View Full Version : monk ratios, primary and offhand choices
DeathsSilkyMist
11-20-2024, 07:59 PM
If you can get baton you can get cek, both are trips. I don't mind ya like 1h, but 2h parses better I've linked mine a lot over the years here.
Edit: I don't remember ya doing anything in aftermath and I was an officer.
I am not saying you can't get a Cek sword. But you can get unlucky. Guild doesn't focus on Cek, other guilds keep getting him for whatever reason, sword doesn't drop when you are there, etc. You can end up getting your 1h weapons first.
If you weren't watching as an officer, that's on you.
I'm glad that you agree that tier for tier 2h weapons will out-dps dual wield. We are finally making progress.
You can check the thread. I never said otherwise for level 60 characters. Epic Fist and SoS did out DPS IFS without fistweaving at level 52. I have the proof. The damage bonus on 2h is lower at 52. Sorry you've been delusional and attacking a stawman this whole time. Try reading next time please. As usual, you just make things up lol. The one problem I will say is your "tier" definition is fuzzy to be honest. You'll probably try to fudge it somehow.
The only progress that need to made is on your end. Provide data for your claims, and accept data that disproves your previous assumptions.
I am glad to see you agree BiS 1h for Rangers at 60 will out DPS all 2h weapons Rangers can use other than Cek Sword and Shovel. We are making progress.
Ripqozko
11-20-2024, 08:02 PM
I am not saying you can't get a Cek sword. But you can get unlucky. Guild doesn't focus on Cek, other guilds keep getting him for whatever reason, sword doesn't drop when you are there, etc. You can end up getting your 1h weapons first.
If you weren't watching as an officer, that's on you.
Sorry you did nothing, that's not my fault
DeathsSilkyMist
11-20-2024, 08:06 PM
Sorry you did nothing, that's not my fault
As usual, you don't provide any evidence for your claims. Sorry you admitted to being a lazy officer.
bcbrown
11-20-2024, 08:10 PM
Just to defend "napkin" math, we can do the math as well with the given data:
Epic Fist Minimum Damage (Primary Hand) = 10
Epic Fist Maximum Damge (Primary Hand) = 44
Epic Fist Average Damage (Primary Hand) = (10 + 44) / 2 = 27
Stave of Shielding Minimum Damage (Off Hand) = 2
Stave of Shielding Maximum Damage (Off Hand) = 66
Stave of Shielding Average Damage (Off Hand) = (66 + 2) / 2 = 34
Imbued Fighters Staff Minimum Damage (Primary Hand) = 22
Imbued Fighters Staff Maximum Damge (Primary Hand) = 169
Imbued Fighters Staff Average Damage (Primary Hand) = (169 + 22) / 2 = 95.5
Epic Fist Minimum Damage (Off Hand) = 1
Epic Fist Maximum Damge (Off Hand) = 31
Epic Fist Average Damage (Off Hand) = (1 + 31) / 2 = 16
DSM, I've been looking through the thread, but I can't find where you showed your work for these average damage calculations.
These two posts have some average damage calculations, but they don't include any of mainhand epic fist, SoS, IFS, or offhand epic fist.
https://www.project1999.com/forums/showpost.php?p=3706942&postcount=60
https://www.project1999.com/forums/showpost.php?p=3707134&postcount=86
Could you remind me where you came up with your min/max values for these weapons?
DeathsSilkyMist
11-20-2024, 08:12 PM
DSM, I've been looking through the thread, but I can't find where you showed your work for these average damage calculations.
These two posts have some average damage calculations, but they don't include any of mainhand epic fist, SoS, IFS, or offhand epic fist.
https://www.project1999.com/forums/showpost.php?p=3706942&postcount=60
https://www.project1999.com/forums/showpost.php?p=3707134&postcount=86
Could you remind me where you came up with your min/max values for these weapons?
Min/Max damage values are directly from the parse I did with the video. The parse has those values for all the tested weapons.
Troxx
11-20-2024, 08:26 PM
I am glad to see you agree BiS 1h for Rangers at 60 will out DPS all 2h weapons Rangers can use other than Cek Sword and Shovel. We are making progress.
I actually didn't agree to that at all. I would be curious to see how a primal 2hb or 2hs stacks up. If the data is there to support it, sure I'd agree to it. Until then? I'm undecided.
For monks? Yeah they get primary hand triple attack which throws a big bone to 2handers. I wouldn't be surprised at all to see some of the end-ish game but not top tier 2handers perform shockingly well to Gharns/FoN.
But it worth repeating ... there are only 2 ranger usable weapons in the game during Velious that are in the same tier ratio-wise as BiS dual wield. Are we not to compare apples to apples? If you can get the good ranger 1handers, you're in a guild that kills targets that can get you a Shovel of Harvest of Cek sword.
Keebz
11-20-2024, 08:29 PM
I'm curious how primal/priceless 2hb stacks up against dual primal 1h (or similar). I've never bothered to get the 1h, though I've considered it for the hp/resists (my monk is generally not in camp).
Anyone have parses?
DeathsSilkyMist
11-20-2024, 08:34 PM
I actually didn't agree to that at all. I would be curious to see how a primal 2hb or 2hs stacks up. If the data is there to support it, sure I'd agree to it. Until then? I'm undecided.
For monks? Yeah they get primary hand triple attack which throws a big bone to 2handers. I wouldn't be surprised at all to see some of the end-ish game but not top tier 2handers perform shockingly well to gharns/FoN.
But it worth repeating ... there are only 2 ranger usable weapons in the game during Velious that are in the same tier ratio-wise as BiS dual wield. Are we not to compare apples to apples?
You could actually do a parse for once lol.
My point has always been 1h is not always outclassed by by 2h. BiS 1h Ranger weapons are probably going to outparse all 2h Ranger weapons except Cek Sword and Shovel looking at Snaggles data for Rangers. There is no problem with saying that. It's good information to know for people who get their 1h raid weapons first. People need to parse other weapons so they can be properly informed.
You are simply trying to force your definition of "tiers" into the conversation so you can cherry pick which weapons support your point.
Your tier system is not always correct anyway. If you assume IFS and Epic Fist+ SoS are in the same "tier", then I have proof showing at level 52 Epic Fist + SoS outparses IFS without fistweaving. So your tier system doesn't support your position in all cases anyway, at least when looking at levels below 60.
Troxx
11-20-2024, 08:35 PM
I'm curious how primal/priceless 2hb stacks up against dual primal 1h (or similar). I've never bothered to get the 1h, though I've considered it for the hp/resists (my monk is generally not in camp).
Anyone have parses?
Primal to primal the 2handers should win (at least for warriors and monks with innate triple attack). The ratio is solid even without factoring the avatar proc.
I've got Dain axe 42/43 (inferior ratio) on my warrior and it puts out really healthy dps. Unfortunately, I can't reliably use it on raids without risking ripping aggro. It tends to happen every time I whip it out. The ratio and white threat paired with a 125DD + stun proc makes using it a liability if not the designated tank.
A NToV tier (none of them have a threat proc) ratio 2hander is one of my next planned purchases.
DeathsSilkyMist
11-20-2024, 08:37 PM
Primal to primal the 2handers should win (at least for warriors and monks with innate triple attack). The ratio is solid even without factoring the avatar proc.
I've got Dain axe 42/43 (inferior ratio) on my warrior and it puts out really healthy dps. Unfortunately, I can't reliably use it on raids without risking ripping aggro. It tends to happen every time I whip it out. The ratio and white threat paired with a 125DD + stun proc makes using it a liability if not the designated tank.
You should actually parse this suff for once, instead of assuming.
Troxx
11-20-2024, 08:41 PM
Hurrr durrr ...
I'd get right on that if I had the weapons to run the parses ... but I don't.
What I do have is shockingly similar. I have a willsapper (13/20) and blue epic (13/21). WS is piercing so lower skill cap but blue blade has some really nice +attack when worn. Dain Axe similarly has a slightly worse ratio than Primal 2h.
Dain Axe beats my dual wield consistently in DPS.
That's a pretty damn close comparison to be honest.
My inferior ratio Dain Axe beats that combo
DeathsSilkyMist
11-20-2024, 08:47 PM
Hurrr durrr ...
I'd get right on that if I had the weapons to run the parses ... but I don't.
What I do have is shockingly similar. I have a willsapper (13/20) and blue epic (13/21). WS is piercing so lower skill cap but blue blade has some really nice +attack when worn. Dain Axe similarly has a slightly worse ratio than Primal 2h.
Dain Axe beats my dual wield consistently in DPS.
That's a pretty damn close comparison to be honest.
My inferior ratio Dain Axe beats that combo
Why don't you parse something you do have? Right now you litrerally have zero data. You keep complaining my 3 minute parse was too short, but you have zero seconds of parsing in this thread. By your own standard, your data is insufficient to come to a conclusion.
Troxx
11-20-2024, 08:53 PM
I load GamParse v1.6.1.7 before I even launch p99. Every single time I log in, on any character I am playing. /log on is the first thing I type when I log in. There's a special part of the screen I keep clean off to the right side for the real-time HUD.
I parse everything, always.
Troxx
11-20-2024, 08:58 PM
Like ... I'm sitting in Kael on my cleric right now waiting on the next faction pull and in real-time I can tell you that the rogue in front of me in a small group clearing trash (lv 49 barbarian) is doing 45dps. When he gets a lucky string, in real time I will watch it reflect that and bump up ... similarly it will drop down when he misses a few backstabs.
Epic mainhand and Exquisite spear offhand (inspected him)
DeathsSilkyMist
11-20-2024, 08:58 PM
I load GamParse v1.6.1.7 before I even launch p99. Every single time I log in, on any character I am playing. /log on is the first thing I type when I log in. There's a special part of the screen I keep clean off to the right side for the real-time HUD.
I parse everything, always.
Then it shouldn't be hard for you to get some data lol. You never provide data for any of your claims, and simply attack everybody else's. You never actually meet the standards you set for others. This just ruins your credibility when you assert your claims are true, while never backing it up with anything other than trolling, insults, etc.
bcbrown
11-20-2024, 09:11 PM
/log on is the first thing I type when I log in.
You can edit the .ini file to permanently set logging enabled: https://wiki.project1999.com/Logging#Enabling_Logging
Troxx
11-20-2024, 09:12 PM
You never provide data for any of your claims, and simply attack everybody else's.
Oh you silly, silly fool. I learned my lesson a long time ago with you in this thread:
https://www.project1999.com/forums/showthread.php?t=406923
Another person specifically called me out BY NAME because they knew I parse everything. They requested my input.
https://www.project1999.com/forums/showpost.php?p=3494520&postcount=19
Troxx has a 60 mage and has run many parses, I am betting he can provide this data as well.
And starting here, I provided real world information:
https://www.project1999.com/forums/showthread.php?t=406923&page=19
You take a shit on anyone or anything that challenges your understanding of reality. You took a shit on me then. Why would I bother to spend any amount of time ever providing you anything ever again man? I mean let's be serious ... that thread very painfully (yet quite comically) LASTED FOR 26 MONTHS, reaching PAGE 573 and wracked up 5,722 POSTS! We all watched you dodge/dip/duck/move_goalposts and deflect. It's what you do. It is who you are.
Yes. I parse everything. Yes. I see actual performance real time, any time I am playing. Feel free to believe whatever silly bullshit you want to believe. That's your right, I suppose ... but we are going to call you out on your bullshit whenever your feces starts to stink up the boards.
You can beg me for my parses all you want. You can go get your own damn parses for all I care. Whether I post my parses or not ... whether you shit on them or not ... whether you care to believe them or whatever the heck you are inclined to believe ...none of it changes in game *reality*. Those with the tools and the experience know the truth.
Pearls before swine.
Troxx
11-20-2024, 09:15 PM
https://www.project1999.com/forums/showpost.php?p=3495298&postcount=199
but the stuff Troxx posted shows pretty low DPS for a Mage to be honest.
Not really. The overwhelming majority of players over-rate their own damage dealt and typcially only look at or post cherry-picked best-case-scenario parses. Troxx has always been pretty good about trying to keep things grounded to reality. I think you know this, even if you're coming at it from the opposite direction, because you already know the shaman's a better offensive class than most folks fully appreciate.
DeathsSilkyMist
11-20-2024, 09:55 PM
Another person specifically called me out BY NAME because they knew I parse everything. They requested my input.
Troxx doesn't seem to realize his 2+ years of refusing to provide data and his nonstop trolling has completely destroyed his reputation of being the guy that logs everything lol.
Somehow he thinks this hurts me when he keeps refusing to post logs and data while he thinks everybody praises him for this? I am confused.
I never "beg" Troxx for logs. He misunderstands what I am doing, as usual. I am trying to help him recover his completely ruined reputation by grounding him in reality again. He will never be "the logs guy" again if he keeps this up.
Troxx
11-20-2024, 09:58 PM
https://www.project1999.com/forums/showthread.php?t=406923
It’s a fun read guys.
DeathsSilkyMist
11-20-2024, 10:03 PM
https://www.project1999.com/forums/showthread.php?t=406923
It’s a fun read guys.
I am somewhat concerned at this point with your mental well-being. You seem to believe you are the guy everyone turns to for logs and data. But you literally never provide logs or data for the past 2 years.
How does that work? Why do you think this hurts me, or my evidence and points in a discussion? The logic here escapes me.
You can beg me for my parses all you want. You can go get your own damn parses for all I care. Whether I post my parses or not ... whether you shit on them or not ... whether you care to believe them or whatever the heck you are inclined to believe ...none of it changes in game *reality*. Those with the tools and the experience know the truth.
Pearls before swine.
Troxx also apparently admitted he is closeminded and will never change his mind, because he knows *reality* better than everyone else. He also thinks people beg him for logs. Yikes. This has been a full Troxx meltdown. Take a break from the forums please, you need to relax.
Eisai
11-20-2024, 10:19 PM
...never provide logs or data for the past 2 years.
...How does that work?
Found them! OnlyFans.com/DSMSandVagina they're behind a pay wall. (sorry! Please don't hate me! I couldn't resist! I promise it won't happen again.)
Troxx
11-20-2024, 10:37 PM
lol
Keebz
11-20-2024, 10:44 PM
Primal to primal the 2handers should win (at least for warriors and monks with innate triple attack).
Did you consider that the fist wraps are 15/20 instead of the normal 13/20? 15 dmg is particularly interesting to me because it is the cutoff where the min hit goes from 1 to 2 dmg.
I suppose I should just parse my 2h, but that means I'd have to log on. So out of the question at this point.
Eisai
11-20-2024, 10:54 PM
15? Another bit of previously-unknown-to-me gleaned.
Is there a formula or just a table i could find for this sort of thing? I don't want to clutter this thread with my melee optimization questions and ruin the vibe.
;)
DeathsSilkyMist
11-20-2024, 11:04 PM
15? Another bit of previously-unknown-to-me gleaned.
Is there a formula or just a table i could find for this sort of thing? I don't want to clutter this thread with my melee optimization questions and ruin the vibe.
;)
https://lucy.allakhazam.com/dmgbonus.html
This is the damage bonus table being referred to. From my testing it is accurate.
Troxx
11-20-2024, 11:14 PM
Did you consider that the fist wraps are 15/20 instead of the normal 13/20? 15 dmg is particularly interesting to me because it is the cutoff where the min hit goes from 1 to 2 dmg.
I suppose I should just parse my 2h, but that means I'd have to log on. So out of the question at this point.
I would appreciate it if you did :)
bcbrown
11-20-2024, 11:37 PM
If you're 'fist weaving' you still eat the same damage shield and riposte as dual wield right?
Not quite. You can only punch once per 2hb swing, so the effective delay of the offhand fist equals the 2hb. This is usually much less than the delay of the offhand DW weapon so fist weaving will still eat less DS/riposte damage in absolute terms than DW. But yes, the ratio of dealt damage to DS/riposte damage will be closer to dual wield than that of the 2hb.
If you really need a controlled environment (cause, science) it might be best to strip down to weapons only to create a baseline unperverted by other factors that can create points of argument?
Stein wielding paladin spamming flash to remove dodge/riposte/etc. Fight stuff that take forever to whittle down but can't kill the pally either?
You don't really need that. It's easy to strip out ripostes while analysing logs. The real challenge is just that it takes a lot of time to gather a statistically significant amount of data (somewhere from a half hour to several hours per setup), combined with the fact that scientifically competent experiment design is not commonly taught at the high school level. I wrote up some of my thoughts on experiment design a while back:
By no means am I a professional statistician, but I have worked with plenty. High quality statistical testing requires, at a minimum:
An explicit mental model of the world, with all assumptions stated clearly. You need to be able to articulate your understanding of the world before you can know whether your results indicate an improvement of that understanding.
An explicit hypothesis. You need to know what you are looking for in your experiment. Ad-hoc exploratory data gathering can be useful in trying to formulate a hypthothesis, but that exploratory data will not be useful in determining whether a hypothesis is confirmed or rejected.
An experiment design. You need to know ahead of time what data you wish to gather, how to gather it, and when to stop the experiment. An example of a flawed experiment would be trying to show that a certain gear combo causes a certain DPS increase, and then stopping your parse as soon as you show that DPS increase.
Sanity-checking the resulting data to confirm your assumptions have been met. If not, then your understanding of the world is flawed and your data unusable. You need to first run a different experiment to find and fix the flaws in your assumptions.
Run a well-defined, repeatable analysis. You need to know ahead of time what metrics you wish to calculate. You should also do some sort of calculation of statistical confidence, whether frequentist or Bayesian.
Scientific integrity. You need to publish your results whether or not they support your hypothesis. If the results violate some of your assumptions, you cannot rely on the results of any data analysis.
Remember when the most important aspect of an argument was to be the undeniable winner? All you need here is the data - assuming you actually do want to win.
Or maybe this isn't about monks at all...
I think you're on to something here!
DeathsSilkyMist
11-20-2024, 11:46 PM
I think you're on to something here!
If only Bcbrown ever called Troxx out for his lack of data. He never does for some reason. Yet he agrees with the sentiment that data is good. Strange.
bcbrown
11-20-2024, 11:48 PM
You're assuming Eisai is talking about you in that last quote, but I do not share that assumption.
DeathsSilkyMist
11-21-2024, 12:11 AM
You're assuming Eisai is talking about you in that last quote, but I do not share that assumption.
You are free to assume whatever you want. If you actually agree that tbe party with the superior data is the victor in a debate, it is quite clear you do not apply this standard to Troxx. He provides zero data.
bcbrown
11-21-2024, 12:40 AM
For reference, I parsed my best 1h and 2h weapons on my SK:
https://youtu.be/P5ouLQOBAoE - Frostwrath
I am using https://wiki.project1999.com/Frostwrath for the weapon. I have 34% worn haste.
This is an interesting video. It shows that RNG can be a fickle mistress.
Test 01 - At 231 STR, I did 39167 damage over 603 seconds = 64.9 DPS (no ripostes)
Test 02 - At 210 STR, I did 38969 damage over 595 seconds = 65.4 DPS (no ripostes)
DPS difference = -0.5 DPS
A 600-second test that shows a negative impact from more strength. What conclusions can we make of this?
DeathsSilkyMist
11-21-2024, 12:54 AM
A 600-second test that shows a negative impact from more strength. What conclusions can we make of this?
I find it amusing Bcbrown is trying to pretend data and parsing is less accurate than a person randomly saying "I am right about X. You must trust me, and any request for data is not worth my time."
This is his worst argument yet. He would rather do this than answer the question why he never holds Troxx accountable for anything he says.
Bcbrown and Troxx could show me how it's done by providing better data at any time. They never do. They clearly can't.
To answer your question, it shows that 20 STR isn't increasing your DPS by large amounts. If 1 STR = 5 DPS, you'd see that massive increase. My DPS would go from 65 to well over 100. The fact that 20 STR gives fairly small DPS gains is why it can be hidden by variance.
Jimjam
11-21-2024, 07:06 AM
I’m interested by this 15dmg is a min hit of 2 (presumably in offhand). Is this something only applying to monks with their improved damage tables?
Under what circumstances is this true? I know at low skill (offence?) and strength, hits are between double dmg and a twentieth of double damage. Is this the scenario we discuss? 15dmg*2/20
DeathsSilkyMist
11-21-2024, 11:06 AM
yet another DSM meltdown thread
who would've thought
There are no "DSM meltdown threads". The alternate reality people live in when reading these threads is a strange one.
Its just another Troxx thread. He did melt down spectacularly in this thread:
https://www.project1999.com/forums/showpost.php?p=3708407&postcount=268.
https://www.project1999.com/forums/showpost.php?p=3708408&postcount=269
You can beg me for my parses all you want. You can go get your own damn parses for all I care. Whether I post my parses or not ... whether you shit on them or not ... whether you care to believe them or whatever the heck you are inclined to believe ...none of it changes in game *reality*. Those with the tools and the experience know the truth.
He admitted to being closeminded, and will never accept other people's data, because he lives in his own *reality*. He never admits to being wrong, so this was assumed already. But him admitting it removes any doubt.
I am a bit worried about him to be honest. He thinks he has a repuation for being the guy everybody goes to for data. He thinks people literally beg him for data. But he hasn't provided any data for two years. He has utterly trashed whatever reputation he thought he had through his actions over the last two years, but he still clings to it.
DeathsSilkyMist
11-21-2024, 11:41 AM
I’m interested by this 15dmg is a min hit of 2 (presumably in offhand). Is this something only applying to monks with their improved damage tables?
Under what circumstances is this true? I know at low skill (offence?) and strength, hits are between double dmg and a twentieth of double damage. Is this the scenario we discuss? 15dmg*2/20
There does appear to be a minimum damage for melee classes besides the damage bonus for your primary hand in some cases. As a simple example, on my SK my Fire Etched Ancient Flamberge never hits for less than 46 damage. According to the damage table:
https://lucy.allakhazam.com/dmgbonus.html
My 44 delay weapon should have a 34 damage bonus at level 59. So I am getting an extra 11 damage from something. In the Monk parse I provided in this thread, offhand can hit for 1 damage, so this doesn't affect offhand. My 60 Shaman still hits for 1, so this extra damage only affects melee.
In the same Monk parse from this thread, my primary weapon hit for a minimum of 10 damage, which does match the table (9 damage bonus at level 52 + 1 damage from a minimally rolled damage roll).
Either P99 uses a custom damage table for some delays, or melee classes get an increase to their minimum damage roll in some cases for their primary hand.
Jimjam
11-21-2024, 01:16 PM
There is a thread where Rogean posts the formula for damage bonus on p99 including era/pvp server toggles iirc.
Troxx
11-21-2024, 03:14 PM
lol @ DSM feeling the need to be worried about me?
I truly do inhabit the sands of your vagina don’t I? Thanks for letting me live rent free in that autistic head of yours :D
But yes, you are welcome to beg me for parses. I’ll provide them freely to anyone else. I enjoy doing/watching them and understanding the game.
For you? I’m happy to charge you the same hourly rate I make 40hrs a week. I did that once for you pro bono - it was a waste of time. I’ve already linked the thread and most of the people in this thread read along with that other thread for the nearly 2.5 years it drug on. So yep, if you want me to actively parse or spend time sifting through old logs, feel free to Venmo me $150 for a deposit for the first hour. Hourly rates apply following.
No more freebies.
Thank you for the ongoing entertainment DSM. You make my work days a lot less boring.
DeathsSilkyMist
11-21-2024, 03:27 PM
lol @ DSM feeling the need to be worried about me?
I truly do inhabit the sands of your vagina don’t I? Thanks for letting me live rent free in that autistic head of yours :D
But yes, you are welcome to beg me for parses. I’ll provide them freely to anyone else. I enjoy doing/watching them and understanding the game.
For you? I’m happy to charge you the same hourly rate I make 40hrs a week. I did that once for you pro bono - it was a waste of time. I’ve already linked the thread and most of the people in this thread read along with that other thread for the nearly 2.5 years it drug on. So yep, if you want me to actively parse or spend time sifting through old logs, feel free to Venmo me $150 for a deposit for the first hour. Hourly rates apply following.
No more freebies.
Thank you for the ongoing entertainment DSM. You make my work days a lot less boring.
I feel sorry for Troxx. He is projecting all of his problems on to me.
He pretends that he is simply denying me parses specifically, but he hasn't supplied parses for anyone in the past 2 years on any topic. It's just a silly excuse to stroke his ego.
He seems to think there are tons of people asking him for his parses and data. But you can't find any evidence of this.
His reputation for being the data guy has long since been destroyed after 1000+ posts of trolling, insults, etc., and zero parses or data over the past two years.
I urge you to take a look at reality, and not your delusional *reality* you currently live in.
Troxx has yet again admitted to purposely obfuscating information for the sake of trolling specific posters. This is just sad and pathetic behavior that hurts the community. It doesn't hurt me, it hurts the other people reading these threads. I don't know why he is so gleefully destructive in his actions.
I will never understand his logic. He thinks that making an ass of himself publicly, and publicly proclaiming he will never give out data to back up his baseless claims without a real money fee is... hurting me specifically? Does he think this makes him look good somehow?
Troxx
11-21-2024, 03:48 PM
Example of DSM math:
DSM: Did you know that Usain Bolt can run 100 meters in approximately ten seconds?
Non-autist: Cool.
DSM: By my calculations that means Usain Bolt can run from New York to Los Angeles in just 5.2 days.
Non-autist: No man, that's not how that works.
DSM: Clearly you just don't understand math.
Jimjam
11-21-2024, 03:51 PM
That is what I call manager maths.
DeathsSilkyMist
11-21-2024, 03:52 PM
I always laugh at how bad that Vexenu's analogy was. It has no relationship to P99 or my posts. I can't imagine the mental gymnastics involved when making it.
The simple fact that Troxx brought that up again shows his brain doesn't understand the flaws in the analogy.
Troxx thinks that telling people he will give you his parses and data for 150USD makes him look good. So I guess we can't expect too much from him.
It is clear he is living in a delusion, where he thinks his parses and data are flawless, but he can't share them with anyone. Nobody is worthy.
Crede
11-21-2024, 04:16 PM
I always laugh at how bad that Vexenu's analogy was. It has no relationship to P99 or my posts. I can't imagine the mental gymnastics involved when making it.
Vexenu's analogy applies just fine to here. Let me show you why, it's really simple.
The fatigue that Usain Bolt would get by trying to run that fast/far is normal of humans, and we as human players here suffer from the same issue of having limited energy. You even admitted such a thing in this thread as you acknowledged laziness that people have from not utilizing the OH hit with the 2HB.
Being lazy means you do not wish to expend energy, which all people have varying capacities of but we all have a limit. It is the same reason a shaman cannot keep 12 mobs root rotted at a time to maximize dps and sustain it. You will likely burn out from fatigue after 10 minutes, not even factoring in the extreme difficulty of keeping up with timers, controlling mobs, etc. all while 2 other charm pets are churning through mobs :)
DeathsSilkyMist
11-21-2024, 04:22 PM
Vexenu's analogy applies just fine to here. Let me show you why, it's really simple.
The fatigue that Usain Bolt would get by trying to run that fast/far is normal of humans, and we as human players here suffer from the same issue of having limited energy. You even admitted such a thing in this thread as you acknowledged laziness that people have from not utilizing the OH hit with the 2HB.
Being lazy means you do not wish to expend energy, which all people have varying capacities of but we all have a limit. It is the same reason a shaman cannot keep 12 mobs root rotted at a time to maximize dps and sustain it. You will likely burn out from fatigue after 10 minutes, not even factoring in the extreme difficulty of keeping up with timers, controlling mobs, etc. all while 2 other charm pets are churning through mobs :)
It is physically impossible for Usain Bolt to sprint for 5 days nonstop.
Comparing sprinting for 5 days nonstop to playing a video game non-lazily for an hour or two is just silly.
Troxx
11-21-2024, 04:24 PM
It’s sad that you still can’t see the forest, only the one tree in front of you.
Textbook concrete thinking …
Of course you also “didn’t get it” 2 years ago.
DeathsSilkyMist
11-21-2024, 04:31 PM
It’s sad that you still can’t see the forest, only the one tree in front of you.
Textbook concrete thinking …
Of course you also “didn’t get it” 2 years ago.
Troxx keeps pretending that if he is vague, he looks smart. People see right through this though. It is childish thinking. This is why he has "data" and "parses", he just can't share them.
Yet again, Troxx doesn't know what helps him or hurts him. Perhaps he will sell his interpretation of what he thinks Vexenu was saying for 150 dollars. That will surely make him look good.
bcbrown
11-21-2024, 04:44 PM
I’m interested by this 15dmg is a min hit of 2 (presumably in offhand). Is this something only applying to monks with their improved damage tables?
Under what circumstances is this true? I know at low skill (offence?) and strength, hits are between double dmg and a twentieth of double damage. Is this the scenario we discuss? 15dmg*2/20
I'm interested in that as well. As DSM pointed out, his 9/16 epic fists did minimum damage of 1 offhand and 10 (1 + 9 damage bonus) mainhand. The offhand SoS (17/28) had a minimum hit of 2. The IFS had a minimum hit of 22; if the damage bonus of 18 is correct that means a "raw" minimum of 4.
Other interesting observations from his parses:
Epic fists, both mainhand and offhand, had some interesting damage distributions.
Mainhand fist had a max of 44, min of 10, and 130 total hits. 10 (or 8% of total) were for the minimum. 16 (12%) were for 27 damage. No other hit occurs more than 8 times, with a total number of unique hit values of 32. I think 27 is likely the midpoint of the damage interval; before accounting for the 9 damage bonus that's 18, or half of max hit of 35 before the 9 damage bonus. So mainhand fist can do between 1 and 35 damage before accounting for the damage bonus, or up to 4x the nominal damage of a 9/16 weapon.
Offhand fist had a max of 31, min of 1, and 38 total hits. Min only appeared once, but 18 damage appeared 10 times, or 26% of the time. Given we saw 44 (or 35 + 9) damage mainhand, I'd expect a max offhand hit of 35 versus the observed max of 31. I predict a longer parse would show a max offhand punch of 35 or 36.
SoS had a min of 2 and max of 66, and 76 total hits. The two most frequent values were 34 with 9 (11%) and 15 with 8 (10%). This tracks with the observation from mainhand fist, as 34*2 is 68, close to the observed max of 66. I predict a longer parse may show a max offhand crush of 68.
IFS had a min of 22 and a max of 169, with a total of 53 hits. The only anomalously frequent value is the minimum hit occuring 6 times, or 11%. Half of 169 minus the 18 damage bonus is 75, but nothing in the 60s, 70s, 80s, or 90s occurs more than three times.
The hit distribution (total hits divided by unique hit values) gives 4 for mainhand fist, 2 for offhand fist, 2 for offhand SoS, 1.3 for IFS.
DSM's monk has a strength of 144 and probably a 240ish offense skill. If (from the Game Mechanics wiki page) the modifier is ([Offense Skill] + [STR]) / 100, that gives us something like a 3.8-3.9 modifier which closely tracks the observed 4x modifier on mainhand punches.
A 4x modifier when combined with damage bonus would give a mainhand max punch of 45, an offhand max crush of 68, an offhand max punch of 36, and a mainhand max crush of 170. That correlates pretty well with the observed data.
The most interesting anomaly to me is the high proportion of hits at half damage and min damage with the fists. My guess is that a smaller max damage compresses the damage interval such that multiple intervals have the same damage output.
There is a thread where Rogean posts the formula for damage bonus on p99 including era/pvp server toggles iirc.
I would love to find that if you manage to dig that up.
DeathsSilkyMist
11-21-2024, 04:59 PM
The most interesting anomaly to me is the high proportion of hits at half damage and min damage with the fists. My guess is that a smaller max damage compresses the damage interval such that multiple intervals have the same damage output.
The probable cause of this has to do with how mitigation works. I don't have the exact formula at hand, but essentially AC and the other mitigation variables apply weight to your damage roll dice.
If the dice are weighted towards the lower half of all possible damage values, you'll naturally see more rolls on the lower half of the possible damage rolls. As far as I know there are no unique properties that change how this works for 1h weapons vs. 2h weapons.
Ripqozko
11-21-2024, 05:03 PM
attack vs the mob ac is how your dice rolls for the higher end more frequently, ie: avatar wont make you hit harder but your roll chance for higher hit and thus better dps. its why 2h is superior, the streaky nature is lowered by higher attack allowing for better parses. thats why only like 3 mobs i use 1h cause ac is too high vs my attack. thats not all the formula but a basic.
edit: position of mob vs you will vastly change your dps too. mob flipping means mobs mitigation raises.
DeathsSilkyMist
11-21-2024, 05:11 PM
attack vs the mob ac is how your dice rolls for the higher end more frequently, ie: avatar wont make you hit harder but your roll chance for higher hit and thus better dps. its why 2h is superior, the streaky nature is lowered by higher attack allowing for better parses. thats why only like 3 mobs i use 1h cause ac is too high vs my attack. thats not all the formula but a basic.
edit: position of mob vs you will vastly change your dps too. mob flipping means mobs mitigation raises.
This is a bit of a misunderstanding.
Let's say there are 100 possible damage values you can get, lets number them 1 to 100 so we can simply roll a d100.
Everquest does limit damage by imposing a maximum damage. If the maximum damage is 80, any roll of 80 or above will be clamped to 80.
This does mean you'll have a 20% chance to roll an 80 instead of a 1% chance, but that is actually a bad thing for DPS. It means any time you rolled a 100, you lost 20 damage due to it being clamped at
If you increase the maximum number you can roll on your damage roll, you will get more damage rolls that are at the maximum damage value. This is why you cast STR on your pet. Their maximum damage value doesn't increase, but the number of times you can roll above the maximim damage value does increase.
But ironically the more damage rolls you can get over the damage cap, the more damage you lose from the clamping.
I am not sure if 1h or 2h has an edge in that regard. I don't know if the 1h and 2h clamps are exactly proportional, or one of them hits the damage cap faster.
Jimjam
11-21-2024, 05:16 PM
Attack vs mitigation is a roll off, ie two dice, which is why it creates a peak near the centre. Like how two 6 sided dice have a sum of 7 as the most common result.
The peaks which can be seen at the min and max are due to the roll off producing results that are out of bounds so they get lumped in as min or max hits as appropriate. That is my current understanding of it.
bcbrown
11-21-2024, 07:29 PM
Attack vs mitigation is a roll off, ie two dice, which is why it creates a peak near the centre. Like how two 6 sided dice have a sum of 7 as the most common result.
The peaks which can be seen at the min and max are due to the roll off producing results that are out of bounds so they get lumped in as min or max hits as appropriate. That is my current understanding of it.
This is plausible. But the fact that the damage values close-to-half are not higher than average, while the exact half has a strangely higher count, leaves me disinclined to accept that explanation.
Here's the raw data. The first column is the number of times a hit of that value occurred, the second column is the damage.
First, mainhand punch:
10 10
1 11
2 12
2 13
5 14
6 15
5 16
7 17
8 18
3 19
6 20
2 21
8 22
5 23
3 24
7 25
7 26
16 27
2 28
3 29
1 30
6 31
1 32
4 35
2 36
1 37
1 38
1 40
2 41
1 42
1 43
1 44
Offhand SoS:
5 2
1 4
3 5
3 9
1 10
2 13
3 14
8 15
1 16
2 17
1 18
2 19
1 20
1 22
2 23
2 24
1 26
2 28
3 29
1 30
1 31
1 32
9 34
1 36
3 37
1 39
1 41
1 42
1 46
1 47
1 48
2 49
1 53
1 55
3 57
2 59
1 66
Mainhand IFS:
6 22
1 29
1 33
1 45
1 48
2 52
1 53
1 54
1 56
1 60
1 62
1 64
1 65
3 67
1 69
2 71
1 75
1 77
2 79
1 83
1 85
1 86
3 94
2 97
1 99
1 100
1 101
1 102
1 114
1 119
1 123
1 129
1 132
1 133
1 134
1 140
1 151
1 154
1 162
1 169
Offhand punch:
4 1
1 3
2 5
2 7
1 10
1 11
2 12
1 14
1 15
3 16
1 17
10 18
1 19
1 20
2 21
1 22
1 24
1 26
1 30
1 31
You can see that on all of them the rolls are biased towards lower hits. But separately there's also big spikes for punches at the halfway value, a moderate spike for SoS, and no spike for IFS.
Troxx
11-21-2024, 09:30 PM
Or you can acknowledge that the parse is too short for actual patterns to reliably emerge bcbrown or so short that false patterns that don't exist could coincidentally be observed. We see such false results often in medical clinical trials with too few patients in them
2-3 mins is really short
DeathsSilkyMist
11-21-2024, 09:35 PM
Or you can acknowledge that the parse is too short for actual patterns to reliably emerge bcbrown or so short that false patterns that don't exist could coincidentally be observed. We see such false results often in medical clinical trials with too few patients in them
2-3 mins is really short
Troxx accepts Ripqozko's 2-3 minute parse without question. He keeps forgetting that.
Troxx could provide his own parses at any time!
Troxx
11-21-2024, 09:40 PM
There are too few HITS to get an even spread on distribution to extrapolate the interaction between mob ac and player attack.
Jesus fucking Christ go stick your head in a toilet you fucking baboon. Let the big boys with big boy brains have an intelligent conversation for once FFS.
DeathsSilkyMist
11-21-2024, 09:48 PM
There are too few HITS to get an even spread on distribution to extrapolate the interaction between mob ac and player attack.
Jesus fucking Christ go stick your head in a toilet you fucking baboon. Let the big boys with big boy brains have an intelligent conversation for once FFS.
You claim to be a big boy with a big brain, yet you never show us either of those things lol. We need to pay 150 dollars for the priveledge of your logs for somw reason. People can use all of my videos and logs for free.
Show us your big boy logs, show us how it's done!
bcbrown
11-21-2024, 09:49 PM
Or you can acknowledge that the parse is too short for actual patterns to reliably emerge bcbrown or so short that false patterns that don't exist could coincidentally be observed. We see such false results often in medical clinical trials with too few patients in them
2-3 mins is really short
Oh absolutely agreed. I use the data to which I have access, not the data I wish I had. All this parse DSM provided can provide is hypotheses to either be confirmed or rejected by a parse of a proper length. But I've seen this spike at the middle in other logs as well. At this point my belief has changed from it being an artifact of too-short logs to being a real effect, probably to do with compressed DI on low-damage weapons.
DeathsSilkyMist
11-21-2024, 09:50 PM
Oh absolutely agreed. I use the data to which I have access, not the data I wish I had. All this parse DSM provided can provide is hypotheses to either be confirmed or rejected by a parse of a proper length. But I've seen this spike at the middle in other logs as well. At this point my belief has changed from it being an artifact of too-short logs to being a real effect, probably to do with compressed DI on low-damage weapons.
Feel free to provide better data at any time lol. People keep complaining, and never solving their own issues.
Troxx
11-21-2024, 09:55 PM
Oh absolutely agreed. I use the data to which I have access, not the data I wish I had. All this parse DSM provided can provide is hypotheses to either be confirmed or rejected by a parse of a proper length. But I've seen this spike at the middle in other logs as well. At this point my belief has changed from it being an artifact of too-short logs to being a real effect, probably to do with compressed DI on low-damage weapons.
It is not a pattern typically observed either offensively or defensively. Defensive parses typically have a more smoothed out bell curve of sorts unless you have ac/gear that completely eclipses and overpowers the content. Offensive parses have always been more scattershot for sure but this type of spike is likely erroneous and due to the short parse length. Short parses , on average, will give you an average … but they are prone to some really wonky results at times.
Feel free to provide better data at any time lol. People keep complaining, and never solving their own issues.
Shhhhhh … the grown ups are talking now.
DeathsSilkyMist
11-21-2024, 09:56 PM
Bcbrown, ask Troxx for logs. He claims he will give logs out to anyone but me for some reason. You can get the data you need!
Troxx
11-21-2024, 09:57 PM
It’s so cute when you beg.
Go get your own parses.
DeathsSilkyMist
11-21-2024, 10:00 PM
It’s so cute when you beg.
Go get your own parses.
I’ll provide them [logs]freely to anyone else. I enjoy doing/watching them and understanding the game.
It is cute you think I am begging. Ego issue. I am just making you post more evidence of you refusing to post logs. You keep digging a bigger hole for yourself. I still don't understand why you think you are hurting me.
Your logic of making yourself look bad to somehow hurt me is the most nonsensical thing I've seen.
Troxx
11-21-2024, 10:03 PM
At this point my belief has changed from it being an artifact of too-short logs to being a real effect, probably to do with compressed DI on low-damage weapons.
This is interesting… I’ll admit that. The only significant time I’ve invested graphing out DI distributions historically has been defensively- and then it was done in making the case that armor class is/was actually of utmost importance on live.
If you say this is a pattern that you have observed before with any amount of frequency, I’ll have to go back and check some of my logs again. I still suspect this was artifact but now I am genuinely curious.
It is cute you think I am begging...
Shhhhh ….
Grown ups. Talking.
bcbrown
11-21-2024, 10:05 PM
It is not a pattern typically observed either offensively or defensively. Defensive parses typically have a more smoothed out bell curve of sorts unless you have ac/gear that completely eclipses and overpowers the content. Offensive parses have always been more scattershot for sure but this type of spike is likely erroneous and due to the short parse length. Short parses , on average, will give you an average … but they are prone to some really wonky results at times.
I defer to your greater experience with parsing. The other parse I'm thinking about was one DSM provided against Coruscant or whatever the level 5 turtle is, so it clearly had multiple confounding effects.
I'm gonna parse some hill giants on my 45 ranger. I've got Spined Dragon Claws, Green Jade Axe, and Worn Shai`Dinn Naganata. Hopefully I can get 10-20 minutes/side.
DeathsSilkyMist
11-21-2024, 10:09 PM
Things are looking up for the forums if Troxx and Bcbrown break their two year streak of providing zero data. I am genuinely excited.
bcbrown
11-21-2024, 10:11 PM
Things are looking up for the forums if Troxx and Bcbrown break their two year streak of providing zero data. I am genuinely excited.
My open offer of healing either your SK or monk on my druid or cleric remains, as always, open. We could easily get an hour of data on Mentrax/Eldrak if you'd like!
Troxx
11-21-2024, 10:11 PM
Problem with mobs like Bloodmaw in GD and that dang turtle in Iceclad is that they don’t fit into standard game mechanics. They are green at higher levels … it’s about as reliable as finding an orc pawn with infinite hp and trying to learn much of anything from it.
It doesn’t carry over to the xp group part of the game where you are fighting dark blues and certainly doesn’t paint an accurate picture vs red con raid targets.
Convenient? Very much so.
Useful? Possibly … as long as you acknowledge the limitations and break points.
There is some value for sure … but it would be a mistake to try and use those results and translate that to real world expectations via napkin math.
Troxx
11-21-2024, 10:14 PM
My open offer of healing either your SK or monk on my druid or cleric remains, as always, open. We could easily get an hour of data on Mentrax/Eldrak if you'd like!
I suggest you take him up on this offer. It is generous and seems to be sincere. My response to any future begging from you will be the same: You can pay me for my time or you can go fuck yourself. No more freebies.
DeathsSilkyMist
11-21-2024, 10:14 PM
Problem with mobs like Bloodmaw in GD and that dang turtle in Iceclad is that they don’t fit into standard game mechanics. They are green at higher levels … it’s about as reliable as finding an orc pawn with infinite hp and trying to learn much of anything from it.
It doesn’t carry over to the xp group part of the game where you are fighting dark blues and certainly doesn’t paint an accurate picture vs red con raid targets.
Convenient? Very much so.
Useful? Possibly … as long as you acknowledge the limitations and break points.
There is some value for sure … but it would be a mistake to try and use those results and translate that to real world expectations via napkin math.
Name a mob you think is a good parse target then! I can parse against it and we can compare notes.
bcbrown
11-21-2024, 10:21 PM
A parse against Eldac/Mentrax at 20-30 minutes per side would be fantastic data.
DeathsSilkyMist
11-21-2024, 10:22 PM
A parse against Eldac/Mentrax at 20-30 minutes per side would be fantastic data.
Does Troxx agree? Is this a Troxx approved Mob for parsing at a Troxx approved timeframe?
Troxx
11-21-2024, 10:24 PM
It’s a big wide game. Do you really need one of us grown-ups to tell you how to go parse a thing or where to go to get it done? You talk a big game - I figured hopefully you’d be smart enough to do that on your own.
I’ll give you some advice though:
-For accuracy you will want to control all variables as closely as you can. I recommend no buffs as they could expire while you gather data.
-For monks specifically you can, with time, obtain parses of great length off the same exact mob to control all variables. Find a static mob spawn that doesn’t wander and meets the criteria for what you’re trying to investigate. Fight it until it is low. FD to let it regen. Stand up and go again. Rinse and repeat.
AC/attack and other variables can range pretty widely from one zone or expansion to another.
Go forth and figure it out. Quit begging others to do work for you.
DeathsSilkyMist
11-21-2024, 10:26 PM
It’s a big wide game. Do you really need one of us grown-ups to tell you how to go parse a thing or where to go to get it done? You talk a big game - I figured hopefully you’d be smart enough to do that on your own.
I’ll give you some advice though:
-For accuracy you will want to control all variables as closely as you can. I recommend no buffs as they could expire while you gather data.
-For monks specifically you can, with time, obtain parses of great length off the same exact mob to control all variables. Find a static mob spawn that doesn’t wander and meets the criteria for what you’re trying to investigate. Fight it until it is low. FD to let it regen. Stand up and go again. Rinse and repeat.
AC/attack and other variables can range pretty widely from one zone or expansion to another.
Go forth and figure it out. Quit begging others to do work for you.
Troxx never gives specifics because if he gives us a mob name and he's wrong, he'll have to admit being wrong.
Give us a mob and a timeframe, since you are so much better at the game. You should be able to tell us easily.
bcbrown
11-21-2024, 10:27 PM
Before we start comparing parses, DSM, I've got two sets of questions for you:
1) Your earlier parse had a 47% hit rate for IFS and a 74% hit rate for SoS. How do you interpret that? How does similarity in hit rate across multiple weapons correlate with statistical robustness when comparing DPS?
2) You calculated your dual wield success chance from your parse at 48%, yet your final napkin math used a 75% success rate. Why are those numbers so different? Did your parse really show a 48% success rate for SoS? What was the DW success rate for fist weaving?
DeathsSilkyMist
11-21-2024, 10:28 PM
Before we start comparing parses, DSM, I've got two sets of questions for you:
1) Your earlier parse had a 47% hit rate for IFS and a 74% hit rate for SoS. How do you interpret that? How does similarity in hit rate across multiple weapons correlate with statistical robustness when comparing DPS?
2) You calculated your dual wield success chance from your parse at 48%, yet your final napkin math used a 75% success rate. Why are those numbers so different? Did your parse really show a 48% success rate for SoS? What was the DW success rate for fist weaving?
Get some parses first and then we'll talk. I've given data. You've given nothing.
bcbrown
11-21-2024, 10:30 PM
Get some parses first and then we'll talk. I've given data. You've given nothing.
If I bring a parse will you answer those questions?
DeathsSilkyMist
11-21-2024, 10:32 PM
If I bring a parse will you answer those questions?
Indeed!
Troxx
11-21-2024, 10:34 PM
Results on one mob in one zone do not necessarily carry over to all zones and all mobs. There is no universal best one mob out there. Some have high ac - some have low. Low ac mobs tend to favor ratio most. Dmg bonus importance scales with mob mitigation. Some are deep dark blue while others are almost about to green out. Defensively, some have very high attack - others not so much.
You need to find out what part of the game you want to investigate. Your parse target will be dictated by the answers you are seeking to find. Once you start to gather a foundation of knowledge you will learn pretty quickly when you move to new areas just how similar (or not) that area is to places you have already gathered data from.
The more you parse, the more you will see it and the better you will understand the game.
You really seem not to have a clue just how clueless you actually are …
No more begging. Go out there and do your homework.
I’ve already done mine.
DeathsSilkyMist
11-21-2024, 10:40 PM
Results on one mob in one zone do not necessarily carry over to all zones and all mobs. There is no universal best one mob out there. Some have high ac - some have low. Low ac mobs tend to favor ratio most. Dmg bonus importance scales with mob mitigation. Some are deep dark blue while others are almost about to green out. Defensively, some have very high attack - others not so much.
You need to find out what part of the game you want to investigate. Your parse target will be dictated by the answers you are seeking to find. Once you start to gather a foundation of knowledge you will learn pretty quickly when you move to new areas just how similar (or not) that area is to places you have already gathered data from.
The more you parse, the more you will see it and the better you will understand the game.
You really seem not to have a clue just how clueless you actually are …
No more begging. Go out there and do your homework.
I’ve already done mine.
As you can see, Troxx has no idea what targets are good to parse. He can't name any. For someone who supposedly has Gamparse up for every session, this is a terrible look.
He can keep pretending he is good at the game if he wishes. He isn't convincing anyone. He acts just like someone who is pretending. All talk, no specifics. Classic Troxx.
bcbrown
11-21-2024, 10:41 PM
You need to find out what part of the game you want to investigate. Your parse target will be dictated by the answers you are seeking to find.
This is so important. You need to already have a hypothesis to answer and an expectation on what you'll find - coupled to a an openness to being surprised. If you find a flaw in your methodology you need to use new data with the corrected methodology - or else you'll end up p-hacking your way to erroneous conclusions.
Troxx
11-21-2024, 10:52 PM
This is so important. You need to already have a hypothesis to answer and an expectation on what you'll find - coupled to a an openness to being surprised. If you find a flaw in your methodology you need to use new data with the corrected methodology - or else you'll end up p-hacking your way to erroneous conclusions.
Yep. Unfortunately this is one of DSM’s biggest weaknesses. Napkin math does not always translate to reality. You can’t solo one frog on a level 60 shaman - tabulate those numbers from that specific fight and then assume you could replicate that in a fast paced xp group with multiple charm pets with a kill time of <20 seconds. That other F’n thread went on for hundreds of pages (of the nearly 600 total pages) in large part due to that.
You don’t just go do one parse (of any length) against one single mob and then try to make assumptions that applies verbatim to the whole game.
… but the more you do it the better you globally come to understand the game.
I have always enjoyed applying the scientific method to my addiction of choice (EQ). I genuinely find satisfaction in it - that’s why I parse things literally any time I’m on with a heads up display. I don’t often do the deep dive but it does give you a good general awareness.
Most common theme I see? People have no idea how much damage they actually do. Most people severely overestimate what they or some classes can do.
DeathsSilkyMist
11-21-2024, 10:55 PM
Troxx still hasn't named a single mob to parse, or a proper timeframe. He does this because any time data proves him wrong, he will claim the mob wasn't right, the parse wasn't long enough, etc.
With his supposed experience, this should be trivial.
I wonder how many more long paragraph posts he is going to do before he gives us an answer.
Troxx
11-21-2024, 10:57 PM
Ok. Go parse a flurry drake in NToV.
Be sure to upload the video to YouTube.
DeathsSilkyMist
11-21-2024, 10:59 PM
Ok. Go parse a flurry drake in NToV.
Be sure to upload the video to YouTube.
See? He can't name one target or timeframe. He is just afraid of being wrong.
Everybody knows you aren't going to solo a Flurry Drake. This is a non answer.
Troxx
11-21-2024, 11:13 PM
I’ve taught a lot of medical students and young residents over the years. You occasionally find the broken one who is unable to think independently and become the self-motivated adult learner that is really required to work in the field.
-Most of the ones in medical school are likely to fail.
-Those few who manage to squeak through and pass medical school almost always wash out of residency and go off to work in some fail-boat doc in a box style urgent care never having finished the most substantial and important part of their medical training.
DSM: there is no argument you’re going to win here. I already know the answer. I also know you won’t listen to me. You’ve already shit on work I’ve done for you in the past. You were then (and I expect you probably still are) incapable of understanding the data you were given. Perhaps you’ll be more prone to a “eureka” moment if you gather the data yourself.
Put down the napkin and the calculator. Go forth and parse! Pick a zone, pick some targets. Gather data. Lots of it! Then go somewhere else fun and do it again. I promise over time it will all fall into place. It doesn’t have to be a chore.
DeathsSilkyMist
11-21-2024, 11:18 PM
Troxx continues to provide nothing to back up his claims. He writes paragraphs of off-topic nonsense to cover his lack of knowledge.
At the end of the day, he just keeps proving he has no idea how to properly parse mobs. He should be able to easily give us examples of mobs he's parsed in the past to come to his conclusions, and the timeframe.
Troxx doesn't give specifics because then he can't weasel his way out of being wrong. For someone supposdely so smart, he isn't hiding this obvious tactic very well. He is simply afraid to be wrong.
Troxx
11-21-2024, 11:35 PM
/sigh
Are you really not smart enough to do this by yourself?
You need to find out what part of the game you want to investigate. Your parse target will be dictated by the answers you are seeking to find.
It seems that your primary goal is to know how well your dual wield setup works vs IFS on an appropriate level xp mob for your level 52 monk.
Pro-tips:
-find an ideal xp mob in a zone you would consider xping in.
-find a static mob that gives xp, preferably low traffic area where nobody else will touch the mob
-beat on it until either you or the mob are nearly dead.
-FD so you/it can regen
-stand up rinse and repeat until you have a lot more than 2-3 minutes worth of data while controlling for all other variables
-analyze that data
Now move to a different zone (preferably different expansions as you see the biggest variance in going from classic to kunark to velious more than, say, separate zones within Kunark).
Once you have done that you will have a really good idea of the reality for a level 52 monk. Be careful not to assume that “truth” for a level 52 monk is the same as a level 60 monk - it will NOT be the same (scaling dmg bonus, innate triple attack at 60, etc).
There you go. That was me channeling and wearing my overly-patient attending physician hat.
Further begging for parses, parse targets or general requests for holding your hand will simply get another “go fuck yourself” response.
DeathsSilkyMist
11-21-2024, 11:38 PM
No specific targets. No timeframe. He will just continue to claim all parses are insufficent to stroke his ego. I feel bad for his students. He probably just claims he is better than them and dodges their questions like he does here. How depressing.
Troxx
11-21-2024, 11:42 PM
Further begging for parses, parse targets or general requests for holding your hand will simply get another “go fuck yourself” response.
https://media1.tenor.com/m/fTz7Bko5y20AAAAC/gfy-go-fuck-yourself.gif
DeathsSilkyMist
11-21-2024, 11:47 PM
Back to trolling. Troxx does this when he knows he's lost. I accept your consession. Let me know when you want to act like an adult and have a data driven conversation. Give us some examples of what you have parsed in the past and we can compare notes.
Troxx
11-21-2024, 11:52 PM
Give us some examples of what you have parsed in the past and we can compare notes.
Further begging for parses, parse targets or general requests for holding your hand will simply get another “go fuck yourself” response.
https://media2.giphy.com/media/XozypzpGakVuX2ciZJ/200w.gif?cid=6c09b952tnvbiif7urfxg4w6xrmldo2ea6nvh uhnc8zyf6x8&ep=v1_gifs_search&rid=200w.gif&ct=g
bcbrown
11-22-2024, 12:03 AM
I have always enjoyed applying the scientific method to my addiction of choice (EQ). I genuinely find satisfaction in it - that’s why I parse things literally any time I’m on with a heads up display. I don’t often do the deep dive but it does give you a good general awareness.
Most common theme I see? People have no idea how much damage they actually do. Most people severely overestimate what they or some classes can do.
Same - I probably get more enjoyment from maths and data analysis than I do from video games, even. But I'm also a relative newb at EQ, having only played a total of about two years, never raiding yet, and mostly playing casters. Not much interesting to parse on a solo druid.
I'm sure that the Worn Shai`din Naginata at 37/45 +6str will clearly outclass the Spined Dragon Claws at 10/21 with offhand Green Jade Broadsword at 11/25 +8str, but absolutely no clue what the dps will be for each setup. It'll be fun to make some predictions before running the parses.
And thanks for sending me those parses, Troxx. They're really helpful for developing the methodology and coming up with the right hypotheses. I'll be able to get a parse for each side tonight to debug the methodology, but it'll probably take until this weekend to get enough data to share publicly.
DeathsSilkyMist
11-22-2024, 12:03 AM
Another Troxx meltdown thread. How unfortunate.
At least he admitted to being closeminded this time:
You can beg me for my parses all you want. You can go get your own damn parses for all I care. Whether I post my parses or not ... whether you shit on them or not ... whether you care to believe them or whatever the heck you are inclined to believe ...none of it changes in game *reality*. Those with the tools and the experience know the truth.
He will never listen to anybody, and every parse is wrong. But he will never tell us what a correct parse is either. He will stay in his safe space where he thinks he is always right.
Troxx
11-22-2024, 12:06 AM
And thanks for sending me those parses, Troxx. They're really helpful for developing the methodology and coming up with the right hypotheses. I'll be able to get a parse for each side tonight to debug the methodology, but it'll probably take until this weekend to get enough data to share publicly.
You’re welcome.
Jesus Jehosephat Christ.
Also. You bitches working and playing shit me.
Also, I'm defo jealous.
Also shutup. You are.
Troxx
11-22-2024, 12:13 AM
Jesus Jehosephat Christ.
Also. You bitches working and playing shit me.
Also, I'm defo jealous.
Also shutup. You are.
This post smells like alcohol lol
<3 Duik. Have a Gatorade or 3 before bed!
Alright fellas I gotta get some sleep. I’ll check in on this dumpster fire tomorrow.
DeathsSilkyMist
11-22-2024, 12:15 AM
Bcbrown should share the mob(s) that were parsed and the timeframe. Then we can get an answer from Troxx he could have simply gave us 20+ pages ago! I am not sure why he must spam threads non-stop because he doesn't want to show his work.
Nope.
I just had a hospital run for the youngest one in newcastle. 4.5 hrs away. Nuffin bad just the best spot for this issue. Just returned.
Also not only is it mostly covered (80%) by medicare, as a remote town resident we get travel (to and from...) assistance allowance.
Lolocaust. Sorry You Dont Got.
Only 2 beers so far. But im workin on it.
DeathsSilkyMist
11-22-2024, 01:28 AM
And thanks for sending me those parses, Troxx. They're really helpful for developing the methodology and coming up with the right hypotheses. I'll be able to get a parse for each side tonight to debug the methodology, but it'll probably take until this weekend to get enough data to share publicly.
It would be great if you could share the mobs that were being parsed, and rough time estimates for the parse before you get into the details. Then I can start collecting data. I am not sure why Troxx can't do this himself.
It would be great if you could share the mobs that were being parsed, and rough time estimates for the parse before you get into the details. Then I can start collecting data. I am not sure why Troxx can't do this himself.
I believe he was fairly clear on this.
In before ohh woe Duik trolly troll troll. That above there is just factual facting at its factual facting best
DeathsSilkyMist
11-22-2024, 01:49 AM
I believe he was fairly clear on this.
In before ohh woe Duik trolly troll troll. That above there is just factual facting at its factual facting best
He was quite clear. I agree.
You can beg me for my parses all you want. You can go get your own damn parses for all I care. Whether I post my parses or not ... whether you shit on them or not ... whether you care to believe them or whatever the heck you are inclined to believe ...none of it changes in game *reality*. Those with the tools and the experience know the truth.
He admitted to being unwilling and unable to change his mind no matter what. At least he is being honest as to why he is spamming this thread for 20+ pages. He is just acting like a child who is putting their fingers in their ears and yelling "I am not listening".
bcbrown
11-22-2024, 02:24 AM
It would be great if you could share the mobs that were being parsed, and rough time estimates for the parse before you get into the details. Then I can start collecting data. I am not sure why Troxx can't do this himself.
I was looking at Rath Mtn hill giants, but turns out I can't kill them with 1hs/dw on my ranger, only 2h. I think I'll try logging some fights in Cazic Thule pyramid - it'll be more than half green, but it'll at least be a good dry run.
Hmm.
Interesting mr bcbrown. Extra Polating from your data.
NVM.
Please note. I have zero idea what 1handers vs 2 hander were used but being bcbrown im assuming he has a clue and used like vs like tiered weapons.
Sorry if this is not so.
Jimjam
11-22-2024, 03:08 AM
I love the eloquence with which posters here can explain the scientific method and reasoning. Having it used in the context of something I love makes me really happy and I hope improves my scientific literacy. Definitely Brown’s discussions of stats in the past have improved my understanding of statistics. You guys need to start a MSc program in EQ Analyses! I think I got a third in EQ back in the day at TheSteelWarrior Polytechnic College!
Bcb do you mind if I borrow your data to make some frequency charts like a histogram or something?
DeathsSilkyMist
11-22-2024, 03:29 AM
I was looking at Rath Mtn hill giants, but turns out I can't kill them with 1hs/dw on my ranger, only 2h. I think I'll try logging some fights in Cazic Thule pyramid - it'll be more than half green, but it'll at least be a good dry run.
I was asking about Troxx's parses he sent you. What mobs did he parse against, and what was the duration of the parses?
bcbrown
11-22-2024, 03:53 AM
I love the eloquence with which posters here can explain the scientific method and reasoning. Having it used in the context of something I love makes me really happy and I hope improves my scientific literacy. Definitely Brown’s discussions of stats in the past have improved my understanding of statistics. You guys need to start a MSc program in EQ Analyses! I think I got a third in EQ back in the day at TheSteelWarrior Polytechnic College!
That makes me inordinately happy.
Bcb do you mind if I borrow your data to make some frequency charts like a histogram or something?
For any data or analyses I publish here you are welcome to use for any further projects as you see fit.
I use the set of tools available on the linux command line for initial analysis. This is also available on macs. Windows you can install this, but you're on your own for the installation instructions. All these tools I use operate on a line-by-line basis. 'grep' filters out any line that does *not* match the pattern provided. I use 'awk' to filter out only the column of data I want; '{print $11}' means print only the 11th whitespace-separated column of data. 'sort' sorts all the data, and -n uses a numeric sort so 01 comes before 10. uniq -c takes sorted data and collapses multiple values by counting them. So if you have five hits in a row with the value of 11 damage (after being sorted), uniq -c outputs 5 11 as <count> <value>. `wc -l` is word-count; I use it to determine the total count after various filters.
You're welcome to use the data I've already provided as-is. The process I used to generate that data follows:
grep "You crush" mentrax| awk '{print $11}' | sort -n | wc -l ## count of total hits
grep "You crush" mentrax| awk '{print $11}' | sort -n | uniq -c | wc -l ## count of unique values of hits
grep "You crush" mentrax| awk '{print $11}' | sort -n | uniq -c ## the data I provided earlier; counts and values for all hits
The data analysis I provided earlier came from parses DSM generated and in any histogram he deserves credit before I do.
DeathsSilkyMist
11-22-2024, 04:07 AM
The data analysis I provided earlier came from parses DSM generated and in any histogram he deserves credit before I do.
I appreciate that!
It would be great if Bcbrown could tell us what mobs were parsed in the logs Troxx gave him, and what the durations of the parses were. Then other people like myself can gather data while Bcbrown does his own work on the parse.
bcbrown
11-22-2024, 04:19 AM
It would be great if Bcbrown could tell us what mobs were parsed in the logs Troxx gave him, and what the durations of the parses were. Then other people like myself can gather data while Bcbrown does his own work on the parse.
I shall be analysing parses of my own 45 ranger against xp mobs.
DeathsSilkyMist
11-22-2024, 04:29 AM
I shall be analysing parses of my own 45 ranger against xp mobs.
So Troxx didn't give you any parses then? If he did, why are Troxx's parses a secret? For people who love the scientific method, this purposeful obfuscstation of data is strange to say the least. Especially if Troxx is highly confident in his data. There is nothing wrong with saying what mobs he parsed and how long he parsed so other people can match Troxx's standard.
Troxx has made it known he sees your proccessing of results as less than empiric.
Maybe he said please dont divulge to DSM.
I reiterate, I dont know troxx' brain (or anyone else) but that would be a good guess.
He does not respect your examination.
Right or wrong. It is not up to you. Sorry.
Feel free to complain.
I dont know troxx nor do we communicate in dms. I can however read.
He has made it clear. The rest is up to bcbrown.
I wouldn't piss on you if you were on fire.
Troxx
11-22-2024, 04:43 AM
I never "beg" Troxx for logs.
Oh rly?
Bcbrown, ask Troxx for logs. He claims he will give logs out to anyone but me for some reason.
It is cute you think I am begging.
Things are looking up for the forums if Troxx and Bcbrown break their two year streak of providing zero data. I am genuinely excited.
Name a mob you think is a good parse target then! I can parse against it and we can compare notes.
Give us a mob and a timeframe, since you are so much better at the game. You should be able to tell us easily.
Bcbrown should share the mob(s) that were parsed and the timeframe.
It would be great if you could share the mobs that were being parsed,.
I was asking about Troxx's parses he sent you. What mobs did he parse against, and what was the duration of the parses?
It would be great if Bcbrown could tell us what mobs were parsed in the logs Troxx gave him, and what the durations of the parses were. Then other people like myself can gather data while Bcbrown does his own work on the parse.
You’re like that kid who forgot to do their science project … desperately begging a classmate to copy their work in the final minutes of lunch before the assignment is due.
Do your own fucking homework.
DeathsSilkyMist
11-22-2024, 05:03 AM
Troxx's ego makes him believe I am begging.
He doesn't realize I win either way by asking him repeatedly for his parses.
If he gives them out, we can have a scientific debate that benefits the community.
If he keeps refusing, he simply proves my point that he is a troll that doesn't actually know what he is talking about.
I would prefer the scientific debate, as that actually helps people. It could help reform Troxx too so he can be helpful to the community again. But showing people Troxx isn't worth listening to works for me too.
I find it strange that he keeps thinking this is homework. There is no test, there is no cheating. There is simply the reality of how the game works.
Troxx
11-22-2024, 05:12 AM
You go do your own homework. If you do YOUR homework and then want to compare YOUR notes to MINE, that’d be different. But you are not and you never have. We asked you for WEEKS to go join a fast paced group and actually attempt to do what you swore you could do with your shaman. You never stepped up, buttercup.
Or did you forget?
As you typically love to do you posted one log of one fight and parade it around as data/evidence. If you’re so confident your data is accurate why not do an aggregate of multiple fights? You know like 5-10 fights? Why not have the charming mob fighting the same mob/type level as the warrior?
Why didn’t you join a fast paced group for an hour or two like we asked you? Why not do that and aggregate the data for an extended session? Why did you just post single fight logs of you root rotting a level 40 frog as a substitute?
Too much work?
Scared of the results?
https://c.tenor.com/qh-IYhG3C1IAAAAC/its-time-nut-up.gif
Remember that GIF? I tossed it out there a few times when I challenged you to prove what you could do in a fast paced group. I stopped legitimately having a discussion with you the moment I threw down the gauntlet and laid out the ground rules and you refused or just changed directions.
You didn’t have the balls to nut up.
You lack the humility to shut up like most non-autistic cowards would do in similar circumstances.
Such a tool
https://www.project1999.com/forums/showpost.php?p=3499618&postcount=1346
That was nearly 27 months ago … and several weeks and over 100 pages of you refusing to actually go out and collect relevant data.
I spent roughly 83 minutes sifting through mountains of old logs to find data yesterday, but we can round it down to 80 minutes for billing purposes. $150hr is $2.50/minute. If you want to copy my math homework that’ll be $200. I accept PayPal and Venmo. I wouldn’t trust a personal check from you.
No more freebies.
Troxx
11-22-2024, 05:14 AM
Gotta hop in the shower now. Clinic opens in 2 hours and I like to be there an hour early to prep.
DeathsSilkyMist
11-22-2024, 05:19 AM
You go do your own homework. If you do YOUR homework and then want to compare YOUR notes to MINE, that’d be different. But you are not and you never have. We asked you for WEEKS to go join a fast paced group and actually attempt to do what you swore you could do with your shaman. You never stepped up, buttercup.
I have at least 20 videos + full logs and parses across various discussions on these forums. Check my signature. I provided plenty of evidence with my Shaman, including a video of me grouping. You simply ignored all of it. Just like you are doing now with my latest data.
You've given a handful of blurry screenshots of excel spreadsheets without the full context one time and never again. You couldn't even prove you were grouping at the time.
You literally have no homework to compare to mine. That includes this discussion, where I have a video + logs and a parse, while you have nothing. You spent all this time giving excuses for why you can't give out your logs.
I've done my homework time and time again. You might want to actually do the same at some point if you want to pass the class.
I hope you realize that if you do nothing, I win by default. I'll get graded on my homework since it is turned in. You get an automatic F for having nothing.
Troxx
11-22-2024, 05:47 AM
Let’s say I wanted to investigate a novel therapy, say … extract of bamboo root … for perianal streptococcus (google at your own risk). I go out and find 3 patients with it and give it to all 3. 2 of those 3 get better in the first week. The other fails to get better so we treat it with antibiotics.
Were I to publish a paper citing that extract of bamboo root was 66.6% effective in treating perianal strep (again, google at your own risk) and provide a lecture at the regional infectious disease symposium, every eyeball in every eye socket would roll out of each respective head and out the door.
Why? The sample size was laughably small. The condition itself has a relatively high rate of spontaneous resolution. There was no control arm, attempts to account for know variables. There was no placebo or double blinding.
The “evidence” you have typically provided has been about as worthwhile as the above fictitious study.
But what about bamboo extract? Does it or does it not work? See that’s the thing. Maybe it does work! Maybe I just had a scientific breakthrough! Unfortunately, my study so was laughably conducted that nobody will ever believe me. Perhaps this situation applies to some of the junk you have vomited onto these forums over the years. But nobody will believe it.
Bcbrown is an engineer. I’m a doctor. There are a lot of other actually really smart people on these forums. You don’t win an argument by doing 2-3 minutes of really sloppy work and then parading it around endlessly as “factually full of factual facts”. Not all “evidence” is actual evidence. Not all actual evidence is of high quality.
At the end of the day the important thing isn’t winning or losing an argument on these boards. There are no ‘cool points’ and you certainly have no reputation left. Nobody wins arguments on the internet.
Just know that there are people here who actually have a better understanding of the game than you. It typically come from having an engaged, open, and curious mind. So yeah - if you actually care - get out there and parse for reasons that are your own … not just to win a dumb argument on an irrelevant message board about a 25 year old elf sim.
…. Crap I gotta get dressed. As entertaining as you are I’m gonna be late to work.
Adios muchacho. I’ll try to check in again later.
DeathsSilkyMist
11-22-2024, 05:56 AM
You don’t win an argument by doing 2-3 minutes of really sloppy work and then parading it around endlessly as “factually full of factual facts”. Not all “evidence” is actual evidence. Not all actual evidence is of high quality.
You have done 0 seconds of work. So your evidence is indeed extremely poor quality by your own standard.
Everybody will take a 2-3 minute parse over a 0 second parse.
As a doctor, you should know 2 and 3 are larger than 0.
You are currently losing by default, as you have 0 seconds of parsing.
Pretending you did your work doesn't change the fact that you have no work to show.
Boom.
I like shit fights.
One is shit. The other fights.
As it stands, I don't care who is who.
Also. EDIT!
Troxx
11-22-2024, 07:26 AM
A long time ago when I was still in medical school and hopelessly addicted to EQ I had some strong opinions. I think the specific expansion was Depths of Darkhallow. I was an a committed AC junkie. Bear in mind that the oldschool line of thought was still that hp was king for tanks. This was a holdover from the era when complete heals were actually complete and without upper limits - everything in the early days was built around stacking as much hp as you can and then having a complete heal chain rolling at set intervals to compensate not just for mob average dps but also for damage spikes.
Well, the game changed. Complete heals were not longer complete. All values for everything possible continued to climb and alternate abilities started to have a progressively bigger impact on the dynamics of tank survivability.
Point is I was an AC whore. I was committed to it by my understanding of the game and pursued it viciously. This was not well received on thesteelwarrior.om - it was much more appreciated on the SK forums Evilgamer.net. There were endless debates. I was consistently in the top 10, then the top 5 ... then finally I had the highest ac of any warrior across any server despite not having the best actual gear at any point in time.
Fast forward to around depths of darkhallow expansion and the Demiplane of Blood raiding zone. Despite having several thousand less HP than the fattest tanks in our guild I was typically placed as point because inexplicably (to the rest of them) - I seemed to not have difficulty single tanking every mob in the zone. All of us could do it easily while discipline was rolling. The rest of them ping-pong'd a lot and tended to die and need a tank transition at some point after that. We were always sort of light on clerics like that. For my warrior, damage intake was smooth and predictable. What few clerics we had loved it. I did parsing back then, but not nearly as much of it. Most of what I was doing was the equivalent of napkin math and theorycraft.
I noticed a pattern. The internet and other tanks in my guild were citing each mob had a max hit of X. I found this confusing because I never really saw X ... or X-1 ... or X-2 (DI intervals). I scrolled back through my logs and they just were not there. I downloaded a good parsing program that would graph out my damage intake and break down with bar graphs the incoming hit distribution. The upper DIs never happened.
What did the young me do? I ran back to thesteelwarrior to show off my findings. I made the claim that with enough AC you could completely eliminate the upper DIs. I wish I could remember his name now but there was a smart guy who pointed out that though my findings were impressive and consistently reproducible, they were of insufficient size to make such bold claims with absolute confidence. He was both right and wrong. He was right in the sense that I simply did not have sufficient data to make the claim that it was possible to fully eliminate all the upper DIs. Sure I'd tanked Mayong Mistmoore a dozen times - had the logs to prove it - and saw zero DIs for 18, 19, and 20 (the 3 highest). He insisted that though it certainly seemed that I had gotten to a point that it was statistically improbable - I had not proven it was impossible. I needed larger sample sizes.
Now, you can't just tanking Mayong Mistmoore for 12 hours straight to collect this data. I did go out and test my hypothesis on the biggest, nastiest, highest level and attack groupable mobs or raid trash I could find. At one point I dragged one of my buddies on his cleric as well as boxing my own cleric on the side to collect some truly massive parses (10s of thousands of received hits each). I did gather that data. I had actually eliminated DIs 16 and up for xp group trash. I had more or less proven that the math and concepts of my theory were correct. Did that carry over to Mayong Mistmoore, the end boss of the expansion? Possibly. I believed then and still do not that I had done it, but I acknowledge that despite all the times I tanked him the data pool was still too small to say so with absolute confidence. Raid mobs at raid level (compared to my raid level) with raid level attack are not the same as xp group trash or raid trash at their levels and attack values.
But, with that kind of data (and the theorycraft and napkin math applied after the case) I was able to make the strongest case possible that the goal of surviving wasn't simply in decreasing average incoming dps or padding hp pool to be higher ... but rather in the near-complete elimination of the types of damage spikes that kill tanks. Tanks do not die to mob average dps. They die when they don't get heals at all or during the moments of unexpected surges in instant or back to back damage that happens quicker than your healers can adjust for.
The playerbase actually did more broadly start to change their approach. Armor class on gear was prioritized more heavily and you started seeing more tanks drop their raw hp augments for ac or ac/hp hybrid augments. Unfortunately our efforts (Brael and myself mostly) resulted in me being pretty quickly un-seated as the ac king. Another warrior on another server with better gear adopted my approach to augments and I was now the 2nd highest ac ... before being displaced to the 3rd highest and ultimately kicked out of the top 10. Personal victory and devastation to my ego at the time lol.
SoE had not intended this and you could see this in subsequent expansions such as Secrets of Faydwer. Mob attack was ramped up significantly and I could no longer eliminate upper DIs. I don't think any of us could at that point.
Many years later, after medical school ... and residency ... as a young doctor I came back to the game. I didn't have time to raid or play much so I did the grouping game. In the year leading up to me finding p99 and joining these forums I test-copied all my toons to the test server so I could play for free. I found that for tanks that DI eliminating AC issue was still no longer a thing - but it did seem to exist for pets (mage pets especially) once you had all the correct mage pet AAs. With full sets of mage summon pet armor and full buffs those pets could still do what tanks used to be able to do - a terribly unbalanced situation. Mercs were now in game so gathering data was simple. Aggro the mob, /pet hold and let 2-3 merc clerics keep that pet alive for the 8-10 hours afk while I was at work. Data was gathered, point was proven, and I got a whole heck of a lot of hate on the SoE forums when I published my findings. Ultimately there was a patch somewhere in there that brought pet mitigation levels back down to reality ... again resulting in a lot of hate.
Then I came to p99 in 2014.
So yeah, 2-3 minute parses are really short. They are evidence only of what happened during that 2-3 minutes with your character and against that specific mob. In general, any data is good as long as you acknowledge what it is, what it isn't and resist the temptation to read too deeply into it. More data is always better.
Hope that helps.
Disclosure: p99 is not EQ live in PoP, GOD, DoDH, TSS, SoF etc. We are still in the era of complete complete heals and there are mobs such as AoW that it is near-impossible to stack enough hp to survive the worst of the worst round. HP (and resists to a lesser degree) are and forever will remain king here.
Troxx
11-22-2024, 07:52 AM
I wonder if my old photobucket account still exists and is retrievable. Pretty sure the aggregate of all my Mayong Mistmoore parses were that somewhere around 52-53% of all received hits were for minimum damage (DI 1) and that >85% of the hits were all DI 10 and below with 100% of all hits being DIs 17 and below. Defensive parses from hp centric tanks in my guild showed max hit DI of like 10%ish, much lower percentage of DIs in 17/18/19 relative to max hit, and a minimum hit rate % of upper 20s? For DoDH the AC break point was +/- between 200 and 300ac. 2-3 hundred less and damage was spikey ... 2-3 hundred more and the tanking game was broken.
Rates of minimum hits received (DI 1) were around 70% for the nastiest group trash I could find. >90% of hits were in the bottom 5 DIs and 0% of the hits were in the highest 5 DIs.
The graphs were shockingly impressive. Unlike most tanks I almost exclusively used evasive over defensive. The hits were so low that the impact of the extra avoidance was a whole lot bigger than cutting the dmg received from the damage interval component in half. Max hits never happened and rounds with nothing but higher DIs (ie all hits landed and all landed for DIs 9-17) were so improbable that the tank killing spikes didnt occur. That ultimate safety net defensive provided over evasive was completely unnecessary.
Troxx
11-22-2024, 08:23 AM
It's still there! I can see a random smattering of my old pics but not all of them without signing up for a monthly premium. Oh well ... there are a handful I can see :P
https://hosting.photobucket.com/f8100db3-1c9c-47fb-bf37-f4a899c0f763/2462f9d5-23cd-414d-8473-f2167edbe989.jpg?width=590&height=590&fit=bounds
https://hosting.photobucket.com/f8100db3-1c9c-47fb-bf37-f4a899c0f763/b15441c8-c261-4ddf-9ed2-4d20969f04c2.jpg?width=590&height=590&fit=bounds
https://hosting.photobucket.com/f8100db3-1c9c-47fb-bf37-f4a899c0f763/237f870e-fd46-4c24-a404-12f488cc3988.jpg?width=590&height=590&fit=bounds
https://hosting.photobucket.com/f8100db3-1c9c-47fb-bf37-f4a899c0f763/58608478-c335-4b10-bf2b-602063026cb8.jpg?width=590&height=590&fit=bounds
https://hosting.photobucket.com/f8100db3-1c9c-47fb-bf37-f4a899c0f763/68b31505-bf61-49b5-85ab-93fa55642d28.jpg?width=590&height=590&fit=bounds
https://hosting.photobucket.com/f8100db3-1c9c-47fb-bf37-f4a899c0f763/ee20730f-a954-4d8d-8f52-967b13342fd4.jpg?width=590&height=590&fit=bounds
Man ... I don't remember the names of a lot of these mobs or where they were from. The redfang mob was from the same zone as Mayong Mistmoore I think but that particular parse must have come before I had finished all of the era specific player crafted augments (with the raid drop shit that let you turbo said armor with super ac) and before I had all the best ac augments the expansion had to offer. I do remember getting to a point that I broke that big ass bat. I wish I could grab that snapshot aggregate from Mayong Mistmoore but it's not in the random 2ish dozen pictures I can see without giving them my credit card.
I did find 2 from that second era where players could not mitigate at all as well anymore but pets still could.
My warrior (xp grouped named):
https://hosting.photobucket.com/f8100db3-1c9c-47fb-bf37-f4a899c0f763/4f375c74-2848-4382-bc22-74a71b560467.png?width=590&height=590&fit=bounds
The damn mage pet (afk parse of massive size):
https://hosting.photobucket.com/f8100db3-1c9c-47fb-bf37-f4a899c0f763/e9b13d7f-bb62-4c3a-8879-4e7f6141f670.png?width=590&height=590&fit=bounds
Wow ... what a trip down memory lane. I kind of want to pay the stupid subscription for just one month so I can get in their and retrieve all my old photos and compilations. Oh well. Patients will be here in just over 30 minutes and I've already wasted enough time on this today.
Edit:
Oh, and this I think is a raid mob parse from the expansion Secrets of Faydwer. If it at all supports the long-winded wild tale I spun a few posts ago. Pretty obvious how SoE shifted mob attack levels to un-break the game that was broken with sufficiently high ac. AC was still preferred to raw hp, but it stopped being an 'I win' button. Ironically, it only made AC MORE important. The increased attack values made these mobs lethally dangerous to tank without sufficient AC.
https://hosting.photobucket.com/f8100db3-1c9c-47fb-bf37-f4a899c0f763/585ad40a-16a6-436a-b201-b5872ce8ed97.jpg?width=590&height=590&fit=bounds
Jimjam
11-22-2024, 09:14 AM
This was not time wasted today, Troxx, I really enjoyed that trip down memory lane! Thank you for sharing your distribution charts. That SoFaydwer one is very sinosoidal!
That makes me inordinately happy.
The data analysis I provided earlier came from parses DSM generated and in any histogram he deserves credit before I do.
Thank you bcbrown... also my apologies and thanks to you too DSM, I appreciate you sharing the raw data!
DeathsSilkyMist
11-22-2024, 10:37 AM
In general, any data is good as long as you acknowledge what it is, what it isn't and resist the temptation to read too deeply into it. More data is always better.
You keep saying more data is better, but you have provided zero data for this discussion. Please take your own advise and provide more data.
All of that typing, and no P99 parse data. For someone supposedly charging an hourly rate for logs, you sure do spend a lot of time typing off-topic stuff. You could have just posted some parses related to the topic by now.
Thank you bcbrown... also my apologies and thanks to you too DSM, I appreciate you sharing the raw data!
You're welcome!
Troxx
11-22-2024, 10:52 AM
All of that typing, and no P99 parse data. For someone supposedly charging an hourly rate for logs, you sure do spend a lot of time typing off-topic stuff. You could have just posted some parses related to the topic by now.
What I do with my free time is my own choosing. I don’t moonlight/work nights weekends. I don’t need more money. Data has been given, just not to you. Your chain requests for him to give you that data while I slept was very amusing. Experience has told us that any any legitimate attempts to discuss points of consternation is an exercise in futility.
So yeah I don’t need more money but I’m not gonna pour hours of effort into a fruitless endeavor for you without being paid for my time. Hourly rates apply; cash or Venmo.
Keep on begging sir
DeathsSilkyMist
11-22-2024, 10:58 AM
There is no begging going on. This is simply Troxx's ego speaking.
Troxx has lost the debate by default. He refuses to provide any data to back up his claims. We have plenty of posts from Troxx as evidence of his refusal to provide any data due to my persistent requests.
Thank you for the consession. Your continued refusal to provide any data has further tanked your reputation as the data guy.
As it stands - https://youtu.be/tVkVNorTzIQ this video shows Epic Fist + SoS beating IFS DPS-wise without fistweaving at level 52. DPS was matched with fistweaving.
I urge the monks reading this to do parsing of their own so they can see which weapon has the best DPS for them. People like to throw around the generalization 2h is better than 1h, but this isn't always true, as I have shown. This doesn't mean the generalization doesn't have merit (it certainly does), but you may be suprised at what you find if you don't simply assume.
Take what posters like Troxx say with a grain of salt unfortunately. Troxx will simply pretend he has data. Until he shows otherwise, his arguments have no substance.
Troxx
11-22-2024, 12:18 PM
There is no begging going on.
https://www.project1999.com/forums/showpost.php?p=3708630&postcount=365
Evidence to the contrary? How many times in rapid succession did you ask BC?
I would have cringed had I not been laughing so hard.
DeathsSilkyMist
11-22-2024, 12:26 PM
Troxx keeps digging a deeper hole for himself. Readers have two choices:
1. Look at real data and come to a data-driven conclusion - https://youtu.be/tVkVNorTzIQ
2. Listen to Troxx, who promises he has real data, but he can't show us. We just have to trust it exists.
I think most people will choose number 1. Troxx has lost the argument by default because he cannot back up his claims. I thank Troxx for consistently replying to my data requests with denial. He is simply building a case against his credibility with his own words and actions.
Eisai
11-22-2024, 12:33 PM
If one of the test servers has current code then it might be possible to spawn whatever you like and keep it and the subject alive for as long as desired.
I really wish i could participate but it would probably take more than $150 to ship my PC to FL from KY :p
Troxx
11-22-2024, 01:20 PM
1. Look at real data and come to a data-driven conclusion - https://youtu.be/tVkVNorTzIQ
I actually got a little excited when I clicked the link until I realized it’s the same short part from page 12:
https://www.project1999.com/forums/showpost.php?p=3707853&postcount=113
I thought maybe you had nutted up and done something more substantial than the same BS you already posted.
Did a quick test with my….
Operative word in bold.
Gather more data son! (Even if more is just more if the same just larger sets of data from more time spent doing it)
You don’t win an argument by doing 2-3 minutes of really sloppy work and then parading it around endlessly as “factually full of factual facts”. Not all “evidence” is actual evidence. Not all actual evidence is of high quality.
DeathsSilkyMist
11-22-2024, 01:52 PM
Troxx has yet to nut up at all. He was so afraid of posting his parses, he had to PM them to someone and promise them not to tell. How lame lol.
He still has zero data. I'll just reiterate:
Troxx keeps digging a deeper hole for himself. Readers have two choices:
1. Look at real data and come to a data-driven conclusion - https://youtu.be/tVkVNorTzIQ
2. Listen to Troxx, who promises he has real data, but he can't show us. We just have to trust it exists.
I think most people will choose number 1. Troxx has lost the argument by default because he cannot back up his claims. I thank Troxx for consistently replying to my data requests with denial. He is simply building a case against his credibility with his own words and actions.
Troxx
11-22-2024, 02:03 PM
PS: my really long story about ac, defensive parses, elimination of DIs and all that jazz was to point out the importance of large amounts of data. It was relevant to the ongoing discussion.
The longer a parse is the higher your level of confidence that what actually happened was more than just luck and coincidence. There isn’t really anything wrong with your methodology. Your video is real, as are those logs. There is actual potential there - you just need more total data. Your findings may be very accurate - or not - we just do not know for certain because the data set is small. You have the capability to finish the job you started - the only question is whether you will or won’t.
In the event that you do show that the DW is a tiny bit better than 2h and that 2h + fist weaving is a bit better than DW, that will be a great starting point for the next steps in the discussion of what constitutes better. Would I doubt those findings at level 52 if there was sufficient data? Not really. As has already been pointed out the dmg bonus for 1handers for you right now is 9 … applied every 1.6 seconds before haste. IFS has a dmg bonus of only 18 at a delay of 4 seconds before haste. Epic fists at 52 has more dmg bonus potential than IFS at 52. It absolutely does not at level 60.
My parses at 60 do not translate directly to 52. This is why context is important. You need to have a good idea of what you want to learn before you parse. Part of that is understanding how the game operates at the level you are playing. For your monk - this is level 52 on a giant in Frontier Mountains in Kunark. Your results may vary from zone to zone, expansion to expansion and mob to mob.
Next steps will or would include:
-the fact that you are 52 and each level further you progress the more the damage bonus of 2handers will mature (2handers will only get better)
-the fact that 100% of your damage at 60 comes from your 2h weapon at 60 which is gifted triple attack
-the fact that you will actually take less damage when soloing/tanking from having a fraction of the ripostes from the mob (every little bit adds up)
-damage shields do exist
I never got to parse this stuff as a level 52. My monk was 59 I think when the patch went live. Warrior and Paladin were already 60. Back then PB and TStaff ran circles around IFS because all weapons had the same damage bonus. Now TStaff is still clearly better than IFS but by a much smaller margin. IFS and PB are quite similar. PB has a slightly worse ratio but a slightly better “sweet spot” for damage bonus (30 delay is about as perfect as it gets).
Having honest “big brain” discussions with you would be actually nice. I just don’t think it’s possible. It isn’t in your character.
DeathsSilkyMist
11-22-2024, 02:16 PM
Having honest “big brain” discussions with you would be actually nice. I just don’t think it’s possible. It isn’t in your character.
You've spent 30+ pages throwing a tantrum because you don't want to give out any data for no logical reason. I am not the problem here.
As I've stated many times, I have no grudges on these forums. We can have a real discussion at any time. You just need to swallow your ego and have a real discussion with data.
We can start at any time. You can provide your parses instead of hiding behind Bcbrown.
My parses at 60 do not translate directly to 52.
This is not a valid reason to charge 150 dollars for your parses.
Troxx
11-22-2024, 02:26 PM
Having honest “big brain” discussions with you would be actually nice. I just don’t think it’s possible. It isn’t in your character.
The closest thing I had to throwing a tantrum was telling you to stick your fucking baboon head in a toilet for interjecting (really stupidly I might add) in a comment I made directly to bcbrown regarding his observed spread of the hit values.
(Posts 304 305 306 307)
It is nauseating to try to have a conversation with a smart fella only to have the village idiot interrupt without even comprehending the substance of what we are discussing.
DeathsSilkyMist
11-22-2024, 02:33 PM
The closest thing I had to throwing a tantrum was telling you to stick your fucking baboon head in a toilet for interjecting (really stupidly I might add) in a comment I made directly to bcbrown regarding his observed spread of the hit values.
(Posts 304 305 306 307)
It is nauseating to try to have a conversation with a smart fella only to have the village idiot interrupt without even comprehending the substance of what we are discussing.
Remember this gem?
https://www.project1999.com/forums/showpost.php?p=3708407&postcount=268
You can beg me for my parses all you want. You can go get your own damn parses for all I care. Whether I post my parses or not ... whether you shit on them or not ... whether you care to believe them or whatever the heck you are inclined to believe ...none of it changes in game *reality*. Those with the tools and the experience know the truth.
You admitted to being closeminded, where you wouldn't believe any parses of mine. You are the problem here. You have yet to nut up and post any data. You are hiding behind Bcbrown.
Instead of posting 30 pages of nonsense, just send us what you sent to Bcbrown, and we can have a big brain discussion. It isn't hard to just copy the contents of the private message. Why are you resisting so much?
Troxx
11-22-2024, 02:48 PM
Oh you silly, silly fool. I learned my lesson a long time ago with you in this thread:
https://www.project1999.com/forums/showthread.php?t=406923
Another person specifically called me out BY NAME because they knew I parse everything. They requested my input.
https://www.project1999.com/forums/showpost.php?p=3494520&postcount=19
And starting here, I provided real world information:
https://www.project1999.com/forums/showthread.php?t=406923&page=19
You take a shit on anyone or anything that challenges your understanding of reality. You took a shit on me then. Why would I bother to spend any amount of time ever providing you anything ever again man? I mean let's be serious ... that thread very painfully (yet quite comically) LASTED FOR 26 MONTHS, reaching PAGE 573 and wracked up 5,722 POSTS! We all watched you dodge/dip/duck/move_goalposts and deflect. It's what you do. It is who you are.
Yes. I parse everything. Yes. I see actual performance real time, any time I am playing. Feel free to believe whatever silly bullshit you want to believe. That's your right, I suppose ... but we are going to call you out on your bullshit whenever your feces starts to stink up the boards.
You can beg me for my parses all you want. You can go get your own damn parses for all I care. Whether I post my parses or not ... whether you shit on them or not ... whether you care to believe them or whatever the heck you are inclined to believe ...none of it changes in game *reality*. Those with the tools and the experience know the truth.
Pearls before swine.
It works better when you quote the whole post. You edited out the context.
A thread was happening. Crede called me out by name saying I have a mage and that he know I parse a lot. Iirc you even seemed excited to see some real world data. I went out of my way to collect current data because I hadn’t logged in my mage since the pet nerf. I went out of my way to spend several hours collecting the data and the. A bunch more time to get it packaged for review.
You were unable to comprehend the data provided, misinterpreted it, spammed the damn thread with copy/paste (the same damn post like 50x over the following dozens of pages) with your misinterpretations … it was embarrassing to watch.
The worst such episode started on page 74 and went on for 15 damn pages lol
It’s like you had fried all the damn circuits in your brain
It started here:
https://www.project1999.com/forums/showthread.php?t=406923&page=74
Context man. Context.
Why invest my time again when every other time it has been a waste?
DeathsSilkyMist
11-22-2024, 02:58 PM
I didn't edit it out of context. I quoted what you said directly. Reposting that full meltdown just makes you look worse, so thank you for supporting my position I guess.
For someone who doesn't want to waste their time, you've spent 30+ pages writing paragraphs of nothing. A well placed parse would make you look smart and shut me up. Sadly you don't have the parse. You have the data sent to Bcbrown in the forum already supposedly, so it's easy to copy it over.
Troxx has yet to nut up and provide his data. We can keep going in circles if he wants, but this is reality right now:
Troxx keeps digging a deeper hole for himself. Readers have two choices:
1. Look at real data and come to a data-driven conclusion - https://youtu.be/tVkVNorTzIQ
2. Listen to Troxx, who promises he has real data, but he can't show us. We just have to trust it exists.
I think most people will choose number 1. Troxx has lost the argument by default because he cannot back up his claims. I thank Troxx for consistently replying to my data requests with denial. He is simply building a case against his credibility with his own words and actions.
Troxx
11-22-2024, 03:03 PM
Instead of posting 30 pages of nonsense, just send us what you sent to Bcbrown, and we can have a big brain discussion. It isn't hard to just copy the contents of the private message. Why are you resisting so much?
Us? You mean you? I already set the ground rules. I spent roughly 83 minutes on it. We can round that down to 80. $150/hr works out to $2.50 a minute. That’ll be $200 PayPal or Venmo. No more freebies DSM. Beg all you want, you can pay me for my time or go out and get your own parses.
I suggest you get your own parses - it really isn’t that hard and you might actually learn something.
DeathsSilkyMist
11-22-2024, 03:07 PM
Troxx keeps talking in circles. This is still reality, and he can change it whenever he wants:
Troxx keeps digging a deeper hole for himself. Readers have two choices:
1. Look at real data and come to a data-driven conclusion - https://youtu.be/tVkVNorTzIQ
2. Listen to Troxx, who promises he has real data, but he can't show us. We just have to trust it exists.
I think most people will choose number 1. Troxx has lost the argument by default because he cannot back up his claims. I thank Troxx for consistently replying to my data requests with denial. He is simply building a case against his credibility with his own words and actions.
Troxx
11-22-2024, 03:22 PM
We have reached an impasse. I don’t think anything new is going to be said at this point, nor do I think DSM will consider putting in just a little bit more effort.
Summary: dual wielding is just as potent as it has ever been but 2handers now hold several advantages. Regarding dmg output, cheap EC tradable weapons end up completely eclipsing all comparable and content-similar/appropriate dual wield setups the closer you get to 60. By the time you hit 60, you really don’t have any upgrades available other than some VP drops or endgame velious weapons and tier for tier the 2handers will put out more damage. Prior to your mid-50s certain attainable dual wield setups may or may not perform similarly, but insufficient data was provided for certainty (head nod to DSM). Regardless, there is a tradeoff for fast weapons: ripostes and dmg shields.
The simplest path:
-get your epic (you will want it for all the other reasons)
-buy an IFS, PB or TStaff (if you can afford it)
-forget about anything else until or unless you are raiding endgame.
That is really it in a nut shell.
Can we be done or do we need to keep this going a few more hundred pages?
DeathsSilkyMist
11-22-2024, 03:32 PM
Troxx has lost the debate by default because he refuses to proivde evidence for his claims. He is certainly entitled to whatever opinion he wants. Just be aware Troxx cannot back up his opinions. Take what he says with a grain of salt whenever he trying to claim them as fact.
At least he finally admitted that Epic Fist + SoS isn't as bad as he used to believe at level 52 compared to IFS. I consider that progress!
bcbrown
11-22-2024, 04:08 PM
I am saying 1h is not always worse than 2h.
My point has always been 1h is not always outclassed by by 2h.
For what it's worth, I think you've supported this point quite well. You've convinced me that while leveling through the 50s it's worth parsing both 1h and 2h to see how they compare.
As it stands - https://youtu.be/tVkVNorTzIQ this video shows Epic Fist + SoS beating IFS DPS-wise without fistweaving at level 52. DPS was matched with fistweaving.
However, you keep saying stuff like "DPS was matched with fistweaving" that is clearly untrue. There was a 3% difference in DPS between 2h fistweaving and dual weaving in your video -- 31.5 vs 30.67. Your evidence suggests that 2h with fistweaving has higher DPS than dual wielding.
shovelquest
11-22-2024, 04:21 PM
In real physics, and everquset parsing... does it work like you just do a thing like 1000 times, take the average.. and then say "this is how physics works based on those averages"
or do they like, do something more accuraute?
I never really understood this level of intelligence.. and don't understand numbers, so Im wondering, do I have science correct here? or does science make everything based on mathematics?
bcbrown
11-22-2024, 04:23 PM
In real physics, and everquset parsing... does it work like you just do a thing like 1000 times, take the average.. and then say "this is how physics works based on those averages"
or do they like, do something more accuraute?
I never really understood this level of intelligence.. and don't understand numbers, so Im wondering, do I have science correct here? or does science make everything based on mathematics?
What a fascinating question. Hopefully I'll have some time later today to give the answer it deserves.
DeathsSilkyMist
11-22-2024, 04:27 PM
For what it's worth, I think you've supported this point quite well. You've convinced me that while leveling through the 50s it's worth parsing both 1h and 2h to see how they compare.
Agreed!
However, you keep saying stuff like "DPS was matched with fistweaving" that is clearly untrue. There was a 3% difference in DPS between 2h fistweaving and dual weaving in your video -- 31.5 vs 30.67. Your evidence suggests that 2h with fistweaving has higher DPS than dual wielding.
It was close enough. I don't think people are getting confused when I say DPS was matched when there is less than a 1 DPS difference. I posted the results, and people can see which number is slightly higher if they really want to draw that conclusion. With less than a 1 DPS difference I'd just go for whichever weapon is more fun for you.
And remember, not everybody fistweaves. Epic + SoS beat IFS by 500 damage without fistweaving at level 52. There are players like Toxigen who refuse to do it. They will want to know which weapon set is better without fistweaving.
shovelquest
11-22-2024, 04:28 PM
What a fascinating question. Hopefully I'll have some time later today to give the answer it deserves.
I would love this!
bcbrown
11-22-2024, 06:58 PM
I would love this!
I started a separate thread so it doesn't get mixed up in everything else going on in this thread: https://www.project1999.com/forums/showthread.php?p=3708730
Hopefully what I wrote is understandable! There's a lot to cover and I didn't want to write too much. I didn't quite get to "you just do a thing like 1000 times, take the average" but can cover that in a follow-up post.
Snaggles
11-22-2024, 10:17 PM
I was looking at Rath Mtn hill giants, but turns out I can't kill them with 1hs/dw on my ranger, only 2h. I think I'll try logging some fights in Cazic Thule pyramid - it'll be more than half green, but it'll at least be a good dry run.
A sidetrack but the trick to ranger on a budget is fearing as long as you can (WL tigeraptors near Skyshrine will take you to 49). Bow rot stuff after that or 45+ with a tolan bracer. HK is great with 2k hp blues.
DeathsSilkyMist
11-23-2024, 01:53 AM
Did some longer parses. I am using a level 52 Monk. Here are the TLDR takeaways first:
1. 3 minute parses are similar to 10 minute parses. It is incorrect to assume that a 3 minute parse is too inaccurate for DPS.
2. Corudoth is a perfectly valid target for DPS comparisons between weapons. The difference between compared weapons is the same across all mobs. You don't need to wander across Norrath parsing random mobs to compare weapons. You only parse different mobs if you want to see how much their mitigation values offset your DPS. The mitigation offset will affect the compared weapons equally.
3. Using math is perfectly valid and accurate. Using the term "napkin math" to claim math isn't useable is nonsense.
https://youtu.be/Ub0bfwyKpE0 - 10 min FM Giant Parse
https://youtu.be/YXh1lQyRZ_A - 10 min Corudoth Parse
https://youtu.be/tVkVNorTzIQ - Original 3 min FM Giant Parse
==========================
2h IFS parse on Giants.
==========================
Note that this parse ran longer than the 1h parse. I stopped parsing the 2h starting at this message, so the parses between 1h and 2h are of equal length. Feel free to use the extra values for checking damage roll distributions if you want.
[Fri Nov 22 18:07:02 2024] You crush Mentrax Mountainbone for 112
2h IFS Giant parse
"[Fri Nov 22 17:03:28 2024] You crush Mentrax Mountainbone for 116",
"[Fri Nov 22 17:03:32 2024] You crush Mentrax Mountainbone for 158",
"[Fri Nov 22 17:03:32 2024] You crush Mentrax Mountainbone for 124",
"[Fri Nov 22 17:03:34 2024] You punch Mentrax Mountainbone for 14",
"[Fri Nov 22 17:03:35 2024] You crush Mentrax Mountainbone for 37",
"[Fri Nov 22 17:03:36 2024] You punch Mentrax Mountainbone for 12",
"[Fri Nov 22 17:03:38 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:03:41 2024] You crush Mentrax Mountainbone for 81",
"[Fri Nov 22 17:03:41 2024] You crush Mentrax Mountainbone for 74",
"[Fri Nov 22 17:03:42 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 17:03:50 2024] You crush Mentrax Mountainbone for 22",
"[Fri Nov 22 17:03:52 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 17:03:56 2024] You crush Mentrax Mountainbone for 98",
"[Fri Nov 22 17:03:57 2024] You punch Mentrax Mountainbone for 14",
"[Fri Nov 22 17:03:57 2024] You punch Mentrax Mountainbone for 13",
"[Fri Nov 22 17:05:47 2024] You crush Mentrax Mountainbone for 22",
"[Fri Nov 22 17:05:47 2024] You crush Mentrax Mountainbone for 26",
"[Fri Nov 22 17:05:49 2024] You punch Mentrax Mountainbone for 31",
"[Fri Nov 22 17:05:51 2024] You punch Mentrax Mountainbone for 34",
"[Fri Nov 22 17:05:51 2024] You punch Mentrax Mountainbone for 5",
"[Fri Nov 22 17:05:53 2024] You crush Mentrax Mountainbone for 133",
"[Fri Nov 22 17:05:53 2024] You crush Mentrax Mountainbone for 33",
"[Fri Nov 22 17:05:59 2024] You crush Mentrax Mountainbone for 42",
"[Fri Nov 22 17:06:00 2024] You punch Mentrax Mountainbone for 27",
"[Fri Nov 22 17:06:02 2024] You crush Mentrax Mountainbone for 29",
"[Fri Nov 22 17:06:05 2024] You crush Mentrax Mountainbone for 171",
"[Fri Nov 22 17:06:06 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 17:06:06 2024] You punch Mentrax Mountainbone for 16",
"[Fri Nov 22 17:06:13 2024] You punch Mentrax Mountainbone for 5",
"[Fri Nov 22 17:06:13 2024] You punch Mentrax Mountainbone for 14",
"[Fri Nov 22 17:06:15 2024] You punch Mentrax Mountainbone for 6",
"[Fri Nov 22 17:06:15 2024] You punch Mentrax Mountainbone for 1",
"[Fri Nov 22 17:06:17 2024] You crush Mentrax Mountainbone for 106",
"[Fri Nov 22 17:06:18 2024] You punch Mentrax Mountainbone for 26",
"[Fri Nov 22 17:06:20 2024] You crush Mentrax Mountainbone for 75",
"[Fri Nov 22 17:09:13 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:09:13 2024] You crush Mentrax Mountainbone for 64",
"[Fri Nov 22 17:09:16 2024] You crush Mentrax Mountainbone for 103",
"[Fri Nov 22 17:09:16 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:09:20 2024] You punch Mentrax Mountainbone for 21",
"[Fri Nov 22 17:09:20 2024] You punch Mentrax Mountainbone for 13",
"[Fri Nov 22 17:09:23 2024] You punch Mentrax Mountainbone for 7",
"[Fri Nov 22 17:09:23 2024] You punch Mentrax Mountainbone for 19",
"[Fri Nov 22 17:09:25 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:09:26 2024] You punch Mentrax Mountainbone for 12",
"[Fri Nov 22 17:09:27 2024] You crush Mentrax Mountainbone for 60",
"[Fri Nov 22 17:09:28 2024] You crush Mentrax Mountainbone for 110",
"[Fri Nov 22 17:09:28 2024] You crush Mentrax Mountainbone for 52",
"[Fri Nov 22 17:09:31 2024] You crush Mentrax Mountainbone for 75",
"[Fri Nov 22 17:09:31 2024] You crush Mentrax Mountainbone for 142",
"[Fri Nov 22 17:09:34 2024] You crush Mentrax Mountainbone for 83",
"[Fri Nov 22 17:09:38 2024] You punch Mentrax Mountainbone for 22",
"[Fri Nov 22 17:09:38 2024] You punch Mentrax Mountainbone for 6",
"[Fri Nov 22 17:09:43 2024] You crush Mentrax Mountainbone for 79",
"[Fri Nov 22 17:09:46 2024] You crush Mentrax Mountainbone for 86",
"[Fri Nov 22 17:09:49 2024] You crush Mentrax Mountainbone for 86",
"[Fri Nov 22 17:09:52 2024] You crush Mentrax Mountainbone for 67",
"[Fri Nov 22 17:09:53 2024] You crush Mentrax Mountainbone for 34",
"[Fri Nov 22 17:09:55 2024] You crush Mentrax Mountainbone for 55",
"[Fri Nov 22 17:09:56 2024] You punch Mentrax Mountainbone for 17",
"[Fri Nov 22 17:09:58 2024] You crush Mentrax Mountainbone for 130",
"[Fri Nov 22 17:10:02 2024] You crush Mentrax Mountainbone for 83",
"[Fri Nov 22 17:10:02 2024] You crush Mentrax Mountainbone for 71",
"[Fri Nov 22 17:10:03 2024] You punch Mentrax Mountainbone for 30",
"[Fri Nov 22 17:10:05 2024] You crush Mentrax Mountainbone for 55",
"[Fri Nov 22 17:10:05 2024] You crush Mentrax Mountainbone for 45",
"[Fri Nov 22 17:10:06 2024] You punch Mentrax Mountainbone for 9",
"[Fri Nov 22 17:10:09 2024] You punch Mentrax Mountainbone for 14",
"[Fri Nov 22 17:10:13 2024] You punch Mentrax Mountainbone for 12",
"[Fri Nov 22 17:10:14 2024] You crush Mentrax Mountainbone for 71",
"[Fri Nov 22 17:10:17 2024] You crush Mentrax Mountainbone for 22",
"[Fri Nov 22 17:10:20 2024] You crush Mentrax Mountainbone for 132",
"[Fri Nov 22 17:10:23 2024] You crush Mentrax Mountainbone for 97",
"[Fri Nov 22 17:10:24 2024] You punch Mentrax Mountainbone for 13",
"[Fri Nov 22 17:10:24 2024] You punch Mentrax Mountainbone for 7",
"[Fri Nov 22 17:10:26 2024] You crush Mentrax Mountainbone for 82",
"[Fri Nov 22 17:10:29 2024] You crush Mentrax Mountainbone for 53",
"[Fri Nov 22 17:10:29 2024] You crush Mentrax Mountainbone for 41",
"[Fri Nov 22 17:10:30 2024] You punch Mentrax Mountainbone for 20",
"[Fri Nov 22 17:10:35 2024] You crush Mentrax Mountainbone for 67",
"[Fri Nov 22 17:10:36 2024] You punch Mentrax Mountainbone for 10",
"[Fri Nov 22 17:10:38 2024] You crush Mentrax Mountainbone for 112",
"[Fri Nov 22 17:10:38 2024] You crush Mentrax Mountainbone for 43",
"[Fri Nov 22 17:10:41 2024] You crush Mentrax Mountainbone for 30",
"[Fri Nov 22 17:10:44 2024] You crush Mentrax Mountainbone for 33",
"[Fri Nov 22 17:10:45 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 17:13:03 2024] You crush Mentrax Mountainbone for 148",
"[Fri Nov 22 17:13:06 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:13:07 2024] You punch Mentrax Mountainbone for 8",
"[Fri Nov 22 17:13:13 2024] You punch Mentrax Mountainbone for 20",
"[Fri Nov 22 17:13:13 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 17:13:15 2024] You crush Mentrax Mountainbone for 22",
"[Fri Nov 22 17:13:16 2024] You punch Mentrax Mountainbone for 1",
"[Fri Nov 22 17:13:21 2024] You crush Mentrax Mountainbone for 59",
"[Fri Nov 22 17:13:24 2024] You crush Mentrax Mountainbone for 57",
"[Fri Nov 22 17:13:24 2024] You crush Mentrax Mountainbone for 123",
"[Fri Nov 22 17:13:26 2024] You punch Mentrax Mountainbone for 19",
"[Fri Nov 22 17:13:27 2024] You crush Mentrax Mountainbone for 68",
"[Fri Nov 22 17:13:30 2024] You crush Mentrax Mountainbone for 67",
"[Fri Nov 22 17:13:30 2024] You crush Mentrax Mountainbone for 144",
"[Fri Nov 22 17:13:31 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 17:13:33 2024] You crush Mentrax Mountainbone for 67",
"[Fri Nov 22 17:13:34 2024] You punch Mentrax Mountainbone for 6",
"[Fri Nov 22 17:13:36 2024] You crush Mentrax Mountainbone for 67",
"[Fri Nov 22 17:13:36 2024] You crush Mentrax Mountainbone for 22",
"[Fri Nov 22 17:13:39 2024] You crush Mentrax Mountainbone for 45",
"[Fri Nov 22 17:13:40 2024] You punch Mentrax Mountainbone for 10",
"[Fri Nov 22 17:13:42 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:13:45 2024] You crush Mentrax Mountainbone for 104",
"[Fri Nov 22 17:13:51 2024] You crush Mentrax Mountainbone for 48",
"[Fri Nov 22 17:13:52 2024] You punch Mentrax Mountainbone for 22",
"[Fri Nov 22 17:13:52 2024] You punch Mentrax Mountainbone for 33",
"[Fri Nov 22 17:52:54 2024] You punch Mentrax Mountainbone for 7",
"[Fri Nov 22 17:52:54 2024] You punch Mentrax Mountainbone for 5",
"[Fri Nov 22 17:52:57 2024] You punch Mentrax Mountainbone for 14",
"[Fri Nov 22 17:52:59 2024] You crush Mentrax Mountainbone for 32",
"[Fri Nov 22 17:53:01 2024] You punch Mentrax Mountainbone for 25",
"[Fri Nov 22 17:53:01 2024] You punch Mentrax Mountainbone for 10",
"[Fri Nov 22 17:53:02 2024] You crush Mentrax Mountainbone for 49",
"[Fri Nov 22 17:53:03 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 17:53:05 2024] You crush Mentrax Mountainbone for 40",
"[Fri Nov 22 17:53:06 2024] You punch Mentrax Mountainbone for 12",
"[Fri Nov 22 17:53:07 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:53:08 2024] You punch Mentrax Mountainbone for 14",
"[Fri Nov 22 17:53:12 2024] You punch Mentrax Mountainbone for 8",
"[Fri Nov 22 17:53:14 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:53:15 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 17:53:17 2024] You crush Mentrax Mountainbone for 155",
"[Fri Nov 22 17:53:19 2024] You punch Mentrax Mountainbone for 31",
"[Fri Nov 22 17:53:21 2024] You punch Mentrax Mountainbone for 24",
"[Fri Nov 22 17:53:23 2024] You crush Mentrax Mountainbone for 170",
"[Fri Nov 22 17:53:23 2024] You crush Mentrax Mountainbone for 41",
"[Fri Nov 22 17:53:26 2024] You crush Mentrax Mountainbone for 71",
"[Fri Nov 22 17:53:26 2024] You crush Mentrax Mountainbone for 131",
"[Fri Nov 22 17:53:29 2024] You crush Mentrax Mountainbone for 121",
"[Fri Nov 22 17:53:29 2024] You crush Mentrax Mountainbone for 29",
"[Fri Nov 22 17:53:30 2024] You punch Mentrax Mountainbone for 3",
"[Fri Nov 22 17:53:32 2024] You crush Mentrax Mountainbone for 126",
"[Fri Nov 22 17:53:33 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 17:53:35 2024] You crush Mentrax Mountainbone for 29",
"[Fri Nov 22 17:53:39 2024] You punch Mentrax Mountainbone for 33",
"[Fri Nov 22 17:53:41 2024] You crush Mentrax Mountainbone for 103",
"[Fri Nov 22 17:53:41 2024] You crush Mentrax Mountainbone for 64",
"[Fri Nov 22 17:53:41 2024] You crush Mentrax Mountainbone for 75",
"[Fri Nov 22 17:53:44 2024] You crush Mentrax Mountainbone for 22",
"[Fri Nov 22 17:53:47 2024] You punch Mentrax Mountainbone for 23",
"[Fri Nov 22 17:53:47 2024] You punch Mentrax Mountainbone for 40",
"[Fri Nov 22 17:53:48 2024] You crush Mentrax Mountainbone for 48",
"[Fri Nov 22 17:53:53 2024] You punch Mentrax Mountainbone for 13",
"[Fri Nov 22 17:53:58 2024] You punch Mentrax Mountainbone for 21",
"[Fri Nov 22 17:53:58 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 17:54:00 2024] You crush Mentrax Mountainbone for 133",
"[Fri Nov 22 17:54:01 2024] You punch Mentrax Mountainbone for 13",
"[Fri Nov 22 17:54:03 2024] You crush Mentrax Mountainbone for 89",
"[Fri Nov 22 17:54:05 2024] You punch Mentrax Mountainbone for 7",
"[Fri Nov 22 17:54:09 2024] You crush Mentrax Mountainbone for 106",
"[Fri Nov 22 17:54:09 2024] You crush Mentrax Mountainbone for 59",
"[Fri Nov 22 17:54:10 2024] You crush Mentrax Mountainbone for 29",
"[Fri Nov 22 17:54:12 2024] You crush Mentrax Mountainbone for 43",
"[Fri Nov 22 17:54:13 2024] You punch Mentrax Mountainbone for 33",
"[Fri Nov 22 17:54:13 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 17:57:17 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:57:17 2024] You crush Mentrax Mountainbone for 62",
"[Fri Nov 22 17:57:17 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:57:20 2024] You crush Mentrax Mountainbone for 81",
"[Fri Nov 22 17:57:23 2024] You crush Mentrax Mountainbone for 58",
"[Fri Nov 22 17:57:23 2024] You crush Mentrax Mountainbone for 171",
"[Fri Nov 22 17:57:24 2024] You punch Mentrax Mountainbone for 11",
"[Fri Nov 22 17:57:26 2024] You crush Mentrax Mountainbone for 90",
"[Fri Nov 22 17:57:27 2024] You punch Mentrax Mountainbone for 16",
"[Fri Nov 22 17:57:29 2024] You crush Mentrax Mountainbone for 22",
"[Fri Nov 22 17:57:30 2024] You punch Mentrax Mountainbone for 22",
"[Fri Nov 22 17:57:32 2024] You crush Mentrax Mountainbone for 67",
"[Fri Nov 22 17:57:32 2024] You crush Mentrax Mountainbone for 41",
"[Fri Nov 22 17:57:33 2024] You punch Mentrax Mountainbone for 26",
"[Fri Nov 22 17:57:35 2024] You crush Mentrax Mountainbone for 48",
"[Fri Nov 22 17:57:35 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:57:36 2024] You punch Mentrax Mountainbone for 9",
"[Fri Nov 22 17:57:36 2024] You punch Mentrax Mountainbone for 26",
"[Fri Nov 22 17:57:38 2024] You crush Mentrax Mountainbone for 86",
"[Fri Nov 22 17:57:41 2024] You crush Mentrax Mountainbone for 64",
"[Fri Nov 22 17:57:44 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:57:50 2024] You crush Mentrax Mountainbone for 122",
"[Fri Nov 22 17:57:50 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:57:51 2024] You punch Mentrax Mountainbone for 21",
"[Fri Nov 22 17:57:53 2024] You crush Mentrax Mountainbone for 52",
"[Fri Nov 22 17:57:53 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:57:53 2024] You crush Mentrax Mountainbone for 34",
"[Fri Nov 22 17:57:54 2024] You punch Mentrax Mountainbone for 11",
"[Fri Nov 22 17:57:55 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:57:56 2024] You crush Mentrax Mountainbone for 78",
"[Fri Nov 22 17:57:57 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 17:57:57 2024] You punch Mentrax Mountainbone for 17",
"[Fri Nov 22 17:57:59 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:58:02 2024] You crush Mentrax Mountainbone for 123",
"[Fri Nov 22 17:58:02 2024] You crush Mentrax Mountainbone for 147",
"[Fri Nov 22 17:58:03 2024] You punch Mentrax Mountainbone for 13",
"[Fri Nov 22 17:58:05 2024] You crush Mentrax Mountainbone for 137",
"[Fri Nov 22 17:58:05 2024] You crush Mentrax Mountainbone for 44",
"[Fri Nov 22 17:58:08 2024] You crush Mentrax Mountainbone for 151",
"[Fri Nov 22 17:58:09 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 17:58:11 2024] You crush Mentrax Mountainbone for 79",
"[Fri Nov 22 17:58:15 2024] You punch Mentrax Mountainbone for 16",
"[Fri Nov 22 17:59:35 2024] You crush Mentrax Mountainbone for 120",
"[Fri Nov 22 17:59:35 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 17:59:38 2024] You crush Mentrax Mountainbone for 60",
"[Fri Nov 22 17:59:38 2024] You crush Mentrax Mountainbone for 114",
"[Fri Nov 22 17:59:41 2024] You crush Mentrax Mountainbone for 111",
"[Fri Nov 22 17:59:43 2024] You punch Mentrax Mountainbone for 3",
"[Fri Nov 22 17:59:44 2024] You crush Mentrax Mountainbone for 41",
"[Fri Nov 22 17:59:45 2024] You punch Mentrax Mountainbone for 24",
"[Fri Nov 22 17:59:45 2024] You punch Mentrax Mountainbone for 10",
"[Fri Nov 22 17:59:47 2024] You crush Mentrax Mountainbone for 79",
"[Fri Nov 22 17:59:50 2024] You crush Mentrax Mountainbone for 153",
"[Fri Nov 22 17:59:53 2024] You crush Mentrax Mountainbone for 167",
"[Fri Nov 22 17:59:53 2024] You crush Mentrax Mountainbone for 157",
"[Fri Nov 22 17:59:54 2024] You punch Mentrax Mountainbone for 23",
"[Fri Nov 22 17:59:56 2024] You crush Mentrax Mountainbone for 128",
"[Fri Nov 22 17:59:57 2024] You punch Mentrax Mountainbone for 27",
"[Fri Nov 22 17:59:57 2024] You punch Mentrax Mountainbone for 8",
"[Fri Nov 22 18:00:04 2024] You crush Mentrax Mountainbone for 79",
"[Fri Nov 22 18:00:08 2024] You punch Mentrax Mountainbone for 12",
"[Fri Nov 22 18:00:14 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 18:00:16 2024] You crush Mentrax Mountainbone for 65",
"[Fri Nov 22 18:00:17 2024] You punch Mentrax Mountainbone for 7",
"[Fri Nov 22 18:00:48 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 18:01:56 2024] You crush Mentrax Mountainbone for 119",
"[Fri Nov 22 18:01:59 2024] You crush Mentrax Mountainbone for 120",
"[Fri Nov 22 18:01:59 2024] You punch Mentrax Mountainbone for 3",
"[Fri Nov 22 18:02:03 2024] You punch Mentrax Mountainbone for 33",
"[Fri Nov 22 18:02:05 2024] You crush Mentrax Mountainbone for 61",
"[Fri Nov 22 18:02:08 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 18:02:14 2024] You crush Mentrax Mountainbone for 91",
"[Fri Nov 22 18:02:15 2024] You punch Mentrax Mountainbone for 1",
"[Fri Nov 22 18:02:15 2024] You punch Mentrax Mountainbone for 29",
"[Fri Nov 22 18:02:17 2024] You crush Mentrax Mountainbone for 58",
"[Fri Nov 22 18:02:18 2024] You punch Mentrax Mountainbone for 8",
"[Fri Nov 22 18:02:18 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 18:02:20 2024] You crush Mentrax Mountainbone for 60",
"[Fri Nov 22 18:02:20 2024] You crush Mentrax Mountainbone for 64",
"[Fri Nov 22 18:02:21 2024] You punch Mentrax Mountainbone for 5",
"[Fri Nov 22 18:02:24 2024] You punch Mentrax Mountainbone for 13",
"[Fri Nov 22 18:03:44 2024] You crush Mentrax Mountainbone for 71",
"[Fri Nov 22 18:03:45 2024] You punch Mentrax Mountainbone for 24",
"[Fri Nov 22 18:03:47 2024] You crush Mentrax Mountainbone for 90",
"[Fri Nov 22 18:03:48 2024] You punch Mentrax Mountainbone for 14",
"[Fri Nov 22 18:03:49 2024] You crush Mentrax Mountainbone for 109",
"[Fri Nov 22 18:03:50 2024] You crush Mentrax Mountainbone for 103",
"[Fri Nov 22 18:03:50 2024] You crush Mentrax Mountainbone for 37",
"[Fri Nov 22 18:03:56 2024] You crush Mentrax Mountainbone for 71",
"[Fri Nov 22 18:03:57 2024] You punch Mentrax Mountainbone for 14",
"[Fri Nov 22 18:03:59 2024] You crush Mentrax Mountainbone for 39",
"[Fri Nov 22 18:03:59 2024] You crush Mentrax Mountainbone for 71",
"[Fri Nov 22 18:04:02 2024] You crush Mentrax Mountainbone for 41",
"[Fri Nov 22 18:04:04 2024] You punch Mentrax Mountainbone for 13",
"[Fri Nov 22 18:04:06 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 18:04:09 2024] You punch Mentrax Mountainbone for 1",
"[Fri Nov 22 18:04:11 2024] You crush Mentrax Mountainbone for 74",
"[Fri Nov 22 18:04:12 2024] You punch Mentrax Mountainbone for 35",
"[Fri Nov 22 18:04:12 2024] You punch Mentrax Mountainbone for 3",
"[Fri Nov 22 18:04:18 2024] You crush Mentrax Mountainbone for 64",
"[Fri Nov 22 18:04:18 2024] You crush Mentrax Mountainbone for 121",
"[Fri Nov 22 18:04:19 2024] You punch Mentrax Mountainbone for 9",
"[Fri Nov 22 18:04:19 2024] You punch Mentrax Mountainbone for 8",
"[Fri Nov 22 18:04:30 2024] You crush Mentrax Mountainbone for 56",
"[Fri Nov 22 18:04:30 2024] You crush Mentrax Mountainbone for 72",
"[Fri Nov 22 18:04:36 2024] You crush Mentrax Mountainbone for 74",
"[Fri Nov 22 18:04:36 2024] You crush Mentrax Mountainbone for 48",
"[Fri Nov 22 18:04:40 2024] You punch Mentrax Mountainbone for 27",
"[Fri Nov 22 18:04:42 2024] You crush Mentrax Mountainbone for 22",
"[Fri Nov 22 18:04:46 2024] You crush Mentrax Mountainbone for 22",
"[Fri Nov 22 18:04:46 2024] You crush Mentrax Mountainbone for 83",
"[Fri Nov 22 18:04:49 2024] You crush Mentrax Mountainbone for 56",
"[Fri Nov 22 18:04:50 2024] You punch Mentrax Mountainbone for 32",
"[Fri Nov 22 18:04:50 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 18:04:52 2024] You crush Mentrax Mountainbone for 122",
"[Fri Nov 22 18:04:52 2024] You crush Mentrax Mountainbone for 71",
"[Fri Nov 22 18:04:53 2024] You punch Mentrax Mountainbone for 13",
"[Fri Nov 22 18:04:55 2024] You crush Mentrax Mountainbone for 22",
"[Fri Nov 22 18:04:58 2024] You crush Mentrax Mountainbone for 109",
"[Fri Nov 22 18:06:21 2024] You punch Mentrax Mountainbone for 9",
"[Fri Nov 22 18:06:21 2024] You punch Mentrax Mountainbone for 26",
"[Fri Nov 22 18:06:23 2024] You crush Mentrax Mountainbone for 87",
"[Fri Nov 22 18:06:26 2024] You crush Mentrax Mountainbone for 94",
"[Fri Nov 22 18:06:27 2024] You punch Mentrax Mountainbone for 8",
"[Fri Nov 22 18:06:29 2024] You crush Mentrax Mountainbone for 52",
"[Fri Nov 22 18:06:29 2024] You crush Mentrax Mountainbone for 164",
"[Fri Nov 22 18:06:32 2024] You crush Mentrax Mountainbone for 48",
"[Fri Nov 22 18:06:33 2024] You punch Mentrax Mountainbone for 7",
"[Fri Nov 22 18:06:36 2024] You punch Mentrax Mountainbone for 12",
"[Fri Nov 22 18:06:41 2024] You crush Mentrax Mountainbone for 134",
"[Fri Nov 22 18:06:41 2024] You crush Mentrax Mountainbone for 153",
"[Fri Nov 22 18:06:42 2024] You punch Mentrax Mountainbone for 4",
"[Fri Nov 22 18:06:44 2024] You crush Mentrax Mountainbone for 104",
"[Fri Nov 22 18:06:45 2024] You punch Mentrax Mountainbone for 14",
"[Fri Nov 22 18:06:47 2024] You crush Mentrax Mountainbone for 37",
"[Fri Nov 22 18:06:47 2024] You crush Mentrax Mountainbone for 113",
"[Fri Nov 22 18:06:49 2024] You crush Mentrax Mountainbone for 165",
"[Fri Nov 22 18:06:50 2024] You crush Mentrax Mountainbone for 160",
"[Fri Nov 22 18:06:51 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 18:06:51 2024] You punch Mentrax Mountainbone for 21",
"[Fri Nov 22 18:06:53 2024] You crush Mentrax Mountainbone for 62",
"[Fri Nov 22 18:06:56 2024] You crush Mentrax Mountainbone for 119",
"[Fri Nov 22 18:06:57 2024] You punch Mentrax Mountainbone for 6",
"[Fri Nov 22 18:06:57 2024] You punch Mentrax Mountainbone for 18",
"[Fri Nov 22 18:06:59 2024] You crush Mentrax Mountainbone for 77",
16964 damage
29 seconds + 33 seconds + 92 seconds + 49 seconds + 79 seconds + 58 seconds + 73 seconds + 28 seconds + 74 seconds + 38 seconds = 553 seconds
16964 damage over 553 seconds = 30.68 DPS with fistweaving
15023 damage over 553 seconds = 27.5 DPS without fistweaving
207 punch swings / 297 crush swings = 70% dual wield chance.
==========================
1h Epic Fist + SoS Giant Parse
==========================
1h Giant parse
"[Fri Nov 22 16:30:04 2024] You punch Eldak Howlingbear for 22",
"[Fri Nov 22 16:30:04 2024] You punch Eldak Howlingbear for 13",
"[Fri Nov 22 16:30:05 2024] You punch Eldak Howlingbear for 30",
"[Fri Nov 22 16:30:06 2024] You crush Eldak Howlingbear for 33",
"[Fri Nov 22 16:30:06 2024] You crush Eldak Howlingbear for 33",
"[Fri Nov 22 16:30:06 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:30:07 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:30:07 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:30:08 2024] You crush Eldak Howlingbear for 9",
"[Fri Nov 22 16:30:09 2024] You punch Eldak Howlingbear for 24",
"[Fri Nov 22 16:30:10 2024] You punch Eldak Howlingbear for 39",
"[Fri Nov 22 16:30:10 2024] You crush Eldak Howlingbear for 19",
"[Fri Nov 22 16:30:10 2024] You crush Eldak Howlingbear for 17",
"[Fri Nov 22 16:30:11 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:30:12 2024] You crush Eldak Howlingbear for 13",
"[Fri Nov 22 16:30:12 2024] You crush Eldak Howlingbear for 16",
"[Fri Nov 22 16:30:13 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:30:13 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:30:14 2024] You crush Eldak Howlingbear for 20",
"[Fri Nov 22 16:30:14 2024] You crush Eldak Howlingbear for 24",
"[Fri Nov 22 16:30:15 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:30:16 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:30:16 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:30:17 2024] You punch Eldak Howlingbear for 19",
"[Fri Nov 22 16:30:19 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:30:19 2024] You punch Eldak Howlingbear for 30",
"[Fri Nov 22 16:30:21 2024] You punch Eldak Howlingbear for 30",
"[Fri Nov 22 16:30:21 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:30:22 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:30:23 2024] You crush Eldak Howlingbear for 20",
"[Fri Nov 22 16:30:23 2024] You punch Eldak Howlingbear for 40",
"[Fri Nov 22 16:30:24 2024] You punch Eldak Howlingbear for 44",
"[Fri Nov 22 16:30:24 2024] You punch Eldak Howlingbear for 13",
"[Fri Nov 22 16:30:25 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:30:27 2024] You punch Eldak Howlingbear for 25",
"[Fri Nov 22 16:30:27 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:30:28 2024] You punch Eldak Howlingbear for 42",
"[Fri Nov 22 16:30:29 2024] You crush Eldak Howlingbear for 64",
"[Fri Nov 22 16:30:29 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:30:30 2024] You punch Eldak Howlingbear for 36",
"[Fri Nov 22 16:30:30 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:30:31 2024] You crush Eldak Howlingbear for 10",
"[Fri Nov 22 16:30:31 2024] You crush Eldak Howlingbear for 11",
"[Fri Nov 22 16:30:33 2024] You punch Eldak Howlingbear for 37",
"[Fri Nov 22 16:30:33 2024] You crush Eldak Howlingbear for 26",
"[Fri Nov 22 16:30:35 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:30:35 2024] You punch Eldak Howlingbear for 37",
"[Fri Nov 22 16:30:35 2024] You crush Eldak Howlingbear for 66",
"[Fri Nov 22 16:30:35 2024] You crush Eldak Howlingbear for 37",
"[Fri Nov 22 16:30:36 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:30:39 2024] You punch Eldak Howlingbear for 31",
"[Fri Nov 22 16:30:40 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:30:41 2024] You punch Eldak Howlingbear for 12",
"[Fri Nov 22 16:30:41 2024] You crush Eldak Howlingbear for 27",
"[Fri Nov 22 16:30:42 2024] You punch Eldak Howlingbear for 37",
"[Fri Nov 22 16:30:42 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:30:43 2024] You punch Eldak Howlingbear for 26",
"[Fri Nov 22 16:30:43 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:30:45 2024] You punch Eldak Howlingbear for 32",
"[Fri Nov 22 16:30:46 2024] You crush Eldak Howlingbear for 57",
"[Fri Nov 22 16:30:46 2024] You crush Eldak Howlingbear for 22",
"[Fri Nov 22 16:30:47 2024] You punch Eldak Howlingbear for 24",
"[Fri Nov 22 16:30:48 2024] You punch Eldak Howlingbear for 12",
"[Fri Nov 22 16:30:48 2024] You punch Eldak Howlingbear for 32",
"[Fri Nov 22 16:30:50 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:30:52 2024] You punch Eldak Howlingbear for 17",
"[Fri Nov 22 16:30:52 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:30:53 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:30:53 2024] You punch Eldak Howlingbear for 44",
"[Fri Nov 22 16:30:56 2024] You punch Eldak Howlingbear for 11",
"[Fri Nov 22 16:30:56 2024] You crush Eldak Howlingbear for 52",
"[Fri Nov 22 16:30:56 2024] You crush Eldak Howlingbear for 38",
"[Fri Nov 22 16:30:57 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:30:58 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:30:58 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:30:59 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:30:59 2024] You punch Eldak Howlingbear for 24",
"[Fri Nov 22 16:31:00 2024] You crush Eldak Howlingbear for 2",
"[Fri Nov 22 16:31:00 2024] You crush Eldak Howlingbear for 2",
"[Fri Nov 22 16:31:00 2024] You punch Eldak Howlingbear for 25",
"[Fri Nov 22 16:31:00 2024] You punch Eldak Howlingbear for 28",
"[Fri Nov 22 16:31:02 2024] You punch Eldak Howlingbear for 24",
"[Fri Nov 22 16:31:02 2024] You crush Eldak Howlingbear for 18",
"[Fri Nov 22 16:31:03 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:31:04 2024] You punch Eldak Howlingbear for 13",
"[Fri Nov 22 16:31:05 2024] You crush Eldak Howlingbear for 38",
"[Fri Nov 22 16:31:05 2024] You punch Eldak Howlingbear for 35",
"[Fri Nov 22 16:31:06 2024] You punch Eldak Howlingbear for 41",
"[Fri Nov 22 16:31:08 2024] You punch Eldak Howlingbear for 28",
"[Fri Nov 22 16:31:09 2024] You crush Eldak Howlingbear for 5",
"[Fri Nov 22 16:31:09 2024] You punch Eldak Howlingbear for 24",
"[Fri Nov 22 16:31:10 2024] You punch Eldak Howlingbear for 22",
"[Fri Nov 22 16:31:10 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:31:11 2024] You crush Eldak Howlingbear for 32",
"[Fri Nov 22 16:31:11 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:33:54 2024] You punch Eldak Howlingbear for 26",
"[Fri Nov 22 16:33:55 2024] You crush Eldak Howlingbear for 37",
"[Fri Nov 22 16:33:56 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:33:56 2024] You punch Eldak Howlingbear for 32",
"[Fri Nov 22 16:33:57 2024] You punch Eldak Howlingbear for 11",
"[Fri Nov 22 16:33:58 2024] You crush Eldak Howlingbear for 19",
"[Fri Nov 22 16:33:58 2024] You punch Eldak Howlingbear for 12",
"[Fri Nov 22 16:33:59 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:34:00 2024] You crush Eldak Howlingbear for 16",
"[Fri Nov 22 16:34:00 2024] You crush Eldak Howlingbear for 53",
"[Fri Nov 22 16:34:00 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:34:02 2024] You crush Eldak Howlingbear for 9",
"[Fri Nov 22 16:34:04 2024] You punch Eldak Howlingbear for 32",
"[Fri Nov 22 16:34:04 2024] You punch Eldak Howlingbear for 25",
"[Fri Nov 22 16:34:06 2024] You crush Eldak Howlingbear for 17",
"[Fri Nov 22 16:34:06 2024] You punch Eldak Howlingbear for 13",
"[Fri Nov 22 16:34:06 2024] You punch Eldak Howlingbear for 39",
"[Fri Nov 22 16:34:08 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:34:08 2024] You crush Eldak Howlingbear for 20",
"[Fri Nov 22 16:34:08 2024] You crush Eldak Howlingbear for 10",
"[Fri Nov 22 16:34:09 2024] You punch Eldak Howlingbear for 19",
"[Fri Nov 22 16:34:10 2024] You crush Eldak Howlingbear for 38",
"[Fri Nov 22 16:34:10 2024] You punch Eldak Howlingbear for 34",
"[Fri Nov 22 16:34:11 2024] You punch Eldak Howlingbear for 19",
"[Fri Nov 22 16:34:11 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:34:12 2024] You crush Eldak Howlingbear for 14",
"[Fri Nov 22 16:34:12 2024] You crush Eldak Howlingbear for 40",
"[Fri Nov 22 16:34:13 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:34:14 2024] You punch Eldak Howlingbear for 24",
"[Fri Nov 22 16:34:15 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:34:16 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:34:17 2024] You punch Eldak Howlingbear for 30",
"[Fri Nov 22 16:34:17 2024] You punch Eldak Howlingbear for 32",
"[Fri Nov 22 16:34:19 2024] You punch Eldak Howlingbear for 24",
"[Fri Nov 22 16:34:19 2024] You punch Eldak Howlingbear for 13",
"[Fri Nov 22 16:34:21 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:34:23 2024] You crush Eldak Howlingbear for 15",
"[Fri Nov 22 16:34:23 2024] You crush Eldak Howlingbear for 36",
"[Fri Nov 22 16:34:23 2024] You punch Eldak Howlingbear for 30",
"[Fri Nov 22 16:34:25 2024] You punch Eldak Howlingbear for 32",
"[Fri Nov 22 16:34:27 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:34:27 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:34:28 2024] You punch Eldak Howlingbear for 13",
"[Fri Nov 22 16:34:29 2024] You crush Eldak Howlingbear for 29",
"[Fri Nov 22 16:34:29 2024] You crush Eldak Howlingbear for 55",
"[Fri Nov 22 16:34:29 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:34:31 2024] You punch Eldak Howlingbear for 22",
"[Fri Nov 22 16:34:32 2024] You punch Eldak Howlingbear for 12",
"[Fri Nov 22 16:34:32 2024] You punch Eldak Howlingbear for 12",
"[Fri Nov 22 16:34:33 2024] You punch Eldak Howlingbear for 39",
"[Fri Nov 22 16:34:33 2024] You crush Eldak Howlingbear for 19",
"[Fri Nov 22 16:34:33 2024] You crush Eldak Howlingbear for 7",
"[Fri Nov 22 16:34:34 2024] You punch Eldak Howlingbear for 19",
"[Fri Nov 22 16:34:35 2024] You crush Eldak Howlingbear for 5",
"[Fri Nov 22 16:34:37 2024] You punch Eldak Howlingbear for 22",
"[Fri Nov 22 16:34:37 2024] You crush Eldak Howlingbear for 46",
"[Fri Nov 22 16:34:37 2024] You crush Eldak Howlingbear for 29",
"[Fri Nov 22 16:34:39 2024] You crush Eldak Howlingbear for 61",
"[Fri Nov 22 16:34:40 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:34:40 2024] You punch Eldak Howlingbear for 28",
"[Fri Nov 22 16:37:44 2024] You punch Eldak Howlingbear for 36",
"[Fri Nov 22 16:37:44 2024] You crush Eldak Howlingbear for 7",
"[Fri Nov 22 16:37:48 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:37:48 2024] You punch Eldak Howlingbear for 28",
"[Fri Nov 22 16:37:49 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:37:50 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:37:51 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:37:51 2024] You punch Eldak Howlingbear for 32",
"[Fri Nov 22 16:37:53 2024] You punch Eldak Howlingbear for 26",
"[Fri Nov 22 16:37:53 2024] You punch Eldak Howlingbear for 26",
"[Fri Nov 22 16:37:55 2024] You crush Eldak Howlingbear for 47",
"[Fri Nov 22 16:37:56 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:37:56 2024] You punch Eldak Howlingbear for 12",
"[Fri Nov 22 16:37:57 2024] You crush Eldak Howlingbear for 31",
"[Fri Nov 22 16:37:59 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:38:00 2024] You punch Eldak Howlingbear for 36",
"[Fri Nov 22 16:38:01 2024] You crush Eldak Howlingbear for 2",
"[Fri Nov 22 16:38:01 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:38:01 2024] You punch Eldak Howlingbear for 31",
"[Fri Nov 22 16:38:01 2024] You punch Eldak Howlingbear for 29",
"[Fri Nov 22 16:38:02 2024] You punch Eldak Howlingbear for 31",
"[Fri Nov 22 16:38:05 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:38:07 2024] You punch Eldak Howlingbear for 13",
"[Fri Nov 22 16:38:07 2024] You crush Eldak Howlingbear for 64",
"[Fri Nov 22 16:38:08 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:38:09 2024] You crush Eldak Howlingbear for 5",
"[Fri Nov 22 16:38:09 2024] You crush Eldak Howlingbear for 61",
"[Fri Nov 22 16:38:09 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:38:11 2024] You punch Eldak Howlingbear for 30",
"[Fri Nov 22 16:38:11 2024] You punch Eldak Howlingbear for 34",
"[Fri Nov 22 16:38:11 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:38:13 2024] You punch Eldak Howlingbear for 32",
"[Fri Nov 22 16:38:13 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:38:14 2024] You crush Eldak Howlingbear for 16",
"[Fri Nov 22 16:38:14 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:38:17 2024] You punch Eldak Howlingbear for 22",
"[Fri Nov 22 16:38:18 2024] You crush Eldak Howlingbear for 29",
"[Fri Nov 22 16:38:18 2024] You punch Eldak Howlingbear for 26",
"[Fri Nov 22 16:38:18 2024] You punch Eldak Howlingbear for 19",
"[Fri Nov 22 16:38:19 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:38:19 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:38:20 2024] You crush Eldak Howlingbear for 31",
"[Fri Nov 22 16:38:22 2024] You punch Eldak Howlingbear for 25",
"[Fri Nov 22 16:38:25 2024] You punch Eldak Howlingbear for 30",
"[Fri Nov 22 16:38:25 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:38:26 2024] You punch Eldak Howlingbear for 11",
"[Fri Nov 22 16:38:26 2024] You punch Eldak Howlingbear for 17",
"[Fri Nov 22 16:38:28 2024] You punch Eldak Howlingbear for 17",
"[Fri Nov 22 16:38:28 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:38:29 2024] You punch Eldak Howlingbear for 19",
"[Fri Nov 22 16:38:30 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:38:30 2024] You crush Eldak Howlingbear for 2",
"[Fri Nov 22 16:38:31 2024] You punch Eldak Howlingbear for 32",
"[Fri Nov 22 16:38:32 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:38:32 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:38:34 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:38:34 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:38:35 2024] You punch Eldak Howlingbear for 17",
"[Fri Nov 22 16:38:36 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:38:37 2024] You crush Eldak Howlingbear for 29",
"[Fri Nov 22 16:38:38 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:38:38 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:38:40 2024] You punch Eldak Howlingbear for 13",
"[Fri Nov 22 16:38:41 2024] You crush Eldak Howlingbear for 66",
"[Fri Nov 22 16:38:42 2024] You punch Eldak Howlingbear for 22",
"[Fri Nov 22 16:38:42 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:38:43 2024] You crush Eldak Howlingbear for 51",
"[Fri Nov 22 16:38:43 2024] You crush Eldak Howlingbear for 44",
"[Fri Nov 22 16:38:44 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:38:44 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:38:45 2024] You crush Eldak Howlingbear for 42",
"[Fri Nov 22 16:38:46 2024] You punch Eldak Howlingbear for 29",
"[Fri Nov 22 16:38:47 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:38:49 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:38:49 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:38:49 2024] You crush Eldak Howlingbear for 17",
"[Fri Nov 22 16:38:50 2024] You punch Eldak Howlingbear for 26",
"[Fri Nov 22 16:38:50 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:38:54 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:38:55 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:38:55 2024] You crush Eldak Howlingbear for 65",
"[Fri Nov 22 16:38:56 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:38:57 2024] You crush Eldak Howlingbear for 8",
"[Fri Nov 22 16:38:57 2024] You crush Eldak Howlingbear for 7",
"[Fri Nov 22 16:38:57 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:38:59 2024] You crush Eldak Howlingbear for 14",
"[Fri Nov 22 16:41:56 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:41:56 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:41:56 2024] You crush Eldak Howlingbear for 14",
"[Fri Nov 22 16:41:58 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:42:00 2024] You punch Eldak Howlingbear for 22",
"[Fri Nov 22 16:42:00 2024] You punch Eldak Howlingbear for 44",
"[Fri Nov 22 16:42:00 2024] You crush Eldak Howlingbear for 5",
"[Fri Nov 22 16:42:00 2024] You crush Eldak Howlingbear for 5",
"[Fri Nov 22 16:42:01 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:42:02 2024] You crush Eldak Howlingbear for 61",
"[Fri Nov 22 16:42:02 2024] You crush Eldak Howlingbear for 12",
"[Fri Nov 22 16:42:03 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:42:04 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:42:04 2024] You punch Eldak Howlingbear for 26",
"[Fri Nov 22 16:42:06 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:42:06 2024] You crush Eldak Howlingbear for 12",
"[Fri Nov 22 16:42:07 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:42:08 2024] You punch Eldak Howlingbear for 29",
"[Fri Nov 22 16:42:09 2024] You punch Eldak Howlingbear for 29",
"[Fri Nov 22 16:42:10 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:42:10 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:42:12 2024] You punch Eldak Howlingbear for 17",
"[Fri Nov 22 16:42:13 2024] You crush Eldak Howlingbear for 35",
"[Fri Nov 22 16:42:13 2024] You crush Eldak Howlingbear for 23",
"[Fri Nov 22 16:42:13 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:42:13 2024] You punch Eldak Howlingbear for 42",
"[Fri Nov 22 16:42:14 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:42:15 2024] You punch Eldak Howlingbear for 35",
"[Fri Nov 22 16:42:16 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:42:18 2024] You punch Eldak Howlingbear for 39",
"[Fri Nov 22 16:42:19 2024] You punch Eldak Howlingbear for 29",
"[Fri Nov 22 16:42:20 2024] You punch Eldak Howlingbear for 29",
"[Fri Nov 22 16:42:21 2024] You crush Eldak Howlingbear for 2",
"[Fri Nov 22 16:42:21 2024] You punch Eldak Howlingbear for 31",
"[Fri Nov 22 16:42:22 2024] You punch Eldak Howlingbear for 17",
"[Fri Nov 22 16:42:22 2024] You punch Eldak Howlingbear for 42",
"[Fri Nov 22 16:42:23 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:42:23 2024] You crush Eldak Howlingbear for 2",
"[Fri Nov 22 16:42:24 2024] You punch Eldak Howlingbear for 31",
"[Fri Nov 22 16:42:24 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:42:25 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:42:25 2024] You crush Eldak Howlingbear for 2",
"[Fri Nov 22 16:42:26 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:42:27 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:42:27 2024] You punch Eldak Howlingbear for 12",
"[Fri Nov 22 16:42:27 2024] You crush Eldak Howlingbear for 42",
"[Fri Nov 22 16:42:27 2024] You crush Eldak Howlingbear for 10",
"[Fri Nov 22 16:42:28 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:42:28 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:42:29 2024] You crush Eldak Howlingbear for 17",
"[Fri Nov 22 16:42:30 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:42:32 2024] You crush Eldak Howlingbear for 12",
"[Fri Nov 22 16:42:32 2024] You punch Eldak Howlingbear for 28",
"[Fri Nov 22 16:42:33 2024] You punch Eldak Howlingbear for 26",
"[Fri Nov 22 16:42:34 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:42:36 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:42:36 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:42:36 2024] You crush Eldak Howlingbear for 37",
"[Fri Nov 22 16:42:37 2024] You punch Eldak Howlingbear for 44",
"[Fri Nov 22 16:42:38 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:42:39 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:42:40 2024] You crush Eldak Howlingbear for 31",
"[Fri Nov 22 16:42:40 2024] You punch Eldak Howlingbear for 19",
"[Fri Nov 22 16:42:42 2024] You crush Eldak Howlingbear for 8",
"[Fri Nov 22 16:42:43 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:42:44 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:42:44 2024] You crush Eldak Howlingbear for 15",
"[Fri Nov 22 16:42:45 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:42:46 2024] You crush Eldak Howlingbear for 32",
"[Fri Nov 22 16:42:48 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:42:49 2024] You punch Eldak Howlingbear for 26",
"[Fri Nov 22 16:42:50 2024] You punch Eldak Howlingbear for 17",
"[Fri Nov 22 16:42:51 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:42:52 2024] You punch Eldak Howlingbear for 30",
"[Fri Nov 22 16:42:56 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:42:57 2024] You crush Eldak Howlingbear for 31",
"[Fri Nov 22 16:42:57 2024] You crush Eldak Howlingbear for 37",
"[Fri Nov 22 16:44:33 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:44:35 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:44:35 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:44:36 2024] You crush Eldak Howlingbear for 30",
"[Fri Nov 22 16:44:37 2024] You punch Eldak Howlingbear for 13",
"[Fri Nov 22 16:44:38 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:44:38 2024] You crush Eldak Howlingbear for 13",
"[Fri Nov 22 16:44:39 2024] You punch Eldak Howlingbear for 24",
"[Fri Nov 22 16:44:39 2024] You punch Eldak Howlingbear for 19",
"[Fri Nov 22 16:44:40 2024] You punch Eldak Howlingbear for 35",
"[Fri Nov 22 16:44:40 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:44:43 2024] You punch Eldak Howlingbear for 41",
"[Fri Nov 22 16:44:44 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:44:45 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:44:47 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:44:47 2024] You crush Eldak Howlingbear for 29",
"[Fri Nov 22 16:44:49 2024] You punch Eldak Howlingbear for 22",
"[Fri Nov 22 16:44:49 2024] You crush Eldak Howlingbear for 16",
"[Fri Nov 22 16:44:50 2024] You punch Eldak Howlingbear for 26",
"[Fri Nov 22 16:44:50 2024] You punch Eldak Howlingbear for 38",
"[Fri Nov 22 16:44:51 2024] You crush Eldak Howlingbear for 10",
"[Fri Nov 22 16:44:51 2024] You crush Eldak Howlingbear for 2",
"[Fri Nov 22 16:44:52 2024] You punch Eldak Howlingbear for 26",
"[Fri Nov 22 16:44:54 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:44:55 2024] You punch Eldak Howlingbear for 29",
"[Fri Nov 22 16:44:56 2024] You crush Eldak Howlingbear for 29",
"[Fri Nov 22 16:44:56 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:44:57 2024] You punch Eldak Howlingbear for 31",
"[Fri Nov 22 16:44:58 2024] You crush Eldak Howlingbear for 18",
"[Fri Nov 22 16:44:59 2024] You punch Eldak Howlingbear for 13",
"[Fri Nov 22 16:45:00 2024] You crush Eldak Howlingbear for 51",
"[Fri Nov 22 16:45:00 2024] You punch Eldak Howlingbear for 25",
"[Fri Nov 22 16:45:00 2024] You punch Eldak Howlingbear for 19",
"[Fri Nov 22 16:45:01 2024] You punch Eldak Howlingbear for 35",
"[Fri Nov 22 16:45:02 2024] You punch Eldak Howlingbear for 12",
"[Fri Nov 22 16:45:03 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:45:04 2024] You crush Eldak Howlingbear for 66",
"[Fri Nov 22 16:45:05 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:45:07 2024] You punch Eldak Howlingbear for 34",
"[Fri Nov 22 16:45:08 2024] You crush Eldak Howlingbear for 7",
"[Fri Nov 22 16:45:08 2024] You punch Eldak Howlingbear for 17",
"[Fri Nov 22 16:45:09 2024] You punch Eldak Howlingbear for 17",
"[Fri Nov 22 16:45:10 2024] You crush Eldak Howlingbear for 10",
"[Fri Nov 22 16:45:10 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:45:11 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:45:11 2024] You punch Eldak Howlingbear for 29",
"[Fri Nov 22 16:45:12 2024] You punch Eldak Howlingbear for 26",
"[Fri Nov 22 16:45:12 2024] You punch Eldak Howlingbear for 24",
"[Fri Nov 22 16:45:14 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:45:14 2024] You crush Eldak Howlingbear for 2",
"[Fri Nov 22 16:45:15 2024] You punch Eldak Howlingbear for 13",
"[Fri Nov 22 16:45:16 2024] You crush Eldak Howlingbear for 37",
"[Fri Nov 22 16:45:18 2024] You punch Eldak Howlingbear for 44",
"[Fri Nov 22 16:45:19 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:45:19 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:45:21 2024] You crush Eldak Howlingbear for 25",
"[Fri Nov 22 16:45:21 2024] You punch Eldak Howlingbear for 22",
"[Fri Nov 22 16:45:23 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:45:25 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:45:26 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:48:26 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:48:26 2024] You punch Eldak Howlingbear for 41",
"[Fri Nov 22 16:48:28 2024] You punch Eldak Howlingbear for 13",
"[Fri Nov 22 16:48:29 2024] You crush Eldak Howlingbear for 54",
"[Fri Nov 22 16:48:29 2024] You crush Eldak Howlingbear for 24",
"[Fri Nov 22 16:48:29 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:48:31 2024] You crush Eldak Howlingbear for 43",
"[Fri Nov 22 16:48:31 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:48:31 2024] You punch Eldak Howlingbear for 41",
"[Fri Nov 22 16:48:33 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:48:34 2024] You punch Eldak Howlingbear for 35",
"[Fri Nov 22 16:48:35 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:48:35 2024] You punch Eldak Howlingbear for 44",
"[Fri Nov 22 16:48:36 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:48:37 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:48:38 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:48:39 2024] You crush Eldak Howlingbear for 23",
"[Fri Nov 22 16:48:40 2024] You punch Eldak Howlingbear for 28",
"[Fri Nov 22 16:48:41 2024] You punch Eldak Howlingbear for 42",
"[Fri Nov 22 16:48:41 2024] You crush Eldak Howlingbear for 50",
"[Fri Nov 22 16:48:42 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:48:42 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:48:44 2024] You crush Eldak Howlingbear for 38",
"[Fri Nov 22 16:48:45 2024] You punch Eldak Howlingbear for 35",
"[Fri Nov 22 16:48:45 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:48:46 2024] You crush Eldak Howlingbear for 5",
"[Fri Nov 22 16:48:47 2024] You punch Eldak Howlingbear for 31",
"[Fri Nov 22 16:48:48 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:48:48 2024] You crush Eldak Howlingbear for 3",
"[Fri Nov 22 16:48:48 2024] You crush Eldak Howlingbear for 64",
"[Fri Nov 22 16:48:49 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:48:52 2024] You crush Eldak Howlingbear for 6",
"[Fri Nov 22 16:48:53 2024] You punch Eldak Howlingbear for 11",
"[Fri Nov 22 16:48:54 2024] You punch Eldak Howlingbear for 12",
"[Fri Nov 22 16:48:56 2024] You punch Eldak Howlingbear for 39",
"[Fri Nov 22 16:48:56 2024] You crush Eldak Howlingbear for 32",
"[Fri Nov 22 16:48:58 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:48:58 2024] You crush Eldak Howlingbear for 41",
"[Fri Nov 22 16:48:58 2024] You crush Eldak Howlingbear for 25",
"[Fri Nov 22 16:48:59 2024] You punch Eldak Howlingbear for 17",
"[Fri Nov 22 16:49:02 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:49:02 2024] You crush Eldak Howlingbear for 2",
"[Fri Nov 22 16:49:02 2024] You crush Eldak Howlingbear for 17",
"[Fri Nov 22 16:49:03 2024] You punch Eldak Howlingbear for 41",
"[Fri Nov 22 16:49:03 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:49:04 2024] You punch Eldak Howlingbear for 28",
"[Fri Nov 22 16:49:04 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:49:05 2024] You punch Eldak Howlingbear for 26",
"[Fri Nov 22 16:49:05 2024] You punch Eldak Howlingbear for 37",
"[Fri Nov 22 16:49:08 2024] You punch Eldak Howlingbear for 12",
"[Fri Nov 22 16:49:09 2024] You punch Eldak Howlingbear for 34",
"[Fri Nov 22 16:49:09 2024] You punch Eldak Howlingbear for 12",
"[Fri Nov 22 16:49:10 2024] You punch Eldak Howlingbear for 26",
"[Fri Nov 22 16:49:11 2024] You punch Eldak Howlingbear for 17",
"[Fri Nov 22 16:49:11 2024] You punch Eldak Howlingbear for 32",
"[Fri Nov 22 16:49:13 2024] You crush Eldak Howlingbear for 8",
"[Fri Nov 22 16:49:14 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:49:15 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:49:15 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:49:15 2024] You crush Eldak Howlingbear for 42",
"[Fri Nov 22 16:49:16 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:49:17 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:49:17 2024] You punch Eldak Howlingbear for 30",
"[Fri Nov 22 16:49:19 2024] You crush Eldak Howlingbear for 5",
"[Fri Nov 22 16:49:20 2024] You punch Eldak Howlingbear for 25",
"[Fri Nov 22 16:49:20 2024] You punch Eldak Howlingbear for 29",
"[Fri Nov 22 16:49:21 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:51:31 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:51:31 2024] You crush Eldak Howlingbear for 40",
"[Fri Nov 22 16:51:33 2024] You crush Eldak Howlingbear for 14",
"[Fri Nov 22 16:51:33 2024] You crush Eldak Howlingbear for 32",
"[Fri Nov 22 16:51:35 2024] You crush Eldak Howlingbear for 12",
"[Fri Nov 22 16:51:37 2024] You punch Eldak Howlingbear for 32",
"[Fri Nov 22 16:51:37 2024] You crush Eldak Howlingbear for 68",
"[Fri Nov 22 16:51:38 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:51:39 2024] You crush Eldak Howlingbear for 40",
"[Fri Nov 22 16:51:40 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:51:41 2024] You crush Eldak Howlingbear for 26",
"[Fri Nov 22 16:51:41 2024] You crush Eldak Howlingbear for 30",
"[Fri Nov 22 16:51:44 2024] You crush Eldak Howlingbear for 30",
"[Fri Nov 22 16:51:45 2024] You punch Eldak Howlingbear for 29",
"[Fri Nov 22 16:51:46 2024] You punch Eldak Howlingbear for 29",
"[Fri Nov 22 16:51:47 2024] You punch Eldak Howlingbear for 17",
"[Fri Nov 22 16:51:48 2024] You crush Eldak Howlingbear for 26",
"[Fri Nov 22 16:51:50 2024] You crush Eldak Howlingbear for 14",
"[Fri Nov 22 16:51:50 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:51:50 2024] You punch Eldak Howlingbear for 19",
"[Fri Nov 22 16:51:50 2024] You punch Eldak Howlingbear for 33",
"[Fri Nov 22 16:51:52 2024] You crush Eldak Howlingbear for 53",
"[Fri Nov 22 16:51:52 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:51:53 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:51:55 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:51:55 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:51:57 2024] You punch Eldak Howlingbear for 19",
"[Fri Nov 22 16:51:58 2024] You crush Eldak Howlingbear for 2",
"[Fri Nov 22 16:51:58 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:51:59 2024] You punch Eldak Howlingbear for 13",
"[Fri Nov 22 16:51:59 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:52:01 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:52:02 2024] You punch Eldak Howlingbear for 37",
"[Fri Nov 22 16:52:02 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:52:03 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:52:05 2024] You punch Eldak Howlingbear for 36",
"[Fri Nov 22 16:52:05 2024] You punch Eldak Howlingbear for 38",
"[Fri Nov 22 16:52:07 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:52:07 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:52:09 2024] You punch Eldak Howlingbear for 29",
"[Fri Nov 22 16:52:09 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:52:11 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:52:14 2024] You punch Eldak Howlingbear for 36",
"[Fri Nov 22 16:52:16 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:52:16 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:52:19 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:52:19 2024] You crush Eldak Howlingbear for 18",
"[Fri Nov 22 16:52:19 2024] You crush Eldak Howlingbear for 7",
"[Fri Nov 22 16:52:21 2024] You crush Eldak Howlingbear for 26",
"[Fri Nov 22 16:52:21 2024] You crush Eldak Howlingbear for 56",
"[Fri Nov 22 16:52:22 2024] You punch Eldak Howlingbear for 29",
"[Fri Nov 22 16:52:23 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:52:23 2024] You punch Eldak Howlingbear for 37",
"[Fri Nov 22 16:52:24 2024] You punch Eldak Howlingbear for 22",
"[Fri Nov 22 16:52:25 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:52:26 2024] You punch Eldak Howlingbear for 28",
"[Fri Nov 22 16:54:58 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:54:58 2024] You punch Eldak Howlingbear for 12",
"[Fri Nov 22 16:54:58 2024] You crush Eldak Howlingbear for 31",
"[Fri Nov 22 16:54:58 2024] You crush Eldak Howlingbear for 19",
"[Fri Nov 22 16:55:00 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:55:01 2024] You crush Eldak Howlingbear for 9",
"[Fri Nov 22 16:55:01 2024] You punch Eldak Howlingbear for 11",
"[Fri Nov 22 16:55:02 2024] You punch Eldak Howlingbear for 11",
"[Fri Nov 22 16:55:03 2024] You punch Eldak Howlingbear for 19",
"[Fri Nov 22 16:55:03 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:55:04 2024] You punch Eldak Howlingbear for 24",
"[Fri Nov 22 16:55:04 2024] You punch Eldak Howlingbear for 41",
"[Fri Nov 22 16:55:05 2024] You crush Eldak Howlingbear for 56",
"[Fri Nov 22 16:55:08 2024] You punch Eldak Howlingbear for 19",
"[Fri Nov 22 16:55:11 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:55:12 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:55:13 2024] You punch Eldak Howlingbear for 32",
"[Fri Nov 22 16:55:14 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:55:15 2024] You punch Eldak Howlingbear for 42",
"[Fri Nov 22 16:55:15 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:55:16 2024] You punch Eldak Howlingbear for 29",
"[Fri Nov 22 16:55:17 2024] You crush Eldak Howlingbear for 39",
"[Fri Nov 22 16:55:18 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:55:19 2024] You crush Eldak Howlingbear for 40",
"[Fri Nov 22 16:55:19 2024] You crush Eldak Howlingbear for 44",
"[Fri Nov 22 16:55:20 2024] You punch Eldak Howlingbear for 29",
"[Fri Nov 22 16:55:21 2024] You crush Eldak Howlingbear for 44",
"[Fri Nov 22 16:55:22 2024] You punch Eldak Howlingbear for 34",
"[Fri Nov 22 16:55:24 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:55:24 2024] You punch Eldak Howlingbear for 32",
"[Fri Nov 22 16:55:25 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:55:26 2024] You crush Eldak Howlingbear for 19",
"[Fri Nov 22 16:55:26 2024] You punch Eldak Howlingbear for 12",
"[Fri Nov 22 16:55:27 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:55:28 2024] You crush Eldak Howlingbear for 26",
"[Fri Nov 22 16:55:28 2024] You crush Eldak Howlingbear for 65",
"[Fri Nov 22 16:55:29 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:55:30 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:55:30 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:55:30 2024] You punch Eldak Howlingbear for 36",
"[Fri Nov 22 16:55:31 2024] You punch Eldak Howlingbear for 25",
"[Fri Nov 22 16:55:32 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:55:33 2024] You punch Eldak Howlingbear for 26",
"[Fri Nov 22 16:55:34 2024] You crush Eldak Howlingbear for 2",
"[Fri Nov 22 16:55:34 2024] You crush Eldak Howlingbear for 18",
"[Fri Nov 22 16:55:34 2024] You punch Eldak Howlingbear for 30",
"[Fri Nov 22 16:55:36 2024] You punch Eldak Howlingbear for 35",
"[Fri Nov 22 16:55:37 2024] You punch Eldak Howlingbear for 17",
"[Fri Nov 22 16:55:37 2024] You punch Eldak Howlingbear for 31",
"[Fri Nov 22 16:55:38 2024] You punch Eldak Howlingbear for 42",
"[Fri Nov 22 16:55:38 2024] You crush Eldak Howlingbear for 41",
"[Fri Nov 22 16:55:38 2024] You crush Eldak Howlingbear for 19",
"[Fri Nov 22 16:55:39 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:55:39 2024] You punch Eldak Howlingbear for 34",
"[Fri Nov 22 16:55:40 2024] You crush Eldak Howlingbear for 23",
"[Fri Nov 22 16:55:40 2024] You crush Eldak Howlingbear for 26",
"[Fri Nov 22 16:55:41 2024] You punch Eldak Howlingbear for 33",
"[Fri Nov 22 16:55:41 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:55:42 2024] You crush Eldak Howlingbear for 6",
"[Fri Nov 22 16:55:43 2024] You punch Eldak Howlingbear for 29",
"[Fri Nov 22 16:55:44 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:55:44 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:55:45 2024] You crush Eldak Howlingbear for 27",
"[Fri Nov 22 16:55:45 2024] You crush Eldak Howlingbear for 9",
"[Fri Nov 22 16:55:45 2024] You punch Eldak Howlingbear for 22",
"[Fri Nov 22 16:55:47 2024] You crush Eldak Howlingbear for 32",
"[Fri Nov 22 16:55:48 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:55:48 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:55:49 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:55:49 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:55:50 2024] You punch Eldak Howlingbear for 30",
"[Fri Nov 22 16:55:51 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:55:53 2024] You crush Eldak Howlingbear for 4",
"[Fri Nov 22 16:55:54 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:55:55 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:55:56 2024] You punch Eldak Howlingbear for 41",
"[Fri Nov 22 16:55:57 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:55:57 2024] You punch Eldak Howlingbear for 31",
"[Fri Nov 22 16:55:59 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:55:59 2024] You crush Eldak Howlingbear for 24",
"[Fri Nov 22 16:56:00 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:56:01 2024] You crush Eldak Howlingbear for 17",
"[Fri Nov 22 16:56:07 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:56:09 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:56:09 2024] You punch Eldak Howlingbear for 43",
"[Fri Nov 22 16:56:10 2024] You punch Eldak Howlingbear for 17",
"[Fri Nov 22 16:56:11 2024] You crush Eldak Howlingbear for 15",
"[Fri Nov 22 16:56:11 2024] You crush Eldak Howlingbear for 33",
"[Fri Nov 22 16:56:11 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:56:12 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:56:12 2024] You punch Eldak Howlingbear for 38",
"[Fri Nov 22 16:56:13 2024] You crush Eldak Howlingbear for 32",
"[Fri Nov 22 16:56:13 2024] You punch Eldak Howlingbear for 24",
"[Fri Nov 22 16:56:13 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:58:59 2024] You punch Eldak Howlingbear for 19",
"[Fri Nov 22 16:59:00 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:59:01 2024] You crush Eldak Howlingbear for 33",
"[Fri Nov 22 16:59:01 2024] You punch Eldak Howlingbear for 26",
"[Fri Nov 22 16:59:01 2024] You punch Eldak Howlingbear for 30",
"[Fri Nov 22 16:59:03 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:59:03 2024] You crush Eldak Howlingbear for 14",
"[Fri Nov 22 16:59:04 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:59:05 2024] You punch Eldak Howlingbear for 34",
"[Fri Nov 22 16:59:05 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:59:05 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:59:06 2024] You punch Eldak Howlingbear for 34",
"[Fri Nov 22 16:59:07 2024] You crush Eldak Howlingbear for 44",
"[Fri Nov 22 16:59:09 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:59:09 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:59:11 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:59:12 2024] You punch Eldak Howlingbear for 34",
"[Fri Nov 22 16:59:14 2024] You crush Eldak Howlingbear for 50",
"[Fri Nov 22 16:59:16 2024] You crush Eldak Howlingbear for 11",
"[Fri Nov 22 16:59:16 2024] You punch Eldak Howlingbear for 35",
"[Fri Nov 22 16:59:16 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:59:17 2024] You punch Eldak Howlingbear for 33",
"[Fri Nov 22 16:59:18 2024] You crush Eldak Howlingbear for 61",
"[Fri Nov 22 16:59:18 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:59:19 2024] You punch Eldak Howlingbear for 18",
"[Fri Nov 22 16:59:19 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:59:21 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:59:21 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:59:22 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:59:22 2024] You crush Eldak Howlingbear for 19",
"[Fri Nov 22 16:59:23 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:59:24 2024] You crush Eldak Howlingbear for 44",
"[Fri Nov 22 16:59:24 2024] You crush Eldak Howlingbear for 37",
"[Fri Nov 22 16:59:25 2024] You punch Eldak Howlingbear for 43",
"[Fri Nov 22 16:59:25 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:59:27 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:59:28 2024] You punch Eldak Howlingbear for 33",
"[Fri Nov 22 16:59:28 2024] You crush Eldak Howlingbear for 8",
"[Fri Nov 22 16:59:28 2024] You crush Eldak Howlingbear for 50",
"[Fri Nov 22 16:59:30 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:59:30 2024] You crush Eldak Howlingbear for 24",
"[Fri Nov 22 16:59:31 2024] You punch Eldak Howlingbear for 19",
"[Fri Nov 22 16:59:33 2024] You punch Eldak Howlingbear for 20",
"[Fri Nov 22 16:59:34 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:59:34 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:59:35 2024] You crush Eldak Howlingbear for 44",
"[Fri Nov 22 16:59:35 2024] You punch Eldak Howlingbear for 31",
"[Fri Nov 22 16:59:35 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:59:37 2024] You crush Eldak Howlingbear for 58",
"[Fri Nov 22 16:59:37 2024] You punch Eldak Howlingbear for 23",
"[Fri Nov 22 16:59:37 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:59:40 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:59:40 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:59:41 2024] You crush Eldak Howlingbear for 26",
"[Fri Nov 22 16:59:41 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:59:42 2024] You punch Eldak Howlingbear for 22",
"[Fri Nov 22 16:59:43 2024] You crush Eldak Howlingbear for 22",
"[Fri Nov 22 16:59:43 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:59:45 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:59:45 2024] You crush Eldak Howlingbear for 37",
"[Fri Nov 22 16:59:46 2024] You punch Eldak Howlingbear for 13",
"[Fri Nov 22 16:59:48 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:59:48 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 16:59:49 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 16:59:49 2024] You punch Eldak Howlingbear for 39",
"[Fri Nov 22 16:59:49 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 16:59:51 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:59:51 2024] You punch Eldak Howlingbear for 32",
"[Fri Nov 22 16:59:51 2024] You crush Eldak Howlingbear for 22",
"[Fri Nov 22 16:59:51 2024] You crush Eldak Howlingbear for 2",
"[Fri Nov 22 16:59:52 2024] You punch Eldak Howlingbear for 14",
"[Fri Nov 22 16:59:53 2024] You punch Eldak Howlingbear for 27",
"[Fri Nov 22 16:59:53 2024] You punch Eldak Howlingbear for 10",
"[Fri Nov 22 16:59:53 2024] You crush Eldak Howlingbear for 32",
"[Fri Nov 22 16:59:55 2024] You punch Eldak Howlingbear for 32",
"[Fri Nov 22 16:59:57 2024] You punch Eldak Howlingbear for 21",
"[Fri Nov 22 16:59:58 2024] You crush Eldak Howlingbear for 46",
"[Fri Nov 22 16:59:58 2024] You punch Eldak Howlingbear for 28",
"[Fri Nov 22 16:59:58 2024] You punch Eldak Howlingbear for 25",
"[Fri Nov 22 16:59:59 2024] You punch Eldak Howlingbear for 43",
"[Fri Nov 22 17:00:00 2024] You crush Eldak Howlingbear for 29",
"[Fri Nov 22 17:00:00 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 17:00:00 2024] You punch Eldak Howlingbear for 16",
"[Fri Nov 22 17:00:00 2024] You punch Eldak Howlingbear for 15",
"[Fri Nov 22 17:00:03 2024] You punch Eldak Howlingbear for 43",
"[Fri Nov 22 17:00:04 2024] You crush Eldak Howlingbear for 34",
"[Fri Nov 22 17:00:04 2024] You punch Eldak Howlingbear for 20",
16712 damage
67 Seconds + 46 seconds + 75 seconds + 61 seconds + 53 seconds + 55 seconds + 55 seconds + 75 seconds + 65 seconds = 552 seconds
16712 damage over 552 seconds = 30.28 DPS
305 crush swings / 730 punch swings = 42% chance to dual wield.
==========================
2h IFS parse Corudoth
==========================
2h turtle
"[Fri Nov 22 20:13:31 2024] You crush Corudoth for 102",
"[Fri Nov 22 20:13:32 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:13:34 2024] You crush Corudoth for 159",
"[Fri Nov 22 20:13:34 2024] You crush Corudoth for 161",
"[Fri Nov 22 20:13:35 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:13:35 2024] You punch Corudoth for 23",
"[Fri Nov 22 20:13:37 2024] You crush Corudoth for 119",
"[Fri Nov 22 20:13:40 2024] You crush Corudoth for 126",
"[Fri Nov 22 20:13:43 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:13:43 2024] You crush Corudoth for 45",
"[Fri Nov 22 20:13:43 2024] You crush Corudoth for 137",
"[Fri Nov 22 20:13:46 2024] You crush Corudoth for 150",
"[Fri Nov 22 20:13:49 2024] You crush Corudoth for 132",
"[Fri Nov 22 20:13:49 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:13:50 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:13:52 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:13:53 2024] You punch Corudoth for 8",
"[Fri Nov 22 20:13:53 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:13:55 2024] You crush Corudoth for 116",
"[Fri Nov 22 20:13:55 2024] You crush Corudoth for 75",
"[Fri Nov 22 20:13:56 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:13:58 2024] You crush Corudoth for 146",
"[Fri Nov 22 20:13:58 2024] You crush Corudoth for 75",
"[Fri Nov 22 20:13:58 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:14:01 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:14:01 2024] You crush Corudoth for 141",
"[Fri Nov 22 20:14:01 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:14:04 2024] You crush Corudoth for 71",
"[Fri Nov 22 20:14:05 2024] You punch Corudoth for 25",
"[Fri Nov 22 20:14:07 2024] You crush Corudoth for 48",
"[Fri Nov 22 20:14:07 2024] You crush Corudoth for 60",
"[Fri Nov 22 20:14:10 2024] You crush Corudoth for 162",
"[Fri Nov 22 20:14:11 2024] You punch Corudoth for 31",
"[Fri Nov 22 20:14:13 2024] You crush Corudoth for 63",
"[Fri Nov 22 20:14:16 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:14:16 2024] You crush Corudoth for 110",
"[Fri Nov 22 20:14:17 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:14:19 2024] You crush Corudoth for 165",
"[Fri Nov 22 20:14:20 2024] You punch Corudoth for 32",
"[Fri Nov 22 20:14:22 2024] You crush Corudoth for 130",
"[Fri Nov 22 20:14:23 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:14:25 2024] You crush Corudoth for 106",
"[Fri Nov 22 20:14:26 2024] You punch Corudoth for 32",
"[Fri Nov 22 20:14:26 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:14:31 2024] You crush Corudoth for 116",
"[Fri Nov 22 20:14:31 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:14:32 2024] You punch Corudoth for 25",
"[Fri Nov 22 20:14:34 2024] You crush Corudoth for 135",
"[Fri Nov 22 20:14:34 2024] You crush Corudoth for 171",
"[Fri Nov 22 20:14:37 2024] You crush Corudoth for 156",
"[Fri Nov 22 20:14:37 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:14:37 2024] You punch Corudoth for 28",
"[Fri Nov 22 20:14:37 2024] You punch Corudoth for 19",
"[Fri Nov 22 20:14:40 2024] You crush Corudoth for 29",
"[Fri Nov 22 20:14:41 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:14:41 2024] You punch Corudoth for 6",
"[Fri Nov 22 20:14:43 2024] You crush Corudoth for 93",
"[Fri Nov 22 20:14:44 2024] You punch Corudoth for 28",
"[Fri Nov 22 20:14:44 2024] You punch Corudoth for 25",
"[Fri Nov 22 20:14:46 2024] You crush Corudoth for 125",
"[Fri Nov 22 20:14:49 2024] You crush Corudoth for 150",
"[Fri Nov 22 20:14:49 2024] You punch Corudoth for 16",
"[Fri Nov 22 20:14:52 2024] You crush Corudoth for 104",
"[Fri Nov 22 20:14:53 2024] You punch Corudoth for 24",
"[Fri Nov 22 20:14:55 2024] You crush Corudoth for 137",
"[Fri Nov 22 20:14:55 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:14:56 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:14:58 2024] You crush Corudoth for 95",
"[Fri Nov 22 20:15:01 2024] You crush Corudoth for 48",
"[Fri Nov 22 20:15:01 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:15:02 2024] You punch Corudoth for 22",
"[Fri Nov 22 20:15:05 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:15:07 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:15:07 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:15:10 2024] You crush Corudoth for 170",
"[Fri Nov 22 20:15:10 2024] You crush Corudoth for 48",
"[Fri Nov 22 20:15:13 2024] You crush Corudoth for 78",
"[Fri Nov 22 20:15:16 2024] You crush Corudoth for 37",
"[Fri Nov 22 20:15:16 2024] You crush Corudoth for 107",
"[Fri Nov 22 20:15:16 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:15:19 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:15:19 2024] You crush Corudoth for 72",
"[Fri Nov 22 20:15:22 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:15:22 2024] You crush Corudoth for 145",
"[Fri Nov 22 20:15:23 2024] You punch Corudoth for 9",
"[Fri Nov 22 20:15:23 2024] You punch Corudoth for 15",
"[Fri Nov 22 20:15:25 2024] You crush Corudoth for 133",
"[Fri Nov 22 20:15:26 2024] You punch Corudoth for 22",
"[Fri Nov 22 20:15:26 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:15:28 2024] You crush Corudoth for 98",
"[Fri Nov 22 20:15:28 2024] You punch Corudoth for 29",
"[Fri Nov 22 20:15:28 2024] You punch Corudoth for 28",
"[Fri Nov 22 20:15:31 2024] You crush Corudoth for 114",
"[Fri Nov 22 20:15:34 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:15:34 2024] You crush Corudoth for 153",
"[Fri Nov 22 20:15:34 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:15:34 2024] You punch Corudoth for 16",
"[Fri Nov 22 20:15:37 2024] You crush Corudoth for 60",
"[Fri Nov 22 20:15:38 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:15:41 2024] You punch Corudoth for 14",
"[Fri Nov 22 20:15:43 2024] You crush Corudoth for 101",
"[Fri Nov 22 20:15:43 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:15:43 2024] You punch Corudoth for 23",
"[Fri Nov 22 20:15:46 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:15:49 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:15:49 2024] You punch Corudoth for 11",
"[Fri Nov 22 20:15:49 2024] You punch Corudoth for 5",
"[Fri Nov 22 20:15:52 2024] You crush Corudoth for 106",
"[Fri Nov 22 20:15:52 2024] You punch Corudoth for 11",
"[Fri Nov 22 20:15:55 2024] You crush Corudoth for 102",
"[Fri Nov 22 20:15:55 2024] You punch Corudoth for 9",
"[Fri Nov 22 20:15:55 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:15:58 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:15:58 2024] You crush Corudoth for 70",
"[Fri Nov 22 20:15:58 2024] You punch Corudoth for 22",
"[Fri Nov 22 20:15:58 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:16:01 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:16:01 2024] You punch Corudoth for 7",
"[Fri Nov 22 20:16:01 2024] You punch Corudoth for 7",
"[Fri Nov 22 20:16:04 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:16:04 2024] You crush Corudoth for 67",
"[Fri Nov 22 20:16:04 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:16:04 2024] You punch Corudoth for 12",
"[Fri Nov 22 20:16:07 2024] You crush Corudoth for 96",
"[Fri Nov 22 20:16:07 2024] You crush Corudoth for 134",
"[Fri Nov 22 20:16:08 2024] You punch Corudoth for 11",
"[Fri Nov 22 20:16:08 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:16:10 2024] You crush Corudoth for 150",
"[Fri Nov 22 20:16:10 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:16:13 2024] You punch Corudoth for 5",
"[Fri Nov 22 20:16:16 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:16:17 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:16:19 2024] You crush Corudoth for 131",
"[Fri Nov 22 20:16:20 2024] You punch Corudoth for 8",
"[Fri Nov 22 20:16:22 2024] You crush Corudoth for 160",
"[Fri Nov 22 20:16:23 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:16:25 2024] You crush Corudoth for 104",
"[Fri Nov 22 20:16:28 2024] You crush Corudoth for 52",
"[Fri Nov 22 20:16:29 2024] You punch Corudoth for 33",
"[Fri Nov 22 20:16:29 2024] You punch Corudoth for 19",
"[Fri Nov 22 20:16:31 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:16:31 2024] You crush Corudoth for 136",
"[Fri Nov 22 20:16:32 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:16:32 2024] You punch Corudoth for 19",
"[Fri Nov 22 20:16:34 2024] You crush Corudoth for 110",
"[Fri Nov 22 20:16:35 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:16:37 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:16:38 2024] You punch Corudoth for 24",
"[Fri Nov 22 20:16:40 2024] You crush Corudoth for 26",
"[Fri Nov 22 20:16:41 2024] You punch Corudoth for 20",
"[Fri Nov 22 20:16:41 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:16:46 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:16:46 2024] You crush Corudoth for 169",
"[Fri Nov 22 20:16:49 2024] You crush Corudoth for 127",
"[Fri Nov 22 20:16:50 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:16:52 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:16:53 2024] You punch Corudoth for 26",
"[Fri Nov 22 20:16:55 2024] You crush Corudoth for 96",
"[Fri Nov 22 20:16:56 2024] You punch Corudoth for 28",
"[Fri Nov 22 20:16:56 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:16:58 2024] You crush Corudoth for 121",
"[Fri Nov 22 20:16:59 2024] You punch Corudoth for 5",
"[Fri Nov 22 20:16:59 2024] You punch Corudoth for 32",
"[Fri Nov 22 20:17:01 2024] You crush Corudoth for 103",
"[Fri Nov 22 20:17:01 2024] You crush Corudoth for 103",
"[Fri Nov 22 20:17:01 2024] You punch Corudoth for 34",
"[Fri Nov 22 20:17:02 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:17:04 2024] You crush Corudoth for 121",
"[Fri Nov 22 20:17:05 2024] You punch Corudoth for 21",
"[Fri Nov 22 20:17:05 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:17:07 2024] You crush Corudoth for 109",
"[Fri Nov 22 20:17:07 2024] You crush Corudoth for 162",
"[Fri Nov 22 20:17:08 2024] You punch Corudoth for 20",
"[Fri Nov 22 20:17:08 2024] You punch Corudoth for 5",
"[Fri Nov 22 20:17:10 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:17:13 2024] You crush Corudoth for 145",
"[Fri Nov 22 20:17:13 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:17:14 2024] You punch Corudoth for 10",
"[Fri Nov 22 20:17:14 2024] You punch Corudoth for 20",
"[Fri Nov 22 20:17:16 2024] You crush Corudoth for 112",
"[Fri Nov 22 20:17:17 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:17:17 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:17:19 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:17:19 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:17:19 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:17:25 2024] You crush Corudoth for 120",
"[Fri Nov 22 20:17:27 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:17:27 2024] You punch Corudoth for 24",
"[Fri Nov 22 20:17:28 2024] You punch Corudoth for 40",
"[Fri Nov 22 20:17:29 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:17:32 2024] You crush Corudoth for 105",
"[Fri Nov 22 20:17:32 2024] You crush Corudoth for 144",
"[Fri Nov 22 20:17:33 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:17:33 2024] You punch Corudoth for 5",
"[Fri Nov 22 20:17:35 2024] You crush Corudoth for 77",
"[Fri Nov 22 20:17:35 2024] You crush Corudoth for 141",
"[Fri Nov 22 20:17:37 2024] You punch Corudoth for 20",
"[Fri Nov 22 20:17:38 2024] You crush Corudoth for 37",
"[Fri Nov 22 20:17:41 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:17:41 2024] You crush Corudoth for 171",
"[Fri Nov 22 20:17:42 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:17:42 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:17:44 2024] You crush Corudoth for 167",
"[Fri Nov 22 20:17:45 2024] You punch Corudoth for 23",
"[Fri Nov 22 20:17:47 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:17:47 2024] You crush Corudoth for 56",
"[Fri Nov 22 20:17:50 2024] You crush Corudoth for 123",
"[Fri Nov 22 20:17:50 2024] You crush Corudoth for 143",
"[Fri Nov 22 20:17:51 2024] You punch Corudoth for 23",
"[Fri Nov 22 20:17:53 2024] You crush Corudoth for 148",
"[Fri Nov 22 20:17:56 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:18:00 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:18:02 2024] You crush Corudoth for 71",
"[Fri Nov 22 20:18:03 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:18:03 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:18:05 2024] You crush Corudoth for 100",
"[Fri Nov 22 20:18:06 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:18:08 2024] You crush Corudoth for 147",
"[Fri Nov 22 20:18:09 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:18:11 2024] You crush Corudoth for 111",
"[Fri Nov 22 20:18:11 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:18:12 2024] You punch Corudoth for 6",
"[Fri Nov 22 20:18:14 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:18:14 2024] You crush Corudoth for 52",
"[Fri Nov 22 20:18:15 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:18:17 2024] You crush Corudoth for 26",
"[Fri Nov 22 20:18:18 2024] You punch Corudoth for 22",
"[Fri Nov 22 20:18:23 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:18:23 2024] You crush Corudoth for 133",
"[Fri Nov 22 20:18:24 2024] You punch Corudoth for 26",
"[Fri Nov 22 20:18:24 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:18:26 2024] You crush Corudoth for 130",
"[Fri Nov 22 20:18:26 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:18:27 2024] You punch Corudoth for 3",
"[Fri Nov 22 20:18:27 2024] You punch Corudoth for 34",
"[Fri Nov 22 20:18:29 2024] You crush Corudoth for 153",
"[Fri Nov 22 20:18:30 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:18:32 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:18:32 2024] You crush Corudoth for 153",
"[Fri Nov 22 20:18:33 2024] You punch Corudoth for 6",
"[Fri Nov 22 20:18:33 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:18:35 2024] You crush Corudoth for 149",
"[Fri Nov 22 20:18:38 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:18:39 2024] You punch Corudoth for 10",
"[Fri Nov 22 20:18:39 2024] You punch Corudoth for 8",
"[Fri Nov 22 20:18:41 2024] You crush Corudoth for 171",
"[Fri Nov 22 20:18:44 2024] You crush Corudoth for 113",
"[Fri Nov 22 20:18:47 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:18:50 2024] You crush Corudoth for 98",
"[Fri Nov 22 20:18:51 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:18:53 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:18:54 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:18:56 2024] You crush Corudoth for 64",
"[Fri Nov 22 20:18:57 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:18:59 2024] You crush Corudoth for 149",
"[Fri Nov 22 20:18:59 2024] You crush Corudoth for 154",
"[Fri Nov 22 20:19:00 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:19:02 2024] You crush Corudoth for 158",
"[Fri Nov 22 20:19:02 2024] You crush Corudoth for 118",
"[Fri Nov 22 20:19:05 2024] You crush Corudoth for 160",
"[Fri Nov 22 20:19:06 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:19:06 2024] You punch Corudoth for 9",
"[Fri Nov 22 20:19:08 2024] You crush Corudoth for 119",
"[Fri Nov 22 20:19:08 2024] You crush Corudoth for 116",
"[Fri Nov 22 20:19:09 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:19:11 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:19:11 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:19:14 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:19:14 2024] You crush Corudoth for 164",
"[Fri Nov 22 20:19:15 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:19:15 2024] You punch Corudoth for 14",
"[Fri Nov 22 20:19:17 2024] You crush Corudoth for 139",
"[Fri Nov 22 20:19:17 2024] You crush Corudoth for 37",
"[Fri Nov 22 20:19:18 2024] You punch Corudoth for 32",
"[Fri Nov 22 20:19:18 2024] You punch Corudoth for 21",
"[Fri Nov 22 20:19:20 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:19:20 2024] You crush Corudoth for 122",
"[Fri Nov 22 20:19:23 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:19:24 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:19:24 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:19:26 2024] You crush Corudoth for 116",
"[Fri Nov 22 20:19:26 2024] You crush Corudoth for 67",
"[Fri Nov 22 20:19:29 2024] You crush Corudoth for 103",
"[Fri Nov 22 20:19:29 2024] You crush Corudoth for 157",
"[Fri Nov 22 20:19:30 2024] You punch Corudoth for 22",
"[Fri Nov 22 20:19:32 2024] You crush Corudoth for 153",
"[Fri Nov 22 20:19:32 2024] You crush Corudoth for 120",
"[Fri Nov 22 20:19:33 2024] You punch Corudoth for 24",
"[Fri Nov 22 20:19:33 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:19:35 2024] You crush Corudoth for 101",
"[Fri Nov 22 20:19:36 2024] You punch Corudoth for 34",
"[Fri Nov 22 20:19:38 2024] You crush Corudoth for 115",
"[Fri Nov 22 20:19:38 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:19:39 2024] You punch Corudoth for 19",
"[Fri Nov 22 20:19:39 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:19:41 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:19:42 2024] You punch Corudoth for 33",
"[Fri Nov 22 20:19:44 2024] You crush Corudoth for 86",
"[Fri Nov 22 20:19:44 2024] You crush Corudoth for 100",
"[Fri Nov 22 20:19:47 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:19:47 2024] You crush Corudoth for 100",
"[Fri Nov 22 20:19:50 2024] You crush Corudoth for 95",
"[Fri Nov 22 20:19:53 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:19:54 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:19:56 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:19:56 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:19:57 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:19:57 2024] You punch Corudoth for 19",
"[Fri Nov 22 20:20:00 2024] You punch Corudoth for 22",
"[Fri Nov 22 20:20:00 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:20:02 2024] You crush Corudoth for 104",
"[Fri Nov 22 20:20:02 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:20:03 2024] You punch Corudoth for 3",
"[Fri Nov 22 20:20:05 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:20:05 2024] You crush Corudoth for 148",
"[Fri Nov 22 20:20:06 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:20:06 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:20:08 2024] You crush Corudoth for 103",
"[Fri Nov 22 20:20:09 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:20:11 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:20:12 2024] You punch Corudoth for 14",
"[Fri Nov 22 20:20:12 2024] You punch Corudoth for 25",
"[Fri Nov 22 20:20:14 2024] You crush Corudoth for 98",
"[Fri Nov 22 20:20:17 2024] You crush Corudoth for 150",
"[Fri Nov 22 20:20:17 2024] You crush Corudoth for 99",
"[Fri Nov 22 20:20:20 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:20:21 2024] You punch Corudoth for 20",
"[Fri Nov 22 20:20:21 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:20:23 2024] You crush Corudoth for 143",
"[Fri Nov 22 20:20:24 2024] You punch Corudoth for 4",
"[Fri Nov 22 20:20:26 2024] You crush Corudoth for 134",
"[Fri Nov 22 20:20:26 2024] You crush Corudoth for 48",
"[Fri Nov 22 20:20:29 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:20:30 2024] You punch Corudoth for 25",
"[Fri Nov 22 20:20:30 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:20:32 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:20:32 2024] You crush Corudoth for 96",
"[Fri Nov 22 20:20:33 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:20:35 2024] You crush Corudoth for 114",
"[Fri Nov 22 20:20:36 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:20:36 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:20:38 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:20:38 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:20:39 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:20:41 2024] You crush Corudoth for 84",
"[Fri Nov 22 20:20:41 2024] You crush Corudoth for 121",
"[Fri Nov 22 20:20:42 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:20:44 2024] You crush Corudoth for 86",
"[Fri Nov 22 20:20:44 2024] You crush Corudoth for 109",
"[Fri Nov 22 20:20:45 2024] You punch Corudoth for 29",
"[Fri Nov 22 20:20:45 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:20:47 2024] You crush Corudoth for 151",
"[Fri Nov 22 20:20:50 2024] You crush Corudoth for 162",
"[Fri Nov 22 20:20:53 2024] You crush Corudoth for 136",
"[Fri Nov 22 20:20:53 2024] You crush Corudoth for 97",
"[Fri Nov 22 20:20:54 2024] You punch Corudoth for 20",
"[Fri Nov 22 20:20:56 2024] You crush Corudoth for 86",
"[Fri Nov 22 20:20:56 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:20:57 2024] You punch Corudoth for 26",
"[Fri Nov 22 20:21:02 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:21:03 2024] You punch Corudoth for 16",
"[Fri Nov 22 20:21:08 2024] You crush Corudoth for 52",
"[Fri Nov 22 20:21:08 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:21:11 2024] You crush Corudoth for 150",
"[Fri Nov 22 20:21:12 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:21:12 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:21:14 2024] You crush Corudoth for 123",
"[Fri Nov 22 20:21:15 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:21:15 2024] You punch Corudoth for 22",
"[Fri Nov 22 20:21:15 2024] You punch Corudoth for 37",
"[Fri Nov 22 20:21:17 2024] You crush Corudoth for 106",
"[Fri Nov 22 20:21:17 2024] You crush Corudoth for 105",
"[Fri Nov 22 20:21:20 2024] You crush Corudoth for 140",
"[Fri Nov 22 20:21:21 2024] You punch Corudoth for 26",
"[Fri Nov 22 20:21:24 2024] You punch Corudoth for 23",
"[Fri Nov 22 20:21:26 2024] You crush Corudoth for 102",
"[Fri Nov 22 20:21:27 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:21:29 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:21:29 2024] You crush Corudoth for 148",
"[Fri Nov 22 20:21:30 2024] You punch Corudoth for 33",
"[Fri Nov 22 20:21:30 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:21:32 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:21:32 2024] You crush Corudoth for 62",
"[Fri Nov 22 20:21:33 2024] You punch Corudoth for 5",
"[Fri Nov 22 20:21:35 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:21:35 2024] You crush Corudoth for 35",
"[Fri Nov 22 20:21:36 2024] You punch Corudoth for 17",
"[Fri Nov 22 20:21:36 2024] You punch Corudoth for 23",
"[Fri Nov 22 20:21:38 2024] You crush Corudoth for 131",
"[Fri Nov 22 20:21:38 2024] You crush Corudoth for 149",
"[Fri Nov 22 20:21:39 2024] You punch Corudoth for 8",
"[Fri Nov 22 20:21:41 2024] You crush Corudoth for 138",
"[Fri Nov 22 20:21:41 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:21:42 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:21:44 2024] You crush Corudoth for 99",
"[Fri Nov 22 20:21:44 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:21:45 2024] You punch Corudoth for 20",
"[Fri Nov 22 20:21:45 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:21:47 2024] You crush Corudoth for 165",
"[Fri Nov 22 20:21:48 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:21:48 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:21:50 2024] You crush Corudoth for 135",
"[Fri Nov 22 20:21:50 2024] You crush Corudoth for 102",
"[Fri Nov 22 20:21:51 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:21:51 2024] You punch Corudoth for 10",
"[Fri Nov 22 20:21:53 2024] You crush Corudoth for 98",
"[Fri Nov 22 20:21:54 2024] You punch Corudoth for 16",
"[Fri Nov 22 20:21:56 2024] You crush Corudoth for 122",
"[Fri Nov 22 20:21:56 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:21:59 2024] You crush Corudoth for 160",
"[Fri Nov 22 20:21:59 2024] You crush Corudoth for 119",
"[Fri Nov 22 20:22:00 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:22:00 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:22:02 2024] You crush Corudoth for 118",
"[Fri Nov 22 20:22:02 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:22:03 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:22:05 2024] You crush Corudoth for 150",
"[Fri Nov 22 20:22:06 2024] You punch Corudoth for 16",
"[Fri Nov 22 20:22:06 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:22:08 2024] You crush Corudoth for 56",
"[Fri Nov 22 20:22:11 2024] You crush Corudoth for 135",
"[Fri Nov 22 20:22:11 2024] You crush Corudoth for 60",
"[Fri Nov 22 20:22:12 2024] You punch Corudoth for 19",
"[Fri Nov 22 20:22:14 2024] You crush Corudoth for 45",
"[Fri Nov 22 20:22:14 2024] You crush Corudoth for 113",
"[Fri Nov 22 20:22:15 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:22:15 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:22:17 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:22:18 2024] You punch Corudoth for 14",
"[Fri Nov 22 20:22:18 2024] You punch Corudoth for 26",
"[Fri Nov 22 20:22:20 2024] You crush Corudoth for 39",
"[Fri Nov 22 20:22:20 2024] You crush Corudoth for 90",
"[Fri Nov 22 20:22:21 2024] You punch Corudoth for 33",
"[Fri Nov 22 20:22:23 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:22:23 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:22:24 2024] You punch Corudoth for 9",
"[Fri Nov 22 20:22:27 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:22:27 2024] You punch Corudoth for 32",
"[Fri Nov 22 20:22:29 2024] You crush Corudoth for 97",
"[Fri Nov 22 20:22:29 2024] You crush Corudoth for 167",
"[Fri Nov 22 20:22:32 2024] You crush Corudoth for 144",
"[Fri Nov 22 20:22:33 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:22:33 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:22:35 2024] You crush Corudoth for 101",
"[Fri Nov 22 20:22:38 2024] You crush Corudoth for 132",
"[Fri Nov 22 20:22:38 2024] You crush Corudoth for 94",
"[Fri Nov 22 20:22:39 2024] You punch Corudoth for 34",
"[Fri Nov 22 20:22:41 2024] You crush Corudoth for 86",
"[Fri Nov 22 20:22:42 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:22:44 2024] You crush Corudoth for 36",
"[Fri Nov 22 20:22:44 2024] You crush Corudoth for 94",
31414 damage over 553 seconds
31414 damage over 553 seconds = 56.8 DPS with fistweaving
27455 damage over 553 seconds = 49.6 DPS without fistweaving
==========================
1h Epic + SoS Parse Corudoth
==========================
1h turtle
"[Fri Nov 22 19:54:53 2024] You punch Corudoth for 33",
"[Fri Nov 22 19:54:53 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:54:53 2024] You crush Corudoth for 38",
"[Fri Nov 22 19:54:54 2024] You punch Corudoth for 31",
"[Fri Nov 22 19:54:54 2024] You punch Corudoth for 28",
"[Fri Nov 22 19:54:56 2024] You punch Corudoth for 14",
"[Fri Nov 22 19:54:57 2024] You punch Corudoth for 43",
"[Fri Nov 22 19:54:57 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:54:57 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:54:57 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:54:58 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:54:58 2024] You punch Corudoth for 39",
"[Fri Nov 22 19:54:59 2024] You punch Corudoth for 30",
"[Fri Nov 22 19:55:00 2024] You crush Corudoth for 41",
"[Fri Nov 22 19:55:00 2024] You crush Corudoth for 43",
"[Fri Nov 22 19:55:00 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:02 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:55:02 2024] You punch Corudoth for 33",
"[Fri Nov 22 19:55:02 2024] You punch Corudoth for 41",
"[Fri Nov 22 19:55:02 2024] You punch Corudoth for 23",
"[Fri Nov 22 19:55:03 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:03 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:04 2024] You punch Corudoth for 20",
"[Fri Nov 22 19:55:05 2024] You punch Corudoth for 41",
"[Fri Nov 22 19:55:06 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:55:06 2024] You crush Corudoth for 58",
"[Fri Nov 22 19:55:07 2024] You punch Corudoth for 42",
"[Fri Nov 22 19:55:08 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:09 2024] You punch Corudoth for 23",
"[Fri Nov 22 19:55:10 2024] You crush Corudoth for 55",
"[Fri Nov 22 19:55:10 2024] You punch Corudoth for 33",
"[Fri Nov 22 19:55:10 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:55:11 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:12 2024] You crush Corudoth for 42",
"[Fri Nov 22 19:55:13 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:14 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:14 2024] You crush Corudoth for 20",
"[Fri Nov 22 19:55:14 2024] You crush Corudoth for 52",
"[Fri Nov 22 19:55:15 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:16 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:55:17 2024] You punch Corudoth for 12",
"[Fri Nov 22 19:55:18 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:55:18 2024] You crush Corudoth for 50",
"[Fri Nov 22 19:55:19 2024] You punch Corudoth for 30",
"[Fri Nov 22 19:55:20 2024] You crush Corudoth for 54",
"[Fri Nov 22 19:55:20 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:55:21 2024] You punch Corudoth for 36",
"[Fri Nov 22 19:55:23 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:55:25 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:55:25 2024] You crush Corudoth for 59",
"[Fri Nov 22 19:55:25 2024] You crush Corudoth for 66",
"[Fri Nov 22 19:55:26 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:55:27 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:55:27 2024] You crush Corudoth for 37",
"[Fri Nov 22 19:55:27 2024] You punch Corudoth for 19",
"[Fri Nov 22 19:55:27 2024] You punch Corudoth for 14",
"[Fri Nov 22 19:55:28 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:28 2024] You punch Corudoth for 30",
"[Fri Nov 22 19:55:29 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:55:29 2024] You punch Corudoth for 39",
"[Fri Nov 22 19:55:31 2024] You punch Corudoth for 35",
"[Fri Nov 22 19:55:31 2024] You punch Corudoth for 21",
"[Fri Nov 22 19:55:31 2024] You crush Corudoth for 41",
"[Fri Nov 22 19:55:31 2024] You crush Corudoth for 64",
"[Fri Nov 22 19:55:32 2024] You punch Corudoth for 16",
"[Fri Nov 22 19:55:32 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:33 2024] You punch Corudoth for 40",
"[Fri Nov 22 19:55:33 2024] You crush Corudoth for 17",
"[Fri Nov 22 19:55:33 2024] You crush Corudoth for 57",
"[Fri Nov 22 19:55:35 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:37 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:37 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:55:37 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:55:38 2024] You punch Corudoth for 20",
"[Fri Nov 22 19:55:38 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:39 2024] You punch Corudoth for 33",
"[Fri Nov 22 19:55:39 2024] You crush Corudoth for 22",
"[Fri Nov 22 19:55:40 2024] You punch Corudoth for 18",
"[Fri Nov 22 19:55:40 2024] You punch Corudoth for 35",
"[Fri Nov 22 19:55:41 2024] You punch Corudoth for 35",
"[Fri Nov 22 19:55:41 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:41 2024] You crush Corudoth for 17",
"[Fri Nov 22 19:55:43 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:55:43 2024] You punch Corudoth for 26",
"[Fri Nov 22 19:55:44 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:55:44 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:45 2024] You punch Corudoth for 33",
"[Fri Nov 22 19:55:46 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:46 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:47 2024] You punch Corudoth for 13",
"[Fri Nov 22 19:55:48 2024] You crush Corudoth for 53",
"[Fri Nov 22 19:55:49 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:50 2024] You crush Corudoth for 52",
"[Fri Nov 22 19:55:50 2024] You punch Corudoth for 36",
"[Fri Nov 22 19:55:50 2024] You punch Corudoth for 36",
"[Fri Nov 22 19:55:51 2024] You punch Corudoth for 31",
"[Fri Nov 22 19:55:52 2024] You crush Corudoth for 53",
"[Fri Nov 22 19:55:52 2024] You punch Corudoth for 40",
"[Fri Nov 22 19:55:52 2024] You punch Corudoth for 25",
"[Fri Nov 22 19:55:53 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:54 2024] You crush Corudoth for 44",
"[Fri Nov 22 19:55:55 2024] You punch Corudoth for 41",
"[Fri Nov 22 19:55:55 2024] You punch Corudoth for 28",
"[Fri Nov 22 19:55:56 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:56 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:56 2024] You crush Corudoth for 56",
"[Fri Nov 22 19:55:56 2024] You crush Corudoth for 21",
"[Fri Nov 22 19:55:57 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:55:57 2024] You punch Corudoth for 28",
"[Fri Nov 22 19:55:58 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:55:59 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:00 2024] You crush Corudoth for 40",
"[Fri Nov 22 19:56:00 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:56:01 2024] You punch Corudoth for 39",
"[Fri Nov 22 19:56:02 2024] You punch Corudoth for 36",
"[Fri Nov 22 19:56:02 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:56:02 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:56:02 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:03 2024] You punch Corudoth for 15",
"[Fri Nov 22 19:56:04 2024] You punch Corudoth for 32",
"[Fri Nov 22 19:56:04 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:04 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:56:05 2024] You punch Corudoth for 36",
"[Fri Nov 22 19:56:05 2024] You punch Corudoth for 38",
"[Fri Nov 22 19:56:07 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:56:07 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:56:07 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:08 2024] You punch Corudoth for 28",
"[Fri Nov 22 19:56:08 2024] You punch Corudoth for 34",
"[Fri Nov 22 19:56:09 2024] You crush Corudoth for 29",
"[Fri Nov 22 19:56:09 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:56:09 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:10 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:10 2024] You punch Corudoth for 36",
"[Fri Nov 22 19:56:11 2024] You crush Corudoth for 49",
"[Fri Nov 22 19:56:11 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:11 2024] You punch Corudoth for 28",
"[Fri Nov 22 19:56:13 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:56:14 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:56:15 2024] You crush Corudoth for 65",
"[Fri Nov 22 19:56:15 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:56:15 2024] You punch Corudoth for 44",
"[Fri Nov 22 19:56:16 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:17 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:56:17 2024] You punch Corudoth for 38",
"[Fri Nov 22 19:56:19 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:19 2024] You crush Corudoth for 37",
"[Fri Nov 22 19:56:19 2024] You crush Corudoth for 57",
"[Fri Nov 22 19:56:20 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:20 2024] You punch Corudoth for 38",
"[Fri Nov 22 19:56:21 2024] You punch Corudoth for 39",
"[Fri Nov 22 19:56:21 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:21 2024] You crush Corudoth for 52",
"[Fri Nov 22 19:56:21 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:56:22 2024] You punch Corudoth for 16",
"[Fri Nov 22 19:56:23 2024] You crush Corudoth for 45",
"[Fri Nov 22 19:56:23 2024] You crush Corudoth for 14",
"[Fri Nov 22 19:56:24 2024] You punch Corudoth for 15",
"[Fri Nov 22 19:56:25 2024] You punch Corudoth for 30",
"[Fri Nov 22 19:56:25 2024] You punch Corudoth for 33",
"[Fri Nov 22 19:56:26 2024] You punch Corudoth for 38",
"[Fri Nov 22 19:56:28 2024] You crush Corudoth for 9",
"[Fri Nov 22 19:56:28 2024] You punch Corudoth for 28",
"[Fri Nov 22 19:56:30 2024] You punch Corudoth for 19",
"[Fri Nov 22 19:56:31 2024] You punch Corudoth for 30",
"[Fri Nov 22 19:56:32 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:56:32 2024] You crush Corudoth for 15",
"[Fri Nov 22 19:56:32 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:34 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:56:34 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:36 2024] You crush Corudoth for 64",
"[Fri Nov 22 19:56:37 2024] You punch Corudoth for 38",
"[Fri Nov 22 19:56:38 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:56:38 2024] You punch Corudoth for 34",
"[Fri Nov 22 19:56:38 2024] You crush Corudoth for 48",
"[Fri Nov 22 19:56:39 2024] You punch Corudoth for 38",
"[Fri Nov 22 19:56:40 2024] You crush Corudoth for 48",
"[Fri Nov 22 19:56:40 2024] You crush Corudoth for 40",
"[Fri Nov 22 19:56:40 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:56:40 2024] You punch Corudoth for 35",
"[Fri Nov 22 19:56:42 2024] You punch Corudoth for 43",
"[Fri Nov 22 19:56:42 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:42 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:56:43 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:43 2024] You punch Corudoth for 34",
"[Fri Nov 22 19:56:44 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:44 2024] You punch Corudoth for 34",
"[Fri Nov 22 19:56:44 2024] You crush Corudoth for 40",
"[Fri Nov 22 19:56:45 2024] You punch Corudoth for 13",
"[Fri Nov 22 19:56:46 2024] You crush Corudoth for 49",
"[Fri Nov 22 19:56:46 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:56:46 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:48 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:48 2024] You crush Corudoth for 40",
"[Fri Nov 22 19:56:49 2024] You punch Corudoth for 42",
"[Fri Nov 22 19:56:50 2024] You punch Corudoth for 34",
"[Fri Nov 22 19:56:50 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:51 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:56:51 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:51 2024] You punch Corudoth for 43",
"[Fri Nov 22 19:56:52 2024] You punch Corudoth for 35",
"[Fri Nov 22 19:56:53 2024] You crush Corudoth for 57",
"[Fri Nov 22 19:56:53 2024] You crush Corudoth for 35",
"[Fri Nov 22 19:56:54 2024] You punch Corudoth for 23",
"[Fri Nov 22 19:56:54 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:55 2024] You crush Corudoth for 63",
"[Fri Nov 22 19:56:55 2024] You punch Corudoth for 31",
"[Fri Nov 22 19:56:56 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:57 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:56:57 2024] You punch Corudoth for 36",
"[Fri Nov 22 19:56:57 2024] You punch Corudoth for 32",
"[Fri Nov 22 19:56:58 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:56:59 2024] You crush Corudoth for 22",
"[Fri Nov 22 19:56:59 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:57:00 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:01 2024] You punch Corudoth for 32",
"[Fri Nov 22 19:57:01 2024] You crush Corudoth for 61",
"[Fri Nov 22 19:57:02 2024] You punch Corudoth for 15",
"[Fri Nov 22 19:57:02 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:03 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:57:03 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:57:04 2024] You punch Corudoth for 31",
"[Fri Nov 22 19:57:06 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:06 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:07 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:07 2024] You punch Corudoth for 38",
"[Fri Nov 22 19:57:07 2024] You crush Corudoth for 65",
"[Fri Nov 22 19:57:07 2024] You crush Corudoth for 62",
"[Fri Nov 22 19:57:08 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:09 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:57:09 2024] You crush Corudoth for 10",
"[Fri Nov 22 19:57:09 2024] You crush Corudoth for 27",
"[Fri Nov 22 19:57:10 2024] You punch Corudoth for 30",
"[Fri Nov 22 19:57:10 2024] You punch Corudoth for 33",
"[Fri Nov 22 19:57:11 2024] You crush Corudoth for 65",
"[Fri Nov 22 19:57:11 2024] You crush Corudoth for 37",
"[Fri Nov 22 19:57:12 2024] You punch Corudoth for 32",
"[Fri Nov 22 19:57:12 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:13 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:13 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:14 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:15 2024] You punch Corudoth for 22",
"[Fri Nov 22 19:57:15 2024] You punch Corudoth for 33",
"[Fri Nov 22 19:57:16 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:57:16 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:57:18 2024] You punch Corudoth for 18",
"[Fri Nov 22 19:57:18 2024] You punch Corudoth for 39",
"[Fri Nov 22 19:57:19 2024] You punch Corudoth for 30",
"[Fri Nov 22 19:57:19 2024] You punch Corudoth for 20",
"[Fri Nov 22 19:57:20 2024] You crush Corudoth for 26",
"[Fri Nov 22 19:57:20 2024] You crush Corudoth for 35",
"[Fri Nov 22 19:57:20 2024] You punch Corudoth for 33",
"[Fri Nov 22 19:57:21 2024] You punch Corudoth for 31",
"[Fri Nov 22 19:57:22 2024] You crush Corudoth for 37",
"[Fri Nov 22 19:57:22 2024] You punch Corudoth for 42",
"[Fri Nov 22 19:57:24 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:24 2024] You punch Corudoth for 38",
"[Fri Nov 22 19:57:24 2024] You crush Corudoth for 20",
"[Fri Nov 22 19:57:25 2024] You punch Corudoth for 21",
"[Fri Nov 22 19:57:26 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:26 2024] You crush Corudoth for 48",
"[Fri Nov 22 19:57:27 2024] You punch Corudoth for 36",
"[Fri Nov 22 19:57:28 2024] You crush Corudoth for 67",
"[Fri Nov 22 19:57:28 2024] You crush Corudoth for 37",
"[Fri Nov 22 19:57:28 2024] You punch Corudoth for 33",
"[Fri Nov 22 19:57:30 2024] You punch Corudoth for 25",
"[Fri Nov 22 19:57:30 2024] You punch Corudoth for 40",
"[Fri Nov 22 19:57:30 2024] You crush Corudoth for 37",
"[Fri Nov 22 19:57:31 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:32 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:32 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:57:32 2024] You crush Corudoth for 43",
"[Fri Nov 22 19:57:33 2024] You punch Corudoth for 13",
"[Fri Nov 22 19:57:33 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:35 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:57:35 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:35 2024] You crush Corudoth for 41",
"[Fri Nov 22 19:57:36 2024] You punch Corudoth for 18",
"[Fri Nov 22 19:57:37 2024] You crush Corudoth for 58",
"[Fri Nov 22 19:57:37 2024] You punch Corudoth for 30",
"[Fri Nov 22 19:57:37 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:38 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:39 2024] You crush Corudoth for 42",
"[Fri Nov 22 19:57:39 2024] You crush Corudoth for 51",
"[Fri Nov 22 19:57:39 2024] You punch Corudoth for 36",
"[Fri Nov 22 19:57:39 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:41 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:57:41 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:41 2024] You crush Corudoth for 66",
"[Fri Nov 22 19:57:41 2024] You crush Corudoth for 48",
"[Fri Nov 22 19:57:42 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:43 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:43 2024] You punch Corudoth for 14",
"[Fri Nov 22 19:57:44 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:45 2024] You crush Corudoth for 11",
"[Fri Nov 22 19:57:45 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:57:45 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:47 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:47 2024] You crush Corudoth for 57",
"[Fri Nov 22 19:57:48 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:49 2024] You punch Corudoth for 28",
"[Fri Nov 22 19:57:49 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:57:50 2024] You punch Corudoth for 34",
"[Fri Nov 22 19:57:51 2024] You crush Corudoth for 27",
"[Fri Nov 22 19:57:53 2024] You punch Corudoth for 43",
"[Fri Nov 22 19:57:54 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:57:55 2024] You punch Corudoth for 44",
"[Fri Nov 22 19:57:55 2024] You punch Corudoth for 40",
"[Fri Nov 22 19:57:55 2024] You crush Corudoth for 42",
"[Fri Nov 22 19:57:55 2024] You crush Corudoth for 36",
"[Fri Nov 22 19:57:57 2024] You punch Corudoth for 32",
"[Fri Nov 22 19:57:57 2024] You punch Corudoth for 28",
"[Fri Nov 22 19:57:58 2024] You crush Corudoth for 57",
"[Fri Nov 22 19:57:59 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:57:59 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:58:00 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:01 2024] You punch Corudoth for 17",
"[Fri Nov 22 19:58:02 2024] You crush Corudoth for 51",
"[Fri Nov 22 19:58:02 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:02 2024] You punch Corudoth for 41",
"[Fri Nov 22 19:58:03 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:03 2024] You punch Corudoth for 38",
"[Fri Nov 22 19:58:05 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:58:05 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:06 2024] You punch Corudoth for 44",
"[Fri Nov 22 19:58:06 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:06 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:58:06 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:58:07 2024] You punch Corudoth for 41",
"[Fri Nov 22 19:58:08 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:58:08 2024] You crush Corudoth for 32",
"[Fri Nov 22 19:58:08 2024] You punch Corudoth for 18",
"[Fri Nov 22 19:58:09 2024] You punch Corudoth for 21",
"[Fri Nov 22 19:58:09 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:11 2024] You punch Corudoth for 39",
"[Fri Nov 22 19:58:12 2024] You punch Corudoth for 41",
"[Fri Nov 22 19:58:12 2024] You punch Corudoth for 41",
"[Fri Nov 22 19:58:12 2024] You crush Corudoth for 5",
"[Fri Nov 22 19:58:13 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:14 2024] You punch Corudoth for 34",
"[Fri Nov 22 19:58:14 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:58:14 2024] You crush Corudoth for 5",
"[Fri Nov 22 19:58:15 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:17 2024] You punch Corudoth for 41",
"[Fri Nov 22 19:58:18 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:18 2024] You punch Corudoth for 43",
"[Fri Nov 22 19:58:18 2024] You crush Corudoth for 39",
"[Fri Nov 22 19:58:19 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:20 2024] You punch Corudoth for 41",
"[Fri Nov 22 19:58:21 2024] You crush Corudoth for 49",
"[Fri Nov 22 19:58:21 2024] You punch Corudoth for 42",
"[Fri Nov 22 19:58:21 2024] You punch Corudoth for 38",
"[Fri Nov 22 19:58:23 2024] You punch Corudoth for 21",
"[Fri Nov 22 19:58:23 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:23 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:58:24 2024] You punch Corudoth for 16",
"[Fri Nov 22 19:58:24 2024] You punch Corudoth for 33",
"[Fri Nov 22 19:58:25 2024] You crush Corudoth for 39",
"[Fri Nov 22 19:58:25 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:25 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:26 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:26 2024] You punch Corudoth for 32",
"[Fri Nov 22 19:58:27 2024] You crush Corudoth for 61",
"[Fri Nov 22 19:58:27 2024] You crush Corudoth for 65",
"[Fri Nov 22 19:58:27 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:27 2024] You punch Corudoth for 28",
"[Fri Nov 22 19:58:29 2024] You punch Corudoth for 12",
"[Fri Nov 22 19:58:29 2024] You crush Corudoth for 47",
"[Fri Nov 22 19:58:31 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:58:31 2024] You punch Corudoth for 40",
"[Fri Nov 22 19:58:31 2024] You punch Corudoth for 32",
"[Fri Nov 22 19:58:32 2024] You punch Corudoth for 44",
"[Fri Nov 22 19:58:33 2024] You punch Corudoth for 19",
"[Fri Nov 22 19:58:35 2024] You punch Corudoth for 35",
"[Fri Nov 22 19:58:35 2024] You crush Corudoth for 39",
"[Fri Nov 22 19:58:35 2024] You crush Corudoth for 26",
"[Fri Nov 22 19:58:36 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:37 2024] You punch Corudoth for 39",
"[Fri Nov 22 19:58:37 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:58:37 2024] You crush Corudoth for 21",
"[Fri Nov 22 19:58:38 2024] You punch Corudoth for 32",
"[Fri Nov 22 19:58:39 2024] You crush Corudoth for 12",
"[Fri Nov 22 19:58:39 2024] You crush Corudoth for 59",
"[Fri Nov 22 19:58:39 2024] You punch Corudoth for 42",
"[Fri Nov 22 19:58:41 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:42 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:43 2024] You punch Corudoth for 33",
"[Fri Nov 22 19:58:44 2024] You punch Corudoth for 23",
"[Fri Nov 22 19:58:44 2024] You punch Corudoth for 17",
"[Fri Nov 22 19:58:46 2024] You punch Corudoth for 26",
"[Fri Nov 22 19:58:46 2024] You punch Corudoth for 39",
"[Fri Nov 22 19:58:46 2024] You crush Corudoth for 26",
"[Fri Nov 22 19:58:47 2024] You punch Corudoth for 41",
"[Fri Nov 22 19:58:47 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:48 2024] You crush Corudoth for 35",
"[Fri Nov 22 19:58:48 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:58:48 2024] You punch Corudoth for 32",
"[Fri Nov 22 19:58:48 2024] You punch Corudoth for 19",
"[Fri Nov 22 19:58:50 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:50 2024] You punch Corudoth for 43",
"[Fri Nov 22 19:58:52 2024] You punch Corudoth for 28",
"[Fri Nov 22 19:58:52 2024] You crush Corudoth for 45",
"[Fri Nov 22 19:58:52 2024] You crush Corudoth for 9",
"[Fri Nov 22 19:58:53 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:58:53 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:58:54 2024] You punch Corudoth for 43",
"[Fri Nov 22 19:58:54 2024] You crush Corudoth for 51",
"[Fri Nov 22 19:58:54 2024] You crush Corudoth for 68",
"[Fri Nov 22 19:58:55 2024] You punch Corudoth for 33",
"[Fri Nov 22 19:58:56 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:58:56 2024] You crush Corudoth for 24",
"[Fri Nov 22 19:58:56 2024] You punch Corudoth for 38",
"[Fri Nov 22 19:58:57 2024] You punch Corudoth for 31",
"[Fri Nov 22 19:58:58 2024] You punch Corudoth for 38",
"[Fri Nov 22 19:58:59 2024] You punch Corudoth for 31",
"[Fri Nov 22 19:58:59 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:00 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:59:00 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:00 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:59:00 2024] You crush Corudoth for 54",
"[Fri Nov 22 19:59:01 2024] You punch Corudoth for 28",
"[Fri Nov 22 19:59:02 2024] You punch Corudoth for 41",
"[Fri Nov 22 19:59:02 2024] You crush Corudoth for 52",
"[Fri Nov 22 19:59:02 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:59:04 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:04 2024] You punch Corudoth for 30",
"[Fri Nov 22 19:59:05 2024] You punch Corudoth for 34",
"[Fri Nov 22 19:59:06 2024] You punch Corudoth for 40",
"[Fri Nov 22 19:59:07 2024] You crush Corudoth for 50",
"[Fri Nov 22 19:59:07 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:59:07 2024] You punch Corudoth for 41",
"[Fri Nov 22 19:59:07 2024] You punch Corudoth for 31",
"[Fri Nov 22 19:59:08 2024] You punch Corudoth for 43",
"[Fri Nov 22 19:59:08 2024] You punch Corudoth for 31",
"[Fri Nov 22 19:59:09 2024] You crush Corudoth for 63",
"[Fri Nov 22 19:59:10 2024] You punch Corudoth for 30",
"[Fri Nov 22 19:59:10 2024] You punch Corudoth for 28",
"[Fri Nov 22 19:59:11 2024] You punch Corudoth for 33",
"[Fri Nov 22 19:59:11 2024] You punch Corudoth for 36",
"[Fri Nov 22 19:59:11 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:59:12 2024] You punch Corudoth for 36",
"[Fri Nov 22 19:59:13 2024] You crush Corudoth for 50",
"[Fri Nov 22 19:59:13 2024] You crush Corudoth for 42",
"[Fri Nov 22 19:59:13 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:59:13 2024] You punch Corudoth for 41",
"[Fri Nov 22 19:59:14 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:14 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:59:15 2024] You crush Corudoth for 58",
"[Fri Nov 22 19:59:16 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:59:16 2024] You punch Corudoth for 38",
"[Fri Nov 22 19:59:17 2024] You punch Corudoth for 40",
"[Fri Nov 22 19:59:17 2024] You punch Corudoth for 44",
"[Fri Nov 22 19:59:17 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:59:17 2024] You crush Corudoth for 52",
"[Fri Nov 22 19:59:18 2024] You punch Corudoth for 30",
"[Fri Nov 22 19:59:18 2024] You punch Corudoth for 17",
"[Fri Nov 22 19:59:19 2024] You punch Corudoth for 40",
"[Fri Nov 22 19:59:19 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:59:20 2024] You punch Corudoth for 28",
"[Fri Nov 22 19:59:22 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:22 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:23 2024] You punch Corudoth for 18",
"[Fri Nov 22 19:59:23 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:59:24 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:25 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:59:26 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:27 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:59:28 2024] You crush Corudoth for 22",
"[Fri Nov 22 19:59:28 2024] You punch Corudoth for 42",
"[Fri Nov 22 19:59:28 2024] You punch Corudoth for 38",
"[Fri Nov 22 19:59:29 2024] You punch Corudoth for 35",
"[Fri Nov 22 19:59:30 2024] You crush Corudoth for 46",
"[Fri Nov 22 19:59:30 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:59:31 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:32 2024] You crush Corudoth for 42",
"[Fri Nov 22 19:59:32 2024] You crush Corudoth for 41",
"[Fri Nov 22 19:59:32 2024] You punch Corudoth for 34",
"[Fri Nov 22 19:59:32 2024] You punch Corudoth for 35",
"[Fri Nov 22 19:59:34 2024] You punch Corudoth for 31",
"[Fri Nov 22 19:59:34 2024] You crush Corudoth for 12",
"[Fri Nov 22 19:59:36 2024] You crush Corudoth for 40",
"[Fri Nov 22 19:59:36 2024] You crush Corudoth for 68",
"[Fri Nov 22 19:59:36 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:36 2024] You punch Corudoth for 19",
"[Fri Nov 22 19:59:37 2024] You punch Corudoth for 44",
"[Fri Nov 22 19:59:37 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:38 2024] You crush Corudoth for 3",
"[Fri Nov 22 19:59:38 2024] You crush Corudoth for 42",
"[Fri Nov 22 19:59:38 2024] You punch Corudoth for 36",
"[Fri Nov 22 19:59:38 2024] You punch Corudoth for 37",
"[Fri Nov 22 19:59:40 2024] You punch Corudoth for 21",
"[Fri Nov 22 19:59:40 2024] You punch Corudoth for 29",
"[Fri Nov 22 19:59:40 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:59:42 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:42 2024] You punch Corudoth for 20",
"[Fri Nov 22 19:59:42 2024] You crush Corudoth for 15",
"[Fri Nov 22 19:59:42 2024] You crush Corudoth for 60",
"[Fri Nov 22 19:59:43 2024] You punch Corudoth for 20",
"[Fri Nov 22 19:59:44 2024] You crush Corudoth for 61",
"[Fri Nov 22 19:59:44 2024] You crush Corudoth for 40",
"[Fri Nov 22 19:59:46 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:47 2024] You punch Corudoth for 41",
"[Fri Nov 22 19:59:47 2024] You punch Corudoth for 44",
"[Fri Nov 22 19:59:48 2024] You punch Corudoth for 12",
"[Fri Nov 22 19:59:49 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:49 2024] You punch Corudoth for 31",
"[Fri Nov 22 19:59:50 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:51 2024] You crush Corudoth for 57",
"[Fri Nov 22 19:59:51 2024] You crush Corudoth for 51",
"[Fri Nov 22 19:59:52 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:53 2024] You crush Corudoth for 24",
"[Fri Nov 22 19:59:53 2024] You punch Corudoth for 30",
"[Fri Nov 22 19:59:53 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:54 2024] You punch Corudoth for 34",
"[Fri Nov 22 19:59:54 2024] You punch Corudoth for 44",
"[Fri Nov 22 19:59:55 2024] You crush Corudoth for 34",
"[Fri Nov 22 19:59:55 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:55 2024] You punch Corudoth for 35",
"[Fri Nov 22 19:59:57 2024] You punch Corudoth for 32",
"[Fri Nov 22 19:59:58 2024] You punch Corudoth for 21",
"[Fri Nov 22 19:59:59 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:59 2024] You punch Corudoth for 27",
"[Fri Nov 22 19:59:59 2024] You crush Corudoth for 36",
"[Fri Nov 22 20:00:01 2024] You crush Corudoth for 45",
"[Fri Nov 22 20:00:01 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:00:01 2024] You punch Corudoth for 33",
"[Fri Nov 22 20:00:01 2024] You punch Corudoth for 33",
"[Fri Nov 22 20:00:03 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:03 2024] You punch Corudoth for 43",
"[Fri Nov 22 20:00:04 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:04 2024] You punch Corudoth for 40",
"[Fri Nov 22 20:00:05 2024] You punch Corudoth for 39",
"[Fri Nov 22 20:00:05 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:07 2024] You punch Corudoth for 36",
"[Fri Nov 22 20:00:07 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:00:07 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:00:09 2024] You punch Corudoth for 37",
"[Fri Nov 22 20:00:09 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:10 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:11 2024] You punch Corudoth for 25",
"[Fri Nov 22 20:00:12 2024] You crush Corudoth for 12",
"[Fri Nov 22 20:00:12 2024] You punch Corudoth for 36",
"[Fri Nov 22 20:00:12 2024] You punch Corudoth for 42",
"[Fri Nov 22 20:00:13 2024] You punch Corudoth for 32",
"[Fri Nov 22 20:00:13 2024] You punch Corudoth for 42",
"[Fri Nov 22 20:00:14 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:00:15 2024] You punch Corudoth for 33",
"[Fri Nov 22 20:00:15 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:16 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:00:17 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:18 2024] You crush Corudoth for 42",
"[Fri Nov 22 20:00:18 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:19 2024] You punch Corudoth for 37",
"[Fri Nov 22 20:00:19 2024] You punch Corudoth for 32",
"[Fri Nov 22 20:00:20 2024] You crush Corudoth for 45",
"[Fri Nov 22 20:00:21 2024] You punch Corudoth for 43",
"[Fri Nov 22 20:00:21 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:22 2024] You punch Corudoth for 39",
"[Fri Nov 22 20:00:22 2024] You punch Corudoth for 41",
"[Fri Nov 22 20:00:22 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:00:23 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:24 2024] You crush Corudoth for 36",
"[Fri Nov 22 20:00:24 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:24 2024] You punch Corudoth for 32",
"[Fri Nov 22 20:00:25 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:27 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:28 2024] You punch Corudoth for 43",
"[Fri Nov 22 20:00:28 2024] You punch Corudoth for 33",
"[Fri Nov 22 20:00:28 2024] You crush Corudoth for 17",
"[Fri Nov 22 20:00:28 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:00:29 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:29 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:30 2024] You punch Corudoth for 23",
"[Fri Nov 22 20:00:30 2024] You punch Corudoth for 40",
"[Fri Nov 22 20:00:30 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:00:30 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:00:31 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:00:31 2024] You punch Corudoth for 20",
"[Fri Nov 22 20:00:33 2024] You crush Corudoth for 53",
"[Fri Nov 22 20:00:33 2024] You crush Corudoth for 57",
"[Fri Nov 22 20:00:33 2024] You punch Corudoth for 44",
"[Fri Nov 22 20:00:34 2024] You punch Corudoth for 39",
"[Fri Nov 22 20:00:35 2024] You punch Corudoth for 39",
"[Fri Nov 22 20:00:35 2024] You punch Corudoth for 42",
"[Fri Nov 22 20:00:36 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:37 2024] You crush Corudoth for 40",
"[Fri Nov 22 20:00:37 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:00:37 2024] You punch Corudoth for 42",
"[Fri Nov 22 20:00:37 2024] You punch Corudoth for 37",
"[Fri Nov 22 20:00:39 2024] You punch Corudoth for 40",
"[Fri Nov 22 20:00:39 2024] You crush Corudoth for 22",
"[Fri Nov 22 20:00:40 2024] You punch Corudoth for 43",
"[Fri Nov 22 20:00:40 2024] You punch Corudoth for 42",
"[Fri Nov 22 20:00:41 2024] You crush Corudoth for 41",
"[Fri Nov 22 20:00:41 2024] You crush Corudoth for 67",
"[Fri Nov 22 20:00:41 2024] You punch Corudoth for 29",
"[Fri Nov 22 20:00:41 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:42 2024] You punch Corudoth for 39",
"[Fri Nov 22 20:00:43 2024] You crush Corudoth for 30",
"[Fri Nov 22 20:00:43 2024] You crush Corudoth for 16",
"[Fri Nov 22 20:00:43 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:00:43 2024] You punch Corudoth for 33",
"[Fri Nov 22 20:00:45 2024] You punch Corudoth for 39",
"[Fri Nov 22 20:00:46 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:00:46 2024] You punch Corudoth for 11",
"[Fri Nov 22 20:00:47 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:47 2024] You punch Corudoth for 28",
"[Fri Nov 22 20:00:48 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:00:51 2024] You punch Corudoth for 44",
"[Fri Nov 22 20:00:52 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:52 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:53 2024] You punch Corudoth for 15",
"[Fri Nov 22 20:00:53 2024] You punch Corudoth for 18",
"[Fri Nov 22 20:00:53 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:00:54 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:54 2024] You punch Corudoth for 32",
"[Fri Nov 22 20:00:55 2024] You punch Corudoth for 42",
"[Fri Nov 22 20:00:56 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:00:57 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:00:57 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:00:58 2024] You crush Corudoth for 46",
"[Fri Nov 22 20:00:58 2024] You crush Corudoth for 67",
"[Fri Nov 22 20:00:58 2024] You punch Corudoth for 40",
"[Fri Nov 22 20:00:59 2024] You punch Corudoth for 40",
"[Fri Nov 22 20:01:00 2024] You punch Corudoth for 39",
"[Fri Nov 22 20:01:01 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:01 2024] You punch Corudoth for 38",
"[Fri Nov 22 20:01:01 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:03 2024] You punch Corudoth for 15",
"[Fri Nov 22 20:01:04 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:05 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:06 2024] You punch Corudoth for 38",
"[Fri Nov 22 20:01:06 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:07 2024] You punch Corudoth for 25",
"[Fri Nov 22 20:01:08 2024] You crush Corudoth for 15",
"[Fri Nov 22 20:01:08 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:01:09 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:09 2024] You punch Corudoth for 39",
"[Fri Nov 22 20:01:10 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:10 2024] You crush Corudoth for 48",
"[Fri Nov 22 20:01:11 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:11 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:12 2024] You punch Corudoth for 36",
"[Fri Nov 22 20:01:14 2024] You punch Corudoth for 24",
"[Fri Nov 22 20:01:14 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:15 2024] You punch Corudoth for 22",
"[Fri Nov 22 20:01:16 2024] You punch Corudoth for 22",
"[Fri Nov 22 20:01:16 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:16 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:01:17 2024] You punch Corudoth for 41",
"[Fri Nov 22 20:01:18 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:20 2024] You punch Corudoth for 42",
"[Fri Nov 22 20:01:21 2024] You punch Corudoth for 23",
"[Fri Nov 22 20:01:22 2024] You punch Corudoth for 29",
"[Fri Nov 22 20:01:22 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:01:23 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:24 2024] You punch Corudoth for 42",
"[Fri Nov 22 20:01:24 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:26 2024] You punch Corudoth for 14",
"[Fri Nov 22 20:01:26 2024] You punch Corudoth for 34",
"[Fri Nov 22 20:01:27 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:01:27 2024] You punch Corudoth for 36",
"[Fri Nov 22 20:01:27 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:01:27 2024] You crush Corudoth for 22",
"[Fri Nov 22 20:01:28 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:29 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:01:29 2024] You punch Corudoth for 44",
"[Fri Nov 22 20:01:30 2024] You punch Corudoth for 29",
"[Fri Nov 22 20:01:31 2024] You crush Corudoth for 65",
"[Fri Nov 22 20:01:31 2024] You crush Corudoth for 58",
"[Fri Nov 22 20:01:32 2024] You punch Corudoth for 41",
"[Fri Nov 22 20:01:33 2024] You punch Corudoth for 41",
"[Fri Nov 22 20:01:33 2024] You punch Corudoth for 11",
"[Fri Nov 22 20:01:33 2024] You crush Corudoth for 22",
"[Fri Nov 22 20:01:33 2024] You crush Corudoth for 38",
"[Fri Nov 22 20:01:34 2024] You punch Corudoth for 32",
"[Fri Nov 22 20:01:35 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:36 2024] You punch Corudoth for 12",
"[Fri Nov 22 20:01:36 2024] You punch Corudoth for 37",
"[Fri Nov 22 20:01:37 2024] You crush Corudoth for 46",
"[Fri Nov 22 20:01:38 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:38 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:39 2024] You punch Corudoth for 31",
"[Fri Nov 22 20:01:39 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:40 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:01:40 2024] You crush Corudoth for 27",
"[Fri Nov 22 20:01:40 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:41 2024] You punch Corudoth for 41",
"[Fri Nov 22 20:01:42 2024] You crush Corudoth for 57",
"[Fri Nov 22 20:01:42 2024] You punch Corudoth for 31",
"[Fri Nov 22 20:01:44 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:44 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:01:45 2024] You punch Corudoth for 23",
"[Fri Nov 22 20:01:45 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:46 2024] You crush Corudoth for 61",
"[Fri Nov 22 20:01:46 2024] You punch Corudoth for 29",
"[Fri Nov 22 20:01:46 2024] You punch Corudoth for 40",
"[Fri Nov 22 20:01:47 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:48 2024] You punch Corudoth for 42",
"[Fri Nov 22 20:01:48 2024] You punch Corudoth for 31",
"[Fri Nov 22 20:01:50 2024] You punch Corudoth for 26",
"[Fri Nov 22 20:01:50 2024] You crush Corudoth for 52",
"[Fri Nov 22 20:01:51 2024] You punch Corudoth for 39",
"[Fri Nov 22 20:01:52 2024] You punch Corudoth for 29",
"[Fri Nov 22 20:01:53 2024] You punch Corudoth for 42",
"[Fri Nov 22 20:01:53 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:01:54 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:01:54 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:54 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:56 2024] You punch Corudoth for 29",
"[Fri Nov 22 20:01:56 2024] You punch Corudoth for 36",
"[Fri Nov 22 20:01:56 2024] You crush Corudoth for 20",
"[Fri Nov 22 20:01:57 2024] You punch Corudoth for 24",
"[Fri Nov 22 20:01:58 2024] You punch Corudoth for 33",
"[Fri Nov 22 20:01:58 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:01:58 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:01:58 2024] You crush Corudoth for 47",
"[Fri Nov 22 20:01:59 2024] You punch Corudoth for 34",
"[Fri Nov 22 20:02:00 2024] You punch Corudoth for 34",
"[Fri Nov 22 20:02:00 2024] You crush Corudoth for 55",
"[Fri Nov 22 20:02:03 2024] You crush Corudoth for 67",
"[Fri Nov 22 20:02:04 2024] You punch Corudoth for 40",
"[Fri Nov 22 20:02:04 2024] You punch Corudoth for 13",
"[Fri Nov 22 20:02:05 2024] You crush Corudoth for 22",
"[Fri Nov 22 20:02:05 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:02:05 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:02:06 2024] You punch Corudoth for 40",
"[Fri Nov 22 20:02:08 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:02:08 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:02:09 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:02:09 2024] You crush Corudoth for 59",
"[Fri Nov 22 20:02:09 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:02:09 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:02:10 2024] You punch Corudoth for 28",
"[Fri Nov 22 20:02:11 2024] You crush Corudoth for 15",
"[Fri Nov 22 20:02:11 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:02:12 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:02:13 2024] You crush Corudoth for 43",
"[Fri Nov 22 20:02:14 2024] You punch Corudoth for 33",
"[Fri Nov 22 20:02:15 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:02:15 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:02:15 2024] You crush Corudoth for 55",
"[Fri Nov 22 20:02:16 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:02:16 2024] You punch Corudoth for 39",
"[Fri Nov 22 20:02:17 2024] You crush Corudoth for 53",
"[Fri Nov 22 20:02:17 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:02:17 2024] You punch Corudoth for 38",
"[Fri Nov 22 20:02:17 2024] You punch Corudoth for 22",
"[Fri Nov 22 20:02:18 2024] You punch Corudoth for 34",
"[Fri Nov 22 20:02:20 2024] You punch Corudoth for 40",
"[Fri Nov 22 20:02:21 2024] You punch Corudoth for 12",
"[Fri Nov 22 20:02:21 2024] You punch Corudoth for 17",
"[Fri Nov 22 20:02:21 2024] You crush Corudoth for 14",
"[Fri Nov 22 20:02:22 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:02:23 2024] You punch Corudoth for 44",
"[Fri Nov 22 20:02:23 2024] You punch Corudoth for 21",
"[Fri Nov 22 20:02:23 2024] You crush Corudoth for 46",
"[Fri Nov 22 20:02:25 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:02:26 2024] You punch Corudoth for 32",
"[Fri Nov 22 20:02:26 2024] You punch Corudoth for 36",
"[Fri Nov 22 20:02:27 2024] You punch Corudoth for 28",
"[Fri Nov 22 20:02:28 2024] You crush Corudoth for 59",
"[Fri Nov 22 20:02:28 2024] You punch Corudoth for 39",
"[Fri Nov 22 20:02:30 2024] You crush Corudoth for 46",
"[Fri Nov 22 20:02:31 2024] You punch Corudoth for 37",
"[Fri Nov 22 20:02:32 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:02:32 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:02:32 2024] You crush Corudoth for 64",
"[Fri Nov 22 20:02:33 2024] You punch Corudoth for 29",
"[Fri Nov 22 20:02:33 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:02:34 2024] You crush Corudoth for 62",
"[Fri Nov 22 20:02:34 2024] You crush Corudoth for 43",
"[Fri Nov 22 20:02:34 2024] You punch Corudoth for 32",
"[Fri Nov 22 20:02:34 2024] You punch Corudoth for 28",
"[Fri Nov 22 20:02:35 2024] You punch Corudoth for 44",
"[Fri Nov 22 20:02:35 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:02:37 2024] You punch Corudoth for 17",
"[Fri Nov 22 20:02:38 2024] You punch Corudoth for 41",
"[Fri Nov 22 20:02:38 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:02:39 2024] You punch Corudoth for 43",
"[Fri Nov 22 20:02:42 2024] You crush Corudoth for 50",
"[Fri Nov 22 20:02:42 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:02:43 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:02:43 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:02:44 2024] You punch Corudoth for 13",
"[Fri Nov 22 20:02:44 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:02:45 2024] You punch Corudoth for 32",
"[Fri Nov 22 20:02:46 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:02:47 2024] You punch Corudoth for 41",
"[Fri Nov 22 20:02:47 2024] You punch Corudoth for 31",
"[Fri Nov 22 20:02:49 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:02:49 2024] You crush Corudoth for 20",
"[Fri Nov 22 20:02:49 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:02:50 2024] You punch Corudoth for 44",
"[Fri Nov 22 20:02:50 2024] You punch Corudoth for 33",
"[Fri Nov 22 20:02:51 2024] You crush Corudoth for 20",
"[Fri Nov 22 20:02:51 2024] You punch Corudoth for 38",
"[Fri Nov 22 20:02:52 2024] You punch Corudoth for 21",
"[Fri Nov 22 20:02:53 2024] You punch Corudoth for 23",
"[Fri Nov 22 20:02:55 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:02:55 2024] You punch Corudoth for 44",
"[Fri Nov 22 20:02:55 2024] You crush Corudoth for 50",
"[Fri Nov 22 20:02:55 2024] You crush Corudoth for 37",
"[Fri Nov 22 20:02:56 2024] You punch Corudoth for 41",
"[Fri Nov 22 20:02:56 2024] You punch Corudoth for 39",
"[Fri Nov 22 20:02:57 2024] You punch Corudoth for 42",
"[Fri Nov 22 20:02:58 2024] You punch Corudoth for 31",
"[Fri Nov 22 20:02:58 2024] You punch Corudoth for 33",
"[Fri Nov 22 20:02:59 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:02:59 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:01 2024] You punch Corudoth for 43",
"[Fri Nov 22 20:03:01 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:01 2024] You crush Corudoth for 29",
"[Fri Nov 22 20:03:02 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:02 2024] You punch Corudoth for 36",
"[Fri Nov 22 20:03:03 2024] You punch Corudoth for 36",
"[Fri Nov 22 20:03:05 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:03:05 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:05 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:07 2024] You punch Corudoth for 42",
"[Fri Nov 22 20:03:07 2024] You crush Corudoth for 51",
"[Fri Nov 22 20:03:07 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:03:08 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:08 2024] You punch Corudoth for 38",
"[Fri Nov 22 20:03:09 2024] You punch Corudoth for 23",
"[Fri Nov 22 20:03:10 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:03:10 2024] You crush Corudoth for 27",
"[Fri Nov 22 20:03:10 2024] You punch Corudoth for 37",
"[Fri Nov 22 20:03:13 2024] You punch Corudoth for 26",
"[Fri Nov 22 20:03:13 2024] You punch Corudoth for 31",
"[Fri Nov 22 20:03:14 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:03:14 2024] You punch Corudoth for 34",
"[Fri Nov 22 20:03:14 2024] You punch Corudoth for 39",
"[Fri Nov 22 20:03:15 2024] You punch Corudoth for 42",
"[Fri Nov 22 20:03:15 2024] You punch Corudoth for 11",
"[Fri Nov 22 20:03:16 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:03:16 2024] You crush Corudoth for 35",
"[Fri Nov 22 20:03:16 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:16 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:17 2024] You punch Corudoth for 23",
"[Fri Nov 22 20:03:18 2024] You crush Corudoth for 65",
"[Fri Nov 22 20:03:18 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:03:19 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:03:19 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:03:20 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:20 2024] You crush Corudoth for 22",
"[Fri Nov 22 20:03:21 2024] You punch Corudoth for 29",
"[Fri Nov 22 20:03:21 2024] You punch Corudoth for 31",
"[Fri Nov 22 20:03:22 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:03:22 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:03:22 2024] You punch Corudoth for 38",
"[Fri Nov 22 20:03:22 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:03:24 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:03:25 2024] You punch Corudoth for 33",
"[Fri Nov 22 20:03:26 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:26 2024] You punch Corudoth for 36",
"[Fri Nov 22 20:03:26 2024] You crush Corudoth for 47",
"[Fri Nov 22 20:03:26 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:03:27 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:28 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:29 2024] You punch Corudoth for 34",
"[Fri Nov 22 20:03:29 2024] You punch Corudoth for 24",
"[Fri Nov 22 20:03:30 2024] You crush Corudoth for 39",
"[Fri Nov 22 20:03:31 2024] You punch Corudoth for 29",
"[Fri Nov 22 20:03:32 2024] You punch Corudoth for 24",
"[Fri Nov 22 20:03:33 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:34 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:34 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:36 2024] You punch Corudoth for 41",
"[Fri Nov 22 20:03:36 2024] You punch Corudoth for 16",
"[Fri Nov 22 20:03:37 2024] You punch Corudoth for 43",
"[Fri Nov 22 20:03:37 2024] You punch Corudoth for 44",
"[Fri Nov 22 20:03:38 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:38 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:39 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:03:39 2024] You punch Corudoth for 39",
"[Fri Nov 22 20:03:40 2024] You punch Corudoth for 36",
"[Fri Nov 22 20:03:40 2024] You punch Corudoth for 15",
"[Fri Nov 22 20:03:41 2024] You crush Corudoth for 62",
"[Fri Nov 22 20:03:41 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:03:41 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:43 2024] You punch Corudoth for 34",
"[Fri Nov 22 20:03:43 2024] You punch Corudoth for 39",
"[Fri Nov 22 20:03:43 2024] You crush Corudoth for 62",
"[Fri Nov 22 20:03:43 2024] You crush Corudoth for 58",
"[Fri Nov 22 20:03:44 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:44 2024] You punch Corudoth for 32",
"[Fri Nov 22 20:03:45 2024] You punch Corudoth for 37",
"[Fri Nov 22 20:03:45 2024] You punch Corudoth for 28",
"[Fri Nov 22 20:03:45 2024] You crush Corudoth for 38",
"[Fri Nov 22 20:03:46 2024] You punch Corudoth for 38",
"[Fri Nov 22 20:03:46 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:48 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:49 2024] You punch Corudoth for 28",
"[Fri Nov 22 20:03:49 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:03:50 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:50 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:51 2024] You punch Corudoth for 32",
"[Fri Nov 22 20:03:51 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:03:51 2024] You crush Corudoth for 41",
"[Fri Nov 22 20:03:52 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:52 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:03:54 2024] You crush Corudoth for 68",
"[Fri Nov 22 20:03:54 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:03:54 2024] You punch Corudoth for 36",
"[Fri Nov 22 20:03:55 2024] You punch Corudoth for 19",
"[Fri Nov 22 20:03:56 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:03:56 2024] You punch Corudoth for 38",
"[Fri Nov 22 20:03:57 2024] You punch Corudoth for 44",
"[Fri Nov 22 20:03:58 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:03:58 2024] You crush Corudoth for 34",
"[Fri Nov 22 20:03:58 2024] You punch Corudoth for 28",
"[Fri Nov 22 20:04:00 2024] You punch Corudoth for 28",
"[Fri Nov 22 20:04:01 2024] You punch Corudoth for 42",
"[Fri Nov 22 20:04:01 2024] You punch Corudoth for 27",
"[Fri Nov 22 20:04:02 2024] You punch Corudoth for 39",
"[Fri Nov 22 20:04:02 2024] You punch Corudoth for 43",
"[Fri Nov 22 20:04:03 2024] You punch Corudoth for 24",
"[Fri Nov 22 20:04:03 2024] You punch Corudoth for 35",
"[Fri Nov 22 20:04:04 2024] You crush Corudoth for 68",
"[Fri Nov 22 20:04:04 2024] You punch Corudoth for 30",
"[Fri Nov 22 20:04:06 2024] You punch Corudoth for 27",
30819 damage over 553 seconds
30819 damage over 553 seconds = 55.7 DPS
==========================
Against the Giants, I got 30.28 DPS via the Epic + SoS, and 30.68 DPS via IFS with fistweaving. On my 3 minute parse I got 30.67 from Epic + SoS, and 31.5 DPS via IFS with fistweaving.
Against Corudoth, I got 55.7 DPS via the Epic + SoS, and 56.8 DPS via IFS with fistweaving.
Without Fistweaving I got 27.5 DPS from IFS on the Giants, and 49.6 DPS on Corudoth.
As you can see, the difference between Epic + SoS and IFS is the same on both Corudoth and the Giants. The only difference is the DPS values on both weapon sets went up. This is because Corudoth is lower level, and thus you do more damage.
This makes sense, because at the end of the day the damage formula can be simplified to:
(Rolled Damage * Mitigation Offset) + Damage Bonus = Damage Dealt.
The Rolled Damage and Damage Bonus values remain the same between Corudoth and Giants. The Mitigation Offset changes based on the Mitigation variables like AC, level difference, etc., between the Giants and Corudoth.
==========================
IFS (Primary) Min Damage = 22
IFS (Primary) Max Damage = 171
IFS (Primary) Average Damage = (171 + 22) / 2 = 96.5
297 IFS swings * 96.5 damage = 28660.5 Damage
Epic Fist (Offhand) Min Damage = 1
Epic Fist (Offhand) Max Damage = 35
Epic Fist (Offhand) Average Damage = (1 + 35) / 2 = 18
207 Epic Punch Fistweaves * 18 damage = 3726 Damage
IFS + Fistweaving Damage = 32,386.5 Total Damage
---------------------
Epic Fist (Primary) Min Damage = 10
Epic Fist (Primary) Max Damage = 44
Epic Fist (Primary) Average Damage = (44 + 10) / 2 = 27
730 Epic Fist swings * 27 damage = 19710 Damage
SoS (Offhand) Min Damage = 1
SoS (Offhand) Max Damage = 68
SoS (Offhand) Average Damage = (1 + 35) / 2 = 34.5
305 SoS swings * 34.5 damage = 10522 Damage
Epic Fist + SoS Damage = 30232.5 Total Damage
You can see the same pattern in the pure averages as the parse. Epic Fist + SoS does 30232 Damage, and IFS does 28660 Damage without fistweaving. This is the same outcome as the parse, where the IFS without fistweaving does less damage. When adding the 3726 Damage from fistweaving, IFS pulls ahead slightly.
As you can see, Epic Fist + SoS does better than IFS without fistweaving at level 52. IFS pulls ahead a bit with fistweaving, assuming you do it all the time and correctly.
This is why you should parse 1h and 2h weapons before assuming 2h is better, especially at lower levels when the damage bonus on 2h is smaller.
Jimjam
11-23-2024, 03:44 AM
Very interesting to see the 2hs (no fist weave) does a consistent circa 90% of the damage of dw in each scenario.
Troxx has yet to nut up at all. He was so afraid of posting his parses, he had to PM them to someone and promise them not to tell. How lame lol.
He still has zero data. I'll just reiterate:
You have reiterated.
Constantly.
Let your data stand.
If it is good, it will show up.
If it is crap, it will show up.
At this point I don't think anyone but you cares.
Saying "I just wish to add factual facts to factually factificate the facts" to every post does not increase ypur standing in this discussion.
See above.
Snaggles
11-23-2024, 05:43 AM
A level 5 to a level 52 is not a valid parse target. I’ve spent an hour or so messing with bloodmaw who’s level 20 vs my 60 ranger. Aside from calculating an exact DW swing chance all that data was garbage. Two epics parsed very close to ntov weapons. In reality they aren’t in the same zip code.
A level 52 parse offers no usable data save for people trying to optimize a Vox/Naggy alt.
DSM, level your monk and ignore the people. Then do proper parses at 60 on literally anything else. I will say, nobody thinks fist/SoS is viable in 2024 for good reason. It has not surprised a raid meter…ever. Where as among normal mortals a kunark staff 60 monk has, especially for a tryhard with a timed left mouse-click.
Snaggles
11-23-2024, 06:28 AM
From 7/31/2023 on Bloodmaw per the above:
Earthcaller/Swiftwind = 74,012 over 688 seconds = 107dps average
Vyemm whip/swiftwind = 71,059 over 597 seconds = 119 dps
Vyemm whip/claw of Lightning = 71,542 over 576 seconds = 124 dps
Meljeldin = 74,358 over 605 seconds = 122 dps
Earthcaller & Tash stick = 50,571 over 612 seconds = 82dps (686 slash landed / 511 crush landed = .74489 ratio)
I guess if anything this thread has annoyed me to the point I’ll gear my 45 monk and push him to 60. Your last SK one did that and now I have a 60 sk. Leveling another melee is cause for an intervention…but all for the quest of “science”. I’m two fights from an epic so I suppose it’s a worthy effort.
Troxx
11-23-2024, 09:17 AM
Did some longer parses. I am using a level 52 Monk.
Oh sweet Jesus, he actually did do a follow-up and collect more data! Color me impressed, I did not think it was in his character. This is definitely progress and should be applauded.
I'm not being sarcastic!
LET'S DIVE IN BOYS!
1. 3 minute parses are similar to 10 minute parses. It is incorrect to assume that a 3 minute parse is too inaccurate for DPS.
Part a) Yes your 3 minute parses are extremely similar to 10 minute parses
Part b) Not necessarily the case.
The last time I went and played around with Bloodmaw on my warrior I was giddy with joy watching the parse-o-meter. I had just won a Frostreaver (42/43). I had done the napkin math and knew it would be good for holding aggro. i wanted to know just how much more damage I would be doing now. For the first 5 minutes I had gotten exquisitely lucky with a much higher % of hits ... much higher hit averages and a disproportionate amount of triple attacks. I was super excited at the data I was seeing. By minute 6 that dps-o-meter started to get progressively more impotent. It ended up settling on a dps value towards the bottom of Bloodmaw's hp bar that was a good 25-30% lower than where it had started.
For the record, the end results were not disappointing - it was still a very big jump in DPS from the dual wield setup I was using at the time.
Clearly this was not average or to be expected. It was an anomaly. Had I cut that parse off at the 3 minute park instead of persisting through until the end I would have walked away with some very bad assumptions. I didn't cut the parse off though. I learned hard lessons over a decade ago with my defensive parsing. I had run all the way to GD just to see a comparison so I figured why not just kill the damn thing - all 20,000hp of it.
I do not want to squash the euphoria you're feeling right now and discourage you from continuing to stay more engaged with actual data gathering. Getting yourself back out there should never be discouraged. Data is great. More is always better. More will not always change the results, but sometimes it does. I fear for your ego if you truly do feel that the data sets you gathered were so similar that you think you have now proven that you never really need a parse longer than 3 minutes to know the truth.
This is why I encourage you to download gamparse. It really is a lot of fun. Collect your data in the background and let that little yellow-text HUD give you consistent dopamine hits from instant feedback. The more you watch what is happening in real time the more you will realize (especially if you 2h much) that the random number generator is a fickle mistress.
Last night I tanked the Scout Charisa giant on my warrior. ZERO procs the whole fight. In one previous fight I averaged 10 ppm (procs per minute). In most fights I get the average of 3ppm (2 main 1 offhand with 255 dex). Last night I got zero.
2. Corudoth is a perfectly valid target for DPS comparisons between weapons. The difference between compared weapons is the same across all mobs. You don't need to wander across Norrath parsing random mobs to compare weapons. You only parse different mobs if you want to see how much their mitigation values offset your DPS. The mitigation offset will affect the compared weapons equally.
https://media.tenor.com/GEmibJk16qoAAAAM/danger-will-robinson-lost-in-space.gif
WHOA NELLY! Hold your horses there muchacho ....
Rather than just say "no you are wrong" (because you actually are actually .... very ... EXQUISITELY ... EXTREMELY wrong here), I'd rather take you by the hand and gently lead you to the correct answer. Heaven help you if you cannot follow the logic train here - failure to understand this concept would be imply you are actually beyond hope. I legitimately believe you are smart enough - let us dive in!
Snaggles posted:
From 7/31/2023 on Bloodmaw per the above:
Earthcaller/Swiftwind = 74,012 over 688 seconds = 107dps average
Vyemm whip/swiftwind = 71,059 over 597 seconds = 119 dps
Vyemm whip/claw of Lightning = 71,542 over 576 seconds = 124 dps
Meljeldin = 74,358 over 605 seconds = 122 dps
Earthcaller & Tash stick = 50,571 over 612 seconds = 82dps (686 slash landed / 511 crush landed = .74489 ratio)
Bloodmaw is a green, level 20 mob with 50,000hp:
https://wiki.project1999.com/Bloodmaw
Derakor the Vindicator is a level 70 red con raid mob:
https://wiki.project1999.com/Derakor_the_Vindicator
Rather than just say
"well snaggles can do 122dps with his https://wiki.project1999.com/Meljeldin,_Bane_of_Giants to a green level 20 mob with 50,000 hp but only 73dps with the same weapon on Vindi ... well that means that whatever other weapon I parsed with on the level 20 50,000hp mob will also be scaled similarly so I can predict the preperformance of ANY weapons setup on Vindi (proportionally) by simply testing that same weapon combination on Bloodmaw. How easy!"
Start with the questions.
-The question of WHY can Snaggles manage to put out 122dps on the green mob
-WHY is that number so much higher on the level 20 green mob and so much lower than that on the level 70 raid mob?
Well, part of that is accuracy. Snaggles is significantly higher level than one of them and significantly lower than the other. From an accuracy standpoint I will agree that the degree to which you are accurate should be the same proportionally across weapon setups unless there is a difference in weapon skill caps for any of the weapons or setups in question. For Snaggles, this is not the case so we can assume that he would land/miss as many hits with his 2hs as he would with his dual wield.
The other part? That is the armor class of the mob.
-The higher the armor class the more hits are deflected to the average.
-The lower your damage intervals are deflected, the greater the proportion of the damage that you do will be from the damage bonus.
-Vindi has SIGNIFICANTLY HIGHER ac than Bloodmaw.
-The greater proportion of baseline damage you ARE doing to the mob from damage bonus, the higher the relative importance of damage bonus.
If that is the case, let us go back to snaggles parses:
From 7/31/2023 on Bloodmaw per the above:
Earthcaller/Swiftwind = 74,012 over 688 seconds = 107dps average
Vyemm whip/swiftwind = 71,059 over 597 seconds = 119 dps
Vyemm whip/claw of Lightning = 71,542 over 576 seconds = 124 dps
Meljeldin = 74,358 over 605 seconds = 122 dps
Earthcaller & Tash stick = 50,571 over 612 seconds = 82dps (686 slash landed / 511 crush landed = .74489 ratio)
On Bloodmaw, Vyemm whip and Claw of lightning won by a hair. Let us again go back and look at a now fairly old post in this thread:
At 60 a 2handed weapon with a delay of 30 (tstaff) for example will have a chance to apply 29 damage bonus per hit at an interval of 3 seconds (1.5 seconds at max haste).
You would need a 1hander with a starting delay of 11 (before haste) to have greater dmg bonus potential. A delay of 12 isn’t fast enough.
No such weapon exists.
Admittedly the delay of 30 is quite literally THE sweet spot. Let’s use another example.
For a 2handed weapon with a delay of 40 (IFS) … it’s 34 dmg per 4 seconds.
You would need a 1 hander (main hand) with a delay of 13 to have mathematical parity with the dmg bonus potential of the IFS and a delay of 12 to beat it.
Lets look at the dmg bonus per delay/level tables together shall we:
https://lucy.allakhazam.com/dmgbonus.html?setcookie=1
https://wiki.project1999.com/Meljeldin,_Bane_of_Giants
This weapon has a delay of 38. At level 60 a delay of 38 gives you a damage bonus of 32. This damage bonus *chance* of 32 is applied every 3.8 seconds.
https://wiki.project1999.com/Silver_Whip_of_Rage
This weapon has a delay of 19. At level 60 a delay of 19 gives you a flat damage bonus of 11 (all 1handers do). This damage bonus *chance* of 11 is applied at precisely half the speed of the 2hander ... every 1.9 seconds.
For every 3.8 seconds (unhasted) the 2hander applies a damage bonus chance potential of 32. In the same exact time, the 1hander applies a damage bonus potential of 22.
That is nearly 1/3 less.
Now for a level 20 mob (trivial compared to the player level) with AC values more similar to that which is seen on group xp trash from kunark, the combinations of the 13/19 Vyemm whip RATIO and the 14/18 RATIO seem to be such that they overcame this dmg bonus advantage that the 45/38 2hander had.
But mob AC on Vindi is substantial enough to drop an eye-popping 122 dps down to something more like 73 which you might otherwise expect from the 2hander.
Can you not see how and why the 2hander is going to pull ahead?
And bear in mind that I am making the MASSIVE assumption that Snaggles has 41% worn haste other than https://wiki.project1999.com/Claw_of_Lightning. If he does not have another 41% haste item and is, say, falling back on a 34% haste belt or 36% haste cloak and has the PoSky haste cloak for those parses .... 84 or 86% combined haste vs 91% combined haste alone is enough to close the gap seen on Bloodmaw completely. If he had solid ench haste, then it would be irrelevant.
But this is why we have to control for or at least clearly define all variables.
3. Using math is perfectly valid and accurate. Using the term "napkin math" to claim math isn't useable is nonsense.
Yes and no. When we say the word "napkin math" it is because we are straying from known values and hard collected real world data. Napkin math is, by nature, extrapolative and starts to become theoretical. The basic value of 'napkin math' comes from the fact that it is grounded in observational data ... but you have to be cautious assuming that just because something was observed once (or twice or however many times) that it will mathematically carry over to all situations.
Heck, the above situation is the PERFECT example.
https://wiki.project1999.com/Corudoth
That's a LEVEL 5 turtle with 200k hp. You have collected data sets that imply that offensive parses on this level 5 turtle are very shockingly similar to an XP group (relatively high level) xp mob in Frontier Mountains. Those fights happened. You have the numbers. You even video taped it (why you insist on doing this is beyond me - I do not recall anyone ever asking for video evidence). I will agree that the parses are similar enough that I am comfortable using "napkin math" to then infer that dps done vs Corudoth with a particular setup will be similarly ... VERY SIMILAR to what you might expect off that giant in FM.
Where napkin math runs into problems is if you blindly assume that the same proportionality exists between Corudoth and ... Vindi, Avatar of War, Kael arena mobs (notoriously high ac for their level) etc etc.
There is value in napkin math. But when napkin math is used improperly you're going to get stupid irrelevant results. This was the problem with you using napkin math of you soloing a damn level 40 frog in seb. You solo'd a level 40 frog in seb using dots. You did actually do that amount of dps to that mob between you and your pet. That was fact. You had the logs. You had the videos. YOU DID A THING. You and your pet did enough damage in a unit of time that you knew you had done XYZ dps. You then said "hey shamans can be expected to do XYZ dps all the time and in all circumstances" ... and we were like ... 'uh no, that's not how it works'. The conversation was regarding who was going to be the best 4th in a group that already had a cleric and 2 charming enchanters. Mobs would be dying quickly. Those spells aren't exactly quick to cast and you were not actually going to average the same thing in a fast 20 second or less fight that you had the luxury of doing when it was just you (and only you and your pet) with the full hp bar of the mob to play with. Necromancers feel this pain as well. Dots in this era are just not very cool for xp groups where mobs die pretty quickly.
"Napkin math" is hugely problematic when it is divorced from reality and the person using it is to hyper-focused on the napkin math results to step back and think clearly.
This has been a consistent problem for you DSM. I am not making fun of, mocking, or trying to disparage you right now DSM. For once I actually am not. I am trying to give you honest feedback. This is a problem for you. Whether you have the clarity of mind to see/acknowledge this and have some personal growth ... whether you just get angsty/pissy and double down ... well that is up to you.
"Napkin math" is math. IT IS MATH. But it is math that takes a known set of variables and from there makes attempts to extrapolate and theorize - to predict outcomes in other situations. It is a wonderful thing. This phenomenon (whether we are using math at all) is one of the things we as humans can do that separates us from lower organisms. Other members of the animal kingdom do it too to varying degrees but we humans do it best.
So napkin math. Maybe this works out. Maybe it does not. In the case of weapon performance in project 99 on a level 20 or a level 5 green mob with low ac vs weapon performance on a level 70+ with very high ac? No. You have to understand actual game mechanics and understand the breakpoints.
Does this make sense or am is it going over your head? I'm not trying to be snarky or cynical ... this is just a really long post and if I've lost you I am willing to patiently circle back around.
I am confident Bcbrown is following every word I'm saying and giggling at how un-erudite my verbiage is. He is mathematically a whole heck of a lot more literate than I am.
Note that this parse ran longer than the 1h parse. I stopped parsing the 2h starting at this message, so the parses between 1h and 2h are of equal length. Feel free to use the extra values for checking damage roll distributions if you want.
I actually think the parses you obtained were obtained well. I applaud you for going back out there and getting them. You are welcome to go collect another 10, 20, 60 minutes more of parses on the same targets - but I don't think you're going to get wildly different results for your level, these weapons, and these particular mobs.
As you can see, Epic Fist + SoS does better than IFS without fistweaving at level 52. IFS pulls ahead a bit with fistweaving, assuming you do it all the time and correctly.
Against these 2 mobs and at level 52 yes very much so. Knowing that your damage bonus levels (9 for the 1.6 delay and 18 for the 4.0 delay) for your specific level still favor the epic fist's primary hand delay of 16 - this will mean that on high AC mobs ... AT LEVEL 52 ... they could be expected to perform even better than they did on the 2 mobs you chose to parse this time.
Point is if you were to take your 52 monk and do vindi a few times at level 52, you would probably see that gap widen enough that fist + SoS would way outperform IFS + fistweaving.
At level 52.
That will change as you level up.
52: Epic fist dmg bonus 9 - IFS dmg bonus 18
53: Epic fist dmg bonus 9 - IFS dmg bonus 19
54: Epic fist dmg bonus 9 - IFS dmg bonus 20
55: Epic fist dmg bonus 10 - IFS dmg bonus 24
56: Epic fist dmg bonus 10 - IFS dmg bonus 25
57: Epic fist dmg bonus 10 - IFS dmg bonus 27
58: Epic fist dmg bonus 11 - IFS dmg bonus 29
59: Epic fist dmg bonus 11 - IFS dmg bonus 31
60: Epic fist dmg bonus 11 - IFS dmg bonus 34
-Between now and 60 your epic fist dmg bonus will increase by about 23%.
-Between now and 60 your IFS dmg bonus will increase by 89%
-At level 60 you will receive mainhand triple attack. 100% of your non-fistweaving strikes are now subject to a 3rd potential strike. When dual wielding a big chunk of your damage will receive no bonus at all.
This is why you should parse 1h and 2h weapons before assuming 2h is better, especially at lower levels when the damage bonus on 2h is smaller.
This is why everyone should actually parse everything and frequently before making assumptions. I am glad you are finally starting to realize this. It is what we have been telling you all along.
You showed (and fairly thoroughly) that a level 52 monk with your gear on these mobs will do more lazy autoattack dps with your specific dual wield setup compared to the IFS specifically. I do not find your results shocking at all. I have run the parses at 60. I know the game and have been aware that you are still at the level that a very fast weapon such as epic fist holds an advantage over the very slow IFS - it's damage bonus has not yet matured. It has the same damage bonus potential at level 52 that you would see on a 1 handed weapon with a mainhand delay of 20. Epic fist has a delay of 16. Had you compared it to the Tstaff? Tstaff would have won. I am pretty confident in that. If you have a buddy who will lend you a Tstaff at level 52 to give it a whirl that would be great and I would happily buy you a beer if my prediction is wrong.
You also showed that if you are not lazy the IFS still wins by using a known trick to sneak in an offhand punch. Do most monks do it? I did at some times, I did not at other times. I was more inclined to do it when I was soloing vs chain pulling in a group. APM mental fatigue is a thing for most of us.
Thank you for getting parses. Now we can circle back around to:
-the fact that you will actually take less damage when soloing/tanking from having a fraction of the ripostes from the mob (every little bit adds up)
-damage shields do exist
If a young monk wants all the data they certainly are interested in the above. To whatever degree a monk cares about riposte or dmg shield damage, you're going to be taking (and I am estimating here) at least 300-400% more of it by using your dual wield.
For the monk that is only hitting from behind and being a dps class. If you want to are happy to play lazy and leave easy dps on the board, just use your dual wield. If you are soloing or tanking, IFS is the clear winner. You'll take a lot less damage over time while at the same time having the potential to do more dps than your dual wield setup.
Cool beans.
Now level to 60 and watch the world you now know and have parsed flip on it's head.
That's why I said:
This is why dual wielding for monks is so generally lame at this point. There has to be a massive (BiS endgame dual wield setups) ratio advantage to compete (beat) with 38/40 or 29/30 EC monk 2hander. At that point they only win via massive ratio superiority. If you have access to those weapons, you also have access to ToV or VP 2handers (and probably many for cheaper dkp) with ratios that far outclass the EC gear.
The higher the ac, the more relative importance the portion of your damage from damage bonus.
Math is math. It really isn’t complicated.
I will admit this post was made strictly from the perspective of level 60. But lets be honest ... the game has been out for 25+ years and this project is so old that I personally have leveled every class in the game other than rog/sk/wiz/ench to 60 since finding the server 10 years ago. This includes a lot of really casual play and at least 4-5 non-consecutive years not playing at all.
Nearly everyone is working on their N'th alt ... many of which have endgame velious twink gear.
Snaggles
11-23-2024, 10:28 AM
That’s a helluva post Troxx. Thanks for taking the time :)
Yea all testing had similar self buffs and 91% haste (sky cloak and dragon slaying gaunts). I snared it near velks and would zone when it turned to flee and reset. The primal is the only notable new addition, these were non wolf/avatar parses. Was hoping to opine percent increase more than top figures.
https://wiki.project1999.com/Magelo_Blue:Blerv
DeathsSilkyMist
11-23-2024, 10:47 AM
I do appreciate Troxx's lengthy response. I am not being sarcastic. The only thing I will say is Troxx lies a lot about me in that post, as usual. It is hard to trust a liars word on anything. But I must try to help out Troxx and the reader by giving Troxx a reality check.
Troxx has made various claims over the years on these forums, and thinks he has hurt my credibility with them. His strawman version of me he talks to is built on these claims.
Because of this, he doesn't want to admit he was wrong about any of his claims. It will crumble his strawman attacks against me, make him wrong in those threads retroactively, and make him look even less credible.
In the past he has claimed Corudoth is a bad parse target, and thus my data wasn't good enough to support my claim in another thread. This is his most common strategy. Try to throw out all evidence so he doesn't need to try and gather his own. Then the discussion is just his word against another's.
Lets just look at one snippet of this long post:
That's a LEVEL 5 turtle with 200k hp. You have collected data sets that imply that offensive parses on this level 5 turtle are very shockingly similar to an XP group (relatively high level) xp mob in Frontier Mountains. Those fights happened. You have the numbers. You even video taped it (why you insist on doing this is beyond me - I do not recall anyone ever asking for video evidence). I will agree that the parses are similar enough that I am comfortable using "napkin math" to then infer that dps done vs Corudoth with a particular setup will be similarly ... VERY SIMILAR to what you might expect off that giant in FM.
Where napkin math runs into problems is if you blindly assume that the same proportionality exists between Corudoth and ... Vindi, Avatar of War, Kael arena mobs (notoriously high ac for their level) etc etc.
Troxx doesn't seem to understand the damage formula on P99. In it's most simpled form, it looks like this:
(Damage Roll * Mitigation Offset) + Damage bonus = Damage Dealt
Neither Damage Roll or Damage bonus are modified in any way during combat, regardless of the mob you are fighting. Mitigation offset is the end result from how the game uses AC, level, etc., to offset your damage rolls.
The mitigation offset is what's allowing me to do 50 DPS to Corudoth instead of 30 DPS. Corudoth has less AC, is lower level, etc. Corudoth's mitigation offset is lower than the Giants. We could easily say AoW would take less than 30 DPS, as AoW has a higher mitigation offset.
The one scenario where the differences will change more significantly between 1h and 2h in a parse is if the Damage Roll gets reduced close to the minumum possible damage via mitigation offset.
For example, lets take two weapons:
2h weapon
100 average damage roll
30 damage bonus
1h weapon
55 average damage roll
10 damage bonus
Attacks 2x as fast
In this scenario, the 1h will match the 2h, as it has 65 x 2 = 130 damage, which is the same as the 2h.
If a mob reduced the damage rolls by 80% via their mitigation offset:
2h weapon
100 average damage roll * 0.2 = 20 damage
30 damage bonus
1h weapon
55 average damage roll * 0.2 = 11 damage
10 damage bonus
Attacks 2x as fast
Now you have 50 2h damage vs 44 1h damage. When your damage roll starts getting too low, then you will see an offset, and Damage bonus becomes a bigger factor for overall DPS. This is the argument made for AoW. His mitigation offset is so high that you will see this effect.
For the vast majority of mobs, I doubt you will see this effect in any significant way, as my data is comparing a level 5 and a level 50. AoW is one exception to the rule for sure, which everybody has always agreed.
I say all of this because I want to caution people that Troxx is trying to make himself look good, and smooth over past errors first and foremost. Objectivity is always in second place. This obviously doesn't mean everything he says is wrong when it comes to the game (Troxx's typical lies about me are obviously wrong), but Troxx's latest post shows he still can't admit Corudoth is a good parse target, and thus his objectivity is being clouded in the post. Any conclusions related to this incorrect assumption are also off.
I've given plenty more data than Troxx has in this thread. He should return the favor and gather evidence to support his positions. Sadly I don't think he will though, he never does.
Troxx
11-23-2024, 11:20 AM
Some stuff and a lot of snark - I read it 3x to make sure I wasn't missing something important
Unfortunately, this does indeed seem to be the case:
Heaven help you if you cannot follow the logic train here - failure to understand this concept would be imply you are actually beyond hope.
Which is not surprising as napkin math has led him to really obtuse faulty conclusions in the past in using a specific data set obtained under specific circumstances and then trying to use a broad paintbrush to color the entire world around him:
But when napkin math is used improperly you're going to get stupid irrelevant results. This was the problem with you using napkin math of you soloing a damn level 40 frog in seb. You solo'd a level 40 frog in seb using dots. You did actually do that amount of dps to that mob between you and your pet. That was fact. You had the logs. You had the videos. YOU DID A THING. You and your pet did enough damage in a unit of time that you knew you had done XYZ dps. You then said "hey shamans can be expected to do XYZ dps all the time and in all circumstances" ... and we were like ... 'uh no, that's not how it works'. The conversation was regarding who was going to be the best 4th in a group that already had a cleric and 2 charming enchanters. Mobs would be dying quickly. Those spells aren't exactly quick to cast and you were not actually going to average the same thing in a fast 20 second or less fight that you had the luxury of doing when it was just you (and only you and your pet) with the full hp bar of the mob to play with. Necromancers feel this pain as well. Dots in this era are just not very cool for xp groups where mobs die pretty quickly.
Unfortunately, it seems that instead of trying to have that big boy 'big brain' talk, DSM is more interested in trying to look good in front of some imaginary audience. There is no silent majority not participating. Everyone that is reading is participating.
We see what we have always seen ... a closed mind.
Snaggles flat out told you:
A level 5 to a level 52 is not a valid parse target. I’ve spent an hour or so messing with bloodmaw who’s level 20 vs my 60 ranger. Aside from calculating an exact DW swing chance all that data was garbage. Two epics parsed very close to ntov weapons. In reality they aren’t in the same zip code.
A level 52 parse offers no usable data save for people trying to optimize a Vox/Naggy alt.
You got another person ... who isn't Troxx ... telling you flat out how you can't use mobs like Corudoth or Bloodmaw to get an accurate picture.
Data/numbers given. (not by Troxx)
Experiences/data/numbers ignored. (not from Troxx)
I will say, nobody thinks fist/SoS is viable in 2024 for good reason. It has not surprised a raid meter…ever. Where as among normal mortals a kunark staff 60 monk has, especially for a tryhard with a timed left mouse-click.
Since the 2h patch when live, my monk is in garbage gear with 22% worn haste and has BEEN that level 60 monk AT that raid who surprised the raid meter by over-performing expectations.
Oh well. Back to post 393:
We have reached an impasse. I don’t think anything new is going to be said at this point, nor do I think DSM will consider putting in just a little bit more effort.
Summary: dual wielding is just as potent as it has ever been but 2handers now hold several advantages. Regarding dmg output, cheap EC tradable weapons end up completely eclipsing all comparable and content-similar/appropriate dual wield setups the closer you get to 60. By the time you hit 60, you really don’t have any upgrades available other than some VP drops or endgame velious weapons and tier for tier the 2handers will put out more damage. Prior to your mid-50s certain attainable dual wield setups may or may not perform similarly, but insufficient data was provided for certainty (head nod to DSM). Regardless, there is a tradeoff for fast weapons: ripostes and dmg shields.
The simplest path:
-get your epic (you will want it for all the other reasons)
-buy an IFS, PB or TStaff (if you can afford it)
-forget about anything else until or unless you are raiding endgame.
That is really it in a nut shell.
Can we be done or do we need to keep this going a few more hundred pages?
2 years ago I might have gotten my hopes up. Unfortunately (or fortunately?) some things never change. We are at the literal definition of an impasse. Nadda is going to change other than the number of pages in this thread.
Sorry guys. I tried.
DeathsSilkyMist
11-23-2024, 11:31 AM
See? When I call Troxx out on an error he made with Corudoth, he goes back to trolling immediately. He will not admit he is wrong about anything. The one with the closed mind is him.
You can beg me for my parses all you want. You can go get your own damn parses for all I care. Whether I post my parses or not ... whether you shit on them or not ... whether you care to believe them or whatever the heck you are inclined to believe ...none of it changes in game *reality*. Those with the tools and the experience know the truth.
I've given data showing Troxx is wrong about Corudoth. It is a valid parse target:
https://www.project1999.com/forums/showpost.php?p=3708758&postcount=402
I explained to him why he is seeing these results from Corudoth:
https://www.project1999.com/forums/showpost.php?p=3708811&postcount=409
If Troxx wants to provide parses of different mobs using the same 1h and 2h setup that puts my conclusion into question, I would love to see it! Until then, we must assume Troxx is simply trying to avoid admitting he was wrong. Again.
Troxx
11-23-2024, 11:42 AM
One thing I need to address:
For the vast majority of mobs, I doubt you will see this effect in any significant way, as my data is comparing a level 5 and a level 50. AoW is one exception to the rule for sure, which everybody has always agreed.
Remember way back to page 7? At the time you were focused on probabilities of having a lucky vs an unlucky run. More hits = more chances to even out the luck so for the important things that you don't get to do every day you don't want to get unlucky?
Remember?
It is true. If you fight 2 mobs, you'll probably get 1 below average fight, and 1 above average fight with 2h. This averages out to the middle. This is why you always pick whichever weapons have the better average when killing a lot of mobs.
When you are fighting 1 mob that spawns every 7 days, you don't want to get the below average fight. Unless your guild wipes and is able to try again, you won't get a second fight to average it out.
Remember that?
https://www.enworld.org/media/moving-goalpost-gif.135798/full
Why have you flip flopped? Back then it was concern about being unlucky on those not every-day mobs. You didn't seem to care about which setup was actually better ... only the concern for getting unlucky. Well ... it really feels like THOSE MOBS are now the precisely THE MOBS you are trying to write off by ignoring the fact that it is on those mobs where the superior dmg bonus of 2handers will be most effective. For the record, IFS and epic fist mainhand hit equal dmg bonus potential at level 55. By level 56 the IFS takes the lead ... and that lead only gets bigger each level beyond that to 60.
https://media1.giphy.com/media/v1.Y2lkPTc5MGI3NjExYmhjMmZ4eGtkbndib2ZnMjIxNHJrdmZ ldGZ3ZnJ6cWNoZXp2cHdyOSZlcD12MV9pbnRlcm5hbF9naWZfY nlfaWQmY3Q9Zw/5R1FM2PNw3G6AZWBsc/giphy.webp
Oh well. Maybe one day you'll hit level 60, have mainhand triple attack, be at the level where 2h dmg bonus has fully matured, and realize that at level 60 the dual wield combination you currently own has no advantage under any circumstances or against any mob compared to the cheap EC tunnel IFS.
Or maybe you'll stay 52 and still not have known that there is a message when FD fails except for the fact that a bunch of people had to tell you otherwise (after leveling a monk to 50+ and a SK to 60)
*CHECK SIGNATURE*
DeathsSilkyMist
11-23-2024, 11:48 AM
Troxx didn't read my posts, and is now grasping for straws, claiming I flip flopped on something. His logic makes no sense here, as he doesn't understand context. Please explain it further. I am sorry you got so excited with your trolling you lost all reason and ability to read.
DeathsSilkyMist
11-23-2024, 01:18 PM
I'll keep things as simple as possible to show why Troxx is confused, and is taking what I said out of context.
Troxx likes to use the concept of variance in data as a method to discredit all data. Whenever data is provided, he will claim variance has made it unusable in some manner. This variance could be in the parse itself, like a parse was lucky or too short. This variance could be in mob variety, where you must parse 100 mobs before he will recognize a pattern.
He will basically keep asking you to get more data, and then claim it isn't good enough once you've collected the data. He uses this tactic because eventually you get to a point where you cannot collect enough data to satisfy his constantly moving goalposts. At that point he can pretend to be the victor, and move on. This is due to his ego not allowing him to admit he was wrong.
If you take a look at this post: https://www.project1999.com/forums/showpost.php?p=3708758&postcount=402 you will see that I got the same DPS results from a 3 minute parse as I did with two sets of 10 minute parses across two different mobs. The chances of this happening purely by luck is small. This means the average DPS from my data is probably correct for both weapon sets. That is the context for the quote below, where I was looking at the normal distribution average. The "effect" I was referring to can be found here https://www.project1999.com/forums/showpost.php?p=3708811&postcount=409 :
For the vast majority of mobs, I doubt you will see this effect in any significant way, as my data is comparing a level 5 and a level 50. AoW is one exception to the rule for sure, which everybody has always agreed.
However, it is also possible that you can get a lucky or unlucky parse in any single fight. I was talking about this earlier in the thread:
It is true. If you fight 2 mobs, you'll probably get 1 below average fight, and 1 above average fight with 2h. This averages out to the middle. This is why you always pick whichever weapons have the better average when killing a lot of mobs.
When you are fighting 1 mob that spawns every 7 days, you don't want to get the below average fight. Unless your guild wipes and is able to try again, you won't get a second fight to average it out.
That is why I provided the second set of parses, to ensure that my 3 minute parse wasn't significantly different from the average.
Troxx doesn't seem to realize that two things can be true at once. You can recognize that the normal distribution of DPS between Weapon A and Weapon B is similar. You can also recognize that you will get individual fights that are above or below the average with either weapon. If Weapon A does 30 DPS, and weapon B does 30 DPS, you want to pick the weapon that is less likely to get an unlucky parse. That is all I was saying earlier.
Now, back to the conversation:
I've given data showing Troxx is wrong about Corudoth. It is a valid parse target:
https://www.project1999.com/forums/showpost.php?p=3708758&postcount=402
I explained to him why he is seeing these results from Corudoth:
https://www.project1999.com/forums/showpost.php?p=3708811&postcount=409
If Troxx wants to provide parses of different mobs using the same 1h and 2h setup that puts my conclusion into question, I would love to see it!
Troxx
11-23-2024, 02:25 PM
I have gone through your post. Then again, and over and over and over trying to figure out where your cognitive disconnect is. I could be wrong in interpreting you ... but your specific choice of words may provide a clue. It may be that you don't understand how ac works and influences damage output (both mob damage output against you and your damage output against the mob).
Troxx doesn't seem to understand the damage formula on P99. In it's most simpled form, it looks like this:
(Damage Roll * Mitigation Offset) + Damage bonus = Damage Dealt
Neither Damage Roll or Damage bonus are modified in any way during combat, regardless of the mob you are fighting. Mitigation offset is the end result from how the game uses AC, level, etc., to offset your damage rolls.
The mitigation offset is what's allowing me to do 50 DPS to Corudoth instead of 30 DPS. Corudoth has less AC, is lower level, etc. Corudoth's mitigation offset is lower than the Giants. We could easily say AoW would take less than 30 DPS, as AoW has a higher mitigation offset.
Lets zoom in on this:
(Damage Roll * Mitigation Offset) + Damage bonus = Damage Dealt
This line implies you think there is a set mitigation offset. This is not exactly correct. Damage rolls happen on the part of the person doing the offense. The actual damage done (other than the damage bonus which is flatly added any time you hit) is modified by strength. I think most of us understand this.
Point is there is no flat 'mitigation offset' it is dynamic/fluid. Things you do to raise your attack will put the odds more in your favor. Things you do to lower your mobs ac will again put the odds more in your favor. But each swing of your weapons is another roll of the dice. Mob AC, when very high, will push your average DI per hit lower. But again, every single swing is a brand new roll of the dice.
So no Corudoth does not have a flat mitigation value.
Vindi does not have a set mitigation value.
Parses simply imply that Corudoth is trivial to a high level player. That's why the absolute dps numbers Snaggle gave you were so ludicriously high on Bloodmaw (level 20 and 50k hp). It is also why ALL of the values were too unrealistically close together. Bloodmaw is a trivial mob. Corudoth is also a trivial mob. Comparisons vs Mendrak are shockingly similar - implying that for a raid geared player he is also falling within the trivial range and giving the raid geared person unrealistic results/returns.
None of those mobs are a challenge.
Did that make any sense or am I just wasting my time? I've spend ludricous amounts of time parsing ac defensively in the past. The interplay between ac and attack is a lot more fluid/dynamic than say ... a warrior clicking defensive immediately removing a set percentage from the damage interval of a monsters dps output (defensive disc does not reduced the DB of a mob). Bear in mind that DB in this instance is the "base damage". Though you can think of this as the "damage bonus" and it operates similarly it is not quite the same thing.
Mob hit = DB (base damage) + DI (1-20 depending on each individual roll of the dice and deflected downward by the armor class value of the player being hit).
Again ... I am sincerely trying to help you understand a thing.
If the above at all made any sense you will understand why performance on a level 5 green con turtle with 200,000 hp is not going to be predictive of performance on a level 70 mob with Velious era raid ac.
bcbrown
11-23-2024, 02:32 PM
A sidetrack but the trick to ranger on a budget is fearing as long as you can (WL tigeraptors near Skyshrine will take you to 49). Bow rot stuff after that or 45+ with a tolan bracer. HK is great with 2k hp blues.
I appreciate the suggestion, but I found fear kiting to be unbelieveably boring. I did that for a while in Iceclad. I don't play the ranger much, he's just a change of pace for when I get tired of my caster mains.
DeathsSilkyMist
11-23-2024, 02:55 PM
I have gone through your post. Then again, and over and over and over trying to figure out where your cognitive disconnect is. I could be wrong in interpreting you ... but your specific choice of words may provide a clue.
I agree everybody on these forums isn't perfect. I will sometimes type things out poorly, you will sometimes type things out poorly. I will sometimes read things wrong. You will sometimes read things wrong. A little bit of understanding goes a long way, and can help avoid the rock slinging sessions that break out, or the strawmen that get created. Context can be difficult to preserve in text messages.
So no Corudoth does not have a flat mitigation value.
Vindi does not have a set mitigation value.
This is a perfect example of you misreading, or not reading everything I've said. I never said there is a flat mitigation value.
(Damage Roll * Mitigation Offset) + Damage bonus = Damage Dealt
Neither Damage Roll or Damage bonus are modified in any way during combat, regardless of the mob you are fighting. Mitigation offset is the end result from how the game uses AC, level, etc., to offset your damage rolls.
Mitigation Offset is the end result of the game comparing the player's AC, Level, etc. to the mob's. After the game determines all of that, it simply multiplies the Damage Roll by the final value that is the Mitigation Offset. If I was level 5, Corudoth would indeed take less damage from me (assuming I could still do 55 DPS at level 5), because his Mitigation Offset would be reducing my DPS more. I never said Mitigation Offset was some fixed constant value of X, where X is different between mobs. Mitigation Offset adjusts based on AC, level, etc, but the adjustment is equally applied to both 1h and 2h weapons. The difference between mobs is going to be their specific Mitigation Offset based on your Level, AC, etc., compared to their Level, AC, etc.
Parses simply imply that Corudoth is trivial to a high level player. That's why the absolute dps numbers Snaggle gave you were so ludicriously high on Bloodmaw (level 20 and 50k hp). It is also why ALL of the values were too unrealistically close together. Bloodmaw is a trivial mob. Corudoth is also a trivial mob. Comparisons vs Mendrak are shockingly similar - implying that for a raid geared player he is also falling within the trivial range and giving the raid geared person unrealistic results/returns.
This is incorrect, due to your improper understanding of how the formulas work on P99. Can you provide a math formula for how a mob becomes "trivial", and thus DPS between the 1h and 2h weapons normalizes across Corudoth and the FM Giants? I am genuinely curious how you think this works.
Troxx
11-23-2024, 02:57 PM
This is a perfect example of you misreading, or not reading everything I've said. I never said there is a flat mitigation value.
Fair enough. I was searching for a reason why this discussion is/was beyond your comprehension and thought I might have found it. If that is not the case, I apologize for misinterpreting your words.
So the answer is that this discussion is just beyond your comprehension?
Good to know.
DeathsSilkyMist
11-23-2024, 03:07 PM
Fair enough. I was searching for a reason why this discussion is/was beyond your comprehension and thought I might have found it. If that is not the case, I apologize for misinterpreting your words.
So the answer is that this discussion is just beyond your comprehension?
Good to know.
As you can see, Troxx cannot rebut what I have said.
He cannot explain the math formulas for how a mob becomes "trivial".
He cannot explain the math formulas for how a mob becomes "non-trivial".
Simply applying a nebulous term like "trivial" to a mob is a lazy way of waving away data.
Anyway, let's get back to the discussion:
I've given data showing Troxx is wrong about Corudoth. It is a valid parse target:
https://www.project1999.com/forums/showpost.php?p=3708758&postcount=402
I explained to him why he is seeing these results from Corudoth:
https://www.project1999.com/forums/showpost.php?p=3708811&postcount=409
If Troxx wants to provide parses of different mobs using the same 1h and 2h setup that puts my conclusion into question, I would love to see it!
Eisai
11-23-2024, 03:44 PM
=\ i think we just broke the scroll button on this flip phone.
bcbrown
11-23-2024, 03:58 PM
=\ i think we just broke the scroll button on this flip phone.
I'm impressed you're trying to follow this monstrosity on a flip phone!
Eisai
11-23-2024, 04:01 PM
I'm impressed you're trying to follow this monstrosity on a flip phone!
Hello, my name is Juliet and I'm an addict.
DeathsSilkyMist
11-23-2024, 04:02 PM
I'm impressed you're trying to follow this monstrosity on a flip phone!
I am impressed they are still using a flip phone to begin with!
bcbrown
11-23-2024, 04:29 PM
First look at DSM's parse:
2h:
132 punches, max of 40, min of 1, 21/132 or 16% hit for 18. No other value occurs more than 9 times
216 crushes, max of 171, min of 22, 23/216 or 11% hit for 94. Only other value in double digits is the minimum, 13 times
1h:
213 crushes, max of 68, min of 2, 23/213 or 11% hit for 34. Only other value in double digits is the minimum, 13 times
469 punches, max of 44, min of 10, 42/469 or 9% hit for 27. Lots of other values have a count in the 20s or 30s, nothing else in the 40s.
Given we saw 44 (or 35 + 9) damage mainhand, I'd expect a max offhand hit of 35 versus the observed max of 31. I predict a longer parse would show a max offhand punch of 35 or 36.
Max offhand punch in the longer parse is 40. Prediction semi-confirmed.
I predict a longer parse may show a max offhand crush of 68.
Prediction confirmed.
Troxx, do you still think this spike at ~average damage is an artifact of small samples?
Troxx
11-23-2024, 04:53 PM
Troxx, do you still think this spike at ~average damage is an artifact of small samples?
The pattern is pretty consistent. Looks like a lot more than artifact to me.
bcbrown
11-23-2024, 07:45 PM
==========================
2h IFS parse on Giants.
==========================
16964 damage over 553 seconds = 30.68 DPS with fistweaving
15023 damage over 553 seconds = 27.5 DPS without fistweaving
207 punch swings / 297 crush swings = 70% dual wield chance.
==========================
1h Epic Fist + SoS Giant Parse
==========================
16712 damage over 552 seconds = 30.28 DPS
305 crush swings / 730 punch swings = 42% chance to dual wield.
Damage calculations look good. I'm not going to try to confirm the time duration.
Why do you think the dual wield success rate is only 42% on the 1h parse? Are you sure you did that calculation correctly?
DeathsSilkyMist
11-23-2024, 07:55 PM
Damage calculations look good. I'm not going to try to confirm the time duration.
Why do you think the dual wield success rate is only 42% on the 1h parse? Are you sure you did that calculation correctly?
16 delay from Epic Fist divided by 28 Delay from SoS is 0.57.
For every 100 Epic Fist Swings, we'd get 57 SoS swings. Dual Wield has a 75% chance to trigger as a level 52 monk with max Dual Wield skill, so 57 * 0.75 = 42.75 Dual Wield attempts.
42 out of 100 is 42%. We got the number spot on funnily enough.
This also works out with the fistweaving result of 70%. The dual wield delay for fistweaving is tied to the 2h's delay, as you always unequip your 2h weapon after a 2h swing. So you should get 75 dual wield attempts for every 100 swings. Because fistweaving is a manual process, it is prone to human error. You'll probably rarely get 75% exactly. I am sure I missed at least a few fistweaves. I think I did well at 70% Dual Wields. That means I only missed 7% of my fistweave chances.
bcbrown
11-23-2024, 08:22 PM
16 delay from Epic Fist divided by 28 Delay from SoS is 0.57.
For every 100 Epic Fist Swings, we'd get 57 SoS swings. Dual Wield has a 75% chance to trigger as a level 52 monk with max Dual Wield skill, so 57 * 0.75 = 42.75 Dual Wield attempts.
42 out of 100 is 42%. We got the number spot on funnily enough.
Wait, you're assuming a 75% chance to trigger. From the data you logged, what's the actual number? 42% is clearly not the "chance to trigger", it's a different calculation, right?
We should be able to calculate the actual % chance to trigger dual wield, and it should be roughly 75%, right?
Getting 70% instead of 75% makes sense for 2h as you said, since you might have missed some weaves.
DeathsSilkyMist
11-23-2024, 08:33 PM
Wait, you're assuming a 75% chance to trigger. From the data you logged, what's the actual number? 42% is clearly not the "chance to trigger", it's a different calculation, right?
We should be able to calculate the actual % chance to trigger dual wield, and it should be roughly 75%, right?
Getting 70% instead of 75% makes sense for 2h as you said, since you might have missed some weaves.
Let me see if I can explain it a bit more clearly, it is kind of confusing. For Monks at least (I don't have another high level dual wield class to test with), they should have a 75% chance to trigger dual wield at level 50 with max Dual Wield Skill.
https://wiki.project1999.com/Skill_Dual_Wield
When the delay of both weapons is the same, you will get 100 primary swings and 100 offhand swings. With a 75% chance to dual wield, you should get 75 dual wield attempts for every 100 primary hand swings.
If your offhand delay is slower, you will get less swings. In the case of SoS, you only get 57 offhand swings for every 100 Epic Fist swings. 75% of 57 is 42 dual wield attempts for every 100 primary hand swings.
So your offhand delay affects how many dual wield swings you end up getting. Generally speaking offhand weapons with slower delays have higher damage, so the higher damage makes up for the less swings. That's why you just put the best ratio weapon you can in offhand.
DeathsSilkyMist
11-24-2024, 12:34 AM
Did one more parse on a different mob. This is using a 52 Monk, testing an XP mob on the 6th floor of Tower of Frozen Shadow: https://www.youtube.com/watch?v=g1aJNKsxa8A
2h Parse IFS:
2h parse
"[Sat Nov 23 18:17:12 2024] You crush a shadow beast guard for 155",
"[Sat Nov 23 18:17:15 2024] You crush a shadow beast guard for 45",
"[Sat Nov 23 18:17:15 2024] You crush a shadow beast guard for 75",
"[Sat Nov 23 18:17:20 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:17:20 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 18:17:23 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 18:17:25 2024] You crush a shadow beast guard for 169",
"[Sat Nov 23 18:17:25 2024] You crush a shadow beast guard for 129",
"[Sat Nov 23 18:17:26 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:17:26 2024] You punch a shadow beast guard for 6",
"[Sat Nov 23 18:17:28 2024] You crush a shadow beast guard for 115",
"[Sat Nov 23 18:17:29 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 18:17:29 2024] You punch a shadow beast guard for 11",
"[Sat Nov 23 18:17:31 2024] You crush a shadow beast guard for 98",
"[Sat Nov 23 18:17:34 2024] You crush a shadow beast guard for 64",
"[Sat Nov 23 18:17:37 2024] You crush a shadow beast guard for 113",
"[Sat Nov 23 18:17:40 2024] You crush a shadow beast guard for 75",
"[Sat Nov 23 18:17:41 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:17:41 2024] You punch a shadow beast guard for 8",
"[Sat Nov 23 18:17:46 2024] You crush a shadow beast guard for 168",
"[Sat Nov 23 18:17:46 2024] You crush a shadow beast guard for 147",
"[Sat Nov 23 18:17:47 2024] You punch a shadow beast guard for 33",
"[Sat Nov 23 18:17:49 2024] You crush a shadow beast guard for 51",
"[Sat Nov 23 18:17:50 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:17:53 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:17:53 2024] You punch a shadow beast guard for 29",
"[Sat Nov 23 18:17:56 2024] You punch a shadow beast guard for 28",
"[Sat Nov 23 18:17:58 2024] You crush a shadow beast guard for 79",
"[Sat Nov 23 18:17:58 2024] You crush a shadow beast guard for 71",
"[Sat Nov 23 18:18:01 2024] You crush a shadow beast guard for 100",
"[Sat Nov 23 18:18:04 2024] You crush a shadow beast guard for 86",
"[Sat Nov 23 18:18:14 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:18:23 2024] You crush a shadow beast guard for 45",
"[Sat Nov 23 18:18:28 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:18:30 2024] You punch a shadow beast guard for 3",
"[Sat Nov 23 18:18:32 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:18:32 2024] You crush a shadow beast guard for 52",
"[Sat Nov 23 18:18:33 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:18:36 2024] You punch a shadow beast guard for 28",
"[Sat Nov 23 18:18:38 2024] You crush a shadow beast guard for 107",
"[Sat Nov 23 18:18:44 2024] You crush a shadow beast guard for 48",
"[Sat Nov 23 18:18:47 2024] You crush a shadow beast guard for 71",
"[Sat Nov 23 18:18:48 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 18:18:50 2024] You crush a shadow beast guard for 150",
"[Sat Nov 23 18:18:50 2024] You crush a shadow beast guard for 135",
"[Sat Nov 23 18:18:51 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 18:18:53 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:18:53 2024] You punch a shadow beast guard for 11",
"[Sat Nov 23 18:18:56 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 18:18:59 2024] You crush a shadow beast guard for 105",
"[Sat Nov 23 18:19:00 2024] You punch a shadow beast guard for 20",
"[Sat Nov 23 18:19:00 2024] You punch a shadow beast guard for 13",
"[Sat Nov 23 18:19:02 2024] You crush a shadow beast guard for 124",
"[Sat Nov 23 18:19:05 2024] You crush a shadow beast guard for 137",
"[Sat Nov 23 18:19:06 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:19:08 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:19:11 2024] You crush a shadow beast guard for 38",
"[Sat Nov 23 18:19:12 2024] You punch a shadow beast guard for 33",
"[Sat Nov 23 18:19:14 2024] You crush a shadow beast guard for 91",
"[Sat Nov 23 18:19:14 2024] You crush a shadow beast guard for 123",
"[Sat Nov 23 18:19:15 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:19:17 2024] You crush a shadow beast guard for 64",
"[Sat Nov 23 18:19:17 2024] You crush a shadow beast guard for 90",
"[Sat Nov 23 18:19:18 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:19:18 2024] You punch a shadow beast guard for 12",
"[Sat Nov 23 18:19:20 2024] You crush a shadow beast guard for 22",
"[Sat Nov 23 18:23:17 2024] You crush a shadow beast guard for 29",
"[Sat Nov 23 18:23:31 2024] You crush a shadow beast guard for 111",
"[Sat Nov 23 18:23:31 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:23:34 2024] You crush a shadow beast guard for 22",
"[Sat Nov 23 18:23:36 2024] You crush a shadow beast guard for 112",
"[Sat Nov 23 18:23:36 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:23:37 2024] You crush a shadow beast guard for 87",
"[Sat Nov 23 18:23:40 2024] You crush a shadow beast guard for 159",
"[Sat Nov 23 18:23:43 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:23:43 2024] You crush a shadow beast guard for 52",
"[Sat Nov 23 18:23:43 2024] You crush a shadow beast guard for 158",
"[Sat Nov 23 18:23:44 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 18:23:46 2024] You crush a shadow beast guard for 37",
"[Sat Nov 23 18:23:49 2024] You crush a shadow beast guard for 101",
"[Sat Nov 23 18:23:49 2024] You crush a shadow beast guard for 117",
"[Sat Nov 23 18:23:50 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:23:52 2024] You crush a shadow beast guard for 44",
"[Sat Nov 23 18:23:56 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 18:23:57 2024] You punch a shadow beast guard for 4",
"[Sat Nov 23 18:23:58 2024] You crush a shadow beast guard for 67",
"[Sat Nov 23 18:23:58 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:24:01 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:24:04 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:24:04 2024] You punch a shadow beast guard for 5",
"[Sat Nov 23 18:24:04 2024] You punch a shadow beast guard for 12",
"[Sat Nov 23 18:24:07 2024] You punch a shadow beast guard for 9",
"[Sat Nov 23 18:24:08 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:24:10 2024] You punch a shadow beast guard for 11",
"[Sat Nov 23 18:24:11 2024] You crush a shadow beast guard for 101",
"[Sat Nov 23 18:25:44 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:25:45 2024] You punch a shadow beast guard for 19",
"[Sat Nov 23 18:25:47 2024] You punch a shadow beast guard for 13",
"[Sat Nov 23 18:25:47 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:25:50 2024] You crush a shadow beast guard for 29",
"[Sat Nov 23 18:25:53 2024] You crush a shadow beast guard for 90",
"[Sat Nov 23 18:25:56 2024] You crush a shadow beast guard for 155",
"[Sat Nov 23 18:25:56 2024] You punch a shadow beast guard for 5",
"[Sat Nov 23 18:25:59 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:25:59 2024] You crush a shadow beast guard for 109",
"[Sat Nov 23 18:26:02 2024] You crush a shadow beast guard for 116",
"[Sat Nov 23 18:26:02 2024] You punch a shadow beast guard for 28",
"[Sat Nov 23 18:26:02 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 18:26:05 2024] You crush a shadow beast guard for 140",
"[Sat Nov 23 18:26:05 2024] You crush a shadow beast guard for 92",
"[Sat Nov 23 18:26:06 2024] You punch a shadow beast guard for 11",
"[Sat Nov 23 18:26:08 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:26:08 2024] You punch a shadow beast guard for 12",
"[Sat Nov 23 18:26:11 2024] You punch a shadow beast guard for 8",
"[Sat Nov 23 18:26:11 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 18:26:14 2024] You crush a shadow beast guard for 22",
"[Sat Nov 23 18:26:14 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 18:26:17 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:26:18 2024] You punch a shadow beast guard for 5",
"[Sat Nov 23 18:26:20 2024] You crush a shadow beast guard for 45",
"[Sat Nov 23 18:26:24 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:26:24 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:26:26 2024] You crush a shadow beast guard for 41",
"[Sat Nov 23 18:26:26 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:26:26 2024] You punch a shadow beast guard for 8",
"[Sat Nov 23 18:26:29 2024] You crush a shadow beast guard for 63",
"[Sat Nov 23 18:26:32 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:27:23 2024] You crush a shadow beast guard for 95",
"[Sat Nov 23 18:27:26 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:27:32 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:27:32 2024] You crush a shadow beast guard for 56",
"[Sat Nov 23 18:27:33 2024] You punch a shadow beast guard for 8",
"[Sat Nov 23 18:27:36 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 18:27:36 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 18:27:38 2024] You crush a shadow beast guard for 90",
"[Sat Nov 23 18:27:39 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:27:40 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 18:27:41 2024] You crush a shadow beast guard for 137",
"[Sat Nov 23 18:27:44 2024] You crush a shadow beast guard for 88",
"[Sat Nov 23 18:27:44 2024] You crush a shadow beast guard for 95",
"[Sat Nov 23 18:27:47 2024] You crush a shadow beast guard for 166",
"[Sat Nov 23 18:27:48 2024] You punch a shadow beast guard for 7",
"[Sat Nov 23 18:27:50 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:27:51 2024] You punch a shadow beast guard for 4",
"[Sat Nov 23 18:27:53 2024] You crush a shadow beast guard for 102",
"[Sat Nov 23 18:27:53 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:27:54 2024] You punch a shadow beast guard for 5",
"[Sat Nov 23 18:27:56 2024] You crush a shadow beast guard for 75",
"[Sat Nov 23 18:27:57 2024] You punch a shadow beast guard for 4",
"[Sat Nov 23 18:27:57 2024] You punch a shadow beast guard for 2",
"[Sat Nov 23 18:27:59 2024] You crush a shadow beast guard for 101",
"[Sat Nov 23 18:28:03 2024] You punch a shadow beast guard for 3",
"[Sat Nov 23 18:28:03 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 18:28:05 2024] You crush a shadow beast guard for 48",
"[Sat Nov 23 18:28:08 2024] You crush a shadow beast guard for 101",
"[Sat Nov 23 18:28:11 2024] You crush a shadow beast guard for 146",
"[Sat Nov 23 18:28:12 2024] You punch a shadow beast guard for 33",
"[Sat Nov 23 18:28:12 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 18:28:14 2024] You crush a shadow beast guard for 33",
"[Sat Nov 23 18:28:17 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:28:17 2024] You crush a shadow beast guard for 67",
"[Sat Nov 23 18:30:00 2024] You crush a shadow beast guard for 139",
"[Sat Nov 23 18:30:03 2024] You punch a shadow beast guard for 35",
"[Sat Nov 23 18:30:03 2024] You crush a shadow beast guard for 90",
"[Sat Nov 23 18:30:07 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 18:30:09 2024] You punch a shadow beast guard for 20",
"[Sat Nov 23 18:30:09 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 18:30:09 2024] You punch a shadow beast guard for 12",
"[Sat Nov 23 18:30:13 2024] You crush a shadow beast guard for 46",
"[Sat Nov 23 18:30:16 2024] You crush a shadow beast guard for 160",
"[Sat Nov 23 18:30:19 2024] You crush a shadow beast guard for 56",
"[Sat Nov 23 18:30:19 2024] You crush a shadow beast guard for 167",
"[Sat Nov 23 18:30:22 2024] You crush a shadow beast guard for 22",
"[Sat Nov 23 18:30:22 2024] You crush a shadow beast guard for 67",
"[Sat Nov 23 18:30:23 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 18:30:23 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:30:25 2024] You crush a shadow beast guard for 97",
"[Sat Nov 23 18:30:25 2024] You crush a shadow beast guard for 166",
"[Sat Nov 23 18:30:26 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:30:28 2024] You crush a shadow beast guard for 132",
"[Sat Nov 23 18:30:28 2024] You crush a shadow beast guard for 40",
"[Sat Nov 23 18:30:29 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:30:29 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 18:30:32 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:30:34 2024] You crush a shadow beast guard for 90",
"[Sat Nov 23 18:30:37 2024] You crush a shadow beast guard for 22",
"[Sat Nov 23 18:30:38 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:30:40 2024] You crush a shadow beast guard for 95",
"[Sat Nov 23 18:30:40 2024] You crush a shadow beast guard for 68",
"[Sat Nov 23 18:30:42 2024] You punch a shadow beast guard for 33",
"[Sat Nov 23 18:30:44 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 18:30:46 2024] You crush a shadow beast guard for 108",
"[Sat Nov 23 18:30:49 2024] You crush a shadow beast guard for 48",
"[Sat Nov 23 18:30:49 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:30:52 2024] You crush a shadow beast guard for 93",
"[Sat Nov 23 18:33:03 2024] You crush a shadow beast guard for 92",
"[Sat Nov 23 18:33:05 2024] You punch a shadow beast guard for 34",
"[Sat Nov 23 18:33:06 2024] You crush a shadow beast guard for 80",
"[Sat Nov 23 18:33:09 2024] You crush a shadow beast guard for 47",
"[Sat Nov 23 18:33:12 2024] You crush a shadow beast guard for 59",
"[Sat Nov 23 18:33:13 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 18:33:13 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 18:33:16 2024] You punch a shadow beast guard for 35",
"[Sat Nov 23 18:33:16 2024] You punch a shadow beast guard for 9",
"[Sat Nov 23 18:33:18 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:33:18 2024] You crush a shadow beast guard for 113",
"[Sat Nov 23 18:33:19 2024] You punch a shadow beast guard for 20",
"[Sat Nov 23 18:33:21 2024] You crush a shadow beast guard for 61",
"[Sat Nov 23 18:33:21 2024] You crush a shadow beast guard for 62",
"[Sat Nov 23 18:33:22 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 18:33:22 2024] You punch a shadow beast guard for 34",
"[Sat Nov 23 18:33:24 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:33:24 2024] You crush a shadow beast guard for 26",
"[Sat Nov 23 18:33:27 2024] You crush a shadow beast guard for 135",
"[Sat Nov 23 18:33:27 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:33:28 2024] You punch a shadow beast guard for 8",
"[Sat Nov 23 18:33:30 2024] You crush a shadow beast guard for 143",
"[Sat Nov 23 18:33:30 2024] You crush a shadow beast guard for 86",
"[Sat Nov 23 18:33:33 2024] You crush a shadow beast guard for 64",
"[Sat Nov 23 18:33:34 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:33:36 2024] You crush a shadow beast guard for 26",
"[Sat Nov 23 18:33:36 2024] You crush a shadow beast guard for 46",
"[Sat Nov 23 18:33:38 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 18:33:39 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:33:39 2024] You crush a shadow beast guard for 125",
"[Sat Nov 23 18:34:38 2024] You hit a shadow beast guard for 21",
"[Sat Nov 23 18:35:21 2024] You hit a shadow beast guard for 12",
"[Sat Nov 23 18:35:33 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:35:36 2024] You crush a shadow beast guard for 129",
"[Sat Nov 23 18:35:36 2024] You crush a shadow beast guard for 114",
"[Sat Nov 23 18:35:37 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 18:35:37 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 18:35:40 2024] You punch a shadow beast guard for 12",
"[Sat Nov 23 18:35:42 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:35:43 2024] You punch a shadow beast guard for 5",
"[Sat Nov 23 18:35:43 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 18:35:45 2024] You crush a shadow beast guard for 71",
"[Sat Nov 23 18:35:46 2024] You punch a shadow beast guard for 29",
"[Sat Nov 23 18:35:46 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:35:48 2024] You crush a shadow beast guard for 115",
"[Sat Nov 23 18:35:48 2024] You crush a shadow beast guard for 120",
"[Sat Nov 23 18:35:51 2024] You crush a shadow beast guard for 102",
"[Sat Nov 23 18:35:54 2024] You crush a shadow beast guard for 43",
"[Sat Nov 23 18:35:54 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 18:35:58 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 18:36:00 2024] You crush a shadow beast guard for 75",
"[Sat Nov 23 18:36:01 2024] You crush a shadow beast guard for 105",
"[Sat Nov 23 18:36:01 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:36:01 2024] You punch a shadow beast guard for 19",
"[Sat Nov 23 18:36:03 2024] You crush a shadow beast guard for 142",
"[Sat Nov 23 18:36:03 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:36:06 2024] You crush a shadow beast guard for 77",
"[Sat Nov 23 18:36:07 2024] You punch a shadow beast guard for 19",
"[Sat Nov 23 18:36:07 2024] You punch a shadow beast guard for 11",
"[Sat Nov 23 18:36:09 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:36:09 2024] You crush a shadow beast guard for 51",
"[Sat Nov 23 18:36:12 2024] You crush a shadow beast guard for 65",
"[Sat Nov 23 18:36:19 2024] You crush a shadow beast guard for 22",
"[Sat Nov 23 18:36:19 2024] You crush a shadow beast guard for 143",
"[Sat Nov 23 18:36:20 2024] You punch a shadow beast guard for 2",
"[Sat Nov 23 18:36:22 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:36:28 2024] You crush a shadow beast guard for 79",
"[Sat Nov 23 18:36:28 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:36:34 2024] You crush a shadow beast guard for 89",
"[Sat Nov 23 18:36:34 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:36:34 2024] You punch a shadow beast guard for 32",
"[Sat Nov 23 18:36:35 2024] You crush a shadow beast guard for 79",
"[Sat Nov 23 18:36:37 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:36:38 2024] You crush a shadow beast guard for 88",
"[Sat Nov 23 18:36:39 2024] You punch a shadow beast guard for 31",
"[Sat Nov 23 18:36:41 2024] You crush a shadow beast guard for 56",
"[Sat Nov 23 18:36:41 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:36:44 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:36:44 2024] You crush a shadow beast guard for 96",
"[Sat Nov 23 18:36:44 2024] You punch a shadow beast guard for 8",
"[Sat Nov 23 18:36:47 2024] You crush a shadow beast guard for 121",
"[Sat Nov 23 18:36:48 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:36:50 2024] You crush a shadow beast guard for 56",
"[Sat Nov 23 18:36:50 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:36:51 2024] You punch a shadow beast guard for 6",
"[Sat Nov 23 18:36:53 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:36:56 2024] You crush a shadow beast guard for 167",
"[Sat Nov 23 18:36:57 2024] You punch a shadow beast guard for 6",
"[Sat Nov 23 18:36:59 2024] You crush a shadow beast guard for 67",
"[Sat Nov 23 18:37:27 2024] You crush a shadow beast guard for 112",
"[Sat Nov 23 18:37:33 2024] You crush a shadow beast guard for 157",
"[Sat Nov 23 18:37:33 2024] You crush a shadow beast guard for 37",
"[Sat Nov 23 18:37:36 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:37:37 2024] You punch a shadow beast guard for 9",
"[Sat Nov 23 18:37:39 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:37:39 2024] You crush a shadow beast guard for 66",
"[Sat Nov 23 18:37:40 2024] You punch a shadow beast guard for 21",
"[Sat Nov 23 18:37:42 2024] You crush a shadow beast guard for 141",
"[Sat Nov 23 18:37:46 2024] You punch a shadow beast guard for 5",
"[Sat Nov 23 18:37:46 2024] You punch a shadow beast guard for 13",
"[Sat Nov 23 18:37:49 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 18:37:49 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 18:37:51 2024] You crush a shadow beast guard for 102",
"[Sat Nov 23 18:37:54 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:37:54 2024] You crush a shadow beast guard for 79",
"[Sat Nov 23 18:37:57 2024] You crush a shadow beast guard for 79",
"[Sat Nov 23 18:37:58 2024] You punch a shadow beast guard for 7",
"[Sat Nov 23 18:38:00 2024] You crush a shadow beast guard for 94",
"[Sat Nov 23 18:38:06 2024] You crush a shadow beast guard for 101",
"[Sat Nov 23 18:38:09 2024] You crush a shadow beast guard for 42",
"[Sat Nov 23 18:38:12 2024] You crush a shadow beast guard for 64",
"[Sat Nov 23 18:38:13 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:38:13 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 18:38:15 2024] You crush a shadow beast guard for 131",
"[Sat Nov 23 18:38:18 2024] You crush a shadow beast guard for 33",
"[Sat Nov 23 18:38:21 2024] You crush a shadow beast guard for 99",
"[Sat Nov 23 18:38:21 2024] You crush a shadow beast guard for 116",
"[Sat Nov 23 18:38:24 2024] You crush a shadow beast guard for 26",
"[Sat Nov 23 18:38:24 2024] You crush a shadow beast guard for 71",
"[Sat Nov 23 18:38:25 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 18:38:27 2024] You crush a shadow beast guard for 114",
-- cut off for parse to match 529 seconds
19209 Damage with fistweaving
17088 Damage without fistweaving
128 seconds + 54 seconds + 48 seconds + 54 seconds + 52 seconds + 36 seconds + 98 seconds + 60 seconds = 530 seconds
19209 Damage over 530 seconds = 36.2 DPS
207 punches / 304 crushes = 68% chance to dual wield.
1h parse Epic Fist + SoS:
1h parse
"[Sat Nov 23 17:49:20 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 17:49:21 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 17:49:22 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:49:22 2024] You crush a shadow beast guard for 31",
"[Sat Nov 23 17:49:24 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:49:24 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:49:25 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 17:49:26 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 17:49:26 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:49:26 2024] You crush a shadow beast guard for 38",
"[Sat Nov 23 17:49:29 2024] You crush a shadow beast guard for 26",
"[Sat Nov 23 17:49:29 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 17:49:29 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 17:49:31 2024] You crush a shadow beast guard for 59",
"[Sat Nov 23 17:49:31 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:49:31 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:49:32 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:49:33 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:49:33 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:49:35 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:49:36 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:49:39 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 17:49:41 2024] You punch a shadow beast guard for 36",
"[Sat Nov 23 17:49:41 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:49:42 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 17:49:42 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 17:49:43 2024] You punch a shadow beast guard for 34",
"[Sat Nov 23 17:49:43 2024] You crush a shadow beast guard for 60",
"[Sat Nov 23 17:49:43 2024] You crush a shadow beast guard for 64",
"[Sat Nov 23 17:49:44 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 17:49:44 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 17:49:45 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:49:45 2024] You crush a shadow beast guard for 17",
"[Sat Nov 23 17:49:47 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 17:49:47 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:49:48 2024] You punch a shadow beast guard for 36",
"[Sat Nov 23 17:49:48 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 17:49:49 2024] You punch a shadow beast guard for 32",
"[Sat Nov 23 17:49:50 2024] You crush a shadow beast guard for 27",
"[Sat Nov 23 17:49:50 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:49:50 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 17:49:53 2024] You punch a shadow beast guard for 42",
"[Sat Nov 23 17:49:53 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:49:54 2024] You punch a shadow beast guard for 21",
"[Sat Nov 23 17:49:55 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 17:49:56 2024] You crush a shadow beast guard for 27",
"[Sat Nov 23 17:49:56 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 17:49:58 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 17:49:58 2024] You crush a shadow beast guard for 48",
"[Sat Nov 23 17:50:00 2024] You punch a shadow beast guard for 45",
"[Sat Nov 23 17:50:00 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 17:50:00 2024] You crush a shadow beast guard for 30",
"[Sat Nov 23 17:50:00 2024] You crush a shadow beast guard for 9",
"[Sat Nov 23 17:50:01 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:50:02 2024] You crush a shadow beast guard for 23",
"[Sat Nov 23 17:50:02 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:50:05 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:50:12 2024] You punch a shadow beast guard for 13",
"[Sat Nov 23 17:50:13 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 17:50:15 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 17:50:15 2024] You punch a shadow beast guard for 12",
"[Sat Nov 23 17:50:16 2024] You punch a shadow beast guard for 39",
"[Sat Nov 23 17:50:16 2024] You crush a shadow beast guard for 30",
"[Sat Nov 23 17:50:17 2024] You punch a shadow beast guard for 32",
"[Sat Nov 23 17:50:18 2024] You punch a shadow beast guard for 11",
"[Sat Nov 23 17:50:18 2024] You crush a shadow beast guard for 48",
"[Sat Nov 23 17:50:19 2024] You punch a shadow beast guard for 29",
"[Sat Nov 23 17:50:21 2024] You crush a shadow beast guard for 12",
"[Sat Nov 23 17:50:21 2024] You punch a shadow beast guard for 37",
"[Sat Nov 23 17:50:22 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 17:50:22 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 17:50:23 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:50:23 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 17:50:24 2024] You punch a shadow beast guard for 21",
"[Sat Nov 23 17:50:27 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 17:50:28 2024] You punch a shadow beast guard for 42",
"[Sat Nov 23 17:50:29 2024] You crush a shadow beast guard for 13",
"[Sat Nov 23 17:50:29 2024] You punch a shadow beast guard for 29",
"[Sat Nov 23 17:50:29 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:50:30 2024] You punch a shadow beast guard for 19",
"[Sat Nov 23 17:50:31 2024] You punch a shadow beast guard for 31",
"[Sat Nov 23 17:50:33 2024] You crush a shadow beast guard for 16",
"[Sat Nov 23 17:50:34 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 17:50:35 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 17:50:35 2024] You crush a shadow beast guard for 41",
"[Sat Nov 23 17:50:35 2024] You crush a shadow beast guard for 5",
"[Sat Nov 23 17:50:36 2024] You punch a shadow beast guard for 41",
"[Sat Nov 23 17:50:37 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 17:50:39 2024] You punch a shadow beast guard for 11",
"[Sat Nov 23 17:50:40 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 17:50:40 2024] You punch a shadow beast guard for 31",
"[Sat Nov 23 17:50:41 2024] You punch a shadow beast guard for 44",
"[Sat Nov 23 17:50:41 2024] You crush a shadow beast guard for 19",
"[Sat Nov 23 17:50:41 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:50:42 2024] You punch a shadow beast guard for 28",
"[Sat Nov 23 17:50:46 2024] You crush a shadow beast guard for 40",
"[Sat Nov 23 17:50:46 2024] You crush a shadow beast guard for 29",
"[Sat Nov 23 17:50:46 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 17:50:47 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:50:48 2024] You crush a shadow beast guard for 11",
"[Sat Nov 23 17:50:48 2024] You punch a shadow beast guard for 20",
"[Sat Nov 23 17:50:49 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:50:49 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:50:50 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:50:51 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 17:50:52 2024] You crush a shadow beast guard for 46",
"[Sat Nov 23 17:50:53 2024] You punch a shadow beast guard for 34",
"[Sat Nov 23 17:50:53 2024] You punch a shadow beast guard for 28",
"[Sat Nov 23 17:50:54 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 17:50:55 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:50:56 2024] You crush a shadow beast guard for 45",
"[Sat Nov 23 17:50:56 2024] You crush a shadow beast guard for 27",
"[Sat Nov 23 17:50:57 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:50:58 2024] You punch a shadow beast guard for 21",
"[Sat Nov 23 17:51:00 2024] You punch a shadow beast guard for 34",
"[Sat Nov 23 17:51:00 2024] You punch a shadow beast guard for 41",
"[Sat Nov 23 17:51:00 2024] You crush a shadow beast guard for 39",
"[Sat Nov 23 17:51:00 2024] You crush a shadow beast guard for 56",
"[Sat Nov 23 17:52:34 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:52:36 2024] You crush a shadow beast guard for 61",
"[Sat Nov 23 17:52:36 2024] You punch a shadow beast guard for 28",
"[Sat Nov 23 17:52:38 2024] You punch a shadow beast guard for 35",
"[Sat Nov 23 17:52:38 2024] You crush a shadow beast guard for 20",
"[Sat Nov 23 17:52:38 2024] You crush a shadow beast guard for 59",
"[Sat Nov 23 17:52:39 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:52:40 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 17:52:40 2024] You crush a shadow beast guard for 23",
"[Sat Nov 23 17:52:40 2024] You crush a shadow beast guard for 42",
"[Sat Nov 23 17:52:41 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 17:52:41 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 17:52:42 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 17:52:42 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:52:42 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 17:52:44 2024] You punch a shadow beast guard for 33",
"[Sat Nov 23 17:52:45 2024] You crush a shadow beast guard for 18",
"[Sat Nov 23 17:52:45 2024] You punch a shadow beast guard for 13",
"[Sat Nov 23 17:52:50 2024] You punch a shadow beast guard for 29",
"[Sat Nov 23 17:52:51 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 17:52:52 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 17:52:53 2024] You crush a shadow beast guard for 30",
"[Sat Nov 23 17:52:53 2024] You crush a shadow beast guard for 22",
"[Sat Nov 23 17:52:53 2024] You punch a shadow beast guard for 19",
"[Sat Nov 23 17:52:54 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 17:52:55 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:52:55 2024] You crush a shadow beast guard for 43",
"[Sat Nov 23 17:52:56 2024] You punch a shadow beast guard for 29",
"[Sat Nov 23 17:52:57 2024] You punch a shadow beast guard for 19",
"[Sat Nov 23 17:52:57 2024] You crush a shadow beast guard for 45",
"[Sat Nov 23 17:52:58 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 17:52:59 2024] You crush a shadow beast guard for 54",
"[Sat Nov 23 17:52:59 2024] You crush a shadow beast guard for 46",
"[Sat Nov 23 17:52:59 2024] You punch a shadow beast guard for 42",
"[Sat Nov 23 17:53:01 2024] You crush a shadow beast guard for 22",
"[Sat Nov 23 17:53:02 2024] You punch a shadow beast guard for 37",
"[Sat Nov 23 17:53:02 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:53:03 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 17:53:04 2024] You punch a shadow beast guard for 36",
"[Sat Nov 23 17:53:04 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:53:05 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 17:53:07 2024] You punch a shadow beast guard for 29",
"[Sat Nov 23 17:53:07 2024] You punch a shadow beast guard for 34",
"[Sat Nov 23 17:53:08 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 17:53:09 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 17:53:09 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 17:53:10 2024] You punch a shadow beast guard for 38",
"[Sat Nov 23 17:53:11 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 17:53:12 2024] You crush a shadow beast guard for 10",
"[Sat Nov 23 17:53:13 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 17:53:13 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 17:53:14 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 17:53:14 2024] You crush a shadow beast guard for 20",
"[Sat Nov 23 17:53:15 2024] You punch a shadow beast guard for 36",
"[Sat Nov 23 17:53:15 2024] You punch a shadow beast guard for 36",
"[Sat Nov 23 17:53:16 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 17:53:17 2024] You punch a shadow beast guard for 31",
"[Sat Nov 23 17:53:18 2024] You crush a shadow beast guard for 52",
"[Sat Nov 23 17:53:19 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 17:53:20 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:53:20 2024] You punch a shadow beast guard for 28",
"[Sat Nov 23 17:53:20 2024] You crush a shadow beast guard for 32",
"[Sat Nov 23 17:53:21 2024] You punch a shadow beast guard for 20",
"[Sat Nov 23 17:53:22 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 17:55:16 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 17:55:16 2024] You crush a shadow beast guard for 20",
"[Sat Nov 23 17:55:16 2024] You crush a shadow beast guard for 47",
"[Sat Nov 23 17:55:18 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 17:55:18 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 17:55:21 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:55:22 2024] You punch a shadow beast guard for 33",
"[Sat Nov 23 17:55:24 2024] You punch a shadow beast guard for 35",
"[Sat Nov 23 17:55:25 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:55:25 2024] You punch a shadow beast guard for 11",
"[Sat Nov 23 17:55:26 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:55:27 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 17:55:27 2024] You punch a shadow beast guard for 32",
"[Sat Nov 23 17:55:28 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:55:30 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 17:55:30 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 17:55:31 2024] You punch a shadow beast guard for 29",
"[Sat Nov 23 17:55:31 2024] You crush a shadow beast guard for 17",
"[Sat Nov 23 17:55:32 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 17:55:32 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 17:55:33 2024] You punch a shadow beast guard for 21",
"[Sat Nov 23 17:55:33 2024] You punch a shadow beast guard for 32",
"[Sat Nov 23 17:55:34 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 17:55:35 2024] You crush a shadow beast guard for 59",
"[Sat Nov 23 17:55:36 2024] You punch a shadow beast guard for 38",
"[Sat Nov 23 17:55:36 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:55:37 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:55:38 2024] You punch a shadow beast guard for 31",
"[Sat Nov 23 17:55:39 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 17:55:39 2024] You crush a shadow beast guard for 12",
"[Sat Nov 23 17:55:40 2024] You punch a shadow beast guard for 32",
"[Sat Nov 23 17:55:40 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 17:55:42 2024] You crush a shadow beast guard for 63",
"[Sat Nov 23 17:55:42 2024] You crush a shadow beast guard for 33",
"[Sat Nov 23 17:55:42 2024] You punch a shadow beast guard for 35",
"[Sat Nov 23 17:55:42 2024] You punch a shadow beast guard for 13",
"[Sat Nov 23 17:55:43 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:55:43 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 17:55:45 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 17:55:46 2024] You crush a shadow beast guard for 33",
"[Sat Nov 23 17:55:47 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 17:55:48 2024] You punch a shadow beast guard for 43",
"[Sat Nov 23 17:55:48 2024] You punch a shadow beast guard for 20",
"[Sat Nov 23 17:55:48 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:55:49 2024] You punch a shadow beast guard for 20",
"[Sat Nov 23 17:55:50 2024] You crush a shadow beast guard for 57",
"[Sat Nov 23 17:55:50 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 17:55:50 2024] You punch a shadow beast guard for 32",
"[Sat Nov 23 17:55:51 2024] You punch a shadow beast guard for 40",
"[Sat Nov 23 17:55:52 2024] You crush a shadow beast guard for 62",
"[Sat Nov 23 17:55:52 2024] You punch a shadow beast guard for 20",
"[Sat Nov 23 17:55:55 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 17:55:55 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:55:56 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:55:56 2024] You crush a shadow beast guard for 41",
"[Sat Nov 23 17:55:56 2024] You crush a shadow beast guard for 51",
"[Sat Nov 23 17:55:57 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 17:55:57 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:55:58 2024] You crush a shadow beast guard for 27",
"[Sat Nov 23 17:56:01 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 17:56:01 2024] You crush a shadow beast guard for 42",
"[Sat Nov 23 17:56:02 2024] You punch a shadow beast guard for 35",
"[Sat Nov 23 17:56:02 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 17:56:03 2024] You crush a shadow beast guard for 61",
"[Sat Nov 23 17:56:03 2024] You crush a shadow beast guard for 48",
"[Sat Nov 23 17:56:04 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 17:56:04 2024] You punch a shadow beast guard for 35",
"[Sat Nov 23 17:56:05 2024] You crush a shadow beast guard for 14",
"[Sat Nov 23 17:56:05 2024] You crush a shadow beast guard for 32",
"[Sat Nov 23 17:56:07 2024] You punch a shadow beast guard for 38",
"[Sat Nov 23 17:56:07 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 17:56:07 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:56:08 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 17:56:09 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:56:11 2024] You crush a shadow beast guard for 19",
"[Sat Nov 23 17:56:11 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:56:11 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:56:13 2024] You punch a shadow beast guard for 35",
"[Sat Nov 23 17:56:14 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 17:56:14 2024] You punch a shadow beast guard for 19",
"[Sat Nov 23 17:56:15 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 17:56:15 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 17:56:15 2024] You crush a shadow beast guard for 18",
"[Sat Nov 23 17:56:15 2024] You crush a shadow beast guard for 40",
"[Sat Nov 23 17:56:16 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:56:16 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 17:56:17 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:56:17 2024] You crush a shadow beast guard for 10",
"[Sat Nov 23 17:56:17 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 17:56:19 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 17:56:20 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:56:21 2024] You punch a shadow beast guard for 13",
"[Sat Nov 23 17:56:22 2024] You crush a shadow beast guard for 11",
"[Sat Nov 23 17:56:22 2024] You crush a shadow beast guard for 23",
"[Sat Nov 23 17:56:22 2024] You punch a shadow beast guard for 31",
"[Sat Nov 23 17:56:22 2024] You punch a shadow beast guard for 12",
"[Sat Nov 23 17:56:23 2024] You punch a shadow beast guard for 40",
"[Sat Nov 23 17:56:23 2024] You punch a shadow beast guard for 31",
"[Sat Nov 23 17:56:24 2024] You crush a shadow beast guard for 17",
"[Sat Nov 23 17:56:26 2024] You crush a shadow beast guard for 42",
"[Sat Nov 23 17:56:26 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 17:56:27 2024] You punch a shadow beast guard for 33",
"[Sat Nov 23 17:56:28 2024] You crush a shadow beast guard for 38",
"[Sat Nov 23 17:56:28 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 17:56:30 2024] You crush a shadow beast guard for 14",
"[Sat Nov 23 17:56:30 2024] You crush a shadow beast guard for 69",
"[Sat Nov 23 17:56:31 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:56:32 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 17:56:32 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 17:56:32 2024] You crush a shadow beast guard for 17",
"[Sat Nov 23 17:56:33 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:56:34 2024] You crush a shadow beast guard for 32",
"[Sat Nov 23 17:56:34 2024] You crush a shadow beast guard for 2",
"[Sat Nov 23 17:56:34 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:56:36 2024] You punch a shadow beast guard for 42",
"[Sat Nov 23 17:56:36 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:56:36 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 17:56:36 2024] You crush a shadow beast guard for 38",
"[Sat Nov 23 17:56:37 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 17:56:37 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 17:56:38 2024] You punch a shadow beast guard for 28",
"[Sat Nov 23 17:59:34 2024] You punch a shadow beast guard for 20",
"[Sat Nov 23 17:59:35 2024] You punch a shadow beast guard for 39",
"[Sat Nov 23 17:59:36 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 17:59:38 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 17:59:39 2024] You punch a shadow beast guard for 28",
"[Sat Nov 23 17:59:40 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:59:40 2024] You crush a shadow beast guard for 12",
"[Sat Nov 23 17:59:40 2024] You crush a shadow beast guard for 23",
"[Sat Nov 23 17:59:41 2024] You punch a shadow beast guard for 33",
"[Sat Nov 23 17:59:42 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:59:45 2024] You punch a shadow beast guard for 41",
"[Sat Nov 23 17:59:46 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:59:46 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 17:59:47 2024] You crush a shadow beast guard for 2",
"[Sat Nov 23 17:59:47 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:59:49 2024] You crush a shadow beast guard for 10",
"[Sat Nov 23 17:59:49 2024] You crush a shadow beast guard for 32",
"[Sat Nov 23 17:59:50 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 17:59:50 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 17:59:51 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 17:59:51 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:59:52 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 17:59:53 2024] You crush a shadow beast guard for 20",
"[Sat Nov 23 17:59:53 2024] You punch a shadow beast guard for 20",
"[Sat Nov 23 17:59:54 2024] You punch a shadow beast guard for 35",
"[Sat Nov 23 17:59:54 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 17:59:56 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 17:59:57 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 17:59:57 2024] You crush a shadow beast guard for 2",
"[Sat Nov 23 17:59:58 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 17:59:59 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 18:00:01 2024] You punch a shadow beast guard for 29",
"[Sat Nov 23 18:00:01 2024] You crush a shadow beast guard for 50",
"[Sat Nov 23 18:00:02 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 18:00:03 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:00:03 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:00:04 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 18:00:04 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 18:00:05 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 18:00:05 2024] You crush a shadow beast guard for 9",
"[Sat Nov 23 18:00:07 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 18:00:07 2024] You punch a shadow beast guard for 21",
"[Sat Nov 23 18:00:08 2024] You punch a shadow beast guard for 13",
"[Sat Nov 23 18:00:10 2024] You crush a shadow beast guard for 14",
"[Sat Nov 23 18:00:10 2024] You crush a shadow beast guard for 45",
"[Sat Nov 23 18:00:10 2024] You punch a shadow beast guard for 29",
"[Sat Nov 23 18:00:10 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:00:11 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 18:00:12 2024] You crush a shadow beast guard for 13",
"[Sat Nov 23 18:00:12 2024] You crush a shadow beast guard for 41",
"[Sat Nov 23 18:00:13 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 18:00:13 2024] You punch a shadow beast guard for 12",
"[Sat Nov 23 18:00:14 2024] You punch a shadow beast guard for 37",
"[Sat Nov 23 18:00:15 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 18:00:16 2024] You crush a shadow beast guard for 68",
"[Sat Nov 23 18:00:16 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:00:17 2024] You punch a shadow beast guard for 21",
"[Sat Nov 23 18:00:18 2024] You crush a shadow beast guard for 11",
"[Sat Nov 23 18:00:19 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 18:00:21 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:00:21 2024] You punch a shadow beast guard for 34",
"[Sat Nov 23 18:00:22 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 18:00:22 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:00:22 2024] You crush a shadow beast guard for 48",
"[Sat Nov 23 18:00:23 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:00:24 2024] You crush a shadow beast guard for 31",
"[Sat Nov 23 18:00:24 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:00:26 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:00:26 2024] You crush a shadow beast guard for 49",
"[Sat Nov 23 18:00:27 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:00:27 2024] You punch a shadow beast guard for 31",
"[Sat Nov 23 18:00:28 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 18:00:29 2024] You crush a shadow beast guard for 26",
"[Sat Nov 23 18:00:29 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 18:00:31 2024] You crush a shadow beast guard for 27",
"[Sat Nov 23 18:00:31 2024] You punch a shadow beast guard for 19",
"[Sat Nov 23 18:00:32 2024] You punch a shadow beast guard for 33",
"[Sat Nov 23 18:00:53 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:00:53 2024] You punch a shadow beast guard for 19",
"[Sat Nov 23 18:01:01 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:01:01 2024] You crush a shadow beast guard for 40",
"[Sat Nov 23 18:01:02 2024] You punch a shadow beast guard for 28",
"[Sat Nov 23 18:01:03 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:01:03 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:01:04 2024] You punch a shadow beast guard for 33",
"[Sat Nov 23 18:01:05 2024] You crush a shadow beast guard for 2",
"[Sat Nov 23 18:01:05 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:01:06 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:01:08 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 18:01:09 2024] You crush a shadow beast guard for 43",
"[Sat Nov 23 18:01:09 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:01:10 2024] You punch a shadow beast guard for 12",
"[Sat Nov 23 18:01:10 2024] You punch a shadow beast guard for 12",
"[Sat Nov 23 18:01:11 2024] You punch a shadow beast guard for 33",
"[Sat Nov 23 18:01:14 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 18:01:15 2024] You crush a shadow beast guard for 7",
"[Sat Nov 23 18:01:15 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:01:16 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:01:16 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:01:17 2024] You crush a shadow beast guard for 26",
"[Sat Nov 23 18:01:17 2024] You crush a shadow beast guard for 17",
"[Sat Nov 23 18:01:17 2024] You punch a shadow beast guard for 39",
"[Sat Nov 23 18:01:20 2024] You punch a shadow beast guard for 44",
"[Sat Nov 23 18:01:21 2024] You crush a shadow beast guard for 14",
"[Sat Nov 23 18:01:22 2024] You punch a shadow beast guard for 38",
"[Sat Nov 23 18:01:23 2024] You punch a shadow beast guard for 31",
"[Sat Nov 23 18:01:26 2024] You crush a shadow beast guard for 27",
"[Sat Nov 23 18:01:27 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 18:01:28 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:01:28 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:01:29 2024] You punch a shadow beast guard for 20",
"[Sat Nov 23 18:01:29 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:01:30 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:01:31 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:01:32 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:01:32 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:01:34 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:01:34 2024] You punch a shadow beast guard for 41",
"[Sat Nov 23 18:01:38 2024] You punch a shadow beast guard for 43",
"[Sat Nov 23 18:01:39 2024] You punch a shadow beast guard for 19",
"[Sat Nov 23 18:01:40 2024] You punch a shadow beast guard for 21",
"[Sat Nov 23 18:01:40 2024] You crush a shadow beast guard for 2",
"[Sat Nov 23 18:01:41 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:01:41 2024] You punch a shadow beast guard for 13",
"[Sat Nov 23 18:01:42 2024] You crush a shadow beast guard for 2",
"[Sat Nov 23 18:01:43 2024] You punch a shadow beast guard for 36",
"[Sat Nov 23 18:01:44 2024] You punch a shadow beast guard for 36",
"[Sat Nov 23 18:01:47 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 18:01:49 2024] You crush a shadow beast guard for 31",
"[Sat Nov 23 18:01:50 2024] You punch a shadow beast guard for 34",
"[Sat Nov 23 18:01:51 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 18:01:52 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:01:53 2024] You crush a shadow beast guard for 42",
"[Sat Nov 23 18:01:55 2024] You punch a shadow beast guard for 21",
"[Sat Nov 23 18:01:56 2024] You punch a shadow beast guard for 40",
"[Sat Nov 23 18:01:56 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:01:57 2024] You punch a shadow beast guard for 28",
"[Sat Nov 23 18:01:58 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:01:59 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:01:59 2024] You punch a shadow beast guard for 38",
"[Sat Nov 23 18:01:59 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:02:01 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:02:02 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:02:03 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 18:02:03 2024] You punch a shadow beast guard for 33",
"[Sat Nov 23 18:02:04 2024] You punch a shadow beast guard for 41",
"[Sat Nov 23 18:02:05 2024] You crush a shadow beast guard for 35",
"[Sat Nov 23 18:02:05 2024] You crush a shadow beast guard for 41",
"[Sat Nov 23 18:02:05 2024] You punch a shadow beast guard for 44",
"[Sat Nov 23 18:04:05 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:04:05 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:04:07 2024] You punch a shadow beast guard for 35",
"[Sat Nov 23 18:04:08 2024] You punch a shadow beast guard for 34",
"[Sat Nov 23 18:04:09 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 18:04:10 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 18:04:13 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:04:14 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 18:04:14 2024] You punch a shadow beast guard for 21",
"[Sat Nov 23 18:04:15 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:04:15 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 18:04:16 2024] You crush a shadow beast guard for 12",
"[Sat Nov 23 18:04:16 2024] You punch a shadow beast guard for 39",
"[Sat Nov 23 18:04:19 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 18:04:20 2024] You punch a shadow beast guard for 36",
"[Sat Nov 23 18:04:20 2024] You punch a shadow beast guard for 37",
"[Sat Nov 23 18:04:21 2024] You punch a shadow beast guard for 29",
"[Sat Nov 23 18:04:22 2024] You crush a shadow beast guard for 14",
"[Sat Nov 23 18:04:22 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:04:22 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:04:23 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:04:24 2024] You crush a shadow beast guard for 27",
"[Sat Nov 23 18:04:25 2024] You punch a shadow beast guard for 20",
"[Sat Nov 23 18:04:26 2024] You crush a shadow beast guard for 31",
"[Sat Nov 23 18:04:27 2024] You punch a shadow beast guard for 43",
"[Sat Nov 23 18:04:28 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:04:28 2024] You punch a shadow beast guard for 29",
"[Sat Nov 23 18:04:28 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:04:32 2024] You punch a shadow beast guard for 19",
"[Sat Nov 23 18:04:33 2024] You crush a shadow beast guard for 62",
"[Sat Nov 23 18:04:34 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 18:04:34 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 18:04:35 2024] You crush a shadow beast guard for 15",
"[Sat Nov 23 18:04:35 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 18:04:37 2024] You crush a shadow beast guard for 69",
"[Sat Nov 23 18:04:38 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:04:38 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 18:04:39 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:04:39 2024] You crush a shadow beast guard for 67",
"[Sat Nov 23 18:04:40 2024] You punch a shadow beast guard for 32",
"[Sat Nov 23 18:04:41 2024] You crush a shadow beast guard for 14",
"[Sat Nov 23 18:04:41 2024] You crush a shadow beast guard for 5",
"[Sat Nov 23 18:04:43 2024] You punch a shadow beast guard for 19",
"[Sat Nov 23 18:04:44 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 18:04:45 2024] You crush a shadow beast guard for 2",
"[Sat Nov 23 18:04:46 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 18:04:47 2024] You crush a shadow beast guard for 26",
"[Sat Nov 23 18:04:49 2024] You punch a shadow beast guard for 35",
"[Sat Nov 23 18:04:49 2024] You crush a shadow beast guard for 19",
"[Sat Nov 23 18:04:49 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:04:50 2024] You punch a shadow beast guard for 13",
"[Sat Nov 23 18:04:50 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 18:04:51 2024] You punch a shadow beast guard for 42",
"[Sat Nov 23 18:04:51 2024] You punch a shadow beast guard for 34",
"[Sat Nov 23 18:04:54 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 18:04:54 2024] You crush a shadow beast guard for 32",
"[Sat Nov 23 18:04:55 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 18:04:55 2024] You punch a shadow beast guard for 13",
"[Sat Nov 23 18:04:56 2024] You crush a shadow beast guard for 46",
"[Sat Nov 23 18:04:56 2024] You crush a shadow beast guard for 26",
"[Sat Nov 23 18:04:56 2024] You punch a shadow beast guard for 21",
"[Sat Nov 23 18:04:57 2024] You punch a shadow beast guard for 43",
"[Sat Nov 23 18:05:32 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 18:06:11 2024] You punch a shadow beast guard for 12",
"[Sat Nov 23 18:07:49 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 18:07:50 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:07:50 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 18:07:51 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 18:07:52 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 18:07:54 2024] You crush a shadow beast guard for 26",
"[Sat Nov 23 18:07:55 2024] You punch a shadow beast guard for 32",
"[Sat Nov 23 18:07:56 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 18:07:57 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 18:07:58 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 18:08:02 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 18:08:03 2024] You crush a shadow beast guard for 67",
"[Sat Nov 23 18:08:03 2024] You crush a shadow beast guard for 24",
"[Sat Nov 23 18:08:03 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 18:08:04 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 18:08:06 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 18:08:07 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:08:07 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:08:08 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:08:10 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 18:08:11 2024] You crush a shadow beast guard for 26",
"[Sat Nov 23 18:08:12 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:08:13 2024] You crush a shadow beast guard for 22",
"[Sat Nov 23 18:08:14 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:08:15 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:08:15 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:08:16 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 18:08:17 2024] You crush a shadow beast guard for 65",
"[Sat Nov 23 18:08:18 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 18:08:19 2024] You punch a shadow beast guard for 11",
"[Sat Nov 23 18:08:19 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:08:20 2024] You punch a shadow beast guard for 13",
"[Sat Nov 23 18:08:21 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 18:08:23 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 18:08:24 2024] You crush a shadow beast guard for 12",
"[Sat Nov 23 18:08:25 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 18:08:25 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 18:08:26 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 18:08:28 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 18:08:28 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:08:30 2024] You punch a shadow beast guard for 34",
"[Sat Nov 23 18:08:30 2024] You punch a shadow beast guard for 19",
"[Sat Nov 23 18:08:30 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:08:31 2024] You punch a shadow beast guard for 37",
"[Sat Nov 23 18:08:35 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:08:36 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 18:08:36 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 18:08:36 2024] You crush a shadow beast guard for 2",
"[Sat Nov 23 18:08:37 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 18:08:37 2024] You punch a shadow beast guard for 30",
"[Sat Nov 23 18:08:38 2024] You punch a shadow beast guard for 26",
"[Sat Nov 23 18:08:38 2024] You crush a shadow beast guard for 30",
"[Sat Nov 23 18:08:38 2024] You crush a shadow beast guard for 5",
"[Sat Nov 23 18:08:39 2024] You punch a shadow beast guard for 40",
"[Sat Nov 23 18:08:39 2024] You punch a shadow beast guard for 34",
"[Sat Nov 23 18:08:40 2024] You crush a shadow beast guard for 34",
"[Sat Nov 23 18:08:41 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:08:41 2024] You punch a shadow beast guard for 36",
"[Sat Nov 23 18:08:42 2024] You punch a shadow beast guard for 12",
"[Sat Nov 23 18:08:42 2024] You punch a shadow beast guard for 19",
"[Sat Nov 23 18:08:43 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:08:44 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:08:44 2024] You punch a shadow beast guard for 35",
"[Sat Nov 23 18:08:44 2024] You crush a shadow beast guard for 64",
"[Sat Nov 23 18:08:45 2024] You punch a shadow beast guard for 36",
"[Sat Nov 23 18:08:54 2024] You crush a shadow beast guard for 19",
"[Sat Nov 23 18:08:54 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:08:55 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:08:55 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 18:08:56 2024] You crush a shadow beast guard for 38",
"[Sat Nov 23 18:08:56 2024] You crush a shadow beast guard for 4",
"[Sat Nov 23 18:08:57 2024] You punch a shadow beast guard for 38",
"[Sat Nov 23 18:08:58 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 18:08:58 2024] You crush a shadow beast guard for 57",
"[Sat Nov 23 18:08:59 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 18:09:01 2024] You punch a shadow beast guard for 44",
"[Sat Nov 23 18:09:02 2024] You crush a shadow beast guard for 24",
"[Sat Nov 23 18:09:02 2024] You crush a shadow beast guard for 49",
"[Sat Nov 23 18:09:03 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:09:04 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:09:05 2024] You punch a shadow beast guard for 21",
"[Sat Nov 23 18:09:06 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 18:09:06 2024] You crush a shadow beast guard for 53",
"[Sat Nov 23 18:09:07 2024] You punch a shadow beast guard for 12",
"[Sat Nov 23 18:09:07 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 18:09:10 2024] You punch a shadow beast guard for 21",
"[Sat Nov 23 18:09:11 2024] You punch a shadow beast guard for 19",
"[Sat Nov 23 18:09:12 2024] You punch a shadow beast guard for 13",
"[Sat Nov 23 18:09:13 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 18:09:13 2024] You punch a shadow beast guard for 17",
"[Sat Nov 23 18:09:14 2024] You crush a shadow beast guard for 17",
"[Sat Nov 23 18:09:14 2024] You crush a shadow beast guard for 44",
"[Sat Nov 23 18:09:16 2024] You punch a shadow beast guard for 41",
"[Sat Nov 23 18:09:16 2024] You crush a shadow beast guard for 24",
"[Sat Nov 23 18:09:17 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 18:09:18 2024] You crush a shadow beast guard for 37",
"[Sat Nov 23 18:09:18 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 18:09:19 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:09:21 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:09:21 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:09:23 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:09:24 2024] You punch a shadow beast guard for 20",
"[Sat Nov 23 18:09:25 2024] You crush a shadow beast guard for 19",
"[Sat Nov 23 18:09:26 2024] You punch a shadow beast guard for 29",
"[Sat Nov 23 18:09:27 2024] You punch a shadow beast guard for 24",
"[Sat Nov 23 18:09:28 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:09:28 2024] You punch a shadow beast guard for 28",
"[Sat Nov 23 18:09:29 2024] You crush a shadow beast guard for 2",
"[Sat Nov 23 18:09:29 2024] You crush a shadow beast guard for 2",
"[Sat Nov 23 18:09:30 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:09:31 2024] You crush a shadow beast guard for 60",
"[Sat Nov 23 18:09:31 2024] You crush a shadow beast guard for 19",
"[Sat Nov 23 18:09:32 2024] You punch a shadow beast guard for 21",
"[Sat Nov 23 18:09:33 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:09:33 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 18:09:33 2024] You crush a shadow beast guard for 29",
"[Sat Nov 23 18:09:33 2024] You crush a shadow beast guard for 14",
"[Sat Nov 23 18:09:34 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 18:09:35 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 18:09:38 2024] You punch a shadow beast guard for 31",
"[Sat Nov 23 18:09:38 2024] You punch a shadow beast guard for 16",
"[Sat Nov 23 18:09:41 2024] You punch a shadow beast guard for 10",
"[Sat Nov 23 18:09:41 2024] You punch a shadow beast guard for 23",
"[Sat Nov 23 18:09:43 2024] You crush a shadow beast guard for 19",
"[Sat Nov 23 18:09:43 2024] You crush a shadow beast guard for 27",
"[Sat Nov 23 18:09:44 2024] You punch a shadow beast guard for 35",
"[Sat Nov 23 18:09:46 2024] You punch a shadow beast guard for 36",
"[Sat Nov 23 18:09:48 2024] You crush a shadow beast guard for 22",
"[Sat Nov 23 18:09:48 2024] You punch a shadow beast guard for 25",
"[Sat Nov 23 18:09:48 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 18:09:50 2024] You punch a shadow beast guard for 29",
"[Sat Nov 23 18:09:51 2024] You punch a shadow beast guard for 27",
"[Sat Nov 23 18:09:52 2024] You punch a shadow beast guard for 22",
"[Sat Nov 23 18:09:53 2024] You punch a shadow beast guard for 18",
"[Sat Nov 23 18:09:53 2024] You punch a shadow beast guard for 37",
"[Sat Nov 23 18:09:54 2024] You crush a shadow beast guard for 37",
"[Sat Nov 23 18:09:54 2024] You punch a shadow beast guard for 14",
"[Sat Nov 23 18:09:56 2024] You punch a shadow beast guard for 15",
"[Sat Nov 23 18:09:56 2024] You crush a shadow beast guard for 6",
"[Sat Nov 23 18:09:58 2024] You punch a shadow beast guard for 35",
"[Sat Nov 23 18:09:58 2024] You punch a shadow beast guard for 19",
"[Sat Nov 23 18:10:00 2024] You crush a shadow beast guard for 12",
"[Sat Nov 23 18:10:00 2024] You punch a shadow beast guard for 43",
"[Sat Nov 23 18:10:02 2024] You punch a shadow beast guard for 21",
17706 damage
100 seconds + 48 seconds + 82 seconds + 58 seconds + 64 seconds + 53 seconds + 56 seconds + 68 seconds = 529 seconds
17706 damage over 529 seconds = 33.4 DPS
301 crush swings / 689 punch swings = 43.6% chance to dual wield
The slight increase of the DPS gap is due to the variability in levels of the mobs being parsed. They can range from 37-42, and I was killing them.
When looking at this data paired with:
https://www.project1999.com/forums/showpost.php?p=3708758&postcount=402
It is pretty clear that the data is not random at this point. Four different mobs all showing the same thing:
The 1h Epic Fist + SoS Damage and the 2h IFS Damage with fistweaving are close together DPS-wise at level 52, with IFS slightly in the lead. 1h Epic Fist + SoS does more damage than IFS without fistweaving.
This means Troxx's idea that Corudoth is an invalid parse target is wrong. The chances of all of these mobs somehow sharing some special setup that makes them all "trivial" compared to my Monk is unlikely. This is especially unlikely considering I was parsing against level 50 Giants I couldn't even kill solo in the linked post above. Those certainly shouldn't be "trivial".
I don't believe Troxx's idea of "trivial" mobs parsing a certain way makes sense, at least for XP mobs a level 52 Monk would be encountering. If all mobs below level 52 are "trivial", then the results would be consistent across all XP mobs anyway, which supports my position. We don't even know how this "trivial" formula from Troxx works.
Jimjam
11-24-2024, 03:49 AM
If the eqemu research into mob mitigation values I linked previously is correct and those values are implemented correctly on p99, the implication is xp mobs up to 60 should all be ‘trivial’ in terms of beating their mitigation for your monk.
I’d love to see you pop by a vindi (or even better AoW but that isn’t so trivial to stumble across) and see if the relative difference in dw/2h persists.
Troxx
11-24-2024, 06:15 AM
If the eqemu research into mob mitigation values I linked previously is correct and those values are implemented correctly on p99, the implication is xp mobs up to 60 should all be ‘trivial’ in terms of beating their mitigation for your monk.
Doubtful he'll take any of us (me especially) at our word for it. It's ok. He seems to have a had a fire lit under his ass at this point. If he leaves the napkins in the kitchen and keeps collecting actual data he will figure it out sooner or later.
I'm proud of him.
He has thus far whacked on a level 5 turtle, a level 50 giant in FM, and some garbage in TOFS. I mean ... how much more of this game is left other than that?
I’d love to see you pop by a vindi (or even better AoW but that isn’t so trivial to stumble across) and see if the relative difference in dw/2h persists.
He's at a a unique level right now for his monk that he will see the interesting phenomenon that his epic fist + SoS will pull ahead of IFS + fistweaving if he ever gets around to parsing a non-trivial mob.
DeathsSilkyMist
11-24-2024, 10:42 AM
If the eqemu research into mob mitigation values I linked previously is correct and those values are implemented correctly on p99, the implication is xp mobs up to 60 should all be ‘trivial’ in terms of beating their mitigation for your monk.
I’d love to see you pop by a vindi (or even better AoW but that isn’t so trivial to stumble across) and see if the relative difference in dw/2h persists.
If this is the case, then I am still correct Corudoth is a good parse target. Troxx was still wrong about that. You can accurately compare DPS between different weapons (including how much STR affects DPS), and these comparisons will be accurate for 95% or more of mobs in the game. You don't need to parse every non-raid mob out there. Corudoth has no special property that changes how he parses when comparing different weapons.
I already showed previously how a high mitigation target like AoW can skew more in favor of damage bonus.
The one scenario where the differences will change more significantly between 1h and 2h in a parse is if the Damage Roll gets reduced close to the minumum possible damage via mitigation offset.
For example, lets take two weapons:
2h weapon
100 average damage roll
30 damage bonus
1h weapon
55 average damage roll
10 damage bonus
Attacks 2x as fast
In this scenario, the 1h will match the 2h, as it has 65 x 2 = 130 damage, which is the same as the 2h.
If a mob reduced the damage rolls by 80% via their mitigation offset:
2h weapon
100 average damage roll * 0.2 = 20 damage
30 damage bonus
1h weapon
55 average damage roll * 0.2 = 11 damage
10 damage bonus
Attacks 2x as fast
Now you have 50 2h damage vs 44 1h damage. When your damage roll starts getting too low, then you will see an offset, and Damage bonus becomes a bigger factor for overall DPS. This is the argument made for AoW. His mitigation offset is so high that you will see this effect.
For the vast majority of mobs, I doubt you will see this effect in any significant way, as my data is comparing a level 5 and a level 50. AoW is one exception to the rule for sure, which everybody has always agreed.
This was known already. If you want to parse a specific target, do it. That was also known already.
Doubtful he'll take any of us (me especially) at our word for it. It's ok. He seems to have a had a fire lit under his ass at this point. If he leaves the napkins in the kitchen and keeps collecting actual data he will figure it out sooner or later.
I'm proud of him.
He has thus far whacked on a level 5 turtle, a level 50 giant in FM, and some garbage in TOFS. I mean ... how much more of this game is left other than that?
He's at a a unique level right now for his monk that he will see the interesting phenomenon that his epic fist + SoS will pull ahead of IFS + fistweaving if he ever gets around to parsing a non-trivial mob.
It is clear at this point Troxx has a flaw in his understanding of P99 parses and how melee damage works. I picked four random mobs out of a hat with different levels and from different expansions. They all had the same parsing pattern. The odds of that happening is quite low. For someone who supposedly parses everyday, this should give Troxx pause. If Troxx wants to keep pretending he can never be wrong, that's his choice. I've provided enough evidence to cast serious doubt on his claims:
https://www.project1999.com/forums/showpost.php?p=3708900&postcount=430
No more freebies (as Troxx will say). He needs to provide data at this point if he wants to counter this data. If Troxx wants to spend his time writing paragraphs of off topic nonsense instead, I cannot stop him. I can just point back to this data, and the reader can decide who is more credible.
Troxx
11-24-2024, 12:11 PM
-Picks 4 random mobs out of a hat: 3x xp mobs and one level 5 mob with 200khp (Bloodmaw at level 20 has 50k)
-Surely this works for all mobs in all zones and in all expansions and at all levels of content
If you want to pick a "group" mob that has higher than expected AC -- think about anything out of the kael arena maybe?
Or just sit in Kael every however many hours and play with vindi pulls when they happen
As another veteran poster has already commented on - Bloodmaw and Corudoth are great for getting precise percentages on dual wield, double attack, and getting a decent idea on how dps will work on "trivial mobs"
Most people care less about "trivial mobs"
I'm proud of you! You've chosen 4 random mobs in this big ol' game and have gotten 4 sets of parses! Keep going!
(PS: many of the parses you will obtain will be comparable to what you did on Corudoth and Mendrak - unless you try a bit harder and think about the harder content most try-hards will want to be killing)
DeathsSilkyMist
11-24-2024, 12:18 PM
As you can see, Troxx is just posting more paragraphs. Argument from authority fallacy is all he has left. He is clearly a charleton at this point. He talks a big game, and that's about it. He has no parses or data that can support his postions. He will ask you for real life money for his data, just like a charleton. He's a proven liar and troll too.
At least he finally admitted he was wrong about Corudoth, in the Troxx fashion of pretending he wasn't wrong. Now he agrees Corudoth will parse fine when compared to most mobs. This means he was wrong in the thread about how STR changes your DPS when he dismissed my Corudoth parse.
The funny part is Jimjam is suggesting "trivial" mobs go up to level 60, with the general classification of "XP Mob". Kael Arena mobs are included in that level range, and can be done with a single group. You'll need to give us some details as to why Kael Arena mobs are classified as "non-trivial" and "non-XP Mob". We know you won't though. You are just playing the game you always do: Dismiss all data, ask for more data, and never provide any data of your own.
For people interested in how the game actually works:
https://www.project1999.com/forums/showpost.php?p=3708900&postcount=430
I've already explained how parses can change on high mitigation targets:
The one scenario where the differences will change more significantly between 1h and 2h in a parse is if the Damage Roll gets reduced close to the minumum possible damage via mitigation offset.
For example, lets take two weapons:
2h weapon
100 average damage roll
30 damage bonus
1h weapon
55 average damage roll
10 damage bonus
Attacks 2x as fast
In this scenario, the 1h will match the 2h, as it has 65 x 2 = 130 damage, which is the same as the 2h.
If a mob reduced the damage rolls by 80% via their mitigation offset:
2h weapon
100 average damage roll * 0.2 = 20 damage
30 damage bonus
1h weapon
55 average damage roll * 0.2 = 11 damage
10 damage bonus
Attacks 2x as fast
Now you have 50 2h damage vs 42 1h damage. When your damage roll starts getting too low, then you will see an offset, and Damage bonus becomes a bigger factor for overall DPS. This is the argument made for AoW. His mitigation offset is so high that you will see this effect.
For the vast majority of mobs, I doubt you will see this effect in any significant way, as my data is comparing a level 5 and a level 50. AoW is one exception to the rule for sure, which everybody has always agreed.
Jimjam
11-24-2024, 01:28 PM
If anyone is interested, here is a link which produces some of Torcen’s work on eqemu regarding mitigation. Again I don’t know how well it aligns with p99, but for anyone interested in classic eq statistics / emulation / modelling they are pretty interesting reads.
https://www.eqemulator.org/forums/search.php?searchid=20679267
Troxx
11-24-2024, 02:28 PM
Thanks Jim
Snaggles
11-24-2024, 02:56 PM
A level 5 turtle or a 20 bear is not a valid parse target since the average thing a level 60 fights is upwards of level 45. Nobody cares what they parse on green cons. Not even EQ since the devs gave a lot classes instant kill spells and skills for certain trivial encounters.
As a comparative tool it’s only valid if the increase in levels tracks in a similar way for various weapons from level 5-70 npc’s with varying AC levels. It doesn’t. My two hander despite having only about a 3% better ratio from my DW combination has performed 11% better (max dps vs max dps on the same npc).
Perhaps this is a better question: What is the best dps someone has every gotten from a fist/sos on Vindi? Likewise, what is the best for an IFS or Tstaff?
If someone doesn’t have these, fine…what about another red con raid target where you have enough examples to draw a comparison?
I’ll dig through the internet and you can too. TBH I haven’t seen many monks using that setup on raids since around Chardok 2.0.
Snaggles
11-24-2024, 03:36 PM
An archived example, not mine. Not sure on ranger buffs but Texas is one so assumed so. No avatar.
3/06/2020
/GU Derakor the Vindicator in 137s, 122k @883 | Swindles 13916 | Bista 11440 | Capricious 11367 | Zalir 9945 | Shaydir 9758 | Duckwalk 9194 | Zigzagdreams 8822 | Enessae 8744 | Apnea 6539 | Apathe 6188 | Arvan 5900| Texas 3942 | Jener 3862 | Suboptimized 3707
Duckwalk tstaff 255 str, 41% haste
Did the pull, zoned and started 15 seconds late.
9194/ 122 seconds (roughly) = 75.36 dps (doesn’t include proc damage)
(If parsed over 137 seconds = 67dps)
Patch notes: 9/8/2019 melee table change, monks can triple attack
https://www.project1999.com/forums/showthread.php?t=333315&highlight=%93Damage+bonus%94
Patch Notes: 8/13/2011 Damage bonus based on delay
https://www.project1999.com/forums/showthread.php?t=45360&highlight=%93Two-handed%94
DeathsSilkyMist
11-24-2024, 03:51 PM
If anyone is interested, here is a link which produces some of Torcen’s work on eqemu regarding mitigation. Again I don’t know how well it aligns with p99, but for anyone interested in classic eq statistics / emulation / modelling they are pretty interesting reads.
https://www.eqemulator.org/forums/search.php?searchid=20679267
Thanks Jimjam. As I explained before, at the end of the day you have a final mitigation value that gets put into the damage roll formula, which adjusts the final outcome:
function RollD20(offense, mitigation)
local diff, mult1, mult2;
mitigation = mitigation - (mitigation - offense) / 2;
diff = offense - mitigation;
if ( offense > 30 ) then
mult1 = offense / 200 + 25.75;
if ( mitigation / offense < 0.35 ) then
mult1 = mult1 + 1;
elseif ( mitigation / offense > 0.65 ) then
mult1 = mult1 - 1;
end
else
mult1 = 11.5 + offense / 2;
end
if ( offense > 30 ) then
mult2 = offense / 140 + 18.5;
else
mult2 = 14 + offense / 6;
end
local mean = 0;
if ( offense > mitigation ) then
mean = diff / offense * mult1;
elseif ( mitigation > offense ) then
mean = diff / mitigation * mult2;
end
local stddev = 8.8;
local theta = 2 * math.pi * math.random();
local rho = math.sqrt(-2 * math.log(1 - math.random()));
local d = mean + stddev * rho * math.cos(theta);
if ( d < -9.5 ) then
d = -9.5;
elseif ( d > 9.5 ) then
d = 9.5;
end
d = d + 11;
d = math.floor(d);
return d;
end
This may not be the precise formula used on P99, but the idea is the same. What Troxx and Jimjam call "Trivial" mobs are simply mobs that generally have a less impactful mitigation value after you account for variables like mob level and AC. To be clear, the mitigation variable is the final result of the previous function that is calling RollD20(). That previous function is doing the mitigation calculations.
The reason why I don't like categorizing mobs as "trivial" and "non-trivial" is because it obfuscates the simple fact that damage output is just a scaling formula. People might get the wrong idea and think mobs have some special property that flag them as such.
This is also why we can simplify the damage formula to something like this:
(Damage Roll * Mitigation Offset) + Damage Bonus = Damage Dealt, where Mitigation Offset is a float value from 0.0 to 1.0.
This formula uses the same concept as the formula above, it just combines all of the mitigation math into a final single float value for simplicity.
===============================
Going back to the data I gathered from my level 52 Monk https://www.project1999.com/forums/showpost.php?p=3708900&postcount=430, https://www.project1999.com/forums/showpost.php?p=3708758&postcount=402, https://www.project1999.com/forums/showpost.php?p=3707853&postcount=113:
IFS (Primary) Min Damage = 22
IFS (Primary) Max Damage = 171
IFS (Primary) Average Damage = (171 + 22) / 2 = 96.5
Epic Fist (Offhand) Min Damage = 1
Epic Fist (Offhand) Max Damage = 35
Epic Fist (Offhand) Average Damage = (1 + 35) / 2 = 18
207 (222 at 75% dual wield) punch swings / 297 crush swings over 552 seconds using 34% haste on a 40 delay weapon
75% chance to dual wield
------------------------
Epic Fist (Primary) Min Damage = 10
Epic Fist (Primary) Max Damage = 44
Epic Fist (Primary) Average Damage = (44 + 10) / 2 = 27
SoS (Offhand) Min Damage = 1
SoS (Offhand) Max Damage = 68
SoS (Offhand) Average Damage = (1 + 68) / 2 = 34.5
305 crush swings / 730 punch swings over 552 seconds using 34% haste on a 16 delay weapon
42% chance to dual wield
730 punches / 552 seconds = 1.32 primary swings per second, including double attacks.
305 crushes / 552 seconds = 0.55 secondary swings per second, including double attacks.
27 * 1.32 = 35.64 Average Damage at 1.0 Mitigation Offset
34.5 * 0.55 = 18.975 Average Damage at 1.0 Mitigation Offset
35.64 + 18.975 = 54.61 Average Damage at 1.0 Mitigation Offset.
297 crushes / 552 seconds = 0.54 primary swings per second, including double attacks.
222 punches / 552 seconds = 0.4 primary secondary swings per second, including double attacks.
96.5 * 0.54 = 52.11 Average Damage at 1.0 Mitigation Offset
18 * 0.4 = 7.2 Average Damage at 1.0 Mitigation Offset.
52.11 + 7.2 = 59.31 Average Damage with perfect fistweaving at 1.0 Mitigation Offset
52.1 Average Damage without fistweaving at 1.0 Mitigation Offset
In summary, you end up with the following values:
Epic + SoS using 34% haste at level 52 with double attacks does:
Epic + SoS = 54.615 DPS at 1.0 Mitigation Offset at level 52.
IFS using 34% haste at level 52 with double attacks does:
IFS = 59.31 DPS with perfect fistweaving at 1.0 Mitigation Offset at level 52.
IFS = 52.1 DPS without fistweaving at 1.0 Mitigation Offset at level 52.
This math matches our DPS data, where Epic + SoS does more damage than IFS without Fistweaving, and IFS pulls ahead with perfect fistweaving.
This 54.61 DPS from Epic + SoS vs 59.31 DPS from IFS + Fistweaving is close to the 55.7 DPS vs 56.8 DPS numbers I got from Corudoth.
===============================
Looking at my DPS data, I did 55.7 DPS using Epic + SoS to Corudoth, and 56.8 DPS with IFS. This matches quite nicely with the data above. For simplicity, I will assume Corudoth has a 1.0 Mitigation Offset. Looking at the data above and his low level, he should be close to a 1.0 Mitigation Offset, but we don't have the precise value. This means the Mitigation Offset for FM Giants against my level 52 is 30.67 / 55.7 = 0.55 Mitigation Offset compared to Corudoth roughly speaking.
We go back to our formula using the 0.55 Mitigation Offset, using the weapon damage table https://lucy.allakhazam.com/dmgbonus.html . I am also going to strip out the Damage bonus from the rolls:
IFS (Primary) Min Damage = 22 - 18 Damage Bonus = 4
IFS (Primary) Max Damage = 171 - 18 Damage Bonus = 153
IFS (Primary) Average Damage = (153 + 4) / 2 = 78.5
Epic Fist (Offhand) Min Damage = 1
Epic Fist (Offhand) Max Damage = 35
Epic Fist (Offhand) Average Damage = (1 + 35) / 2 = 18
--------------------------
Epic Fist (Primary) Min Damage = 10 - 9 Damage Bonus = 1
Epic Fist (Primary) Max Damage = 44 - 9 Damage Bonus = 35
Epic Fist (Primary) Average Damage = (1 + 35) / 2 = 18
SoS (Offhand) Min Damage = 1
SoS (Offhand) Max Damage = 68
SoS (Offhand) Average Damage = (1 + 68) / 2 = 34.5
(78.5 Average IFS Damage * 0.55 Mitigation Offset) + 18 Damage Bonus = 61.17
(18 Average Punch Damage * 0.55 Mitigation Offset) + 0 Damage Bonus = 9.9
(18 Average Punch Damage * 0.55 Mitigation Offset) + 10 Damage Bonus = 19.9
(34.5 Average SoS Damage * 0.55 Mitigation Offset) + 0 Damage Bonus = 18.97
Epic Fist got 1.32 swings per second, and IFS got 0.54 swings per second, so Epic Fist gets 2.44 swings for every 1 IFS swing at 34% haste.
19.9 Average Epic Fist Damage * 2.44 swings = 48.556 Average Damage
(18.97 Average * 0.42 Dual Wield Chance) * 2.44 swings = 19.4 Average Damage
48.556 Average Damage + 19.4 Average Damage = 68.0 Average Damage with Epic Fist + SoS at 0.55 Mitigation Offset at level 52.
61.17 Average Damage + (9.9 Average Damage * 0.75 Dual Wield Chance) = 68.6 Average Damage with IFS at 0.55 Mitigation Offset at level 52.
68.0 Average Damage * 0.5 Hit Rate = 34 DPS
68.7 Average Damage * 0.5 Hit Rate = 34.34 DPS
This 34 DPS from Epic + SoS vs 34.34 DPS from IFS + Fistweaving is close to the 30.67 DPS vs 31.5 DPS numbers I got from the FM Giants.
===============================
Lets do the same thing above, but with a more extreme Mitigation Offset of 0.25:
(78.5 Average IFS Damage * 0.25 Mitigation Offset) + 18 Damage Bonus = 37.63
(18 Average Punch Damage * 0.25 Mitigation Offset) + 0 Damage Bonus = 4.5
(18 Average Punch Damage * 0.25 Mitigation Offset) + 10 Damage Bonus = 14.5
(34.5 Average SoS Damage * 0.25 Mitigation Offset) + 0 Damage Bonus = 8.63
Epic Fist got 1.32 swings per second, and IFS got 0.54 swings per second, so Epic Fist gets 2.44 swings for every 1 IFS swing at 34% haste.
14.5 Average Epic Fist Damage * 2.44 swings = 35.38 Average Damage
(8.63 Average * 0.42 Dual Wield Chance) * 2.44 swings = 8.84 Average Damage
35.38 Average Damage + 8.84 Average Damage = 44.2 Average Damage with Epic Fist + SoS at 0.25 Mitigation Offset at level 52.
37.63 Average Damage + (4.5 Average Damage * 0.75 Dual Wield Chance) = 41 Average Damage with IFS at 0.25 Mitigation Offset at level 52.
44.2 Average Damage * 0.5 Hit Rate = 22.1 DPS
41 Average Damage * 0.5 Hit Rate = 20.5 DPS
Epic + SoS does 22.1 DPS compared to 20.5 DPS from IFS + Fistweaving in this scenario. You can see how Damage Bonus starts to play a bigger factor as the Mitigation Offset becomes more extreme. At level 52, Epic + SoS becomes better than IFS, even after fistweaving.
===============================
Lets do the same thing above with 0.25 Mitigation Offset, using level 60 Damage Bonuses:
(78.5 Average IFS Damage * 0.25 Mitigation Offset) + 34 Damage Bonus = 53.63
(18 Average Punch Damage * 0.25 Mitigation Offset) + 0 Damage Bonus = 4.5
(18 Average Punch Damage * 0.25 Mitigation Offset) + 11 Damage Bonus = 15.5
(34.5 Average SoS Damage * 0.25 Mitigation Offset) + 0 Damage Bonus = 8.63
Epic Fist got 1.32 swings per second, and IFS got 0.54 swings per second, so Epic Fist gets 2.44 swings for every 1 IFS swing at 34% haste.
15.5 Average Epic Fist Damage * 2.44 swings = 37.82 Average Damage
(8.63 Average * 0.42 Dual Wield Chance) * 2.44 swings = 8.84 Average Damage
37.82 Average Damage + 8.84 Average Damage = 46.66 Average Damage with Epic Fist + SoS at 0.25 Mitigation Offset at level 60.
53.63 Average Damage + (4.5 Average Damage * 0.75 Dual Wield Chance) = 57 Average Damage with IFS at 0.25 Mitigation Offset at level 60.
46.66 Average Damage * 0.5 Hit Rate = 23.33 DPS
57.0 Average Damage * 0.5 Hit rate = 28.5 DPS
Epic + SoS does 23.33 DPS compared to 28.5 DPS from IFS + Fistweaving in this scenario. This shows how Damage Bonus plays a bigger role at level 60, and why people prefer using 2h weapons at level 60 when fighting mobs with an extreme Mitigation offset. However, this doesn't mean that 2h is always better than 1h at level 60. You can do the same calculations I've done above to see at which point one weapon set overtakes the other based on the Mitigation Offset. If you want to know how much Mitigation Offset a mob has compared to another, that will need to be parsed. You may be surprised at what you find when looking at some weapons. Sometimes the Mitigation Offset is not as bad as you think compared to the DPS a weapon can offer. Also, do not believe people who claim you can't math this stuff out. I just did it. This game uses math formulas for all of these calculations.
Snaggles
11-24-2024, 04:18 PM
https://www.project1999.com/forums/showthread.php?t=367831
This post provided better info and more efficient heckling in only two pages.
Hopefully you hit 60 and get to take some swings at ol’Derakor.
Jimjam
11-24-2024, 04:37 PM
Really interesting code there. Thanks for posting it. What is the source? If I understand correctly it creates a loaded d20 dice where the weighting of the faces is derived from a complex comparison of offense and mitigation.
It seems mitigation gets scaled to the attacker's offense by subtracting the average between the attacker's offence and the defender's mitigation from the mob's mitigation, producing the adjusted scaled mitigation. I supose this is to make it so that while it is possible to squelch a weaker' mob's mitigation to some degree, they always have at least some chance to mitigate?
The code then does some comparisons of the adjusted mitigation value to offence to create a multiplier based on offense.
The next bit I'm not sure of, but the presence of a mean and standard deviation along with other values suggests a normal distribution is created, the mean for which is set based on the offence mitigation comparisons.
This explains why we have spikes counts of the lower and highest hit values. As a normal distribution has been generated, theoretically there are no limits to the highest and lowest values of d generated, so the values which are out of bounds are getting lumped into the dice as rolls of 1 or 20 (i.e. min or max damage).
Can stats/code fans verify I'm understanding this snippet of code correctly? Are there any details where you can provide deeper understanding either? My interpretation seems to match my previously reported understanding, but I admit my interpretation was likely coloured by my existing beliefs.
Edit: Here is the code DSM kindly shared, which I interpret as creating a loaded d20 damage roll with the faces weighted by a complex comparison of offence and mitigation transformed into a normal distribution.
function RollD20(offense, mitigation)
local diff, mult1, mult2;
mitigation = mitigation - (mitigation - offense) / 2;
diff = offense - mitigation;
if ( offense > 30 ) then
mult1 = offense / 200 + 25.75;
if ( mitigation / offense < 0.35 ) then
mult1 = mult1 + 1;
elseif ( mitigation / offense > 0.65 ) then
mult1 = mult1 - 1;
end
else
mult1 = 11.5 + offense / 2;
end
if ( offense > 30 ) then
mult2 = offense / 140 + 18.5;
else
mult2 = 14 + offense / 6;
end
local mean = 0;
if ( offense > mitigation ) then
mean = diff / offense * mult1;
elseif ( mitigation > offense ) then
mean = diff / mitigation * mult2;
end
local stddev = 8.8;
local theta = 2 * math.pi * math.random();
local rho = math.sqrt(-2 * math.log(1 - math.random()));
local d = mean + stddev * rho * math.cos(theta);
if ( d < -9.5 ) then
d = -9.5;
elseif ( d > 9.5 ) then
d = 9.5;
end
d = d + 11;
d = math.floor(d);
return d;
end
DeathsSilkyMist
11-24-2024, 05:04 PM
Really interesting code there. Thanks for posting it. What is the source? If I understand correctly it creates a loaded d20 dice where the weighting of the faces is derived from a complex comparison of offense and mitigation.
It seems mitigation gets scaled to the attacker's offense by subtracting the average between the attacker's offence and the defender's mitigation from the mob's mitigation, producing the adjusted scaled mitigation. I supose this is to make it so that while it is possible to squelch a weaker' mob's mitigation to some degree, they always have at least some chance to mitigate?
The code then does some comparisons of the adjusted mitigation value to offence to create a multiplier based on offense.
The next bit I'm not sure of, but the presence of a mean and standard deviation along with other values suggests a normal distribution is created, the mean for which is set based on the offence mitigation comparisons.
This explains why we have spikes counts of the lower and highest hit values. As a normal distribution has been generated, theoretically there are no limits to the highest and lowest values of d generated, so the values which are out of bounds are getting lumped into the dice as rolls of 1 or 20 (i.e. min or max damage).
Can stats/code fans verify I'm understanding this snippet of code correctly? Are there any details where you can provide deeper understanding either? My interpretation seems to match my previously reported understanding, but I admit my interpretation was likely coloured by my existing beliefs.
Edit: Here is the code DSM kindly shared, which I interpret as creating a loaded d20 damage roll with the faces weighted by a complex comparison of offence and mitigation transformed into a normal distribution.
function RollD20(offense, mitigation)
local diff, mult1, mult2;
mitigation = mitigation - (mitigation - offense) / 2;
diff = offense - mitigation;
if ( offense > 30 ) then
mult1 = offense / 200 + 25.75;
if ( mitigation / offense < 0.35 ) then
mult1 = mult1 + 1;
elseif ( mitigation / offense > 0.65 ) then
mult1 = mult1 - 1;
end
else
mult1 = 11.5 + offense / 2;
end
if ( offense > 30 ) then
mult2 = offense / 140 + 18.5;
else
mult2 = 14 + offense / 6;
end
local mean = 0;
if ( offense > mitigation ) then
mean = diff / offense * mult1;
elseif ( mitigation > offense ) then
mean = diff / mitigation * mult2;
end
local stddev = 8.8;
local theta = 2 * math.pi * math.random();
local rho = math.sqrt(-2 * math.log(1 - math.random()));
local d = mean + stddev * rho * math.cos(theta);
if ( d < -9.5 ) then
d = -9.5;
elseif ( d > 9.5 ) then
d = 9.5;
end
d = d + 11;
d = math.floor(d);
return d;
end
The source is from you:D
If anyone is interested, here is a link which produces some of Torcen’s work on eqemu regarding mitigation. Again I don’t know how well it aligns with p99, but for anyone interested in classic eq statistics / emulation / modelling they are pretty interesting reads.
https://www.eqemulator.org/forums/search.php?searchid=20679267
More specifically, this post: https://www.eqemulator.org/forums/showpost.php?p=248258&postcount=3. For some reason your link doesn't work anymore. It was coming up with three searched threads from Torven.
Troxx
11-24-2024, 05:17 PM
None of my level 60s that I play regularly on raids are in primary dps roles.
There's some nuance that I do not understand but I do know that for the following classes the best dps possible is found with the BiS (or same/close tier) 2handers:
Monk
Ranger
War
Sk
Pal
.... so yeah pretty much every melee dps class but rog.
Jimjam
11-24-2024, 05:30 PM
Reposting as I added a lot of text. The source is from you:D
More specifically, this post: https://www.eqemulator.org/forums/showpost.php?p=248258&postcount=3. For some reason your link doesn't work anymore. It was coming up with three searched threads from Torcen.
Me, a highly credible source :D … Torven really. Seems it is a model of his or her creation, at least I seem to have interpreted it ok (I think…). The work they have put into simulating eq is incredible! Of course this uses post classic data, so of course we can’t be sure how well it matches true classic. Also 2014 is after the split of p99 from base emu so damage rolls here could be handled very differently? This may explain why we see a centralish spike at only the mode value instead of a peak including the neighbouring ones?
In my defence I’ve not fully delved all the threads yet, some are pretty intense!
Ah, well that is disappointing the link expired. To recreate it the advanced search term was just ‘mitigation’ with author of ‘Torven’.
bcbrown
11-24-2024, 05:34 PM
The next bit I'm not sure of, but the presence of a mean and standard deviation along with other values suggests a normal distribution is created, the mean for which is set based on the offence mitigation comparisons.
This explains why we have spikes counts of the lower and highest hit values. As a normal distribution has been generated, theoretically there are no limits to the highest and lowest values of d generated, so the values which are out of bounds are getting lumped into the dice as rolls of 1 or 20 (i.e. min or max damage).
Can stats/code fans verify I'm understanding this snippet of code correctly? Are there any details where you can provide deeper understanding either?
First off, the presence of a mean and standard deviation doesn't necessarily mean there's a normal distribution. A distribution is just a curve on a chart that shows the frequency with which the various values can occur if you draw a random value from the distribution.
A normal distribution looks the standard bell curve: values near the mean are more common than values near the tails. But there's other curves. For example, a flat line straight across the chart means every value is equally likely. This would correspond to rolling a single d10, for example: all integers from 1 to 10 are equally likely.
The standard deviation (or variance) is a number that describes how "compressed" the curve looks. It's a measure of how close to the mean you can expect a random value to be. A rule of thumb is that about two thirds of the time, you should get a value that's within one standard deviation of the mean. So if you have a mean of 50 and a standard deviation of 5, you should get a value between 45 and 55 two thirds of the time. But a mean of 50 and a standard deviation of 20 would mean you'd get a value between 30 and 70 two thirds of the time - you'd see a lot more variation.
https://i.imgur.com/VYPqXCe.png
Here's a chart that shows means and variance for a bunch of common distributions. We've already discussed normal and uniform distributions. The distribution for flipping a single coin is a Bernoulli. Flipping n coins all together is a Binomial. Nuclear radiation is described by a Poisson; note that it's characterized by lambda, the "half life". If you had a kilogram of Plutonium-238, after 87.7 you'd have only 500 grams, with the rest having undergone radioactive decay into something else.
What's special about normal distributions is the central limit theorem. What it says is that if you draw a large number of samples from any distribution, the distribution that describes the average of all your samples will be normally distributed. That's a really hard thing to understand and explain - I don't feel like I fully understand it.
The simplest way to put it is that although normal distributions describe lots and lots of things, there's other distributions as well, and a mean and standard deviation isn't just about normal distributions.
However, your intuition that "the values which are out of bounds are getting lumped into the dice as rolls of 1 or 20 (i.e. min or max damage)" as an explanation for why we see spikes at the min or max values seems reasonable. That's what I've been assuming, too. It doesn't explain the spike in frequency at the ~average, though.
Troxx
11-24-2024, 05:40 PM
you and your damned math textbooks ...
I'm fairly smart but that shit gives me a headache :)
bcbrown
11-24-2024, 05:50 PM
you and your damned math textbooks ...
I'm fairly smart but that shit gives me a headache :)
I'm putting this one in a spoiler tag because I don't want to give anyone a jump scare.
https://i.imgur.com/6FrnaPG.png
DeathsSilkyMist
11-24-2024, 06:05 PM
I appreciate the conversation has become civil again. Thank you to Troxx, BcBrown, and Jimjam.
To Bcbrown. With respect, my hunch is you are a little too pre-occupied in the theory of statistics, to the detriment of applying statistics practically.
Using the normal distribution in this post:
https://www.project1999.com/forums/showpost.php?p=3708955&postcount=440
I was close enough to the parse data to support my position. My explanation is much better than any other explanation that has been given thus far. This is especially true considering the resistant nature of posters to supply data. My explanation shows how you come to the conclusion of "trivial" mobs, and why "non-trivial" mobs start to parse differently. As a bonus, it is friendly to both the formula and the programming code when looking at Torven's work.
Any contrarian could always proclaim that my data was insufficient, and thus it isn't valuable. But you should understand that the probability of getting the same pattern of results across multiple 10 minute parses, and a single 3 minute parse, on different mobs, is improbable if you want to claim my data is just random. Especially when the data matches my formula quite well.
Jimjam
11-24-2024, 06:09 PM
I'm putting this one in a spoiler tag because I don't want to give anyone a jump scare.
https://i.imgur.com/6FrnaPG.png
Thank you for reviewing my post, I appreciate that. It turns out the distribution which Torven claims to have created created was "For TAKP, I have replicated this curve by employing the Box-Muller Transform to generate a gaussian distribution". Do you have any further info on what defines that (yes I know I could google search it, but you deliver so eloquently, and you seem to enjoy explaining and posting textbook jumpscares)?
Edit: I thought this would be an interesting extra point, according to a quick search, p99 branched from eqemu in 2009 (https://www.project1999.com/forums/showthread.php?t=231489). Now obviously, Torven may have written the code before making the post (2014) but I'd say there is a good chance p99 is using either a more rudimentary damage roll OR on of the p99 devs may have either copied Torven's work or created their own die. I'd love to know which it may be.
Edit edit: DSM I'm gonna dig further into that post you made which included the code now I feel I have a rough estimation of what was posted there and it's potential relevance (or maybe not!) to p99.
bcbrown
11-24-2024, 06:26 PM
Edit edit: DSM I'm gonna dig further into that post you made which included the code now I feel I have a rough estimation of what was posted there and it's potential relevance (or maybe not!) to p99.
While I watch some football and come up with a good answer to your initial question, I thought i'd point to another eqemu implementation of this same method: https://github.com/EQEmu/Server/blob/5ee285613398fb9fcc157520fcc26cfaecf1acae/zone/attack.cpp#L999-L1020
This is probably what you were thinking of when you described it as a roll-off.
bcbrown
11-24-2024, 06:38 PM
Thank you for reviewing my post, I appreciate that. It turns out the distribution which Torven claims to have created created was "For TAKP, I have replicated this curve by employing the Box-Muller Transform to generate a gaussian distribution". Do you have any further info on what defines that (yes I know I could google search it, but you deliver so eloquently, and you seem to enjoy explaining and posting textbook jumpscares)?
I know nothing other than what I read on Wikipedia and Torven's post, but I think I can explain. The Box–Muller transform is a way to build a normal distribution from a random number generator. You start with two random numbers between 0 and 1, and you end up with two samples from a normal distribution. This is stuff that is deep in the bowels of scientific computing - most normal people should use a library that implements it for you.
If you compare the code to the wiki page (https://en.wikipedia.org/wiki/Box–Muller_transform), you can see what Torven did. First, there's some futzing around to come up with some multiplier values, and then they're used to modify some value calculated for the mean. Then, the Box-Muller transform is used to draw a random sample from a normal distribution with the mean calculated earlier, and standard deviation of 8.8. So two thirds of the time it'll be within +/- 8.8 of whatever that mean value is. Then the tails are clipped so any values outside [-9.5, 9.5] are set to -9.5 or 9.5. Then you add 11 and round down, so now it'll be between 1 and 20.
It's doing essentially the same thing as the other implementation I posted, just using a slightly different distribution to pick which DI from 1 to 20 to use.
Ripqozko
11-25-2024, 12:34 AM
idk why yall dont just parse on like vindi and see what weapon options yall have. i get you done your 52 or whatever but for instance on ranger i promise no matter what 1h combo you use on a ranger i will beat it plain and simple with my cek sword. if you have the option to get a baton or kflame you have access to cek 2h as well. its not just a couple dps, its ~10-15dps difference. this isnt theorycraft, this is my years of parsing with it.
Troxx
11-25-2024, 03:30 PM
idk why yall dont just parse on like vindi and see what weapon options yall have.
^ This
Jimjam
11-25-2024, 05:01 PM
https://i.imgur.com/XqKxfO7.jpeg
I just want to say necro rogue pet has crazy hit distributions on these fm giants! (level 44 pet and -20 AC debuff)
Vindi refuses to use me as a parse subject (yes, mobs parse us as well) so I cant offer my data.
Dingodong whimpers insignificantly. This target is trivial and provides zero usefulness as a parse subject.
bcbrown
11-25-2024, 06:40 PM
I just want to say necro rogue pet has crazy hit distributions on these fm giants! (level 44 pet and -20 AC debuff)
Fascinating stuff, Jimjam. Wiki has the giants at level 50, so I'm surprised to see such a huge spike at max hit.
I looked at the giant's hits against DSM, and I saw some weak indications of something similar; 20% at min hit and 13% at max hit.
The other interesting thing I noticed was that your histrogram shows Jibartik with exactly 20 unique hit values. The giants were similar: almost all the values fell into 20 distinct values, but 1% didn't fit that pattern.
Everything I've seen when looking at player damage points toward that pattern not occuring in player hits. DSM's unique hit values on the giants, for example, ranges from 35 in mainhand punches to 93 in IFS hits.
This suggests a conclusion that:
* mob damage and player damage have different calculations
* player damage has something to add some noise to "smear" hit values across more unique values
* this difference in calculation, either intentionally or unintentially, leads to a high percentage of player hits at some value that's right around the average for that weapon.
There's some code in the EquEmu implementation (https://github.com/EQEmu/Server/blob/5ee285613398fb9fcc157520fcc26cfaecf1acae/zone/attack.cpp#L5447-L5451) that looks like it might be adding that noise:
int basebonus = hit.offense - damage_table.minusfactor;
basebonus = std::max(10, basebonus / 2);
int extrapercent = zone->random.Roll0(basebonus);
int percent = std::min(100 + extrapercent, damage_table.max_extra);
hit.damage_done = (hit.damage_done * percent) / 100;
I'm starting to seriously wonder if this is a bug in the p99 codebase - I can imagine it might be intentional to treat mob and player damage rolls differently, but I find it harder to believe that the spike around the average value is intentional. I also wonder if the spikes at max and min hit are intentional.
Jimjam, you said you recalled a thread where Rogean discussed the damage calculations. Would you mind doing a little digging? All I could find were some patch notes without a lot of detail.
Jimjam
11-25-2024, 07:03 PM
https://www.project1999.com/forums/showthread.php?p=690963 Third post in has link to code, someone else repeats it lower down. I don't know whether this has since been tweaked. I'm sure it has been as now I look it is a 2012 post! :o
Here is how I found it:
Advanced search
Keyword
Damage bonus
Find posts by user
Rogean
Show results as
Posts
bcbrown
11-25-2024, 07:56 PM
Ah, that thread wasn't as helpful as I had hoped. Thanks nonetheless.
I read Torven's thread you linked earlier and it was helpful. A couple things jumped out.
Torven has an appropriate attitude towards parsing. I already think he's credible:
I produced hundreds (over 2.6 gigs worth) of logs over the last year and parsed them with a custom lua script that I also wrote which output the data in a way that I could easily paste into the spreadsheet. Many of these logs were overnight or even longer. A log generally needs to be several hours long to be useful; obviously the longer it is, the more accurate the estimates that can be derived from it.
Torven says the fact that NPCs only have 20 distinct hit values while players do not is intended, and that the spikes at the min and max hits are intentional:
In EverQuest, melee damage rolls are one of twenty possible values. (I assume this is loosely modeled after Dungeons and Dragons somehow) Player characters also get an additional random multiplier on top of the d20 roll most of the time, but both NPCs and PCs will roll a d20 on melee hits. NPC hits that are not mitigated by vie buffs, rune buffs, disciplines, the innate warrior mitigation, or shielding equipment will always roll one of the same twenty possible values.
The probability distribution of rolling one of these twenty values follows a shallow bell curve such that DI10 and DI11 will appear more frequently than other values except for DI1 or DI20 when offense == mitigation. DI1 and DI20 appear the most frequently because the ends of the bell curve are compressed into those intervals. When offense == mitigation, DI1 and DI20 will both parse slightly higher than 15%. I call this the "double 15 point".
So the only potential bug is the spike around the average value that's ~10 percentage points higher than expected, but I don't know if it's worth making the bug report. I'd want an hourlong parse in order to have good enough evidence to make the case the spike is real, and I've got no research showing it's Not Classic.
Eisai
11-25-2024, 08:45 PM
This thread recovered like a stuntman(person). Awesome job!
Didn't there used to be a theorycraft website for everquest? Moot, i know cause it was mid-pop but I'm really glad to see the mathFu turning over rocks even after the p99 servers have gone to pasture.
Troxx
11-25-2024, 10:16 PM
This thread recovered like a stuntman(person). Awesome job!
Amazing things happen when we stop having napkin math arguments on loop.
Troxx
11-25-2024, 10:43 PM
Torven says the fact that NPCs only have 20 distinct hit values while players do not is intended, and that the spikes at the min and max hits are intentional
Yes. This has always been the case. If you look back at the graphs I posted you will noticed 20 distinct hit values (except in those cases where I stacked enough AC you didn't see any of some of the upper DIs).
Ripqozko
11-26-2024, 12:21 AM
we always have 50 pages of napkin math, just go to a vindi raid. happens every 8 hours, hit attack on the mob. doesnt have to be your mob, just hit it and parse. youll see for yourself instead of your dumb math.
DeathsSilkyMist
11-26-2024, 01:33 AM
Amazing things happen when we stop having napkin math arguments on loop.
Troxx has no evidence to suggest I am wrong, nor will he provide it.
It is sad people think math doesn't work in a game made entirely on math. If you know the damage formula, you can work out how a weapon will parse without parsing. You are just running the same formula the game is doing.
For those interested in how you can think about the melee damage formula in P99, read this post:
https://www.project1999.com/forums/showpost.php?p=3708955&postcount=440
Nobody in this thread has provided a better explaination.
Snaggles
11-26-2024, 02:13 AM
we always have 50 pages of napkin math, just go to a vindi raid. happens every 8 hours, hit attack on the mob. doesnt have to be your mob, just hit it and parse. youll see for yourself instead of your dumb math.
I dug up an old tstaff monk 41% non-avatar parse on vindi.
https://www.project1999.com/forums/showpost.php?p=3708953&postcount=439
A better thread than this nightmare would just be a list of “best dps results” per class, gear, buffs, and discs on Vindi. At least when people ask about crap like this we can point them to a general list of real results.
Snaggles
11-26-2024, 02:27 AM
Not that the first few pages were bad. Someone needed an answer and most of us said the same thing.
Jimjam
11-26-2024, 05:42 AM
Yes. This has always been the case. If you look back at the graphs I posted you will noticed 20 distinct hit values (except in those cases where I stacked enough AC you didn't see any of some of the upper DIs).
There was a melee revamp at some point. I am sure pre revamp you could see some huge hits - the loss of those made the game a bit less fun for me. I think your pics come after the revamp where it was just db+di and without what I assume was some kind of random bonus which could be added (perhaps related to strength?)
Troxx
11-26-2024, 11:58 AM
There was a melee revamp at some point. I am sure pre revamp you could see some huge hits - the loss of those made the game a bit less fun for me. I think your pics come after the revamp where it was just db+di and without what I assume was some kind of random bonus which could be added (perhaps related to strength?)
For NPCs (pets included i think), there was only a total of 20 possible hits. Bashes/kicks could have separate values. You could see this when there was a 'clean' parse where the tank didn't use defensive or some of the later (vie style??) buffs were not used.
Player hits were always much more variable (messy).
Troxx
11-26-2024, 12:10 PM
It is sad people think math doesn't work in a game made entirely on math. If you know the damage formula, you can work out how a weapon will parse without parsing. You are just running the same formula the game is doing.
It is worth reiterating:
When we say the word "napkin math " it is because we are straying from known values and hard collected real world data. Napkin math is, by nature, extrapolative and starts to become theoretical. The basic value of 'napkin math' comes from the fact that it is grounded in observational data ... but you have to be cautious assuming that just because something was observed once (or twice or however many times) that it will mathematically carry over to all situations.
Heck, the above situation is the PERFECT example.
https://wiki.project1999.com/Corudoth
That's a LEVEL 5 turtle with 200k hp. You have collected data sets that imply that offensive parses on this level 5 turtle are very shockingly similar to an XP group (relatively high level) xp mob in Frontier Mountains. Those fights happened. You have the numbers. You even video taped it (why you insist on doing this is beyond me - I do not recall anyone ever asking for video evidence). I will agree that the parses are similar enough that I am comfortable using "napkin math" to then infer that dps done vs Corudoth with a particular setup will be similarly ... VERY SIMILAR to what you might expect off that giant in FM.
Where napkin math runs into problems is if you blindly assume that the same proportionality exists between Corudoth and ... Vindi, Avatar of War, Kael arena mobs (notoriously high ac for their level) etc etc.
There is value in napkin math. But when napkin math is used improperly you're going to get stupid irrelevant results. This was the problem with you using napkin math of you soloing a damn level 40 frog in seb. You solo'd a level 40 frog in seb using dots. You did actually do that amount of dps to that mob between you and your pet. That was fact. You had the logs. You had the videos. YOU DID A THING. You and your pet did enough damage in a unit of time that you knew you had done XYZ dps. You then said "hey shamans can be expected to do XYZ dps all the time and in all circumstances" ... and we were like ... 'uh no, that's not how it works'. The conversation was regarding who was going to be the best 4th in a group that already had a cleric and 2 charming enchanters. Mobs would be dying quickly. Those spells aren't exactly quick to cast and you were not actually going to average the same thing in a fast 20 second or less fight that you had the luxury of doing when it was just you (and only you and your pet) with the full hp bar of the mob to play with. Necromancers feel this pain as well. Dots in this era are just not very cool for xp groups where mobs die pretty quickly.
"Napkin math" is hugely problematic when it is divorced from reality and the person using it is to hyper-focused on the napkin math results to step back and think clearly.
This has been a consistent problem for you DSM. I am not making fun of, mocking, or trying to disparage you right now DSM. For once I actually am not. I am trying to give you honest feedback. This is a problem for you. Whether you have the clarity of mind to see/acknowledge this and have some personal growth ... whether you just get angsty/pissy and double down ... well that is up to you.
"Napkin math" is math. IT IS MATH. But it is math that takes a known set of variables and from there makes attempts to extrapolate and theorize - to predict outcomes in other situations. It is a wonderful thing. This phenomenon (whether we are using math at all) is one of the things we as humans can do that separates us from lower organisms. Other members of the animal kingdom do it too to varying degrees but we humans do it best.
So napkin math. Maybe this works out. Maybe it does not. In the case of weapon performance in project 99 on a level 20 or a level 5 green mob with low ac vs weapon performance on a level 70+ with very high ac? No. You have to understand actual game mechanics and understand the breakpoints.
Math is math. But math requires you know ALL the actual equations and variables involved. You do not. You don't know the actual equations. You don't know the actual interplay between attack and mob ac. When they make you a chief sever developer and top tier GM - when you have access to all the actual *math-facts*, then you will be able to do the actual math.
Until then it is just wild guess-work and napkin math. It isn't a replacement for actual parses. Of the parses that have been provided - 2handers are the clear winners for high ac raid mobs.
Jimjam
11-26-2024, 12:28 PM
Theory is derived from observation and tested by data?
DeathsSilkyMist
11-26-2024, 01:19 PM
Theory is derived from observation and tested by data?
Exactly! For people interested in that process and how the damage formula probably works, please read this post. Troxx will keep denying it simply because he doesn't like when he is wrong. He doesn't have a better equation or argument right now:
https://www.project1999.com/forums/showpost.php?p=3708955&postcount=440
Snaggles
11-26-2024, 07:03 PM
Theory is derived from observation and tested by data?
People miscalculate, use incorrect tools, and incorrect/outdated logic all the time.
Go ahead and dive into medical techniques from 200 years ago. Luckily being wrong about how to apply dps to non-trivial targets in an elf sim has never given someone a lobotomy. Outside maybe reading a couple forum posts like this one.
DeathsSilkyMist
11-26-2024, 07:22 PM
People miscalculate, use incorrect tools, and incorrect/outdated logic all the time.
Indeed. Incorrect tools like Gamparse and outdated logic from when people played live are often in play when discussing P99. That is why I focus on how P99 works specifically, using raw logs from P99. That is the best way to figure out who is correct when looking at how P99 works.
I am not really interested in how people think it should work. I leave it to other posters to find evidence from live to support their claims P99 should work one way or the other.
Troxx
11-26-2024, 07:45 PM
Incorrect tools like Gamparse and
You haven't used it ever have you?
It is shockingly accurate for individual fights. It's a great tool and, I'd wager, far more accurate than whatever you do with a raw log and a calculator.
The only problem it has is when you highlight dozens of fights and hit the *combine* button. It still spits out accurate totals but you can't count on the calculated dps from there.
But ... you haven't used it ever have you?
DeathsSilkyMist
11-26-2024, 07:52 PM
It is shockingly accurate...
https://www.project1999.com/forums/showpost.php?p=3709221&postcount=5732
Yep and the same parses [from Gamparse] showed a level 60 monk with Fist of Nature and 15/20 priceless wraps doing only 48dps [which is lower than Troxx expected]. I told you then and I'll tell you AGAIN that when you combine a whole wad of single fights into one composite fight that it [Gamparse] skews everything badly.
Shockingly accurate indeed. If the program cannot parse certain scenarios correctly, I do not trust it to parse other scenarios correctly. It's really that simple.
You know what is accurate 100% of the time? Providing raw logs and having multiple people parse them. When everybody has the data, they can double check your work. You and Bcbrown do that often!
When we don't have the logs, we have to trust a program that is proven to parse incorrectly at times. I don't know why you cling to a broken program so tightly.
Troxx
11-26-2024, 07:54 PM
ok
lol?
Snaggles
11-27-2024, 12:53 AM
Everyone here is just trying to figure out what is correct.
Time and time again it seems you are trying to justify you are correct.
These two concepts sound similar but ideologically they are not the same.
Luckily, condescension from someone bragging about level 5 turtle 10-key parses because they don’t trust log files and Gameparse doesn’t sting that badly.
DeathsSilkyMist
11-27-2024, 01:06 AM
Everyone here is just trying to figure out what is correct.
Time and time again it seems you are trying to justify you are correct.
These two concepts sound similar but ideologically they are not the same.
Luckily, condescension from someone bragging about level 5 turtle 10-key parses because they don’t trust log files and Gameparse doesn’t sting that badly.
When did I say I don't trust log files? What have you been reading? Log files are always reliable as long as they aren't tampered with. That's why I ask for log files.
Gamparse doesn't always work correctly. Troxx admitted as much. Why trust a program that only sometimes works? Give us the log files so we can make sure Gamparse didn't make a mistake.
I am not sure what forum you are reading to be honest. Either you are trolling or have reading comprehension issues. You have the situation completely reversed.
I am the one actually trying to figure out what is correct using the scientific method. Why do you think I have my Youtube channel? It's so I can post real data to support my positions. Most posters here don't do that at all.
Time and time again posters like Troxx supply no data to back up their claims, and then insult/lie about/spam/troll anyone who disagrees with them. They are the ones trying to justify they are correct without merit.
I am the one who is supplying detailed data and building a theory around what the damage formula looks like. I am using real P99 data and code from the EQEMU.
For people interested in that, please read this post:
https://www.project1999.com/forums/showpost.php?p=3708955&postcount=440
Snaggles
11-27-2024, 01:27 AM
Gameparse can have some averaging problems (multiple fights and multiple people, an AFK is averaged as 0 dps) and might not pick people up for ranged fights with huge hit boxes. It is accurate though outside spell damage. If you are in a group that infrequently gets exp but occasionally when does, you can check that most your team was in the upper spectrum of the meter, which is why you got the yellow group message and can loot the corpse first.
Likewise I expect if you parse two people on one target outside spell damage the one with the highest parse will get the exp every time. Maybe this is fringe science but by golly it works.
DeathsSilkyMist
11-27-2024, 01:34 AM
Gameparse can have some averaging problems and might not pick people up for ranged fights with huge hit boxes. It is accurate though outside spell damage. If you are in a group that I frequently gets exp but occasionally does a quick check will confirm most your team was in the upper spectrum of the meter, which is why you got the yellow group message and can loot the corpse first.
Likewise I expect if you parse two people on one target outside spell damage the one with the highest parse will get the exp every time. Maybe this is fringe science but by golly it works.
When you are trying to be as scientifically accurate as possible, you don't want averaging problems. You don't want bugs in the code to throw your parses off. You don't want to say "good enough" when you lose 20% of another players parse when you walk out of range. You don't want inaccurate spell damage.
I am not sure why people are so against providing logs when we are trying to be precise and figure out the damage formulas. Logs also give context to what you were doing, because that can matter sometimes.
It's not hard to do, and other people can parse it for you.
Snaggles
11-27-2024, 07:47 AM
Again, there is no evidence gameparse is less accurate than a manually calculated log for the person running the software. It starts when you first hit the target and ends when it dies or you zone. Automating generally increases accuracy since human error is a variable.
Example: Parses in Sleepers with 30 foot tall translucent giants are not accurate as a general understanding of where you land on the raid meter. You might not be capturing everyone. A parse on a normal target where you are capturing 30+ people in Kael often is. Or since half a dozen people are running parses there is a general consensus of positions. Either way people are only using normal fights for a testing platform, this is why nobody is comparing their performance to another on Vyemm or Vulak with constant ins and outs. When people post this data, it’s also accurate enough nobody is starting /gu arguments contesting the results. If #1 place poster did 25k damage on KT and you did 26k damage on your own KT parse…you in-fact beat them. If people were getting real rewards for this still stuff it would be worth contesting the results or using dozens of parses to draw 3rd party averages to avoid cheating and increase consistency.
If the general population of active serious players believes a system is valid they are either all wrong and you are correct, or the contrary. I’ve been playing EQ since 1999 with 9 level 60’s on p99 and I’m a casual here. There are far smarter and more serious people than me on this server. Anyone who is serious parses because it gives you offensive and defensive data you could never get manually. The labor needed to manually tally thousands of raid kills to opine trends and incremental changes would be excessive to say the least.
I don’t mean to be rude, cynical, or cruel to you. Many of us have tried many times to explain our positions and the varied approach is often just a desperate attempt to finally land some shared understanding. Time and time again though it’s clear your mind cannot be swayed nor do you provide specifics which will allow us to suspend disbelief long enough to confirm. We all argues for about 10 pages why a level 5 turtle wouldn’t return accurate data. I’ve run hours on Bloodmaw controlling every variable and the data simply isn’t useful. I don’t take it personal wasting hours of my time, this is EQ… I just look for a better way.
In the end I wish I had dozens of epic fist/SoS parses at 60 on a level 70 target with buff consistency and another dozen with an IFS. I bet someone out there does presuming they kept track of the variables since the addition of epic bard and ranger buffs is about 100attack. I know this though, if their best parse on ____ after dozens of attempts was with a specific weapon setup it’s rational to conclude that to be the reigning setup. In my specific area of interest, Rip has my same weapons and has traditionally done better than me with them but also has had a Primal weapon longer (and is likely a better player). My best is still my 2h as is his best, one is just numerically less. Likewise my best parse on Vindi to no surprise is with a BFG/Swiftwind and casted avatar, as is his best. If his best was a random DW combination snd mine wasn’t, it would grounds for additional research and isolating the variables.
DeathsSilkyMist
11-27-2024, 10:54 AM
Again, there is no evidence gameparse is less accurate than a manually calculated log for the person running the software. It starts when you first hit the target and ends when it dies or you zone. Automating generally increases accuracy since human error is a variable.
You and Troxx say it has issues. Why do you admit there are problems in one post, and then pretend you didn't in the next?
You still can't explain why you can't provide logs either.
You can parse with simpler tools like word processing programs and simple programming code. I use notepad++ and some simple javascript code. This makes the process faster while removing the complexity and error from Gamparse.
Gameparse can have some averaging problems and might not pick people up for ranged fights with huge hit boxes. It is accurate though outside spell damage.
Yep and the same parses [from Gamparse] showed a level 60 monk with Fist of Nature and 15/20 priceless wraps doing only 48dps [which is lower than Troxx expected]. I told you then and I'll tell you AGAIN that when you combine a whole wad of single fights into one composite fight that it [Gamparse] skews everything badly.
‐‐--------
If the general population of active serious players believes a system is valid they are either all wrong and you are correct, or the contrary.
Argument from authority is a fallacy. Plenty of long time players still have incorrect ideas about the game. There is nothing wrong with that, except when it causes them to become closeminded, and assume they cannot be wrong.
I am also a long time player who parses a lot, but I actually admit when I am wrong. I don't assume I know everything just because I've played a lot. Anybody who claims otherwise is just strawmanning me. You can search the forums and find where I've admitted to being wrong.
------------
I don’t mean to be rude, cynical, or cruel to you. Many of us have tried many times to explain our positions and the varied approach is often just a desperate attempt to finally land some shared understanding. Time and time again though it’s clear your mind cannot be swayed nor do you provide specifics which will allow us to suspend disbelief long enough to confirm. We all argues for about 10 pages why a level 5 turtle wouldn’t return accurate data. I’ve run hours on Bloodmaw controlling every variable and the data simply isn’t useful. I don’t take it personal wasting hours of my time, this is EQ… I just look for a better way.
Often times you and other posters are rude, cynical, and cruel. When posters act like this, it shows they probably don't know what they are talking about. If they were an expert who parsed all the time, it should be trivial for them to produce a bunch of logs, plug in the parsed results to the formula they believe is correct, and show us the formula matches the data. But they can't, or they won't. For an example of what I am talking about, read this post:
https://www.project1999.com/forums/showpost.php?p=3708955&postcount=440
I don't mean to be rude either. I prefer to have a civil discussion. But when multiple people are attacking me in every thread simply because I disagree with them, I end up having to spend a lot of time defending myself from obviouse nonsense.
DeathsSilkyMist
11-27-2024, 12:13 PM
I don’t mean to be rude, cynical, or cruel to you. Many of us have tried many times to explain our positions and the varied approach is often just a desperate attempt to finally land some shared understanding. Time and time again though it’s clear your mind cannot be swayed nor do you provide specifics which will allow us to suspend disbelief long enough to confirm. We all argues for about 10 pages why a level 5 turtle wouldn’t return accurate data. I’ve run hours on Bloodmaw controlling every variable and the data simply isn’t useful. I don’t take it personal wasting hours of my time, this is EQ… I just look for a better way.
I'll condense my previous post's point as much as possible. People often times mis-read or skim longer posts.
Objectively speaking, would you believe a "noob" who makes posts like this:
https://www.project1999.com/forums/showpost.php?p=3708955&postcount=440
Or an "expert" who makes posts like this:
You can beg me for my parses all you want. You can go get your own damn parses for all I care. Whether I post my parses or not ... whether you shit on them or not ... whether you care to believe them or whatever the heck you are inclined to believe ...none of it changes in game *reality*. Those with the tools and the experience know the truth.
This is why the "experts" aren't very convincing on the P99 forums. They are quick to make fools of themselves, and slow to provide data and evidence. It doesn't matter what you know if you can't back it up. You won't convince anyone by acting like an asshole either.
Bardp1999
11-27-2024, 12:58 PM
There is no need for charts and analysis and other bull shit. Peacebringer til Epic, then Epic + SoS(offhand) until raid gear. You're welcome.
This thread was answered on reply #3, how did it get 50 pages
DeathsSilkyMist
11-27-2024, 01:16 PM
This thread was answered on reply #3, how did it get 50 pages
Trolls like Troxx spam the thread when people disagree with them. Same as all the other threads like this.
bcbrown
11-27-2024, 01:58 PM
When you are trying to be as scientifically accurate as possible, you don't want averaging problems. You don't want bugs in the code to throw your parses off. You don't want to say "good enough" when you lose 20% of another players parse when you walk out of range. You don't want inaccurate spell damage.
I am not sure why people are so against providing logs when we are trying to be precise and figure out the damage formulas. Logs also give context to what you were doing, because that can matter sometimes.
It's not hard to do, and other people can parse it for you.
Man, I don't know how to put this, but no one gives a shit about the damage formulas. I do, you kinda do, and one or two people kinda do. No one else cares. All they care about is dps against raid mobs, because that's all that matters when raiding. And I'm not criticizing them for that. That's the reasonable thing to do if you just want to play the game. Snaggles just put down a lot of wisdom if you are able to open your mind enough to accept it.
DeathsSilkyMist
11-27-2024, 02:02 PM
Man, I don't know how to put this, but no one gives a shit about the damage formulas. I do, you kinda do, and one or two people kinda do. No one else cares. All they care about is dps against raid mobs, because that's all that matters when raiding. And I'm not criticizing them for that. That's the reasonable thing to do if you just want to play the game. Snaggles just put down a lot of wisdom if you are able to open your mind enough to accept it.
"Nobody cares that you do not care about damage formulas.
I put a lot of wisdom into your mind if you are open enough to accept it."
See? I can do it too! We are at an impasse, but I still have data, logic, and a damage formula. You don't have these things.
For people interested in the damage formula, real data from the game, and not silly waste-of-time posts like this, please read:
https://www.project1999.com/forums/showpost.php?p=3708955&postcount=440
bcbrown
11-27-2024, 02:37 PM
"Nobody cares that you do not care about damage formulas.
You are quite clearly begging people to care about your damage formula, but no one seems to be interested.
DeathsSilkyMist
11-27-2024, 02:54 PM
You are quite clearly begging people to care about your damage formula, but no one seems to be interested.
I find it kind sad Bcbrown just mimics Troxx when he's lost an argument. This is ego talking when you think other people are begging.
I am currently a level 16 human monk I have researched a bit about these questions and having trouble finding answers to these questions there seems to be some debate.
what is the math to understand a weapons delay to damage ratio?
what type of weapon is best in the main hand ?
1. a higher delay higher damage?
2. lower delay lower damage?
what type of weapon is best in the off hand ?
1. a higher delay higher damage?
2. lower delay lower damage?
when does this change to 2hb and then back to 1hb?
thanks
Remember OP? He wants to know the math. For OP, plesse read this:
https://www.project1999.com/forums/showpost.php?p=3708955&postcount=440
For posters like Bcbrown who don't care and simply copy what Troxx says, feel free to ignore this thread. You aren't being productive anyway.
Ripqozko
11-27-2024, 03:40 PM
I find it kind sad Bcbrown just mimics Troxx when he's lost an argument. This is ego talking when you think other people are begging.
Remember OP? He wants to know the math. For OP, plesse read this:
https://www.project1999.com/forums/showpost.php?p=3708955&postcount=440
For posters like Bcbrown who don't care and simply copy what Troxx says, feel free to ignore this thread. You aren't being productive anyway.
is there any reason you wont goto a few kittens raids and parse on vindi, you can post it as the log and we can parse it if you want. what do you have against hitting raid targets?
DeathsSilkyMist
11-27-2024, 03:58 PM
is there any reason you wont goto a few kittens raids and parse on vindi, you can post it as the log and we can parse it if you want. what do you have against hitting raid targets?
I've provided plenty of data to support my theory thus far. The same cannot be said for the other posters. It is time for other people to step up if they want to prove something or challenge something.
Feel free to parse Corudoth and then give us logs for both Corudoth and Vindi. That would be great!
Troxx
11-27-2024, 04:00 PM
Trolls like Troxx spam the thread when people disagree with them. Same as all the other threads like this.
https://www.project1999.com/forums/misc.php?do=whoposted&t=416125
funny how with threads like these it is always the same person with the most total posts?
DeathsSilkyMist
11-27-2024, 04:01 PM
https://www.project1999.com/forums/misc.php?do=whoposted&t=416125
funny how with threads like these it is always the same person with the most total posts?
He keeps forgetting how math works. Multiple posters respond to me, so I have more posts. You just add up the posts from the top posters who are responding to me and it evens out. You have multiple posters attacking me in every thread, and they still typically lose.
Troxx
11-27-2024, 04:02 PM
lol is this retard chain clicking refresh? That was less than 1 minute
DeathsSilkyMist
11-27-2024, 04:04 PM
lol is this retard chain clicking refresh? That was less than 1 minute
I just finished responding to ripqozko and your response was there when the page refreshed. Sorry you have nothing but spam for this thread.
This thread is just like dsm *soloing* the dungeon.
Except almost everyone resists his spell/physical attacks.
DeathsSilkyMist
11-27-2024, 04:26 PM
In reaility OP has two choices:
1. Read this post. It is my current theory for the melee damage formula, backed up by plenty of data and EQEMU code. The opposition posters have no equivalent post:
https://www.project1999.com/forums/showpost.php?p=3708955&postcount=440
2. Read Troxx's spam posts claiming everybody who disagrees with him is mentally disabled.
I trust the readers to make the right decision.
Ripqozko
11-27-2024, 04:27 PM
I've provided plenty of data to support my theory thus far. The same cannot be said for the other posters. It is time for other people to step up if they want to prove something or challenge something.
Feel free to parse Corudoth and then give us logs for both Corudoth and Vindi. That would be great!
so you refuse to parse on raid targets or provide data logs? im not sure why you are against it and thus we will always butt heads good luck in kittens
DeathsSilkyMist
11-27-2024, 04:30 PM
so you refuse to parse on raid targets or provide data logs? im not sure why you are against it and thus we will always butt heads good luck in kittens
I am not against it. You simply keep asking for data while rarely supplying your own. A few parses here and there without logs or even telling us the other people's weapons isn't much to go on.
It is quite one sided to be honest. But please, keep pretending that I am the only one here who needs to supply data. I've given way more data than you have.
For people interested in my current findings:
https://www.project1999.com/forums/showpost.php?p=3708955&postcount=440
I am not sure what Ripqozko is even arguing. My current theory supports the idea that Abashi's would out DPS FoN + Gharns on raid targets, which nobody is disagreeing with. I am just showing people that 2h doesn't always beat 1h. I think he just didn't read.
plzrelax
11-27-2024, 04:40 PM
I looted an addy club on my monk and I have been rocking that in my primary. The ratio is slightly better than the epic fist and the stun proc is great.
Troxx
11-27-2024, 05:02 PM
I am not against it. You simply keep asking for data while rarely supplying your own.
Huh?
He provides parses all the time ...
DeathsSilkyMist
11-27-2024, 05:07 PM
Huh?
He provides parses all the time ...
Incorrect again.
He provided 2 parses without logs in this thread, and couldn't even tell us the weapons the other players were using. I asked him multiple times too.
With parses alone we also lose context, so we don't know if any factors were affecting DPS.
It would be great if he actually provided a few parses with both Cek Sword and his BiS 1h setup. If he gave us the logs, I could plugin in his data to my formula provided below, and we can see if it holds up. Other posters could provide data too!
https://www.project1999.com/forums/showpost.php?p=3708955&postcount=440
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.