View Full Version : SK vs. Paladin
Trexller
03-09-2023, 04:40 PM
Posting this here as opposed to the tank forum for increased visibility
I know I know, its been done 1000 times in /ooc, guild chat, /shout, discord, every EQ forum etc.
I've never played either class to end game, and am seriously considering starting one up, either sk or paladin
many will say, "play the class you like" thing is, I just like EverQuest, and i'll be making the Knight on TAKP. (until green 2.0 launches) So my options for gear are alot wider.
ofc i know these are p99 forums, however there is a wealth of crowdsourced knowledge in this community that isn't quite as prevalent in their community.
So SK vs Pal, im looking for objective opinion, rant or flame, or peer reviewed case study.
While very similiar, SK and Pal offer very different utilites. Which is the better group tank? which is the better snap agro? does FD lifetap and snare outweigh Paci, stuns, decent buffs and undead slays? or anything else that you feel is revelant to the SK/Pal decision is appreciated.
im not worried about gear, i'll be able to get very good stuff, so this is a question of versatility and utility.
If there's already an SK vs. Pal thread that i missed, perhaps someone would provide the link
What do you folks think? Thank you in advance.
Ripqozko
03-09-2023, 04:43 PM
Posting this here as opposed to the tank forum for increased visibility
I know I know, its been done 1000 times in /ooc, guild chat, /shout, discord, every EQ forum etc.
I've never played either class to end game, and am seriously considering starting one up, either sk or paladin
many will say, "play the class you like" thing is, I just like EverQuest, and i'll be making the Knight on TAKP. (until green 2.0 launches) So my options for gear are alot wider.
ofc i know these are p99 forums, however there is a wealth of crowdsourced knowledge in this community that isn't quite as prevalent in their community.
So SK vs Pal, im looking for objective opinion, rant or flame, or peer reviewed case study.
While very similiar, SK and Pal offer very different utilites. Which is the better group tank? which is the better snap agro? does FD lifetap and snare outweigh Paci, stuns, decent buffs and undead slays? or anything else that you feel is revelant to the SK/Pal decision is appreciated.
im not worried about gear, i'll be able to get very good stuff, so this is a question of versatility and utility.
If there's already an SK vs. Pal thread that i missed, perhaps someone would provide the link
What do you folks think? Thank you in advance.
Sorry you don't got mouse scroll, hope that helps.
Toxigen
03-09-2023, 04:53 PM
Do you like being the absolute worst class for the endgame? Go SK
The winner is Paladin and its not even close.
Trexller
03-09-2023, 04:55 PM
Sorry you don't got mouse scroll, hope that helps.
i learned to live without it, didn't take very long either.
The winner is Paladin and its not even close.
Why is this?
Smoofers
03-09-2023, 04:59 PM
I think druid takes the cake for worst class endgame. SKs can still offtank trash with their snap aggro.
Chortles Snortles
03-09-2023, 05:00 PM
straight vs gay
Toxigen
03-09-2023, 05:01 PM
i learned to live without it, didn't take very long either.
Why is this?
Paladins can tank anything a SK can (slowable mobs) in the raid scene but they also bring DS and Soulfire clicks.
I assume you're going to twink the shit out of this character. Paladin is a hoot. You can do the high ZEM solo dungeon crawl (Warrens 1-23, Permafrost 23-32, CT 32-43, etc) just calming shit like a boss. Who needs FD when you can pull singles 99.5% of the time?
Trexller
03-09-2023, 05:05 PM
calming shit like a boss. Who needs FD when you can pull singles 99.5% of the time?
I definitely agree with that, but i was told that Pal paci against PoP mobs is useless, while ench/clr/bard can paci everything, and i've already got ench/cler leveled up
I'm leaning toward Pal, but i've got real FOMO over FD/snare
I'd say if you were making here to go SK. The ability to FD and instant invis is pretty top-tier and tough to beat.
On TAKp though if play a paladin. Paladins with the right AAs could solo kunark dragons in pop era.
Swish
03-09-2023, 05:25 PM
Might be worth asking the same question on the TAKP forums.
Personally I'd go SK as its a more fun tank experience. Most of the time you've got that other utility in your group anyway... and I'd rather have a cleric for cleric spells and not be overlapping.
Also ogres/trolls have extra value/HP.
Trexller
03-09-2023, 05:31 PM
Might be worth asking the same question on the TAKP forums.
Personally I'd go SK as its a more fun tank experience. Most of the time you've got that other utility in your group anyway... and I'd rather have a cleric for cleric spells and not be overlapping.
Also ogres/trolls have extra value/HP.
i read some stuff there and have asked /1 alliance a few times, those folks seem rather entrenched in their positions be it pro-sk or pro-pal
i'm tryna get past class loyalty to actual compared experiences.
Swish
03-09-2023, 05:47 PM
You can 3-box. Why not both? :D
Trexller
03-09-2023, 05:56 PM
You can 3-box. Why not both? :D
im starting a new trio, it's gonna be Knight, beastlord and shaman. BST are just stupidly OP in PoP era. when bst gets the good slow at 60, ill switch them out with a better dps (even tho bst dps is good, might go with rogue) or i'll keep Knight/Bst and switch shaman for my cleric
the end goal is to have a bunch of toons that i can pick from to form trios as different situations require. ench/clr/mage has been a godly trio, but i need some tankiness and melee dps, and other utility, and after awhile i've grown weary of my tank turning around and attacking me every 5-10 minutes. So it'll be nice to have a tank that i'm not afraid of. I remember AFK breaks being nice too. I've been a full time charmer too long.
Sajan
03-09-2023, 06:01 PM
In Defense of the Paladin (https://www.project1999.com/forums/showthread.php?t=108428&highlight=in%2Adefense%2Aof%2Athe%2Apaladin)
mattydef
03-09-2023, 06:10 PM
SK gets access to dark elves, so they get the nod for sexiness, and they can solo from 55-60 easier with fear kite. IMO though paladins are better in every other aspect of the game. Better group tanks, better dungeon soloers, better for raids.
Swish
03-09-2023, 06:19 PM
IMO though paladins are...Better group tanks.
https://media4.giphy.com/media/VcWnY3R6YWVtC/giphy.gif
mattydef
03-09-2023, 06:30 PM
Would you rather have the guy that can instantly CH someone in an emergency, root mobs, toss out heals, and stun gaters/healers or the guy that can FD?
Swish
03-09-2023, 06:46 PM
Would you rather have the guy that can instantly CH someone in an emergency, root mobs, toss out heals, and stun gaters/healers or the guy that can FD?
Well this is all very dependent on what utility you have in your group, but...
I'd rather AOE aggro on incoming to stop mobs pinging at anyone sitting until mezzes/roots can happen. Also if I'm pulling and picked up 69 adds I've got the option to FD and not have the crisis play out in the first place while the paladin is booking it to the nearest zone line or slowly rooting everything while getting beat on and everyone nearby eating sit aggro.
Every healer class at least has root and there's no group without a healer. If you're the main healer as a paladin you might as well solo, which SKs do better anyway.
I'm happy to move with my mobs after every root. Crisis management doesn't (and shouldn't) begin and end with the tank.
TL;DR - I'm a better tank than most paladins I've grouped with in other roles.
mattydef
03-09-2023, 06:53 PM
Paladin can just toss a heal to the puller to get all agro on incoming mobs if needed. Nobody, at least from my experience, single pulls and relies on FD these days in experience groups. It's all about just pulling and CCing in camp, and if the group absolutely needs an FDer I can make the same theoretical argument that they probably already have a monk for that. Even if there are other classes in group that can provide the same utility, its never a bad thing to have extra, a heal to the chanter or cleric will always be more useful than what an SK can bring to the table. Obviously a good SK will be better than a bad paladin though, and vice versa.
aussenseiter
03-09-2023, 08:32 PM
Paladin can just toss a heal to the puller to get all agro on incoming mobs if needed. Nobody, at least from my experience, single pulls and relies on FD these days in experience groups. It's all about just pulling and CCing in camp, and if the group absolutely needs an FDer I can make the same theoretical argument that they probably already have a monk for that. Even if there are other classes in group that can provide the same utility, its never a bad thing to have extra, a heal to the chanter or cleric will always be more useful than what an SK can bring to the table. Obviously a good SK will be better than a bad paladin though, and vice versa.
Witness checks.
Rager and Quitter
03-09-2023, 09:11 PM
I prefer paladin, the holy warrior gig. Being able to heal and rez and buff as a paladin I think helps a lot. I like to be able to save a healer in a pinch with a heal or lay hands.
SKs always seemed selfish to me. They put out a bit more damage, all things considered, but they can FD id things go south, leaving their group to fend for themselves.
Do you think there is too much overlap with BST/SHM? Shaman is a fairly active class, which makes it more annoying to play efficiently. You'd lack big slows early on, but Druid might have good synergy with Pal/Bst? I'd say cleric/pal would be too much overlap too, but I've seen people do it. I've also always loved druids for their nice buffs and mobility.
Rager and Quitter
03-09-2023, 09:12 PM
Double post special: I often play 1st person, even on P99. Feels classic that way.
Trexller
03-09-2023, 09:16 PM
Do you think there is too much overlap with BST/SHM?
it's part of a larger plan, we 3 box on takp, ive got clr/ench/mage/dru leveled up, moving forward im gonna need tank/melee/utility
eventually i hope to have most classes leveled up so i can tailor a trio to the content im trying to play. bst/shm will have some overlap for sure, but bst on takp are OP like ench on p99, maybe even more OP
unsunghero
03-09-2023, 10:16 PM
If you’re going to be boxing I’ve always been told sk/shaman was one of the strongest duo’s in the game
Not sure for trio tho
Rager and Quitter
03-09-2023, 10:39 PM
it's part of a larger plan, we 3 box on takp, ive got clr/ench/mage/dru leveled up, moving forward im gonna need tank/melee/utility
eventually i hope to have most classes leveled up so i can tailor a trio to the content im trying to play. bst/shm will have some overlap for sure, but bst on takp are OP like ench on p99, maybe even more OP
Always loved BST, such a solid hybrid. On live a while back I did 1 Bst and 2 Rangers. Silly DPS.
Chortles Snortles
03-09-2023, 11:20 PM
*barks*
Trexller
03-09-2023, 11:22 PM
*barks*
You're right man, that's a very good point.
I'm going with SK
magnetaress
03-10-2023, 08:54 AM
Paladin 100%
Sks only saving grace is fd. And 30 seconds of a little bit more dps than oom. And you don't even use that unless ur killing a green name on a timer.
All the reasons ur playing SK over a pal min max wise u should play a monk.
If u like being a plate wearing necro and using HT in pvp it's a win case tho! Aesthetically speak ing.
magnetaress
03-10-2023, 09:07 AM
Other edge case for sk is naked and alone and antisocial so good luck getting gear beyond bronze.
.
Op isn't that tho.
Pally will synergize. Sk has snare. It's meh tho.
U don't want to fear kite 3 boxing.
aussenseiter
03-10-2023, 10:25 AM
And 30 seconds of a little bit more dps than oom.
Rip MC bug. :(
2 more levels then i can park at Vox and never log her in again.
Swish
03-11-2023, 08:44 PM
If you’re going to be boxing I’ve always been told sk/shaman was one of the strongest duo’s in the game
https://media4.giphy.com/media/kd9BlRovbPOykLBMqX/200w.webp?cid=ecf05e47042qbzpi3om6phg9820ggvle5p8e 4a7ki7l9ik2j&rid=200w.webp&ct=g
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.