZ and VZ had cross teaming so their team dynamics were irrelevant. No team based server ever really functioned properly.
If this is the major complaint people have, I would truly prefer a system that automatically assigned your IP to a team when you made your first character regardless of race, class, deity, etc. Like you find out when you first enter Norrath if you're Team Yellow or Team Orange- both teams get the entire spectrum of playable characters. And maybe pvp could start at level 2, so people can run to a safer area controlled by their team and can beg a bind before really starting their pvp experience.
This would break up all the existing alliances, from bluebie guilds to griefer loser guilds. And it wouldn't make me cringe nearly as much as the gnome/iksar team would lmao.
Maybe they could even get fancier with it, and if one team starts to pull way too far ahead of the other they change the ratio of new yellow:orange players to breathe more life into the underdog team.
Gustoo
03-13-2023, 04:12 AM
Nilbogs teams were race based but custom 2 teams that didn’t leave any team highly lacking
Item loot is the best way to play even if it reduced pop it means a better server for the whole level range rather than a relaxed server at the high level bracket. Red 1.0 tried to cater to raiders like most of project 1999 and it didn’t serve the server too well.
Having to risk your gear is an important part of a pvp engagement that puts the griefer at more risk than normal. An average player grinding can wear gear that is not worth being PKed for and easily progress through the game. So it’s a happy anti- twink as well.
You invest more heavily in items that aren’t lootable like your held items. Other stuff changes hands rather freely. It’s a different economy and I understand that it’s kinda hard to grasp what it’s like for someone who’s used to holding on to all their pixels, but it solves a lot of problems despite the few it causes.
The only other alternative to making low level PvP less than a simple nuisance is to eliminate the pvp level range so that whatever level allies can engage whatever level enemy teams if they happen to be in your territory. This obviously causes lots of problems too by simply allowing lowbies to be murdered wholesale if a max level shows up.
However the worst case scenario is what red 1 had, which is twink PKs binding near popular leveling spots and haunting them indefinitely. For the lowbie victims there was no reason to even fight back because the guy would simply come back in 5 or ten mins and continue to disrupt your leveling until you leave. If there was good combat he would stick around. So you log for a while on an alt and come back after you /w all ENEMY and it shows he is offline.
And he would be on an alt too and come on after you had been leveling for ten minutes again.
This meant that pvp was a simple nuisance to avoid while seeking levels. At level 60 you would fight for meaningful high level mobs so it was OK. Therefore, ruins the low level game and is fine for high level, AKA a bad idea.
Item loot means the twink is worth overcoming because every once in a while pulling his 80hp ring wouldn’t make a clean suicide and you could loot something, stuff it in a bag and keep it to sell to put towards a good weapon which your PK enemy could never take from you.
OR no level range means the PK is going to be as high level as possible which means any of your team can all attack him at any time so he won’t be hanging in unrest since everyone would have their high level alt nearby if a PK presence became a problem.
So it’s not like item loot is perfect it’s just the documented best way to make pvp good for the most people. Sorry it means you can’t wear a fungi all the time, that’s just how life is.
sajbert
03-13-2023, 07:32 AM
Having ante in PvP is fun but sadly EQ doesn’t lend well to a loot drop mechanic. This game isn’t EVE Online.
Honestly, IF for whatever reason you thought PvP was a good idea then why not just get rid of XP loss upon death altogether and keep standard XP rate. On top of that restrict bindable locations. Heck, spawn your corpse at your feet upon revival of we wanna do away with some of the hassle and griefing, even if that effectively gives all melee classes a sort of gate ability.
Instead of being worried about mobs robbing you of XP and reporting anyone who steals your camp and whatnot you can simply worry about players tryin’a kill you and murder anyone who you don’t like.
gradyk
03-13-2023, 02:27 PM
some great ideas in here already!
Old_PVP
03-13-2023, 04:07 PM
https://i.imgur.com/wz7wpjZ.png
No point arguing with these bluebie nerds. The funny thing is we are all EverQuest nerds, and we all play on the exact same server. The only difference is Red players have 1 more option available to them, giving them a more diverse gaming experience overall. What bluebies fail to understand is that all their current troubles could be mitigated or solved entirely just by flipping on a mechanic which already exists in the code. Raid disputes, camp disputes, lists, rotations, "play nice" crap... LOL. Everything they can possibly "LawyerQuest" about can be solved with simple PVP! Go teams PVP if you want to cater to less hardcore and attract more blues. But sadly it will never happen. We've been having this same discussion for 10+ years on this project alone. Devs have checked out.
Also, I agree with Gustoo. Item loot has it's merits which generally people either overlook or don't understand. It is essential in creating an "anti-pk" atmosphere in my opinion, and anti-pks are essential to creating a healthy populated PVP server. Otherwise you end up getting a server with all wolves and no sheep, which is bad for business. Not having item loot also breeds the super twinks who run amok with no way to kill them and no consequences for them.
Gustoo
03-13-2023, 07:19 PM
Basically it should just be classic rallos rules with modified implementation of “legacy items” with optional server termination destination meaning when server is dead you can transfer guaranteed to red 1 or blue for your final resting place.
That way it’s low risk to play a toon there for would be blue people that don’t want to lose their time investment.
Don’t worry nay sayers, if it’s bad it will fizzle out like red 1. If it’s better it won’t fizzle so badly.
Additionally red 1 should get whatever ruleset red 2 has since red one ruleset is overal worst case scenario even though it seems benign. Okay a 8 lvl pvp range would be worse.
pink grapefruit
03-13-2023, 07:35 PM
Honestly the squibbles over rulesets are just fun mental exercises. Whatever the ruleset is we'll all be there regardless I think.
Please just give us the new server :(
DeliciousHalflings
03-14-2023, 01:39 AM
Honestly the squibbles over rulesets are just fun mental exercises. Whatever the ruleset is we'll all be there regardless I think.
Please just give us the new server :(
No. Stop trying to waste time with your pvp ree ree bullshit.
Fammaden
03-14-2023, 07:04 AM
What if there was a red section of the forum where this pointless conversation could take place?
DeliciousHalflings
03-14-2023, 08:52 AM
What if there was a red section of the forum where this pointless conversation could take place?
Red players aren't smart enough to figure out no one in this section cares about their trash playstyle.
DeliciousHalflings
03-14-2023, 08:55 AM
Basically it should just be classic rallos rules with modified implementation of “legacy items” with optional server termination destination meaning when server is dead you can transfer guaranteed to red 1 or blue for your final resting place.
That way it’s low risk to play a toon there for would be blue people that don’t want to lose their time investment.
Don’t worry nay sayers, if it’s bad it will fizzle out like red 1. If it’s better it won’t fizzle so badly.
Additionally red 1 should get whatever ruleset red 2 has since red one ruleset is overal worst case scenario even though it seems benign. Okay a 8 lvl pvp range would be worse.
OR, you inbred mouthbreathers can stop bitching about wanting a server all of 5 people will play on, and let the dev team work on the PvE servers, as the project was originally intended. Rogean never wanted a pvp server, especially with such a garbage pvp community that just distracts from actual issues with their constant bitching. Just fuck off.
gradyk
03-14-2023, 09:11 AM
I also like the idea of keeping EC neutral aka no PVP for bazaar.
Swish
03-14-2023, 10:08 AM
OR, you inbred mouthbreathers can stop bitching about wanting a server all of 5 people will play on, and let the dev team work on the PvE servers, as the project was originally intended. Rogean never wanted a pvp server, especially with such a garbage community that just distracts from actual issues with their constant bitching. Just fuck off.
Comments like that but the red server players are apparently the bad guys :o
Barik
03-14-2023, 12:39 PM
In all honesty they are the reason the server is the state is in, and they constantly cry about it. Lie in the toxic pool that you created, own, bathe in it. You can place all these threads in everywhere but reds and it won't matter. Classic boy who cried wolf situation, I am someone who enjoys the pvp mechanic in any mmo. But lets be real the most important part of any pvp server is population, but if you're that toxic, couple with basement dwelling, no life drug addicts...i mean what did you expect to happen ?
YmirEQ
03-14-2023, 12:40 PM
you mean this ?
https://www.youtube.com/watch?v=jT17uFri5F0
pink grapefruit
03-14-2023, 12:58 PM
you mean this ?
https://www.youtube.com/watch?v=jT17uFri5F0
lmao classic smedy
In all honesty they are the reason the server is the state is in, and they constantly cry about it. Lie in the toxic pool that you created, own, bathe in it. You can place all these threads in everywhere but reds and it won't matter. Classic boy who cried wolf situation, I am someone who enjoys the pvp mechanic in any mmo. But lets be real the most important part of any pvp server is population, but if you're that toxic, couple with basement dwelling, no life drug addicts...i mean what did you expect to happen ?
there are some gross elements on red just like on blue and green, but i promise it's not everyone. the majority on red i think were upstanding citizens who held actual jobs and did not use drugs. teams i think would help a lot, because then the unsavory elements of your own team would be pitted against those of the other team. if you like mmo pvp idk why you rally against a fun new pvp experience here on p99. red was actually a ton of fun before the lack of new content resulted in stagnation and the population fell.
hope you join us for pvp 2.0 friend <3
gradyk
03-14-2023, 03:16 PM
OR, you inbred mouthbreathers can stop bitching about wanting a server all of 5 people will play on, and let the dev team work on the PvE servers, as the project was originally intended. Rogean never wanted a pvp server, especially with such a garbage pvp community that just distracts from actual issues with their constant bitching. Just fuck off.
let me get you some help brother. PM me privately
Infectious
03-14-2023, 03:50 PM
Rogean is putting his final touches on the new pvp server(lol). Don't say he never did anything for you...
DeliciousHalflings
03-14-2023, 07:40 PM
Comments like that but the red server players are apparently the bad guys :o
If they'd shut the fuck up about wanting another server that will just be an utter failure and stop taking potential dev attention off Green2.0, comments like that wouldn't be necessary. They really need to shut the fuck up about pvp. Preferably for good, but at the very least until Green2.0 is released. The window lickers can't possibly think they're going to have resources wasted on another server no one will play on in the first place.
pink grapefruit
03-14-2023, 09:05 PM
If they'd shut the fuck up about wanting another server that will just be an utter failure and stop taking potential dev attention off Green2.0, comments like that wouldn't be necessary. They really need to shut the fuck up about pvp. Preferably for good, but at the very least until Green2.0 is released. The window lickers can't possibly think they're going to have resources wasted on another server no one will play on in the first place.
My friend, are you okay? If you feel that you may need to talk to someone, I'm sure there are resources out there. Don't be afraid to reach out.
Tethler
03-15-2023, 01:10 AM
Lol, that dude is big mad.
Seriously though, if they did make a red 2.0, it would have a pop for maybe 6 months and then die like Zek did.
EQ PVP is just not good enough to keep a significant population engaged in the long-term.
DeliciousHalflings
03-15-2023, 01:12 AM
Lol, that dude is big mad.
Seriously though, if they did make a red 2.0, it would have a pop for maybe 6 months and then die like Zek did.
EQ PVP is just not good enough to keep a significant population engaged in the long-term.
EQ PvP is infuriating.
Old_PVP
03-15-2023, 05:21 AM
Lol, that dude is big mad.
Seriously though, if they did make a red 2.0, it would have a pop for maybe 6 months and then die like Zek did.
EQ PVP is just not good enough to keep a significant population engaged in the long-term.
Will be funny when Green 2.0 doesn't launch. I'd like to see this dude's mad level reach new heights.
https://i.pinimg.com/originals/4b/c2/eb/4bc2ebd66ecf4f52d3b6a12cb5ebd390.gif
Fammaden
03-15-2023, 07:15 AM
My friend, are you okay? If you feel that you may need to talk to someone, I'm sure there are resources out there. Don't be afraid to reach out.
I agree this man needs help.....from some new forum mods willing to exile you red loons to the deadserver forum section where you belong.
Darkone
03-15-2023, 02:07 PM
would love a pvp server, i feel like everquest without pvp misses a core functon that solves all the camp disbutes... without pvp you literally just sit and wait which to me is broken gameplay.
and guilds can poopsock lockdown spawns and just hand over the queue to a guildmate that is on the other side of the planet essentially locking anyone from doing the content in question, pvp solves everything but people don't like to loose and are sore losers so i guess pvp is bad
Fammaden
03-15-2023, 02:08 PM
Yeah, the most popular everquest ruleset for over 20 years is clearly the one no one actually wants to play. How do people not see this?
Darkone
03-15-2023, 02:18 PM
Yeah, the most popular everquest ruleset for over 20 years is clearly the one no one actually wants to play. How do people not see this?
The only difference is most green people are actively voicing against a new pvp server (that they wont even play on) while pvp players don't give a shit if they open 3 more blue servers.
See the difference here? There's an obvious butthurt'edness about pvp, why don't you just let us have a new pvp server to have fun on? Red is dead because its 13 years old and everyone has everything and 10+ toons, there is nothing to fight over because everyone already has everything then whats the point?
Just stop being mad about pvpers wanting a server and go about your day, you'll get green 2.0 either way.
Ariston
03-15-2023, 02:21 PM
plz bring back PvP teams
Old_PVP
03-15-2023, 02:42 PM
Yeah, the most popular everquest ruleset for over 20 years is clearly the one no one actually wants to play. How do people not see this?
You're right, it's not the most popular obviously, and never has been. Doesn't mean it's not the best though. Bluebies are usually delusional is the problem. They would rather LawyerQuest as grown man children then solve perfectly solvable problems like camp disputes and raid rotations by simply just competing against other players. PVP servers done right have players governing themselves, alliances forming, guild politics and betrayal and ultimately guild wars and new rules drawn up by the victors. Blue / Green is just a bunch of middle aged stay-at-home sons squabbling about in game pixels with whistleblowers around every corner trying to catch the slightest rule breaking so they can present the evidence to their middle aged caretaker overlords who are obliged to police & hand-hold this dysfuntional playerbase like the little man children that they are.
EverQuest PVP has historically garnered ~10% of the active playerbase, even on live. 40 or so Live servers back in the day, 4 of them were PVP. Many people are interested in trying PVP, however maybe they are too heavily invested in Blue / Green or want a fresh start, or don't like the particular Red ruleset. Whatever the reason, history would suggest that if a PVP server were to be done correctly from the start, it would attract & retain 300 - 500 active players, maybe more.
pink grapefruit
03-15-2023, 02:53 PM
My sincere belief is that if the majority of bluebies had randomly selected a pvp server to play on back in 1999 (or whenever), the vast majority of these would have fallen in love with the experience and demanded more pvp servers and fun pvp mechanics in all future mmos.
It is high time we normalized pvp!
Ripqozko
03-15-2023, 02:59 PM
Red sucks, hope that helps. Red can’t even beat green in pvp . Get good and come back .
Darkone
03-15-2023, 03:57 PM
Red sucks, hope that helps. Red can’t even beat green in pvp . Get good and come back .
Sorry to tell you that the real pvpers left red over 5 years ago, the ones green fought were more or less exiled bluebies who went to red to have uncontested pve for years on end. Congrats you beat a couple of bluebies in pvp, git gud
Agrimir
03-15-2023, 04:13 PM
Sorry to tell you that the real pvpers left red over 5 years ago, the ones green fought were more or less exiled bluebies who went to red to have uncontested pve for years on end. Congrats you beat a couple of bluebies in pvp, git gud
The only people left on red are the ones that won the war over the servers resources so LOL at this
Swish
03-15-2023, 06:01 PM
Blue / Green is just a bunch of middle aged stay-at-home sons squabbling about in game pixels with whistleblowers around every corner trying to catch the slightest rule breaking so they can present the evidence to their middle aged caretaker overlords who are obliged to police & hand-hold this dysfuntional playerbase like the little man children that they are.
Duck/cancel COTH for hours lmao
#advantage
Ripqozko
03-15-2023, 06:06 PM
Sorry to tell you that the real pvpers left red over 5 years ago, the ones green fought were more or less exiled bluebies who went to red to have uncontested pve for years on end. Congrats you beat a couple of bluebies in pvp, git gud
Imagine disowning 10 of the last 30 players you have left, yikes.
Fammaden
03-15-2023, 07:07 PM
The only difference is most green people are actively voicing against a new pvp server (that they wont even play on) while pvp players don't give a shit if they open 3 more blue servers.
See the difference here? There's an obvious butthurt'edness about pvp, why don't you just let us have a new pvp server to have fun on? Red is dead because its 13 years old and everyone has everything and 10+ toons, there is nothing to fight over because everyone already has everything then whats the point?
Just stop being mad about pvpers wanting a server and go about your day, you'll get green 2.0 either way.
Oh, I see, you may have confused me with Rogean and Nilbog as I am unable to prevent them from starting an new red and they give less than zero shits what I think about it.
Additionally, I give less than zero shits if they do start a new red server or not, more power to everyone, we'd all like to see how it goes at least if it happened.
I do however find you lot utterly sad and pathetic for posting on PvE forum sections with your hopeless quest for a new red server, when you have a red forum section buried underneath the green and blue forums, where it belongs.
Fammaden
03-15-2023, 07:10 PM
EverQuest PVP has historically garnered ~10% of the active playerbase, even on live. 40 or so Live servers back in the day, 4 of them were PVP. Many people are interested in trying PVP, however maybe they are too heavily invested in Blue / Green or want a fresh start, or don't like the particular Red ruleset. Whatever the reason, history would suggest that if a PVP server were to be done correctly from the start, it would attract & retain 300 - 500 active players, maybe more.
10% of blue and green's player base would be like 200 people or less.
I'm sure they can't wait to develop, organize, and staff a third server so that a couple hundred four-chan rejects who can't stop hurling slurs in global /ooc can get a fresh start on being the first max level griefers to drive off all the other players. Sounds like a great use of staff resources.
Bockscar
03-15-2023, 08:47 PM
Well, red had like 500 players at the start, and it was clear that there was quite a bit of interest in a PvP server. It's just that there is almost no way to stop the VZTZ types from chasing players away because their way of life is so incompatible with anyone who has a relatively normal personality. Preventing it would take such a huge effort that it's just an unrealistic expectation. You'd need like ten GMs devoted to that server.
DeliciousHalflings
03-15-2023, 09:03 PM
Well, red had like 500 players at the start, and it was clear that there was quite a bit of interest in a PvP server. It's just that there is almost no way to stop the VZTZ types from chasing players away because their way of life is so incompatible with anyone who has a relatively normal personality. Preventing it would take such a huge effort that it's just an unrealistic expectation. You'd need like ten GMs devoted to that server.
Big false. People played because it was new and shiny (see 'MMO population trends within 6 weeks of new content release compared to 12/15/18 week periods'). People stopped playing because EQ PvP sucks more than a phase 4 Marvel movie.
Trexller
03-15-2023, 09:43 PM
Classic EQ PVP needs to be it's own project. it's basically a different game.
and you all know i'm right.
Old_PVP
03-15-2023, 10:55 PM
10% of blue and green's player base would be like 200 people or less.
I'm sure they can't wait to develop, organize, and staff a third server so that a couple hundred four-chan rejects who can't stop hurling slurs in global /ooc can get a fresh start on being the first max level griefers to drive off all the other players. Sounds like a great use of staff resources.
Not everyone is online at the same time. There are usually ~2000 total people playing P99 between Blue, Green & Red during prime time hours. However, you and I both know that not everyone is playing right now, putting the real population of actual people that play P99 servers at probably double that figure. Honestly, the 300 - 500 estimate of active players for Red is probably a lowball estimate. Active players... not concurrently active players. Also you must factor in that we are currently only talking about Project99 population and haven't even taken into consideration the wider EQEmu community or gamers from different games entirely. "if a PVP server were to be done correctly from the start" which is what I said, then we would most likely see an even higher estimate for those population numbers, as the amount of people that have been wanting a good quality EverQuest PVP server isn't only limited to the Project99 community.
But ok, go ahead and host the exact same PVE bluebie server...again... for the 3rd time... and deal with the exact same camp disputes from slightly older & crankier middle aged man-children-whistleblowing-lawyerquesters.
Swish
03-16-2023, 12:19 AM
People stopped playing because EQ PvP sucks more than a phase 4 Marvel movie.
https://media4.giphy.com/media/QBMAlst0mMnDKiDvWw/200w.gif?cid=6c09b95224ndyrlxof1e3yepgkc3v49dkrxxo lifudkdogjs&rid=200w.gif&ct=g
Swish
03-16-2023, 12:23 AM
But ok, go ahead and host the exact same PVE bluebie server...again... for the 3rd time... and deal with the exact same camp disputes from slightly older & crankier middle aged man-children-whistleblowing-lawyerquesters.
I'll play whatever's new, ngl.
However...blue raiding politics is all kinds of bad.
https://i.imgur.com/J8bfqR5.png
pink grapefruit
03-16-2023, 12:49 AM
I think my class for red 2.0 will be bard. It's time to go tryhard EQ again when perhaps our last chance for EQ pvp happens!
Trexller
03-16-2023, 01:10 AM
Classic EQ PVP needs to be it's own project. it's basically a different game
gonna drill this over and over until someone gets it
you guys don't need like an Unreal engine dev team, alot of the work is already done
it's statistically probable (drake equation works here) that some of you die-hard red fans are super-nerds that could sort through all the public code and make something that works which you can tune and balance to make EQ PVP playable.
DOOOO IIITTTT
DeliciousHalflings
03-16-2023, 01:50 AM
https://media4.giphy.com/media/QBMAlst0mMnDKiDvWw/200w.gif?cid=6c09b95224ndyrlxof1e3yepgkc3v49dkrxxo lifudkdogjs&rid=200w.gif&ct=g
Black Panther 2 is one of the worst, most pandering pieces of capitalistic, exploitative, money grabbing bullshit trying to be passed off as cinema I've ever seen. They basically took scenes from other MCU movies and made them black. And using a man's cancer as a fucking plot point? FUCK DISNEY. That movie was dogshit.
DeliciousHalflings
03-16-2023, 01:51 AM
gonna drill this over and over until someone gets it
you guys don't need like an Unreal engine dev team, alot of the work is already done
it's statistically probable (drake equation works here) that some of you die-hard red fans are super-nerds that could sort through all the public code and make something that works which you can tune and balance to make EQ PVP playable.
DOOOO IIITTTT
No, they're legitimately too stupid to do that on their own.
Bockscar
03-16-2023, 05:09 AM
Red99 had like 500ish people at first, and it wasn't until the server's problems became apparent that players started leaving in droves. Unfortunately, while some of those problems could be fixed (awful custom resist system, no enforcement of rules), some of them can't (mentally ill VZTZ population making up half the playerbase).
Fammaden
03-16-2023, 07:22 AM
Guys, a REAL classic red server still hasn't been tried. If Rog/Bog would only swallow their pride and listen to the dozen zek obsessives here on the forums about how to make a PvP ruleset, then THIS TIME the server would be a massive success. Promise!
(Please ignore the fact that PvP EQ has never been popular and always devolves into nothing but grieferquest.)
Tormmac
03-16-2023, 07:00 PM
Guys, a REAL classic red server still hasn't been tried. If Rog/Bog would only swallow their pride and listen to the dozen zek obsessives here on the forums about how to make a PvP ruleset, then THIS TIME the server would be a massive success. Promise!
(Please ignore the fact that PvP EQ has never been popular and always devolves into nothing but grieferquest.)
red had a healthy population for years but it is a 12 year old unwiped server my dude
DeliciousHalflings
03-16-2023, 09:40 PM
red had a healthy population for years but it is a 12 year old unwiped server my dude
Lol no, it didn't. 200 people at peak 6 months after release is dying.
Swish
03-16-2023, 11:25 PM
Red was a victim to meddling. It got to about 300 nightly which doesnt sound like much but it was enough that the staff decided to turn off the XP bonus, which crashed the pop back to 70-80. That was around the time <Red Dawn> was coming through and working on gear to challenge the big 2.
After a month or so(?) they put the current XP bonus in. People did sort of come back but yeah the momentum was gone. I'd argue it wasn't allowed to thrive.
I'm ready for something new whatever it is.
DeliciousHalflings
03-17-2023, 01:40 AM
Red was a victim to meddling. It got to about 300 nightly which doesnt sound like much but it was enough that the staff decided to turn off the XP bonus, which crashed the pop back to 70-80. That was around the time <Red Dawn> was coming through and working on gear to challenge the big 2.
After a month or so(?) they put the current XP bonus in. People did sort of come back but yeah the momentum was gone. I'd argue it wasn't allowed to thrive.
I'm ready for something new whatever it is.
Going Shaman again?
Swish
03-17-2023, 02:27 AM
Maybe troll SK for full pain value. Maybe.
You'll group with me, won't you?
DeliciousHalflings
03-17-2023, 10:41 PM
Maybe troll SK for full pain value. Maybe.
You'll group with me, won't you?
I'm going Druid.
gradyk
05-13-2023, 08:08 PM
Standing ready
Tunabros
05-15-2023, 08:57 PM
your ass is not ready for a new server
gradyk
05-16-2023, 07:15 PM
your ass is not ready for a new server
LFG tuna
DevGrousis
05-16-2023, 09:10 PM
I have always wanted to play on Red, but have always found it such a daunting task to play catchup in such a hostile environment, so i've only ever dipped my toe in once - and yes, it was bitten right off haha
I'd definitely play with these alterations, as unlikely as some of them seem :D
Even with a strong ruleset in place, I think you'd have to sweeten the pot a little to bring in a good amount of players. A successful new Red server would need several hundred PvE players to migrate over from Blue/Green and stay for the long term. They would need an incentive to do so. Something like:
- Legacy items (manastone, beads, etc...) never phased out and continue to drop for duration of server's life
- Large XP bonus that scales up with group members
- Significantly reduced XP loss on normal death (i.e. -75%) and 0% loss on a PvP death
- No item loot, coin loot only from even level range PvP kill
- Juiced raid mob loot tables to drop better/more gear
- Restore some previously removed, out of era quality of life features (i.e. DoT ticks)
- Shortie race hybrids
Basically, just give PvE players a reason to stick it out there by making the PvP server also attractive for PvE in a way that Blue and Green are not.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.